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[USA-TX][H] Modded GBA handhelds with new MOBOs and GBA Consolizers, Xbox 360 Elite, Nintendo DS Lite, Various Games [W] Paypal, local cash

2023.06.08 04:53 mtrain99 [USA-TX][H] Modded GBA handhelds with new MOBOs and GBA Consolizers, Xbox 360 Elite, Nintendo DS Lite, Various Games [W] Paypal, local cash

Timestamps
Local is Austin/San Antonio region. All prices are OBO and include shipping unless otherwise stated.

Handhelds/Consoles

All 5 systems were soldered by myself, tested physically with a multimeter, and tested electronically using a rom of the AGS Aging Cart to be verified as fully working.
The three GBA Consolizer kits are Woozle kits of course.

System Price Notes
Mint Green GBA with clear buttons, laminated ITA kit, and white FunnyPlaying replacement motherboard $300 None
Clear Blue GBA with smokey clear buttons, laminated ITA kit, and black FunnyPlaying replacement motherboard $300 The back of the case has a small scuff from the factory. If you're interested I have an extra light blue back housing I could put on it instead.
Retro CNC Gunmetal buttons $30 Got these for a personal build but went with a different color, selling here if you want to bundle it with either handheld.
Dark Blue GBA Consolizer $400 This was my original consolizer and I can verify that it's been working for a while now. I had used an xacto knife to shave the SNES connector a bit to make it less tight on the controller plug, no functional impact and it's hidden during use.
Red GBA Consolizer $420 As seen in the pics, the overhang on the IO plate at the back broke off during installation so I layered a piece of foam on top of it to cover the hole, no other issues.
Royal Blue GBA Consolizer $420 None
Others
CIB Xbox 360 Elite + cables + 1 controller $30 + shipping Just bought this on a whim recently but don't really use it.
CIB Red/Black DS lite $100 Also bought this to try a while back but I'm just not really a fan of the lite so I haven't used it much at all. The console is like new but the box has some liquid damage.

Games

Finally next section, much more simple. All games are in like new CIB or NIB condition except for the disc of Eternal Darkness

Game Price Condition
Akiba's Trip 10th Anniversary Box (Switch) $30 CIB
Bladed Fury (PS4) $10 NIB
Bloodborne (PS4) $10 CIB
Deadly Premonition 2 (Switch) $30 CIB
Eternal Darkness (GC) $10 *Not Working* I bought this disc a while back and despite having no visible scratches it won't read on any Wii or GC no matter what I try, maybe someone else can fix it. I'll even throw it in for free with an order if you want
Final Fantasy 7 Remake (PS4) $15 CIB
Fire Emblem Engage (Switch) $40 CIB
Kandagawa Jet Girls (Racing Hearts Edition) (PS4) $70 NIB
Monster Crown (Switch) $15 CIB
Nioh (PS4) $5 CIB
Nioh 2 (PS4) $10 CIB
No More Heroes 3 (Switch) $20 CIB
Onimusha Warlords (PS4) $10 CIB
River City Girls (Holo LRG Cover + Soundtrack) (Switch) $150 CIB (Soundtrack is NIB)
Spectral Force Genesis (DS) $45 NIB
Super Monkey Ball Banana Blitz HD (PS4) $5 CIB
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2023.06.07 22:12 DealsCanada Bosch 4 1/2-in Small Corded Angle Grinders – (Pack of 2) – 79$

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submitted by DealsCanada to ShopCanada [link] [comments]


