2019 santa fe gas tank size
[H] Control, Resident Evil HD and Zero, Grid, Tropico 6 El Prez, The Ascent, Walking Dead Saints, Aliens Fireteam, Hot Wheels, Blasphemous, Bloodstained Ritual of the Night, Zero Caliber VR, other great games [W] Lists, offers
2023.06.03 18:50 SchemesOfMiceAndMen [H] Control, Resident Evil HD and Zero, Grid, Tropico 6 El Prez, The Ascent, Walking Dead Saints, Aliens Fireteam, Hot Wheels, Blasphemous, Bloodstained Ritual of the Night, Zero Caliber VR, other great games [W] Lists, offers
https://www.reddit.com/IGSRep/comments/13zi2w3/schemesofmiceandmens_igs_rep_page/?utm_source=share&utm_medium=android_app&utm_name=androidcss&utm_term=1&utm_content=share_button Hello! I have a bunch of old Humble Bundles and some other keys up for trade. I have them organized 2 ways: 1) by specific humble bundles, 2) alphabetized at the very bottom. Hopefully that makes it easier to find what you are looking for!
I'm mostly interested in trading with people who plan to activate immediately instead of retrading later.
Humble Non-Choice Bundles :
In Your Face VR
Superfly
Battle Group VR
Zenith: The Last City
Humble Spring into VR Leftovers
Star Trek: Bridge Crew
Surgeon Simulator: Experience Reality
Humble VR Emporium Leftovers
House Flipper VR
Zero Caliber VR
Scary Games to Play in the Dark
Propnight
The Blackout Club
Them and Us
SCP: 5K
Amazing Adventures
Beyond a Steel Sky
Alfred Hitchcock Vertigo
Agatha Christie Hercule Poirot The First Cases
Resident Evil Decades of Horror
Resident Evil HD Remaster
Resident Evil 0 HD Remaster
Humble Capcom
Strider
Bionic Commando
Street Fighter V
Ultra Street Fighter IV
Humble T1D
Walking Dead Saints and Sinners
Bartlow's Dread Machine
Super Meat Boy
Rad
Pine
Gauntlet Slayer Edition
Humble Extras
Oxenfree
Vikings Wolves of Midgard
Gabriel Knight 3
Battalion 1944
Deadbeat Heroes
Octahedron: Transfixed Edition
Oh My Godheads
Niche
Magicat
Evergarden
Equilinox
To the Moon
Sims 3
Sims 3 High End Loft Stuff
Sims 3 Late Night
Sims 3 Date Night
Burnout Paradise Ultimate Box
Command and Conquer Red Alert 3 Uprising
Medal of Honor (Origin)
Burnout Paradise (Origin)
Mirror's Edge Origin
Command and Conquer Red Alert 3 Uprising Origin
Popolous Origin
Humble Choice Bundles:
April 2023 Choice
Aliens: Fireteam Elite
Monster Prom 2: Monster Camp
Revita
Founders' Fortune
October 2022 Choice
Disciples Liberation
Epic Chef
Railroad Corporation
Golf Gang
August 2022 Choice
The Ascent
Hot Wheels Unleashed
Gas Station Simulator
In Sound Mind
Humble June 2022
Phoenix Point GOTY
Siege Survival Gloria Victis
GameDec
Pumpkin Jack
I am Fish
Humble May 2022
Spongebob Battle for Bikini Bottom
Command and Conquer Remastered Collection (must activate by June 7th)
Spellcaster University
Embr
Humble April 2020 (5 Choices Left)
This is the Police 2
Raiden V Director's Cut
Driftland: Magic Revival
Turok 2: Seeds of Evil
TruberBrook
Shoppe Keep 2
Capitalism 2
Humble June 2020 (5 Choices Left)
Supraland Grid Ultimate Edition Hellblade Senua's Sacrifice Felix the Reaper
Men of War: Assault Squad 2
Stygian: Reign of the Old Ones
Overload
The King's Bird
Humble August 2020 Leftovers
Wargroove
Little Big Workshop
Genesis Alpha One Deluxe Edition
Humble September 2020 Leftovers
Golf with Your Friends
Vampire the Masquerade Coteries of New York
Fun with Ragdolls the Game
Strange Brigade
Catherine Classic
Humble October 2020 Leftovers
Tropico 6 El Prez Edition
Iron Danger
Autonauts
Shadows Awakening
Fantasy Blacksmith
Goat of Duty
The Uncertain: Last Quiet Day
Basement
Humble November 2020 Leftovers
Darksiders 3
Imperator: Rome Deluxe Edition
Crying Suns
Darksburg
Rover Mechanic Simulator
Townsmen: A Kingdom Rebuilt
Humble December 2020 Leftovers
Shining Resonance Refrain
Zwei: The Arges Adventure
Zwei: The Ilvard Insurrection
Tabletop Playground
Humble January 2021 Leftovers
PC Building Simulator
Ancestors: The Humankind Odyssey
Warhammer: Chaosbane
Total Tank Simulator
Not Tonight
Vampire TM: Shadows of New york
The Ambassador: Fractured Timelines
Humble February 2021
Outward + The Soroboreans + Soundtrack
Endless Space 2 Digital Deluxe
Trine 4
The Wild Eight
Train Station Renovation
Boomerang Fu
Werewolf: Heart of the Forest
Humble March 2021
Control Standard Edition
Xcom: Chimera Squad
Elex
Kingdom Two Crowns
WWE 2K Battleground
Hotshot Racing
Peaky Blinders: Mastermind
Cyber Hook
Pesterquest
Wildfire
Boreal Blade
Ageless
Humble April 2021
Sniper Ghost Warrior Contracts
F1 2020
Shenmue 3
Main Assembly
Rock of Ages 3
In Other Waters
Aven Colony
Colt Canyon
Skully
Popup Dungeon
Humble May 2021
Darksiders Genesis
Hellpoint
Cook, Serve, Delicious 3
Fury Unleashed
Size Matters
Retimed
Family Man
Vane
Humble Alphabetical List
Agatha Christie Hercule Poirot The First Cases
Ageless
Alfred Hitchcock Vertigo
Aliens: Fireteam Elite
Ancestors: The Humankind Odyssey
Autonauts
Aven Colony
Bartlow's Dread Machine
Basement
Battalion 1944
Battle Group VR
Beyond a Steel Sky (might keep)
Bionic Commando
Boomerang Fu
Boreal Blade
Burnout Paradise (Origin)
Burnout Paradise Ultimate Box
Capitalism 2
Catherine Classic
Colt Canyon
Command and Conquer Red Alert 3 Uprising
Command and Conquer Red Alert 3 Uprising Origin
Command and Conquer Remastered Collection (must activate by June 7th)
Control Standard Edition
Cook, Serve, Delicious 3
Crying Suns
Cyber Hook
Darksburg
Darksiders 3
Darksiders Genesis
Deadbeat Heroes
Disciples Liberation
Driftland: Magic Revival
Elex
Embr
Endless Space 2 Digital Deluxe
Epic Chef
Equilinox
Evergarden
F1 2020
Family Man
Fantasy Blacksmith
Felix the Reaper
Founders' Fortune
Fun with Ragdolls the Game
Fury Unleashed
Gabriel Knight 3
GameDec
Gas Station Simulator
Gauntlet Slayer Edition
Genesis Alpha One Deluxe Edition
Goat of Duty
Golf Gang
Golf with Your Friends
Grid Ultimate Edition
Hellblade Senua' Sacrifice (might keep)
Hellpoint
Hot Wheels Unleashed
Hotshot Racing
House Flipper VR
I am Fish
Imperator: Rome Deluxe Edition
In Other Waters
In Sound Mind
Iron Danger
Kingdom Two Crowns
Little Big Workshop
Magicat
Main Assembly
Medal of Honor (Origin)
Men of War: Assault Squad 2
Mirror's Edge Origin
Monster Prom 2: Monster Camp
Niche
Not Tonight
Octahedron: Transfixed Edition
Oh My Godheads
Outward + The Soroboreans + Soundtrack
Overload
Oxenfree
PC Building Simulator
Peaky Blinders: Mastermind
Pesterquest
Phoenix Point GOTY
Pine
Popolous Origin
Popup Dungeon
Propnight
Pumpkin Jack
Rad
Raiden V Director's Cut
Railroad Corporation
Resident Evil 0 HD Remaster
Resident Evil HD Remaster
Retimed
Revita
Rock of Ages 3
Rover Mechanic Simulator
SCP: 5K
Shadows Awakening
Shenmue 3
Shining Resonance Refrain
Shoppe Keep 2
Siege Survival Gloria Victis
Sims 3 origin
Sims 3 Date Night origin
Sims 3 High End Loft Stuff origin
Sims 3 Late Night origin
Size Matters
Skully
Sniper Ghost Warrior Contracts
Spellcaster University
Spongebob Battle for Bikini Bottom
Star Trek: Bridge Crew
Strange Brigade
Street Fighter V
Strider
Stygian: Reign of the Old Ones
Super Meat Boy
Superfly
Supraland
Surgeon Simulator: Experience Reality
Tabletop Playground
The Ambassador: Fractured Timelines
The Ascent
The Blackout Club
The King's Bird
The Uncertain: Last Quiet Day
The Wild Eight
Them and Us
This is the Police 2
To the Moon
Total Tank Simulator
Townsmen: A Kingdom Rebuilt
Train Station Renovation
Trine 4
Tropico 6 El Prez Edition
TruberBrook
Turok 2: Seeds of Evil
Ultra Street Fighter IV
Vampire TM: Shadows of New york
Vampire the Masquerade Coteries of New York
Vane
Vikings Wolves of Midgard
WWE 2K Battleground
Walking Dead Saints and Sinners
Wargroove
Warhammer: Chaosbane
Werewolf: Heart of the Forest
Wildfire
Xcom: Chimera Squad
Zenith: The Last City
Zero Caliber VR
Zwei: The Arges Adventure
Zwei: The Ilvard Insurrection
Fanatical, GMG, other Keys:
Aragami
Assassin's Creed Odyssey Gold (requires Uplay login)
Atari Vault
Biped
Bridge Constructor: The Walking Dead
Cat Lady Card Game
Clustertruck
Crown Trick
Deponia Doomsday
Dustforce DX
Everspace
Everspace Encounters Dlc
Everspace Upgrade to Deluxe Edition
HoPiKo
Holy Potatoes! A Spy Story?!
Horizon Chase Turbo
Kill It With Fire
Liberated
Monster Slayers
Monster Slayers Advanced Classes Unlocker
Monster Slayers Fire and Steel Expansion
Monsters Den Chronicles
Moon Hunters
Neon Abyss
Project Nimbus: Complete Edition
Quest Hunter
Shadowhand RPG Card Game
Shieldmaiden Remix
Skyhill
Slain Back from Hell
Spirit Hunter Death Mark
Starpoint Gemini Warlords
Swords of Gargantua VR
Tangledeep
The Dark Eye Memoria
The Long Reach
Tokyo Xanadu eX+
Wayward Souls
XIII Classic
I'm mostly interested in trades. Let me know what you got! Thanks!
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2023.06.03 17:27 Proletlariet Gex
If this weren't a video game, I'd be on my way to prison!
After the successive deaths of Gex's father and uncle, which happened to leave him a large inheritance, Gex entered a deep depression, unable to leave the house. He used his cash to buy himself a big TV and cable, and spent his days as a couch potato in front of the screen, a hopeless addict. One day, when he swallowed a special bug sent by the villainous Rez, he was pulled inside the world of TV. Now, with only his natural gecko abilities to help him, Gex goes on an adventure to defeat Rez and escape from TVland, all the while spouting off extremely dated pop-culture references.
As a playable character in the game Mad Dash Racing, Gex is capable of performing any feat another character in his racer class (Dasher) can do, as well as any feat performable by the other two racer classes (Glider and Basher) as long as he’s carrying 10 green meteor chunks. Overview of racer classes from the manual. Feats that Dashers can perform will be marked with “MDR” for Mad Dash Racing while feats Gex would need ten meteor chunks to perform will be marked with “Tri” for “Tribrid.”
Gecko Abilities
Tongue
Climbing
Power-ups
Costumes
Mad Dash Racing Powerups:
Gear
Vehicles
Strength
General Strength
Tail Strength
Push/Pull
Mad Dash Racing
Mobility
Agility
Speed
Durability
Other
Hey, cool. I wonder what's on HBO...
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2023.06.03 17:14 Proletlariet Spy Fox
"Oh, Spy Fox? You're going to be busy on this rescue mission. Should I call the Spy Academy and tell them to cancel the weapons class you're going to teach?" "What? You're going to tell them that Spy Fox doesn't have class? They'll never believe you." A spy working for Spy Corp, Spy Fox is one of several agents sent into the field to foil the schemes of supervillains, be they seeking to rid a certain food from the market, bring governments to their knees with an enormous robot dog, destroy the ozone layer so they can profit on incredibly strong sunscreen, or just thieves stealing cheese from a museum. Alongside the administrative help of Monkeypenny and the various gadgets of Professor Quack, Spy Fox inevitably saves the day while barely ever opening his eyes more than halfway or removing his hands from the pockets of his white suit.
Legend
1 - Spy Fox in: Dry Cereal
2 - Spy Fox 2: Some Assembly Required
3 - Spy Fox 3: Operation Ozone
CC - Spy Fox in: Cheese Chase
HtM - Spy Fox in: Hold the Mustard
Web - Spy Fox promotional content from the Humongous Entertainment website accessed through the Wayback Machine, accessible here
Strength
Striking
Lifting
Other
Durability
Blunt Force
Falling
Other
Speed
Skill
Suit
Spy Watch
Spy Gadgets
Spy Fox can carry up to four of these at a time.
Combat-Focused
Wearables
Mechanical
- Alarm Deactivator, an elaborately described piece of equipment for ensuring alarms don't go off which is actually just two alligator clips connected by a wire2
- Cheese and Safe Cracker Kit, which uses very scientific processes to determine the combination of a safe1
- Fingerprint Replicator Utensil Kit, a fork which copies the fingerprints of whoever wields it and sends them to the paired spoon2
- Spy Key Replicator Kit, a camera which takes a photo of a key, the photo being put into an oven to shrink and take the form of that key. If the wrong key is made, it can be inserted back into the camera and turned back into film, as it can only store one shot at a time2
- Stealth Vac, a silent vacuum2
- Spy Toaster, which launches whatever spy is within it 20 feet into the air3
- The Insta-Jack, a tiny red pill which turns into a hydraulic lift when thrown to the groundWeb
- The Artful Articulator device, which would allow him to understand a person muffled due to being trapped with cotton candy and maple syrupWeb
- Rocket Powered Origami Skateboard, which originally takes the form of a single piece of paper but with three simple steps folds into a skateboard propelled by a rocket with enough force to break a Spy Fox hole in a door3
- Spy Pearl Detector, which scans over a bed of oysters, the light on top flashing faster the closer it is to a pearl3
- Spy Bowling Ball, rolled towards a bowling pin to capture it and whatever's attached to it, bringing it back to Spy Fox3
Destruction
Other
- Grappling Granny, a grappling hook which latches onto wood with a pair of false teeth3
- Swiss Spy Knife, containing a fork, a toothpick, and a pair of chromium-alloy high tensile strength wire cutters that can cut through sheer metal3
- Spy Putty, used to create a perfect copy of whatever it's pressed against1
- Beef Flavour X-Ray Gum which is held up against 'something beefy' to show inside it1
- Spy Heat, heat in a can2
- Canned Laughter, a grenade which fills the area its thrown into with laughter3
- Handcuffs disguised as a large, frosty beverageCC
- Hair growing creamWeb
- Extra-Glittery Ball o' Foil Stuffed with Catnip, an extra-glittery ball of foil stuffed with catnip used to distract a cat supervillain while syllables away from world dominationWeb
- Spy Mint, a minty fresh mint which glows in the dark to light areas up, also working underwater3
- Spy Ear, a glass which allows the user to listen through solid glass3
- His organization used a device to create a smoke screen or mirage of a fake factory in front of every limburger cheese factory in the world, though it's unclear whether Spy Fox himself helped use itWeb
Pens
A variety of items potentially held within pens in the opening of Dry Cereal. He holds four in his suit pocket.
Other Items
Spy Car
A car with a variety of functions driven in Dry Cereal and Operation Ozone.
Physicals
Forms
Other Equipment
Super Duper Spy Scooter
A multi-environment scooter which is initially stored within a dumpster before being used throughout Cheese Chase.CC
Physicals
Forms
Weapons
M.E.S.S.
The Multiple Environment Spy Ship, a mobile ship Spy Fox uses to fly around in Hold the Mustard.
Blaster
The main weapon, capable of destroying large robots with a single blast.HtM With a significant amount of blasts, it can destroy:
Power Ups
Other
Other
"So Spy Fox, what's your next step?" "That's an excellent question. I'm already pretty good at the foxtrot, the waltz, and the tango, but I've always wanted to learn how to swing." "Hmm...how fortunate to the world that your crime fighting is better than your sense of humour."
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2023.06.03 17:14 redbolt95 19 tundra 5.7 crank no start
I'm working on a 2019 Tundra 5.7L that has a crank no start. using an ethos edge scan tool, only codes I get are 1603 engine stall history, 1604 start ability malfunction, and a 1605 rough idle which are pretty generic. Clearing codes and cranking the engine over it started for 3 seconds before it stopped running and reset the 1604 start ability malfunction code only. Now clearing codes and cranking the engine over, it will not start at all and just cranks. This vehicle has been back several times in the past 12 months. first visit was a crank no start, I found a connector plugged into a dummy connector in a multi connector box in the engine bay and not the proper plug. The vehicle went several months before returning again with a crank no start. I replaced the battery (bad cell) and the Fuel pump control module (no output voltage) and the vehicle ran for several more months before returning. Third visit again a crank no start. I replaced the fuel pump as well as corrected the terminal tension on the fuel pump connector due to low terminal drag. The vehicle ran for another several months before they claimed the fuel gauge was not working and staying on "E" at all times. was unable to duplicate and after filling their tank to different increments and test driving, verifying the fuel level sensor was working properly and did no repairs. Vehicle now has returned again several months later with a crank no start. disconnected the fuel line to the fuel rail and no fuel is coming out when cranking. verified gas tank is 3/4 full. the fuel pump is getting proper voltage and the ohms on the ground circuit are within spec. I have checked all the ground on the vehicle's frame/engine to ensure no loose ground connections. I know very little about Toyotas and Alldata gives no description on those 3 codes previously mentioned. any advice on what to check next?
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2023.06.03 16:41 Proletlariet Bill & Ted Saved
"Be excellent to each other... and party on dudes!"
He is Bill S. Preston, Esq.! And he is Ted "Theodore" Logan! And together, they are Wyld Stallyns!
To everyone else in late-80s/early-90s San Dimas, California, Wyld Stallyns may look like the impossible dream of two slackers with no skill in anything else. But in truth, the music of Wyld Stallyns is so bodacious, so non-heinous, so excellent that it brings about an era of prosperity, both across the earth and to the stars beyond, and technological advancement so advanced that even time can be accessed as freely as a 10-digit phone number from the nearest payphone. Because of this, agents from the future utopia have sent back a time-travelling phone booth as well as information about the future to make sure that Bill and Ted are able to continue having most excellent adventures and fulfill the destiny of Wyld Stallyns.
Key
Movies:
EA = Bill & Ted's Excellent Adventure
BJ = Bill & Ted's Bogus Journey
FtM - Bill & Ted Face the Music
Shows:
CSxEy = Bill & Ted's Excellent Adventures (DiC Animated Series); Season X Episode Y
LAEx = Bill & Ted's Excellent Adventures (Fox Live Action Series); Episode X
Comics:
M#X = Bill & Ted's Excellent Comic Book (Marvel Comics) Issue #X
BVx#y = Boom! Studios Comics; Volume X, Issue #Y
Vol. 1 = Bill & Ted's Triumphant Return
Vol. 2 = Bill & Ted Go To Hell
Vol. 3 = Bill & Ted Save the Universe
BV1#xS = Boom! Studios Comics; Side Story
DH#X = Dark Horse Comics (Face the Music Compliant) Issue #X
Games:
AL = Bill & Ted's Excellent Adventure (Atari Lynx)
NES = Bill & Ted's Excellent Video Game Adventure (NES)
WS = Wyld Stallyns (Mobile Game)
Live Show:
EHAyy = Bill & Ted's Excellent Halloween Adventure; 19YY/20YY
Bill and Ted
Strength
Speed/Agility
Durability
Skill
Intelligence
Yes, really.
Rockitude
Skill
Power
Ghost Bill and Ted
Other
- Build the Great Wall of China in a couple days. Although not particularly well. CS1E1
- Summon rain with an Incan rain dance. CS1E3
- Play a single player game co-op and one-handed. CS2E7
- Are able to beat Death at Battleship, Clue, Electronic Football, and Twister. BJ
- Can fly after being zapped by the F-Ray, which only convinces the brain that it is capable of flying, thus allowing it to fly. M#10
- Spend a week without sleeping and only eating snack foods trying to devise a plan to save Abraham Lincoln. M#11
- Are temporarily given God's divine enlightenment, able to see everything past and future, and on a micro and macro scale. BV2#4
- Surf on a black hole. BV3#3 They're obviously going through some form of spaghettification, but also given the size of the black hole, the audience, and the official helping them do it, it's likely that this black hole has been altered to be safe to surf.
- Have sex. BV1#1
- Do drugs. EHA00
Bill
Strength
Speed/Agility
Durability
Skill
Other
Ted
Strength
Speed/Agility
Durability
Skill
Other
Good Robot Bill and Ted
Robots created by the most brilliant mind in the universe, Station, to combat the powerful Evil Robot Bill and Ted. BJ
Strength
Durability
They Run On Car Batteries
Other
Mecha Bill & Ted
Mobile Suit Bill & Giganto-Ted
The Time Booth
Time Travel
- A time machine that can travel to any place and time on earth after dialing a specific number. The number for each time and place is listed in an attached directory which catalogues most important points in history. EA
- It is stressed multiple times throughout the series that even while time travelling, the clock in San Dimas is running, so Bill and Ted still have a limited amount of time to accomplish their goals while time travelling. EA This isn't well supported by other events and usages of the booth in the series, but it is a consistent concern regardless.
- Bill and Ted can use the Phone Booth to interact with themselves in the past, giving themselves needed equipment or advice. EA
- Allow Bill and Ted to leave and then return to the exact same point in time, with 16 months of training in between. BJ
- A trip through spacetime can be cut short and will cause the booth to reappear at a median point. CS1E2
- A trip can also be reversed, allowing the booth to return to from where it just came. CS1E9
- A trip can be rerouted mid-stream without too much issue. CS1E10
- While this is not usually the case, as most time travel trips result in loops, drastically changing past events can lead to alternate present timelines. CS2E5
- Time travel 2 seconds into the future to catch an evil robot off guard. BV1#3
- Falling into the wormhole behind the phone booth can let someone travel through the circuits of time with it. EA
- Able to travel and be gone in the time it takes for a killer robot to aim and fire a vaporization beam. FtM
- Can travel to a point in time and space selected by an actual phone number in use at the time. CS1E8
- Can travel to a different point in space without changing time. CS2E8
- Elizabeth and Joanna apparently use the booth to travel to alternate timelines, though this mostly happens off screen. FtM
- Can travel to alternate dimensions entirely. M#10
- Travels to heaven. M#11
- Teleports from heaven to the earthly timeline, all the way to the Boomerang Nebula, and back in a matter of seconds. BV2#4
- Using the infinity button, allows the occupants to be multiplied infinitely to interact with all points in space and time simultaneously. FtM
- The booth can't travel if all of the circuits of time are currently occupied. CS2E5
- Travelers through the circuits of time can see other travelers in the same area. M#2
- The booth can seemingly track individuals in a specific time frame as shown by the fact that the future Bill and Ted were able to trick Bill and Ted into thinking they were rich and successful by being in the right place at the right time. FtM
- Rufus gives Bill and Ted a new booth that can trace the calls of other booths, though it tends to show up a little late. Also it's a rotary phone. M#2
- Rufus gives Bill a mobile phone which can call back the booth with the correct number. The first time its used however, it calls Doc Brown's Delorean instead. EHA92
- When Ted uses a magazine to try and fix the antennae Bill and Ted end up going inside of the world of the magazine by accident. LAE1
The Squint System
An upgraded directory that allows the booth to travel to fictional settings, including books, CDs, movies, and games. CS2E2
Durability
Landing Strength
Other
"Catch ya later Bill and Ted!"
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2023.06.03 16:37 SchemesOfMiceAndMen [H] Past Humble Bundles, Tropico 6, The Ascent, Walking Dead Saints, Resident Evil, Aliens Fireteam, Grid Imperator, Outward, Control, F1 2020, Hot Wheels [W] Momodora, Jack Move, Lists, trades
Hello! I have a bunch of old Humble Bundles and some other keys up for trade. I have them organized 2 ways: 1) by specific humble bundles, 2) alphabetized at the very bottom. Hopefully that makes it easier to find what you are looking for!
I'm mostly interested in trading with people who plan to activate immediately instead of retrading later.
Humble Non-Choice Bundles :
In Your Face VR
Superfly
Battle Group VR
Zenith: The Last City
Humble Spring into VR Leftovers
Star Trek: Bridge Crew
Surgeon Simulator: Experience Reality
Humble VR Emporium Leftovers
House Flipper VR
Zero Caliber VR
Scary Games to Play in the Dark
Propnight
The Blackout Club
Them and Us
SCP: 5K
Amazing Adventures
Beyond a Steel Sky
Alfred Hitchcock Vertigo
Agatha Christie Hercule Poirot The First Cases
Resident Evil Decades of Horror
Resident Evil HD Remaster
Resident Evil 0 HD Remaster
Humble Capcom
Strider
Bionic Commando
Street Fighter V
Ultra Street Fighter IV
Humble T1D
Walking Dead Saints and Sinners
Bartlow's Dread Machine
Super Meat Boy
Rad
Pine
Gauntlet Slayer Edition
Humble Extras
Oxenfree
Vikings Wolves of Midgard
Gabriel Knight 3
Battalion 1944
Deadbeat Heroes
Octahedron: Transfixed Edition
Oh My Godheads
Niche
Magicat
Evergarden
Equilinox
To the Moon
Sims 3
Sims 3 High End Loft Stuff
Sims 3 Late Night
Sims 3 Date Night
Burnout Paradise Ultimate Box
Command and Conquer Red Alert 3 Uprising
Medal of Honor (Origin)
Burnout Paradise (Origin)
Mirror's Edge Origin
Command and Conquer Red Alert 3 Uprising Origin
Popolous Origin
Humble Choice Bundles:
April 2023 Choice
Aliens: Fireteam Elite
Monster Prom 2: Monster Camp
Revita
Founders' Fortune
October 2022 Choice
Disciples Liberation
Epic Chef
Railroad Corporation
Golf Gang
August 2022 Choice
The Ascent
Hot Wheels Unleashed
Gas Station Simulator
In Sound Mind
Humble June 2022
Phoenix Point GOTY
Siege Survival Gloria Victis
GameDec
Pumpkin Jack
I am Fish
Humble May 2022
Spongebob Battle for Bikini Bottom
Command and Conquer Remastered Collection (must activate by June 7th)
Spellcaster University
Embr
Humble April 2020 (5 Choices Left)
This is the Police 2
Raiden V Director's Cut
Driftland: Magic Revival
Turok 2: Seeds of Evil
TruberBrook
Shoppe Keep 2
Capitalism 2
Humble June 2020 (5 Choices Left)
Supraland
Grid Ultimate Edition
Hellblade Senua's Sacrifice
Felix the Reaper
Men of War: Assault Squad 2
Stygian: Reign of the Old Ones
Overload
The King's Bird
Humble August 2020 Leftovers
Wargroove
Little Big Workshop
Genesis Alpha One Deluxe Edition
Humble September 2020 Leftovers
Golf with Your Friends
Vampire the Masquerade Coteries of New York
Fun with Ragdolls the Game
Strange Brigade
Catherine Classic
Humble October 2020 Leftovers
Tropico 6 El Prez Edition
Iron Danger
Autonauts
Shadows Awakening
Fantasy Blacksmith
Goat of Duty
The Uncertain: Last Quiet Day
Basement
Humble November 2020 Leftovers
Darksiders 3
Imperator: Rome Deluxe Edition
Crying Suns
Darksburg
Rover Mechanic Simulator
Townsmen: A Kingdom Rebuilt
Humble December 2020 Leftovers
Shining Resonance Refrain
Zwei: The Arges Adventure
Zwei: The Ilvard Insurrection
Tabletop Playground
Humble January 2021 Leftovers
PC Building Simulator
Ancestors: The Humankind Odyssey
Warhammer: Chaosbane
Total Tank Simulator
Not Tonight
Vampire TM: Shadows of New york
The Ambassador: Fractured Timelines
Humble February 2021
Outward + The Soroboreans + Soundtrack
Endless Space 2 Digital Deluxe
Trine 4
The Wild Eight
Train Station Renovation
Boomerang Fu
Werewolf: Heart of the Forest
Humble March 2021
Control Standard Edition
Xcom: Chimera Squad
Elex
Kingdom Two Crowns
WWE 2K Battleground
Hotshot Racing
Peaky Blinders: Mastermind
Cyber Hook
Pesterquest
Wildfire
Boreal Blade
Ageless
Humble April 2021
Sniper Ghost Warrior Contracts
F1 2020
Shenmue 3
Main Assembly
Rock of Ages 3
In Other Waters
Aven Colony
Colt Canyon
Skully
Popup Dungeon
Humble May 2021
Darksiders Genesis
Hellpoint
Cook, Serve, Delicious 3
Fury Unleashed
Size Matters
Retimed
Family Man
Vane
Humble Alphabetical List
Agatha Christie Hercule Poirot The First Cases
Ageless
Alfred Hitchcock Vertigo
Aliens: Fireteam Elite
Ancestors: The Humankind Odyssey
Autonauts
Aven Colony
Bartlow's Dread Machine
Basement
Battalion 1944
Battle Group VR
Beyond a Steel Sky (might keep)
Bionic Commando
Boomerang Fu
Boreal Blade
Burnout Paradise (Origin)
Burnout Paradise Ultimate Box
Capitalism 2
Catherine Classic
Colt Canyon
Command and Conquer Red Alert 3 Uprising
Command and Conquer Red Alert 3 Uprising Origin
Command and Conquer Remastered Collection (must activate by June 7th)
Control Standard Edition
Cook, Serve, Delicious 3
Crying Suns
Cyber Hook
Darksburg
Darksiders 3
Darksiders Genesis
Deadbeat Heroes
Disciples Liberation
Driftland: Magic Revival
Elex
Embr
Endless Space 2 Digital Deluxe
Epic Chef
Equilinox
Evergarden
F1 2020
Family Man
Fantasy Blacksmith
Felix the Reaper
Founders' Fortune
Fun with Ragdolls the Game
Fury Unleashed
Gabriel Knight 3
GameDec
Gas Station Simulator
Gauntlet Slayer Edition
Genesis Alpha One Deluxe Edition
Goat of Duty
Golf Gang
Golf with Your Friends
Grid Ultimate Edition
Hellblade Senua' Sacrifice (might keep)
Hellpoint
Hot Wheels Unleashed
Hotshot Racing
House Flipper VR
I am Fish
Imperator: Rome Deluxe Edition
In Other Waters
In Sound Mind
Iron Danger
Kingdom Two Crowns
Little Big Workshop
Magicat
Main Assembly
Medal of Honor (Origin)
Men of War: Assault Squad 2
Mirror's Edge Origin
Monster Prom 2: Monster Camp
Niche
Not Tonight
Octahedron: Transfixed Edition
Oh My Godheads
Outward + The Soroboreans + Soundtrack
Overload
Oxenfree
PC Building Simulator
Peaky Blinders: Mastermind
Pesterquest
Phoenix Point GOTY
Pine
Popolous Origin
Popup Dungeon
Propnight
Pumpkin Jack
Rad
Raiden V Director's Cut
Railroad Corporation
Resident Evil 0 HD Remaster
Resident Evil HD Remaster
Retimed
Revita
Rock of Ages 3
Rover Mechanic Simulator
SCP: 5K
Shadows Awakening
Shenmue 3
Shining Resonance Refrain
Shoppe Keep 2
Siege Survival Gloria Victis
Sims 3 origin
Sims 3 Date Night origin
Sims 3 High End Loft Stuff origin
Sims 3 Late Night origin
Size Matters
Skully
Sniper Ghost Warrior Contracts
Spellcaster University
Spongebob Battle for Bikini Bottom
Star Trek: Bridge Crew
Strange Brigade
Street Fighter V
Strider
Stygian: Reign of the Old Ones
Super Meat Boy
Superfly
Supraland
Surgeon Simulator: Experience Reality
Tabletop Playground
The Ambassador: Fractured Timelines
The Ascent
The Blackout Club
The King's Bird
The Uncertain: Last Quiet Day
The Wild Eight
Them and Us
This is the Police 2
To the Moon
Total Tank Simulator
Townsmen: A Kingdom Rebuilt
Train Station Renovation
Trine 4
Tropico 6 El Prez Edition
TruberBrook
Turok 2: Seeds of Evil
Ultra Street Fighter IV
Vampire TM: Shadows of New york
Vampire the Masquerade Coteries of New York
Vane
Vikings Wolves of Midgard
WWE 2K Battleground
Walking Dead Saints and Sinners
Wargroove
Warhammer: Chaosbane
Werewolf: Heart of the Forest
Wildfire
Xcom: Chimera Squad
Zenith: The Last City
Zero Caliber VR
Zwei: The Arges Adventure
Zwei: The Ilvard Insurrection
Fanatical, GMG, other Keys:
Aragami
Assassin's Creed Odyssey Gold (requires Uplay login)
Atari Vault
Biped
Bridge Constructor: The Walking Dead
Cat Lady Card Game
Clustertruck
Crown Trick
Deponia Doomsday
Dustforce DX
Everspace
Everspace Encounters Dlc
Everspace Upgrade to Deluxe Edition
HoPiKo
Holy Potatoes! A Spy Story?!
