Doppler radar ct

a subreddit for north pinellas county

2012.05.08 07:16 sfavero1 a subreddit for north pinellas county

[link]


2015.07.23 16:22 bugalou Radar Loops

The basis of this subreddit is simple: a repository for interesting radar or satellite loops.
[link]


2017.12.18 03:11 rrab EM Neuroweapon Survival Guide

This resource is created by targets, for targets of electromagnetic assaults, directed energy weapons, and neuroweapons aka psychotronics. CliffsNotes in hierarchical outline format, on staying alive and well, while being targeted by deniable, covert technologies, that civilian accessible institutions widely assume to be mental illness. -=-=- "Those who can make you believe absurdities, can make you commit atrocities."
[link]


2023.06.03 16:47 thechazbrown EDM / DJ Events in Syracuse Area?

What's the electronic dance music scene like around here these days? I enjoy all live music, but been itching for more DJ shows.
A couple spots have nightclub-style events. Bummed I couldn't make it to Walker & Royce at Westcott a few weeks ago. Here are some ucoming events:
Singularity [mainly Bass & House] - June 3 (TONIGHT!] @ Westcott Theater
https://www.instagram.com/p/CtASHkEPzNB/?utm_source=ig_web_copy_link&igshid=MzRlODBiNWFlZA==
THIS IS THE WAY - June 24th @ Buried Acorn
https://www.eventbrite.com/e/this-is-the-way-tickets-614370888867?utm-campaign=social&utm-content=attendeeshare&utm-medium=discovery&utm-term=listing&utm-source=cp&aff=escb
Any other venues, or event promoters, that should be on the radar? Summer is here which means it's festival season. Any must see music festivals (of any genre) in Upstate New York?

tldr - festival/rave fam in CNY, where do you go to shake off the workweek?
submitted by thechazbrown to Syracuse [link] [comments]


2023.06.02 21:32 BourbonWarfareARMA [A3] [NA/EU] [Merge<] [Recruiting] After 8 years of an awesome ARMA 3 track record, Bourbon Warfare is your new home for amazing gameplay and a friendly atmosphere. Join today! Accessible Realism/Mil-sim

What is Bourbon Warfare? <---{Highlights YouTube Playlist}
Featured on BI's SITREP #00231 and BI's COMRAD #28, we're happy to celebrate 8 years of incredible Arma memories with all our friends here, and you're welcome to join the fun! Currently, we average around 30-50 players per session and are always looking for people interested in a gaming group that values teamwork, integrity, improvement, good times, and great beer. We are most suited to North American timezones with our sessions running Wednesday and Sunday at 7pm CT, but we do allow anybody from around the world to play with us. We work as a team to accomplish our missions and we're always sure to have a laugh along the way , whether we succeed or explode gloriously.
The TL/DR of our community?
How to Apply?
Send us an application on our main website and we'll get back to you ASAP. Stop by our Discord or Teamspeak for a friendly welcome and many helping hands to get you started.
submitted by BourbonWarfareARMA to FindAUnit [link] [comments]


2023.06.02 16:09 T0TALfps BATTLEFIELD 2042 UPDATE #5.0.0

BATTLEFIELD 2042 UPDATE #5.0.0
Hey Everyone,

Season 5 for Battlefield™ 2042 deploys across all platforms on Wednesday, June 7 at 12:00 UTC, while Update 5.0.0 goes live at 08:00 UTC.

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What’s new in Season 5?
Here is an overview of the new content in the Season 5 Update, alongside highlights for changes and improvements:
  • New Map: Reclaimed
  • New Weapons: XCE BAR, GEW-46 & BFP.50
  • New Gadgets: Spring Grenade, Anti-Tank Grenade, Mini Grenade, RPG-7V2
  • New Battle Pass featuring all-new cosmetics for Specialists, Weapons, Vehicles and more.
  • Quality of Life Improvements: Vault Weapon Attachments & Universal Cosmetics, Reworking Vehicle Loadouts, Specialist Improvements for Dozer & Irish, Squad Management, Damage Unit UI and more.
  • Arriving later in Season 5: Further Vault Weapon Attachments, Hourglass Map Rework and further Quality of Life Improvements like Squad Orders.
When can I play?
Once Update 5.0.0 is available for play you will be able to jump into our latest map, Reclaimed via 24/7 playlists on both Conquest and Breakthrough. Once the Season is live later on that day, you’ll be able to unlock the Battle Pass contents where the all-new Weapons, Gadgets and cosmetics await you.
//The Battlefield Team
Stay Informed
Follow us on the @BattlefieldComm Twitter account to stay informed on the roll out of our updates. You can also follow along with our tracking of Known Issues and further game changes we’re making via our Battlefield forums.

___________________________________________________

What’s New?


https://preview.redd.it/2t9u8zjspl3b1.jpg?width=1920&format=pjpg&auto=webp&s=6740ef676a6a5e1ef494ce2f7a6f7cdaf336a954

New Map: Reclaimed

War has descended upon an abandoned industrial facility, slowly being reclaimed by nature in the Czechian region. Fight in and amongst derailed trains, abandoned turbines and warehouses as you work towards secrets hidden within the mountains.
View our Reclaimed Flythrough Here: https://youtu.be/isg409g3d24

The Crash Site, featuring the derailed train, is designed primarily as a vehicle combat area, with the Landing Zone an area of forest providing a circular area that will enable close-quarters combat and new sightlines opening up when trees are destroyed.

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You may see the inspiration we’ve taken for the Abandoned Turbine and Military Warehouse. The indoor space of the Abandoned Turbine will enable crossfires due to its verticality and cover. While the Military Warehouse’s floors will no doubt attract snipers and a range of gunplay experiences due to the narrow layout.

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Hidden inside the nearby mountain lies The Bunker, forgotten and made up of a central room whose linear space will bring intense, short-range, close-quarters combat. In comparison to this, The Silos is another outdoor area set up for vehicle combat with its generous roads perfect for tank battles. Easy to spot due to its four towers rising up from the ground, The Silos also provides plenty of elevated areas for infantry to get a shot at vehicles dominating the ground.


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New Weapons: BFP.50, XCE Bar, GEW-46

The weapons arsenal is expanding this Season with not only new weapons, but also further much community requested improvements to Vault Weapons.
BFP.50
The BFP.50 is a powerful hand cannon, giving you another sidearm that dishes out heavy damage at close range. Anticipated to become a highly popular choice due to its size, sound and power, we just know you’re going to love this updated version for The World of 2042!

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GEW-46
The GEW-46 assault rifle offers high stability with short-burst fire. Great for the medium-range environments that you’ll experience across the Reclaimed map.
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XCE Bar
The XCE Bar is a high-precision bolt action rifle. It has expanded attachment capability to accompany its stopping power, allowing you to quickly swap through attachment options to engage the enemy at various distances.

https://preview.redd.it/zz0683zoql3b1.png?width=1920&format=png&auto=webp&s=d10317789d3d63bb78297c16725426b915d29dcd

New Gadgets: Spring Grenade, Anti-Tank Grenade, Mini Grenade & RPG-7V2


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Anti-tank Grenade
A bundle of grenades that will detonate on impact against vehicles while dealing substantial damage.
Mini Grenade
An anti-personnel grenade that can be thrown a longer distance, and after a short delay explodes across a small area.
Spring Grenade
An old familiar projectile behavior as seen before in the form of the S-Mine or Bouncing Betty. It operates through a spring-activated thruster to reach head-height altitude before imminent explosive detonation.
RPG-7V2
Veterans of the franchise will be familiar with this much loved gadget, and we’ve heard your requests to bring this boomstick through to All-Out Warfare from Battlefield Portal. With Season 5, you’ll now have access to use this fan favorite gadget however you see fit!

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New Battle Pass

Season 5 brings with it two factions - one that’s cutting-edge, calculating and professional versus a more survivalist group who are savage, independent and ruthless.
You’ll see this in the cosmetics available as you play through the Battle Pass, some of the best we feel we’ve ever brought to Battlefield! From Falck’s ‘Regenerator’ Skin at Tier 0, to Dozer’s ‘Overthrower’ Skin at Tier 100.

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There’s a whole load of items to unlock across 100 tiers of the Free and Premium Battle Pass including cosmetics, XP boosters, and the new premium Seasonal Booster! Additionally, those that were Year 1 pass holders will also receive an Epic Skin and XP booster during the first two weeks of Season 5, as a thanks for continuing to play.*
Lastly, we’re continuing to work on the game beyond Season 5. We are committed to continuing the Battlefield 2042 journey and are working through the best ways to bring new content and experiences for you all. Expect to hear more from us on what’s planned later in Season 5.

Quality of Life Improvements

Vault Weapon Attachments & Universal Cosmetics
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We will be adapting Vault Weapons for use with All-Out Warfare attachments during Season 5. To start, we’ll focus on Assault Rifles and Sniper Rifles with attachments for the M16A3, A-91, M416, MTAR-21, AEK-971 and the GOL Sniper Magnum. We’ll continue to provide attachment support for Vault Weapons in subsequent updates.
https://i.redd.it/rz04rst7rl3b1.gif
With Season 5, we will also be introducing Universal Cosmetics for all Vault Weapons, from Forest Multi-terrain (Unlocked at Rank 0) to Desert Technical (Unlocked at Rank 19) and more. You’ll now be able to decide not only the attachments and versatility of your Vault Weapons, but the look of them too. We’ll also be extending Universal Cosmetic support to Battlefield Portal!
Tune in to our Inside Battlefield Podcast, or read our latest Dev Notes blog for full details.