2023.06.07 10:50 Zoolok Ratchet and Clank: Rift Apart is really, really good

I saw the news that the game is coming out on Steam soon, so I thought to share my experience with it. I know it's not the oldest game out there, but it's been out for two years now, and you can get it as part of PS+ on Playstation.
I actually got the game on a disc together with the console, but I initially tried it for 10 minutes, thought it was too childish, and dropped it. I went back to it few weeks ago and I'm really glad I did, it's one of the most fun experiences I've had in recent memory.
If you're like me, then this is your first contact with this franchise - I've never played a Ratchet and Clank game until now - so here is a brief story summary: Clank makes a device called the Dimensionator that would allow the two of them to jump between parallel dimensions in order to find other members of Ratchett's species. The main antagonist, Dr Nefarious, steals the device and uses it to move to a dimension where he is the ruler of the galaxy/universe, but in the process causes all parallel universes to collide with each other and threaten the stability of the multiverse. Ratchet and Clank follow him and there they meet their parallel universe counterparts, Rivet and Kit. The four of them combine forces to stop Dr Nefarious and his parallel-universe counterpart, Emperor Nefarious, by building another Dimensionator to stop the Nefariouses once and for all (?).
This game really has a lot going for it:
First thing you'll notice is the looks. It looks amazing, and runs smoothly (on a PS5). Most of the time, you will feel like you are playing a pre-rendered cartoon, not a game. The sound design is also incredible, and the game makes exemplary use of the PS5 controller, both with the adaptable switches, but also with the controller's speaker. It's a technical marvel, and I experienced zero glitches or issues while playing it. The character models are also very detailed and beautifully animated.
The world and level design is also excellent. Levels vary from open spaces to narrow corridors, sprinkled with "pocket dimensions", tiny levels that you can find in hidden places that are very different from "normal" levels, and usually give you a reward for finishing them. You will visit vast cities, deserts, underwater facilities, the mentioned pocket dimensions that float in open space, as well as specialized levels for Clank (he solves logical puzzles that are just right to give you a short break from the action) and a fifth character, Glitch, who is an anti-virus program that you will control to access infected computer terminals and clear them from viruses.
Gameplay mechanics is where the game shines best, though. The weapon design is phenomenal, they come in all sorts (melee, close range, long range, indirect weapons) and you can really find a playstyle you enjoy. How you get experience is also very well done - the more you use a weapon, the better you are with it, which is reflected in the weapon getting better stats and perks for upgrades. So basically, the more you use the weapon the better it gets, there is no "general" levelling of characters. But this works really good, and the game will force you to use a variety of weapons by lack of ammo, or by battle challenges in an arena you can visit in game. But the creativity is amazing - you can headshot enemies with a sniper from a far, or melee them, or hit them with classical minigun, shotgun, rocket launcher weapons. Some enemies are armoured, for instance, so the solution for them could be to upgrade the shotgun to armour-piercing rounds, or use a weapon that throws grenades from above, or maybe use the one that sends bots at enemies to distract them, so you can hit them from behind, where the armour is weaker. The gunplay here is one of the best I've ever had, and coupled with adaptive triggers and excellent and responsive controls, it's just pure fun to play.
You can also find bits of armour and special abilities if you explore the maps and the levels. You don't need them to finish the game, but they do affect it (sometimes to an extreme - you can even get infinite health or ammo by exploring the game). There are also two different types of mounts that you can ride in certain levels, one flying, and one that acts like a speedboat, though you do that only in specific missions.
When it comes to missions, there are a few side quests, all done really well and different, not the usual fetch-quests we see most of the time. If it is a fetch quest, then it's to learn about the lore (which was surprisingly good to me).
Enemy design is also good. They are varied with very different behaviours and abilities, and you will not get bored at all. I counted five total groups of enemies, each with varied members. Then there are the bossfights - some of the most epic, fun I've ever had, with the final bossfight being especially entertaining. By then, you should have almost all weapons in the arsenal, which makes the battle incredibly entertaining.
Finally, there is the characters and the story, and that was the biggest surprise to me. The game is on the childish side (I think), but the characters are well written with actual arches, and the story is well done, coupled with seemingly interesting lore. Don't expect levels of top-tier story games, but it will surprise you how good it is, and on top of that, the voice acting is amazing.
All in all, this is a lot of fun, and I highly recommend it as a fun and relaxing experience that really values your time.
submitted by Zoolok to patientgamers [link] [comments]


2023.06.07 05:26 doddy88 20 years of tennis - these are my favourite bits of kit

After playing over two decades of tennis, I thought I should share some of the bits of kit I've really come to love. My absolute favourites:
1) Shoes. NikeCourt Air Zoom Vapor 9.5 Tour Premium. The king of shoes. Recently re-released by Nike. Yes, not the most durable, but for match play, nothing is better for me. For hardcourt durability, I don't mind the adidas Performance SoleMatch Control Tennis Shoes.
2) Socks. Probably my most favourite addition to my tennis warbrdobe are the Thorlo tennis socks (specifically these ones). They're expensive, but my God they're so good. Since I started wearing them (like 10 years ago), I've never once had a foot blister despite playing 10 hours a week or so. I have like 12 pairs of them lol.
3) Grip. Wilson Pro Overgrip - Comfort. I used to love the Preforated version, but now I've come to love the regular comfort version. Tacky, comfortable.
4) Racquet. For over 10-15 years I played with Rafa's racquet - the Babolat Aero Pro. As I got into my 30s, I got tennis elbow and realised constantly blasting such a stiff racquet probably won't work longer term. 18 months ago I switch the Wilson Blade 16x19 v8 1/2 grip. It's so good, I love it. I can happily recommend to most players.
5) Shorts. I've tried so many different shorts. My favourites were some Nikes a few years ago, but they don't make them anymore. My current favourite, by a large margin, are the Lululemon 7" Pace Breaker Linerless. They're crazy comfortable, premium quality and hold (tennis) balls the best. Not get the lined version - they suck.
6) Shirt. I like the Nike t-shirts generally, but it really depends each season. Lululemon training shirts are the most comfortable but I don't think they have great style. The ultimate shirt, my favourite still, is the Nike Roger Federer RF 2017 Montreal Advantage Tennis Polo. Stylish, comfortable, clean.
7) Shockie / Dampener. Now it seems weird to have a favourite but I really do. I find many vibration dampeners are too much and make my strings feel "dead". My favourite is the RS Vibra Stop - but basically any version of a shockie with an o-ring... like Tourna's O Damp.
8) Bag. I don't have a favourite here, but rather a caution against the Epirus London Dynamic Duffel - I like how it looks but the racquet housing doesn't really fit two racquets and it's not very durable. Would love to hear anyone's recommendations here? The Vessel tennis bag looks good...but $$.
9) Hat. The RF Nike Hats back in the good old days were so light - the Uniqlo one's look fine but are quite heavy (relatively speaking).
10) Strings. For ages I was a Babolat Blast guy, but now I only use Wilson's ALU power - seems to be a good combo of price and quality. I buy a large reel on the 50% sales Wilson usually have once a year.
Just thought I'd share as I know I would have appreciated someone telling me some of these reccos a few years ago!
submitted by doddy88 to 10s [link] [comments]


2023.06.07 02:18 ching8888 [USA-OR] [H] 8-port KVM switch, Elgato Wave XLR, Stream Deck, Stream Deck+, Wave:3, Facecam, Crucial P5 Plus 2TB SSD, two P3 4TB SSDs, Intel Optane P5800X 1.6TB, Lenovo Legion 7i, Intel NUC11PHKi7, Crucial 64GB DDR5, EK Quantum Delta2 TEC [W] PayPal, local cash

All prices negotiable.
Photos: https://imgur.com/a/uClR0sg
All items ship free to USA 50 states via Fedex, but some places would require USPS instead. Most buyer outside USA 50 states will cost no more than ~$25 for International Shipping, but buyer will be responsible for customs duties. Open to reasonable local cash offers.
submitted by ching8888 to hardwareswap [link] [comments]


2023.06.07 00:02 wejkcndm [FS] [US-WI/US-MN] Supermicro CSE-826, Eaton UPS, 1u/2u Chassis, Cisco Switch, Rails, etc.