Horizon Chase Turbo
Kill It With Fire
Liberated
Monster Slayers
Monster Slayers Advanced Classes Unlocker
Monster Slayers Fire and Steel Expansion
Monsters Den Chronicles
Moon Hunters
Neon Abyss
Project Nimbus: Complete Edition
Quest Hunter
Shadowhand RPG Card Game
Shieldmaiden Remix
Skyhill
Slain Back from Hell
Spirit Hunter Death Mark
Starpoint Gemini Warlords
Swords of Gargantua VR
Tangledeep
The Dark Eye Memoria
The Long Reach
Tokyo Xanadu eX+
Wayward Souls
XIII Classic
I'm mostly interested in trades. Let me know what you got! Thanks!
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SchemesOfMiceAndMen to
SteamGameSwap [link] [comments]
2023.06.03 16:21 n4te 500 gallon propane tank without 10' clearance
I'm having a 14kW generator installed, as I live in Puerto Rico where the power often goes out. I want a large tank, 500 gallons. One installer says they can do it, but another says they can't because I don't have the required 10' clearance on all sides. Is that a hard and fast requirement? I do have 10' clearance on three sides, but on the last side it's 3' to the property line and the neighbor's garage wall.
Should I go with the installer that says 500 gallons is OK? He says his tank supplier who will be hooking up the tank is licensed and insured by the local regulatory agency for gas installations. If they are willing to install it, that sounds like it'd be OK, but I don't know how trustworthy people really are. I don't want to have issues later or when selling the house. Many things in PR tend to be lax, until they aren't.
If I don't go for 500 gallons, the next largest readily available size is 120 gallons. That is quite small. I can't wait for a 250 or 325 gallon tank as it can take many months to arrive from the mainland. Hurricane season has already started, I'll likely need the generator soon.
submitted by
n4te to
propane [link] [comments]
2023.06.03 15:44 Person21323231213242 MMW: If the US intervenes into Mexico (as some American politicians suggest), it will cause a costly, endless war that will result in irreparable damage to the US
TL;DR: The US Intervening into Mexico to defeat the Cartels would spiral out of control very quickly, converting Mexico and quite possibly the Southwestern US into Afghanistan 2.0 for the US military.
There has been rhetoric over the past few months by various right wing politicians in the US that the US should attack the cartels in Mexico, with or without the Mexican government's approval. Politicians like Lindsay Graham, Dan Crenshaw and Marjorie Taylor Greene have floated the idea, and even Presidential candidates like Tim Scott (
https://reason.com/2023/05/24/the-republican-primary-consensus-for-sending-the-military-into-mexico/ ) and Donald Trump (
https://www.foxnews.com/politics/trump-vows-deploy-special-forces-military-assets-inflict-maximum-damage-cartels). This is honestly a terrible idea for the US, despite the damage that cartels currently do when it comes to the drug trade. It is like shooting your own leg because of a tick so to speak.
Mexico is an absolutely enormous country, the size of Western Europe, with a population of 126 million people. It also has a geography not too different than Afghanistan, lined with several mountain ranges and many deserts - yet differs with the rainforests of the south. These Mountain ranges consist of most of Mexico's interior, with the coasts and east seeming like the only locations where major tank warfare would be very possible. It is a county that would be an insurgent's dream.
These politicians specifically claim that the US should intervene into Mexico as to defeat the Cartels with or without the help of the Mexican government. I need to mention - the latter is almost certainly true. Despite Mexico's problems most Mexicans are still very proud of their country and very much do not want a US intervention onto their territory, a political consideration that could sink any Mexican government who willingly lets in US troops. So any US intervention into Mexico would also have to deal with the Mexican government, and effectively be an invasion of the country. It would not just be a border operation either - some of the main Cartel hotspots like Mihoacan and Guerrero provinces are further south from the US than Mexico City. Any operation would have to go at least that far into Mexico in order to achieve meaningful success.
Sure, the Mexican Government in Mexico City could be overthrown relatively quickly, if they prove to be an obstacle in any US intervention. They struggle against Cartels alone, and using a naval invasion the US government could take Veracruz (the closest port to Mexico city), and then march onto Mexico City in a relatively short time. The government is fragile enough that it wouldn't survive the loss of the capital. Yet this fragility in and of itself is one of the main reasons why a war in Mexico would be so terrible. Cartels - the very cartels the US would try to destroy in this war - effectively control swathes of the country, and have long experience with asymmetric warfare. With a total Mexican government collapse, they would become warlords fully ruling over their little domains. And this would be when they would be most dangerous. The US couldn't just kill one leader and be done with it, they would have to destroy every single faction to win this war. And if the factions ally to fight the Americans, then that simply means divide and conquer strategy is removed from the table as a means to defeat them.
Due to US blunders the cartels have access to US weapons, and some even have US training (
https://www.aljazeera.com/features/2010/11/3/us-trained-cartel-terrorises-mexico https://www.propublica.org/article/allende-zetas-cartel-massacre-and-the-us-dea ). Additionally, Cartels apparently have a history of attempting to corrupt US border agents (
https://www.newsnationnow.com/us-news/immigration/border-coverage/as-cartel-power-rises-so-do-concerns-about-cbp-corruption/ ,
https://www.nytimes.com/2016/12/28/us/homeland-security-border-bribes.html ,
https://www.businessinsider.com/customs-border-agents-mexican-cartel-smuggling-2016-11 ) , an issue which will allow them to blunt the effectiveness of US operations and continue to access guns within the US. Such problems will be greatly worsened if the Cartels experience similar success corrupting US army troops. These problems will make it more difficult for US forces to fight the Mexican Cartels in an open war, as many of them will be able to counter what the US throws at them.
It is very doubtful that the war would remain a US vs Cartel war anyway. A US intervention into Mexico without Mexican government approval would be seen by the Mexican people as a patriotic war of independence, something akin to how Ukrainians feel about the Ukraine war. Non-cartel nationalist militias will almost certainly pop up to fight the US for this very purpose, following in the footsteps of previous Mexican national figures like Pancho Villa and Santa Ana. Given the broader appeal these sorts of groups would have among the Mexican public than cartels, they could even begin to replace the cartels as the US's main enemy in this Mexico War given a few years time. They would not be without international support either. For instance nearby Cuba has a long history of aiding Latin American guerilla forces against US forces/allies (like in Nicaragua, Columbia and Grenada), and has been heavily sanctioned by the US since the 1960s. Additionally, Wagner Group has already been attempting to establish itself in Mexico (
https://www.politico.com/news/2023/02/18/russia-wagner-group-ukraine-paramilitary-00083553) - a war between Mexico and the US would be perfect for them to offer their services, and recruit Mexicans into their organization. Additionally a rebranding of this conflict from an anti-criminal operation to a war of Mexican sovereignty would bring much more sympathy to the Mexicans than to the US,. A new US war in Mexico would be like a second Iraq war when it comes to how badly it would affect US international relations, perhaps even worse.
This war would also likely require the US to intervene in many more countries than just Mexico. Mexican cartels have already expanded their activities to other countries throughout the region. Countries like Ecuador, Guatemala, Columbia, El Salvador and Honduras have been suspect to activities by Mexican cartels, mostly for the sake of controlling the supply chain of resources needed for producing drugs in Mexico. In these countries (especially Ecuador), Mexican drug cartels have coopted local gangs to help with their goals, and use local farmers to produce plants needed for drug production (such as coca needed for cocaine). Even if the US somehow eliminates the cartels from Mexico, they will simply move their base of operation to one of these countries and continue their practices. The US would need to export this war on Mexico to all of the countries where the cartel is active if they would want any chance of creating an end to such a war once it begins.
The US couldn't simply walk away from such a war. The US border has sections of deserts and mountains which are by definition hard to defend. Not to mention that there is already a huge amount of illegal tunnels between the US and Mexico, many of which are operated by the very cartels which the US would be at war with. These connections into the US are already the main way cartels get their guns and sell their drugs after all, so it would not be so difficult to repurpose them for attacks on American soil. With the population of the areas of the US right north of the US-Mexico border being majority latino, the local inhabitants will be virtually indistinguishable from any Mexican insurgents crossing the border into the US to commit attacks. As such it would be easy for operatives to sneak into the US, commit attacks on US towns north of the border, and then melt into the local population (similarly to the tactics used against US troops by insurgents in Iraq). This ability to vanish into the local population has the potential to cause a massive amount of persistent fear for Americans, and worsen the ethnic tensions between white and latino Americans. This war would be more like a larger version of the Israel - Palestine conflict rather than another Afghanistan in the sense that the line between the "warzone" and US territory would quickly blur.
This war would likely only become worse from there. If either the US starts launching reprisals on Mexican communities for insurgent attacks, or right wing American militias launch their own reprisals on American latino communities as purported "vigilante justice" for these insurgent attacks - latino communities (especially those with closer ties to Mexico) within the US could be pushed towards becoming insurgents themselves. This is more likely than it seems, as the US Army has committed massacres against civilians before as retribution for insurgent attacks (
https://web.archive.org/web/20131212141534/http://abclocal.go.com/wpvi/story?id=8518011 https://www.latimes.com/archives/la-xpm-2006-nov-07-fg-balad7-story.html ). This would be similar to what happened with Arab Israelis during the 2021 Israel-Palestine crisis (
https://en.wikipedia.org/wiki/2021_Israel%E2%80%93Palestine_crisis ) when large swathes of Arab Israeli youths decided to riot in support of the Palestinian factions. After that point there is no going back, it would mean a true open war between US citizens. That is a pandora's box that would only cause greater harm for the US, and permanently render the Southwestern US a conflict zone. If this scenario comes to pass such a war could last decades - in a similar vein to the Troubles in Northern Ireland. This cannot be understated, no part of the continental US has been a part of a conflict zone since the Mexican civil war of the 1910s. And the permanent alienation of latino americans - a group which now consists of 62 million people out of the US population - would have severe ramifications for the internal security of the United States. It would be a crippling blow which cannot be quickly healed.
This conflict would eat away at the US's status as a world power. Being stuck in a major guerilla war right across the border, and a conflict spilling into the US proper, the US would have to deprioritize its interests elsewhere. As a rule of thumb (
https://www.armyupress.army.mil/Portals/7/combat-studies-institute/csi-books/mcgrath_boots.pdf) there needs to be 20 soldiers for every thousand inhabitants for an occupation to be successful. For Mexico alone with its 126 million strong population, that means 2.52 million troops are needed for a successful occupation (to say nothing of the other countries which the Mexican Cartels would use as bases against the US, or the factor that the Southern US would experience spillover from the conflict). The US does not even have that many active troops, so they would have to cut corners like they did in Iraq (perhaps bringing the 2.52 million number down to 500,000 to at least create a semblance of a functional occupation). Overall this would leave the US much weaker on the geopolitical stage, and allow for US opponents to fill in the vacuum left by US power. For example, with so many troops tied up in Mexico, the US would need to rely a lot more on their fleet in order to defend Taiwan against China in the case of a Chinese invasion of that island, as the US simply would not have enough soldiers to fight the Chinese PLA on the ground. And the sheer expense needed to deal with a war in Mexico and insurgents within US borders would force the US to consider a considerable drawdown of their military support for allies like Ukraine.
If either Donald Trump or Tim Scott becomes president in 2024 (with Trump being the nearly guaranteed Republican nominee, given DeSantis's floundering), this war could very well become a reality. It could very well begin before 2026 - though I predict that this war could be started at any point between 2025 and 2028 if one of those candidates were to win the US presidency If this does happen, I highly doubt that the war will end anytime soon after it begins. Especially with the geopolitical destabilization of the Southwestern US, it would create challenges for the US which would harm its position across the world and greatly weaken its internal stability. Any candidate or person who considers this idea should reconsider it.
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Person21323231213242 to
MarkMyWords [link] [comments]
2023.06.03 10:30 Tigrannes On this day in History, June 3
| ANCIENT WORLD 350 – The Roman usurper Nepotianus, of the Constantinian dynasty, proclaims himself Roman emperor, entering Rome at the head of a group of gladiators. MIDDLE AGES 713 – The Byzantine emperor Philippicus is blinded, deposed and sent into exile by conspirators of the Opsikion army in Thrace. He is succeeded by Anastasios II, who begins the reorganization of the Byzantine army. 1098 – After a five-month siege during the First Crusade, the Crusaders seize Antioch (today's Turkey). 1140 – The French scholar Peter Abelard is found guilty of heresy. 1326 – The Treaty of Novgorod delineates borders between Russia and Norway in Finnmark. EARLY MODERN WORLD 1539 – Hernando de Soto claims Florida for Spain. 1602 – An English naval force defeats a fleet of Spanish galleys, and captures a large Portuguese carrack at the Battle of Sesimbra Bay 1608 – Samuel de Champlain lands at Tadoussac, Quebec, in the course of his third voyage to New France, and begins erecting fortifications.[8] 1621 – The Dutch West India Company receives a charter for New Netherland. 1658 – Pope Alexander VII appoints François de Laval vicar apostolic in New France. 1665 – James Stuart, Duke of York (later to become King James II of England), defeats the Dutch fleet off the coast of Lowestoft. REVOLUTIONARY AGE 1781 – Jack Jouett begins his midnight ride to warn Thomas Jefferson and the Virginia legislature of an impending raid by Banastre Tarleton. 1839 – In Humen, China, Lin Tse-hsü destroys 1.2 million kilograms of opium confiscated from British merchants, providing Britain with a casus belli to open hostilities, resulting in the First Opium War. 1844 – The last pair of great auks is killed. 1861 – American Civil War: Battle of Philippi (also called the Philippi Races): Union forces rout Confederate troops in Barbour County, Virginia, now West Virginia. 1864 – American Civil War: Battle of Cold Harbor: Union forces attack Confederate troops in Hanover County, Virginia. 1866 – The Fenians are driven out of Fort Erie, Ontario back into the United States. SECOND INDUSTRIAL REVOLUTION 1885 – In the last military engagement fought on Canadian soil, the Cree leader, Big Bear, escapes the North-West Mounted Police. 1889 – The first long-distance electric power transmission line in the United States is completed, running 14 miles (23 km) between a generator at Willamette Falls and downtown Portland, Oregon. WORLD WARS 1916 – The National Defense Act is signed into law, increasing the size of the United States National Guard by 450,000 men. 1935 – One thousand unemployed Canadian workers board freight cars in Vancouver, beginning a protest trek to Ottawa. 1937 – The Duke of Windsor marries Wallis Simpson. 1940 – World War II: The Luftwaffe bombs Paris. 1940 – Franz Rademacher proposes plans to make Madagascar the "Jewish homeland", an idea that had first been considered by 19th century journalist Theodor Herzl. 1941 – World War II: The Wehrmacht razes the Greek village of Kandanos to the ground and murders 180 of its inhabitants. 1942 – World War II: Japan begins the Aleutian Islands Campaign by bombing Unalaska Island. 1943 – In Los Angeles, California, white U.S. Navy sailors and Marines attack Latino youths in the five-day Zoot Suit Riots. COLD WAR 1950 – Herzog and Lachenal of the French Annapurna expedition become the first climbers to reach the summit of an 8,000-metre peak. 1962 – At Paris Orly Airport, Air France Flight 007 overruns the runway and explodes when the crew attempts to abort takeoff, killing 130. 1963 – Soldiers of the South Vietnamese Army attack protesting Buddhists in Huế with liquid chemicals from tear-gas grenades, causing 67 people to be hospitalized for blistering of the skin and respiratory ailments. 1965 – The launch of Gemini 4, the first multi-day space mission by a NASA crew. Ed White, a crew member, performs the first American spacewalk. 1969 – Melbourne–Evans collision: off the coast of South Vietnam, the Australian aircraft carrier HMAS Melbourne cuts the U.S. Navy destroyer USS Frank E. Evans in half; resulting in 74 deaths. 1973 – A Soviet supersonic Tupolev Tu-144 crashes near Goussainville, France, killing 14, the first crash of a supersonic passenger aircraft. 1979 – A blowout at the Ixtoc I oil well in the southern Gulf of Mexico causes at least 3,000,000 barrels (480,000 m3) of oil to be spilled into the waters, the second-worst accidental oil spill ever recorded. 1980 – An explosive device is detonated at the Statue of Liberty. The FBI suspects Croatian nationalists. 1980 – The 1980 Grand Island tornado outbreak hits Nebraska, causing five deaths and $300 million (equivalent to $1066 million in 2022) worth of damage. 1982 – The Israeli ambassador to the United Kingdom, Shlomo Argov, is shot on a London street; he survives but is left paralysed. 1984 – Operation Blue Star, a military offensive, is launched by the Indian government at Harmandir Sahib, also known as the Golden Temple, the holiest shrine for Sikhs, in Amritsar. The operation continues until June 6, with casualties, most of them civilians, in excess of 5,000. 1989 – The government of China sends troops to force protesters out of Tiananmen Square after seven weeks of occupation. 1991 – Mount Unzen erupts in Kyūshū, Japan, killing 43 people, all of them either researchers or journalists. MODERN WORLD 1992 – Aboriginal land rights are recognised in Australia, overturning the long-held colonial assumption of terra nullius, in Mabo v Queensland (No 2), a case brought by Torres Strait Islander Eddie Mabo and leading to the Native Title Act 1993. 1998 – After suffering a mechanical failure, a high speed train derails at Eschede, Germany, killing 101 people. 2006 – The union of Serbia and Montenegro comes to an end with Montenegro's formal declaration of independence. 2012 – A plane carrying 153 people on board crashes in a residential neighborhood in Lagos, Nigeria, killing everyone on board and six people on the ground. 2012 – The pageant for the Diamond Jubilee of Elizabeth II takes place on the River Thames. 2013 – The trial of United States Army private Chelsea Manning for leaking classified material to WikiLeaks begins in Fort Meade, Maryland. 2013 – At least 119 people are killed in a fire at a poultry farm in Jilin Province in northeastern China. 2015 – An explosion at a gasoline station in Accra, Ghana, kills more than 200 people. 2017 – London Bridge attack: Eight people are murdered and dozens of civilians are wounded by Islamist terrorists. Three of the attackers are shot dead by the police. 2019 – Khartoum massacre: In Sudan, over 100 people are killed when security forces accompanied by Janjaweed militiamen storm and open fire on a sit-in protest. FEATURED 1943: The Battle of Attu, one of the deadliest battles in the Pacific during World War II, ends with the recapture of the island by U.S. forces from the Japanese. American forces fought in snowy conditions, in contrast with the tropical climate in the rest of the Pacific. The more than two-week battle ended when most of the Japanese defenders were killed in brutal hand-to-hand combat after a final banzai charge broke through American lines. submitted by Tigrannes to Historycord [link] [comments] |
2023.06.03 10:11 tidderscot FACT SHEETS FOR EDUCATORS
Digital technology in the early years: The importance of everyday learning opportunities to build young children’s digital technology skills
This factsheet will support early childhood professionals to:
- broaden their understanding of the inclusion of digital technology in the early years
- explore effective strategies to embed play-based digital practices
- support children’s concept development of digital technologies
As a co-author of the Early Childhood Australia (ECA) Statement on young children and digital technologies, can you explain the rationale for creating this statement? How can it support educator practice with regards to building children’s digital technology skills?
The
ECA Statement on young children and digital technologies was created to support adults to make decisions about technology use ‘with, by and for’ young children. Increased recognition in the sector that young children use a range of technologies at home and in their communities, for playing, communicating and accessing online content, suggested that digital learning in early childhood settings was timely. The statement highlights four main areas of children’s learning and development: relationships, health and wellbeing, citizenship, and play and pedagogy. It also invites educators to think about how they understand technologies and the role of technologies in the lives of children and families.
This includes thinking about what is known as ‘philosophy of technology’ (Gibbons 2010). Philosophy of technology is a body of knowledge that proposes different ways of thinking about the relationship between people and technologies. Just as there are theories of play and learning that educators can refer to, there are philosophies of technology educators can draw on to think about using technologies with children. Three of the main philosophies of technology are technological determinism, substantivism and critical constructivism. Technological determinism is the most commonly held view. This view suggests that technologies cause or determine what happens to people. Some people hold a negative view of determinism: for example, thinking that technologies reduce the quality of children’s imaginative play. Other people hold a positive view of determinism, believing that technologies support children to communicate with others. Substantivism considers how technologies shape practices, or what people do in their daily lives over time. Critical constructivism posits that technologies are always designed and used by people according to human values. This view suggests that people can make active choices about how and why they use technologies that are relevant to their lives, such as people using videoconferencing during the pandemic to connect with family and friends.
The Victorian Early Years Learning and Development Framework (VEYLDF) refers to five Learning and Development Outcomes for children. Outcomes 4 and 5 explicitly mention the inclusion of digital technologies in children’s learning. What are some effective learning experiences that explore everyday opportunities to build children’s understanding and use of digital technologies?
Technologies are part of children’s lives; however, not all educators are comfortable with using technologies in children’s learning. Rather than focusing only on the technology in digital learning, think instead about the ways in which technology creates opportunities for meaning-making. For example, making meaning using technologies may involve taking photographs, creating videos or slideshows, co-sharing digital content, or coding with robotics. Meaning-making can also be about understanding how we live with and use technologies in our daily lives. Meaning-making for understanding does not have to involve using working technologies. Children can create their own non-working technologies from available materials (such as boxes, blocks or paper) to participate in sociodramatic play that provides opportunities for talking about how and why technologies are used. For example, children might make their own mobile phones and use these in their play to send messages to each other and take calls. Educators can help children in this play by inviting children to use technologies in ways that are respectful of relationships. Are the children having a pretend meal together? Can educators invite children to put their phones away while they eat? Or if children are taking pretend photographs of each other, educators can be sure to model asking for consent. Educators can also create representations of technologies that help children learn about the internet and how information and data are shared over a network: for example, using string to ‘connect’ non-working devices in a home or office corner to help children learn about the internet as a network of connected technologies. Children can ‘send’ messages, emails or content to each other as paper notes attached to the string. Educators can invite children to consider if they know who is sending them messages or where the content has come from. This provides children with an everyday opportunity to learn about the internet and safe online behaviours.
The VEYLDF states ‘Assessment is designed to discover what children know, understand, and can do’. What does this look like in terms of children’s trajectory of learning around digital technology? How might educators connect their observations of children engaging with digital technology to children’s learning and development across other domains?
Children are likely to follow a developmental trajectory when using technologies due to their experiences using technologies at home and in the community, with their family, friends and peers. Children’s experiences with technologies are variable and so they will come to early childhood education and care settings with a range of technological knowledge and skills. This can depend on the access children have to devices, reliable internet and opportunities for adult engagement during technological activity. Educators can observe how children build their capacity to use devices over time. This is important because some basic operational knowledge with technologies is required of children as they enter formal schooling. For example, do children know how to turn technologies on and off? Can children point, touch, swipe and resize using a tablet? Pre-school aged children may also exhibit technological language, such as download, upload, click and save, and will probably know the difference between still and moving images. This language helps children communicate and share information with other people, including family members and peers. When children use technologies, educators can also support connections with digital media or content that supports children’s identity. For example, which programs or games do children enjoy at home and how are these recognised in the classroom? This can be achieved by providing children with access to pretend technologies and apps, such as a cardboard box representing a touchscreen device, with cut-outs of their favourite applications. Other examples include learning about digital media interests alongside children, examining and sharing storylines, or providing opportunities for children to express digital media interests through more traditional play, such as box construction, drawing or painting. Using internet-connected technologies also provides opportunities for children and educators to access information to resource play and learning, such as through video content, or well-curated resources from reputable early learning providers in topic areas including science, mathematical thinking, history, music and visual or performing arts.
The VEYLDF identifies eight Practice Principles that illustrate the most effective ways for all early childhood professionals to support children's learning and development. One of these Practice Principles is ‘Partnerships with Families’. What are some effective strategies to engage families in discussions about digital technologies and young children?
Families are central to children’s learning and development. When educators engage in discussion about technologies with families, they can help adult caregivers facilitate positive digital learning opportunities for children at home. The VEYLDF states ‘Early childhood professionals … actively engage families and children in planning for ongoing learning and development in the service, at home and in the local community’ (VEYLDF, p. 9). Many organisations in Australia are involved in promoting and supporting young children’s safe and productive engagement with technologies, with tip sheets, videos, infographics and games. Educators can invite families to use these materials with children to explore topics such as staying safe online, being active with technologies, using technologies to support social relationships, and fostering children’s digital play.
What would be some final key messages for educators who want to support children’s digital skills and understanding?
Two key messages are important for educators thinking about supporting children’s digital skills and understandings. The first message is to start involving children in digital opportunities that feel achievable within the service. Not all services have access to technologies and not all educators feel comfortable using technologies with children. Programming can involve using non-working technologies in children’s play, such as using a block in pretend play as a mobile phone, or teachers creating representational technologies for children to use in the home corner (for example, printed life-size copies of tablet devices). Working technologies do not need to be complicated. While coding, robotics, digital microscopes and augmented reality provide highly engaging learning opportunities, children can also learn from educators modelling appropriate technology use on more accessible technologies, such as touchscreen: for example, by asking permission to take photographs or fact-checking information online. It may also be helpful for services to complete a technology audit – such as the
eSafety checklist for early learning services – to see which technologies are available for children and where these might be integrated with ongoing learning opportunities in the service. For example, digital music can be incorporated into rest times, or children can be provided with opportunities to create digital drawings alongside traditional mark making.
The second message is to understand that young children today are part of a digital world. At any one time there are more than 8000 satellites around the earth that are sending and communicating information and data. It is becoming harder and harder to isolate children from technologies because so much of the world is now digital. It may be more helpful to think intentionally about supporting children to live within a digital world. The VEYLDF states ‘Early childhood professionals … use intentional teaching strategies that are always purposeful and may be pre-planned or spontaneous, to support achievement of well-considered and identified goals’ (VEYLDF, p. 15). This shifts the pedagogical focus from trying to keep children away from technologies to thinking about the purposeful use of technologies with children, allowing children to develop the knowledge and skills they require to participate in a digital world.
Questioning and listening
Asking questions and then listening to the answers can propel children’s learning, and it is this approach that is at the heart of an inquiry model. Questioning and listening are essential in any learning relationship, and they are both part of an active process where you do not just listen and question children but also interpret, respond to and make meaning of their thinking and learning processes.
The pedagogical strategy of listening can provide educators with a new framework in which to consider their role in children’s learning and development. When educators look deeply at what holds children’s attention, the result is that children and adults are able to recognise capabilities and qualities in each other.
Do not always rely on asking questions and trying to provoke answers as a way of engaging with children. Educators who give children the time, space and resources to think long and deeply are often rewarded with rich responses.
‘The right question at the right time can move children to peaks in their thinking that result in significant steps forward and real intellectual excitement. Although it is almost impossible for an adult to know exactly the right time to ask a specific question of a specific child – especially for a teacher who is concerned with 30 or more children – children can raise the right question for themselves if the setting is right.’ (Millikan, et al 2014, p. 69)
The value of questioning cannot be overstated, particularly when working with a pedagogy of inquiry. You need to consider what directions you are leading children with your questions, as well as what type of questions you ask children. Are they ‘thick’ questions or ‘thin’ questions? That is, are they questions that are open ended and encourage children to think broadly or do they close off children’s thinking?
Wonder and uncertainty
Wonder and uncertainty are necessary dispositions for learning. Both of these dispositions are considered important when working with a pedagogy of inquiry. As Moss says, ‘Such learning is also more likely to happen and be welcomed when wonder or amazement are valued’ (Moss 2019, p. 74).
Rich learning opportunities can happen when you include these dispositions in your daily practice. This is not a closed-off, linear way of working but rather one that allows you to remain open to the ideas of children, their families and your colleagues.
When you work with dispositions of wonder and uncertainty, it encourages a flexible way of thinking and working in which hypotheses might be made but are also subject to change. This is not an approach that has pre-determined outcomes.
Top tips for working with a pedagogy of inquiry
- Read, listen or watch something that might shift your thinking or that supports you to develop a growth mindset. Learn something new to bring back into your work with children. This does not need to be related to early learning. Learn something that fires up your neural pathways. An educator’s area of interest or enthusiasm can have an inherent trickle-down positive impact on children.
- Adults can often anticipate difficulties and resolve them for children, and this does not give children the opportunity to think for themselves and provide solutions. Educators should aim to create a culture of ideas rather than a culture that provides all of the answers.
- Design your environments carefully, with attention paid to the intentional use of resources, materials and provocations, and provide children with extended periods of time to re-visit these.
- Educators need to follow children’s footprints – that is, the directions of their learning. This is only possible through a process of reviewing and reflecting on your documentation materials. It can be useful to consider what you know, what you don’t yet know and what you would like to find out more about. Gathering clues about children and then asking rich, deep questions adds great value to the development of any inquiry project.
- Give children time to be curious, to wonder, and to discuss and adjust or change their opinions.
This fact sheet was developed by the Early Years Unit at VCAA
This fact sheet was developed by the Early Years Unit at the Victorian Curriculum and Assessment Authority (VCAA) and supports information presented in the VCAA on-demand webinar ‘A pedagogy of inquiry to support integrated teaching and learning approaches’. Watch
A pedagogy of inquiry to support integrated teaching and learning approaches webinar video.
References
Duckworth, E 1996, The having of wonderful ideas and other essays on teaching and learning, Teachers College Press, New York
Edwards, C, Gandini, L and Forman, G (eds.) 2012, The Hundred Languages of Children: The Reggio Emilia Experience in Transformation, 3rd edn, Praeger, Santa Barbera
Moss, P 2019, Alternative Narratives in Early Childhood, Routledge, Oxfordshire
Touhill, L 2012, ‘Inquiry-based Learning’, NQS PLP e-Newsletter, No. 45
Using the VEYLDF to inform your practice
As part of the
Education and Care Services National Law (National Law) and the National Quality Standards, the Victorian Early Years Learning and Development Framework (VEYLDF) is an approved learning framework. As an approved learning framework, it has the potential to make you a better educator and your practice more contemporary.
The VEYLDF allows us to reflect on learning and development outcomes for children. As educators, we can reflect on our own practice in supporting all children by considering if our work aligns with the Practice Principles. The VEYLDF provides us opportunities to inform our pedagogical decisions and to critique or challenge our existing practices.
The VEYLDF also provides a shared language and understanding for all early childhood professionals and can inform conversations with families, colleagues and other professionals working with young children.
Additional resources that might be useful
Download copies of
VCAA early years resources.
Keep up to date with new resources and professional learning opportunities by subscribing to the
VCAA Early Years Alert.