Reworking Vehicle Loadouts

We’re restructuring vehicle loadouts to ensure their combat roles are clearly defined and to reduce prevalence of explosive weaponry. This will also add further readability on the battlefield to ensure you know what to expect from vehicles when you encounter them.
The restructuring of loadouts primarily focuses on our ground vehicles, and we’ll both remove and add weapons to each available vehicle loadout. For example, explosives will no longer be an option for all vehicles, and overall you’ll find more choice through a larger selection of weapons available to you.
Let’s use the LATV4 Recon as an example of what that looks like.
The LATV4 Recon is one of the most used vehicles in the game, and having explosive weaponry readily available pushed it outside of its intended role as a transport. We’re removing all its explosives, such as the 30mm, 50mm and Grenade Launcher, and will replace them with anti-infantry weaponry instead.

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Tune in to our Inside Battlefield Podcast, or read our latest Dev Notes blog for full details.

Specialist Improvements

Dozer and Irish will receive improvements to ensure they provide similar gameplay experiences as others within their class.
Dozer
For Dozer we will be enhancing his movement and animations when using the SOB-8 Ballistic Shield. You will now be able to strafe, rotate and pitch with your shield more quickly than previously, as well as being able to traverse ziplines with your shield equipped! Lastly, we’ll also be including two new XP Events to reward further acts of teamplay when playing with Dozer.

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On the receiving end when firing at his shield, we will be increasing its spread and introducing more bullet trajectory upon hitting his shield. This will ensure that during these encounters you still have a fighting chance, and at the very least, won’t be as impacted by your own bullets as before.
https://i.redd.it/2n9xpwaxrl3b1.gif
Irish Irish will receive a balancing pass to the capabilities of his APS-36 Shootdown Sentinel. We’re doing that by having it cycle through new intercept and recharge states alongside an added short cooldown, versus its previous always-on state.

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We’ve also improved its audio, alongside adding new colors to help you identify which state the APS-36 is currently in.
Tune in to our Inside Battlefield Podcast, or read our latest Dev Notes blog for full details.

Squad Management Improvements

Alongside the Season update we’re also adding improvements to the current Squad functionality.

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Squads and Players
The Squad Menu is now separated to give you a full overview of all squads on your team. In this menu you can make someone else the leader, and see how many players or friends are in a squad. It also shows class icons so you know how to best complement a squad before joining it. And to add some personal flavor, leaders can also show off their Player Card Tag as the squad icon.
We also worked with the narrative team to come up with code names for each squad for that additional personal touch. One of our personal favorites is Gravedigger -- surely the Gravediggers know how to PTFO. We definitely don’t mess with that squad!
Create and Join
At any time you’ll be able to create or join a new squad directly via the Squad Menu. Previously you could only switch to a random squad, and only from the deploy screen. If you create a new squad then we’ve also added a short waiting period before other players can matchmake into your squad to ensure you can play together with your friends.
Easy navigation
The Squad Menu was created to make it easier and faster to manage and navigate through squads on your team. While before it was unclear when and how to change squads, you’ll now be able to do that at any time and with only a few clicks.
We hope that with this new improved Squad Management experience you feel that you have the control over who you’d like to play with during a match. Once this is in your hands, please stay in touch and give us your feedback about how you feel about it!
Later during Season 5 we’ll also add Squad Orders functionality which allows you to work together as a squad to receive increased XP rewards. In short, PTFO - and get rewarded!
Tune in to our Inside Battlefield Podcast, or read our latest Dev Notes blog for full details.

Other Areas of Improvement

Damage Unit Functionality
As part of Season 5, you will now be able to decide if you wish to show damage units at the bottom of your screen, at the side of your crosshair, or not at all. This new functionality can be defined to your liking via Options > Display > HUD General > Damage Numbers.
Accuracy & Dispersion Changes
Since Launch, our Level Design team has been reworking our maps to react to feedback on cover opportunities, and traversal improvements. These changes have also resulted in alterations to combat distances, and our weapons were tuned for these previous distances and combat scenarios in mind.
Over time, this has resulted in feedback from you about several weapons being too accurate at long ranges without penalty.
With Season 5, we aim to address this gap with balancing the accuracy and dispersion of several categories of weapons. Assault Rifles from All-Out Warfare and their Vault Weapon counterparts will be the first to receive this treatment.
You will notice that the maximum dispersion has been increased by an average of 15-20%, and the weapons will now reach that maximum dispersion level when they reach half of the magazine while on full auto, and full spray mode!
This should encourage everyone to do smaller bursts instead of prolonged fire towards a moving target, and in consideration with the map rework should increase survivability at longer ranges to encourage further up close and personal combat.
We will be assessing your feedback to this change over time and continue to make necessary changes in future updates.
New Unlock Requirements for Lis, Crawford, Zain and Blasco
Lis, Crawford, Zain and Blasco will now be available as rewards as you gradually gain Player Levels through earning XP. Their previous unlock requirements are no longer available. Go get ‘em!
Camera Sprint Movement
We have made adjustments to the Camera Movement when sprinting in Battlefield 2042.
This change is meant to add physicality to sprinting by introducing more immersive camera movement dependent upon the type of weapon and sprint type that you may be using at that time. You will notice a different amount when using an Assault Rifle compared to an RPG for example.
We hope you enjoy this new sense of weight and body motion through the camera. For accessibility you may turn off the new motion in the accessibility options.
On top of that, there are also some golden rules to camera motion in FPS games that ensure your understanding of where you are in space, aligned with what the camera tells you, and we have taken the opportunity to improve that further by focusing on rotations rather than translations in space.
We look forward to hearing your thoughts!
Aim Down Sight Field of View is now active for all players.
Normally a scope will adjust your field of view. With this option set to “On”, the field of view will instead be taken from the field of view you chose in general, in your display settings. Some weapons will not be affected if they have specifically been designed to have a certain field of view that should not be changed.
Why is this important?
The amount of input it takes for your aim to move across screen space changes when field of view changes. Uniform Soldier Aiming calculates your aim rate to take the same amount of pixel distance on screen for a given physical movement of the mouse.
In 4.2 we set Uniform Soldier Aiming to On by default (see our Dev Note for further detail). Setting ADS field of view to On, ensures the consistency achieved by Uniform Soldier Aiming remains the same across various scopes since your field of view will not change when zooming.
Like Uniform Soldier Aiming, this will help to build muscle memory, which is essential to aiming in first person shooters.
____________________________________________________