First off, here is an updated proof and confirmation.
Looking to sell off a few extra things from my homelab that I no longer use. All of the items have been sitting in a temperature and humidity controlled storage unit for a while. Just haven't gotten around to listing any of it until now. I am located on the west side of WI about an hour away from the Minneapolis/St Paul MN area. Would be willing to meet up somewhere inbetween if needed.
I would like to keep the larger items only local for now, sorry for those further away. Some of the smaller items I can ship if the buyer pays for shipping. If you are unsure just ask and ill lyk, worst I can say is no.
Item Price Notes
Supermicro CSE-826 w/ rails $140 Comes with two (2) PWS-801-1R PSU's. Also comes with Supermicro MCP-290-00053-0N Rail Kit (Inner and Outer). Also has the single expansion SAS2 model backplane (forget the actual model number).
~Eaton 5P750RC UPS (See Notes)~ pending $80 UPS has had two battery fault warnings since ownership (0x607). I did not have time to look into the issue, only contacted Eaton for a replacement. This is the unit with the battery fault. Other than that, the unit is brand new and was just warrantied with Eaton as I did not want to deal with it. Comes with a 2u rail system but no rack ears (rails extend 21"-36").
Supermicro 1U CSE-512L-260B Chassis $40 Comes with Ablecom PSU, I changed out the fan with Noctua but never actually used it long term to test. Also comes with rails 21"-39" depth.
Cisco SG200-50P Network Switch $50
1U Rails $20 26"-48" depth.
Universal Tupavco TP1821 Rails $40 18"-25" depth.
HP SAS Expansion Board $60 HP 727252-001 761879-001 727523-001 12GB SAS Expansion Board (SAS Expander).
~2x~ 1x Intel Quad port Gigabit NIC (Short bracket pending) $30 each One of them has the full height bracket and one has a half height bracket. FCFS on height.
PCI-E to 2 port SATA $10 Full height bracket.
~IBM M5110 (LSI 9207-8i IT Mode)~ sold $30 Half height bracket.
Raspberry Pi 3B w/ Official Raspberry Pi POE hat $60 Does not come with power cable or card, only the Pi and POE hat.
8GB (2x4GB) DDR3 ECC UDIMM $10 ATP AQ12M72D8BLKOM 8GB (2X 4GB) 12800E DDR3-1600MHz Unbuffered ECC UDIMM Memory
iStarUSA D-214-MATX Chassis $60 Has some scrathes on the top/bottom edges of the case from sliding in and out of the rack in a tight spot. Cannot find the 2x5.25 bay covers but know I have them in the storage unit still.
submitted by wejkcndm to homelabsales [link] [comments]


2023.06.06 23:29 EnCamp A hilarious developer diary penned by Greg Fulton, lead designer for HoMMIII, detailing NWO's final sprint to get the game published in working order at the deadline