A pedagogy of inquiry to support integrated teaching and learning approaches Download the fact sheet
‘The hands lead us to learning’: Enhancing and extending children’s fine motor development through playful learning experiences
This fact sheet is for educators who want to better understand:
- how educators can think more broadly and deeply about fine motor development in infants and children
- the interplay between fine motor development occurring in play and in relationships with adults, caregivers and peers
- the importance of routines as learning experiences with embedded fine motor learning opportunities.
Introduction
Children’s fine motor skill development – that is, their ability to use their hands – is strongly connected to their play.
Infants’ efforts at motor control commence early. An example of this is the infant who actively reaches towards the face of a person who is physically close to them and engaged in a responsive and attuned relationship with them; the adult, carer or older sibling is perhaps smiling and ‘cooing’ while they are focusing their gaze on the face of the child, who reaches out towards their face.
We understand, in general terms, that the progression of motor development occurs from the centre of the body to the periphery, known as proximodistal progression, or from larger motor control to finer movements. However, over time we have gained a more balanced and nuanced understanding of motor development and we can now see early fine motor development before trunk control is consolidated. Gross motor development leading to core stability and support remains foundational, but earlier attention is now given to fine motor endeavours of infants, with an appreciation that ‘the hands lead us to to learning’.
We understand that gross motor development and fine motor development occur simultaneously and in the context of responsive relationships and purposeful learning spaces. Adults engaging in contingent and attuned interactions with infants provide ‘serve and return’ opportunities and rich responsive learning experiences. Children actively engage, using their growing fine motor dexterity and strength alongside their learning in other developmental domains such as language and cognitive capabilities. It is the interplay between these supportive relationships and children’s growing capabilities that fosters children’s wellbeing. This is now understood to increase the likelihood that infants will confidently explore their world and this exploration is in large part through their hands.
Can you explain the relationship between gross motor skill development and fine motor skill development? How does one support the other?
When we consider that gross motor skill development and fine motor skill development occur simultaneously, we can see the importance of early childhood professionals providing positive and responsive interactions and relationships throughout the day. The way the early childhood professional engages with the infant or young child provides opportunities to progress development.
The early childhood professional who ensures regular ‘tummy time’ is providing opportunity for infants to strengthen muscles, leading to greater core stability. This core stability is foundational to the later skills of sitting up, crawling and walking. These are important skills indeed, however, there is a need to balance this ‘tummy time’ with opportunities for the infant to be positioned on their back, or in a supported sitting position, where they are freely able to explore with their hands.
Thinking of fine motor development at its beginning stages helps us to actively create opportunities for children to explore with their hands. This in turn promotes children’s sense of agency and wellbeing, which is often associated with using their hands. The more children actively do, the more they feel that they can build, create, explore and express themselves.
We are often quite mindful of assessing children’s physical skills progression. Learning experiences, including playful routine times, provide golden opportunities to assess children’s sequential fine motor development from reaching and releasing, from palmer grasping to pincer gripping and so on. Progression along trajectories of learning (including motor skill learning) becomes apparent and provides the basis for tailored learning experiences.
It is important to consider children who require additional support with gross and fine motor skills. Thoughtful planning ensures we set up environments in which all children can feel confident in developing their gross and fine motor skills and feel a sense of agency and control. As we delight in their endeavours, with thoughtful planning we can build children’s sense of wellbeing, identity and connection to their world. Children become able to confidently explore and engage with social and physical environments through relationships and play.
What kind of playful fine motor learning experiences should educators consider when setting up early learning environments for children three to five years old? What are some effective playful strategies for supporting fine motor development?
Three to five years is a fabulous age for more complex play scenarios, with children using multiple learning domains simultaneously and in increasingly sophisticated ways. Again, ‘the hands lead us to learning’ and this is expressed in so much more than just writing and drawing. Indeed, children are extending and consolidating an increasing range of skills at this age.
The work of researchers Susan Knox (2008), and Karen Stagnitti and Louise Jellie (2006), can be used here to consider planning for play in reference to four elements:
Space management, Materials management, Pretend play and
Participation. This research, while based in occupational therapy, aligns well with the Victorian Early Years Learning and Development Framework (VEYLDF) and places children’s wellbeing at the centre of play. Practitioners are encouraged to consider how to promote participation by all children, inclusive of all abilities, through careful consideration of the environment, materials and pretend-play opportunities. This research provides a thorough and holistic view of children’s learning, recognising that children bring increasing cognition, language, social skills, fine motor development, creativity and agency to their play. Child-led play is key, but the educator must also consider how to promote play opportunities that take children beyond their most frequented play spaces. This requires a more creative use of learning environments, inviting children to participate in spaces and skills they may not have previously sought out independently.
One example is to set up a restaurant, where children are invited to navigate the space and engage with a variety of fine motor skills during a complex pretend-play scenario. This embeds learning in meaningful ways, with multiple learning areas at play. Children can take on various characters while engaging, negotiating and problem-solving. Fine motor skills are practised purposefully as children take written orders, write or draw a menu, cut up paper to make money, set up a cash register, dress up as waiters, pour drinks, prepare food and set up tables. The opportunities are endless and can be tailored to children’s interest and skills to provide challenge, practice and delight. For example, bi-manual skills are promoted in this scenario when opening containers and stirring bowls of food, where hands undertake different tasks at once – one hand holding and stabilising while the other hand turns or stirs.
Educators need only a creative mind in planning for all four elements, and the learning opportunities are endless (‘Early childhood professionals … use intentional teaching strategies that are always purposeful and may be pre-planned or spontaneous, to support achievement of well considered and identified goals’ [VEYLDF p. 15]). Inclusive thinking may see this play space provided outdoors, inviting in children who may be less likely to engage indoors (intentional support strategies also promote equitable participation in play for all children and meaningful ways to demonstrate learning [VEYLDF p. 12]).
A creative and inclusive approach asks us to consider the environment in numerous ways, offering a wide variety of materials, setting up play spaces that invite self-management and challenge, and following the increasingly complex play scripts or pretend-play scenarios of young children.
What are some everyday routines for children that might provide opportunities for supporting fine motor development?
Routines and transition times offer a wealth of fine motor experience and abundant opportunities for promoting children’s agency and self-responsibility. Additionally, they are highly repetitive daily experiences – treasures for practising fine motor skills. Encouraging independent skill development during these times, with warmth and high expectations for children, can turn a range of daily tasks into important learning rituals.
These rituals connect children to their peers and to their space, building confidence, connection and wellbeing. Children’s active participation provides many and varied fine motor movements at different times, such as taking care of their belongings at entry and departure times, dressing and undressing, setting up for meals, toileting and setting up play or rest areas.
Regular communication with families allows the progression in children’s skills to be shared between educators and families. This can reveal collaborative opportunities across home and the early years setting, and align our expectations for children. Playful and routine practice opportunities abound, with partnership between educators and families building children’s confidence and capacities (VEYLDF p. 9).
‘To play or not to play’: The role of the adult in understanding and collaborating in children’s play
This fact sheet is for educators who want to better understand:
- the role of the adult in supporting children’s learning and development through play
- how to build reciprocal relationships where children and adults are co-contributors to the creative process.
When we think about play within the early learning context, we often think of it as being ‘fun’ and occurring naturally – it is often referred to as being universally understood. Is this the case, or is it more complicated than that?
Children’s play encompasses many ways of being and becoming. Play is linked to fun, but this is just one way of being and does not speak to the complexity of play. Fun is fleeting. Parts of play can be joyful, frustrating, exciting, annoying, challenging, hilarious and, at times, uncomfortable. Play includes many emotions and experiences. Sometimes children are excluded from other children’s play – is this fun? What children are doing in play is complex – navigating limbs, expressing ideas, listening to others, creating novel worlds and negotiating with peers. Therefore, the emotions and feelings that children experience are varied.
Children are experimenting with and expressing their worlds, and the collaborative activity of play requires many skills. Ebbeck and Waniganayake (2016) tell us that in play ‘children are constructing an identity – who they are, what they know and what their joys and fears are, as well as their sense of belonging to a family and a community’ (p. 3). This understanding captures the richness of play, which is not limited to one way of being. Seeing children’s play as multifaceted allows educators to holistically understand children in the early childhood context.
Play is a universal activity that children engage in, as reflected in the United Nations Convention of the Rights of the Child (UNCRC, 1989). But while there are similarities that occur in children’s play across the world, when we look at and hear what children are doing and expressing in their play, we see that it is also informed by their culture. For example, in dramatic play, being ‘Bluey’ or making cakes in the sand pit are activities that are directly taken from the child’s day-to-day culture. The people, places, objects, practices and rituals in the child’s culture fuel their play, and play is thus an expression that reflects the culture the play is taking place within.
Children bring into the early childhood setting individual, family and community experiences that reflect their culture, giving educators a rich tapestry to understand the child’s perspective of their world. Roopnarine’s (2011) quote is helpful to understand the links between play and culture: ‘A fundamental problem with universal claims about play is that they basically ignore contrasting realities of childhood experiences and cultural forces that may help shape caregivers ideas about play and early learning, and children’s role in their own play.’ (p. 20)
Given that there are many different theories that inform our approaches to children’s learning and development, does the role of the adult vary in supporting children’s development in play?
Theories can inform teaching practice, as being able to hold other ideas and perspectives allows us to see things differently. Theory is helpful for understanding the world around us, and in the early childhood education and care (ECEC) context, theories can inform and change our practice.
Developmental theories are varied and vast, and contemporary framings have become quite different from the more foundational knowledge, reflecting the diversity of our societies. The field is not stuck on linear and fixed stages. Practitioners work with the children in their care, taking into consideration their contexts, environments and families, and using various theories and research to inform their practice.
Teaching practice varies, and theory and research can assist educators’ practice. For example, contemporary theories remind us that children’s play is not simply something that happens naturally; these theories consider group dynamics, equity, social justice, advantage and disadvantage, and the way power moves between the players. They also explore the ways that understanding children’s lives outside the early childhood setting can inform teaching and program planning. Contemporary theories can open us up to other views, and while many of these have existed for a very long time, they haven’t always been prioritised to think about children, context, difference and learning.
How can we ensure that the play opportunities we create for children help build collaborative and reciprocal relationships between adult and child?
The following diagram from page 15 of the Victorian Early Years Learning and Development Framework (VEYLDF) shows the three aspects of integrated teaching and learning, and holds great clues about the educator’s role in children’s play.
📷
This diagram can be used by educators and teams to reflect on their practice.
Guided play and learning prioritise the educator responding to spontaneous learning opportunities. Reciprocal two-way exchanges create a balance of children guiding adults, and adults guiding children in dialogue and action. This becomes an improvisation that follows unknown paths, opening up opportunities to collaborate by creating something that did not exist before. When adults are playful with children, multiple perspectives are valued in the collaborative space.
Thinking of educators as co-contributors to the creative process of play speaks to the notion of responding to children’s interests. However, it is useful to adapt this slightly to instead think about responding to the child’s learning. Interests can be transient and surface-level; focusing on children’s learning is more expansive and process-orientated, as learning involves both thinking and enacting through play. This way of working asks educators to respond to spontaneous opportunities that arise, and play affords this responsive practice. Play is a relational activity between children and place, children and objects, children and children, and between children and adults.
Educators are respectfully cognisant of not wanting to take over too much control of children’s play, and when they improvise with children, finding a balance of following and leading, they can incorporate multiple children’s ideas and wonderings in the embodied play narratives. When teachers make use of children’s expertise, it supports children’s agency as their decisions influence the current events within the play. The playful interactions between the educator and children are fluid and unpredictable, mirroring drama pedagogue’s use of an improvised inquiry. Of course, we would not advocate that the educator enters children’s play all the time; this does not align philosophically with play and the ECEC context. However, at times, being a co-player with children speaks to a responsive pedagogy where creative collaborations can occur in play.
What is the relationship between play and learning?
When adults engage in play with children, they can incorporate formative assessment to develop their understandings of the children and inform their planning. Socio-dramatic play is one way children express their imagination. When educators are with children, they are hearing and seeing children’s imaginations enacted, giving rich information about their learning. In play, children are also blocking out other distractions to problem-solve in the moment, and taking on other perspectives, both from other players and in their own role-play. These are all skills that are linked to our executive function, which is the ‘process of how we learn’ (Yogman et al. 2018, p. 6).
When educators are respectfully engaging with children in play, they are part of the collaboration, co-creating something that is novel and only exists between the people in this activity. If educators are only observing from the outside, how can they understand this process? When educators are part of children’s play, they are in the heart of the learning, and it can open up opportunities for understanding children’s working theories and learning processes. What the educator notes when they engage in the play can be documented as part of the planning cycle, and analysed so that understanding the child’s learning within play is extended through planning.
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Paper Fire Rookie
Paradise Lost
Path Of Giants
Paw Paw Paw
Payday 2 + Big Mike mask
Peaky Blinders Mastermind (delisted)
Penarium
People Playground (X2)
Perfect Heist 2
PGA Tour 2K21 (X2)
Phoenix Point Year One Edition
Pikuniku
Pine
Pinstripe
Pixplode
Plane Mechanic Simulator
Poöf
Popup Dungeon
Post Void
Pound Of Ground (X2)
PowerSlave Exhumed
Prehistoric Kingdom
Primal Carnage Extinction (X2)
Project Cars GOTY (delisted)
Project Hospital
Project Warlock
Propnight
Pulsar The Lost Colony NEW
Pumped BMX+
Punch Club
Purrfect Date
Quest Of Dungeons
RAD (X2)
Radio Commander
Rad Rodgers Radical Edition
Railroad Tycoon 2
Railroad Tycoon 3
Railway Empire
Rain World
Raji An Ancient Epic
Rebel Cops
Rec Center Tycoon
Red Faction Armageddon
Red Solstice 2 Survivors
Redeemer Enhanced Edition
Redout Enhanced Edition
Re-Legion
Remothered Broken Porcelain
Resident Evil 4
Resident Evil Revelations (X2)
Resident Evil Revelations 2 Deluxe Edition
Retimed
Retrowave
Reventure
Revita
Ring Of Pain
Rings Of Saturn
Riot Civil Unrest
Rise Of Industry
Rise Of Insanity
Riven The Sequel To MYST
Roarr! The Adventures Of Rampage Rex
Roboquest
Rogue Heroes Ruins Of Tasos
Rogue Lords
Rogue Stormers
Rover Mechanic Simulator
RPG Maker VX
Rustler
Sable
Salt And Sanctuary
Satellite Reign
Satisfactory
Saturday Morning RPG
Say No! More
SCP 5K
SCUM (X2)
ScourgeBringer
Serious Sam 2
Serious Sam BFE (X2)
Serious Sam Classics Revolution
Serious Sam Double D XXL
Serious Sam HD The First & Second Encounter (1 key for both)
Serious Sam HD The Second Encounter Legend Of The Beast
Serious Sam HD The Second Encounter Serious 8
Serious Sam Kamikaze Attack
Serious Sam The Random Encounter
Serious Sam Bogus Detour
Shadow Tactics Aiko's Choice
Shady Part Of Me
She Remembered Caterpillars
She Will Punish Them
Shing!
Shock Troopers
Shogun's Empire Hex Commander
Shuyan Saga
Sid Meier's Civilization VI
Sid Meier's Railroads
Simulacra Collection
Skeletal Avenger
Skullgirls 2nd Encore
Skully
Slime Rancher
Slinger VR
Smoke And Sacrifice (X2)
Sniper Elite V2 Remastered
Sniper Elite 4 Deluxe + Season Pass
SOMA
Song Of Iron
Soulblight
Spacebase DF-9
Space Hulk Ascension (delisted)
Sparkle 2
Sparkle Unleashed
Spellcaster University
Spelunx And The Caves Of Mr. Seudo
Spiritfarer Farewell Edition NEW
Stacking
Starsand (X2)
Star Wars Jedi Knight Jedi Academy
Star Wars Knights Of The Old Republic
Stasis
State Of Decay 2 Juggernaut Edition
State Of Mind
Steel Rats
Stick Fight The Game (X3)
Stories Untold
Streets Of Fury EX
Strider (X2)
Struggling
Stubbs The Zombie
Styx Shards Of Darkness
Submerged Hidden Depths
Suchart Genius Artist Simulator
Super Indie Carts
Super Magbot
Supraland
SurrounDead (X2)
Surviving The Aftermath
Suzerain
Swag And Sorcery
Sword Legacy Omen
Swords And Soldiers 2 Shawarmageddon
Swords And Souls Neverseen (X2)
Syberia II
Syberia 3 Deluxe Edition
Syberia The World Before
Syndrome
System Shock Enhanced Edition
Table Manners The Physics-Based Dating Game
Tabletop Playground
Tacoma
Take On Helicopters
Tales From Candlekeep Tomb Of Annihilation (delisted)
Tales Of Monkey Island Complete
Talisman Digital Edition + City,Frostmarch,Sacred Pool (trading only as a bundle)
Talisman Origins
Tank Mechanic Simulator
Telefrag VR
Teleglitch Die More Edition
Tennis In The Face
Tennis World Tour (X2)
Tesla Force
Tesla Vs Lovecraft
Tharsis (X2)
The Amazing American Circus
The Ambassador Fractured Timelines
The Adventure Pals
The Battle Of Polytopia Moonrise Deluxe
The Blackout Club
The Citadel
The Count Lucador
The Free Ones (delisted)
The Golf Club 2019 featuring PGA Tour
theHunter Call Of The Wild (X3)
The Invisible Hand NEW
The Journey Down Chapter Three
The King Of Fighters 2002 Unlimited Match
The Last Blade
The Life And Suffering Of Sir Brante
The Long Dark Survival Edition (X2)
The Manhole Masterpiece Edition
The Mims Beginning
The Mortuary Assistant
The Night Of The Rabbit
The Serpent Rogue
The Signifier Director's Cut
The Textorcist The Story of Ray Bibbia (X2)
The Uncertain Last Quiet Day (X2)
The USB Stick Found In The Grass
The Walking Dead Season 1 + 400 Days
The Wild Eight (X2)
They Bleed Pixels
Think Of The Children
This War Of Mine
Thronebreaker The Witcher Tales
THOTH
Through The Darkest Of Times
Timeshift
Time Recoil
Titan Quest Anniversary
Toejam & Earl Back In The Groove
TOEM
Tohu
Tools Up
Tooth And Tail (X2)
Torchlight (X2)
Total Tank Simulator
Totally Accurate Battle Simulator
Toto Temple Deluxe
Tower Of Time (X2)
Tower Unite
Townscaper (X2)
Townsmen A Kingdom Rebuilt
Toybox Turbos
Tracks The Train Set Game
Train Station Renovation
Treasure Hunter Simulator (X2)
Tropico 4
True Fear Forsaken Souls Part 1
Tyranny Deluxe Edition
Unexplored
Unloved
Unmetal
Unshaded
Vambrace Cold Soul
Vane
Velocibox
Verdun
Vikings Wolves Of Midgard
Visage
Volcanoids (X2)
V Rally 4
Wanderlust Travel Stories (GOG key)
Warhammer 40K Chaos Gate Daemonhunters NEW
Warhammer End Times Vermintide
Warhammer Vermintide 2 NEW
Warlock Master Of The Arcane
Warpips
Warsaw
Wasteland 2 Director's Cut
We Are The Dwarves
We Should Talk
Western Press
We Were Here Together
When Ski Lifts Go Wrong
Where The Water Tastes Like Wine
While True: Learn() Chief Technology Officer Edition
White Day: A Labyrinth Named School
Windjammers 2 NEW
Wooden Sen'SeY
Worms Rumble + Legends DLC
Wrath Aeon Of Ruin (X2)
XCOM Complete Pack
Xenoraid The First Space War
X Morph Defense + European Assault + Last Bastion + Survival Of The Fittest (1 key for all)
XIII Classic
Xuan-Yuan Sword The Gate Of Firmament
Yet Another Zombie Defense HD
Ylands Exploration Pack
Yoku's Island Express
Yooka-Laylee And The Impossible Lair
Zack 2 Celestine's Map
ZIC Zombies In City
Zombie Army Trilogy
submitted by
dinkomaricic to
SteamGameSwap [link] [comments]
2023.06.03 09:38 dinkomaricic [H] Satisfactory, TABS, Hurtworld, Clone Drone In Danger Zone, Visage, Empyrion, SCP 5K, Call To Arms, SCUM, Death's Stranding DC, SOD2 Juggernaut, Tower Unite, Control UE, Hell Let Loose, ETS2, Dusk, Mortuary Assistant, Friday 13th, B4B & 100's more [W] Wishlist, Paypal (EU)
I'm from EU,so GAMES SHOULD work pretty much anywhere NOT BUYING GAMES,ONLY TRADES - games for games or selling for paypal No interest in TF2 keys,CSGO cases or ANY other virtual currency BUYER covers the FEES (if outside EU,EU F&F only) My Steam account so you don't offer me something I own My Wishlist My SGSRep My IGSRep
Only looking for Steam games - so don't offer origin,uplay,rockstar,bnet or ANY other launcher 100% of my games keys are bought by me from official stores & I expect the same in return,so don't offer me keyshop games or game keys you got in a trade as I will decline I retain the right to ask for proof of ownership for ANY game I want - just like YOU have the right to ask me the same
List of games I have: Also have the Earthquake Relief bundle but reddit wont let me write all the games cause my topic would be too big - just ask 7 Billion Humans
8Doors Arum's Afterlife Adventure
10 Second Ninja X
60 Seconds!
112 Operator
140
198X
911 Operator
A Case Of Distrust
A Year Of Rain
Absolver
Aeolis Tournament
Age Of Wonders III
Ageless
Airport CEO
AI War 2
Alien Spidy
Aliens Vs Predator Collection
All You Can Eat
Almost There The Platformer
American Fugitive
Amnesia A Machine For Pigs + The Dark Descent (1 key for both games)
Amnesia Fortnight 2012
Amnesia Fortnight 2014
Amnesia Fortnight 2017
Amnesia Rebirth (X2)
Among Us (X2)
Ancestors The Humankind Odyssey (EU & Africa lock)
Aragami (X2)
Archamon
Army Men RTS
Attack Of The Earthlings
Automobilista
Aven Colony
Avernum 3 Ruined World
Azkend 2 The World Beneath
Back 4 Blood (EU region lock)
Backbone
Band Of Defenders
Banished
Baseball Riot
Batora Lost Haven
Battlestar Galactica Deadlock
Behind The Frame Finest Scenery NEW
Beholder 2
Bendy And The Dark Revival (X2)
Bendy And The Ink Machine
Betrayer (delisted)
Between The Stars (X2)
Beyond Eyes
Beyond The Wire
Bionic Commando
Bionic Commando Rearmed
Bird Of Light
Black Paradox
Blasphemous
Bohemian Killing
Book Of Demons
Bomber Crew Deluxe
Borderlands 3 + Director's Cut (ask about region locks)
Borderlands 3 Super Deluxe Edition NEW (ask about region locks)
Boreal Blade
Broken Age (X2)
Brothers A Tale Of Two Sons (X2)
Builder Simulator NEW
Butcher
Call Of Juarez
Call Of The Sea (X2)
Call To Arms Basic Edition
Call To Arms Gates Of Hell Ostfront
Car Mechanic Simulator 2018
Chenso Club
Chernobylite Enhanced Edition
Cities In Motion 2
CivCity Rome
Clone Drone In The Danger Zone
Clouds & Sheep 2
Coffin Dodgers
Cook Serve Delicious 3
Company Of Heroes Complete Edition
Control Ultimate Edition
Corridor Z
Cosmic Osmo And The World Beyond The Mackerel
Crash Drive 3
Creatures Inc
Crookz The Big Heist
Crossbow Bloodnight
Crusader Kings Complete
Crying Suns
Dagon The Eldritch Box
Danger Scavenger
Day Of Infamy
Dead Age
Dead In Vinland
Deadly Premonition Director's Cut
Deadbeat Heroes (X2)
Dear Ester Landmark Edition
Death Stranding Director's Cut
Death Squared
Deep Dungeons Of Doom
Deep Sky Derelicts
Demon Turf
Deployment
Desert Child
Destiny 2 Beyond Light NEW
Diaries Of A Spaceport Janitor
Dicey Dungeons (X2)
Dimension Drifter
Distraint 2 + Soundtrack
Divekick
Dog Sled Saga
Double Fine Adventures Complete Series Deluxe
Downwell
Drawful 2
Draw Slasher
Dreadlands
Dread X Collection
Driftland The Magic Revival
Dry Downing
Duke Nukem Forever Collection
Dungeon Marathon
Dungeon Of The Endless
Dungeons 2
Dungeons 2 Complete
Dungeons 3
Dusk
Dwarfs!?
Eador Imperium
EarthX
Eastside Hockey Manager
ECHO
Edge Of Eternity
Effie
Elderborn
Eldest Souls
Elden Path Of The Forgotten
Embr
Emily Is Away
Empyrion Galactic Survival
Epic Manager
E.T. Armies Deluxe Edition
Etherborn (X2)
Euro Truck Simulator 2
Europa Universalis IV
Evergarden
Expeditions Viking
F1 2018 (delisted)
Family Man
Fantasy Blacksmith
Fantasy Versus
Farmer's Dynasty
Farming Simulator 17
FIA European Truck Racing
Figment (X2)
Finding Paradise
Fire Ungh's Quest
First Class Trouble
Five Dates
Fling To The Finish
Fluffy Horde
Fobia St. Dinfna Hotel
Forgive Me Father
Framed Collection (X2)
Friday the 13th: The Game
Fun With Ragdolls The Game
Fury Unleashed (X2)
Gang Beasts
Garage Bad Trip (X2)
Gas Guzzlers Extreme
Gas Station Simulator
Gauge
Generation Zero NEW
Ghostrunner
Giana Sisters Twisted Dreams + Rise Of The Owlverlord
Gloria Victis NEW
GNOG
Go Home Dinosaurs!
Goat Of Duty
Goetia (X2)
Going Under (X2)
Golden Light
Golf Gang
GoNNER
Grand Ages Medieval
Grand Pigeon's Duty
Greak Memories Of Azur
Gremlins Inc.
Grip Combat Racing + Cygon + Nyvoss + Terra + Vintek DLC (X2)
Guts And Glory (X2)
Hack'n'Slash
Haiku The Robot (X3)
Hamilton's Great Adventure
Hammerfight
Headlander
Heal
Hedon Bloodrite
Hell Let Loose
Hellblade Senua's Sacrifice
Hello Neighbor
Hellbound
Hero Defense
Hero's Hour (EU region lock)
Hexologic
Hidden & Dangerous Action Pack
Hidden & Dangerous 2 Courage Under Fire
Hive Jump (X2)
Hiveswap Act 2
Hiveswap Friend Sim (X2)
Hollow Knight
Homeworld Deserts Of Kharak
Hotshot Racing
Hot Tin Roof The Cat That Wore A Fedora
Hot Wheels Unleashed
Hover (X2)
Human Resource Machine
Hurtworld
I Am Bread
I Am Not A Monster First Contact
Ice Lakes
If Found...
Ikenfell
Impact Winter (delisted)
In Between
Industria
Inexistence Rebirth
Infinite Air With Mark McMorris (delisted)
Influent
Inmost
Interplanetary Enhanced Edition
Intruder
Ion Fury
Iron Danger
Iron Harvest
Jack Axe
Jalopy
Jet Set Knights
Juanito Arcade Mayhem
Jump Stars
Jurassic World Evolution
Just Die Already
KartKraft
Kathy Rain Directors Cut
Keep Talking And Nobody Explodes (X2)
Killing Floor 2 Digital Deluxe NEW
Kill To Collect
Kingdom Classic (X2)
Kingdom New Lands
Kingdoms Of Amalur Re-Reckoning Fate Edition
King Oddball
Labyrinthine
Last Oasis
Last Tide
Lawn Mowing Simulator
Lead And Gold Gangs Of Wild West (X2)
Legacy Of Dorn Herald Of Oblivion (delisted)
Legend Of Keepers Career Of A Dungeon Master
Leisure Suit Larry Retro Bundle (1 to 7)
Lethal League Blaze
Liberated (GOG key)
Lifeless Planet Premium Edition
Light Fall
Little Big Workshop
Lone Fungus
Lost Planet Complete Pack
Lost Ruins
Lust For Darkness
Lust From Beyond M Edition
Magicka
Magrunner Dark Pulse
Maid Of Sker
Main Assembly (X2)
Mars Horizon
Masquerade The Baubles Of Doom
Max Payne 3 (Rockstar Launcher)
Mega Man Legacy Collection
Midnight Ghost Hunt NEW
Midnight Protocol
Mind Scanners
Mini Metro
Miscreated (X2)
Monster Crown
Moon Hunters
Morbid The Seven Acolytes
Motorcycle Mechanic Simulator 2021
Motorsport Manager
Mount And Blade Warband
My Lovely Daughter
Naruto To Boruto Shinobi Striker
Nascar Heat 5 Ultimate
Nebuchadnezzar
NecroVisioN Lost Company
NecroWorn
Neighbours Back From Hell
Neo Cab
Neon Abyss
NeuroVoider
Neverout
Nickelodeon All Star Brawl (X2)
Ninjin Clash Of Carrots
No Time To Relax
Northgard NEW
Not Tonight
Obduction
Observation
Octahedron
Odyssey The Story Of Science
Of Orcs And Men
Old School Musical
OlliOlli World Rad Edition
On Rusty Trails
One Finger Death Punch 2
Onikira Demon Killer
Operation Tango NEW
Orbital Racer
Orcs Must Die 2 Complete
Original War
Orwell Ignorance Is Strength
Out Of Reach Treasure Royal
Overlord II
Overpass
Override Mech City Brawl
Oxenfree
Pacer
Paint The Town Red
Paper Fire Rookie
Paradise Lost
Path Of Giants
Paw Paw Paw
Payday 2 + Big Mike mask
Peaky Blinders Mastermind (delisted)
Penarium
People Playground (X2)
Perfect Heist 2
PGA Tour 2K21 (X2)
Phoenix Point Year One Edition
Pikuniku
Pine
Pinstripe
Pixplode
Plane Mechanic Simulator
Poöf
Popup Dungeon
Post Void
Pound Of Ground (X2)
PowerSlave Exhumed
Prehistoric Kingdom
Primal Carnage Extinction (X2)
Project Cars GOTY (delisted)
Project Hospital
Project Warlock
Propnight
Pulsar The Lost Colony NEW
Pumped BMX+
Punch Club
Purrfect Date
Quest Of Dungeons
RAD (X2)
Radio Commander
Rad Rodgers Radical Edition
Railroad Tycoon 2
Railroad Tycoon 3
Railway Empire
Rain World
Raji An Ancient Epic
Rebel Cops
Rec Center Tycoon
Red Faction Armageddon
Red Solstice 2 Survivors
Redeemer Enhanced Edition
Redout Enhanced Edition
Re-Legion
Remothered Broken Porcelain
Resident Evil 4
Resident Evil Revelations (X2)
Resident Evil Revelations 2 Deluxe Edition
Retimed
Retrowave
Reventure
Revita
Ring Of Pain
Rings Of Saturn
Riot Civil Unrest
Rise Of Industry
Rise Of Insanity
Riven The Sequel To MYST
Roarr! The Adventures Of Rampage Rex
Roboquest
Rogue Heroes Ruins Of Tasos
Rogue Lords
Rogue Stormers
Rover Mechanic Simulator
RPG Maker VX
Rustler
Sable
Salt And Sanctuary
Satellite Reign
Satisfactory
Saturday Morning RPG
Say No! More
SCP 5K
SCUM (X2)
ScourgeBringer
Serious Sam 2
Serious Sam BFE (X2)
Serious Sam Classics Revolution
Serious Sam Double D XXL
Serious Sam HD The First & Second Encounter (1 key for both)
Serious Sam HD The Second Encounter Legend Of The Beast
Serious Sam HD The Second Encounter Serious 8
Serious Sam Kamikaze Attack
Serious Sam The Random Encounter
Serious Sam Bogus Detour
Shadow Tactics Aiko's Choice
Shady Part Of Me
She Remembered Caterpillars
She Will Punish Them
Shing!