Changelog

General Fixes and Options
  • The QR code to navigate players to the support website is now scannable on android devices
  • Fixed an issue where players in solo/co op were being placed in a separate squads when joining on friends
  • Added an “Reduce Sprint Camera Motion” option in accessibility settings to reduce Camera Motion for those who are easily susceptible to motion sickness.
Audio
  • Overall weapon mix and audio tweaks.
  • Specialist movement sounds are improved to match each specialists' gear
  • Fixed an audio issue on Stranded where two area types briefly overlap while zip-lining to the ship
  • Fixed an audio issue where voice overs are sometimes not present during the insertion phase of the prologue
  • Fixed an audio issue where weapon handling sounds are sometimes missing on insertion.
AI & Soldier Improvements
  • The Penguins have been tampering with the Ranger payload, and it will now take more damage from infantry projectiles. Not the Penguins, the Ranger.
  • Fixed an issue where a MCOM in Rush could get stuck in a defuse state if an AI Soldier gets removed while trying to defuse the bomb.
  • Fixed issues that resulted in AI Soldiers not trying to avoid some grenades. Don’t ask.
  • AI Soldiers will no longer keep moving and firing at the End of Round. They’ll just have to accept that the round is over and there will be another one.
  • AI Soldiers will now be able to enter vehicles directly from using a parachute.
  • Fixed an issue that would cause the player to be pushed away from bushes when proning near them.
  • Made improvements in ensuring the parachute cannot be deployed on smaller jumps between platforms.
Battlefield Portal
  • Breakthrough is now available within Battlefield Portal. You will be able to create Custom Experiences for Breakthrough and Breakthrough Small via the Web Builder. Due to the complexities of Breakthrough, Custom Scripting will not be available for this mode.
  • Fixed an issue that allowed Irish to use his APS Shootdown Sentinel when it was restricted.
  • Fixed an issue that caused the Taser Baton melee weapon to incorrectly appear in the Battlefield 3 category.
  • Fixed various placeholder names and icons for weapons in the restricted 2042 attachment category.
  • The RM68 will now have the correct icon when setting up a Portal experience.
  • Attachments belonging to Vault Weapons are now present in the Attachment tab via the Web Builder.
  • Adjusted turret speed of the M1A2 from Bad Company 2 and Tiger 1 from Battlefield 1942 to be compatible with aim decouple from body option.
Specialists & Gadgets
  • RPG-7V2 has received a balance pass to be more in line with All-Out Warfare Game Modes and State of Play.
  • A tutorial video for the FGM-148 Javelin and XM370A are now present within the Collection Screen.
  • The Collection Screen video for the FXM-33 AA Missile now shows the lock-on prompt as intended.
  • The Collection Screen will now display the correct magazine names.
  • Updated IBA Armor Plate's Gadget Description to mention that it only protects the torso.
  • Deployable Gadgets are now destroyed after a territory control change on Breakthrough or Rush.
  • Resolved a number of textual inconsistencies within the Collection Screen on a variety of Gadgets.
  • The Repair Tool is now grayed out when pressing/holding shift while using a parachute.
  • Fixed an issue where you wouldn't swap back to the last equipped Weapon or Gadget whenever you closed the Call In Military tablet.
  • You will now be able to place the Insertion Beacon within areas affected by smoke.
  • Fixed an issue that prevented SFX from playing when using Soflam Designator to designate enemy vehicles.
  • Fixed an issue which would prevent players from accessing the Soflam Designator’s camera after deploying the Gadget.
  • Fixed an issue that caused players being unable to restock on ammo when recently being damaged.
  • Firing the Smoke Grenade Launcher no longer self-spots on the minimap.
  • Throwing Knives will now benefit from Aim Assist, allowing them to attract and slow down while in hip fire. They will not benefit from snap assistance.
  • Players will no longer take damage when destroying Sentry Turrets or Shootdown Sentinels
  • Grenades will no longer detonate from other explosions.
Dev Comment: This change has been made so that each grenade will now have a set detonation timer, increasing the readability as opposed to a chain reaction style of play. Players will still be able to shoot a grenade with bullets.
  • The Penguins have been working hard on their research of the Incendiary Grenade and have found a breakthrough that allowed them to increase the radius by 15%. Toasty.
Concussion Grenade
All Recon Specialists will now be able to use the Concussion Grenade.
We have also made substantial changes to how the Concussion Grenade works in a couple of areas, based on distance to the player and in comparing the direction of the player upon grenade detonation.
The effects of the Concussion Grenade are defined by Near, Far and Frontal scenarios. When it detonates within close range it will heighten the duration and intensity at the point of detonation. Beyond that near range, it will lead to a lessened duration and intensity. This effect is also decided and impacted by if the detonation takes place in front of the player.
  • Near radius has been increased from 6m to 8m
    • Total radius remains unaffected at 12m.
  • Increased the angle acceptance in order to be considered a frontal concussion from 60 degrees to 70 degrees.
  • Duration at which Concussion Grenade lasts has been increased in the following conditions:
    • Near + Frontal Facing from 2s to 2.5s
    • Far + Frontal Facing from 1.5s to 1.75
    • Near + Side from 0.75s to 1.2s
Prox Sensors
Through telemetry and community sentiment, since moving the Prox Sensor out of the throwable slot and into the Gadget Selection field we have seen this gadget decline in relevance compared to the TUGs and other viable gadgets. We have made some adjustments to allow for the Prox Sensor to be an equally viable choice as part of your loadout.
  • Increased the number of Prox Sensors that can be carried from 1 to 2
  • Increased the number of Prox Sensors that can be deployed at once from 1 to 2
  • Reduced the radius of the Prox Sensors scan from 20m to 15m, which will offset some of the benefits of these adjustments.
Angel
  • Fixed an issue that prevented the Tracer Dart from being able to resupply from Angel's loadout crate.
Blasco
  • The Area of Effect for Blasco’s Signal Jammer will no longer tilt when the Gadget is on a slope.
  • Enemies disrupted by Blasco's Signal Jammer will no longer stop revealing their position when the affected player shoots their weapon.
  • Blasco’s Signal Jammer will no longer protect itself from spotting.
Dev Comment: We have made this change to help players in locating Blasco’s X6 Infiltration Device, allowing for a better understanding of where to find the device that is blocking their spots.
Casper
  • Enemy or friendly players can no longer climb upon Casper's drone and fly with it.
  • Added thermal vision to Casper's OVP-Recon Drone when zooming in.
Dozer
  • Dozer's deploying shield animation will now correctly play immediately after throwing a grenade.
  • Dozer's shield will now correctly play a fling/push away animation in 1st person view when being hit by a rocket, missile or tank shell.
  • Fixed an issue that allowed Dozer to jump for an unlimited amount of time while his shield was equipped.
  • Dozer's Shield bash sound is now played when hitting enemies at the edge of the melee range.
  • Dozer's shield can now destroy the Medical Crate, T-UGS, Anti-Tank Mine, Ammo Crate, C5 Explosive, M18 Claymore, Prox Sensor, and Loadout Crate.
  • Fixed an issue which would cause deflected bullets from Dozer's shield to not damage enemy players.
  • Fixed an issue that would cause incorrect animations between first and third perspectives with Dozer.
  • Fixed an issue where Dozer would be unable to switch weapons when in a prone state while switching from Shield to a Melee Weapon.
  • Fixed an issue that caused Dozer to not take damage and enter the heavy hit animation when an RPG would hit his shield.
  • Added a unique shield bullet impact sound for Dozer
Falck
  • Falck's Syrette Pistol projectiles no longer deal damage to Dozer when they hit his Ballistic Shield.
  • Falck's Syrette Pistol will now begin to replenish ammo when the reserve is missing ammo (akin to Zain's XM370A), as opposed to waiting for an entire magazine to be missing.
Irish
  • Fixed an issue that caused the explosion of the Shootdown Sentinel to unintentionally interact with the EOD Bot and remove player input from controlling it.
  • Irish’s Deployable Cover will no longer damage players when it is destroyed.
  • Shootdown Sentinel State tweaks and louder pre-explosion on sticky
Sundance
  • Sundance's Anti-Armor Grenade has been removed from the game.
Dev Comment: Sundance’s Anti-Armor Grenade had poor readability which would result in vehicle players being unable to detect between an incoming missile or an Anti-Armor Grenade. Which resulted in being unable to react suitably with countermeasures. Going forward, the only time you will see “Incoming Missile” alerts is when it is actually an incoming missile.
Zain
  • Fixed an issue that would prevent players from setting the Airburst range on the XM370A for specific structures.
  • XM370A's Range Number will now display the correct distance when looking through smoke.

Progression
  • Fixed issue where earning T1 Mastery on the Defibrillator did not reward the "Jack of All Trades" Achievement/Trophy.
  • Adjusted Pilot Kill XP to only be rewarded when the victim's air vehicle did not also get destroyed at the same time.
  • Avenger and Savior Kills now include who you avenged or saved in the XP log.
Hazard Zone
  • Fixed an issue that prevented the Javelin from being purchasable in Hazard Zone.
Vehicles
  • Removed yaw aim restriction from the LCAA Hovercraft, you can now rotate 360 degrees on the second seat.
  • Fixed an issue with EMKV90-TOR’s zoom level not working properly on higher FOVs
  • Active Protection Systems will now intercept Incendiary Grenades as intended.
  • The Active Protection Systems light signal is now working as intended on all graphical settings.
  • Fixed an issue which would cause animations to occur when in a vehicle open seat and switching weapons or gadgets.
  • VFX trails on dumbfire rockets now continue until the projectile reaches the target.
  • Barrage Missiles are no longer missing an audio cue when each rocket is replenished.
  • Improved aiming for passengers while the driver is turning the body of the vehicle.
  • Fixed an issue where weapon reload sound effects went missing after entering an open seat in a vehicle.
  • Fixed a missing key bind in some passenger seats.
  • We’ve done a full pass on camera positions on all passenger weapons to ensure they feel similar during gameplay.
  • Fixed an issue with shooting soldiers with a vehicle not triggering in combat state for spawning
  • Helicopter smart rockets will now lock onto designated targets
  • Added overheat sound effects to flak on LATV4 and Hovercraft, as well as Wildcat's Heavy AA.
  • The Air-to-Ground Missile no longer locks onto empty vehicles but will keep the lock if the enemy player leaves the vehicle during the lock sequence.