Two weeks ago, I spoke on the phone with Tom Ono, the manual writer for Heroes of Might and Magic III. As usual, Tom asked how things were going. I said things were good... then proceeded to whine and complain for the next five minutes (much to Tom's amusement).
When the conversation concluded, Tom said, "Don't complain too much. Some people would give their eyeteeth to be in the game industry." I responded, "Who are these people and why haven't they been beaten for their own good?"
My name is Gregory Fulton, game designer for Heroes of Might and Magic III (developed by New World Computing, published by 3DO). You may call me Greg. Like most game designers, I'm sure you'll find me a bitter and cynical man, aged beyond my years, full of sarcasm, and inexplicably drawn to the horrors of game production like a lobotomized moth to the "pretty" flame.
As I guide you through your weekly tour of my memories, I promise the recollected images will be truthful and sincere but written with a smirk and a wink.
Undoubtedly, we will interact with the following animals: artists, level builders, managers, producers, programmers, testers, and monkeys. To help ensure your safety, I request you fasten your seat belts, keep your hands to your sides at all times, and be sure to not make any quick and sudden movements. Remember... we will be passing through the game production process.
12/05/98
It's Saturday. I'm at work with three other members of the Heroes3 team. I'll be in again tomorrow.
Smells like "crunch time."
Everyone in the game industry knows the term "crunch time." Those not in the industry may ask, "What is crunch time?" Long hours: 10-18 each day. We're starting our fourth crunch month. We have at least one more after this.
Bad take-out food: Mexican and Chinese food are New World's favorites. Today we had Taco Bell and Domino's pizza as part of NWC's "work for food" program.
Social Life: To work in the game industry you must already have some form of social retardation. When crunch mode begins, you may only speak in code to coworkers. Immediate family and friends may be seen on brief occasions so they don't file a missing-persons report. I'm one of the lucky ones; I don't remember having any friends or family.
Hygiene: Haircuts and showers become optional in favor of more sleep time. For me, showers are a must, but my hair is sprouting wings and a tail. Pretty soon I'll look like the lead singer from Flock of Seagulls.
Stress: Anger and frustration are frequent companions. If bridges are burned, this is usually the time. Earlier this week morale was low. In a fit of anger concerning team interactions, I was heard shouting, "I feel like a kindergarten teacher. Can't everyone just keep their hands to themselves and play nice!"
Murphy's law: Any potential hazard will be encountered. I'm writing this diary from the NWC conference room. My computer refuses to function for more than five minutes without seizing up.
12/06/98
This weekend I'm taking care of my PR duties (hence this diary). Not the most exciting stuff, so I'll relate a short story from earlier this week.
David Mullich (producer), Mark Caldwell (NWC vice president and programmer), Jon Van Caneghem (NWC president, creator of all things Might and Magic, and company design visionary), and I found ourselves crowded into the sweltering office of Scott White.
Scott did all the town screens in Heroes III except the Rampart, Necropolis, and Fortress. Since he finished his 3D duties, he's turned his skills to the game's interface. Believe it or not, we were in Scott's office arguing about color: interface colors and player colors.
After much arguing about the interface colors, we decided to leave it virtually untouched. Player colors were a different subject.
Originally, we used light blue, dark blue, red, green, purple, brown, black, and white. These colors needed to change. Light blue looked like the blue used in the main menu. Brown clashed with the brown used in the general game interface. Game text disappeared against white. Black and green disappeared with the terrain colors shown on the game mini-map.
OK. We agreed some of the colors needed to change. After this, the agreements stopped. I don't know what is more ridiculous... arguing over what colors to use or the twisted logic behind the arguments. Red, blue, and dark green were safe choices. We still needed five other colors. The conversation went something like this....
"I don't want yellow. Yellow is the urine color."
"What about brown?"
"I don't like brown."
"Brown is the s**t color."
"What about pink?"
"Pink is a sissy color."
"We won't call it pink. We'll call it 'rose'."
"Rose?"
"The rose player?"
"I don't know. If I saw a pink hero, I'd turn and run away. You know any hero secure enough to use pink as his color is bad ass."
"What about magenta?"
"What about cobalt? What about cadmium?"
"Have we accounted for all the fecal colors?"
"What about orange?"
"Phelan (our art lead) doesn't like orange. It looks bad."
"So. I don't think it looks bad."
"Fine. You tell her you want orange."
"She'll kick your ass."
"Oh. Fine. We won't use orange."
So it went. Fifteen minutes later everyone agreed to disagree, and Jon was made the final judge. Here are the final colors: red, blue, yellow, green, orange, purple, aqua, and rose (pink).
12/07/98
Today we stopped all map production. From here until we ship, I join the mapmakers and testers in playing maps and writing bugs... or so I thought.
Today, I had dropped into my lap the assignment of converting the 144-plus pages of the game manual into a help file. Anyone who has written a help file knows how huge this task can be. I could probably finish it in a day, but it requires no one bothering me for an extended period of time. Ha!
At this late stage of the production cycle, my entire day is spent meeting with people, making sure people are doing their work, and confirming that what is being done is correct. I don't have time for work. I've made the ugly evolution from game designer to middle manager.
It wasn't like this at the beginning of the project. At the beginning of the project the game designer is the screaming prophet, lost and alone in the desert (or the design process if you prefer).
In the middle of the production process the prophet is being screamed at by all his fellow coworkers who are wondering what to do because the design doc is behind schedule.
At the end of the project, everyone's a screaming prophet, and everyone is screaming at everyone else.
Sometime in the middle of all this screaming I've got to write this help file. Maybe I could give the assignment to Christian Vanover (H3 assistant director). Isn't it the job of a middle manager to delegate?
12/08/98
