Texas lottery pick 3 results

/r/Ontario

2009.02.01 19:20 /r/Ontario

Welcome to Ontario, the largest and oldest online community dedicated to the lovely people of Ontario, Canada! We strive to be the best place to talk and discuss all things Ontario. Have a question you want to ask about Ontario? Need opinions about employment? Have an issue with your landlord/tenant? Ask your question here!
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2016.10.14 15:45 Vmoney1337 Fake History Porn

Fake History Porn : A subreddit dedicated to Fake History
[link]


2021.01.28 15:28 lmb_reddit lotteryGames

The group welcomes all Lottery Players who play daily lottery games PICK 3 and PICK 4 to come together and share their thoughts and winning strategies to help each other.
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2023.05.28 18:45 monstrosity15 Minor update mk677

Been on 25mg of MK677 every afternoon at 2pm for about 40 ish days so far and I have had some pretty decent results as a whole. One thing I can say is that I’ve had to get 3 haircuts throughout the whole cycle. I have naturally very fast growing nails and hair but it definitely did something because in that time frame I usually only get 1 haircut. I can also say that my skin as a whole has gotten slightly better. Overall I’ve gained a few pounds from eating so much after I get home. Pumps go crazy too.
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2023.05.28 18:44 PelotonMod [Results Thread] 2023 RideLondon - Stage 3 (2.WWT)

Results

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2023.05.28 18:42 Dashiznit364 What do perfect cold sunder charms trade for?

What do perfect cold sunder charms trade for? submitted by Dashiznit364 to Diablo_2_Resurrected [link] [comments]


2023.05.28 18:42 Dashiznit364 What do perfect cold sunder charms trade for?

What do perfect cold sunder charms trade for? submitted by Dashiznit364 to D2R_Marketplace [link] [comments]


2023.05.28 18:42 MisterWhiteGrain I made a fan concept of how alleyway watchdog from limbus would be like in lobotomy

I made a fan concept of how alleyway watchdog from limbus would be like in lobotomy submitted by MisterWhiteGrain to LobotomyCorp [link] [comments]


2023.05.28 18:41 ricardonevesmusic Any great books that can inspire/motivate you to start making/releasing more music?

Hi
I've been wanting to start releasing new music again, after almost 2-3 years without releasing anything.
So I'm looking for some new books and things I can read/watch that can help me a little to get back on track.
If they can inspire, motivate, be influential and stick with you, the better.
The books can be about anything music or songwriting, but if they can focus or be helpful about releasing/sharing music, the better.
I'm trying to make this thing a process, so I'm aiming to release/share music consistently and on a sustainable/balanced way (by this I mean I want a more holistic/cohesive approach, meaning I don't want to neglect songwriting or any music areas in the process, but life as well, because if I'm not well or don't have enough time to relax/recover, it will be hard to keep producing great results).
Anyway, hope this is enough for you.
Feel free to share the things that impacted you the most.
Hope you can help.
submitted by ricardonevesmusic to Songwriting [link] [comments]


2023.05.28 18:40 code_hunter_cc Set Theory Union of arrays in PHP

Arrays
There are 3 operations with sets in mathematics: intersection, difference and union (unification). In PHP we can do this operations with arrays:
What function is for union?
No duplicates can be in the result array (like array_intersect and array_diff).
If indexes are numeric then array_merge will not overwrite the original value, but will be appended (PHP docs).
Answer link : https://codehunter.cc/a/arrays/set-theory-union-of-arrays-in-php
submitted by code_hunter_cc to codehunter [link] [comments]


2023.05.28 18:39 StarSyth Anti-Meta MMO Concept

The problem With alpha and beta builds combined with social media and youtube being a career, games get released with full walk throughs, build guides and breakdowns. Its like picking up a new book knowing who the villain is and who dies before you start reading. Even if you don't want to know, social media and youtube just spam you with the information regardless.
The Idea What if we took an average MMORPG and made the characters develop in a more chaotic manner. Your starting stats could be vaguely swayed by race, gender and starting location but each character (much like real life) would have their own strengths and weaknesses that are developed over time by external factors.
An Example You want to be a warrior, your born a male human in the highlands which gives you +str (gender), Average stats (human), +Stamina (highlands) but you gain a -Dex (gender), No above Average stat (human), - heat resistance (highlands). Your also taller than average (random genetic) that gives you +Constitution but -Stamina.
Depending on where you level (conditioning to climates) and how you level (use of armour weight and weapon type) you can effect the stat development of your character. For example, highlanders might want to get rid of their heat resistance debuff so level in warmer climates.
Finally at max level your overall stats would be entirely different to another player, so your best in slot items would be very different, capping on a stat would be wasteful so wearing different gear to fill gaps in your preferred stats would prevent a BiS scenario.
Further developmental buffs and debuffs could occur during levelling and end-game like gaining favour from a deity having both positive and negative effects to your stats and abilities. Illness or genetic abnormalities could do things like stunt growth (being stout could +def but -speed).
Addressing Balance Some will argue that this would result in very unbalanced gameplay, you would be right. However MMORPG were never supposed to be about creating a carbon copy of the best possible character, a clone in a sea of clones, at least I don't think so.
This MMO would have infinite replayablility, "if I did this different, if I headed in that route, if I used this combination of weapons and armour, would it lead to a better end result?"
What do you think? Would you play a game that ended up with vastly unique characters that were changed by the method in which you played? Do you think I'm just overcomplicating the existing mechanics and it wouldn't lead to anything new because people would still try to min/max?
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2023.05.28 18:39 trqzn Am I underperforming?

Am I underperforming? submitted by trqzn to footballmanagergames [link] [comments]


2023.05.28 18:38 brittanyxrivera Receipt Hog pays you to upload receipts, take surveys, and more! Download and enter code jar86726 to earn a special bonus when you upload your first receipt.