M5C Bolte
  • Players will no longer be able to shoot through the windshield of the Bolte
CAV-Brawler
  • The CAV-Brawler's 40mm Incendiary GL ammo box will now be attached to the weapon’s base.
  • Soldiers are no longer able to see through their body while in open seats of CAV-Brawler.
  • The CAV-Brawler should now display the correct hints while being locked on.
  • The CAV-Brawler's 40mm Incendiary projectile can no longer be briefly seen floating in front of the weapon.
EBAA Wildcat
  • The missing Lock-on SFX when using EBAA Wildcat has been located and is now present.
  • Lowered minimum damage of EBAA Wildcat's default primary weapon from 9 to 6
  • Damage fall off start distance is now set to 250m for the EBAA Wildcat’s default primary weapon.
  • Removed EBAA Wildcat's 30mm primary cannon inherited speed from the vehicle
  • Fixed a reload sound for Barrage missile on EBAA Wildcat
EBLC-RAM
  • The missing Lock-on SFX when using EBLC-RAM has been located and is now present.
  • Firing VFX is no longer misplaced on the EBLC-RAM when firing the Missile Launcher.
  • EBLC Ram will now be classified as a Heavy Armor vehicle.
Jets
  • Jets will now benefit from Rocket Pods.
  • You will now be able to look back while in the pilot seat of Jets.
  • Reduced the dispersion of 30mm cannons on Jets.
  • Increased the overheat rate of 30mm cannons on Jets.
  • Updated the Third Person Perspective Camera to be more responsive and precise to your inputs.
Tanks
  • Removed staff shell smart lock on, it now dumb fires like all other tank shells
  • Added an ability for staff shell to lock onto all laser designated target for extra damage
  • Turret speeds will now be correctly reflected within the Vehicle Weapon loadout screens.
  • Added an option to decouple the tank turning from aiming.
Vehicle Loadouts
LATV4 Recon
  • Removed: 50mm Cannon, 30mm Cannon & Grenade Launcher
  • Added: Canister Shot, Minigun with Thermal vision, HMG with Thermal vision & 20mm Flak
LCAA Hovercraft
  • Removed: TOW Missile from the passenger seat with these changes, to ensure that it further aligns this vehicle into its combat role. We feel that despite this item being skill based, a hovercraft should not have access to such a deadly item.
  • Added: LMG with Thermal vision, Minigun with Thermal Vision & HMG with Thermal vision
EBAA Wildcat
  • Removed: 57mm cannon, Rocket weapon pod, Mortar Pod & 40mm Volley pod
  • Added: 35mm Dual AA Cannons, Minigun with Thermal Vision & HMG with Thermal vision
MAV:
  • Removed: Flak Pod
  • Added: Incendiary Grenade Launcher
M5C Bolte
  • Removed: 30mm Cannon
  • Moved: Repair System to Slot 1 from Slot 2
  • Moved: Missile Launcher to Slot 2 from Slot 1
  • Added: 50mm Cannon, Incendiary Grenade Launcher and Passenger Detection Pulse.
M1A5, T28 and EBLC-RAM:
  • Added: Minigun with Thermal Vision & HMG with Thermal Vision
  • Increased: Heatseeker Missile Damage to Air Transport Vehicles
  • Lowered: Accepted angle of radar missiles from 10 to 5 (We’re not done with our response to this yet)
Weapons
  • Fixed an issue that caused the camera to shake erratically when firing the NVK S-22 on PlayStation 4 and Xbox One
  • Fixed a visual inconsistency between the AEK-971 weapon model and its icon.
  • Fixed an issue where the Factory Barrel Muzzle on the LCMG was invisible while looking through a x2 scope or higher.
  • Fixed an issue that causes the RPK Flashlight to cast a shadow of the RPK's muzzle.
  • The SWS-10 and DXR-1 no longer clips through the ground while shooting from a prone position.
  • Increased the AK24 aim down sight movement speed to be inline with other Assault Rifles.
  • Incendiary Grenades now keep doing damage after you've switched weapons.
  • Enemy nameplates no longer have a bright glow when looked at through T4 Thermal 2.5x scope.
  • Fixed an issue where the SVK bullets were zeroed at a different distance than the rest of the weapons, resulting in high inaccuracies at medium and longer distances. This issue became increasingly visible with the addition of Thermal Scopes.
  • Fixed an issue that caused the M26 Mass Underbarrel Launchers to share ammo pools across all the variations
  • Fixed an issue that caused the M320 underbarrel launchers on the M16A3 to all fire HE instead of their intended variations.
  • Reduced the maximum bullet capacity of the MTAR-21's extended magazine from 50 to 40
  • Longshot scope has been updated to read 12x instead of 40x.
  • Fixed an issue that caused Weapon Scope Glints to not appear on several 4x and higher scopes and weapons.
  • Fixed an issue that prevented the M416's flashlight from being turned on.
  • GOL Sniper Magnum now displays its Fire Mode as Bolt Action instead of Single.
  • Fixed an issue that caused the Kobra sight to clip through the M16A3
  • Fixed an issue that caused the 40mm Smoke Underbarrel Launcher on the LCMG to display an incorrect name in the kill log if a player got a kill with it.
\Requires Season 5 Battle Pass (sold separately) and Year 1 pass to unlock. You must log in during the first 2 weeks of the season to claim your reward. Failure to log in and claim during this period will result in forfeiting the reward.)
This announcement may change as we listen to community feedback and continue developing and evolving our Live Service & Content. We will always strive to keep our community as informed as possible.
submitted by T0TALfps to battlefield2042 [link] [comments]


2023.06.01 23:56 Best_Club_In_America What did Ghislaine mean by originally petitioning the court to send here here?

What did Ghislaine mean by originally petitioning the court to send here here?
https://preview.redd.it/ii9hmega9h3b1.png?width=1098&format=png&auto=webp&s=cefb638e378f6d967c4b2e41db4d09a95796eafd
Of all places in the U.S., why did Ghislaine Maxwell originally try to get sent to this particular location?
Was Maxwell trying to imply some sort of connection, or was she possibly saying she was part of some group (considering her father's well-known spying background) that "knows what's going on in that area" as a veiled threat?
https://www.dailymail.co.uk/news/article-10968343/Inmates-Ghislaine-Maxwell-prison-preparing-arrival-warns-former-convict.html
Say what you will about Alex Jones, but Newtown is actually nicknamed "Little Langley" by locals in the area; some interesting things about Newtown:
  • Literally one of the worst highway exits in the U.S.; people who have trekked there report that the exit sign is placed ridiculously close to the exit and largely covered by unkempt shrubbery and that the actual exit itself is at a weird angle right after a curve in the highway with a huge blindspot ("almost as if" they don't want "outsiders" to know the highway exit is even there); this is in a state whose highway systems don't make use of U-turns, and so any missed exits require making cumbersome ad-hoc U-turns through local streets
  • Even before "Sandy Hook" happened, it was on the radar with conspiracy researchers due to one of its hospitals having a reported historical connection to MK-Ultra research; supposedly, there were underground tunnels leading from the hospitals – which nobody will ever be able to investigate because as soon as non-locals got interested in the area (before "Sandy Hook" happened), a businessman decided to play "mall developer", bought and dug up the fields under which the tunnels were supposed to have existed (after setting up perimeter fencing to block the view of the digging), then "suddenly realized it was a horrible location for a mall" and ceased development after refilling the field with dirt (one would think real-estate developers would have done market research for picking good locations BEFORE starting development)
  • Researches who made the trip there (before "Sandy Hook" happened) were routinely immediately met by local law enforcement who enquired as to whether or not they were visiting anybody (and who), and – if not, whether they needed assistance getting back on the highway ASAP (spawning the question: how did local police seem to know that they weren't just residents?)
  • When some researchers were trying to figure out how how local law enforcement seemed to always immediately know the exact moment out-of-towners took the highway exit into the area, during one winter (when foliage was at a minimum), they discovered cables snaking throughout the trees leading up to CCTV cameras pointed at the highway exit (again, this was BEFORE "Sandy Hook" happened); there was speculation that since the local police seemed to know EXACTLY who did and didn't "belong" in the area, the CCTV cameras might have been connected to license plate-reading software to quickly figure out who did and didn't "belong" in the area; one researcher tried to bullshit their way out of through a conversation with local police by claiming they were "visiting" someone and reported that the local police demanded to know exactly who they were visiting and then insisted on having them make a phone call in front of them "to make sure they're expecting you"
  • The area is full of very small, very old homes (the sort that you'd buy just to knock down and redevelop in order to flip the property) that had unusually high estimated listing prices ($1 million+) even after the 2008 housing market-induced economic crash ("You COULD live here – in theory – but why would you want to?"); despite the unusually high home pricing estimates even after the 2008 housing market crash, almost nobody in the area was selling to try to take advantage of the unusual pricing situation
  • Despite it's relatively small footprint, the area is home to not only a variety of new-agey quasi-cults but no less than 3 masonic lodges; it's also served as the Eastern HQ for Anton Lavey's "Church of Satan"
From https://www.satanservice.org/theory/coscm.txt:
Church of Satan: PO Box 210666 San Francisco, CA 94121
If you would like to recieve an official information packet on our Church of Satan outpost in Connecticut, (AKA Church of Tiamat) or ifyou have questions, write to:
Curtis M. LeBlanc [[[email protected]](mailto:[email protected])]
PO Box 3184 Newtown, CT 06470
https://preview.redd.it/o1fzcw01ah3b1.png?width=414&format=png&auto=webp&s=debdb0877f08db3bc4373db46db7ee67639d1cfe
https://preview.redd.it/uzd14am2ah3b1.png?width=236&format=png&auto=webp&s=8b6e75f13a8ce56238cfbf1958c304d9befd35a2
https://preview.redd.it/j9jdehs3ah3b1.png?width=1280&format=png&auto=webp&s=69526ebdad573df8e1df8ef7ef4dfe9e0387e845
https://preview.redd.it/lcqvra75ah3b1.png?width=954&format=png&auto=webp&s=e0f9f951efbbd81e0eddb7a9bcf9e8e7ef77f57f
https://preview.redd.it/q0voclnfah3b1.png?width=888&format=png&auto=webp&s=5aaa90c9dba2a36c965e1a72d429d9ba92e22909
submitted by Best_Club_In_America to conspiracy_commons [link] [comments]


2023.06.01 22:11 Best_Club_In_America What did Ghislaine mean by originally petitioning the court to send here here?