Yesterday I was wondering where I would find the time to write the game help file. Today I have the answer.... I think I have the flu. This doesn't feel like any 24-hour "see-ya-bye" flu either. This feels like "kneel before Zod!" flu.
All right. I've got a story for you.
Earlier today we "officially" stopped making maps. From here on out, we play, test, and polish the game. This could mean a little, or a lot. If the maps play well the first time out, revisions will be minor. If we end up chucking whole maps, we may find ourselves back to making maps. Thus, we started playing them today. JVC (Jon Van Caneghem, New World's president) ended up playing a notorious map named "Barbarian Breakout."
Ten minutes after he starts, JVC pages me over my phone intercom: "Hey Yoda." (He's been calling me Yoda lately. I don't know why. I'm not sure if I should be honored or offended. On one hand, Yoda is wise and he trains Jedi Knights. On the other hand, he is a short ugly green dude with big ears.) "Enemy hero with six behemoths (one of the highest-level creatures) knocked on my front door on week two, day one."
"Oops. I'll be right there."
As soon as I walked into JVC's office, the razzing began.
"What's with the six behemoths? Is this one of the balanced scenarios?"
"OK, OK. Something's wrong. Turn off the fog."
Jon restarts the scenario, turns off the fog of war, ends turn four times in a row, then right-clicks the enemy hero to see the extent of his forces. Aside from his other three stacks of creatures... he has one stack of six behemoths. Oops.
"All right. Open the map in the editor."
Jon opens the map in the editor. What do we discover? First, the enemy hero starts at level three, and the mapmaker (Dave Botan) has given him four stacks of creatures. In addition, the enemy hero's starting town has three of seven creature generators already prebuilt.
No wonder the enemy was able to recruit behemoths on day four.
Remember the story about the father who comes home from a bad day at work and yells at his wife? She in turn yells at her kid. The kid in turn kicks the dog.
At this point, I'm looking for a dog to kick. So, I hunt down Dave Botan. Immediately, Dave states his defense.
"Everyone says the map's too hard. It isn't. The AI's cheating." (Recently, we discovered the artificial intelligence was exploiting an undiscovered bug allowing it to recruit more creatures than were actually available.)
"The AI doesn't need to cheat. It's already got a huge advantage."
"There's a bug."
"Doesn't matter. Set all players to normal starting conditions."
At this point everyone begins to playfully dog-pile on Dave telling all the reasons why his maps suck. In the end he relented and fixed the map.
12/09/98
I'm not writing from work today. I'm writing from home. I have seven-way-straight-from-the-bottom-of-the-Amazon-flu.
With this kind of flu the logical course of action would be to rest, drink lots of fluids, watch lots of movies, maybe see a doctor. However, I am a game designer and unfamiliar with the ways of logic. A day at home with the flu means I have the opportunity to finish the H3 help file.
Wow.
How pathetic can you get? On my day off to rest and get better, I use the uninterrupted time to convert a 144+ page manual into a help file.
I should get sick more often. I get more work done.
12/10/98
I'm back at work today. Good news... I finished the help file. Bad news... I still have the flu, and because I was so efficient in writing the game help file... I've been given the task of writing the map editor help file. Oh yeah, finish it by Monday.
Monday? There's so much pressure in my head, when I sniff, my eyes want to flee their sockets. My voice has the auditory consistency of sandpaper. Monday? Sure, I'll have it done by Monday.
12/11/98
Well, it's Friday night, and I have yet to see Star Trek: Insurrection. Doubt I'll be seeing it anytime soon.
One of the unmentioned symptoms of crunch time is cultural unawareness. In my time at a previous company I almost missed the entire O.J. trial. I haven't seen a movie since Starship Troopers. I'm not kidding.
12/14/98
I shouldn't have come in to work Thursday and Friday. It really pushed me over the edge. For the past two days I've been laid up with fever and chills. Remarkably, it was the one thing to take my mind off work. Aside from a froggy throat, it seems to have passed.
Enough about my illness. From here on, assume I'm always ill with the flu.
12/15/98
Today NWC (New World Computing) took a brief pause from game development to listen to Trip Hawkins (president of 3DO, NWC's parent company).
Twice a year, Trip makes a formal visit to talk about the company and where we're going as a company. It's a nice break from things.
However, Trip wasn't half as exciting as David Richie (our tools programmer) who sat next to me. Turns out David is coming down with the flu.
Over the course of the meeting, the air conditioning didn't turn on. With over 50 people crammed into a room, it got hot very fast. As the minutes passed, I could see David slowly whither.
I thought he was going to vomit. So basically, for most of the meeting, I sat envisioning how I was going to get out of the way when the volcano erupted.
Luckily, the volcano did not erupt. David left in the middle of the lecture and I haven't seen him since.
12/17/98
Welcome to the end of another working day at NWC. There is still no sign of David Richey. Another one of our programmers, John Krause, called in sick today. David Mullich (the Heroes III director) was ready to take bets on who would call in sick next. Of course, everyone blames me for getting them ill.
As far as your average NWC workday goes, this one was hectic and full of revelation.
Revelation?
Yes. Revelation. Only today did I look at my calendar and realize Christmas was next Friday.
Hectic?
Yes. Hectic. Every now and then I need to wipe my desk clean. This means catching up on all the hand-scrolled notes and stray post-its littered about my desk. When my desk is clean, I'm caught up.
This very act of cleaning makes for a semi-chaotic day. There is much gear shifting and subject changing to close dangling issues.
Add to this my usual parade of visitors, and my first chance to test multiplayer, and it takes great effort to avoid turning into a screaming monkey. Yes, I said screaming monkey.
Frequently, I find myself held hostage in my own office as a line of visitors (testers, programmers, artists, producers, etc.) quickly assemble outside my office in a short period of time, all wanting a piece of my brain.
Today it happened to occur while I was in the middle of a multiplayer game with Jeff Leggett (H3 multiplayer programmer). Simultaneously, I had three people show up and cram themselves into my small office. Each began jockeying for position to ask a question. Meanwhile, Jeff waited on the phone intercom, with Heroes III continually chiming in the background, letting me know it was my turn to play.