Receipt Hog pays you to upload receipts, take surveys, and more! Download and enter code jar86726 to earn a special bonus when you upload your first receipt. submitted by brittanyxrivera to referralswaps [link] [comments]


2023.05.28 18:38 Pavke How does Magic Find actually work? An Advanced Guide to Magic Find Formula

Warning: This will be a long nerdy post with a lengthy explanation of Magic Find mechanics, including math and graphs. (18 graphs, 4280 words, 20342 characters).
If you don’t want to read this wall of text, you can Ctrl+F and search for TLDR

Frequently, people inquire about the optimal amount of Magic Find. The typical response is that more Magic Find is generally better, but there are diminishing returns. Often, an EffectiveMF graph is referenced to illustrate this point. For example, one of such posts from a month ago.
However, relying solely on EffectiveMF graphs and diminishing returns can be highly misleading! Effective Magic Find is just one small component of the overall Magic Find formula! The Complete Magic Find formula takes several values from the game into the account when calculating your chances to get Unique / Set / Rare / Magic items. The final results are intricate and influenced by various factors. it is not as simple as this graph:
https://preview.redd.it/7uwnr9sa1n2b1.png?width=792&format=png&auto=webp&s=563dcea5172691d997c4c5c59f5e9905a009dae2
Why is this graph misleading? What does it actually tell us? Effective Magic Find grows Logarithmically, it has diminishing returns! Great! So, what does that mean? How does Magic Find and EffectiveMF actually affect our chances to get Unique, Set, Rare items? How many rare items do we get with 100 MF vs 500 MF? EffectiveMF for blue Magic Items grows linearly. Great, but what does that mean? How many more Magic items do we get?? Is there a limit to MF? This graph doesn’t tell us much unless you are very knowledgeable about the Magic Find process!
To answer all these questions, I have developed my own Drop Calculator with some advanced functions that showcase the actual distribution of items based on player Magic Find stat. My Drop Calculator takes into account all possible variables of the Magic Find function and displays the results in nice Graph form. Before showing the Item distribution graphs, I will first try to explain the complete MF Formula.

Selecting the Base Item

Selecting the Base Item is the initial step before the game applies the Magic Find formula to determine the magic quality of the item (Unique, Set, Rare, Magic). Examples of Base Items are: Diadem, Shako, Short Sword, Long Staff, Mage Plate, Sacred Armor etc..
Magic Find has no effect on Base Item selection! The Base Item is decided through Treasure Class selection and random roll mechanism. It is a fairly complex topic and deserves a post on its own. I won't go to much into details since Treasure Class selection is not the main focus of this post, but in short:
Each monster in the game from Act Bosses through Elite Packs to white trash monsters is assigned a “Treasure Class”. A Treasure Class is essentially a group or collection of items that can drop from that particular monster. There are many different TCs in the game typically comprising combinations of Item Drops (Base Items), Gold Drops, Junk Drops, Rune/Jewelry/Charm Drops, and NoDrop (indicating that no item will drop).
With random rolls, the game determines the type of item that the monster will drop, be it equipment, potion, rune, gold, etc. Once the item type is established, the game then checks if the item can be upgraded to Unique, Set, or other rarities. For the purposes of further discussion about Magic Find formula, we will assume that the game has selected an equipable item (Base Item, be it a Weapon or Armor). So what happens next? How does the game decide which quality to drop?

Selecting the Item Quality

Now that the game has the Base Item (Diadem, Shako, Mage Plate, etc.), two functions are called one after another to give the Base Item a specific quality. (There is some other stuff in between these two functions but this is the gist of it). Functions are pseudonym named: RollMagicQuality and MakeItemUnique (or MakeItemSet, MakeItemRare etc. depending on the roll from RollMagicQuality function). RollMagicQuality function is the main function that determines if the items will be a Unique, Set, Rare, Magic item. But let's first talk about MakeItemUnique:
MakeItemUnique (or Set, or Rare, or Magic) function confirms the roll from RollMagicQuality and double checks if the selected Base Item can drop as a Unique item. This is where you get those “Failed Uniques” as triple durability Rare item drops.
The MakeItemUnique function also determines which Unique item will drop if there are more Unique items for the selected Base Item. It adds up the Rarity value from the UniqueItems.txt file and rolls a random number to pick a Unique item. Examples are Tyrael’s or Templars Armor for Sacred Armor, The Cranium Basher or Earth Shifter for Thunder Maul, Azurewrath or Lightsabre for Phase Blade, etc.. Selection is fully random and can not be influenced by the Player.
There are 3 ways that Unique Item can fail to pass the MakeItemUnique check:
  1. A Unique item will fail to roll if the Quality Level (qlvl) is higher than Item Level (ilvl). Quality Level refers to Level value from UniqueItems.txt file and its fixed. Each Unique item has a predetermined fixed Quality Level. Item Level is a different stat, basically ilvl is a level of the monster that dropped the item. When ilvl is lower than qlvl, a Unique item will fail to drop! Example of this is: Arachnid Mesh can not drop from Pindleskin! Qlvl of Arachnid Mesh is 87, Pindleskin is a level 86 monster that drops items with ilvl 86. Since qlvl of Arachnid Mesh is 87 and always higher than ilvl of Pindle items, Base Item Spiderweb Sash will never be a Unique item.
  2. A Unique item will fail to roll if Base Item has no Unique version. The Item can pass a Unique check of RollMagicQuality function, but MakeItemUnique is the one that actually makes the item Unique. If there is no Unique version of the selected Base Item, the Base Item will fail this roll. Examples of this would be the Unique Archon Plate. There is no Unique Archon Plate, so every time the Base Item AP drops and passes the RollMagicQuality check for Unique item, it will drop as a Rare item with triple durability.
  3. A Unique item will fail to roll if the same Unique item has already dropped in the current game session. Everytime the MakeItemUnique function makes the Unique version for a selected Base Item, it logs the Unique drop in a special List of dropped Unique items. The function checks the List every time it tries to roll a Unique item. If the Unique item is already on the list, the selected Base Item will drop as a Rare item with triple durability.
Base Item needs to pass all 3 checks of this function for the item to successfully drop as a Unique Item! Same thing applies for MakeItemSet, only now the Failed Set Items drop as a Magic Items with double durability.
Before the MakeItemUnique function is called, the Base Item needs to pass the RollMagicQuality selection.