What did Ghislaine mean by originally petitioning the court to send here here?
https://preview.redd.it/c14a8lcfmg3b1.png?width=1098&format=png&auto=webp&s=93498de6b75702fe7cb0294bb5ce4e80c1d1d688
Of all places in the U.S., why did Ghislaine Maxwell originally try to get sent to this particular location?
Was Maxwell trying to imply some sort of connection, or was she possibly saying she was part of some group (considering her father's well-known spying background) that "knows what's going on in that area" as a veiled threat?
https://www.dailymail.co.uk/news/article-10968343/Inmates-Ghislaine-Maxwell-prison-preparing-arrival-warns-former-convict.html
Say what you will about Alex Jones, but Newtown is actually nicknamed "Little Langley" by locals in the area; some interesting things about Newtown:
  • Literally one of the worst highway exits in the U.S.; people who have trekked there report that the exit sign is placed ridiculously close to the exit and largely covered by unkempt shrubbery and that the actual exit itself is at a weird angle right after a curve in the highway with a huge blindspot ("almost as if" they don't want "outsiders" to know the highway exit is even there); this is in a state whose highway systems don't make use of U-turns, and so any missed exits require making cumbersome ad-hoc U-turns through local streets
  • Even before "Sandy Hook" happened, it was on the radar with conspiracy researchers due to one of its hospitals having a reported historical connection to MK-Ultra research; supposedly, there were underground tunnels leading from the hospitals – which nobody will ever be able to investigate because as soon as non-locals got interested in the area (before "Sandy Hook" happened), a businessman decided to play "mall developer", bought and dug up the fields under which the tunnels were supposed to have existed (after setting up perimeter fencing to block the view of the digging), then "suddenly realized it was a horrible location for a mall" and ceased development after refilling the field with dirt (one would think real-estate developers would have done market research for picking good locations BEFORE starting development)
  • Researches who made the trip there (before "Sandy Hook" happened) were routinely immediately met by local law enforcement who enquired as to whether or not they were visiting anybody (and who), and – if not, whether they needed assistance getting back on the highway ASAP (spawning the question: how did local police seem to know that they weren't just residents?)
  • When some researchers were trying to figure out how local law enforcement seemed to always immediately know the exact moment out-of-towners took the highway exit into the area, during one winter (when foliage was at a minimum), they discovered cables snaking throughout the trees leading up to CCTV cameras pointed at the highway exit (again, this was BEFORE "Sandy Hook" happened); there was speculation that since the local police seemed to know EXACTLY who did and didn't "belong" in the area, the CCTV cameras might have been connected to license plate-reading software to quickly figure out who did and didn't "belong" in the area; one researcher tried to bullshit their way through a conversation with local police by claiming they were "visiting" someone and reported that the local police demanded to know exactly who they were visiting and then insisted on having them make a phone call in front of them "to make sure they're expecting you"
  • The area is full of very small, very old homes (the sort that you'd buy just to knock down and redevelop in order to flip the property) that had unusually high estimated listing prices ($1 million+) even after the 2008 housing market-induced economic crash ("You COULD live here – in theory – but why would you want to?"); despite the unusually high home pricing estimates even after the 2008 housing market crash, almost nobody in the area was selling to try to take advantage of the unusual pricing situation
  • Despite it's relatively small footprint, the area is home to not only a variety of new-agey quasi-cults but no less than 3 masonic lodges; it also served as the Eastern HQ for Anton Lavey's "Church of Satan"
From https://www.satanservice.org/theory/coscm.txt:
Church of Satan: PO Box 210666 San Francisco, CA 94121
If you would like to recieve an official information packet on our Church of Satan outpost in Connecticut, (AKA Church of Tiamat) or ifyou have questions, write to:Curtis M. LeBlanc [[[email protected]](mailto:[email protected])]
PO Box 3184 Newtown, CT 06470
https://preview.redd.it/84kosm462h3b1.png?width=414&format=png&auto=webp&s=42c5cb783aa6776961dc06273aaa21e23872b8af
https://preview.redd.it/4ge9f0vy1h3b1.png?width=236&format=png&auto=webp&s=c01bda7eb765b451ed3703739ea514b8451d5e58
https://preview.redd.it/18552im82h3b1.png?width=1280&format=png&auto=webp&s=c6a13050ec2c1a450472ec0caceb96d76897962d
https://preview.redd.it/ml4n2y5w2h3b1.png?width=954&format=png&auto=webp&s=314264c2bb79603bbbc6eea659433616e3bfd0e3
https://preview.redd.it/v9325r3f2h3b1.png?width=1280&format=png&auto=webp&s=45f91727d18b850945fe2e1aed60a84594ccb667
submitted by Best_Club_In_America to Epstein [link] [comments]


2023.06.01 10:37 RainViewerCreator Tropical Cyclone Freddy is a powerful storm that formed in the Indian Ocean and affected Southern Africa multiple times.

Tropical Cyclone Freddy is a powerful storm that formed in the Indian Ocean and affected Southern Africa multiple times.
Ranked as a Category 5 storm according to the Saffir-Simpson scale during its first landfall, Freddy became the longest cyclone ever observed in the world. The first time it hit the south of Mozambique was on February 24, 2023, when 1.5 million people suffered from its consequences. On March 11 it returned, affecting the northern regions of the country and then moving to southern Malawi. Freddy caused significant damage to the coastal communities of Mozambique and Malawi, including the destruction of homes, buildings, and infrastructure. The tropical storm also resulted in widespread flooding, which can lead to long-term impacts on the affected communities.
According to the Australian Bureau of Meteorology and the US Joint Typhoon Warning Center, the storm formed on February 6, 2023, in the Indian Ocean northwest of the Australian coast. It began to move west, and the wind force reached 167 mph (270 km/h) at its epicenter. On March 7, it broke the record for the longest-lasting cyclone since weather records began, according to the World Meteorological Organization. By March 11, the storm had already been on the move for 34 days. The previous record holder, John, raged for 31 days in 1994, crossing the Pacific. Freddy also crossed an ocean and thus gained strength. From its birthplace near Australia, it went from east to west across the entire South Indian Ocean toward Africa. In total, Freddy traveled about 5,000 miles (more than 8,000 kilometers). Via Mauritius and La Réunion, the storm finally hit Madagascar on February 21 and Mozambique on February 24.
See what Freddy looked like on RainViewer’s radar animation as of March 5-7. (attached)
Tropical Cyclone Freddy on the RainViewer map (March 5-7)
In addition to its longevity, Freddy also broke the record in the accumulated cyclone energy (ACE) index - 84.7. It is a metric that weather agencies use to represent the total energy that a tropical cyclone discharges over its duration. So now, as of 2023, Freddy appears to be the most energetic storm on the planet. The previous record holder was Hurricane Ioke in 2006, with an ACE index of 82. Finally, Freddy’s got the highest number of rapid intensification cycles as compared to other tropical cyclones - 7.
Read more about the storm's path and impact here: https://www.rainviewer.com/blog/tropical-cyclone-freddy.html

Links to get the RainViewer app can also be found below. iOS devices: https://apps.apple.com/app/apple-store/id980123924?pt=516955&ct=twitter&mt=8 Android devices: https://play.google.com/store/apps/details?id=com.lucky_apps.RainViewer&referrer=utm_source%3DTwitter%26utm_medium%3Dsocialmedia
submitted by RainViewerCreator to weather [link] [comments]


2023.06.01 02:22 FloralFeral The Trib discovers Ciccio


Full story link here
First part of the story:
Years before the hit FX show, “The Bear” made the humble Italian beef suddenly hip last year, I’ve been hunting for Chicago’s best version. I’ve scoured classic beef stands, waited in line at numerous Italian delis and even spotted some creative interpretations from our city’s best chefs.
One place I never thought to look? Navy Pier. The tourist mecca offers tremendous views, and the food options have improved over the past decade, but the notion that a great Italian beef lurked near a Ferris wheel was not on my radar.
Yet halfway down the pier, Ciccio Italian Beef dishes out a version unlike any in town. While most shops shave the beef paper thin, Ciccio’s beef is slightly thicker, yet stunningly tender and almost steak-like. Instead of a soft and squishy roll, this one features a crackly crust that gives way to a supremely tender interior that soaks up the beefy juices without turning to mush. Whether or not it’s the best in the city is debatable, but it’s a fascinating new option.
Turns out, Ciccio owner Mario Ferraro is no newbie to the Italian beef game. In the 1970s, Ferraro even ran Mia’s Beef and Sausage at 1729 N. Cicero Ave.
submitted by FloralFeral to chicagofood [link] [comments]


2023.06.01 00:09 johnfrancispaul Has anyone SkyTrak+ units shipped? I ordered mine the day after it was announced and mine has not.