Shock Troopers
Shogun's Empire Hex Commander
Shuyan Saga
Sid Meier's Civilization VI
Sid Meier's Railroads
Simulacra Collection
Skeletal Avenger
Skullgirls 2nd Encore
Skully
Slime Rancher
Slinger VR
Smoke And Sacrifice (X2)
Sniper Elite V2 Remastered
Sniper Elite 4 Deluxe + Season Pass
SOMA
Song Of Iron
Soulblight
Spacebase DF-9
Space Hulk Ascension (delisted)
Sparkle 2
Sparkle Unleashed
Spellcaster University
Spelunx And The Caves Of Mr. Seudo
Spiritfarer Farewell Edition NEW
Stacking
Starsand (X2)
Star Wars Jedi Knight Jedi Academy
Star Wars Knights Of The Old Republic
Stasis
State Of Decay 2 Juggernaut Edition
State Of Mind
Steel Rats
Stick Fight The Game (X3)
Stories Untold
Streets Of Fury EX
Strider (X2)
Struggling
Stubbs The Zombie
Styx Shards Of Darkness
Submerged Hidden Depths
Suchart Genius Artist Simulator
Super Indie Carts
Super Magbot
Supraland
SurrounDead (X2)
Surviving The Aftermath
Suzerain
Swag And Sorcery
Sword Legacy Omen
Swords And Soldiers 2 Shawarmageddon
Swords And Souls Neverseen (X2)
Syberia II
Syberia 3 Deluxe Edition
Syberia The World Before
Syndrome
System Shock Enhanced Edition
Table Manners The Physics-Based Dating Game
Tabletop Playground
Tacoma
Take On Helicopters
Tales From Candlekeep Tomb Of Annihilation (delisted)
Tales Of Monkey Island Complete
Talisman Digital Edition + City,Frostmarch,Sacred Pool (trading only as a bundle)
Talisman Origins
Tank Mechanic Simulator
Telefrag VR
Teleglitch Die More Edition
Tennis In The Face
Tennis World Tour (X2)
Tesla Force
Tesla Vs Lovecraft
Tharsis (X2)
The Amazing American Circus
The Ambassador Fractured Timelines
The Adventure Pals
The Battle Of Polytopia Moonrise Deluxe
The Blackout Club
The Citadel
The Count Lucador
The Free Ones (delisted)
The Golf Club 2019 featuring PGA Tour
theHunter Call Of The Wild (X3)
The Invisible Hand NEW
The Journey Down Chapter Three
The King Of Fighters 2002 Unlimited Match
The Last Blade
The Life And Suffering Of Sir Brante
The Long Dark Survival Edition (X2)
The Manhole Masterpiece Edition
The Mims Beginning
The Mortuary Assistant
The Night Of The Rabbit
The Serpent Rogue
The Signifier Director's Cut
The Textorcist The Story of Ray Bibbia (X2)
The Uncertain Last Quiet Day (X2)
The USB Stick Found In The Grass
The Walking Dead Season 1 + 400 Days
The Wild Eight (X2)
They Bleed Pixels
Think Of The Children
This War Of Mine
Thronebreaker The Witcher Tales
THOTH
Through The Darkest Of Times
Timeshift
Time Recoil
Titan Quest Anniversary
Toejam & Earl Back In The Groove
TOEM
Tohu
Tools Up
Tooth And Tail (X2)
Torchlight (X2)
Total Tank Simulator
Totally Accurate Battle Simulator
Toto Temple Deluxe
Tower Of Time (X2)
Tower Unite
Townscaper (X2)
Townsmen A Kingdom Rebuilt
Toybox Turbos
Tracks The Train Set Game
Train Station Renovation
Treasure Hunter Simulator (X2)
Tropico 4
True Fear Forsaken Souls Part 1
Tyranny Deluxe Edition
Unexplored
Unloved
Unmetal
Unshaded
Vambrace Cold Soul
Vane
Velocibox
Verdun
Vikings Wolves Of Midgard
Visage
Volcanoids (X2)
V Rally 4
Wanderlust Travel Stories (GOG key)
Warhammer 40K Chaos Gate Daemonhunters NEW
Warhammer End Times Vermintide
Warhammer Vermintide 2 NEW
Warlock Master Of The Arcane
Warpips
Warsaw
Wasteland 2 Director's Cut
We Are The Dwarves
We Should Talk
Western Press
We Were Here Together
When Ski Lifts Go Wrong
Where The Water Tastes Like Wine
While True: Learn() Chief Technology Officer Edition
White Day: A Labyrinth Named School
Windjammers 2 NEW
Wooden Sen'SeY
Worms Rumble + Legends DLC
Wrath Aeon Of Ruin (X2)
XCOM Complete Pack
Xenoraid The First Space War
X Morph Defense + European Assault + Last Bastion + Survival Of The Fittest (1 key for all)
XIII Classic
Xuan-Yuan Sword The Gate Of Firmament
Yet Another Zombie Defense HD
Ylands Exploration Pack
Yoku's Island Express
Yooka-Laylee And The Impossible Lair
Zack 2 Celestine's Map
ZIC Zombies In City
Zombie Army Trilogy
submitted by
dinkomaricic to
indiegameswap [link] [comments]
2023.06.03 09:32 dinkomaricic [H] Satisfactory, TABS, Hurtworld, Clone Drone In Danger Zone, Visage, Empyrion, SCP 5K, Call To Arms, SCUM, Death's Stranding DC, SOD2 Juggernaut, Tower Unite, Control UE, Hell Let Loose, ETS2, Dusk, Mortuary Assistant, Friday 13th, B4B & 100's more [W] Wishlist, Paypal (EU)
I'm from
EU,so
GAMES SHOULD work pretty much anywhere
NOT BUYING GAMES,ONLY TRADES - games for games or selling for paypal
No interest in TF2 keys,CSGO cases or ANY other virtual currency BUYER covers the FEES (
if outside EU,EU F&F only)
My
Steam account so you don't offer me something I own
My
Wishlist My
SGSRep My
IGSRep
Only looking for Steam games - so don't offer origin,uplay,rockstar,bnet or ANY other launcher 100% of my games keys are bought by me from official stores & I expect the same in return,so don't offer me keyshop games or game keys you got in a trade as I will decline I retain the right to ask for proof of ownership for ANY game I want - just like YOU have the right to ask me the same
List of games I have: Also have the Earthquake Relief bundle but reddit wont let me write all the games cause my topic would be too big - just ask 7 Billion Humans 8Doors Arum's Afterlife Adventure
10 Second Ninja X
60 Seconds! 112 Operator
140
198X
911 Operator
A Case Of Distrust
A Year Of Rain
Absolver Aeolis Tournament
Age Of Wonders III
Ageless
Airport CEO AI War 2
Alien Spidy
Aliens Vs Predator Collection
All You Can Eat
Almost There The Platformer
American Fugitive
Amnesia A Machine For Pigs + The Dark Descent (
1 key for both games)
Amnesia Fortnight 2012
Amnesia Fortnight 2014
Amnesia Fortnight 2017
Amnesia Rebirth (X2)
Among Us (X2)
Ancestors The Humankind Odyssey (EU & Africa lock) Aragami (X2)
Archamon
Army Men RTS
Attack Of The Earthlings
Automobilista
Aven Colony
Avernum 3 Ruined World
Azkend 2 The World Beneath
Back 4 Blood (EU region lock) Backbone
Band Of Defenders
Banished Baseball Riot
Batora Lost Haven
Battlestar Galactica Deadlock
Behind The Frame Finest Scenery NEW
Beholder 2
Bendy And The Dark Revival (X2)
Bendy And The Ink Machine Betrayer (delisted)
Between The Stars (X2)
Beyond Eyes
Beyond The Wire
Bionic Commando
Bionic Commando Rearmed
Bird Of Light
Black Paradox
Blasphemous Bohemian Killing
Book Of Demons
Bomber Crew Deluxe
Borderlands 3 + Director's Cut (ask about region locks) Borderlands 3 Super Deluxe Edition NEW
(ask about region locks) Boreal Blade
Broken Age (X2)
Brothers A Tale Of Two Sons (X2)
Builder Simulator NEW
Butcher
Call Of Juarez
Call Of The Sea (X2)
Call To Arms Basic Edition Call To Arms Gates Of Hell Ostfront Car Mechanic Simulator 2018 Chenso Club
Chernobylite Enhanced Edition Cities In Motion 2
CivCity Rome
Clone Drone In The Danger Zone Clouds & Sheep 2
Coffin Dodgers
Cook Serve Delicious 3
Company Of Heroes Complete Edition Control Ultimate Edition Corridor Z
Cosmic Osmo And The World Beyond The Mackerel
Crash Drive 3
Creatures Inc
Crookz The Big Heist
Crossbow Bloodnight
Crusader Kings Complete
Crying Suns
Dagon The Eldritch Box
Danger Scavenger
Day Of Infamy
Dead Age
Dead In Vinland
Deadly Premonition Director's Cut
Deadbeat Heroes (X2)
Dear Ester Landmark Edition
Death Stranding Director's Cut Death Squared
Deep Dungeons Of Doom
Deep Sky Derelicts
Demon Turf
Deployment
Desert Child
Destiny 2 Beyond Light NEW
Diaries Of A Spaceport Janitor
Dicey Dungeons (X2)
Dimension Drifter
Distraint 2 + Soundtrack
Divekick
Dog Sled Saga
Double Fine Adventures Complete Series Deluxe
Downwell
Drawful 2
Draw Slasher
Dreadlands
Dread X Collection
Driftland The Magic Revival
Dry Downing
Duke Nukem Forever Collection
Dungeon Marathon
Dungeon Of The Endless
Dungeons 2
Dungeons 2 Complete
Dungeons 3
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2023.06.03 04:57 nimmoisa000 Open world crime game idea Cartel: Palm City.
Developed by Hangar 13, DICE, Ripple Effect Studios, EA Gothenburg, and Criterion Games and published by EA.
Additionally former EA Black Box and Ghost Games employees who would help access game assets and code from previous NFS titles to streamline the development)
Cartel (or alternatively as “Cartel: Palm City” or "Cartel: Miami" ) would be an open world title based on the Mafia Games, the GTA games and the Saints Row games, with elements of Battlefield: Hardline thrown in with an array of weapons and vehicles based on their real life counterparts.
Gameplay wise the driving would be like Need for Speed titles, and on foot and shooting mechanics like BF: Hardline and Saints Row. Plus you can customize your cars and weapons to the same extent in BF: 2042 and some cars would allow for mounted weapons,on foot you can execute people with your equipped weapon like in The Godfather games. On foot would be an FPS view (you can change to a third person view as well) same with having an FPS view in your car.
There would an single player experience point system (like in BF Hardline single player) you gain XP from killing gangsters, and cops blowing up or capturing enemy vehicles and completing main missions, side missions and activities also there will be 15 levels to achieve with each level up unlocking new weapons, vehicles and customization for your weapons and vehicles. As well as a New Game Plus (NG+) where everything you unlocked is carried over and you can also play on the higher difficulties through NG+.
Also there would be five wanted levels for police and five vendetta levels for the gangs should you reach level five gang vendetta you start a Gang War there are three ways to stop a Gang War either bribe the feds, blow up a gang stronghold, or hide out in a safe house. Police wanted levels one and two local units would come after the player, at police wanted level two or three the state police would come after the player. At wanted level four and five the feds would come after the player. The military will only come after the player if they trespass in Fort Rockport or the Palmount Naval Shipyard
The Storyline
In Cartel: Palm City; in a different universe and timeline where there's a total prohibition of all narcotics in the United States in 2010; tells the story of Jack Rourke (the player character) a hardworking rideshare driver at day and a street racer at night who's scraping by in Palm City circa 2019. One fateful night, Jack Rourke has an inadvertent brush with the Blackwell Syndicate (mainly Carl Stoddard and that showcases a life of reward too big to ignore. As he joins the Blackwell Syndicate who are fighting for control of Palm City against five other criminal groups and take the city for the Blackwell Syndicate including recovering evidence that could not only convict the Blackwell Syndicate, as well as a network of crime lords in many countries, (including the other gang’s backers) including the Blackwell Syndicate's backers the Mob and it would also directly implicate the CIA in Palm City’s drug trade with Jack Rourke earning the nickname “El Sicario” for his efforts in driving the other gangs out of Palm City. When he learns how much the drugs were hurting the people of Palm City and all over the country as well as learning that the Blackwell Syndicate had gotten into the drug trade themselves, he contacts FBI agent Chase Linh who relays the story to her and offers the evidence and his testimony in exchange for full immunity for him and his associates, and the evidence on the computer was enough to convict everyone form all the five gangs, but also their crime lord backers from at least half a dozen countries, as well implicating the CIA in this as well as lobbying efforts to keep all narcotics prohibited, leading to a new administration repealing the Narcotics Prohibition law and legalizing low level cannabis. However six months later after the repeal of the Narcotics Prohibition Jack Rourke would be gunned down by Russian Mafia hitmen, Dimitri "Dima '' Mayakovsky and Henry "Black" Blackburn.
The Cast
- Sean Faris - Jack Rourke
- Erik Armando Alvarez - Marcus Blackwell
- Kieth David - Julian “Julius” Little
- Philip Anthony-Rodriguez - Nick Mendoza
- Kelly Hu - Khai Minh Dao
- Travis Willingham - Carl Stoddard
- Eugene Byrd - Marcus “Boomer” Boone
- Adam J. Harrington - Tyson Latchford
- Jack Derges - Tyler "Ty" Morgan
- David Ajala - Sean "Mac" McAlister
- Jessica Madsen - Jessica "Jess" Miller
- Ramon Tikaram - Ravindra "Rav" Chaudhry
- Brooke Burke - Rachel Teller
- Josie Maran - Mia Townsend
- Jonny Cruz - Lucas Rivera
- Ana Marte - Ana Rivera
- Maggie Q - FBI Agent Chase Linh
- Bentino Martinez - CIA Agent Julian Dawes
- Coolie Ranx - Benny King
- Jason Michael Zumwalt - Roman Barkov
- Michael Andrew Hollick - Niko Barkov
- Fred Tatasciore - Tony Alpert
- Josh Coxx - Frank Mercer
- Shontae Saldana - Eva Torres
- Josh Collins - Danny Shaw
- Moti Margolin - Dimitri Glebov
- Jack Yang - Chan Wu
- Graham Shiels - Leo Ray
- Mark Rolston - Neil Roark
- Dean McKenzie - Jonathan Cross
- David Rees Snell - Gregory "GMAC" MacDonald
- Heather Fox - Rose Largo
- Joshua Alba - Zack Maio
- Kurt Caceres - Hector Maio
- Lawrence B. Adisa - Brad Rogers
- Dominique Tipper - Lina Navarro
- David Palffy - Caleb Reece
- David Menkin - Hector "Ming" Domingo
- Bruce Johnson - Wes "Webster" Allen
- William Roberts - Joe "JV" Vega
- Jun-Yamazaki - Toru "Bull" Sato
- Derek Hamilton - Clarence "Razor" Callahan
- Chuck Norris - Chief Norris
- Paul Pape - Jack Keller
- Christina Hendricks - Sam Harper
List of activities
- Story Mission: Missions that advance the plot
- Side Mission: Missions that do not advance the plot but earns extra experience/money
- Street Race: Just like it is in Need for Speed, finish first.
- Combat Race: Just like Street Race, but weapon use is allowed.
- Mayhem: Cause as much destruction as possible and get the highest Cost to State score.
- Car Snatch: Steal a car from the cops or one of the four gangs and bring it to a chop shop and also unlock the car you stole for free.
- Drug/CigaWeapon Trafficking: Deliver drugs/military-grade weapons/Cuban cigars to dealers and avoid the cops and rival gangs.
- Car Delivery: Deliver a load of high-end cars to car dealers.
- Assassination: Find and kill a named character, bonus if you fulfill a special condition
Vehicles
Civilian
- Acura NSX '17, Acura RSX-S '04,
- Alfa Romeo Giulia Quadrifoglio '16,
- Aston Martin DB5 '64, Aston Martin DB11 '17, Aston Martin DB11 Volante '19, Aston Martin Vulcan '16,
- Audi R8 V10 Performance '19, Audi S5 Sportback '17,
- BMW i8 Coupé '18, BMW i8 Coupé K.S. '18, BMW i8 Roadster '18, BMW M2 Competition '19, BMW M3 '06, BMW M3 '10, BMW M3 Evolution II '88, BMW M3 GTR L.E. '06, BMW M4 '18, BMW M4 Convertible '17, BMW M4 GTS '16, BMW M5 '18, BMW X6 M '16, BMW Z4 M40i '19,
- Buick Grand National '87, Buick Cascada '16
- Chevrolet Bel Air '55, Chevrolet C10 Sidestep Pickup '65, Chevrolet Camaro SS '67, Chevrolet Camaro Z28 '14, Chevrolet Colorado ZR2 '17, Chevrolet Corvette Grand Sport '17, Chevrolet Corvette Z06 '13, Chevrolet Corvette ZR1 '19, Chevrolet Corvette Stingray (2020), Chevrolet Corvette Stingray Convertible (2020), Chevrolet Corvette ZO6 (Cross’ ZO6)
- Dodge Challenger SRT8 '14, Dodge Charger '69, Dodge Challenger SRT Hellcat ‘18
- Ferrari 458 Italia '09, Ferrari 458 Spider '11, Ferrari 488 GTB '15, Ferrari 488 Pista '19, Ferrari F40 '87, Ferrari FXX-K Evo '18, Ferrari LaFerrari '13, Ferrari Testarossa Coupé '84,
- Ford F-150 Raptor '17, Ford F-150 SVT Raptor L.E. '17, Ford Focus RS '16, Ford GT '17, Ford Mustang '65, Ford Mustang BOSS 302 '69, Ford Mustang Foxbody '90, Ford Mustang GT '15, Ford Crown Victoria ‘08
- Honda Civic Type-R '00, Honda Civic Type-R '15, Honda NSX Type-R '92, Honda S2000 '09,
- Infiniti Q60 S '17,
- Jaguar F-Type R Convertible '19, Jaguar F-Type R Coupé '16,
- Koenigsegg Regera '16 (Roman’s Regera)
- Lamborghini Aventador S '18, Lamborghini Aventador S Roadster '17, Lamborghini Aventador SVJ Coupe '19, Lamborghini Aventador SVJ Roadster '19, Lamborghini Countach '89, Lamborghini Diablo SV '95, Lamborghini Huracán '18, Lamborghini Huracán Performante '18, Lamborghini Huracán Performante Spyder '18, Lamborghini Huracán Spyder '18, Lamborghini Murciélago SV '10, Lamborghini Gallardo LP 560-4 '08
- Land Rover Defender 110 '15, Land Rover Range Rover Sport SVR '15,
- Lotus Exige S '06,
- Mazda MX-5 '15, Mazda MX-5 '96, Mazda RX-7 Spirit R '02,
- McLaren 570S '15, McLaren 570S Spider '18, McLaren 600LT '18, McLaren F1 '93, McLaren P1 '14, McLaren P1 GTR '15
- Mercedes-AMG A 45 '16, Mercedes-AMG C 63 Coupé '18, Unlocked at REP LVL 18, Mercedes-AMG C 63 Coupé K.S. '18, Mercedes-AMG G 63 '17, Mercedes-AMG GT '15, Mercedes-AMG GT R '17, Mercedes-AMG GT S Roadster '19
- Mercury Cougar '67
- Mini JCW Countryman '17
- Mitsubishi Lancer Evolution IX '07, Mitsubishi Lancer Evolution X '08, Mitsubishi Lancer Evolution X K.S. '08
- Nissan 180SX Type X '96, Nissan 240SX '98, Nissan 350Z ‘03, Nissan 370Z ‘09, Nissan GT-R ‘07, Nissan Fairlady 240ZG '71, Nissan GT-R '17, Nissan Silvia Spec-R Aero '02, Nissan Skyline 2000 GT-R '71, Nissan Skyline GT-R V-Spec '93, Nissan Skyline GT-R V-Spec '99, Nissan Skyline GT-R V-Spec '02,
- Opel Astra '09
- Pagani Huayra BC '17
- Plymouth Barracuda '70
- Polestar 1 '20
- Pontiac Firebird '77, Pontiac Firebird '99, Pontiac GTO '05, Pontiac G8 '08
- Porsche 718 Cayman GTS '18, Porsche 911 Carrera GTS '18, Porsche 911 Carrera GTS Cabriolet '18, Porsche 911 Carrera RSR 2.8 '73, Porsche 911 Carrera S '97, Porsche 911 GT2 RS '18, Porsche 911 GT3 RS '19, Porsche 911 Targa 4 GTS '18, Porsche 911 Turbo S Cabriolet Ex '18, Porsche 911 Turbo S Exclusive '18, Porsche 918 Spyder '15, Porsche Cayman GT4 '15, Porsche Panamera Turbo '17, Porsche 911 Carrera S (991) '12
- SRT Viper GTS '14
- Subaru BRZ Premium '14, Subaru Impreza WRX STI '06, Subaru Impreza WRX STI '10,
- Volkswagen Beetle '63, Volkswagen Golf GTI '76, Volkswagen Golf GTI Clubsport '16,
- Volvo 242 DL '75, Volvo Amazon P130 '70
Military
- Light Vehicles: M1161 ITV, VDV Buggy, LYT2021, MRAP, SPM-3, ZFB-05, Quad Bike, Dirt Bike. Desert Patrol Vehicle. Skid Loader
- Infantry Fighting Vehicles: LAV-25, BTR-90, ZBD-09, AAV-7A1. AMTRAC
- Main Battle Tanks: M1 Abrams, T-90A, Type 99 MBT, HT-95 Levkov
- Anti-Aircraft Vehicles: LAV-AD, 9K22 Tunguska-M, Type 95 AA
- Mobile Artillery: HIMARS
- Helicopters: AH-1Z Viper, Mi-28 Havoc, Z-10W, AH-6 Little Bird, Z-11W, KA-60 Kasatka, UH-1Y Venom, Z-9 Haitun
- Naval Craft: DV-15 Interceptor, RCB-90, RHIB Boat, PWC, ACV
- Emplacements: .50 Cal, M220 TOW Launcher, 9M133 Kornet Launcher, HJ-8 Launcher, Centurion C-RAM, Pantsir-S1, LD-2000 AA, Schipunov 42. Launch Pod
Weapon attachments
- Optics (Pistols): Iron Sights, Improved Iron Sights, Ghost Ring, Mini (RDS), Deltapoint (RDS), Comp M4S (1X) Magnum Scope (2x)
- Optics (Rifles): Short Range; Barska Reflex (RDS), Kobra (RDS), Coyote (RDS), EOTech Sight (1x), PKA-S (1x), HD-33 (1x), F2000 (1.6x) (F2000 only). Medium Range; M145 (3.4x), PK-A (3.4x), PRISMA (3.4x), Mark 4 HAMR (3.5x) ACOG (4x), PSO-1 (4x), JGM-4 (4x). Long Range: CL6x (6x), PKS-07 (7x), Rifle Scope (8x), Hunter (20x), Ballistic (40x), IRNV (1x), FLIR (2x)
- Accessories: Canted Iron Sights, Magnifier (2x), Variable Zoom (2x-14x), Flash Light, Tactical Light, Laser Sight, Tri Beam Laser, Green Laser Sight, LaseLight Combo, Range Finder, Target Detector, Stabilizer.
- Barrel: Standard Barrel, Heavy Barrel, Light Barrel
- Muzzle (ARs/Carbines, DMRs, LMGs, PDWs, and Sidearms): Muzzle Brake, Compensator, Suppressor, Flash Hider, Flash Enhancer.
- Muzzle (shotgun): Duckbill, Full Choke, Modified Choke
- Underbarrel: Underslung Rail (M320, GP-30, M26 MASS), Bipod, Ergo Grip, Angled Grip, Stubby Grip, Vertical Grip, Folding Grip, Potato Grip
- Auxiliary: Straight Pull Bolt, Bipod
- Ammunition: Shotshells, 12 Gauge Buckshot, 12 Gauge Dart, 12 Gauge Frag, 12 Gauge Slug
40mm Grenades, 40mm HE, 40mm Incendiary, 40mm CS, 40mm Dart, 40mm Flashbang, 40mm LVG, 40mm Smoke, 40mm 3GL.
- 25mm Grenades - 25mm Airburst, 25mm Dart, 25mm Smoke.
- Arrows - Broadhead Arrow, Bullet Point Arrow, Explosive Tipped Arrow (Tek Arrows), Poison Arrow
Weapon list
Key: Base weapon (special variant)
- Melee Weapons: Blunt Weapons, Knives, Collapsible Baton, Machete (L.S 16 Machete), Breaching Hammer, Sledge Hammer, Axe, Inquisition Sword, Shovel, Bayonet, ACB-90, Shank, Machete, Bowie, Carbon Fiber, Scout, Survival, Trench, Boot, SEAL, Dive, Tactical, BJ-2, Precision, Baseball Bat, 2x4, Lead Pipe
- Light Pistols; P226, M9, QSZ-92, MP443, G17 (Street Racer Special), FN57. Machine Pistols; CZ-75. G18, TEC-9, MAC-10, MP9, 93R.
- Heavy Pistols: M1911, Compact 45, SW40, DEagle .38, DEagle .357, DEagle .44, DEagle .50, DEagle .501, DEagle .700, 45T (Mercer’s 45T), .40
- Revolvers; Unica 6 .38, Unica 6 .357, Unica 6 .44, Unica 6 .50, Unica 6 .501, Unica 6 .700, .38 Snub, .38 Special, .357 RS, MP412 REX, .44 Magnum (.44 Magnum Force), .501 Magnum Enforcer, .700 Magnum
- Short Rifles/Shotguns; Mare's Leg, Lupara, Shorty 12G (Modern Lupara)
- Personal Defense Weapons/SMGs: MP5, MX4, PP-2000, UMP-45, CBJ-MS, PDW-R, CZ-3A1, JS2, P90, UMP-9, MP7 (Combine MP7) , AS VAL, SR-2, MPX, Groza-4, K10 (Dillinger II), M1A1, M1928 (Dillinger), MP5SD
- Shotguns: QBS-09, 870 MCS, M1014, Hawk 12G, Saiga 12K, SPAS-12, UTS-15, DBV-12, DAO-12, USAS-12, AA-12, 870P Magnum, 37 Stakeout (Cross’ 37 Stakeout), Double-Barrel Shotgun, KSG12, M26 MASS
- Carbines: AK5C, ACW-R, SG553, AKU-12, A-91, ACE 52 CQB, G36C, M4, ACE 21 CQB, Type-95B-1, MTAR-21, Phantom, Groza-1, RO933, AKS-74U, CAR-556, ACWR.
- Assault Rifles: AK-12 (Shovak AK-12), SCAR-L, SCAR-H, M416, SAR-21, AEK-971 (Russian Dillinger), FAMAS, AUG A3, CZ-805, QBZ-95-1, ACE 23, L85A2, F2000 (SC-20K), ARX-160, Bulldog, AN-94, M16A3, M16A4, AKM, L85A2, ARM, MDC, SAR-21, AUG A3, HCAR, SA-58 OSW, HK51, FN FAL, SG510.
- Light Machine Guns: U-100 MK5 (Modern Dillinger), Type 88 LMG, LSAT, PKP Pecheneg, QBB-95-1, M240B, MG4, M249, M60-E4 (M60-ULT), AWS, L86A2, RPK, RPK-74, RPK-12,
- Designated Marksman Rifles: RFB, Mk11 Mod 0, SKS, SVD-12, QBU-88, M39 EMR, ACE 53 SV, SCAR-H SV, M39 EMR
- Sniper Rifles: R700PPS, TRG-42P, CS-LR4, M40A5, Scout Elite, SV-98, JNG-90, 338-Recon, M98B, SRR-61, FY-JS, Dragunov SVD, L115, GOL Magnum, SR338, CS5, .300 Knockout, M200 Intervention, M82A3 .416, M82A3 .50, M82A3 .501, M82A3 .700, M82A3 .900, M82A3 20mm Vulcan, AMR-2 .416, AMR-2 .50, AMR-2 .501, AMR-2 .700, AMR-2 .900 AMR-2 20mm Vulcan, HVM-II, M136 CS, Vidhwansak, Rorsch Mk-1, Rorsch Mk-4, 20mm Vulcan Grenares: M67 Frag, V40 Mini, RGO Impact, M34 Incendiary, M18 Smoke, M84 Flashbang, Hand Flare, CS Gas Grenade, Molotov, AA Mine, AT Mine, SLAM, C4 Explosive, M18 Claymore
- Launchers: M32 MGL, M203, M320, GP-30, M26 MASS, RPG,MBT LAW, FIM-92 Stinger, RPG-7V2, SA-18 Igla, Mk153 SMAW, FGM-148 Javelin, FGM-172 SRAW, XM-25
- Gadgets: Defibrillator, First Aid Pack, Medic Bag, Repair Tool, Ammo Box, Ammo Pack, M224 Mortar, MP-APS, XM25, UCAV, Ballistic Shield, MAV, Motion Sensor, PLD, Radio Beacon, SOFLAM, T-UGS, SUAV, RAWR M240B, RAWR M203, XD-1 Accipiter
Other: Nail Gun
Mission Structure
Prolog (2019)
- The Birth of Art - After winning a big race, Jack Rourke collects the winnings at the Palm City Historical Museum
- An Offer you Can't Refuse - Jack Rourke must evade Volk sicarios with Tyson Lachford and Carl Stoddard members of the Blackwell Syndicate
- Race Day - After the events of the last mission, Jack Rourke partakes in a race day event and wins three events with his Porsche 911 Carrera S (991) '12
- Running Man - Volk sicarios Niko and Dimitri crashes the race day and Jack must get to the Blackwell Garage
Chapter 1 (2019-2021)
- M34 Party - Jack Rourke joins the Blackwell Syndicate and gets acquainted with everyone before going with Tyson in a Pontiac GTO '05 to burn the Volk's cars with M34 Incendiary Grenades as well as stealing GMAC's Lamborghini Gallardo LP 560-4
- Standard Routine - Jack Rourke rolls with Tyson, Stoddard and Jonathan Cross to collect protection money but things go south when they collect from a hotel out of town and Jack Rourke chases after the hotel owner in Cross' car.
- Fair Play - Jack Rourke is tasked with stealing Ryan Cooper's Nissan 240SX and sabotaging it on the eve of the biggest Speedhunter race of the year, the SpeedHunter Championship Finals and in a last minute swap Jack Rourke has to race in place of Tyler Morgan
- Mia Townsend - Jack Rourke is tasked with taking Mia Townsend out for a night at the city... until a gang of Wraith street racers led by Caleb Reece hassles her and Jack Rourke takes them on in a fight
- Get Used To It - After the events of the previous mission Jack Rourke and Tyson Latchford are sent to teach the Wraiths a lesson But Caleb Reece makes it serious and Caleb Reece is wound up being killed by Tyson after a chase around the city alongside Danny Shaw.
- The Saint and The Sinner - It's revealed thtat Caleb Reece was Chief Norris' best friend, and Danny Shaw survives the crash however Stoddard would handle Shaw as Jack Rourke is tasked with infiltrating the Elmore Plaza Hotel and has to kill the manager, Nikki Morris and bomb the hotel before escaping to a funeral and confronts, Danny Shaw and Frank Mercer who are also in attendance. Jack Rourke kills Shaw and nearly kills Frank as well. But Frank tasers Rourke and escapes. It would be revealed that some of the Volk sicarios recognized Sotddard and had to deal with them, then the two escaped in a hearse.
Chapter 2 (2021)
- A Trip to the Countryside - In order to get a large supply of cannabis from Mexico, Jack Rourke takes a team to retrieve the Mexican from Mexican smugglers only to be ambushed by Los Zetas L.S 16 and Volk sicarios, then it's revealed that Roman had paid off the FBI to go after Rourke and his teammates then they came off with the cannabis killing their pursuers in the process.
- Code of Silence - The evidence that Tyson and Stoddard had ripped from the Volk had fallen in the hands of Hector Maio who cut a deal with the FBI, total immunity for the evidence and Jack Rouke is tasked with killing him and retrieving the evidence
- Visiting Rich People - Jack Rourke is tasked with sabotaging a federal proscutor's case against The Mob, the Blackwell Syndicate's backers as well as killing the federal prosecutor in charge of the case.
- Visiting Powerful People - Jack Rourke is tasked with meeting and protecting a powerful member of Palm City's elite, the owner of Prefered Outcomes Julian Daws... though he more than meets the eyes of Jack Rourke
- Agent Dawes - Julian Daws is revealed to be a CIA agent who is tasked with keeping the flow of drugs to Jack's surprise and that he is backing the Blackwell Syndicate through Prefered Outcomes.