RollMagicQuality Function

RollMagicQuality is where the magic happens! (pun intended!). RollMagicQuality is the function that actually picks the quality of the Base Item, based on your "% Better Chance of Getting Magic Item" stat and other variables in the game. This function determines your Unique / Set / Rare / Magic / etc probability.
Based on your %MF and other variables, RollMagicQuality function will first try to roll for a Unique item. If that random roll is lower than a certain number, the Base Item will not be a Unique item and RollMagicQuality will try to roll for a Set item. If that fails, the function will try to roll for a Magic item and so on.
The order for selecting Item Quality is always: Unique > Set > Rare > Magic > Superior > Normal. This order will be very important later on. If the Base Item passes one of these checks, the RollMagicQuality function stops and the above-mentioned MakeItemUnique(or MakeItemSet, or MakeItemRare, etc) will be called.
Step by step walkthrough on how RollMagicQuality function actually works. After the explanation, I will use my Drop Calculator to showcase the drop rates of different quality items based on Player Magic Find.
Step 1) Chance = (BaseChance - floor((ilvl-qlvl)/Divisor))*128
This is the code of the Magic Find Formula. Game reads the required values from a few sources, the main one, and the most important is itemRatio.txt file. This file determines your drop rates of Unique, Set, Rare and Magic items more than your Magic Find stat!
itemRatio.txt and values within it are extremely important. The game utilizes different values depending on the Type of the Base Item. In other words: Class Specific items, Exceptional/Elite and Normal items have different chances to become Unique items. If we look at itemRation.txt we can see 6 rows:
From this, we can conclude that there are 3 types of different Base items: Normal Base Items, Exceptional/Elite Base Items, Class Specific Items. When the Base Item drops, the game checks item version values from weapons.txt and armor.txt and class specific values from itemTypes.txt. Based on those values, the game loads required BaseChance and Divisor values needed for the Magic Find formula and calculates your Chance: Chance = (BaseChance - floor((ilvl-qlvl)/Divisor))*128
Step 2) Chance= floor(100*Chance/(100+EffectiveMF))
After the first step, the game adjusts your chances with EffectiveMF. EffectiveMF is calculated with the formula: EffectiveMF=floor(Factor*(MF-100)/(Factor+MF-100)) Where
This is where that intial Graph comes from. It shows the EffectiveMF with diminishing returns. Here is the Graph again in more detail:
https://preview.redd.it/y3t2x7pd1n2b1.png?width=1408&format=png&auto=webp&s=0f1e43f98d5de4c9ba6a4652cc1a793cfa5755d6
Here, we can see something interesting for the first time in this post. Graph is NOT continuous but has rather discrete jumps. This is the result of the game using integer division for its calculation. For example:
  1. You have 697% Better Chance of Magic Items on your gear. To calculate the EffectiveMF for Unique drops, you first add 100 to get Character Magic Find and then use this formula: floor(250*(797-100)/(250+797-100)) = 184% EffectiveMF for Unique items
  2. You get two more Small Charms with 7% mf and now you have 711% Better Chance of Magic Items on your gear. EffectiveMF for Unique items is now: floor(250*(811-100)/(250+811-100)) = 184% EffectiveMF for Unique items! Exactly the same!
Going from 697 MF on your gear to 711 MF on your gear did nothing to improve your chances of getting Unique items. There are “Break Points” for Magic Find!
So, the game calculates your EffectiveMF and uses that value to get your new Chance: Chance= floor(100*Chance/(100+EffectiveMF))
Step 3) Chance=max(Chance,minChance)
Where the minChance is the value from the "UniqueMin" column from itemRatio.txt. Game checks if you have reached the maximum Chance for selected rarity. There is an upper limit on how many Unique, Set, Rare, Magic items you can get even with millions and millions of Magic Find on Hero Edited items!
That limit is unreachable for Unique items with standard game gear. But it is easily accomplished for Set, Rare and Magic items. Effects of this upper limit will be seen later in the Graphs.
Step 4) FinalChance=Chance-floor(Chance*QualityFacto1024)
Game adjusts your chances once again based on the QualityFactor of the monster that dropped the Base Item. Higher the QualityFactor of the monster, the better chance you have of getting Unique, Set, Rare, Magic items from that monster. This QualityFactor has a huge influence on your overall chances.
QF of 1024 means that ALL dropped Base Items will roll that quality and QF of 600 means that 4.8% of dropped Base items will become the desired quality at best. Here is the table with all monsters that have specified QualityFactors:
https://preview.redd.it/3j1hx4te1n2b1.png?width=587&format=png&auto=webp&s=4089a11e6ae143aa850130e038109c0212740121
You can see that Andariel has the highest QF of them all. That is because of “Quest Bug” that now became a feature in D2R. Act Bosses also have high QualityFactor. QF of 1024 for Magic items means all these monsters will always drop at least a Magic item and won't drop standard White items.
Final Step 5) random(FinalChance)<128 than: item is Unique
Game randomly rolls a number between 0 and your FinalChance. If that number is lower than 128 then the selected Base Item will become an Unique item and the above-mentioned MakeItemUnique function is called to double check if the selected Base Item can become an Unique.
If the randomly rolled number is higher than 128, selected Base Item fails and the game goes back to Step 1 and redos the process all over again for Set Item check. If that fails, the game redos the process for Rare Item check and so on. Again, the order for selecting Item Quality is always: Unique > Set > Rare > Magic > Superior > Normal.
Now that we know the process, let's look at one example: Let’s say you have 500 Magic Find on your gear, you just killed Hell Baal and the game dropped you a Diadem as a Base Item. What is the chance for that Diadem to be a Unique Diadem (Griffon’s Eye)? Lets go step by step while looking at itemRatio.txt file:
  1. Chance = (BaseChance - floor((ilvl-qlvl)/Divisor))*128. Diadem is an Elite Expansion item, so BaseChance will be 400 and Divisor will be 1. Qlvl of Diadem is 85 and ilvl is 99. Chance = (400 - floor((99-85)/1))*128 = 49408
  2. Chance= floor(100*Chance/(100+EffectiveMF)). To calculate EffectiveMF we use =floor(250*(600-100)/(250+600-100)) = 166 Now we can calculate the Chance= floor(100*49408/(100+166)) = 18574
  3. Chance=max(Chance,minChance) minChance for Elite Expansion items from itemRation.txt is 6400. Our number is higher so we use 18574
  4. FinalChance=Chance-floor(Chance*QualityFacto1024). The QualityFactor of Hell Baal is 983. So we now have: FinalChance=18574-floor(18574*983/1024) = 744
  5. random(FinalChance)<128. we randomly roll a number between 0 and 744 and compare it to 128. It's basically: 128/744 = 0.1720430108
Everytime you kill Hell Baal with 500 Magic Find on your gear and it drops a Diadem, you have a 17.204% chance for that Diadem to be a Griffon’s Eye. With 100 Magic Find on your gear you have 11.063% chance for that Diadem to be a Griffon’s Eye. Going from 100 MF to 500 MF will increase your Unique chance by 6.141%!