The GolfTec customer support is useless. They actually complain to me (their paying customer of three years) that they have thousands of units to ship and that there is no way for them to tell me when I will receive it. They say this despite the fact their website still says as of 5/31/23 :"Your SkyTrak+ will ship in LATE MAY (capitalization by GolfTec)". See image attached.
Curious whether anyone else who has placed an order has heard anything? I am frankly frustrated with the lack of communication. Thinking about cancelling and ordering a Full Swing or BLP.
submitted by johnfrancispaul to Golfsimulator [link] [comments]


2023.05.31 22:57 Dieselinc Just theory crafted a deck I want to try out, help me get the cards to complete this deck if I have any other cards you would like to trade them for

Just theory crafted a deck I want to try out, help me get the cards to complete this deck if I have any other cards you would like to trade them for
Thank you very much 🙏
submitted by Dieselinc to cuecardgameAvid [link] [comments]


2023.05.31 21:57 IloveGraceKelly Project feasibility - Police Speed Gun

Hi everyone,
I am currently a rising senior majoring in computer engineering. I wasn't able to secure an internship this summer so I wanted to come up with ideas for projects.
One of my project ideas is creating a police speed gun that uses LIDAR to measure the speed at which a vehicle is moving. I was thinking of buying a LIDAR sensor to measure the vehicles speed and using a microcontroller to perform the logic of calculating the speed and displaying it onto an LCD screen. I know I could also use a doppler radar sensor to also to measure speed, but I want to know if this is possible with LIDAR sensors.
These are some of the LIDAR sensors I was thinking of using:
TF03 Long-Distance LiDAR Module (100m)
LIDAR-Lite v3HP
LIDAR-Lite v3
I know the range and accuracy of the gun is going to be significantly worse than an actual police speed gun due to the LIDAR sensor. Despite this, would this project be possible to implement with the given sensors to some degree? I appreciate all the responses.
submitted by IloveGraceKelly to diyelectronics [link] [comments]


2023.05.31 21:56 IloveGraceKelly Project feasibility - Police Speed Gun

Hi everyone,
I am currently a rising senior majoring in computer engineering. I wasn't able to secure an internship this summer so I wanted to come up with ideas for projects.
One of my project ideas is creating a police speed gun that uses LIDAR to measure the speed at which a vehicle is moving. I was thinking of buying a LIDAR sensor to measure the vehicles speed and using a microcontroller to perform the logic of calculating the speed and displaying it onto an LCD screen. I know I could also use a doppler radar sensor to also to measure speed, but I want to know if this is possible with LIDAR sensors.
These are some of the LIDAR sensors I was thinking of using:
TF03 Long-Distance LiDAR Module (100m)
LIDAR-Lite v3HP
LIDAR-Lite v3
I know the range and accuracy of the gun is going to be significantly worse than an actual police speed gun due to the LIDAR sensor. Despite this, would this project be possible to implement with the given sensors to some degree? I appreciate all the responses.
submitted by IloveGraceKelly to ComputerEngineering [link] [comments]


2023.05.31 21:54 IloveGraceKelly Project feasibility - Police Speed Gun

Hi everyone,
I am currently a rising senior majoring in computer engineering. I wasn't able to secure an internship this summer so I wanted to come up with ideas for projects.
One of my project ideas is creating a police speed gun that uses LIDAR to measure the speed at which a vehicle is moving. I was thinking of buying a LIDAR sensor to measure the vehicles speed and using a microcontroller to perform the logic of calculating the speed and displaying it onto an LCD screen. I know I could also use a doppler radar sensor to also to measure speed, but I want to know if this is possible with LIDAR sensors.
These are some of the LIDAR sensors I was thinking of using:
TF03 Long-Distance LiDAR Module (100m)
LIDAR-Lite v3HP
LIDAR-Lite v3
I know the range and accuracy of the gun is going to be significantly worse than an actual police speed gun due to the LIDAR sensor. Despite this, would this project be possible to implement with the given sensors to some degree? I appreciate all the responses.
submitted by IloveGraceKelly to embedded [link] [comments]


2023.05.30 23:15 Me_my2 Soooooooo, I found out I can notch pulse doppler without losing radar lock

Soooooooo, I found out I can notch pulse doppler without losing radar lock submitted by Me_my2 to Warthunder [link] [comments]


2023.05.30 22:07 tobias_mueller OpenAI Added 25 ChatGPT Plugins Today (What To Watch, HaffPrice, PaperChat, Dr. Thoth's Tarot, ...)

OpenAI Added 25 ChatGPT Plugins Today (What To Watch, HaffPrice, PaperChat, Dr. Thoth's Tarot, ...)
Hi everyone,
Another 25 plugins have been added or reactivated on ChatGPT today. The total plugin count is now at 184. *EDIT: 192. *EDIT2: 210. *EDIT3: 211.
As my previous thread in this format was somewhat popular, I wanted to keep you updated. You can use this searchable overview to make finding plugins a bit more managable.

Removed plugins: Career Copilot, *EDIT: Urban New Apartments
Reactivated plugins: Prompt Perfect, WordCloud, KeyMate.AI Search
Reactivated plugins are plugins that have already been available at one point in the past but got removed from the plugin list for some reason. The ones I've listed above are just the ones I've remembered. Also, "Scraper" and "Clinical Trial Radar" are now duplicated in the plugin list. Maybe there are even more duplicates. So the real total plugin count might be somewhere around 180.

Added Plugins

  1. Uniket - Elevate your shopping experience with Uniket.
  2. (\EDIT: removed)* Urban New Apartments - Search and find the best new apartments and townhomes from Australia’s leading property developments
  3. Prompt Perfect - Type 'perfect' to craft the perfect prompt, every time.
  4. WordCloud - Create word cloud images from text.
  5. Brandfetch - Retrieve company and brand data including logos, colors, fonts, and other brand information.
  6. PaperChat - Search through arXiv publications.
  7. Mallorca Magic Property Search - Discover your dream property in Mallorca with our AI-Power. Find the perfect match from over 75,000 listings!
  8. (duplicate) Scraper - Scrape content from webpages by providing a URL.
  9. Bookworm - AI-powered personalized book recommendations, scanning countless titles to find your perfect read.
  10. Placid.app - A design assistant that creates marketing visuals from your templates.
  11. (duplicate) Clinical Trial Radar - Discover current info on global clinical trials, organizations, diseases, and biomarkers from public & private studies.
  12. ChampDex - Chat with your favorite League of Legends champions!
  13. Job Search UK - Get the latest job posts from the UK's top job boards including Reed, Indeed, and others.
  14. What To Watch - Search for current shows, get recommendations, and find out where things are streaming.
  15. Bitcoin Sentiment - Track the current price of Bitcoin and the market sentiment based on the last 20 news media mentions!
  16. Aus Petrol Prices - Ask for the average daily petrol price for any state or capital city region in Australia!
  17. CT Criteria Parser - Analyze eligibility criteria in ClinicalTrials.gov. Example input: nctid NCT05859269
  18. B12 AI Websites - Create a professional, engaging, and user-friendly website for your business in seconds using AI.
  19. Keyword Explorer - Keyword Explorer provides popular related keywords to amplify your content optimization.
  20. Bardeen - Create and run automations on the most popular web services.
  21. HaffPrice - Shopping all kinds of products with the lowest price in the market.
  22. ThemeParkHipster - Find theme park waiting times around the world.
  23. WeatherWhiz - WeatherWhiz: Accurate current weather and forecasts for any location.
  24. Dr. Thoth's Tarot - Tarot card novelty entertaiment & analysis, by Mnemosyne Labs.
  25. KeyMate.AI Search - Search&Browse the web by using Google Search results with KeyMate.AI, your AI-powered web crawler.
*EDIT:
  1. JetBook.Click - Your ultimate travel companion: search/book flights at best prices, get info about your destination. Multilang support.
  2. Image Editor - Edit images seamlessly, resize, crop, blur and many more embedded features.
  3. Whois Domain Checker - A Whois app that takes a list of space-separated domain names, performs the Whois for each domain.
  4. Gift Finder - Your personal gift advisor. Find a perfect experience for anyone.
  5. WP Interact - Fetch or search posts from self-hosted WordPress websites, opening new possibilities for smart interaction with content.
  6. AI Agents - Unleashing the power of multiple AIs: One goal, limitless productivity.
  7. Man of Many - Discover the latest in products, culture and style from Man of Many. Ask for the latest news and headlines.
  8. Upskillr - Custom curriculum, lesson plans, and upskilling support on any topic by Upskillr. Powered by Shorthills Tech.
  9. Crypto Jobs List - Find jobs and talent profiles in Crypto, Blockchain and Web3 industries.
*EDIT2:
  1. DM Tool Kit - App for rolling dice using the d20 or Fate/Fudge systems.
  2. Video Highlight - Explore, research, and interact with YouTube videos and personal videos.
  3. Experiences - Provides activity suggestions, ensuring an engaging and user-friendly travel experiences.
  4. CheckTheChain - Look for anything on the blockchain and get instant analysis.
  5. Speedy Marketing - Marketing tool for your Shopify store, ecommerce website or any business. Write SEO blogs and social media content.
  6. Resume Copilot - I'll perfect your resume for ATS, tailor it to the job, ensuring you stand out to recruiters
  7. AI Showcase - Discover the perfect AI tool for your personal and business needs with AI Showcase.
  8. TimeMachine - Enhances AI with real-time awareness, providing current time in various formats and timezones.
  9. shownotes - Turns long podcasts into quick summaries, finds specific info, highlights key points, and suggests new episodes.
  10. Got2Go - Your next vacation is one conversation away. Literally. Find the perfect stays in the US with Got2Go.
  11. sic - Explore prices, accounts and transactions on Ethereum.
  12. Domains Bot - Checks for a domain name's availability. You can search for your desired domain name.
  13. WhizList - Your go-to for creating amazing Spotify playlists.
  14. Puzzle Constructor - A tool for creating crosswords. You can create crosswords from words and hints.
  15. daigr.am - Build charts, graphs, and more.
  16. JoPilot - Search for US jobs by keywords, locations, employers, salaries, and commute time.
  17. XWeather - XWeather gives weather information for a location. Ask for the current weather, a 5-day forecast, or a radar image.
  18. Kakaku.com - Search for products that match your criteria from among the many products registered on the Japanese website Kakaku.com.
*EDIT3:
  1. TalkFPL - Talk with AI to help you manage your FPL team. Compare players, transfer options and more.