- The Drug Trade - Julian Daws walks Jack Rourke through Palm City's drug trade and how the illicit street racing scene is used as a cover to smuggle drugs.
- Great Deal - Tyson Lachford scores a major deal with a drug farm in Georgia who promises to supply them with large amounts of drugs in exchange for access to databases concerning highway patrol routes; however when the deal goes down at a parking garage, the Volk and L.S 16 ambush them.
- Bon Appetit - Jack Rourke drives Eva Torrez, Marcus Blackwell and Julian Daws to the rebuilt Elmore Plaza Hotel for brunch only for Niko and Dimirti with a Volk hit squad to blast the entire lobby with gunfire and C4 explosives, Jack Rourke vaults over with Eva Torrez, Marcus Blackwell and Julian Daws, there Jack Rourke and Eva Torrez rush out through the side entrance and confronts the hit squad with Jack Rourke killing both Niko and Dimirti. However Blackwell wants Jack to confront Jonathan Cross at a doughnut store and reveals that the Volk threatened to turn him over to IAD and is chased throughout the city with Marcus Blackwell putting Cross on permanent retirement by killing him with a Lupara.
Chapter 3 (Finishing the other gangs and downfall of Jack Rourke) (late 2021)
- Happy Anniversary - Jack Rourke is tasked with completing a contract hit against Frank Mercer at the fifth anniversary of the formation of the High-Speed Task Force by firing a sniper rifle stashed in a bathroom
- You Lucky Bastard - After a failed attempt to kill Razor; Roman's personal driver and #2 of the Volk, Jack Rourke is given the contract to kill Razor, first by car bomb but ends up killing Deputy Chief Jack Keller. instead of Razor. Jack Rourke, Tyson and Stoddard would later find Razer at a Burger King. In this Rourke can choose to kill or spare Razor. Rourke would spare him after he tells him that the CIA is deeper in Palm City's drug trade than Jack Rourke is led to believe
- Creme de la Creme - Marcus Blackwell plans to kill Roman, Niko, Demintri and Chan Wu in front of the city's Creme de la Creme, the mayor, the police chief, the FBI director and even the city's richest elite. However things go south and Jack Rourke chases Roman and Niko at the airport where they get to a private jet but is shot down and crash lands on the Cross Mermeroral Bridge Chan Wu is still alive and Jack Rourke executes him and leaves before the cops show up.
- Plugging the Chief - After the events of Creme de la Creme; Chief Norris places to take on the Blackwell Syndicate and to dismantle them, and a contract hit is placed on him where Jack Rourke accepts the contract and kills Chief Norris.
- Election Campaign - The State Governor had launched his reelection bid with the promise get tough on the cartels that had plagued Palm City and like Chief Norris has a contract hit out on him which Jack Rourke is tasked with taking, using a sniper rifle
- Just for Relaxation - Marcus Blackwell tells Jack Rourke about a shipment of Cuban cigars as well as a hidden shipment of diamonds (hot ice) straight from Africa however and Jack Rourke takes a crew to retrieve the shipment from federal customs however it's revealed that instead of diamonds it's Cold Shot... the same drug being pushed by the other gangs.
- The Truth - Jack Rourke and Kahi Minh Dao eavesdrop on Marcus Blackwell and Julain Daws and they learn the truth.
- Moonlighting - Jack Rourke after knowing about the truth takes Tyson to rob the Palm CIty First National in order to retire from the sicario lifestyle and gets into a massive shootout with the PCPD Heat-style.
- The Death of Art - After the heist of Palm City First National Jack Rourke finds Tyson dead and meets Stoddard at the museum only to find out that Stoddard knew about the heist, and used his share of the drug money and clout at Prefered Outcomes to buy out The7 as his personal hit squad, however Jack Rourke manages to kill every member of The7 but spares Stoddard (the player can also kill him but canonically Jack Rourke spares him)
Epilogue (2022)
After the trial and the repeal of the Jack Rurke is placed in the Witness Protection Program in Lakeshore City but six months later after the repeal of the Narcotics Prohibition Jack Rourke would be gunned down by members of the West Side Club, Dimitri "Dima" Mayakovsky and Henry "Black" Blackburn.
The Gangs of Palm City
L.S 16 (Los Salmos 16) - Also known as The Salmos. Backed by the most powerful Mexican drug lords and the most powerful arms traffickers in the world, L.S 16 once ruled all of Palm City In fear until The House stepped in. They’re also the strongest gang in the game with access to military grade weapons and vehicles and each gang kill from them awards 500-1,500 XP depending on the enemy type. They are led by Neil Roark.
The House - The House is a gambling gang with strong ties and backed by the Sicilian Mafia; they run the street scene and the casinos in Palm City. They’re pretty strong but weaker than L.S 16, and they have access to military grade weapons and vehicles each gang kills from them awards 250-800 XP depending on the enemy type. Headed by Lina Navarro.
The Volk - The Volk is a Chinese-Russian gang led by Roman Barkov with Niko Barkov as their enforcer backed by the Triads (Chan Wu), the Russian Mob (Dimitri Glebov), and GMAC's crew (Gregory "GMAC" MacDonald, Rose Largo) for cars who control the weapon smuggling and arms dealing in Palm City. With this backing and access to military grade weapons. They are a mid tier gang and each gang kill from them awards 200-600 XP depending on the enemy type. They are also the ones who go after the Blackwell Syndicate the most.
Palm Kings - The Palm Kings (PKs) is a Black gang made up of Black nationalists who controls Palm Harbor’s rackets and extorts store owners. Led by Benny King, they’re equipped with police-grade weaponry and has strong ties with the PCPD despite this, they are the second weakest gang in the game and each gang kill from them awards 150-500 XP depending if it's a regular to elite
Dixie Paladins - The Dixie Paladins are a white supremacy gang and a militarized version of the Ku Klux Klan (KKK) who controls the Gold Coast Mountains in the mountainous regions of Palm City. they’re the weakest gang in the game and each gang kill from them awards 100-250 XP from regular to elite members. They are led by Tony Alpert
Blackwell Syndicate - The Blackwell Syndicate is a underground criminal organization based in Palm City and is led by Marcus Blackwell with Julian “Julius” Little as underboss, Hector Maio before "Code of Silence" and Zack Maio after "Code of Silence". Nick Mendoza. Khai Minh Dao and Carl Stoddard are caporegimes and Tyson Latchford, Tyler "Ty" Morgan, Sean "Mac" McAlister, Jessica "Jess" Miller as soldiers. Other members include Ravindra "Rav" Chaudhry as the gang's car expert Rachel Teller as the gang's customization expert, Marcus “Boomer” Boone as the gang's weapon experts. The Blackwell Syndicate would be the gang that the player would join. In Act 1, they're an outside and fast tracked to soldier, but in Act 2 the player would be a capo until the end of the game. They are secretly backed by both The Mob and the CIA through Agent Dawes. Jonathan Cross and Mia Townsend are also on the gang's payroll until "Bon Appetit" where Marcus Blackwell executes him with a 870P Magnum to the head. Also Mia would also go with Jack Rourke as well
The police/military force
PCPD - the police force of Palm City/Miami if the player does hostile acts (killing civilians, firing unsuppressed weapons in public, etc) will attract police attention and each kill from them awards 50 XP for regular members and 100 XP for armored members, However the player can bribe the PCPD to look the other way or will even help the player fight the other gangs but would be the target of higher level police forces. (Sort of like it was in The Godfather game) The player can also buy favors from them as well. Also they’ll deploy stronger units at higher heat level alongside the FBI. The cars PCPD drives are the Ford Crown Victoria, Dodge Challenger, Pontiac GTO, and the Chevy Grand Sport
Florida Highway Patrol (FHP) - The state police force and Only appears in wanted levels 3 and above, Each kill from them awards 75 XP for regular state troopers and 150 XP for tactical state troopers. Regular state troopers drives Ford Mustang GTs tactical state troopers drives Nissan GT-R
FBI - Only appears in wanted level 5 the FBI will be called in if the player continues to retaliate against the PCPD. Each kill from them awards 125 XP for regular agents, 250 XP for FBI SWAT and 375 XP for FBI HRT, Like the PCPD the player can bribe the FBI to look the other way, or even help the player fight gangs, or the PCPD but at the second highest price. The FBI also has the second widest array of favors the player can buy. regular agents drives the Nissan 350Z or Porsche 911 GT3 RS, FBI SWAT drives the - Lamborghini Aventador SVJ Roadster or Ford F-150 SVT Raptor L.E. and FBI HRT drives the Mitsubishi Lancer Evolution X or Land Rover Range Rover Sport SVR
Military - Only goes after the player if they trespass in Fort Rockport or the Palmount Naval Shipyard. Each kill from them awards 200 XP for regs, 400 XP for experienced troops and 600 XP for elite troops. Like the PCPD, State Police and the FBI, the player can bribe the military to look the other way, or even help the player fight gangs, the PCPD, State Police or even the FBI but at the highest price and The military also has the widest array of favors the player can buy in large part due to Agent Dawes’ connections in Washington.
Multiplayer portion of the game would take place during the five cartels war where the Blackwell Syndicate, The Volk, Palm Kings, Dixie Paldines, Los Salmos 16, and The House (basically where Jack Rourke glosses over saying "It was non-stop chaos for weeks")
Also there would be a free ride mode where the player can explore the city at their leisure or pick a fight with either other cartels or the cops.
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2023.06.03 04:26 Kkwahti 3 Bedroom/3 Bath Apartment Lease Takeover $665/Per Person for Three
Available: July 1st (very flexible) – October 30th with option to renew
We are seeking a lease takeover for a three-bedroom townhouse. We absolutely love this apartment. It is with a heavy heart that we are letting it go. Brand new building (finished in 2019). We’re the second tenants in this apartment, and you could be the third! The kitchen is completely updated with sleek stainless-steel appliances and a gas stove, and the bathrooms are updated and beautiful as well. It’s an open layout, making it even more spacious.
Neighborhood: Between Old Kensington and Norris Square. There are restaurants and bars nearby.
• Two fresh local produce grocery stores in walking distance
• Human Robot (brewery), Sutton’s Bar, Sor Ynez (Mexican restaurant and great brunch spot), and Luna Café (breakfast, lunch, super cute spot) are all within 5 minutes’ walk.
• Handball and Basketball court within 5 minutes (we rollerskate here!)
• Affordable and practical gym 2 minutes walking
• Dog parks and local SEPTA train station within 10 minutes’ walk.
• 15-minute walk Temple University Charles Library
Amenities:
- Personal bathroom for each bedroom
- Full size washedryer
- Patio Deck
- Dishwasher
- Free parking spot (street access)
Move in date is flexible, but ideally, we’re looking for someone to move in July 1. The lease ends October 30th, with the opportunity to renew. The landlord does complete a background check and proof of income. Having a guarantor is accepted. Please contact us for more information and/or if you have questions. The apartment is available to tour with at least 24-hour notice.
About the tenants: Each of us are professionals commuting to NYC and King of Prussia 4-5 days a week, and it isn’t sustainable for us to stay. There are two of us in the bedrooms downstairs, and we’re using the room upstairs as an office for our WFH days.
** Apartment Total Monthly Rent is $2000. Single room leasing is not available as this is a complete lease takeover agreement.
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2023.06.03 03:20 Aqple98 What to know about building 224s
I run an eBay store that sells built 224s. I figured this is a short PSA for anybody interested in building a 224 that doesn’t know everything about it. 1) Because of the 58mm crankshaft, this engine vibrates a TON 2) The crankshaft uses a clone taper on the flywheel. The first 224 I built for myself when they came out last summer, I put a 212 NON-HEMI flywheel on it. The taper does not line up and the motor will have massive kick-back and vibrates even more. 3) If you’re buying a ARC aluminum rod, the wrist pin size is very important. The stock piston has a different wrist pin size than any flat top piston. If you put a flat top piston, you will have to get a different billet rod than a stock piston size billet rod. Look it up on google for more info. 4) The blower housing and gas tank are thicker due to a bigger plastic fan on the stock flywheel. If you buy a new starter cup for a 212, 196 clone, or gx200, it will be too short. Also the stock starter cup can bend pretty easy too.
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2023.06.03 01:24 Fabiann_02 can you possibly solve this or provide insight? (Long) (Very interesting case)
First and last post here!
This may be a long read, but I truly, truly appreciate it if everyone would stick around and add their insight to this.
Background: 21 male, 5'10, Caucasian (Scottish, Slovakian, French) Location: Canada
I have 2 sisters, 2 nephews, and 1 niece, which is important to factor in, and I'll explain why briefly.
When I was just little used to light up bright red only on my face and neck typically only in stressful or public situations (terrible social anxiety), it wasn't itchy, just hot and red and I would sweat a lot. According to my mom (54), she used to get the same thing in front of people but eventually grew out of it.
Now regarding my niece and nephews, they also get red in the face and have trouble regulating body temperature but not due to any type of anxiety, as it stands we could call it idiopathic and it resembles Lupus or maybe rosacea however - my oldest nephew also has some skin problems and my youngest often gets fevers and hives from many things but treats it with things like advil.
The above is important in MY case I believe because when I was around 13 I was put on 20mg of cipralex (2014), in October 2019 (17) I went into anaphylaxis for the first time due to amoxicillin which I took due to sinus congestion (mom also has chronically) and I had it lying around from a previous infection, the anaphylaxis scared me into not taking any medication so I abruptly cut down my cipralex and for some reason believed I wouldn't need them anymore.
After doing this, I one day woke up with the most severe depersonalisation and derealisation anyone could ever have alongside a gross number of other discontinuation symptoms which lasted over 3 months and eventually subsided after reinstating 10-15mg of the same medication, the most IMPORTANT part of this is I had developed Tinnitus and anisacoria after this AND I couldn't take the meds anymore because I developed symptoms of seratonin toxicity so I had to get off all together and just deal with it.
Fast forward to 2021-2022 and now things are serious, my body is behaving terribly since I've changed things up and it's worth mentioning that the rash / redness I used to only get on my face and neck had began to progress down to my chest and eventually to my legs but it's not itchy and only happens in the sun, in stressful situations/ conditions. That's the least of it, I began getting constipated by almost ALL foods and chicken and rice were my only tolerable foods (until they weren't), I wasn't getting rashes but it's like I developed this hypersensitivity in the signals from my stomach, it began feeling tight and caused me to be severely constipated for over 33 days (not exaggerated), my blood sugar was 1.3, you could say I was intolerant to almost everything but not allergic.
This is where things got weird, at this point I've seen almost all of the BEST specialists in Canada and been to the best hospitals which costed me a lot of money that I just happened to coincidentally have (now I don't) and a lot of time, as I mentioned I had been extremely constipated UNTIL I received saline solution VIA IV injection overnight, I got home a day later and had the most excruciatingly painful poop ever and it was disgusting - I know it was from the saline IV because this happened more than once and that was the only thing I was issued other than the mix of vitamins (Please explain this if possible!)
Now, I got the blockage out and still continued to have serious issues and kept myself near the hospitals (in Toronto), I had more needle holse in my arm than any addict ever (painful) due to the amount of blood work done but now I was down to 98 lbs from 184 (I was kind of overweight prior to all of this) and I had given up so I decided (f it, I'll have what I want) and started to intake calories again by what I thought was healthier (Boba, cauliflower bites etc) than what I used to have thankfully toronto had these options.
Anyway, this is what leads us to the most current circumstances/ situation - everything I ate / eat lots of carbs, sugar or fibre my body temperature increases and I get really gassy, my veins dilate massively, I become lethargic, low blood pressure and I have a red face BUT when I take things like vitamin C, D, Zinc, Dandelion, Burdock Root, Reishi (yes I taught myself natural medicine because I had to), the symptoms reverse BUT I get this 'tight' feeling in my stomach which is why I describe the whole hypersensitivity thing because I can feel almost everything. I get the tightness, the gas gets trapped, and my body temp decreases.
Now I'll give a brief on the important tests I've done due to suspicions I and few doctors had about specific diseases: HATS(tryptase and genes), MASTOCYTOSIS(c-kit), POLYCYTHEMIA VERA (jak 2), LEUKEMIA (bcr-abl), MYELOPROLIFERATIVE NEOPLASMS(calr), PORPHYRIA, ANEMIA (MANY TYPES), C3, C4, CRP, INR, ANTI DNA, LEUKOCYTES, PROTEIN (urine), IMMUNOGLOBULINS, THYROID ANTIBODIES AND FUNCTION, DOUBLE STRAND ANTIBODIES, RHUMATOID FACTOR (10 >14), VITAMIN D,MRI'S, CT'S(brain amd stomach), ECHO'S, ULTRASOUNDS (of everything), ALLERGY SKIN TESTING, SERATONIN(urine) and maybe more that I didn't see.
The results that were 'positive' and stood out + dates discovered:
•Thyroglobulin antibodies >184 (2023) •Thyroperoxidase antibodies >135 (2023) •C3 >89 (2021) •Bilirubin >30 (2021) •Albumin >53 (2021) •Urate >192 (2021) •Between 2021-2022, at my worst, I had consistently low wbc and neutrophils, whether from malnutrition or something else. I'm unsure •Sinus arythmia (2021) •Slight pericardial effusion (2022) •Head CT w/o contrast >scattered bilateral white matter lesions on brain? (2021) •Renal / Abdominal ultrasound >Mild hydronephrosis (2021) •Cardiac / Abdominal ultrasound >Trace right pluerual effusion, pericardial effusion, hydronephrosis (2021) •Spinal x-rays and mri's >consistent disc degeneration (2019-2023) and idiopathic thoracic scoliosis. •Endoscopy and colonoscopy >Clear (2022-2023) •Abdominal CT with contrast >jujenum distention and embelical hernia (2023) •Swollen lymph nodes in my neck simultaneously to rash (2023) •Idiopathic scoliosis (2014) •Undigested food in stool (2020-2023) •Heat rash from the sun (2020-2023) •Dermatographism (Childhood - now)
Very few food allergies or allergies all together. Dad had Graves disease Mom's mom has hashimotos Mom gets bumps from the sun Nephews get frequent fevers and hives (unexplained currently) Other nephews have red cheeks and nosebleeds frequently Niece has red cheeks frequently and is insensitive to extreme cold or heat My oldest sister has non celiac gluten intolerance Younger sister has bipolar and systemic Cystitis No other info
Test I've NOT had: TNF-A plasma levels Il-1 through il-6 Skin biopsy Bone marrow biopsy
I've ran my own dna test from 23 and me through several third party companies and didn't find anything serious or relating other than what I've already been diagnosed with (ectodermal dysplasia) which Noone else in my immediate family seems to have - I've been over my family history as much as possible and nothing alike OTHER THAN my mom, sister, niece and nephews have somewhat similar symptoms EXCEPT FOR the odd stomach sensations like the tightness or the joint problems.
For context, the ONLY drug use history: Smoked Marijuana when I was 13 a few times Drank hard liquor a few times between the ages 13-16 (bad, I know) and regularly drank red wine for a while when I was 17 prior to the reactions. I also want to mention that I had some very, very hard environmental circumstances during my childhood years that were out of my control as well, which contributed to the 'anxiety'.
Through all of this, I had many doctors blaming anxiety, even sending me to see psychiatrist when in reality I was a scared kid - this started when I was 18 (mostly) and I have no reason to make anything up AT ALL, this has been a long, uncomfortable, near death for a while, isolating situation. I'm dying to know what's going on and I haven't given up, I've had one person be there with me through the entirety of this and they know good and well it's not like me, all of that just made things worse but I understand.
I used to be into modifying cars (i had 4 already), boxing, weight lifting, bmxing, jogging, etc.
Yet people still thought I simply went mad.
The ONLY relief I've had through this is when I did strict carnivore diet, had the sedation for my colonoscopy AND when I ate a Scotch bonnet pepper - it relived everything for about 30 seconds (oddly) and I kid you not, I'm not sure the mechanism behind these things but they're which makes me think it's neurological? Nothing has remissed me to my old self completely.
I've also taken several different medications, including (mostly under the suspicions of mast cell disease) •Prednisone •Diphenhydramine •Famitodine •Ceterizine •Compounded cromolyn Sodium •Compounded hydroxyzine •Aspirin •Alka seltzer A few more I can't remember None of which provided relief and had rather strange side effects such as clicking in my jaw and tight stomach. +Meditation, Chiropractors, Accupresure etc.
Main symptoms: •Gassy 24/7 no matter what! •On empty stomach (after colonoscopy prep, for example). My stomach was burning but no gas. •Increased body temp on an empty stomach (100+) •Increased body temp (external), lethargy, shortness of breath, diarrhoea(at worst) typically from carbs even healthy ones, caffeine (dark chocolate & green tea), empty colon, external heat and now from almost everything. •'Tight' stomach sensation or squeezing from specific substances / supplements and decreased external body temperature. •Bones or joints popping / cracking too much •Tinnitus •Unequal pupils size (anisacoria)
NOTE: I become lethargic / fatigued and weak when my body temperature increases and my veins get larger.
When I take/ took said supplements (vitamin D, C, Zinc , Reishi, Turkey tail) My finger nails actually used to go purple at the same time my stomach felt tight and my body temp decreased and gave me some energy.
NOTE: My joints have been consistently popping and cracking more frequently than before, too, regardless of my nutrition or supplements.
As you can probably tell, I'm pretty desperate for ideas, I am / was supposed to have my whole genome sequenced and be reffered to a geneticist weather or not that's actually happening but until then, I need to hear from the community what I can do, I don't think I can get to the U.S either if that's even necessary.
I'm not here pity, I'm just messed up from all of this and appreciate any ideas from any individuals.
My ideas (neurological / hypothalamic disorder? thyroid disorder? Increased TNF? Metabolic acidosis?)
Thank you very much for reading this far and taking the time to think over this if you have! I really appreciate it!.
The only 'good' that has come from this from my perspective is that I learned an abundance about body functions, natural health, psychology, and I was capable of making a few books out of it. None of it has been easy and I wish I could feel 'normal' again, I don't care if some doctors disbelieve me anymore, I know it's hard to figure out due to clean looking tests but I couldn't be more serious.
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2023.06.03 01:17 Titanium-Legman Recommended Parties and Strategies For Each Lair Boss
Hello y'all, I've been playing a TON of DD2 since its full release, and I've spent a lot of that time fighting the lair bosses to figure out what works well against them, and what doesn't. I wanted to share what my experience has been so that anyone who's been struggling against a particular boss (like the Leviathan, damn its soul if it has one) might be able to glean some extra info to help them. Bosses are broken up by section for ease of reading, and I've also made two videos outlining the same points if you prefer to listen rather than read. They're linked below. Spoilers for boss mechanics and whatnot of course follow. Also apologies if formatting gets messed up, this is a long one.
- Dreaming General + Librarian
- Leviathan + Harvest Child
DREAMING GENERAL Tangle boss. Takes up the first three rows of his arena, with the fourth row taken up by a targetable, but indestructible, Taproot.
Cadaver Type. Size three enemy, front three rows.
Taproot. Indestructible, size 1 back row.
205 HP
ATTACKS AND MECHANICS
The only mechanic in this fight revolves around the Taproot, which will slowly try to constrict your party over the course of the battle. Upon entering the fight, it’ll add a “Growth” token to each member of the party. Every round, it’ll add another to two random party members, maxing out at three total tokens per character. Once they reach three, the character will be bound, gaining a “Strangle” token and having their actions restricted to using the encounter specific “Whispering Darkness.” This attack inflicts stress on the rest of the party, and must be used whenever a bound hero takes their turn.
Every time an attack hits the Taproot, one stack of Growth is removed from a random hero. This means, to remove all the growth the root creates each turn, you have to hit it twice a turn. You can use damaging attacks, debuffs like Blinding Gas, combat items, whatever. The issue is that hitting the root twice triggers a new attack, “The Soil Stirs.” This marks two ranks of your formation to be attacked on the following turn, causing massive damage to the heroes it hits. This is the case even if you hit the Root once over multiple turns; the second hit it takes will trigger the attack if it didn’t already have it prepared, regardless. If all heroes wind up bound "Nightmare" is used, hitting the party for big damage and releasing them.
General also uses "Unsettling Whispers" to inflict damage and stress on the target.
Waking Dead and Nightmare ignore Stealth, Dodge, Blind and Taunt.
PARTY AND STRATEGY
Plague Doctor, Flagellant, Grave Robber, Occultist and Runaway are all good for DOTs, debuffs, and hitting the Taproot.
Hellion is good for boss damage and hitting the Taproot via Iron Swan. Highwayman also works for this
Vestal is good for healing and Consecrations since this is a longer fight.
Minimizing the "Waking Dead" triggers the boss gets is vital. Start the fight by applying DOTs to the boss, buffing, dealing damage, etc. hit the Taproot ONCE on Round 2. Now the next attack will trigger "Waking Dead." Continue dealing damage and prepping. Round 3, go wild on the Taproot. multi rank DOT attacks, combat items, single target attacks, all that. You'll remove the max amount of growth without triggering multiple Waking Dead multiple times. Repeat until death.
LIBRARIAN Sprawl boss. When you enter the fight, The Librarian will be hiding in rank 4 behind three stacks of books of varying health values.
Fanatic type. Size 1 enemy, starts in back row.
116 HP
ATTACKS AND MECHANICS
The major mechanic to look out for here is the Librarian’s Page BurneBurning Bright combo. Each turn, he will burn one of the stacks of books he’s hiding behind using Page Burner, taking off a chunk of its HP. When he destroys one this way, his next attack will be Burning Bright, a party wide AOE attack that deals big damage, potentially inflicting Burn on everyone hit, AND giving the boss a dodge token. If all books are destroyed boss will Ignite, gaining HP and Speed and proceeding to use Burning Bright THREE TIME A TURN, which will kill the party in short order.
“Mandatory Reading,” a single target health damage attack that burns and causes stress as well.
“Categorize” that shuffles the party.
“Burnout” which will push the boss back behind his books if you pull him forward, dealing damage and burning the front row and giving him two dodge tokens
“Smokestack” which gives a single target 2 blind tokens, a vulnerable token, and grants the boss a dodge token.
PARTY AND STRATEGY
Plague Doctor for DOTs and burn removal, Grave Robber and Flagg for more Blight, Highwayman for damage and Dodge removal, all of whom have rank flexible damage.
Jester and Man-at-Arms for repositioning after Categorize.
LEPER BAD, BIG SAD.
Healing is low priority since the fight is on a timer, bring blind removal with skills and milk soaked linens to keep damage up.
THE HARVEST CHILD Boss of the Foetor. A disgusting cornucopia child who makes my skin crawl. Enters the fight with two Fetid meat piles
Plague Eater type. Size two enemy, back two rows.
120 HP
Fetid Meat, front two rows.
ATTACKS AND MECHANICS
The signature mechanic of this fight is the “Hunger” token, a debuff that can be applied to your heroes when they’re attacked by the meat piles that accompany the Child. If they do not resist, an afflicted hero will receive a hunger token, and on their next turn they will be forced to move a rank forward before they can act. If a hero is under the influence of one of these tokens when they move to the front line, they will be forced to use the “Feed the Hunger” skill. Not only does this use the heroes' turn, it also causes them to lose a chunk of max HP for the rest of the combat! Probably because they contract like 5 different diseases and 8 different parasites from eating this.
The Child will move forward through the fight using two attacks.
"Sapid Drippings" to blight your backline.
"Tantalizing Tidbit" to inflict stress.
Uses "Maws of Life" when in the front, inflicting huge damage to your front two heroes, applying bleed to them, and then moving it to the back row to start all over again.
PARTY AND STRATEGY
Movement effects are key here. Jester, Grave Robber, Man-at-Arms and Hellion all work for this. Can move hungry characters back, and some characters like MaA and Hellion can immobilize themselves to prevent others from moving forward and using "Feed the Hunger." Relevant skills are "Hold the Line" and "Toe to Toe" respectively. Hunger token is also a debuff, so high debuff resist characters like Poet Leper can be good here.
So long as you can handle all the in-battle movement, there’s no real specific heroes or attacks you need to worry about using for damage. Pretty much anything goes, although packing some bleed attacks can be nice as the Child’s bleed resist is quite low. Jester is the best for all of this, but Highwayman's dodges and ripostes, as well as Leper's Chops are good for damage phases as well.
For healing, there's plenty of bleed and blight as as always Plague Doctor is quite solid. Vestal's dot removal isn't AS good IMO, but there's something to be said for consecrations effecting the front rank over multiple turns, potentially buffing squishies who get pulled to the front by hunger.
As far as the Child is concerned, any attacks that can anchor it or the meat piles will prevent it from nibbling on your gibblets; after all, if it can’t get in bitin’ range, what’s it supposed to do? I’m a particular fan of the bear trap item to immobilize a member of the enemy party, but any such effect can get the job done. Just don't kill the meat, as if the Child is in the frontline it will ALWAYS use "Maws of Life" afaik.
Really, the Child is a more intimidating fight than it is challenging. Once you have a grasp of the mechanics it’s quite manageable, so long as you come prepared to deal with party shuffles. That’s probably why I always hated it in the Early Access period; I was far less accepting of such strategies in the past, and didn’t often account for them in my builds.
THE LEVIATHAN Shroud boss. Here it is, the biggest boi himself, the Leviathan. This is the one I've struggled with by far the most. Takes up the front two rows at first, until it summons its hand, which takes the front two rows and moves the boss to the back two rows.
Fisherfolk type. Size two enemy. Shifts between front and back two rows.
155 HP
Hand. First two rows.
24 HP
ATTACKS AND MECHANICS
The main mechanic of this battle revolves around the Leviathans hand. While not present at the start of the battle, it will quickly be summoned by the boss when it uses its “Deep Rising” attack. While the hand can be killed, it will return the next time the boss uses "Deep Rising."
“Eyes of the Storm” Boss will damage and mark two heroes, causing the hand to attempt to grab one of them on its next action with its "Undertow" attacks, holding them under the water. This causes damage to HP and Stress until it is destroyed.
"Batter" causes the hand to pummel a marked hero, dealing moderate damage and potentially shuffling them while inflicting stress.
"Breath of the Sea." Used at the start of any round when the hand isn’t on the field, this attack blinds, inflicts vulnerable tokens, and stresses the whole party. Debuffs as always can be resisted.
"Tidal Surge" damages the entire party, inflicts stress, can apply barnacles that inflict bleed when moving ranks, and has a chance to inflict the "Algan Bloom" disease as a little parting gift. Because WHY NOT RIGHT?
"Deep Rising" will be used to re-summon the hand shortly after it has been destroyed.
There’s a lot going on here, to be sure, more than any other Lair boss in the game.
PARTY AND STRATEGY
Ripping this section wholesale from my script because it's important
"Mitigating the Grab"
The absolute key factor at play here, is maximizing your move resist, and being able to burst down the Hand. The “Undertow” attack which it will use to abduct a hero can be avoided with move resist; once you hit 100%, it literally can’t grab you even though it will try. To make use of this, the Sergeant Path Man at Arms and the Poet Path Leper are excellent candidates. As front line tanks, they can take the punishment that they’re likely to receive from the Leviathan’s various attacks, and they largely mitigate the scariest part of the battle.
Each of these lads has their own advantages and disadvantages; the Man at Arms can use defender to cover the second hero to get marked, making it impossible for the Hand to grab anyone. However, his damage is low, and he requires outside support for healing and stress reduction. On the flip side, the Leper has good damage, and phenomenal self healing and stress reduction, freeing up the rest of the party to deal boss damage. However, he can’t cover the other marked hero as Undertow ignores taunt, so you’ll likely need to spend some time beating the Hand down and rescuing your allies. Poet also doesn’t give an automatic +100% move resist, so you’ll need to rely on outside buffs and the bonus from Withstand to get you there. With these factors in mind, I feel the Sergeant MaA slightly edges out Poet Leper here since he completely negates the grab mechanic, but the choice is yours. Keep in mind as well, that even if you DO prevent the grab, it can still be worth it to kill the Hand periodically to keep it from hammering on marked heroes.