Graphs, Graphs, and more Graphs

Now that we know how to calculate our Unique chances, it's time for some Graph! Please keep in mind, these graphs do not show your chance to get a specific item. These graphs show your chance for the Base Item to become an Unique item based on your Magic Find on your gear!
Drop Calculator goes through the complete Treasure Class list for the selected monster, pulls all Base Items that can drop and their probabilities, goes through all necessaries files like treasureclassex.txt, itemRation.txt, weapons.txt, armor.txt, itemTypes.txt, uniqueItems.txt and gets all needed values we talked about and calculates the probabilities for each point of Magic Find and for more or less, each monster in the game… But let's start with something simple:
Chance for a Base Item to become an Unique item (Boss)
Above graph shows the chance for a Base Item to become an Unique item when killing the Act Boss (Duriel, Mephisto, Diablo, Baal). Nothing abnormal here. The more Magic Find you have on your gear the better chance you have for a Base Item to become an Unique item. With 300 MF you have a pretty high chance to get a Class Specific Unique item at 25%! Here are some key details:

Chance for a Base Item to become an Unique item (Unique monster)
Above graph shows the chance for a Base Item to become an Unique item when killing the Unique monster in Area level 85. (standard Pit run, CS run, AT run, WSK run), just for the reference point, Our chances are much lower than from killing an Act Boss. It is because the QualityFactor for Act Bosses is 983 while QF for Unique monsters is 800. (all other values are basically the same except qlvl-ilvl difference which does not affect drop rates that much).

Chance for a Base Item to become an Set item (Boss)
Above graph shows the chance for a Base Item to become a Set item when killing the Act Boss. Now things are starting to look interesting! Why does it look like this? Because you can reach the maximum chance for Set items easily with enough Magic Find! After reaching that limit, your chances won’t increase any further. In fact, your chances for Rare items start to drop off with more Magic Find! It is because the game always checks for Unique > Set > Rare etc in that order. So more Base Items will become Unique items before they can become Set items.
For Normal Items, it maxes out at 290 MF, for Class Specific items it maxes at 255 MF and for Exceptional/Elite items it maxes out at 520 MF. After those values, you will see less Set items.

Chance for a Base Item to become an Rare item (Boss)
Above graph shows the chance for a Base Item to become a Rare item when killing the Act Boss. Now things are starting to look really strange! You reach the maximum chance for Exceptional/Elite and Class Specific items early on; you never reach the maximum chance for Normal items. Your chances for Rare items start to drop off with more Magic Find! More Base Items can become Unique items and Set items (or Failed Set items) before they can become Rare items.

Chance for a Base Item to become an Rare item (Unique monster)
For reference, chances for the Base Item to become a Rare item from a Unique monster are more flat but they still have maximum values and very slowly drop off with more Magic Find.
Now that we know the chance distribution per Unique / Set / Rare, let's look at some graphs for Normal, Exceptional/Elite and Class Specific items per monster kill.
For this part, we can pick the Monster that we are interested in, we can pick an Item Type we are interested in and the quality level of the item (qlvl). If we look at the initial formula above, the quality level is used in the calculation for a Base Item upgrade. Qlvl only affects the drop chance a little, but I wanted to be accurate as much as I can:

https://preview.redd.it/vujwr8ft2n2b1.png?width=351&format=png&auto=webp&s=3214af2f3708fcaea6684bf86a714fd07e9fd8fd

Chance for a Exceptional and Elite items to upgrade to specified magic rarity (Boss)
Above graph shows the Chance distribution for all Exceptional/Elite Items that drop from Diablo. Something looks strange… After 420 Magic Find, NO Magic quality Exceptional/Elite Item will drop! But you are sure you saw some Magic items when you were farming Bosses, right? That is because the vast majority of Magic Exceptional/Elite items are Failed Set items! (when farming bosses). There are very few Set items compared to all Base Items. So when RollMagicQuality Function is successful for Set check and calls MakeItemSet, the MakeItemSet function can’t successfully make a Set item because there is no Set item for selected Base Item. Value of 71 for qlvl is used. It is a median level value of all Exceptional/Elite items that can drop from Diablo.
We can see chances for Unique Diadem (Griffon's Eye) is about 17.181% while chances for set Diadem is 46.292%. Ratio between the two is 2.69. If we go to any Online Drop Calculator, Maxroll Drop Calc for example, and we pick Baal (Baal because Diablo can't drop Diadems Base Items) and we compare the chances. We can see the chances for any Player count has same ratio as 2.69.

Chance for a Class Specific items to upgrade to specified magic rarity (Boss)
Above graph shows the Chance distribution for all Class Specific Items that drop from Diablo. Same thing is true for Class Specific drops. Vast majority of Magic quality Class Specific drops you see from Act Bosses are actually Failed Set items. Value of 43 for qlvl is used. It is a median level value of all Class Specific items that can drop from Diablo.

Chance for a Normal items to upgrade to specified magic rarity (Boss)
Above graph shows the Chance distribution for all Normal Items that drop from Diablo. Things look a little better for Normal Items. Magic quality items slowly drop off but never reach the bottom. It is because of Divisor value for Magic quality in itemRatio.txt file. Value of 28 for qlvl is used. It is a median level value of all Class Specific items that can drop from Diablo

Chance for a Exceptional and Elite items to upgrade to specified magic rarity (Unique monster)
Above graph shows the Chance distribution for all Exceptional/Elite Items that drop from standard Unique monsters from Level 85 Area. Just showcasing the upper limits of monsters that are farmed regularly. After 490 MF your chances for Unique items will continue to increase, but chances for every other quality will flatten out or start to decrease. Same goes for Class Specific items, while Normal items for Rare quality will continue to rise slowly.
Now, let's combine all Graphs per Item Type into one Graph that shows Base Item chance to upgrade for selected monster and its Treasure Class:
https://preview.redd.it/ssro5blt3n2b1.png?width=376&format=png&auto=webp&s=035e84edee488ea5daaeaf05f33254ee1c7514c9
Based on selected settings; (what monster are we looking at, Player and Party Settings and if the monster is Terrorized or not), the Drop Calculator picks the corresponding Treasure Class for that monster. It calculates the probabilities for each single Base Item drop for that selected Monster. it checks what Type each Base Item is (is it Normal, Exceptional/Elite or Class Specific item) and calculates the cumulative upgrade Chance for each Unique / Set / Rare / Magic version based on Normal, Exceptional/Elite or Class Specific distribution…
For Diablo kills (for Act 5 (H) Equip A Treasure Class) Item distribution is:
If we apply what we have learned so far, we get a Final Graph that looks like this:

Final Chance Graph
Above graph shows the final Chance for Base Item upgrade. I would like to point out that the reason we are seeing Magic items here it’s because Normal Base Item drops make up 67.85% of all Diablo item drops. Normal Items like Clubs, Maces, Flails, Cap, Quilted Armor, Light Plate etc.
We know that not all Base Items have Unique and Set versions. If we apply that to our calculations and move every item that will always Fail the Unique check and Set check, we get the Final Item Distribution percentage per Magic Find with our gear:

Item distribution
Let's look at Andariel's final Chance for Base Item upgrade and Item Distribution percentage:

Final Chance Graph (Andariel)
Item distribution (Andariel)
Because Andariel is now “quest bugged” by default, her Quality Factor for Rare items is 1024. Which means, technically, no Magic item will drop from her. ALL Magic items from Andariel are Failed Set items.
Let's look at Unique Monsters final Chance for Base Item upgrade:
Final Chance Graph (Unique monster)
Chance for Unique upgrade flatlines rather quickly. It goes from 3.510% at 500 MF to 3.959% at 1000 MF. Chance for Set upgrade basically maxes out at 300 MF. Chance for Rare continues to rise slowly but it is because of Normal item types. Exceptional/Elite reaches max around 490 MF and Class Specific reaches max at 220 MF.