At this point you may apply the screaming monkey metaphor.
Despite the great potential for chaos, I asked Jeff to wait, gave my three suitors a number, told them to wait in line, then answered each of their questions.
On the surface, everything looked under control. Little did these poor souls know there was a screaming monkey, trapped in my mind's steel cage, wildly thrashing about in a desperate attempt to escape and turn me into a volcano of anger and lunacy.
When it was over, I took a deep breath, noted the walls weren't sprayed with the blood of innocent coworkers, and returned to my multiplayer game with Jeff.
Heroes II multiplayer wasn't friendly in the least. When it wasn't your turn, all you could do was sit at the computer and stare at the screen like a moron.
Well, thanks to our wonderful network programmer, Jeff Leggett, a moron you will no longer be.
Jeff has finished implementing multiplayer support. Now we're on a bug hunt. So, today, Jeff and I played a multiplayer game in the background while we went about our work.
I must admit, I had a blast. Moments like this make me forget my job is serious work.
12/18/98 Friday
Today I actually managed to catch up on all my notes. Next up, International Translation Kit. It can wait until Sunday. I don't get to enjoy these moments of accomplishment very often.
Being a game designer is nothing more than a life of delayed gratification. You spend the first month of the project "being creative," then spend the next 17 as a bricklayer implementing low-level details and boot-strapping the game design when unforeseen consequences arise.
Tomorrow we have our annual company Christmas party. I won't be going. I see my coworkers every day at work. I don't want to see them in a social environment. It'd be too weird. They'd have, like, spouses and dates and stuff, and wear dress clothes.
We've been told we can dress formal or casual. To me this means torn jeans and a food-stained white T-shirt. To everyone else, this means dress formal, because no one wants to underdress.
I don't want to see any of my coworkers dressed up. The thought frightens me. We're a bunch of geeks. We don't look good in casual wear. Formal wear will only amplify our geekiness.
Only one thing could entice me to go to the Christmas party - seeing the wives go off on the management for working their husbands so hard. I'd pay to see that... provided I wasn't on the receiving end.
By the way... hello to Chris Cross and Brian Reed, two friends I made when I briefly worked at Dreamworks Interactive (I didn't work on Trespasser). They called me today. They'd read the first entry in the Designer Diary and called to tell me what they thought. They then tied me up on the phone for the next 30 minutes while simultaneously sending me e-mail with bizarre and obscene attachments.
01/02/99 Saturday
Well, I'm back at work. The Christmas break was needed. I spent the first three days drinking eggnog, sleeping in 12- and 16-hour shifts, and watching Clinton get impeached.
After I was well rested, the eggnog was all gone, and Clintion was impeached, I did what any game design loser would do... worked on the game while on vacation. Ugh. I'm so pathetic.
My initial goal was to play existing maps. After playing five maps, it was obvious the AI hadn't been fully tested. It tended to sit back and never struck out until it had enough forces to guarantee a win.
This made for very extreme game experiences. Either you never saw the AI, or it came storming out of nowhere, knocked on your door, and politely introduced itself as your doom.
When our AI programmer (Gus Smedstad) gets back from vacation, I'll need to share my findings with him.
Well, seeing as I couldn't really play the game, I turned my attention to our 144-page game manual... much to my horror.
It turns out our second draft of the manual was full of errors. So, with red pen in hand, I promoted myself from game designer to fact checker. Over the next three days, I proceeded to bloody the pages of our beautiful manual.
To say it was tedious would be an understatement. When it was all over, I couldn't read anything if it wasn't written in fine print.
01/04/99 Monday
Today was another screaming monkey day. Why? One word: programmers.
I won't say who, but one of our programmers came into my office and proceeded to yell at me over a feature request he'd been given to program.
Why was he yelling at me? On the surface, it was because I hadn't given him enough details, or I hadn't thought through its impact enough. Or it could have been because it was simply a stupid feature, I didn't know what I was doing, and I was ruining the game.
The real reason? He wasn't sure how to program the task he'd been given, and the specified time frame was short. Instead of calming down, thinking it through, and telling me whether it could or could not be done in the given time frame, he panicked, and chose to vent at me.
Programmers are a unique breed. Can't live with 'em, can't live without 'em. Some of my best friends are programmers.
I must admit I am fascinated. I've watched each of our team programmers code. It's very amusing. How they code gives me a unique insight to their personality. For instance...
John Bolton (lead programmer): When John programs, it looks like he's playing chess.
David Richey (tools programmer): David doesn't code. Beforehand, he thinks about his task in depth, like contemplating philosophy, then simply writes it up. Quite often you can look through David's office window and see him bent over in his chair, chin on fist, like The Thinker.
Mark Caldwell (NWC VP): You need to know Mark to really understand, but when Mark codes, it's like he's in a boxing ring, ducking shots, trading blows, and trash talking with the program.
Now take such individuals and do the unthinkable... Make them into a team. Worse yet, force them to have meetings in which they must interact on a social level and agree to work together. Worse yet, force them to interact with right-brained artists and game designers.
It's a wonder any games ever get made.
Join designer Greg Fulton as gives us his very last Designer Diary entry, which tracks the last days of Heroes of Might and Magic III. In these last few days, the team waited anxiously to approve the gold candidate. But there is no rest for Greg, as he mentions a little something about the expansion disc. Join us as we count down the final development of Heroes III.
01/07/99
Ever heard the phrase "thousand tile stare"?
It's a phrase used by our mapmakers. You get the thousand tile stare from making H3 maps all day long.
Today I got the thousand tile stare after making a map for our eventual game demo.
It's a very simple, small map, letting players experience a portion of the game. Hopefully they'll experience enough and feel compelled to buy the game. I've been calling the map "Dead and Buried."