"Damage and Healing"
As for the rest of the party, your options are pretty open so long as you’re keeping the Hand under control. The Leviathan is susceptible to DOTs, as are most bosses, although its bleed resist is higher than the others. You will be suffering a lot of damage in this fight, so a strong healer is a must; I like the Vestal here, as she can buff the frontline tank with her consecrations, slap the hand or the boss with Judgement, and throw out big heals when needed. There also aren’t any major DOTs to worry about clearing off your party so the PD isn’t as useful for healing, tho her Blight is good for the boss. Runaway can also be a nice pick thanks to rank flexible burns and Cauterize healing when you’re made to bleed by barnacles. Jester is a good pickup thanks to his stress heals, ability to move shuffled heroes back into position if they get Battered, and Slice Off can actually inflict good bleed with Jester’s resist piercing and Vulnerability application when upgraded. Finally, the Occultist deserves a mention with his potential for big heals, and his hexes also weakening and applying Vulnerable to the boss.
I still haven't beaten this boss without my party in shambles, but something I’m going to try on my next attempt is this; Sergeant Man at Arms, Poet Leper, Virtuoso Jester and Seraph Vestal. With this, you’ll have two maxed out move resist heroes to nullify the Hand, bleed DOTs and Vulnerability to chip the boss down, plenty of healing across the whole party, buffs, stress reduction, the works. Will it work? Who knows, but it’s worth a shot.
Which Lair to Clear? This is a tough question. While yes, I would say that The Dreaming General is by far the easiest of these bosses to take down in general, the Leviathan is by far the hardest, and the Librarian and Harvest Child lie somewhere in the middle, the real issue lies with the boss of the confession that you’re on, and what team comp you’re planning on running to get to it. A team could be great at dealing with The Leviathan but be terrible at fighting the Seething Sigh, for example. So this is a decision you’ll have to make for yourself. I'm still working on Confession 3, so my Leviathan or Harvest Child teams may be the way to go for movement, but more testing is warranted.
Thanks for reading/watching y'all. I hope my thoughts and observations are helpful to someone out there. I'm totally open to feedback as well, if there's something I'm missing about a fight or a hero that's good/bad for something that I got wrong let me know. I'm still learning myself.
Be good to each other!
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2023.06.03 00:21 themasterpodcaster Water Shielding Complete Enclosure
This post is part two of my plan for a enclosure of basalt rock and water shielding combined. You can use water alone but in general at least its much more effective to use basalt and water together as far as I know.
Part one is here
Basalt Shielding Complete Enclosure
https://www.reddit.com/TargetedEnergyWeapons/comments/13yrfez/basalt_shielding_complete_enclosure_and_frame/
Method One
Sea water is best and Im assuming if you cant get sea water then salt water must be better then normal. Try to make the water as similar to sea water as you can Im guessing.
This uses 1.25 wide 2.33ft tall 15 gallon cylindrical water containers. I'm thinking I need two layers so that I can offset the first with the second layer on the outside. Each container on the outside has its center blocking the spot where the two containers on the inside layer
meet. This makes a wall of water without weakness I hope. The wall needs to be 3.25f so it needs to be taller. On top of these containers on the inside layer of them is a single row of collapsible 5.3 gallons water containers.
I'm thinking Ill put a plywood between them and the containers underneath them so they can be pushed together and fit closely together and so the different diameter doesn't cause them to go off.
The top of the 15 gallon containers has a spot at the top where there's a gap thats a weakness. Im thinking Ill put 1 gallon water bag there perhaps partially empty to make it more malleable and the weight of
the 5 gallon container will hopefully mush it down so it fills in the uneven gaps in the top of the 15 gallon container. In front of the row of 5 gallon containers on top of the 15 gallon containers Ill put a pool tube to help block the weakness on top of the 15 gallon containers.
Ill overlap these pool tubes at the end in order to create a totally unbroken wall of water. Because the wall needs to be little taller Ill add large fomentek water bags at the top. The large fomentek bag has its top 6 inches lying on top of the 5 gallon container
and its held in place by a couple bricks wrapped in tarp or something temporarily. The bags hang down on the inside and overlap hopefully by 6 inches from bag to bag. Then you put 4 3x6x1.25 giant 140 gallon water bags on top of the structure lying perpendicular
to it. They overlap all the water walls by a foot. Then the pool tubes are put over the gaps between them. When there full you slide your hand under and remove the bricks from the water bags if possible. Or the top could be made of water bags.
Method 2
You use 6 or possibly 8 140 gallon water bags for the main wall of water. There 3ft wide, 6ft long and 1.25ft thick. First you position and fill the 15 gallon containers. You put 4 on the outside of every water bag. They weigh 120lb each and the water bag weighs
1100lb. So with 4 on one side weighing almost half as much as the water bag and the basalt and frame wall on the other side it might keep them standing up well enough. They 15 gallons are 2.33ft high and the water bags are 3ft tall standing on there side so tall
enough to hold them up. Putting another 500lb of sandbags on top of the 4 containers might work well if the water containers arnt enough. You position a 15 gallon in front of the spot where two water bags meet and then put a 5.3 gallon container on top so its
as tall as the water bag. You can also put fomenteck water bags over the crack as well if you can make them stay in place. You could two to shield one end and then two each side. The two on the end extend way outside of the actual area your shielding.
The ones on both sides form a tight wall along with the two on the end but then extend of the other side somewhat. The width of the basalt structure is 4.25ft and the length of the water bag is 6ft. So you could push the two that extend from the side of the end over
.85ft each to make room to fit the final end water bag between them. You might be able to overlap the where the waterbags meet on the lengthwise sides as well. There are different sizes you might be able to use to make it fit better. The roof of the water shielding might
bend down .25ft to meet the wall or you could put fomenteck waterbags on top perhaps. Like with the first method you might need to put something light weight on top of the structure to help prop up the water ceiling that the top of the basalt structure is roughly
level with the top of the water wall. This is a nice method in that you be able to set it up quickly because there you dont have to postion a bunch of things carefully. They just start in the position and it will only take a small number of hours for a garden hose to fill all
the containers from what I read. Its also nice because you can keep better track of the small amount of cracks. You could also use 4 inch fence posts and fence post foam or concrete possibly to hold up the water bladders. You could dig it with a 3 inch auger attached
to a well powered drill instead of using a fence post digger, shovel or a real auger. To protect the fomenteck water bags and the 5.3 gallon constrainers the more delicate ones you could use 1 or two layers of heavy cheap moving blankets.
Hopefully this would block pretty decent air guns and stuff that gang stalkers might try to shoot at them and you could protect it with plywood from the most vulnerable direction. Can also protect them from any natural damage. Then you can put a heavy tarp
to help protect them from the sun. Poly tubing might also work for water shielding especially for the roof where there isnt much pressure on it or for shielding cracks but I dont know about how you close them so no idea if it works.
The water shielding can act as an automatic sound barrior as you build I think and while you test the structure.
HOW MANY 15 GALLON WATER CONTAINERS FOR A DOUBLE LAYER AROUND A 9XFT LONG 5FT WIDE BASALT STRUCTURE 6o of them about $10000
9 containers long is 11.25ft nearly long enough to the length of the structure 9 plus 2 containers which is 11.5
18 for first layer on sides
8 for first layer on ends since it takes exactly 4 to equal 5ft and fill in the space
26 for first layer
sides second layer is 22
ends second layer is 12
second layer is 34
total is 60 for double layer 1 height containers costs $1000
15 gallon containers
https://www.thecarycompany.com/15-gallon-natural-tight-head-plastic-drum-reconditioned?utm_source=google_shopping&gclid=CjwKCAjw04yjBhApEiwAJcvNoT17vQCNe5vGlbW7CsZwLvpR_zIfcWKd_kqJI9DiGmnCwOBDVTTwOxoCj9YQAvD_BwE#specifications
140 gallon water bags and other sizes
https://www.amazon.com/gp/product/B0BL29YQKB/ref=ox_sc_act_title_3?smid=A1UJFOP8HLWSUN&psc=1
large fomentek water bag
https://www.amazon.com/Large-Fomentek-Hot-Cold-Watedp/B00WVPNWZC/ref=sr_1_9?crid=336IIOOXN93R&keywords=fomenteck%2Bwater%2Btherapy%2Bbags&qid=1685220594&sprefix=fomenteck%2Bwater%2Btherapy%2Bbags%2Caps%2C84&sr=8-9&th=1
large fomentek water bags in bulk cheaper
https://www.backbenimble.com/fomentek-hot-water-bottles.htm?msclkid=6459c66592211766d702a217101d5398
1.3 gallon containers
36 Pcs 1.3 Gallon Collapsible Water Storage Bag Water Container Bag Emergency Jug Clear Plastic Storage Pouch Freezable Water Carrier Tank Foldable Bottle for Outdoor Sport Camping Hiking Backpack
5.3 gallon collapsible containers not quite as big as they say for the ones I measured that i got from walmart after I filled them up to the absolute top. It was 10 inches wide 12 inches deep and 10 inches high or something.
https://www.amazon.com/gp/product/B09MVNJG17/ref=ox_sc_act_title_46?smid=AFACUH7IM17NK&psc=1
pool water bag 10ft long and is it 1ft wide? $9 and free shipping
https://intheswim.com/p/10-single-water-bag-blue/72909.html#description-btn-div
HIDING THE STRUCTURE
You could use a pop up gazebo or a more quickly set up greenhouse or possibly a soft storage shed wich is similar if there big enough. You set up the pop up gazebo and then build it inside of it. The gazebo is more respectable and accepted by
landlords and stuff then a big tent or tarp. Put a heavy tarp over the gazebo possibly to protect it from weather and other damage. If the amount of steel or aluminum in it is too much in the gazebo and messes up the shielding you might be able move it off of the
structure with a person or 4 wheeled doly on each leg ( just a random idea).
IMPORTANT TO MOVE WITH URGENCY
The economy will get worse as far as I know and will possibly collapse. Gas prices will rise during the summer at least. Basalt and other materials and items might become less available.
The warm weather will end eventually making it a lot harder to complete a large structure. I certainly feel texteme urgency because of my rapid mental and physical decline and also these reasons.
Also as far as I understand it which is quite limited the world is getting worse and more controling, gang stalking will probably get more alot more empowered and there technology is getting better.
But the best way to move effectively is still to be smart and deliberate to test things as far as I know. It takes time to be smart so you should get started on it.
QUESTIONS
I didnt condense my questions enough i just tried to cover everything mostly even though I must have missed alot of things. I leave it to you to judge what information I need the most and to answer the questions and give other information
in the most helpful way you have time for. What I need urgently is to order my basalt and my water containers and I can figure out the other details as the stuffs on the way. So I need to be able to decide on a rough plan and on a type of basalt so I can order my
basalt. I need to know if water shielding is going to helpful for me and how much water I need.
So I'm trying to block RNM because sinking up there attacks with my thoughts is an incredibly important part of the attacks. I want to block the mental attacks themselves but blocking the RNM will probably be enough to make that stop
by itself. I also need to block them making me feel emotionally numb, low energy, extremely depressed lack a void of happiness chemicals or something and making extremely unintelligent and cant form thoughts. These symptoms all vary at the
same time and seem parts of the same attack. Sometimes when its bad its also very hard to move and I can perceive my body as heavy and stuck and strange. My consciousness is compressed and receads as if I dont exist and I become dethatched
Also reduces anxiety. Happened when I was writing this because speaking about it is a trigger for them and I had to wait for find the words. Other TIs talk about similar symptoms.
These symptoms can all change
an extreme amount in just a second since its artificial and they change based on triggers that hold an emotional charge and significance to my attackers.
So i'm only trying to block them attacking my brain.
How should the basalt be around my body compared to around my head?
How thick should it be around my feet compared to my body?
I think you said that you need it double thick above your head and behind it but in the pictures of your set up it showed 1 full crate above and 1 full crate behind the same as the full crate on either side.
Is it true that you need it double thick above and double thick protection behind while in a prone position?
Why is that? Is above more important just because of the angle of attack or that part of the brain?
Is this also going to be true with me whos not trying to block physical attacks? Will my forehead or face or top of head or both be more vulnerable?
Since all im trying to block are the RNM, mental attacks and perhaps nervous system influence ( just totally guessing about that last comment )
In your photos you have pillowcases with basalt on top of the side crates and back crate covering the crack where they meet the top crate. The pillowcases only give you like 3 inches of protection. How does that actually work to block the crack?
Why dont you need basalt to block the vertical cracks between the crates?
I cant get a good handle on why you dont need 2 crates high 2 crates deep and 3 crates wide with one removed for your head to get the protection.
Why dont you need basalt to block the vertical cracks between the crates?
How much do you think the protection varies by thickness? If you double it or half it how much does the protection multiply or divide?
What's the highest amount you think youve divided the attacks by and what was the weakness that stopped you from dividing it further?
Could I divide it more than that and how?
Do you think RNM and mental attacks will require more or less basalt then physical attacks. They seem to be able to intrude on my mind for reading or attacking to a
very unusual degree and none of my shielding tests have effected it at all for many years although I've done some which might be very strong ones.
WATER SHIELDING QUSTIONS
Do you think I need water with my basalt since it will cost me $1000 or $1500 to $2500? I think i've seen you say it blocks DC heavy pressure. Is that a single type of physical attack or an important aspect of electromagnetism?
What are the chances they could use DC heavy pressure in a mental?
Will all types of attacks be blocked with the combination of basalt and water if you have enough?
is that the magic combination for everyone or just for your physical attacks.
Whats the ratio in thickness of water to basalt for a full shield of water?
How much do you think the amount of time I spend inside it will affect how well it works. Like will spending only 2 hours in it be a lot inferior then being able to spend 24 hours or a week.
What do you think about how to build it?
Do you think it would be ok to use small nail gun nails in the frame since the mainstay bags that you have metal on them?
What are angles of attack and how does it make sense to set up my thicker protection
I need any kind of help you can give me with this project. Iv been working on this plan and this post for 6 to 12 days where the majority of my work everyday was on it. Then other weeks and months
on similar plans and research on making basalt shielding happen. So it takes me forever to do anything even though I labor all day during the time im not recovering from it. It doesnt seem like I'm capable of
taking in the information on what basalt shields and on the measurements and to figure out how to classify my attacks. I had to make a simple summary of the most simple aspects of using basalt and water
to understand it and that must have taken me a day or more of work to piece together different posts and to organize.
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2023.06.03 00:00 FappidyDat [H] TF2 Keys & PayPal [W] Humble Bundle Games (Also Games From Past Bundles)
Notes: - I am EXTREMELY busy, but I check my messages and DMs at least ONCE per day. Please be patient and wait at least 24 hours for my response if I don't get back to you immediately.
- I buy only in Unrevealed Key Link Format or Plain Steam Keys. No gift links.
- For PayPal, I am in the US region and I only send via G&S. Please note there will be PayPal fees (including international/conversion and purchasing fees) to consider.
- All games that you sell to me should ideally be REGION-FREE. Please ensure the games are not region-locked/bound to a specific country.
- You must be willing to fill a spreadsheet with steam keys.
I pay with the following: TF2 & PayPal
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Baba Is You | 1.5 TF2 | $3.01 PP | - |
Back 4 Blood | 3.0 TF2 | $5.96 PP | - |
Bad North: Jotunn Edition | 0.9 TF2 | $1.77 PP | - |
Baldur's Gate II: Enhanced Edition | 0.5 TF2 | $1.01 PP | - |
Baldur's Gate: Enhanced Edition | 0.4 TF2 | $0.83 PP | - |
Bang-On Balls: Chronicles | 2.6 TF2 | $5.14 PP | - |
Banished | 2.2 TF2 | $4.34 PP | - |
Barotrauma | 6.5 TF2 | $12.95 PP | - |
Batman - The Telltale Series | 1.0 TF2 | $1.9 PP | - |
Batman Arkham Collection | 1.2 TF2 | $2.44 PP | - |
Batman: Arkham Knight | 0.4 TF2 | $0.85 PP | - |
Batman: The Enemy Within - The Telltale Series | 1.1 TF2 | $2.18 PP | - |
Batman™: Arkham Knight Premium Edition | 1.3 TF2 | $2.55 PP | - |
Batman™: Arkham Origins Blackgate - Deluxe Edition | 0.4 TF2 | $0.85 PP | - |
Batman™: Arkham Origins | 0.8 TF2 | $1.67 PP | - |
Batman™: Arkham VR | 0.8 TF2 | $1.5 PP | - |
Battle Chasers: Nightwar | 0.6 TF2 | $1.21 PP | - |
Battlefleet Gothic: Armada II | 2.1 TF2 | $4.17 PP | - |
Battlefleet Gothic: Armada | 0.9 TF2 | $1.72 PP | - |
Battlezone Gold Edition | 2.2 TF2 | $4.3 PP | - |
Bendy and the Dark Revival | 0.4 TF2 Refer To My Other Thread | $0.88 PP Refer To My Other Thread | Humble Choice (May 2023) |
Besiege | 1.5 TF2 | $2.92 PP | - |
Beyond Blue | 2.5 TF2 | $4.94 PP | - |
Beyond Two Souls | 1.9 TF2 | $3.83 PP | - |
BioShock Infinite | 0.9 TF2 | $1.78 PP | - |
BioShock Remastered | 0.9 TF2 | $1.78 PP | - |
Bioshock Infinite: Season Pass | 0.7 TF2 | $1.34 PP | - |
Blade of Darkness | 1.2 TF2 | $2.47 PP | - |
Blair Witch | 1.2 TF2 | $2.3 PP | - |
Blasphemous | 1.3 TF2 Refer To My Other Thread | $2.58 PP Refer To My Other Thread | Must-Play Metroidvanias Bundle |
Blood Bowl 2 - Legendary Edition | 0.7 TF2 | $1.48 PP | - |
Blood: Fresh Supply | 0.4 TF2 | $0.78 PP | - |
Bloodstained: Ritual of the Night | 1.7 TF2 Refer To My Other Thread | $3.37 PP Refer To My Other Thread | Must-Play Metroidvanias Bundle |
Boomerang Fu | 0.6 TF2 | $1.2 PP | - |
Borderlands 2 VR | 5.5 TF2 | $10.93 PP | - |
Borderlands 3 Super Deluxe Edition | 3.1 TF2 Refer To My Other Thread | $6.19 PP Refer To My Other Thread | May Multiplayer Bundle |
Borderlands 3 | 1.6 TF2 | $3.23 PP | - |
Borderlands 3: Director's Cut | 1.3 TF2 | $2.51 PP | - |
Borderlands: The Handsome Collection | 3.4 TF2 | $6.76 PP | - |
Borderlands: The Pre-Sequel | 0.6 TF2 | $1.18 PP | - |
Brutal Legend | 0.8 TF2 | $1.51 PP | - |
Bus Simulator 18 | 2.1 TF2 | $4.18 PP | - |
CHUCHEL Cherry Edition | 0.5 TF2 | $0.97 PP | - |
Call of Cthulhu | 1.1 TF2 | $2.25 PP | - |
Call of Juarez: Gunslinger | 0.5 TF2 | $0.96 PP | - |
Call to Arms - Gates of Hell: Ostfront | 9.3 TF2 | $18.38 PP | - |
Car Mechanic Simulator 2018 | 0.7 TF2 | $1.36 PP | - |
Carcassonne - Tiles & Tactics | 0.6 TF2 | $1.22 PP | - |
Celeste | 1.8 TF2 | $3.6 PP | - |
Chess Ultra | 0.6 TF2 | $1.25 PP | - |
Children of Morta | 0.7 TF2 | $1.43 PP | - |
Chivalry 2 | 3.8 TF2 | $7.45 PP | - |
Chivalry: Medieval Warfare | 0.7 TF2 | $1.37 PP | - |
Cities: Skylines Deluxe Edition | 1.6 TF2 | $3.18 PP | - |
Cities: Skylines | 1.4 TF2 | $2.73 PP | - |
Clone Drone in the Danger Zone | 4.2 TF2 | $8.32 PP | - |
Cloudpunk | 1.0 TF2 | $2.02 PP | - |
Code Vein | 1.7 TF2 | $3.3 PP | - |
Coffee Talk | 2.5 TF2 | $4.98 PP | - |
Company of Heroes 2 - The Western Front Armies | 1.0 TF2 | $1.94 PP | - |
Company of Heroes 2 | 0.5 TF2 | $1.0 PP | - |
Company of Heroes | 1.9 TF2 | $3.79 PP | - |
Conan Exiles | 1.6 TF2 | $3.26 PP | - |
Construction Simulator 2015 | 1.3 TF2 | $2.48 PP | - |
Contagion | 0.6 TF2 | $1.11 PP | - |
Control Ultimate Edition | 2.0 TF2 | $3.93 PP | - |
Crash Bandicoot™ N. Sane Trilogy | 9.6 TF2 | $19.06 PP | - |
Creed: Rise to Glory™ | 2.3 TF2 | $4.47 PP | - |
Crusader Kings II: Imperial Collection | 10.0 TF2 | $19.73 PP | - |
Crusader Kings III | 5.9 TF2 | $11.73 PP | - |
CryoFall | 0.5 TF2 | $0.92 PP | - |
Cultist Simulator Anthology Edition | 1.4 TF2 | $2.79 PP | - |
Cultist Simulator | 0.6 TF2 | $1.22 PP | - |
DEATH STRANDING DIRECTOR'S CUT | 2.6 TF2 | $5.21 PP | - |
DEATHLOOP | 2.8 TF2 | $5.47 PP | - |
DIRT 5 | 4.3 TF2 | $8.44 PP | - |
DMC - Devil May Cry | 1.0 TF2 | $1.93 PP | - |
DRAGON BALL FIGHTERZ - Ultimate Edition | 10.0 TF2 | $19.74 PP | - |
DRAGON BALL XENOVERSE 2 | 1.9 TF2 | $3.81 PP | - |
DRAGON BALL XENOVERSE | 0.6 TF2 | $1.18 PP | - |
DRAGONBALL XENOVERSE Bundle Edition | 1.1 TF2 | $2.16 PP | - |
DRIFT21 | 0.6 TF2 | $1.12 PP | - |
Dark Deity | 0.4 TF2 | $0.85 PP | - |
Dark Souls II: Scholar of the First Sin | 8.7 TF2 | $17.31 PP | - |
Dark Souls III | 12.6 TF2 | $24.91 PP | - |
Darkest Dungeon | 0.7 TF2 | $1.37 PP | - |
Darksiders Genesis | 1.3 TF2 | $2.67 PP | - |
Darksiders II Deathinitive Edition | 1.1 TF2 | $2.17 PP | - |
Darksiders III | 0.6 TF2 | $1.26 PP | - |
Darkwood | 0.6 TF2 | $1.16 PP | - |
Day of the Tentacle Remastered | 0.4 TF2 | $0.88 PP | - |
DayZ | 7.6 TF2 | $15.03 PP | - |
Daymare: 1998 | 0.4 TF2 | $0.79 PP | - |
Dead Estate | 1.0 TF2 | $1.99 PP | - |
Dead Island - Definitive Edition | 0.8 TF2 | $1.66 PP | - |
Dead Island Definitive Collection | 1.7 TF2 | $3.3 PP | - |
Dead Rising 2: Off the Record | 1.2 TF2 | $2.42 PP | - |
Dead Rising 3 Apocalypse Edition | 1.9 TF2 | $3.7 PP | - |
Dead Rising 4 Frank’s Big Package | 2.5 TF2 | $4.96 PP | - |
Dead Rising 4 | 0.9 TF2 | $1.73 PP | - |
Dead Rising | 1.0 TF2 | $1.96 PP | - |
Death Road to Canada | 2.4 TF2 | $4.84 PP | - |
Death's Gambit | 0.6 TF2 | $1.15 PP | - |
Deep Rock Galactic | 3.3 TF2 | $6.63 PP | - |
Descenders | 0.6 TF2 | $1.15 PP | - |
Desperados III | 1.0 TF2 | $1.93 PP | - |
Destroy All Humans | 0.7 TF2 | $1.41 PP | - |
Deus Ex: Human Revolution - Director's Cut | 1.1 TF2 | $2.25 PP | - |
Deus Ex: Mankind Divided | 1.1 TF2 | $2.16 PP | - |
Devil May Cry HD Collection | 1.8 TF2 | $3.5 PP | - |
Devil May Cry® 4 Special Edition | 1.6 TF2 | $3.13 PP | - |
DiRT Rally 2.0 | 5.1 TF2 | $10.11 PP | - |
Dinosaur Fossil Hunter | 0.5 TF2 | $0.9 PP | - |
Distant Worlds: Universe | 0.7 TF2 | $1.29 PP | - |
Doom Eternal | 2.5 TF2 | $4.94 PP | - |
Door Kickers | 1.9 TF2 | $3.84 PP | - |
Dorfromantik | 2.0 TF2 | $3.93 PP | - |
Dragons Dogma - Dark Arisen | 0.8 TF2 | $1.57 PP | - |
Drake Hollow | 0.5 TF2 | $0.91 PP | - |
Drone Swarm | 0.4 TF2 | $0.81 PP | - |
Dungeon Defenders | 2.8 TF2 | $5.47 PP | - |
Dungeon Defenders: Awakened | 2.8 TF2 | $5.59 PP | - |
Dungreed | 0.9 TF2 | $1.81 PP | - |
Dusk | 2.0 TF2 | $3.91 PP | - |
EARTH DEFENSE FORCE 4.1 The Shadow of New Despair | 2.2 TF2 | $4.28 PP | - |
ELEX | 1.1 TF2 | $2.18 PP | - |
EVERSPACE™ | 1.6 TF2 | $3.16 PP | - |
Elite: Dangerous | 1.3 TF2 | $2.67 PP | - |
Empire of Sin | 1.3 TF2 | $2.55 PP | - |
Endzone - A World Apart | 0.5 TF2 | $1.04 PP | - |
Euro Truck Simulator 2 | 1.1 TF2 | $2.19 PP | - |
Exanima | 2.6 TF2 | $5.24 PP | - |
FTL: Faster Than Light | 1.0 TF2 | $1.92 PP | - |
Fable Anniversary | 3.7 TF2 | $7.32 PP | - |
Fallout 76 | 2.1 TF2 | $4.22 PP | - |
Fantasy General II | 0.6 TF2 | $1.25 PP | - |
Farming Simulator 17 | 0.6 TF2 | $1.13 PP | - |
Firefighting Simulator - The Squad | 3.8 TF2 | $7.47 PP | - |
First Class Trouble | 0.6 TF2 | $1.12 PP | - |
For The King | 1.0 TF2 | $1.92 PP | - |
Forager | 1.3 TF2 | $2.6 PP | - |
Forts | 2.3 TF2 | $4.52 PP | - |
Friday the 13th: The Game | 3.0 TF2 | $5.86 PP | - |
Frostpunk | 1.0 TF2 | $2.07 PP | - |
Full Metal Furies | 0.6 TF2 | $1.15 PP | - |
Furi | 0.8 TF2 | $1.62 PP | - |
GRID - Ultimate | 2.0 TF2 | $3.97 PP | - |
GRID | 0.9 TF2 | $1.81 PP | - |
GRIS | 0.5 TF2 | $0.92 PP | - |
Gang Beasts | 3.0 TF2 | $5.89 PP | - |
Garden Paws | 1.0 TF2 | $2.05 PP | - |
Gas Station Simulator | 1.9 TF2 | $3.68 PP | - |
Gears 5 | 11.7 TF2 | $23.1 PP | - |
Gears Tactics | 4.5 TF2 | $8.93 PP | - |
Generation Zero® | 1.5 TF2 Refer To My Other Thread | $2.93 PP Refer To My Other Thread | May Multiplayer Bundle |
Goat Simulator | 0.4 TF2 | $0.88 PP | - |
Godlike Burger | 1.1 TF2 | $2.1 PP | - |
Golf With Your Friends | 0.9 TF2 | $1.69 PP | - |
Gordian Quest | 1.8 TF2 | $3.58 PP | - |
Gotham Knights | 5.5 TF2 | $10.83 PP | - |
GreedFall | 0.8 TF2 | $1.54 PP | - |
Grim Dawn | 5.2 TF2 | $10.28 PP | - |
Grim Fandango Remastered | 0.6 TF2 | $1.09 PP | - |
Guacamelee! 2 | 0.6 TF2 | $1.19 PP | - |
HITMAN™2 Gold Edition | 3.1 TF2 | $6.16 PP | - |
HIVESWAP: Act 2 | 2.1 TF2 | $4.18 PP | - |
HOT WHEELS UNLEASHED™ | 1.8 TF2 | $3.66 PP | - |
HROT | 1.9 TF2 | $3.7 PP | - |
Haiku, the Robot | 1.3 TF2 Refer To My Other Thread | $2.56 PP Refer To My Other Thread | Must-Play Metroidvanias Bundle |
Hard Bullet | 1.2 TF2 | $2.38 PP | - |
Hearts of Iron IV: Battle for the Bosporus | 1.8 TF2 | $3.53 PP | - |
Hearts of Iron IV: Cadet Edition | 2.7 TF2 | $5.3 PP | - |
Hearts of Iron IV: Death or Dishonor | 0.9 TF2 | $1.74 PP | - |
Hearts of Iron IV: Waking the Tiger | 1.9 TF2 | $3.68 PP | - |
Heave Ho | 0.6 TF2 | $1.1 PP | - |
Heavy Rain | 2.1 TF2 | $4.15 PP | - |
Hell Let Loose | 5.2 TF2 | $10.32 PP | - |
Hellblade: Senua's Sacrifice | 1.1 TF2 | $2.26 PP | - |
Hello, Neighbor! | 0.5 TF2 | $0.91 PP | - |
Hellpoint | 0.4 TF2 | $0.75 PP | - |
Hero's Hour | 0.5 TF2 | $0.92 PP | - |
Heroes of Hammerwatch | 0.6 TF2 | $1.13 PP | - |
Hitman Absolution | 0.4 TF2 | $0.79 PP | - |
Hitman Game of the Year Edition | 1.3 TF2 | $2.61 PP | - |
Hollow Knight | 2.8 TF2 Refer To My Other Thread | $5.48 PP Refer To My Other Thread | Must-Play Metroidvanias Bundle |
Homefront: The Revolution | 0.8 TF2 | $1.68 PP | - |
Homeworld: Deserts of Kharak | 0.4 TF2 | $0.77 PP | - |
Horizon Chase Turbo | 0.4 TF2 | $0.72 PP | - |
Hotline Miami 2: Wrong Number Digital Special Edition | 0.7 TF2 | $1.46 PP | - |
Hotline Miami 2: Wrong Number | 0.6 TF2 | $1.15 PP | - |
Hotline Miami | 0.8 TF2 | $1.56 PP | - |
House Flipper VR | 0.9 TF2 | $1.73 PP | - |
House Flipper | 2.8 TF2 | $5.5 PP | - |
Human: Fall Flat | 0.9 TF2 | $1.88 PP | - |
HuniePop | 0.4 TF2 | $0.89 PP | - |
Huntdown | 1.3 TF2 | $2.6 PP | - |
Hurtworld | 2.1 TF2 | $4.07 PP | - |
Hyper Light Drifter | 1.6 TF2 | $3.11 PP | - |
Hypnospace Outlaw | 0.8 TF2 | $1.55 PP | - |
I Expect You To Die | 1.4 TF2 | $2.68 PP | - |
I-NFECTED | 6.3 TF2 | $12.5 PP | - |
INSURGENCY | 1.6 TF2 | $3.16 PP | - |
Icewind Dale: Enhanced Edition | 0.4 TF2 | $0.73 PP | - |
Imperator: Rome Deluxe Edition | 1.1 TF2 | $2.09 PP | - |
Imperator: Rome | 0.8 TF2 | $1.6 PP | - |
Injustice 2 Legendary Edition | 0.9 TF2 | $1.76 PP | - |
Injustice 2 | 0.7 TF2 | $1.46 PP | - |
Injustice: Gods Among Us - Ultimate Edition | 0.7 TF2 | $1.32 PP | - |
Into the Breach | 1.5 TF2 | $2.93 PP | - |
Into the Radius VR | 2.9 TF2 | $5.84 PP | - |
Ion Fury | 1.6 TF2 | $3.12 PP | - |
Iron Harvest | 1.4 TF2 | $2.74 PP | - |
Jalopy | 0.9 TF2 | $1.87 PP | - |
Job Simulator | 6.6 TF2 | $13.01 PP | - |