TLDR

More Magic Find is always better for Unique items. But for everything else (Set, Rare, Magic items), more Magic Find can mean less! No matter your clear speed or players in the game!
If you want to maximize your chances for that elusive item you are looking for you need to have the optimal amount of Magic Find for that specific item
Just considering EffectiveMF graph is misleading because it doesn't show the true extent of diminishing returns of your Magic Find Gear.
If you have any questions or remarks, please let me know.
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2023.05.28 18:38 better_beta Lost the championship but won the lottery!

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2023.05.28 18:38 brittanyxrivera Receipt Hog pays you to upload receipts, take surveys, and more! Download and enter code jar86726 to earn a special bonus when you upload your first receipt.

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2023.05.28 18:37 Blackalleycat_TTV Black Gay Twitch Streamer BIRTHDAY SUBATHON MAY 29TH

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2023.05.28 18:36 thinkingstranger May 27, 2023

https://heathercoxrichardson.substack.com/p/may-27-2023
Today the Texas House voted to impeach Texas attorney general Ken Paxton on 20 counts of corruption and bribery, removing him from office temporarily while the Senate prepares to try him.
Senator Ted Cruz (R-TX) sided with Paxton, saying “No attorney general has battled the abuses of the Biden admin more ferociously—and more effectively—than has Paxton.” Former president Trump also backed Paxton, calling the Republican speaker of the Texas House “barely a Republican at all,” and threatened to target any Republican who voted for impeachment.
During the hearing, Republican state representative Charlie Green said that Paxton, too, had been calling representatives to warn them they would suffer political consequences for voting to impeach.
Paxton is a Trump loyalist who after the 2020 presidential election sued Georgia, Michigan, Pennsylvania, and Wisconsin to try to stop the counting of their electoral votes, charging that their elections saw widespread fraud. The Supreme Court threw out the case, saying that Texas did not have standing to sue, but not before it attracted the support of 17 state attorneys general and at least 126 members of Congress, including Kevin McCarthy (R-CA).
McCarthy is now speaker of the House and beholden to that extremist right-wing. In the fight over raising the debt ceiling so the nation can pay bills already incurred, the extremist Republicans have threatened to default on the nation’s bills in order to force the Democrats to defund their signature measures.
Tonight, President Biden and McCarthy announced they have agreed to a budget deal in principle, opening the way for the House to pass a measure to raise the debt ceiling. Now the key question is: do they have the votes to pass such a measure?
McCarthy continues to appeal to the extremists by attacking Biden, saying inaccurately that the president “wasted time and refused to negotiate for months” when, in fact, it was the Republicans who could not agree on what to bring to the table until April 26. But this may well not be enough; already Kyle Griffin of MSNBC reports that two Republican sources have said that the far right is already balking at the deal and is “plotting ways to gum up passage of the bill or add amendments to make it more appealing to hardliners.”

Notes:
https://twitter.com/SpeakerMcCarthy/status/1662624437399584768
https://twitter.com/ReallyAmerican1/status/1662555025393045508
https://www.texastribune.org/2023/05/27/texas-ken-paxton-impeachment-updates/
https://www.texastribune.org/2023/05/27/donald-trump-ken-paxton-impeachment/
https://www.texastribune.org/2020/12/11/texas-lawsuit-supreme-court-election-results/
https://www.axios.com/2020/12/10/house-republicans-texas-lawsuit-election
https://www.texastribune.org/2023/05/27/donald-trump-ken-paxton-impeachment/
https://twitter.com/kylegriffin1/status/1662642497225359362
https://rollcall.com/2023/04/26/house-passes-1-5-trillion-debt-limit-increase-spending-cuts/
submitted by thinkingstranger to HeatherCoxRichardson [link] [comments]


2023.05.28 18:36 SavingsSpare8104 How can I quickly dry my nails?

How can I quickly dry my nails?
Have your nails ever been perfectly manicured or pedicured, waited a long time, and then discovered that they still had smudges on them? Believe us, we understand. We're providing advice on how to dry nail paint quickly because of this. So, here are a few trade secrets you might want to try out!

1. How much time does nail polish require to dry?

The drying time will vary depending on the type of nail polish being used. Several things can affect how long things take to dry. The type of polish used, the thickness and number of applications used, and whether or not you incorporated nails art beauty are a few examples. In spite of this, it usually takes between 10 and 15 minutes for nail polish to dry. The best course of action is to stay away from any dangerous activities, even if your manicure or pedicure seems dry. In the case of a pedi, avoid jogging shortly after getting your nails done.

2. Why isn't the lacquer on my nails drying?

Inadequate application is the most frequent cause of your nail polish not drying. Drying time can be significantly sped up by applying too many layers, applying too many coats too quickly, or applying too many coats. Additionally, if you've waited a while and your nails are still wet, check the bottle's expiration date. That nail paint bottle may have been stored for a lot longer than you realized, and now it is just bad.

3. How may nail polish be quickly dried?

The fact that you don't have a lot of time can be a contributing factor in the issue. Or perhaps you're just tired since your most recent manicure was destroyed while you were waiting for it to dry. You've been contemplating how to dry nails quickly, whether it was because of a terrible experience or a hectic schedule. Nearly all people who enjoy nail art think about ways to reduce drying time. That nail technicians have developed a variety of tips and tricks is not at all surprising. So, if you still have questions about how soon nail polish dries, read on. To find out, keep reading!

4. Polish that dries quickly

It didn't take long for nail polish makers to grasp the difficulty of long drying times as more people entered the beauty business and regularly used nail polish on their clients. Fast-drying nail polish was created as a result. There won't be much waiting required after using this type of nail paint. On your hand or foot, the first nail should be dry by the time you get to the last nail.

trendy short gel nails

5. Dryer for nail polish

One of the most widely used methods for accelerating nail polish drying is a hairdryer. Just bear in mind to always use cool air, never hot, when setting your blow dryer. If it is set to warm air, your nail polish may end up melting rather than drying. Additionally, make sure the air burst isn't too powerful. In the end, you want your lacquer to dry rather than blitz it off your nails and onto your cuticles. Additionally, if you don't have access to a hairdryer, you may try fanning your nails with some paper.