When I finished, I gave it to Chris Vanover (H3 assistant director) to play. Chris is an expert Heroes player. He's a good gauge of the map's difficulty.
Watching Chris play was a lot of fun. It allowed me to take a break from work and finally see the game in action. However, I am the worst person to have over your shoulder when you play.
Why? I'm a backseat driver. It's a bad habit from playing console games with friends.
Thus, I watched Chris play and second-guessed him all the way. We were like two old men spitting and complaining about the best strategy as Chris clicked his way through the game. It was rather humorous.
01/08/99
Today I gave the Dead and Buried map to a few select people to see if anyone could beat it in the allotted time frame of four game weeks.
One of my candidates was Jen Bullard. Jen is the only female tester in the QA area.
Upon entering the test area, I found Jennifer burning a candle at her desk. She wasn't afraid to comment aloud how everyone else in the test area doesn't wash their clothes often enough. She thinks they stink.
No sooner did I sit down to watch Jen play than the verbal bantering between the testers began.
Ryan Den, another one of our testers, was sure he found a bug and asked aloud if anyone had encountered the same bug. No one had. Immediately everyone began shouting "user error." Ryan thought they were all high... until he realized it was user error. Everyone then proceeded to playfully tear into Ryan yet again.
I must admit, our testers are pretty cool. Their interactions are quite amusing. They banter with the voracity of a knife fight, but it's rarely cruel.
01/14/99
Last night was my last chance to revise the game manual. Thus, I decided to pull an all-nighter to finish it. This was my first time being at NWC so late. I also experienced something completely new.
I had been drinking many free Cokes when my bladder reminded me who was really in charge. Without hesitation, I raced to the bathroom. I opened the door. It was dark. This is not unusual. The lights are hooked up to a motion sensor. To save energy, they turn on and off based on the presence of a moving body. Confident the lights would turn on, I strode into the bathroom.
The lights did not illuminate.
Fumbling around in the dark, I was able to find the light switch and flip it on.
Nothing.
Fumbling around some more, I found the door handle and exited the bathroom.
Moving quickly to Mark Caldwell's office (Mark and George were also working late), I told him, "The bathroom lights won't turn on." He said, "Yeah. The bathroom lights don't turn on after midnight." I asked, "How do you go to the bathroom with the lights off?" He answered, "Usually I just feel my way to the urinal."
"I need to take a crap."
"Hey, I wouldn't know anything about that. Get the flashlight from George."
"I need a flashlight?"
"Yeah."
So, I walked to George's office.
"I need the bathroom flashlight."
Giggling to himself under his breath, George reached into his desk and gave me a pocket flashlight. With flashlight in hand I returned to the bathroom where everything went according to plan.
I know game production has its odd moments, but... this one was really odd.
01/18/99
In the last days of a game's production, the game designer makes a desperate attempt to prevent features from being cut to make the deadline. However, if I got all the features I wanted, the game would never ship. Thus, there is always a tug of war between the game designer, management, programmers, and artists, to decide what gets into the game and what gets pushed back to the expansion or sequel.
Today I was doing my best to get a new hero into the game without too much additional programming or art. I realized I could get the results I needed by simply adding a new graphic and customizing an existing game hero. Even better, I could get the graphic from existing art in the intro movie. All the artist had to do was crop a freeze-frame from the movie and give it to our asset manager to be put into the game. I could customize the hero in the editor. All the programmers had to do was recognize the character's unique identification.
Well, we did.
I wonder how much longer I can push my luck.
01/19/99
I have become the Walmart floor manager.
No. I haven't quit my job.
Let me explain.
At this stage in the making of the game, I find myself spending most of my time walking the halls with my Notepad of Oppression waiting for people to call out my name.
The notepad is a list of issues needing resolution. Most people find the notepad humorous unless their name is on it. Ironically, I end up putting my name on the notepad more than anyone else's (I'm oppressing myself).
Regardless, when I am walking the halls and someone calls out my name, I duck into their office to answer their questions. Sometimes this means getting on their phone and calling someone else to clear up an issue. If I don't have the answer, I'm the intermediary.
Thus, I feel like the Walmart floor manager, roaming the isles, taking care of arising issues. All I really need is the blue vest.
01/20/99
For a moment, consider most game manuals. Usually, a manual details the game interface and introduces you to the various game elements. Rarely do these manuals give you true game statistics.
For Heroes III , we wanted to buck this trend. Using the Heroes II strategy guide as a model, we decided to make a big manual loaded with information. This is exactly what we did - 144 pages.
Today we signed off on the manual. Well, no sooner did the ink dry than we discovered some errors. It was terrifying. I literally sat at my desk, looking at the errors I had discovered, and heard the manual mocking me with the chittering of a wild hyena.
There was nothing I could do. It was carved in stone. Now understand, most manuals ship with some errors. This is what the Readme is for. However, several people had gone over this manual time and again, and still there were errors.
I'll never make a big manual again. It's too much upkeep considering the fluidity of game design.
I'm sure I'll lose some sleep over this.
1/25/99
Today the Coke machine caught fire.
Let me repeat this.
Today the Coke machine caught fire.
Since we started crunching, around 7:00pm each night, Mark Caldwell (NWC VP) has been unlocking the Coke machine for free drinks to go with our evening meal. We don't continue pressing the selection buttons for the various drinks. Instead, we literally open up the front half of this big, red, half-ton refrigerator, made to withstand the assaults of the most juvenile of delinquents.
Now, I'm not exactly clear on the details, but one of the testers pulled open the front door to grab a soda from inside. Apparently, some of the electrical wires were sheared, followed by fire and smoke.