Jurassic World Evolution 2 | 2.4 TF2 | $4.81 PP | - |
Jurassic World Evolution | 0.7 TF2 | $1.43 PP | - |
Just Cause 2 | 0.5 TF2 | $1.06 PP | - |
Just Cause 3 XXL Edition | 1.3 TF2 | $2.63 PP | - |
Just Cause 4: Complete Edition | 2.0 TF2 | $3.97 PP | - |
KartKraft | 3.2 TF2 | $6.3 PP | - |
Katamari Damacy REROLL | 1.1 TF2 | $2.24 PP | - |
Katana ZERO | 1.1 TF2 | $2.23 PP | - |
Keep Talking and Nobody Explodes | 2.7 TF2 | $5.42 PP | - |
Kerbal Space Program | 0.8 TF2 | $1.6 PP | - |
Killer Instinct | 8.8 TF2 | $17.49 PP | - |
Killing Floor 2 | 0.6 TF2 | $1.2 PP | - |
Killing Floor | 0.9 TF2 | $1.69 PP | - |
Kingdom Come: Deliverance | 1.5 TF2 | $2.93 PP | - |
Kingdom: Two Crowns | 1.0 TF2 | $1.95 PP | - |
LEGO Batman 3: Beyond Gotham Premium Edition | 0.5 TF2 | $0.9 PP | - |
LEGO Batman Trilogy | 1.6 TF2 | $3.07 PP | - |
LEGO Harry Potter: Years 1-4 | 0.4 TF2 | $0.79 PP | - |
LEGO Harry Potter: Years 5-7 | 0.6 TF2 | $1.11 PP | - |
LEGO Lord of the Rings | 0.4 TF2 | $0.83 PP | - |
LEGO Star Wars III: The Clone Wars | 0.5 TF2 | $1.05 PP | - |
LEGO Star Wars: The Complete Saga | 0.6 TF2 | $1.13 PP | - |
LEGO® City Undercover | 0.7 TF2 | $1.34 PP | - |
LEGO® DC Super-Villains Deluxe Edition | 1.7 TF2 | $3.28 PP | - |
LEGO® DC Super-Villains | 0.4 TF2 | $0.78 PP | - |
LEGO® Jurassic World™ | 0.4 TF2 | $0.71 PP | - |
LEGO® MARVEL's Avengers | 0.4 TF2 | $0.78 PP | - |
LEGO® Marvel Super Heroes 2 Deluxe Edition | 0.9 TF2 | $1.83 PP | - |
LEGO® Marvel Super Heroes 2 | 0.7 TF2 | $1.34 PP | - |
LEGO® Star Wars™: The Force Awakens - Deluxe Edition | 1.1 TF2 | $2.25 PP | - |
LEGO® Star Wars™: The Force Awakens | 0.6 TF2 | $1.15 PP | - |
LEGO® Worlds | 1.1 TF2 | $2.12 PP | - |
LIMBO | 0.4 TF2 | $0.71 PP | - |
Labyrinth City: Pierre the Maze Detective | 0.7 TF2 | $1.47 PP | - |
Labyrinthine | 1.9 TF2 | $3.76 PP | - |
Lake | 0.8 TF2 | $1.51 PP | - |
Last Oasis | 1.6 TF2 | $3.11 PP | - |
Layers of Fear 2 | 6.3 TF2 | $12.52 PP | - |
Layers of Fear | 0.6 TF2 | $1.12 PP | - |
Legion TD 2 | 1.7 TF2 | $3.33 PP | - |
Len's Island | 4.2 TF2 | $8.26 PP | - |
Lethal League Blaze | 1.5 TF2 | $3.06 PP | - |
Lethal League | 0.8 TF2 | $1.58 PP | - |
Library Of Ruina | 3.2 TF2 | $6.42 PP | - |
Life is Feudal: Your Own | 0.7 TF2 | $1.39 PP | - |
Life is Strange 2 Complete Season | 0.7 TF2 | $1.33 PP | - |
Life is Strange Complete Season (Episodes 1-5) | 4.5 TF2 | $8.95 PP | - |
Little Misfortune | 2.3 TF2 | $4.47 PP | - |
Little Nightmares Complete Edition | 1.6 TF2 | $3.22 PP | - |
Little Nightmares | 1.0 TF2 | $2.06 PP | - |
Lobotomy Corporation Monster Management Simulation | 5.0 TF2 | $9.99 PP | - |
Loot River | 3.3 TF2 | $6.47 PP | - |
Lost Ember | 1.4 TF2 | $2.76 PP | - |
Luck be a Landlord | 2.4 TF2 Refer To My Other Thread | $4.77 PP Refer To My Other Thread | Luck of the Draw: Roguelike Deckbuilders Bundle |
METAL GEAR SOLID V: The Definitive Experience | 1.5 TF2 | $2.89 PP | - |
MONSTER HUNTER RISE | 4.1 TF2 | $8.09 PP | - |
MORTAL KOMBAT 11 | 1.8 TF2 | $3.53 PP | - |
MX vs ATV Reflex | 0.4 TF2 | $0.71 PP | - |
Mad Max | 1.2 TF2 | $2.32 PP | - |
Mafia II: Definitive Edition | 3.6 TF2 | $7.11 PP | - |
Mafia III: Definitive Edition | 2.1 TF2 | $4.21 PP | - |
Mafia: Definitive Edition | 2.2 TF2 | $4.36 PP | - |
Magicka 2 - Deluxe Edition | 0.9 TF2 | $1.69 PP | - |
Magicka 2 | 0.6 TF2 | $1.18 PP | - |
Maneater | 0.8 TF2 | $1.63 PP | - |
Manhunt | 1.1 TF2 | $2.18 PP | - |
Mars Horizon | 0.8 TF2 | $1.53 PP | - |
Mass Effect™ Legendary Edition | 7.8 TF2 | $15.36 PP | - |
Max Payne 2: The Fall of Max Payne | 0.6 TF2 | $1.22 PP | - |
Max Payne | 1.0 TF2 | $2.06 PP | - |
MechWarrior 5: Mercenaries | 2.5 TF2 | $5.02 PP | - |
Medal of Honor | 2.1 TF2 | $4.24 PP | - |
Mega Man Legacy Collection | 0.5 TF2 | $0.9 PP | - |
Men of War: Assault Squad 2 - Deluxe Edition | 0.9 TF2 | $1.69 PP | - |
Men of War: Assault Squad 2 War Chest Edition | 0.8 TF2 | $1.6 PP | - |
Men of War: Assault Squad 2 | 0.8 TF2 | $1.6 PP | - |
Metro 2033 Redux | 0.5 TF2 | $1.05 PP | - |
Metro Exodus | 1.4 TF2 | $2.79 PP | - |
Metro Redux Bundle | 1.1 TF2 | $2.17 PP | - |
Metro: Last Light Redux | 1.1 TF2 | $2.26 PP | - |
Middle-earth: Shadow of Mordor Game of the Year Edition | 0.9 TF2 | $1.71 PP | - |
Middle-earth™: Shadow of War™ | 0.9 TF2 | $1.8 PP | - |
Middleearth Shadow of War Definitive Edition | 1.2 TF2 | $2.37 PP | - |
Midnight Ghost Hunt | 2.5 TF2 Refer To My Other Thread | $4.93 PP Refer To My Other Thread | May Multiplayer Bundle |
Mini Ninjas | 0.5 TF2 | $1.05 PP | - |
Mirror's Edge | 2.2 TF2 | $4.36 PP | - |
Miscreated | 1.4 TF2 | $2.87 PP | - |
Monster Hunter: World | 3.5 TF2 | $6.89 PP | - |
Monster Sanctuary | 0.6 TF2 | $1.26 PP | - |
Monster Train | 0.5 TF2 | $0.92 PP | - |
Moonlighter | 0.4 TF2 | $0.85 PP | - |
Moons of Madness | 1.8 TF2 | $3.48 PP | - |
Mordhau | 1.7 TF2 | $3.32 PP | - |
Mortal Shell | 1.4 TF2 | $2.77 PP | - |
Motorcycle Mechanic Simulator 2021 | 0.8 TF2 | $1.58 PP | - |
Motorsport Manager | 1.3 TF2 | $2.55 PP | - |
Move or Die | 0.7 TF2 | $1.46 PP | - |
Moving Out | 1.4 TF2 | $2.82 PP | - |
Mutant Year Zero: Road to Eden - Deluxe Edition | 1.5 TF2 | $3.01 PP | - |
My Friend Pedro | 1.0 TF2 | $1.91 PP | - |
My Time At Portia | 0.7 TF2 | $1.43 PP | - |
NARUTO SHIPPUDEN: Ultimate Ninja STORM 4 Road to Boruto | 2.6 TF2 | $5.23 PP | - |
NARUTO SHIPPUDEN: Ultimate Ninja STORM Revolution | 0.8 TF2 | $1.5 PP | - |
NASCAR Heat 5 - Ultimate Edition | 0.6 TF2 | $1.1 PP | - |
NBA 2K13 | 4.8 TF2 | $9.52 PP | - |
Naruto Shippuden: Ultimate Ninja Storm 4 | 1.6 TF2 | $3.14 PP | - |
Naruto to Boruto Shinobi Striker - Deluxe Edition | 1.6 TF2 | $3.13 PP | - |
Naruto to Boruto Shinobi Striker | 0.4 TF2 | $0.83 PP | - |
Necromunda: Hired Gun | 0.7 TF2 | $1.45 PP | - |
Neon Abyss | 0.5 TF2 | $1.01 PP | - |
Neverwinter Nights: Complete Adventures | 3.7 TF2 | $7.33 PP | - |
Nine Parchments | 2.2 TF2 | $4.27 PP | - |
No Time to Relax | 2.9 TF2 | $5.75 PP | - |
Northgard | 3.9 TF2 Refer To My Other Thread | $7.64 PP Refer To My Other Thread | May Multiplayer Bundle |
Not For Broadcast | 0.7 TF2 | $1.36 PP | - |
ONE PIECE BURNING BLOOD GOLD EDITION | 2.0 TF2 | $3.91 PP | - |
ONE PIECE BURNING BLOOD | 0.7 TF2 | $1.46 PP | - |
ONE PIECE PIRATE WARRIORS 3 Gold Edition | 1.2 TF2 | $2.38 PP | - |
Observer | 0.4 TF2 | $0.74 PP | - |
Oddworld: New 'n' Tasty | 0.4 TF2 | $0.72 PP | - |
One Step From Eden | 0.5 TF2 | $1.03 PP | - |
Operation: Tango | 0.4 TF2 Refer To My Other Thread | $0.8 PP Refer To My Other Thread | Humble Choice (May 2023) |
Opus Magnum | 1.1 TF2 | $2.13 PP | - |
Orcs Must Die! 3 | 1.9 TF2 | $3.69 PP | - |
Outlast 2 | 0.6 TF2 | $1.17 PP | - |
Outlast | 0.5 TF2 | $1.06 PP | - |
Outward | 1.5 TF2 | $2.94 PP | - |
Overcooked | 1.0 TF2 | $2.02 PP | - |
Overcooked! 2 | 1.3 TF2 | $2.59 PP | - |
Overgrowth | 0.8 TF2 | $1.53 PP | - |
Overlord II | 0.4 TF2 | $0.85 PP | - |
Owlboy | 1.0 TF2 | $2.04 PP | - |
PAYDAY 2 | 0.4 TF2 | $0.82 PP | - |
PC Building Simulator | 0.7 TF2 | $1.32 PP | - |
PGA TOUR 2K21 | 0.6 TF2 | $1.24 PP | - |
Paint the Town Red | 2.4 TF2 | $4.73 PP | - |
Parkitect | 5.5 TF2 | $10.98 PP | - |
Party Hard 2 | 0.4 TF2 | $0.71 PP | - |
Pathfinder: Kingmaker - Enhanced Plus Edition | 0.6 TF2 | $1.25 PP | - |
Pathologic 2 | 0.5 TF2 | $1.04 PP | - |
Pathologic Classic HD | 0.4 TF2 | $0.85 PP | - |
Per Aspera | 0.7 TF2 | $1.39 PP | - |
Phantom Doctrine | 0.4 TF2 | $0.85 PP | - |
Pillars of Eternity Definitive Edition | 1.3 TF2 | $2.66 PP | - |
Pillars of Eternity II: Deadfire | 1.0 TF2 | $2.07 PP | - |
Pistol Whip | 6.2 TF2 | $12.33 PP | - |
Plague Inc: Evolved | 1.6 TF2 | $3.23 PP | - |
Planescape: Torment: Enhanced Edition | 0.4 TF2 | $0.78 PP | - |
Planet Coaster | 1.8 TF2 | $3.55 PP | - |
Planet Zoo | 2.0 TF2 | $3.93 PP | - |
Planetary Annihilation: TITANS | 6.0 TF2 | $11.91 PP | - |
Portal Knights | 1.3 TF2 | $2.62 PP | - |
Power Rangers: Battle for the Grid | 2.8 TF2 | $5.48 PP | - |
PowerBeatsVR | 1.0 TF2 | $1.99 PP | - |
PowerSlave Exhumed | 1.4 TF2 | $2.79 PP | - |
Praey for the Gods | 0.6 TF2 | $1.16 PP | - |
Prehistoric Kingdom | 1.5 TF2 | $2.93 PP | - |
Prison Architect | 0.4 TF2 | $0.76 PP | - |
Pro Cycling Manager 2019 | 1.3 TF2 | $2.61 PP | - |
Project Hospital | 2.4 TF2 | $4.82 PP | - |
Project Wingman | 2.6 TF2 | $5.21 PP | - |
Project Winter | 1.1 TF2 | $2.17 PP | - |
Propnight | 0.7 TF2 | $1.32 PP | - |
Pumpkin Jack | 0.4 TF2 | $0.84 PP | - |
Quantum Break | 2.0 TF2 | $4.0 PP | - |
RESIDENT EVIL 3 | 2.3 TF2 | $4.49 PP | - |
RUGBY 20 | 1.3 TF2 | $2.58 PP | - |
RWBY: Grimm Eclipse | 3.3 TF2 | $6.62 PP | - |
Ragnaröck | 3.5 TF2 | $6.93 PP | - |
Rain World | 1.1 TF2 Refer To My Other Thread | $2.19 PP Refer To My Other Thread | Must-Play Metroidvanias Bundle |
Raw Data | 1.1 TF2 | $2.17 PP | - |
Re:Legend | 1.1 TF2 | $2.13 PP | - |
Red Faction Guerrilla Re-Mars-tered | 0.5 TF2 | $0.95 PP | - |
Red Matter | 4.5 TF2 | $8.95 PP | - |
Resident Evil / biohazard HD REMASTER | 1.1 TF2 | $2.23 PP | - |
Resident Evil 0 / biohazard 0 HD Remaster | 1.2 TF2 | $2.35 PP | - |
Resident Evil 5 GOLD Edition | 1.8 TF2 | $3.53 PP | - |
Resident Evil 5 | 1.1 TF2 | $2.16 PP | - |
Resident Evil 6 | 1.4 TF2 | $2.81 PP | - |
Resident Evil: Revelations 2 Deluxe Edition | 2.5 TF2 | $4.88 PP | - |
Resident Evil: Revelations | 0.8 TF2 | $1.5 PP | - |
Retro Machina | 0.5 TF2 | $1.02 PP | - |
Risen 2: Dark Waters Gold Edition | 1.5 TF2 | $2.88 PP | - |
Risen 3 - Complete Edition | 1.0 TF2 | $2.07 PP | - |
Risen | 0.9 TF2 | $1.82 PP | - |
Rising Storm 2: Vietnam | 0.7 TF2 | $1.34 PP | - |
River City Girls | 1.4 TF2 | $2.87 PP | - |
Roboquest | 0.5 TF2 | $1.06 PP | - |
RollerCoaster Tycoon Deluxe | 1.1 TF2 | $2.09 PP | - |
Rollercoaster Tycoon 2: Triple Thrill Pack | 1.7 TF2 | $3.28 PP | - |
Rubber Bandits | 0.8 TF2 | $1.52 PP | - |
Ryse: Son of Rome | 1.7 TF2 | $3.38 PP | - |
SCP: Pandemic | 2.2 TF2 | $4.28 PP | - |
SCUM | 3.0 TF2 | $5.96 PP | - |
SOMA | 2.4 TF2 | $4.8 PP | - |
SONG OF HORROR Complete Edition | 0.7 TF2 | $1.42 PP | - |
STAR WARS® THE FORCE UNLEASHED II | 0.8 TF2 | $1.62 PP | - |
STAR WARS™: Squadrons | 1.6 TF2 | $3.23 PP | - |
SUPERHOT VR | 2.3 TF2 | $4.51 PP | - |
SUPERHOT | 0.8 TF2 | $1.59 PP | - |
SUPERHOT: MIND CONTROL DELETE | 0.5 TF2 | $1.02 PP | - |
Saint's Row The Third Remastered | 2.3 TF2 | $4.5 PP | - |
Saints Row 2 | 0.6 TF2 | $1.16 PP | - |
Saints Row IV Game of the Century Edition | 1.1 TF2 | $2.25 PP | - |
Saints Row IV | 1.0 TF2 | $2.05 PP | - |
Saints Row the Third - The Full Package | 1.0 TF2 | $1.93 PP | - |
Saints Row: The Third | 0.6 TF2 | $1.27 PP | - |
Salt and Sanctuary | 1.1 TF2 | $2.15 PP | - |
Sanctum 2 | 0.5 TF2 | $1.06 PP | - |
Satisfactory | 6.6 TF2 | $13.01 PP | - |
Second Extinction | 2.1 TF2 | $4.11 PP | - |
Secret Neighbor | 0.9 TF2 | $1.85 PP | - |
Serious Sam 2 | 0.8 TF2 | $1.58 PP | - |
Serious Sam 3: BFE | 1.0 TF2 | $1.99 PP | - |
Serious Sam 4 | 4.0 TF2 | $7.94 PP | - |
Serious Sam: Siberian Mayhem | 2.3 TF2 | $4.51 PP | - |
Shadow Man Remastered | 1.0 TF2 | $2.0 PP | - |
Shadow Tactics: Blades of the Shogun | 0.4 TF2 | $0.85 PP | - |
Shadow Warrior 2 | 0.9 TF2 | $1.76 PP | - |
Shadow of the Tomb Raider | 3.2 TF2 | $6.37 PP | - |
Shenmue 3 | 1.3 TF2 | $2.58 PP | - |
Shenmue I & II | 1.3 TF2 | $2.58 PP | - |
Shining Resonance Refrain | 0.5 TF2 | $0.96 PP | - |
Sid Meier's Civilization VI : Platinum Edition | 3.0 TF2 | $6.03 PP | - |
Sid Meier's Civilization VI | 0.7 TF2 | $1.47 PP | - |
Sid Meier's Civilization® V: The Complete Edition | 1.9 TF2 | $3.76 PP | - |
Sid Meiers Civilization IV: The Complete Edition | 0.8 TF2 | $1.6 PP | - |
Siege of Centauri | 0.6 TF2 | $1.16 PP | - |
SimCasino | 1.3 TF2 | $2.56 PP | - |
SimplePlanes | 1.9 TF2 | $3.78 PP | - |
Skullgirls 2nd Encore | 1.2 TF2 | $2.47 PP | - |
Slap City | 1.1 TF2 | $2.25 PP | - |
Slay the Spire | 3.6 TF2 | $7.17 PP | - |
Sleeping Dogs: Definitive Edition | 1.0 TF2 | $1.93 PP | - |
Slime Rancher | 1.7 TF2 | $3.32 PP | - |
Sniper Elite 3 | 1.1 TF2 | $2.14 PP | - |
Sniper Elite 4 | 1.3 TF2 | $2.53 PP | - |
Sniper Elite V2 Remastered | 1.3 TF2 | $2.5 PP | - |
Sniper Elite V2 | 1.0 TF2 | $2.05 PP | - |
Sniper Ghost Warrior 3 | 0.8 TF2 | $1.58 PP | - |
Sniper Ghost Warrior Contracts | 0.9 TF2 | $1.88 PP | - |
Sonic Adventure DX | 0.5 TF2 | $0.92 PP | - |
Sonic Adventure 2 | 0.9 TF2 | $1.86 PP | - |
Sonic Mania | 1.3 TF2 | $2.6 PP | - |
Soul Calibur VI | 1.6 TF2 | $3.24 PP | - |
Source of Madness | 0.6 TF2 | $1.13 PP | - |
Space Engineers | 2.7 TF2 | $5.3 PP | - |
Space Haven | 0.6 TF2 | $1.15 PP | - |
Spec Ops: The Line | 0.9 TF2 | $1.81 PP | - |
SpeedRunners | 0.5 TF2 | $1.04 PP | - |
Spellcaster University | 0.5 TF2 | $0.9 PP | - |
Spelunky | 1.1 TF2 | $2.23 PP | - |
Spirit Of The Island | 1.3 TF2 | $2.59 PP | - |
Spiritfarer | 1.1 TF2 Refer To My Other Thread | $2.18 PP Refer To My Other Thread | Humble Choice (May 2023) |
SpongeBob SquarePants: Battle for Bikini Bottom - Rehydrated | 1.3 TF2 | $2.51 PP | - |
Spyro™ Reignited Trilogy | 4.9 TF2 | $9.65 PP | - |
Star Renegades | 3.0 TF2 | $5.94 PP | - |
Star Trek: Bridge Crew | 4.4 TF2 | $8.62 PP | - |
Star Wars Republic Commando™ | 0.4 TF2 | $0.71 PP | - |
Star Wars: Battlefront 2 (Classic, 2005) | 1.4 TF2 | $2.7 PP | - |
Star Wars: Knights of the Old Republic | 0.4 TF2 | $0.85 PP | - |
Star Wars® Empire at War™: Gold Pack | 1.2 TF2 | $2.39 PP | - |
Starbound | 1.1 TF2 | $2.24 PP | - |
Starpoint Gemini Warlords | 1.8 TF2 | $3.48 PP | - |
State of Decay 2: Juggernaut Edition | 3.0 TF2 | $5.92 PP | - |
Staxel | 0.6 TF2 | $1.15 PP | - |
SteamWorld Quest: Hand of Gilgamech | 0.9 TF2 | $1.83 PP | - |
Steel Division: Normandy 44 | 1.5 TF2 | $2.91 PP | - |
Stellaris Galaxy Edition | 1.8 TF2 | $3.56 PP | - |
Stellaris: Lithoids Species Pack | 0.8 TF2 | $1.49 PP | - |
Stick Fight: The Game | 0.6 TF2 | $1.1 PP | - |
Strategic Command WWII: World at War | 2.2 TF2 | $4.26 PP | - |
Street Fighter 30th Anniversary Collection | 1.5 TF2 | $2.94 PP | - |
Streets of Rogue | 0.6 TF2 | $1.24 PP | - |
Stronghold 2: Steam Edition | 2.0 TF2 | $4.0 PP | - |
Stronghold Crusader 2 | 0.9 TF2 | $1.84 PP | - |
Stronghold Crusader HD | 0.6 TF2 | $1.24 PP | - |
Stronghold Legends: Steam Edition | 0.9 TF2 | $1.76 PP | - |
Styx: Shards Of Darkness | 0.9 TF2 | $1.76 PP | - |
Subnautica | 3.6 TF2 | $7.15 PP | - |
Summer in Mara | 0.6 TF2 | $1.09 PP | - |
Sunless Sea | 0.4 TF2 | $0.76 PP | - |
Sunless Skies | 0.7 TF2 | $1.34 PP | - |
Sunset Overdrive | 1.0 TF2 | $2.01 PP | - |
Super Meat Boy | 0.5 TF2 | $1.08 PP | - |
Superliminal | 1.9 TF2 | $3.84 PP | - |
Supraland Six Inches Under | 1.5 TF2 | $2.89 PP | - |
Supreme Commander 2 | 0.8 TF2 | $1.62 PP | - |
Supreme Commander Forged Alliance | 2.0 TF2 | $4.02 PP | - |
Surgeon Simulator: Experience Reality | 1.8 TF2 | $3.5 PP | - |
Survive the Nights | 0.9 TF2 | $1.69 PP | - |
Surviving Mars | 0.5 TF2 | $0.92 PP | - |
Surviving the Aftermath | 0.7 TF2 | $1.41 PP | - |
Sword Art Online Fatal Bullet - Complete Edition | 3.3 TF2 | $6.45 PP | - |
Sword Art Online Hollow Realization Deluxe Edition | 1.5 TF2 | $3.01 PP | - |
Syberia: The World Before | 1.2 TF2 | $2.32 PP | - |
Synth Riders | 3.5 TF2 | $6.96 PP | - |
THE KING OF FIGHTERS '98 ULTIMATE MATCH FINAL EDITION | 0.4 TF2 | $0.85 PP | - |
THE KING OF FIGHTERS 2002 UNLIMITED MATCH | 0.6 TF2 | $1.18 PP | - |
Tales from the Borderlands | 3.4 TF2 | $6.83 PP | - |
Tales of Berseria | 1.1 TF2 | $2.12 PP | - |
Tales of Zestiria | 0.9 TF2 | $1.72 PP | - |
Talisman: Digital Edition | 0.5 TF2 | $0.94 PP | - |
Tank Mechanic Simulator | 1.1 TF2 | $2.17 PP | - |
Telltale Batman Shadows Edition | 1.0 TF2 | $1.9 PP | - |
Terraforming Mars | 0.6 TF2 | $1.15 PP | - |
Terraria | 2.2 TF2 | $4.26 PP | - |
The Ascent | 1.1 TF2 | $2.26 PP | - |
The Battle of Polytopia | 0.4 TF2 | $0.85 PP | - |
The Beast Inside | 0.4 TF2 | $0.77 PP | - |
The Blackout Club | 0.6 TF2 | $1.17 PP | - |
The Dark Pictures Anthology: Little Hope | 1.6 TF2 | $3.12 PP | - |
The Dark Pictures Anthology: Man of Medan | 2.2 TF2 | $4.42 PP | - |
The Darkness II | 0.5 TF2 | $0.99 PP | - |
The Dungeon Of Naheulbeuk: The Amulet Of Chaos | 0.9 TF2 | $1.69 PP | - |
The Escapists 2 | 0.9 TF2 | $1.85 PP | - |
The Escapists | 0.6 TF2 | $1.13 PP | - |
The Henry Stickmin Collection | 0.7 TF2 | $1.46 PP | - |
The Incredible Adventures of Van Helsing Final Cut | 1.3 TF2 | $2.67 PP | - |
The Intruder | 2.2 TF2 | $4.28 PP | - |
The Jackbox Party Pack 2 | 2.0 TF2 | $4.02 PP | - |
The Jackbox Party Pack 3 | 2.9 TF2 | $5.76 PP | - |
The Jackbox Party Pack 4 | 2.1 TF2 | $4.14 PP | - |
The Jackbox Party Pack 5 | 3.1 TF2 | $6.15 PP | - |
The Jackbox Party Pack 6 | 2.8 TF2 | $5.58 PP | - |
The Jackbox Party Pack | 1.1 TF2 | $2.18 PP | - |
The LEGO Movie 2 Videogame | 0.4 TF2 | $0.8 PP | - |
The Last Campfire | 0.4 TF2 | $0.78 PP | - |
The Legend of Heroes: Trails in the Sky | 1.8 TF2 | $3.57 PP | - |
The Long Dark | 2.0 TF2 | $4.0 PP | - |
The Long Dark: Survival Edition | 0.4 TF2 | $0.78 PP | - |
The Mortuary Assistant | 2.4 TF2 | $4.82 PP | - |
The Red Solstice 2: Survivors | 0.4 TF2 | $0.78 PP | - |
The Surge 2 | 0.9 TF2 | $1.83 PP | - |
The Survivalists | 0.7 TF2 | $1.36 PP | - |
The Talos Principle | 1.0 TF2 | $2.06 PP | - |
The Walking Dead: A New Frontier | 0.4 TF2 | $0.71 PP | - |
The Walking Dead: The Final Season | 0.5 TF2 | $0.92 PP | - |
The Walking Dead: The Telltale Definitive Series | 2.2 TF2 | $4.41 PP | - |
The Witness | 3.7 TF2 | $7.29 PP | - |
The Wolf Among Us | 1.4 TF2 | $2.83 PP | - |
This Is the Police | 0.4 TF2 | $0.85 PP | - |
This War of Mine: Complete Edition | 0.7 TF2 | $1.36 PP | - |
Titan Quest Anniversary Edition | 0.6 TF2 | $1.22 PP | - |
Torchlight II | 0.6 TF2 | $1.19 PP | - |
Total Tank Simulator | 0.4 TF2 | $0.74 PP | - |
Total War SHOGUN 2 | 3.6 TF2 | $7.03 PP | - |
Total War Shogun 2 Collection | 1.8 TF2 | $3.48 PP | - |
Total War: ATTILA | 2.1 TF2 | $4.19 PP | - |
Total War: Empire - Definitive Edition | 1.8 TF2 | $3.61 PP | - |
Total War: Napoleon - Definitive Edition | 1.6 TF2 | $3.2 PP | - |
Total War: Rome II - Emperor Edition | 2.8 TF2 | $5.54 PP | - |
Total War™: WARHAMMER® | 3.2 TF2 | $6.25 PP | - |
Totally Accurate Battle Simulator | 2.9 TF2 | $5.68 PP | - |
Totally Reliable Delivery Service | 0.7 TF2 | $1.29 PP | - |
Tour de France 2020 | 0.6 TF2 | $1.15 PP | - |
Tower Unite | 5.2 TF2 | $10.39 PP | - |
Townscaper | 0.6 TF2 | $1.18 PP | - |
Trailmakers Deluxe Edition | 1.5 TF2 | $2.93 PP | - |
Train Simulator Classic | 0.9 TF2 | $1.7 PP | - |
Tribes of Midgard | 0.9 TF2 | $1.8 PP | - |
Tricky Towers | 2.0 TF2 | $3.98 PP | - |
Trine 2: Complete Story | 0.4 TF2 | $0.85 PP | - |
Trine 4: The Nightmare Prince | 1.2 TF2 | $2.42 PP | - |
Trine Ultimate Collection | 4.2 TF2 | $8.22 PP | - |
Tropico 5 – Complete Collection | 0.8 TF2 | $1.6 PP | - |
Tropico 6 El-Prez Edition | 2.6 TF2 | $5.07 PP | - |
Tropico 6 | 2.3 TF2 | $4.55 PP | - |
Turmoil | 0.4 TF2 | $0.73 PP | - |
Turok | 0.4 TF2 | $0.76 PP | - |
Two Point Hospital | 2.2 TF2 | $4.28 PP | - |
Tyranny - Gold Edition | 0.6 TF2 | $1.22 PP | - |
Ultimate Chicken Horse | 1.8 TF2 | $3.57 PP | - |
Ultimate Fishing Simulator | 0.5 TF2 | $0.92 PP | - |
Ultimate Marvel vs. Capcom 3 | 1.7 TF2 | $3.4 PP | - |
Ultra Street Fighter IV | 0.6 TF2 | $1.15 PP | - |
Undertale | 2.1 TF2 | $4.07 PP | - |
Universe Sandbox | 4.6 TF2 | $9.15 PP | - |
Unrailed! | 1.5 TF2 | $3.0 PP | - |
Until You Fall | 0.7 TF2 | $1.4 PP | - |
VTOL VR | 6.6 TF2 | $13.01 PP | - |
Vacation Simulator | 5.2 TF2 | $10.32 PP | - |
Vagante | 0.7 TF2 | $1.41 PP | - |
Valkyria Chronicles 4 Complete Edition | 1.5 TF2 | $2.93 PP | - |
Vampyr | 1.7 TF2 | $3.27 PP | - |
Verdun | 0.4 TF2 | $0.73 PP | - |
Victor Vran | 0.8 TF2 | $1.62 PP | - |
Visage | 3.0 TF2 | $5.87 PP | - |
Viscera Cleanup Detail | 1.9 TF2 | $3.75 PP | - |
Void Bastards | 0.4 TF2 | $0.84 PP | - |
Volcanoids | 1.4 TF2 | $2.81 PP | - |
Vox Machinae | 3.4 TF2 | $6.78 PP | - |
Wargame European Escalation | 0.4 TF2 | $0.72 PP | - |
Wargame: Red Dragon | 5.3 TF2 | $10.56 PP | - |
Warhammer 40,000: Chaos Gate - Daemonhunters | 2.2 TF2 Refer To My Other Thread | $4.28 PP Refer To My Other Thread | Humble Choice (May 2023) |
Warhammer 40,000: Dawn of War - Master Collection | 1.6 TF2 | $3.12 PP | - |
Warhammer 40,000: Dawn of War II - Grand Master Collection | 2.0 TF2 | $3.93 PP | - |
Warhammer 40,000: Dawn of War II: Retribution | 0.8 TF2 | $1.62 PP | - |
Warhammer 40,000: Gladius - Relics of War | 1.0 TF2 | $1.95 PP | - |
Warhammer 40,000: Gladius - Tyranids | 1.6 TF2 | $3.12 PP | - |
Warhammer 40,000: Space Marine Collection | 2.1 TF2 | $4.07 PP | - |
Warhammer 40,000: Space Marine | 1.7 TF2 | $3.29 PP | - |
Warhammer: Chaosbane - Slayer Edition | 1.1 TF2 | $2.09 PP | - |
Warhammer: End Times - Vermintide Collector's Edition | 0.7 TF2 | $1.38 PP | - |
Warhammer: Vermintide 2 - Collector's Edition | 1.5 TF2 | $3.02 PP | - |
Warhammer: Vermintide 2 | 0.8 TF2 | $1.52 PP | - |
Warhammer® 40,000: Dawn of War® II | 0.6 TF2 | $1.26 PP | - |
Warhammer® 40,000™: Dawn of War® III | 1.7 TF2 | $3.33 PP | - |
Warpips | 0.8 TF2 | $1.53 PP | - |
Wasteland 3 | 1.3 TF2 | $2.55 PP | - |
We Happy Few | 0.8 TF2 | $1.62 PP | - |
We Need to Go Deeper | 1.7 TF2 | $3.34 PP | - |
We Were Here Too | 0.9 TF2 | $1.81 PP | - |
White Day : a labyrinth named school | 0.6 TF2 | $1.25 PP | - |
Who's Your Daddy | 1.7 TF2 | $3.31 PP | - |
Wingspan | 1.2 TF2 | $2.37 PP | - |
Winkeltje: The Little Shop | 1.1 TF2 | $2.18 PP | - |
Witch It | 3.3 TF2 | $6.54 PP | - |
Wizard of Legend | 1.4 TF2 | $2.86 PP | - |
Worms W.M.D | 1.1 TF2 | $2.24 PP | - |
Wurm Unlimited | 0.7 TF2 | $1.45 PP | - |
X4: Foundations | 5.8 TF2 | $11.48 PP | - |
X4: Split Vendetta | 1.9 TF2 | $3.8 PP | - |
XCOM 2 Collection | 1.4 TF2 | $2.79 PP | - |
XCOM: Enemy Unknown Complete Pack | 0.8 TF2 | $1.6 PP | - |
XCOM: Ultimate Collection | 1.2 TF2 | $2.42 PP | - |
Yakuza 0 | 2.0 TF2 | $3.96 PP | - |
Yakuza 3 Remastered | 1.1 TF2 | $2.24 PP | - |
Yakuza 4 Remastered | 2.0 TF2 | $4.01 PP | - |
Yakuza 5 Remastered | 2.8 TF2 | $5.48 PP | - |
Yakuza Kiwami 2 | 3.2 TF2 | $6.41 PP | - |
Yakuza Kiwami | 1.8 TF2 | $3.61 PP | - |
Yonder: The Cloud Catcher Chronicles | 1.8 TF2 | $3.58 PP | - |
YouTubers Life | 0.5 TF2 | $1.06 PP | - |
ZERO Sievert | 4.9 TF2 | $9.65 PP | - |
Zenith MMO | 2.2 TF2 | $4.38 PP | - |
Zero Caliber VR | 4.2 TF2 | $8.31 PP | - |
Zombie Army 4: Dead War | 1.9 TF2 | $3.75 PP | - |
Zombie Army Trilogy | 0.5 TF2 | $1.04 PP | - |
biped | 0.9 TF2 | $1.79 PP | - |
rFactor 2 | 3.2 TF2 | $6.43 PP | - |
while True: learn() Chief Technology Officer Edition | 0.8 TF2 | $1.61 PP | - |
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2023.06.02 23:59 CazOnReddit Alright, Let's Talk About the 3rd Pick & a Potential Siakam Trade With Portland
| So have you heard that the Blazers are looking to shop around the 3rd pick and Anfernee Simons for a star forward? Yeah, let's finally get into this. The Blazers lucked themselves into a rather unique position, both with the pick they got - having jumped from 5th to 3rd in the draft - and with the team who managed to get the 2nd pick being the Charlotte Hornets who are likely to draft forward Brandon Miller over G League Ignite guard Scoot Henderson, with Scoot seemingly falling to 3. This would make Scoot the 2nd young guard the Blazers recently drafted and their 3rd under 25 guard to play next to Dame...if they weren't trying to shop the pick around. They have a perfect opportunity to finally do a rebuild...and yet, here we are with yet another rumor about the Blazers trying to build around Dame and get him the help they've left him without for...what, 8 seasons and counting? Like the Rockets who are alleged to be interested in moving the 4th pick, I don't think the Blazers really should be trying to do a two timelines, pseudo rebuild while contending around Lillard. I also don't think the package they can put together is as great as it's often hyped up to be. As we'll get into, a package around Anfernee and the 3rd pick plus a player or pick or two is quite decent in a vacuum but it certainly isn't good enough to get to get you that Top 10-15 player in the league who can singlehandedly win you a series - if not, a championship. It certainly isn't enough to outbid the likes of the Jazz or, more significantly, the Thunder who may opt for a splash in the offseason as their core develops into a young, hungry playoff team with some greater veteran presence around them. I'm just going to say it: If Portland really is saying "time's up" and putting together one last effort to compete against Dame, they need to do more than get Siakam, O.G., Karl-Anthony Towns or whichever star's name pops up in rumors leading up to the draft. Not to say those players won't improve the team, but none of them - and yes i'm including Siakam - are good enough to elevate a former lottery team like the Blazers over the past 2 seasons to a Top 3 seed, let alone guarantee a championship. A duo of Siakam and Dame, Dame and KAT, etc. can be part of one's core championship team but they need the right supporting pieces around them in order to win. To put it mildly, the Blazers...do not have that. Jusuf Nurkic has seen significant regression as a defender and the bench is one of the few to make the Raptors bench look like a bastion of basketball greatness. It shows on the floor and statistically, and it's a large reason why the Blazers have been one of the worst defensive teams in the league over the past, one of the worst when it comes to rebounding and in general being near the bottom of the Western Conference before they pulled the plug on their most recent season in an attempt to tank for a Top 4 pick. If the Blazers are actually going to commit to Dame, they need to engage in a paradigm shift this offseason. Rework the starting 5, the bench and go all-in getting Loyalty McLoyal the team he should have had around him for years instead of endlessly running it back with minor tweaks to who his #2 is. That means either getting your pick back from the Bulls and shopping the 4 firsts/3 swaps you can or removing the protections and dealing out the 3/3 you would have to improve the roster. Don't just get Siakam, KAT or whoever and set them up to fail with Damian because it's not fair to either player to put them in that situation. Go after Buddy Hield, see if Myles Turner or Clint Capela are going to be available, or if the Wolves are desperate enough to sign and trade Naz Reid to recoup some assets after the costly Gobert trade - if not, try signing him with the full MLE. And you don't stop there! However they plan to shake up the roster in this hypothetical scenario, they need to significantly improve the center position/rotation and their bench to give Dame an actual chance of winning a ring with what few years left they have in his prime. Also fire Chauncey Billups, he's a bottom 3 coach and the only reason I can't say he is not the worst is because I can't say the Raptors coach will be objectively worse/better without knowing who will head either team. He isn't 3rd, that's for sure. But anyway that's the Blazers prerogative. What exactly could the Raptors see in a potential pick that, presumably, revolves around Pascal Siakam? Since I can be a bit of a wordy writer, i'm going to add some TL;DR sections for each playepick discussed in this little piece for those that want a quick breakdown. Note: This is not a trade proposal; this is a compilation of the assets and players who could be included in a trade for Pascal Siakam. Additionally, this is not an endorsement of trading Pascal Siakam, etc. in a deal with the Portland Trailblazers. Anfernee Simons https://preview.redd.it/eon5unll7d3b1.png?width=640&format=png&auto=webp&s=2873b3d89092d0e0c221ee9817335918489f2e7e The main player who's been the subject of a contentious discussion between Blazers fans and Raptors fans. Whether you think he's overrated, underrated or somewhere inbetween, it is undeniable that Anfernee Simons would have to be included in the trade at minimum. I can't speak for the Blazers and I won't pretend to speak for all Raptors fans so let me just say this: I like Anfernee Simons. He's one of the more exciting players in the league under 25 even if he doesn't have the same ceiling as a guy like Zion or fellow player nicknamed "Ant" Anthony Edwards. A borderline All-Star guard with a combination of shooting prowess and explosiveness, he had a breakout season in 2021/22 when Dame went down due to an injury and thus became the Blazers lead point guard in his absence. He's a genuine 3-level scorer who can splash from outside, pressure the rim for a high-flying dunk and he's effective in the midrange too. If nothing else, it cannot be overstated how nice it would be for this team to have another player who's a reliable, 38.7% from 3 volume shooter on a roster so thoroughly lacking in outside