6. Swift-drying drips

Oil-based, quick-drying drops are a great substitute for a fast-drying top coat because they don't add a second layer to your nail. The drops maintain the color while absorbing the solvents in the nail polish. The drops create a sort of barrier after you apply them to your nails. They protect your nails from tiny foreign objects like dirt or dust. They simply slip off, not setting in the polish. The composition of these products also makes them a fantastic cuticle moisturizer. A win-win situation, indeed!

7. How quickly does water dry nails?

A cold water nail polish method may be what you're thinking of. You can try two other approaches, though. Start by soaking your freshly painted nails in cold water. To avoid leaving smudges on your nails, make sure the water is flowing short gel nails natural steadily but not too quickly. Before painting your nails, use the second technique: place two or three ice cubes in a bowl of cold water. Following the completion of your nail painting, wait two minutes before dipping your nails into the bowl and holding them there for five minutes. When you pull your nails out, you should notice water beads forming on the nail plate. It will result in your nail.
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2023.05.28 18:34 Classic-Box-3919 What shows have you dropped this season and why?

Im mostly just curious.
Ive dropped:
A galaxy next door- the production quality felt weird to me and the way the first episode played out wasn’t interesting and dropped it that episode.
The cafe terrace and its goddesses- Felt like a mid quintessential quintuplets. Only character i sort of liked during the 2 episodes i watched was the mc.
Working for god in a godless world: The first episode was actually really interesting then once the loli appeared it went really downhill.
Might drop ( shows ive stopped watching but might pick back up that are on hold.):
Heavenly delusion- The premise seemed cool but i lost interest. Stopped after episode 2 idk if i wanna continue yet.
Insomniacs after school- Liked the vibe of the first 2 episodes. Didnt like the go out in the middle of nowhere to the previous club members arc.
The dangers in my heart- Idk just didnt interest me. I only watched one episode tho, Ive heard after episode 3 it gets better and its mal score has jumped up a lot from the start.
My clueless friend: I actually like this one. It kind of reminds me of erased but what if there wasn’t a serial killer. Haven’t been in the mood for it tho.
Sacrifical princess and the king of beasts- It seemed cute but not my type of show ill probs drop it.
Thats it for me lol. Im only watching about 10 seasonals i think including from last season continuing.
submitted by Classic-Box-3919 to anime [link] [comments]


2023.05.28 18:34 Agitated-Plenty9946 Who would u pick #1?

Who would u pick #1? submitted by Agitated-Plenty9946 to Football_GM [link] [comments]


2023.05.28 18:34 JustRabbitStuff If you could only choose 3 rums for mixing, what would you choose?

I think I would pick Smith & Cross, Havana Club 3 Year, and Lemon Hart 151
submitted by JustRabbitStuff to cocktails [link] [comments]


2023.05.28 18:33 Purebet_io-Bot Arbitrage detected at Purebet on South Korea U20 vs. Gambia U20

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submitted by Purebet_io-Bot to Purebet [link] [comments]


2023.05.28 18:32 RBZL FAA Investigations for Pilot Deviations: Everything you never knew you wanted to know!

Hey everyone. As a bit of background, I'm a former FAA Aviation Safety Inspector (ASI). No, I'm not your_friendly_asi, though I've communicated with them. I've previously posted about my path to 1500 hours, and I've made incognito comments about what the FAA is or isn't likely do while I was employed as an ASI. However, the FAA's social media policy is both ambiguous and strict, so I was careful about what I said. Now that I'm no longer employed, I'm comfortable sharing a bit more about the ASI job, and what the FAA (either as an agency, as a FSDO, or as an individual ASI) is likely to do in certain circumstances.
Of course, one of the biggest concerns as a pilot is what happens when you become the subject of a FAA investigation, whether you were the one that screwed something up or you were caught by proxy (i.e. as someone's instructor). There are a lot of misconceptions among the pilot community about what's going to happen to you, and what you need to do. So, let's talk about it!
Obligatory note that I am no longer employed with the Federal government of the FAA, and that the information below is my personal viewpoint and not an official position of the FAA. All of this information is available publicly via FAA orders which dictate how investigations and deviations are handled. I'm not telling you anything secret or proprietary here. Also note that each FAA office can operate a little differently, but still be within the policies and guidance.

Why would the FAA investigate me?

The FAA is charged with investigating anything which falls within it's 9 "areas of responsibility", as mandated by Congress and 49 USC. See FAA order 8020.11, as revised. Those areas include the competency of FAA-certificated airmen, and violations of Federal Aviation Regulations (14 CFR). Therefore, if the FAA becomes aware that there is a possibility that you may have violated a regulation or that you might not be competent for whatever reason, the FAA is mandated to look into it.
You would probably find yourself in this situation after making some sort of error or mistake. It's not hard as a pilot to violate a regulation, if we're being perfectly honest. 91.123(a) is probably the most common violation - failure to comply with an ATC clearance. This is fairly all-encompassing. You could take a wrong turn during taxi, land on the wrong runway, get off your assigned altitude or route while IFR, or anything else you can think of which ATC instructed to do but you didn't for whatever reason. And this is just one single regulation in Part 91 - obviously there are hundreds of regulations in 14 CFR which you could potentially run afoul of, though ATC clearances are the most commonly investigated because ATC notices you deviated from your clearance and essentially snitches on you (not hating on them - more on that later).

How would I know I'm being investigated?

Ultimately, you'll know because eventually someone at the FAA will contact you. It will usually be an ASI. Depending on the source of the report and the workload of the ASI, you may not hear anything until a month or so after the event. The ASI may send you a formal Letter of Investigation (LOI), a Compliance Program and Pilot's Bill of Rights (CP & PBR) brochure, or they may just try to give you a phone call initially. ASIs CAN text you and email you! Many ASIs are issued cell phones, and nothing says they can't try to get a hold of you using any means. My process was to call the pilot and ask for an email address so that I could send some information that way, instead of needing to physically throw something in the snail mail. Policies can vary by each office, though.
If you mess something up and ATC issues you what's known as a Brasher warning (i.e. "possible pilot deviation" usually along with "I have a phone number for you to call"), it doesn't guarantee that you're going to end up being investigated. Depending on what happened, though, ATC may be required to submit something called a MOR, or a Mandatory Occurrence Report. So yes, ATC sometimes snitches on you, but they're required to for certain things. It can also be controller and facility dependent as to what they will file reports for - if a facility is seeing a lot of the same deviations/violations, they might start filing reports even if it's something minor in order to try to put some attention on it higher up. This report makes its way through the ATC chain until it is eventually forwarded to the FSDO with responsibility over the event. If you're a GA pilot, the FSDO covering the geographical area where you messed something up will investigate. If you're a certificate holder or fly for one (part 121, 135, etc), the report will go to the FSDO, CHDO, or CMO which manages that certificate. Routing all of this is a whole process, which is why it can take a month or more after the event to be contacted by the FAA.