image of the searchable overview
Feel free to tell me if the post is missing any valuable information or if you have some feedback to share.
When OpenAI decides to add more plugins during the next 24 hours, I will update this thead accordingly.
*EDIT: 9 new plugins and 1 has been removed again.
*EDIT2: 18 new plugins.
*EDIT3: 1 new plugin.
submitted by tobias_mueller to ChatGPT [link] [comments]


2023.05.30 22:04 SylleeMage Right Side Pain (not related to appendix) Mystery

Hello! I am 38F with PCOS and Fibromyalgia. Since the beginning of March I have had horrible side pain on my right side starting 2 weeks after my period. Imaging has ruled out issues with my appendix. I unfortunately do not have the images but I do have the radiologist reviewed results. I think my right ovary is swelling but I can't be positive because the US documentation from my normal OBGYN doesn't have the measurements of the ovary on it like my hospital ones do. It seems to happen about two weeks post period and I am looking for some options that when/if I am in pain next week (as it will be two weeks after) then I can ask for. Or if there is anything I should be asking my doctor for test wise.
Last time I ended up hospitalized due to the high white blood cell counts and they wanted to observe me for any possible infections I could have. Blood Cultures were negative, and I ended up being released once the tests were normal again.
The pain itself subsides after a few days. It comes on pretty suddenly and it makes it hard to stand up straight. 4mg of morphine only helps with radiating pain in the rest of my abdomen.
I do have other results, as well but the White blood Cell Counts and CRP were the main reason I was hospitalized last time.
Whilte Blood Cell counts 3/9/2023 – 14.9 th/mm3 4/28/2023 – 27.6 th/mm3 4/29/2023 – 12.6 th/mm3 4/29/2023 - 8.5 th/mm3
C reactive Protein
Apr 29, 2023 4.5 mg/dL
Apr 30, 2023 4.7 mg/dL
Imaging results:
CT ABDOMEN PELVIS FOR APPENDIX
4/28/2023 7:17 PM
Impression
No acute intra-abdominal process. Normal appendix.
Narrative
EXAM: CT ABDOMEN PELVIS FOR APPENDIX CLINICIAN'S HISTORY: rlq pain, unremarkable US, hx of ovarian cysts - HISTORY REPORTED TO TECHNOLOGIST: RLQ abdominal/pelvic pain, hx of PCOS. Abnormal UA today COMPARISON: 3/9/2023. ·Dose reduction techniques using the adjustment of the mA and/or kV according to patient size and/or use of AEC or iterative reconstruction were used in the acquisition of this exam.· TECHNIQUE: Multiplanar noncontrast CT of the abdomen and pelvis. Findings: Suboptimal evaluation of the abdominal organs and bowel due to the lack of contrast. Unremarkable visualized lungs and heart. Unremarkable liver, spleen and pancreas. The gallbladder is surgically absent. Unremarkable adrenal glands and kidneys. No renal stone, hydronephrosis or hydroureter. Unremarkable urinary bladder and uterus. Unremarkable stomach, small bowel, colon and appendix. No bowel obstruction or inflammation. No free intra-abdominal air or fluid. No lymphadenopathy. No destructive osseous lesions.
CT ABDOMEN PELVIS W CONTRAST
Impression
  1. No acute intra-abdominal abnormalities. 2. Suggestion of a 12 mm hyperdensity within the endometrial canal. Recommend nonemergent pelvic ultrasound for further evaluation. 3. Diffuse hepatic steatosis.
3/9/2023 7:07 PM
Narrative
EXAM: CT ABDOMEN-PELVIS W CONT CLINICIAN'S HISTORY: rlq/pelvic pain x 3 days, unremarkable outpatient TVUS. hx PCOS. eval for evidence of appendicitis, ureteral stone, colitis v other - HISTORY REPORTED TO TECHNOLOGIST: Sharp RLQ/right pelvic cramping that comes and goes for the past 3 days. COMPARISON: None. ·Dose reduction techniques using the adjustment of the mA and/or kV according to patient size and/or use of AEC or iterative reconstruction were used in the acquisition of this exam.· IV CONTRAST DOSE: IV Contrast Administered: 97 mL of OMNIPAQUE 300 mg/mL. TECHNIQUE: Contrast enhanced CT of the abdomen/pelvis. Portal venous phase images acquired. FINDINGS: Diffuse hepatic steatosis. Cholecystectomy. Mild prominence of the extrahepatic bile duct likely secondary to postcholecystectomy state. Normal pancreas and spleen. Splenule. Normal caliber small bowel. Normal appendix. No pericolonic inflammation. Normal adrenal glands and kidneys. No suspicious solid renal mass. No hydronephrosis. Normal mildly distended urinary bladder. Suggestion of a 12 mm hyperdensity within the endometrial canal (602/101 and 601/74). Grossly normal appearance of both ovaries. No abdominopelvic lymphadenopathy. No large destructive osseous lesions. The visualized lung bases are clear.
Impression
No acute intra-abdominal process. Normal appendix.
US PELVIS TRANSVAGINAL FOR TORSION
Impression
Unremarkable transabdominal exam with no evidence of ovarian torsion.
4/28/2023 6:30 PM
Narrative
EXAM: US PELVIS TRANSVAGINAL W DOPPLER CLINICIAN'S HISTORY: right sided pelvic pain, acute - HISTORY REPORTED TO TECHNOLOGIST: as above COMPARISON: 3/9/2023 TECHNIQUE: Pelvic ultrasound performed with multiple images obtained. FINDINGS: Transabdominal imaging was obtained. The uterus and endometrium are unremarkable. The right and left ovaries are unremarkable with normal color and spectral Doppler flow. Uterus Size: 11.8 x 4.2 x 6.0 cm Endometrium Stripe Thickness: 5.8 mm Right Ovary Size: 3.8 x 2.1 x 3.4 cm Left Ovary Size: 3.1 x 2.7 x 2.8 cm Free Pelvic Fluid: None
US PELVIS TRANSVAGINAL
Impression
  1. Negative pelvic ultrasound.
3/9/2023 11:35 AM
Narrative
EXAM: US PELVIS TRANSVAGINAL CLINICIAN'S HISTORY: episodic pelvic pain Pelvic pain in female HISTORY REPORTED TO TECHNOLOGIST: same as above COMPARISON: None. TECHNIQUE: Pelvic ultrasound performed with multiple images obtained. FINDINGS: Findings: Generous size uterus. No mass. Endometrial thickness upper limits of normal. No endometrial lesion, fluid or hyperemia. Cervical cysts. Normal size ovaries with normal blood flow and small bilateral follicles. No adnexal mass or free fluid. Uterus Size: 11.7 x 4.7 x 5.7 cm Endometrium Stripe Thickness: 13.3 mm Right Ovary Size: 4.0 x 2.2 x 2.2 cm Left Ovary Size: 3.1 x 2.5 x 2.4 cm Free Pelvic Fluid:
submitted by SylleeMage to AskDocs [link] [comments]


2023.05.30 22:04 SwannSwanchez Dev Server Datamine 2.26.0.25 -> 2.26.0.34 Part 2

2.26.0.25 -> 2.26.0.34 Part 2

Sensor changes :
Current Dev version : 2.26.0.34
Current Dev-Stable version : 2.25.1.130
Current Live version : 2.25.1.127
submitted by SwannSwanchez to Warthunder [link] [comments]


2023.05.30 20:57 SwannSwanchez Dev Server Datamine 2.26.0.25 -> 2.26.0.34 Part 1

2.26.0.25 -> 2.26.0.34 Part 1

Aircraft changes :
Current Dev version : 2.26.0.34
Current Dev-Stable version : 2.25.1.130
Current Live version : 2.25.1.127
submitted by SwannSwanchez to Warthunder [link] [comments]


2023.05.30 03:16 HandStitchedBody Resources related to the May 31, 2013 El Reno Tornado