shooting And before you say it, yes, Anfernee Simons is a point guard. This isn't a case like CJ where his skillset is that of a 2 who can do some playmaking but shouldn't run your offense, Simons does have some issues with dribbling the air out of the ball before making a pass, but he is a point guard. He isn't a typical point, operating more as a shoot-first point like Lillard, but he's still capable of cracking out a notable number of assists while getting buckets; he dished out 6 dimes a game with nearly 28 points in the games he's played without Dame as the lead point. All 11 of them last year. https://preview.redd.it/nwhosg3d8d3b1.png?width=1945&format=png&auto=webp&s=8d01cd6a71d032cf5e3bab941c00fc942148991c Yeah, you might have seen some posts or stats online of what Simons has done without Damian Lillard; in his breakout season of 2021/22, the Anferno was putting up a similar number of assists and cracked 20 points per game, albeit over a more significant sample size of 30 games. And in 2022/23, Anfernee Simons put up 27.9/2.9/5.7 (2.4 turnovers so an AST/TO of 2.38:1 which is solid) while shooting a staggering 41% from 3 on 11 3s. Those numbers are impressive in a vacuum; his true shooting of 62% is especially notable. However, they require some context and should be taken with an enormous grain of salt. For one, it's a very small sample size over a lengthy period of the season where teams haven't had to plan for Simons to be the main guard to focus their defense on. He's still the 2nd option so it's not like there's no film watching or the like, but if Anfernee Simons permanently becomes the lead point guard of a team, opposing teams will gameplan around him and his weaknesses more significantly than the very few times where he's asked to be the lead ballhandler in Dame's absence. His 2021/22 stats, while still a limited overall sample size, do suggest he'll be able to dish out a similar number of dimes as the lead guard (Dame had been ruled out due to injury during the season so teams did have to gameplan around the Ant for a large portion of the season instead of a handful of games scattered throughout the season) and he still has room to grow as a playmaker but once again, it was only a sample size of 30 games so it is hard to draw much out from the games he played. Speaking of drawing conclusions from said sample size: Yes the Blazers went 4-7 within that 11 game sample size - and bear in mind this sample included games where the Blazers were still trying to contend while facing a variety of teams i.e. not every team was a playoff or contender. That isn't great, however, Ant was generally not the main reason they lost since the 2022/23 Blazers as a whole were pretty terrible all year, even before they blatantly tanked. The same is also true of his breakout year when the Blazers lost Lillard due to injury, they just weren't a good team. If there is a point of contention around Simons that one can draw from his past 2 seasons, it's his defense which...it's bad. It's really bad. He's improved this season on that end to the point where i'd say he's a better defender than Dame - even if his overall defensive rating doesn't support this, the eye test does - but that's like saying Spencer Dinwiddie is a better defender than Trae Young. While Chauncey Billups hasn't been doing either one of Portland's guard any favors, it doesn't change the fact that being better than one of the worst defenders in the league is not an accomplishment to be proud of. All coaching issues aside, Simons is still a notable negative on that end of the floor. He has a propensity for losing his man via ball watching, he's not great at closing out on the perimeter and he's not a lane disruptor by any means. It's not impossible for him to improve as a defender - he's 6'3 with a 6'9 wingspan and much of his defensive weaknesses come from a lack of discipline - but as of right now when his shots aren't falling he's a major liability on the court and his flaws on defense were not well hidden when paired next to another notably poor defender in Dame. There are a couple of other habits that Simons needs to address - he could stand to be less trigger happy as a scorer and work more on his playmaking given all the promise he's shown in that area - but that's the main issue with Simons. He's a very skilled guard with a similar approach to the game as Dame on both ends of the floor. And we all know Dame isn't locking down the opposing team's point. Does Anfernee Simons seem like he'll become a guard on the level of Dame? No but that's a ridiculously high bar to hold him to, especially with the limited opportunities he had and will continue to have when he's behind Dame in the guard pecking order. Anfernee is a good player who often shows glimmers of true greatness on offense but whose defense (or lack thereof) is going to require very careful teambuilding to limit exploiting said defense in the playoffs. Perhaps he'll need to be the full-time point to fully achieve his potential as a playmaker but while he doesn't scream All-NBA caliber, he's someone you can easily see eking out a couple of All-Star nods at his peak and is, at worst, a staring-caliber guard. As for whether he can be the lead of a championship contender...we'll get to that when we talk about the pick he'd come with. TL;DR - Anfernee Simons is an intriguing young player with upside as an explosive, shoot-first PG but one whose poor defense does mean the team's starting lineup/bench has to be built around carefully to account for his current (and likely ongoing throughout his career) weaknesses. 3rd Pick https://preview.redd.it/96pocramhi3b1.png?width=1000&format=png&auto=webp&s=3ee450641a298a5b1dee0da9fce0c7f652c60665 It's whomever is left from Scoot Henderson or Brandon Miller. Maybe you trade down to 4 for some more assets if you're a believer in Amen Thompson, maybe you take Amen if you think he's the best player available and the Rockets won't negotiate for Scoot/Miller but yeah, it's one of those three via the 3rd overall pick. Before we get into the players, I do want to briefly mention that I actually did a post a while ago on a different sub going over trades involving the 3rd pick and to put it bluntly: The 3rd pick has good value but it doesn't have as much value on its own and trades involving the 3rd pick for an All-Star or even All-NBA caliber player are very rare. The closest trade to what the Blazers would want in return was in 2000 where the Atlanta Hawks traded the 3rd overall pick to the Vancouver Grizzlies along with Brevin Knight and Lorenzen Wright for Shareef Abdur-Rahim and the 27th overall pick. That 3rd pick turned out to be future HoFer Pau Gasol but no one knew he'd become that at the time. As for what the Grizzlies gave up for the pick, Shareef Abdur-Rahim was not a perennial All-Star nor was he an All-NBA level player. He was a solid player that became an All-Star in his debut season for the Hawks...and that was his only All-Star appearance. With that in mind, it is a bit wild that it's so commonly suggested that Simons and the 3rd pick alone should be enough to acquire an All-NBA talent like Siakam, especially with how much inflation we've seen in trades for players of that caliber of late or even players who are a step below. Concerns about his contract expiring lowering his value are baffling, as if a team's front office wouldn't talk to him about an extension before making such a trade. Moreover, it's not like the Raptors need to deal him out when they can simply re-sign him in 2024. Now this year, when Scoot Henderson or Brandon Miller could be up for grabs, the 3rd pick has a lot more value given how highly praised those players are, so let's put aside the debate on what is fair for Siakam for a moment and talk about the presumed 3rd overall pick, Scoot Henderson. The 2nd best player in a draft class containing the best prospect since LeBron James. He's projected to go 3rd because Charlotte is allegedly interested in taking Brandon Miller at 2nd but we'll touch on that later. For now, let's talk Scoot: - Henderson is a freakish athlete and a terrific floor general; he racked up an average of 6 assists a night on an AST:TO ratio of 1.94:1 and is a strong option on offense due to his abilities as a slasher
- His usage as the G-League Ignite's offense, be it ball screens or handoffs, displayed his ability to break down a team's defense
- To delve deeper into his production as an offensive guard, his percentage rate of ball screens (43.7%) is only matched or surpassed by 7 players across the entire NBA. 7!
- Despite the athleticism, Scoot is generally good at controlling the ball and not turning it over due to careless mistakes driving to the basket
- For a guard, he's a pretty solid rebounder and, if nothing else, he puts in the effort on defense even if he's not necessarily someone who screams "Future DPoY"
- Intangibles are hard to really quantify but Scoot is the definition of someone who "has that dog in him" and he's someone you trust down the stretch to make the right move
- He puts in effort on defense but he's only 6'2 with a 6'9 wingspan and, well he's no Kyle Lowry when it comes to taking charges or the like
- His shooting is...a work-in-progress; he tends to default to long 2s which he isn't great at making (38% overall), his free throw percentage is only 75% and his 3-point shooting is a measly 31% off the dribble
Needless to say, there's a lot to like about Scoot; if Victor wasn't in this draft, he'd easily go #1 overall. He's often compared to Derrick Rose or even Russell Westbrook as this uber explosive guard who can seriously pressure the rim while generating solid passes for his teammates which is a good comparison though one obviously hope his outside shooting pans out more like Curry or Trae than Russ or Rose. Losing Siakam would obviously hurt the team in the short term but as far as what Scoot brings, there is a lot of upside to him that would raise the ceiling of the team in the long run. His ability to get to the rim, combined with his athleticism would make him the perfect guard for a team that thrives in transition like the Raptors. He would also have chemistry with another player the Raptors have been rumored to be interested in/may take at 13 in Leonard Miller as they played on the same team but we'll talk about the 13th pick's potential prospects another time. For now, let's go over one of the problems with trading for Scoot Henderson if he is still on the board, besides the obvious hypothetical of "he might never become a player as good as the one you're giving up" or "what do you do with Fred when you brought in Scoot and Simons" because what you're really asking is this: Is a backcourt of Scoot/Simons the team's guard duo of the future? This brings me to my big problem with a “trade for Simons + 3” trade if the 3rd pick does end up being Scoot: A backcourt of two undersized guards, one of whom is unproven against NBA competition on defense and the other of whom has been one of the worst guard defenders in the league is not a duo of guards you can build a contender around in the long-term unless both of them become significantly improved defenders. Or at the very least, it's a duo that has historically not led to notable championship contention. Blazers fans would know this well given their team has only had one year where they weren’t the in the NBA’s basement as far as defensive ratings go, be it with CJ or Anfernee as Lillard’s sidekick; the furthest they ever got with either was the Western Conference Finals and the best their defense has even been was 10th. Every other season, the Trailblazers defense has been amongst the worst in the NBA. Part of those Blazers teams' failures can be attributed to bad coaching, but a more significant portion of the blame be laid at the feet of Dame being a bad defender and undersized who has been paired with bad, undersized guards throughout much of his career. You can get away with one bad defender or a starter who’s undersized for their position on a championship-caliber team which, if you’re rebuilding by trading away Siakam, that is what you’re hoping to take a step back for. As an example, Dirk Nowitzki wasn’t known for being a lockdown defender and yet the Mavericks won their first and only championship to date with Dirk as the weak link on defense. He was also a phenomenal offensive talent whose weaknesses on defense were mitigated by how much momentum he was able to generate for his team but I digress. You can get away with running several smaller players for a limited time to force mismatches on offense with the right lineup. The Warriors dynasty comes to mind, where Golden State would close games using their “Death Lineup”. However, that lineup revolved around 4 Hall of Famers (Klay, Dray, Steph, Igoudala) where Steph is the lineup’s weakest link on defense, and this is before we acknowledge that they were able to include yet another HoFer in Kevin Durant to replace Harrison Barnes in a different incarnation of the Death Lineup from 2017 onward. For that matter, it's not wholly impossible to win a championship with a duo of small guards - the Pistons repeated in the 89/90-90/91 with 6'3 Joe Dumars and 6'1 Isiah Thomas and the Bad Boy Pistons were contenders throughout the 90s - but it is damn near impossible if your lead guards are bad defenders. Whatever can be said about Thomas' various off-court controversies, notably with him being found liable for sexual misconduct during his stint heading a woman's basketball team a la the New York Liberty, he was a phenomenal defender, as was Dumars. Hell, the Raptors won in 2019 while having Fred VanVleet and Kyle Lowry share the floor a fair amount of time in the Finals though it is once again worth noting that both were terrific defenders at the time. Even if one wouldn't call their efforts All-Defense caliber, they were both positives on that end of the floor. Historically speaking, you cannot be a championship-caliber team with two of your starters being undersized negatives on the defensive end barring them being surrounded by generational defenders or said starters being generational offensive players who can make up for how many points you’re giving up on the other end of the floor. Simons is a gifted scorer with good playmaking but is a truly sorry defender. Scoot Henderson is a talented passer but is undersized for the position and how he fares defensively with teams hunting him as the smallest player on the court will remain to be seen. But with neither of them likely to be a Dumars/Thomas-level defender and the offensive capabilities for one of them being the main question mark as to how good a player they could become, having both of them as the foundation to your team's backcourt seems to cement the duo's future as a non-contending entity. Let's put this into perspective with some statistics: Of the past 40 years, the only championship to ever be won by a team with what could be considered a bad regular season defensive rating was the 2000/01 Lakers. That team had two generational talents in Shaq and Kobe, and that season is itself an outlier when compared to the rest of the Shaq/Kobe Lakers era that it shouldn't even count. All other championship teams were at least 12th or higher for their season with most championship teams being in the Top 5 in defensive rating. By the by, in case you're wondering: That team who had 12th in defensive rating was the 1995 Rockets led by the generational talent in Hakeem Olajuwon and said rating had a lot to do with untimely injuries to the 95 Rockets core. That team they still managed to have the 7th best offensive rating in the league despite Drexler's absence for much of the season is a testament to Future Raptors Retiree Hakeem's skills as the best big man of the late 80s, early-to-mid 90s. Are we noticing a pattern here? Even if we ignore the question about what to do with Fred, the question of what the Raptors backcourt looks like is far more pertinent if it is going to involve some combination of Scoot Henderson and Anfernee Simons with, presumably, Gary Trent Jr. and another guard coming off the bench for relief. Is a backcourt of Anfernee Simons and Scoot going to turn this team into a Top 3-6 offense for the season without plummeting this team's defense off of a cliff? And if you don't think so, when do you move one of them to open up the 1 or the 2 for another player? This is a question the team will likely have to answer once they've seen how Simons and Scoot fit togethefit with the rest of the roster; I don't see a 3-team draft day deal where Simons or the 3rd pick are moved elsewhere barring that aforementioned moving down to 4th and I don't see this team without Siakam/with Scoot and Simons being a serious contender for several years even if they do pan out. But it is a question that has me concerned in regards to how this team will function when it's developing a dynamic duo of players who will be picked apart in the playoffs barring one of them turning into a terrific defender. Whatever else one can say about Point Scottie or even Scottie Barnes when he was crammed into the starting Shooting Guard position for much of the year, it is hard to argue that having either Scottie or Trent & Simons/Scoot as your backcourt makes way more sense defensively even if having both Scottie and Scoot complicates matters on the offensive end since neither are great shooters and Trent's defense is a touch overrated at time due to is propensity to gamble for steals. All this being said, it's not out of the realm of possibility that Henderson becomes an All-Defense-caliber player or for Simons to a climb out from the deep hole he's dug for himself as one of the worst defenders in the league, and Scoot is still a phenomenal talent. These concerns should be noted, but they shouldn't serve to deter from selecting him 3rd if such a trade were to go down. As a prospect, there's very few players in this draft class who could serve to singlehandedly raise the floor and the ceiling of this team in the long run. Speaking of other players, however, it should be acknowledged that Scoot isn't the only potentially available player at 3; while all accounts suggest the Hornets prefer Brandon Miller at 3, Scoot is the best player available at 2 and there's no guarantee the Hornets draft for fit. So here's a quick rundown of Miller and a player the Blazers have recently worked out, Amen Thompson: - Brandon Miller is a 6'9 forward (boo, we have enough of those!) who can shoot (yay, we need more of that!) and has some notable playmaking upside even if his decision-making can be questionable at times. He's a player you could see as either a #1 or a high level #2 option on a championship team though he's not the most switchable guy on defense and you have the usual rookie concerns i.e. "he needs to get the NBA body to thrive". He's gotten a lot of comparisons to Paul George but i'd say his playmaking is further ahead from what PG13 was as a prospect.
- Amen Thompson is someone I talked about in the trade for the 4th pick & he's a very interesting player. A high ceiling, low floor player with unreal athleticism, a 6'7 lead guard who's arguably the best passer in the draft class but has serious questions about the competition he's faced in OverTime Elite/his shooting being as bad as it was. Think Ja Morant but with defense and, again, at 6'7 with a much longer wingspan.
I feel like the trade makes more sense if the Raptors were to go for Amen or Miller but we won't know who the Hornets will chose on draft night until the day of & ideally you'd trade down for 4th to get Thompson plus assets if you're sold on Amen. Plus like I said, it is possible that Scoot does become a good or even great defender so one might not have to worry about choosing between him and Ant down the line. TL;DR - Scoot is an amazing prospect but his pairing with Simons could be a major problem in the future if both don't improve defensively. Ironically, the 3rd pick becomes simultaneously more valuable for other teams/less valuable for the Raptors if it's Scoot and vice-versa if it's Miller due to those concerns. Thompson is a wildcard at 3 depending on who has the pick/how willing the Rockets are to trade up to 3rd. Nassir Little Portland is reluctant to deal out Sharpe. We can debate on whether or not it's fair value for an All-NBA caliber player like Siakam, how much his contract being expiring should affect a deal (we'll ignore the fact that he can be extended by Portland and that any front office making a trade like this should be doing their due diligence by speaking to Pascal Siakam beforehand) or how good Sharpe actually was as a rookie overall instead of solely focusing on that stretch where the Blazers let him do whatever because they were tanking but regardless, the Blazers seem intent on keeping him. Fair enough, Masai is likely aiming for more than Anfernee and 3 - especially for the reasons listed above if it is Scoot Henderson - but Sharpe is likely a hard sell for the front office even if they are going all-in i.e. they want to keep at least one young guy on the roster for the long-term. That being said, there's still the matter of salary matching, and that's where one of Nassir Little or Sharpe has to come in (They're not going to move Nurkic in the deal for Siakam unless they have something lined up for their center situation i.e. tampering for Naz Reid); the only way for the Blazers to neatly absorb Siakam into their cap with just Simons is by renouncing their rights to Jerami Grant and they need to re-sign him/move him to the 3 (Grant is a really bad rebounder for a PF; the man is a career 4 RPG) if they are serious about competing with Dame. So...yeah, Nassir Little. Little is what people think O.G. is: A good defender who is often injured, Little is a solid 3 & D wing who, unlike Anunoby, has never played more than 55 games for a given season. Granted, 2019/20 and 2020/21 were shorted to 72 seasons but regardless, injuries have hampered the 23 year-old in the same way that Otto Porter Jr.'s potential was sapped due to a career-long battle with injuries. Still, when considering his age and production, his newest contract ($28M/4 years) is amazing value when he's healthy. But much like Otto (who I think technically could be sent in such a deal due to the rules around incoming/outgoing salaries), the question of when he's available is a common one. Little is a good young player but one whom you shouldn't get your hopes up about changing the team's direction. TL;DR - A little salary (sorry) is needed for the deal to happen on draft night & Nassir would be a decent choice for forward depth off the bench. One will have to carefully factor in injury concerns when evaluating the team's depth. Keon Johnson So like I said, Sharpe is likely to be ruled out. I debated if I should cover him at all but i'm honestly not sold on Shaedon as a prospect and we've already met the quota for rants with the "Simons/Scoot frontcourt will be exploited" talks. That said, I don't think the Raptors would settle for just Simons and the 3rd pick or the 3rd pick plus assets from a 3rd team were Anfernee moved due to the aforementioned backcourt issues with Simons and Scoot. For now we have Keon Johnson. Fun fact: When the Raptors were expected to draft 7th in the 2021 draft, Johnson was a common player mocked for the 7th pick. He wound up going in the 20 to the Clippers (via the Knicks in a trade) who eventually fleeced the Blazers in a deal including him for Norman Powell. Keon Johnson...hasn't really done a whole lot thus far. He was noted for having an impressive vertical of 48" at the 2021 combine which broke a previous record, he's a terrific athlete and he's about the same age as Scottie so he lines up with a rebuild or retool around Barnes... ...and that's where the positives end. Like I said, Keon hasn't demonstrated all that much on either team he's been on. For a guard, he's not a great ball handler, he isn't a good shooter, he's got decent size and the speed to be a good defender from 1-3 but his potential on that end does not All-Defense caliber. He'd be a throw-in that you'd hope can develop over time, likely spending a lot of time in the G-League because as of right now, he isn't going to be a significant contributor on either end. TL;DR - Keon is on a rookie deal so you'd be taking a flier on him/betting on your development bringing out the best in him if he were included. Other pick(s): As far as immediate draft capital goes, the Blazers have the 23rd pick in this draft, which is around the range where players the Raptors have been rumored to be interested in/interviewed (Bilal Couliby, GG Jackson) would likely be available. There's been some speculation that the Blazers could send this pick to the Bulls so they can get their owed pick back from Chicago but nothing concrete has come out regarding whether the Bulls would settle for that vs. hoping the Blazers make the 1st round and lose so they can get a pick in the 16-20 range. That said, the future pick owed to the Bulls is where things get tricky if the Raptors did want a future 1st: The Blazers pick is protected until 2028. It is technically possible for them to offer a swap in 2029 but without the protections being removed on the Bulls-bound 2024 1st (The 2029 pick cannot be moved due to the Stepien Rule), any future draft capital would need to come in the form of the 2023 trade deadline's currency of choice: Second round picks. Some of the notable 2nds include: - A 2024 2nd that could come from the Hornets or Wolves
- A 2028 Warriors 2nd
- This year's second via the Hawks which is 45th
- The Blazers own 2nd in 2028
Not that these are a good substitute for a first-rounder but with the Blazers draft capital being restricted and the CBA's changes to 2nd round contracts, it's better than no future firsts if the 2023 Knicks pick is considered a bridge too far. TL;DR - There is some interesting draft capital here beyond their own 1sts, especially if the 23rd pick is available in a deep draft like this, but ideally one would want a future 1st from the Blazers rather than a handful of 2nds given Dame's limited window. Conclusion I was originally going to talk about the 4th overall pick too but this got a bit lengthy so I made that into a separate post. As far as the 3rd pick package, in some ways it's better than one surrounding the 4th pick because Simons is a flatout better player than any one the Rockets would send back but it's also worse when you factor in Simons or Scoot's respective ceilings vs some of the potential prospects that could come in a 4th pick package? You're getting significant depth at the guard position if it is Scoot/Simons but there's a huge question mark as to how good the defense will hold up with two undersized guards, one of whom is a bad defender, will hold up in the playoffs. submitted by CazOnReddit to torontoraptors [link] [comments] |
2023.06.02 18:04 kindlefindthrowaway Looking for advice or reassurance on my routine.
Been praying in my iron temple for about 9 months and here’s some info about my routine.
Starting weight: ~220lbs Current weight: 193.7
Starting bf%: 23 - 24 Current: bf%: 22-22.5
I’m using macro factor as my calorie counter. Right now I’m allowed 2050 calories. The only macro I make sure to hit is protein and my most neglected macro is carbs.
Daily protein: 190-200g a day
I take 50g of isopure with about 3oz of water 2-3 times a day usually fasted. Morning, after my workout, and if I have a light dinner I’ll take it before bed. The rest of my protein comes from food.
I’m using the strong lifts app and I’m doing the 5x5 program and I run daily as a stress aid anywhere between .5-3 mile’s depending on my lifting workout. My 3 core exercise workout total weight is 615 right now (don’t remember where I started because I accidentally deleted the app once) and I have only plateaued on bench at 180 and deloaded to 160. Everything else I feel like I still have gas in the tank to add more weight and do more reps, but I’m just following the routine and adding the recommended weight each time. I also do a light workout on 2 of my off days for core and upper body.
Ultimately my main goals are to 1. 16-18% bf 2. Workout bench with 225 3. Join the 1000 club 4. Look better
I’m aware it’s hard to get serious gains dieting but I’m trying to get my weight under control so gains are coming second. After that I will focus on eating for strength, size doesn’t matter to me just want to hit those personal goals.
Anyway just looking for opinions and what you think of my routine.
submitted by
kindlefindthrowaway to
swoleacceptance [link] [comments]