An ASI contacted me after some sort of event happened... F*%#. Now what?

Straight to jail, obviously. Might as well cut up your certificates too, before they come pick you up. It will show the ASI that you feel bad about what you did, and that you respect his authoritah, which may lead to a reduced sentence.
Nah, you're probably one of about 12 PDs (Pilot Deviations) on the ASI's desk right now. Remember that whole mandate for the FAA to investigate certain things? The ASI is most likely not out to get you, he's just doing his bureaucratic job. Keep in mind that an ASI is also a pilot, holding at least a Commercial Pilot Certificate and meeting Airline Transport Pilot qualifications, and if he's a General Aviation Operations ASI he's also a current CFI with at least a few hundred hours of instructing. He's going to contact you as described above, send you the Pilot's Bill of Rights in some form, and probably try to schedule a time to talk with you about what happened. This will normally just be a phone call. The ASI might also ask you to provide copies of some things, like your logbooks showing that you were current and had the appropriate endorsements for the type of flight you were conducting. Your pilot and medical certificates can be looked up, but you may also be asked for copies of those to verify that you have them in your possession and that they match. Other things may be requested, as appropriate, depending on what exactly happened.
The purpose of the interview (phone call, or otherwise) is for the ASI to determine a few things: what happened, why it happened, if it was intentional, and why you are or aren't likely to do the same thing again. In short, the ASI is tasked with gathering all of the facts associated with the event, and performing a Root Cause Analysis to determine why whatever it is that happened did happen. Your input and perspective as the pilot is very important to this, because nobody knows what you were thinking or what you were seeing except you. Without your input, the ASI has to make a determination on what to do about the event with only the other limited information available.
The possible outcomes of this investigative process are typically: No Action, Compliance Action, Remedial Training via FAAST, 49 USC 44709 Reexamination, or Enforcement Action. There are also things called SNAAPs which are basically warning letters, but they aren't commonly used in most FSDOs for GA pilots. Ultimately, the ASI and the FSDO/CHDO/CMO is empowered to take any action which they feel will ensure continued safety of the National Airspace System.

Some of those outcomes don't sound encouraging. What's going to happen to me? Sounds like "straight to jail" is still on the table.

I'd say that over about 95% of the time, a PD is going to be resolved with Compliance Action. This is part of the FAA's new Compliance Program/Philosophy. I'd really recommend a quick read of FAA Order 8000.373, as it's only a page and a half and really sums up the point of the Compliance Program. If you get the CP & PBR brochure (see it here), it also explains the general idea. The FAA at one point figured out that to actually enhance aviation safety, they needed to obtain the perspective of pilots involved in deviations. Pilots aren't willing to share information which might be incriminating, though, if there is no incentive to do so. Why would you tattle on yourself if the FAA is just going to use that information to work on taking your certificate away via Enforcement Action?
The Compliance Program allows an ASI to resolve a probable regulatory violation or deviation without resorting to Enforcement Action. The potential corrective actions are pretty limitless and are at the discretion of the ASI and the office, but typically this is accomplished via Compliance Action Counseling. The ASI is going to review their Root Cause Analysis with you, and offer feedback and suggestions in order to help ensure that the situation does not occur again. This is normally done via a phone call, with a follow-up letter. For simple violations, half of the time I would simply complete counseling on the phone immediately after the interview with a pilot. Occasionally, Remedial Training would be suggested if a pilot was very rusty and the event involved something like a runway incursion where the consequenses were potentially more serious if things happened to go really sideways.
The thing with the Compliance Program is that the ASI needs to be confident that you also understand the root cause of the event, and that you are willing and able to comply with applicable regulations in the future. "Willing" means that you're willing to openly talk to the ASI about the event and share what happened, what you learned, and how you plan to mitigate against such a situation in the future, so you might want to think about that before your conversation. "Able" means that you are competent and proficient enough to exercise your privileges without invoking future violations, among other things. Entering into the interview conversation having already thought about the root causes, and what you've already done or are going to do to ensure that the event won't be a repeat occurrence will do a huge amount to assure the ASI that you are indeed willing and able to comply in the future.
If there is a serious question as to your competency, you might be looking at a 44709 reexamination ("709 Ride"). As most pilots know, this is essentially a checkride, or a portion thereof, conducted by the ASI to evaluate whatever Areas of Operation of the applicable ACS or PTS that you have been identified as potentially being deficient in. These are fairly rare, and generally only occur after things like accidents where a pilot's actions or story indicate that they really may not have known what they're doing. If you mess up an instrument approach in IMC reeeeally badly, ATC has to intervene repeatedly, and you don't think that you did anything wrong after the fact and that it was all ATC's fault, you may also be looking at a 709 ride, for example.
Enforcement Action is typically reserved for the most egregious violations, or violations where a pilot willingly and deliberately engaged in a violation or another sort of illegal activity. If you're flying with literally everything expired, both in terms of yourself and the airplane, and you're doing other dumb and illegal things during that flight like buzzing people or houses, there's no way that you shouldn't have known better. This is the process in which your certificates are in danger, or you're looking at civil penalties or criminal charges, as applicable. If you made an honest mistake, even if it resulted in a totaled airplane and a hospital stay, Enforcement Action is extremely unlikely because the Compliance Program is designed to handle most unintentional violations. Enforcement cases are also a huge workload and pain in the rear for both the ASI and the office.

So for each outcome, what does it mean in the end? Will it be on my record anywhere?