With the upcoming 10-year anniversary of El Reno May 31, 2013 here are some links to videos and articles about or related to this event, with a focus more on the science, as well as footage links so they can all be in one place for anyone looking. This is by no means remotely exhaustive, and will not include the numerous documentaries or news articles about this event.
Rest in peace to the eight people killed by the tornado and the 13 others who died due to storm related flooding. You can read more about them in the NWS StoryMaps linked at the bottom. Will specifically mention here that five of the eight killed by the tornado were storm chasers. Veteran chasers Paul Samaras, Tim Samaras and Carl Young, amateur chaser Richard Henderson and another unnamed chaser who was only discovered later to have been chasing that day through the work of the El Reno Survey project. You can read a post about that by Skip Talbot here.
Overview
NWS page on the tornadoes and flooding event of May 31st-June 1st, 2013
Wikipedia page
Some Papers/Posts
Crowdsourcing the El Reno 2013 Tornado: A New Approach for Collation and Display of Storm Chaser Imagery for Scientific Applications: This is a paper about the amazing El Reno Survey project and it has many other linked papers in it.
Multiscale overview of the El Reno Tornadic Supercell
The Role of Multiple-Vortex Tornado Structure in Causing Storm Researcher Fatalities
Photogrammetric Analysis of the 2013 El Reno Tornado Combined with Mobile X-Band Polarimetric Radar Data
Tornadogenesis and Early Tornado Evolution in the El Reno, Oklahoma, Supercell on 31 May 2013: Details how the main circulation started on/close to the ground. Other papers have been written since on the non-descending nature of tornadoes. Houser, Tornadogenesis (part 1) and Tornadogenesis (part 2) are a few.
Anticipating Deviant Tornado Motion
Doppler Radar Observations of Anticyclonic tornadoes in Cyclonically Rotating, Right-Moving Supercells- Has more information and analysis of the multi-vortex anti-cyclonic tornado that occurred in the rear flank gust front of the parent supercell towards the end of the El Reno track.
Damage survey results and related considerations
Aerial Damage Survey Combined with Mobile Radar Data
Ground-based Damage Survey and Radar Analysis
Some Considerations for the Use of High-Resolution Mobile Radar Data in Tornado Intensity Determination
A couple writings/discussions about the final rating
Chuck Doswell's EF Scale Rating's Brouhaha and More on the EF-Scale Controversy
Old Stormtrack thread that Jeff Snyder participated in. Both this thread and Doswell's writings above were from 2013 so other things have since been gleaned from this event, but both contain most if not all of the more informed reasons for the argument around the rating. Snyder wrote the paper linked above about considerations for using mobile radar in determining tornado intensity the following year.
Adding the Current Proposed Revision to the EF Scale since a lot of those more organized discussions seemed to have stemmed from this event.
(note: I enjoy the science involved in aspects of the rating, but personally find the ratings themselves boring and uninformative as they merely simplify something very complex into a metric (that then is reduced even further into wind speeds) that a lot of times just seem to operate as a function of competition and/or morbid destruction allure. In general reducing everything involved in a tornado to a static thing with defined borders and simplified properties isn't helpful in understanding all the forces themselves or in understanding the complex way those forces interact with everything around them. I recommend reading the damage survey and discussion links above to help understand the reasoning given for this particular rating and the science of the considerations around radar indicated speeds and tornadic intensity along with some more well thought out arguments against the rating this event was given. If for no other reason than to move away from more common subjective-bias based arguments ("i know a huge EF5 when i see one" "obviously from the footage it was a massive wedge EF5 world destroyer") and in to more informed discussions if they must happen.)
VIDEO
Synced: El Reno Sync and El Reno Sync. Neither of course contain all the footage but are especially good to watch just so you can see how radically different it looked at different times depending on where the person was. The second one has a minor sync error that is noted in the pinned comment. Definite major acknowledgement for these syncs goes to the El Reno Survey Project and their Tornado Environmental Display (which sadly seems to no longer function).
Footage: A lot of people's footage can be found on the El Reno Survey Participants page by clicking on the links under the video column, so i won't link those here. Some participants aren't listed or their footage isn't linked and others may not have participated or have posted additional footage so I'll link other unlisted footage I am aware of below. Also note that Pecos Hank's footage is listed under his name (Hank Schyma) in the above link.
Jim Bishop, Reed Timmer (Other footage from him can be seen by looking up Tornado Chasers S02E11-12), Dan Robinson, Allan Gwyn, Brendon Lindsey, Skip Talbot, Melanie Metz and Peggy Willenberg, George Kourounis, Stephen Barabas and Justin Hoyt, Mark Imes, Jason Weingart, Justin Drake and Simon Brewer, Jared Stevenson, Brad Hannon, Derek Watson, Greg McLaughlin and others, Bobby Hines, David Demko and Heidi Farrar, Robin Tanamachi, Daniel Dawson, Greg Johnson and Ricky Forbes and Peter Slack (behind-the-scenes), various Mike Bettes and TWC footage can be found on youtube as well as various documentaries on Tim Samaras, Paul Samaras and Carl Young.
Analysis
Gabe Garfield's Lessons from the most dangerous tornado in storm observing history
Skip Talbot's essential Safety Lessons from El Reno
Convective Chronicle's El Reno, OK May 31, 2103: A Case Study (This uses a lot of the papers I've linked above in the PapePosts section as primary resource, so recommended for those who prefer watching/listening to reading)
Reed Timmer's LIVE case study on the EL RENO TORNADO on May 31, 2013! A meteorological breakdown
Presentations
Jana Houser presentation: Novel Observations of the 2013 El Reno Tornado: Confirming Ground-Up Tornadogenesis through Coupled Rapid-Scan Radar Data and Crowd-Sourced Storm Chaser Videography
John T. Allen presentation: Crowd-Sourcing the Storm: A New Approach for Obtaining and Collating Scientific Tornado Observations
Additional:
NWS roundtable put out today discussing the tornadoes on May 19, 20 and 31st of 2013
NWS StoryMap
If you have suggestions to add to the list I'm happy to. If there are any issues with any link let me know.
edit: added more things
submitted by HandStitchedBody to tornado [link] [comments]


2023.05.29 11:43 NotAVeterinarian1327 What is the likely prognosis and what can I expect my cocker spaniel to be dealing with over the next few weeks/months?

Last week, on 20th May, my dog (11yo cocker spaniel, male, neutered) had dental descaling done and a tumor was discovered on his lower left gum. It was sent for a biopsy and the report said it was oral malignant melanoma. The only CT scanner in my area is not working and the vet suggested he does surgery to remove part of my dog's lower jaw. To prep for surgery, my dog had a stomach ultrasound and the results are below. The vet explained the results of the ultrasound to my mother who cannot understand or relay things to me in any comprehensible way. The surgeon is the only one in our area, and he's going away for a week tomorrow, so I won't be able to speak to him then. The ultrasound showed lesions on my dog's spleen and liver. The vet said he could take a biopsy with a 'thick needle' but he'll make the call during the jaw surgery whether or not to do it. My mum then insisted that since my dog will be under an anaesthetic, the vet should go ahead and do the biopsy.
- Are there any risks to this doing this biopsy of the liver?
- Are the results possibly an indication that the cancer has spread?
- The vet told us we caught it early so it most likely hasn't spread. The only line of treatment is the jaw surgery. No Oncept vaccine or radiation in my area. What is the prognosis for my dog after something like that? And what should we look out for after the surgery?
- If it spreads after the surgery, what treatment options remain?
ULTRASONOGRAPHY FINDINGS:
LIVER: Hepatic parenchymal echotexture was uniform, homogenous and almost isoechoic to splenic parenchyma with normal size and shape. Borders were sharp and terminated at normal anatomical landmarks. Color Doppler study revealed adequate perfusion of parenchyma by portal and hepatic vasculatures. Portal vein velocity measured was within physiologic limits.
GALL BLADDER: Gall bladder was normal in size and revealed anechoic contents within. The intra-luminal surface was smooth with normal wall thickness. Cystic bile duct was normal in size.
STOMACH: Stomach was mildly distended with contents of mixed echogenicity. Wall thickness was within physiological limits at the level of both fundus and pylorus. Normal peristaltic wave movements were observed.
DUODENUM: Duodenum revealed normal serosal/mucosal thickness with contents of mixed echogenicity. Normal peristaltic wave movements were observed at the level of proximal, middle and distal segments.
JEJUNUM: Jejunum revealed normal serosal/mucosal thickness with contents of mixed echogenicity with normal levels of gas contents. Normal peristaltic wave movements were observed.
COLON: Ascending, transverse and descending colon revealed gas filled contents causing reverberations obscuring underlying anatomical structures.
PANCREAS: Pancreatic body, right and left limb revealed normal size, shape and echogenicity and were found at their normal anatomic landmarks.
SPLEEN: Spleen was increased in size and had heterogenous echotexture. Color Doppler study revealed adequate parenchymal perfusion. A small 1cm x 0.6 cm hypoechoic lesion was seen in parenchyma. Right kidney was normal in size. Capsule was hyperechoic and smooth. The renal architecture was partially preserved and cortico- medullary differentiation was distinct. Renal sinus revealed no distension and normal sized proximal ureter. The cortex had uniform echotexture which was hypoechoic to caudate lobe parenchyma.
submitted by NotAVeterinarian1327 to AskVet [link] [comments]


2023.05.29 07:13 photonplay1 Radar Speed Sign

Radar Speed Signs utilize advanced Doppler radar technology to accurately measure the speed of approaching vehicles. With large, easy-to-read LED displays, these signs provide real-time feedback to drivers, alerting them to their current speed. By effectively conveying this information, our signs encourage drivers to adjust their speed and comply with posted speed limits.
submitted by photonplay1 to u/photonplay1 [link] [comments]


2023.05.29 05:30 jogado2 how did this happen ?

how did this happen ? submitted by jogado2 to hoi4 [link] [comments]


2023.05.28 18:55 Ck_16 Interesting F-14 AWG-9 Diagrams/Charts to Consider (If these are semi-accurate in game!)

Interesting F-14 AWG-9 Diagrams/Charts to Consider (If these are semi-accurate in game!) submitted by Ck_16 to Warthunder [link] [comments]