For Compliance Action, Remedial Training, and a successfully passed 709 Ride, typically, no. Once you successfully complete whatever the requirement is for you to return to compliance, you'll receive a letter stating that the FAA/ASI have determined there is no cause for further action and that you may consider the matter closed. These events don't show up on any record that the FAA would normally forward about you, i.e. in a PRIA request or via the Pilot Records Database. However, many aviation employers and airlines do now specifically ask if you have ever been the subject of a FAA investigation, a 44709 reexamination, or something along those lines. Whether or not they have the means to verify this with the FAA, I'm not sure and I honestly really doubt, but it would be at your own risk to not report such events to an employer if asked.
For a failed 44709 Reexamination (x2 - you usually get two shots, unless the first one was so terrible that the ASI believes you have absolutely no chance whatsoever of passing a second time) or Enforcement Action, those will turn up because the result will usually be a certificate suspension, revocation, or downgrade. Enforcement Action will likely having you talking to the FAA's attorneys in an attempt to settle the matter with a suspension or something similar. If you did something really big, illegal, and intentional, you're probably headed to the NTSB judges eventually, though they're backed up years because they handle all of the Department of Transportation cases and not just the FAA. They also do so with only a handful of judges.
So really, an honest mistake with today's FAA isn't that big of a deal so long as you weren't intentionally violating regulations, and you're willing to talk about what happened and why it's not going to happen again. The ASI will appreciate your cooperation in quickly clearing another PD off his task list, and you can get back to flying without the trip to jail.

FAQs

Why are pilots so afraid of this process, then? If you're not lying, it doesn't sound so bad.

The "old" FAA didn't have the Compliance Program. The only tool in their toolbox was a hammer (Enforcement Action), and every violation or other problem was a nail. Any little mistake that a pilot made did carry real jeopardy that their certificate was in danger. Obviously, that didn't foster trust that the FAA was really there to help, because they often weren't. There was also a time before ASRS/ASAP reporting and other programs which reduced or eliminated the penalties in exchange for information sharing. Essentially, the FAA finally figured out that if they wanted to improve aviation safety, they needed honest and accurate information from pilots. Pilots weren't inclined to share information if it would be used against them and enforcement was the only outcome. Programs were created to remove the consequences of an unintentional violation, and those are now the primary ways that deviations are resolved. Many pilots are still afraid of the "old" FAA, even though in practice it no longer really exists.

Do I need a lawyer to talk to the FAA or ASI during an investigation?

No. If you have access to one at no cost through another benefit like AOPA or employer insurance, go for it. However, lawyers just become an intermediary to work through, especially for simple deviations. If you want to minimize consequenses, you're going to personally talk to the ASI and you're going to openly share information about the event. A lawyer can't get you out of an investigation or the outcome, because they can't override the very broad 49 USC authority that the FAA has been given in both investigating and reexamining airmen. If you know for sure you're looking at an Enforcement Action, you can still settle with the FAA attorneys on your own, but a laywer at that point is up to you. Heading to NTSB court? Yeah, lawyer up, because you done messed up now, A-A-Ron.
You are always free to retain a lawyer and direct the FAA to communicate with them at any time, and most ASIs really don't care one way or another, but I would say it's an unnecessary expense if your deviation was an honest mistake. Do whatever makes you feel better, though.

Should I really talk to the ASI during the investigation? This seems like a trap.

As explained, the Compliance Program is only an option if you're willing and able to comply. If you're not willing to openly and honestly talk about the event, you're not really willing to comply. The alternative if you are determined to have violated a regulation is Enforcement Action, soooo... your choice!

What if I don't want to disclose everything to the ASI? What all do they know/have access to?

More often than not, the ASI has the ATC data regarding the event. This includes the radar data and ATC communications. They can play back the portion of your flight in question, so they can see where you actually were, what you were actually doing, and what was actually said. They of course also have access to the FAA databases for your certificates, medical, aircraft, and prior contact with the FAA. I wouldn't suggest lying about any of that.
An ASI reviews all of this before reaching out to you, so usually your conversation is just to fill in the gaps and figure out what was going on in the airplane from your perspective. If I can see or hear from ATC data that you took a wrong turn during taxi and then were embarassed about it before I even talk to you, I probably just have one or two gaps to fill in as to why it happened. Otherwise, unless this is the third time you've come up on my desk this year or you tell me something really abhorrent when we talk, it's almost certainly going to be a Compliance Action Counseling conversation and then good day, sir.

What about the NASA ASRS report? Doesn't that get me out of jail?

Kind of - honestly, an ASI typically isn't even aware if you filed one, or what the status of that is. It would likely come into play if you were facing Enforcement Action. Filing a report will not guarantee that an investigation does not occur, or that you will not need to talk to an ASI. It only guarantees that you will be immune to civil penalties or certificate suspension if you file a report in a timely manner, and you weren't doing something illegal. The information in your report also can't be used for enforcement purposes. That said, if the FAA finds out about a potential violation a month later, and you knew about it but didn't file a report, you generally can't go file one after the fact as an oopsie-daisy to try to avoid the consequences. If you suspect you violated something and you're worried about it, it never hurts to file the report. And as explained above, unless you were grossly deficient or intentionally violating a regulation, you're probably only looking at Compliance Action either way.

I received a Letter of Investigation. Am I in more trouble than just receiving the CP & PBR Brochure? What's the difference?

Not necessarily. You're supposed to receive the Pilot's Bill of Rights in some form before the FAA talks to you about an investigation into an event in any substantial manner, regardless of the nature of the investigation or what the expected outcome is. The LOI is required to be sent to you prior to any Enforcement Action, so some ASIs/offices send out LOIs for any report of a Pilot Deviation just in case something is discovered which pushes it into enforcement. Both the Brochure and LOI contain the required Pilot's Bill of Rights notification, so either one works from the ASI's perspective of simply being able to talk to you about the event. The LOI does inherently come off as more intimidating, though, as it's more formal and on the FAA letterhead.

An ASI randomly handed me a CP & PBR Brochure on the ramp, at an air show, etc - am I in trouble?

No, unless they wrote something in the brochure indicating something specific about a potential violation. ASIs are supposed to share the brochures to raise awareness of the Compliance Program whenever they interact with pilots.

I had a bad interaction with the FAA where _____ happened, and it was nothing like what you said.

Sorry about that. Like I said, not every office is the same. Generally, ASIs want to use the Compliance Program to get things out the door where they can. Maybe you got a grumpy ASI, or their office had seen that sort of thing a lot and was cracking down, or there was more to the story. Like any organization, let alone being the fed, there is some inconsistency between regions and offices. Every ASI I personally knew would have done their best to be fair and to follow the CADP (Compliance Action Decision Process), which I more or less explained in the sequence of events above.

I have another question about what the FAA would or wouldn't do.

Feel free to post it or DM me - I can't guarantee any specific course of action or outcome, and I don't speak for the FAA officially, but I might know some stuff about things regarding your Q.
submitted by RBZL to flying [link] [comments]


2023.05.28 18:32 datacanbeuseful Freedom fuel

Freedom fuel submitted by datacanbeuseful to mildlyinteresting [link] [comments]