Upon seeing the fire and smelling the smoke, the tester grabbed Ben Bent (NWC office manager and part-time game director). He then pointed out the fire in the Coke machine.
With perfect calm, Ben simply unplugged the Coke machine. Poof. The fire went away.
I must admit, I can't help but see the fire in the Coke machine as a metaphor for Heroes III in production. A fire starts, someone panics, and someone else calmly solves the problem.
Truthfully, it's the story of the game production process.
2/07/99 Sunday
Today could be the day.
We've decided to make a "final candidate" CD-ROM for 3DO approval. A final candidate is what we consider "ready to ship." We then send the final candidate to 3DO for them to do shrink-wrap testing.
Tonight, no one leaves the building until the game is finished.
2/08/99 Monday
It's 5:00am Monday morning.
We just started burning the final candidate.
About half the team is still here.
We've been crunching too long. Everyone's burnt.
About 15 minutes ago, Mark starting broadcasting Money For Nothing over everyone's speakerphone.
Ironic.
02/13/99
I am literally weak-kneed. Except for writing this entry, all I intend to do is just sit in my office chair and do everything I possibly can to do nothing.
As of 8:30 Saturday, February 13, we're calling it good Barring last-second crash bugs, the game is done.
It's 9:30, and with the realization the game is done, already I'm beginning to crash.
After crunching for so long, the crash is the aftereffect. This is the time when you finally realize you can relax and return to a somewhat normal life. This is also the flag signaling the release of all the pent-up stress and illness you've been holding off by sheer will for the past six months. Thus... crash.
Wow.
We're done.
02/14/99
Four days after announcing Heroes has gone gold, we're already talking about the expansion pack. Already, I've assembled my map makers. They're good people. With H3 under their belts they should make even better maps for the expansion.
The downside? Chris Vanover is moving onto a different project. Technically Chris was H3's assistant director, but I adopted him as my assistant designer. He was a big help in many of the grunt areas. I was hoping to hand the expansion off to Chris so I could concentrate on the next Heroes.
No such luck.
Ultimately, this means vacation must wait.
(whimper)
Where is a monkey boy when you need one?
02/19/99
David Mullich's (Heroes III director) wife was pregnant and expecting about the same time as E3 last year (Atlanta '98). So, he couldn't go and demonstrate the game.
I was the next logical choice. I know the game better than anyone else, and when needed, I can turn on the charm.
Now don't get me wrong, when I have demoed the game, it has been a delight. Yet, as a game, Heroes III doesn't demo well. It's a turn-based game. It's not a first-person shooter or real-time strategy game. There's no real immediate reward for your attention span to latch onto.
However, Heroes does have a very large, very dedicated following. Thus, most people who want to see Heroes are already fans. This was the case at E3.
At E3 I did the vast majority of the presentations. I did so many I ended up losing my voice. Almost all the people who saw the game were fans of Heroes and liked what they saw. We were so successful, people were taking chairs from the other game stations to sit in front of ours.
Well, the downside to my work at E3 was... I became the demo guy. The downside of being the demo guy is traveling.
I hate traveling.
Once I arrive at my destination, there's no problem. I'm just impatient by nature. I'm also 6'1" and hate sitting in supercramped airline seats.
So, today I got to fly up to 3DO with Peter Ryu (MM7 producer), Keith Francart (MM7 director), and Jeff Blatner (new Heroes producer) to give presentations on MM7 and Heroes III to our Ubi Soft partners and a smattering of European journalists.
As much as I hated getting up at 5:30am and traveling to San Francisco (less than one week after going gold), the trip was amusing for a number of reasons.
Since I have been at New World, Peter Ryu has always worn shorts and sandals. For the presentation, Pete was ordered to wear pants and shoes. Throughout the day, he was wincing as the shoes rubbed his feet raw.
The other amusing part was hanging out with the French chicks from Ubi Soft and the European press.
Last time I was at 3DO I did an H3 presentation to a number of European journalists. Not a French woman among them. It was different this time, and dare I say, worth the trip.
02/22/99
David Mullich (H3 director), George Ruof (H3 programmer), and I are the only members of the team in the building today. Everyone else is on vacation.
Over the weekend I began my self-rehabilitation for returning to the real world.
When you do nothing but work 12-14 hours a day, seven days a week, and then it all comes to an abrupt halt, you suddenly find you have all this spare time on your hands.
Ultimately, you become bored. You don't know what to do with yourself because your "normal" situation meant working on the game... but the game is finished. Normal has become different and no longer normal.
A logical assumption for curing this boredom would be a vacation. Not yet. I've got to write the design for the expansion disc. I've got two weeks before it is due. After hammering out the specs, everyone will be briefed, then I can go on vacation.
I've got it all planned out. I haven't seen my parents since Christmas of 1997. So, I'm going to go back home and sit in the rocking chair in front of my dad's big-screen TV and watch nothing but cable television for at least two weeks. You heard me. Nothing but CNN Headline News for two weeks. If by then I'm not properly vegetated, I'll watch it for another week. Then I'll track down my old high school girlfriend and see if she's still single.
I've set up an e-mail address for your feedback about the game when it hits the shelves. This e-mail is merely for player feedback and suggestions. I will be the one reading the e-mails, and most likely, I won't be answering any of them. So, don't flame me if I don't respond. [[email protected]](mailto:[email protected]).
I've enjoyed writing these diaries. I wish I had been able to dedicate more time to them.
My apologies to Elliott Chin (who made these diaries possible). Elliott wanted me to talk about the design philosophy behind H3. After practicing design philosophy 12-14 hours a day, I couldn't bring myself to write a diary about it. So, I thought I'd do "a day in the life." I hope you enjoyed my tongue-in-cheek account.
I leave you with the following words I once heard the great Jon Van Caneghem speak, "When it's all over you'll forget how hard it was and do it all over again."
He's right. We will.
submitted by EnCamp to heroes3 [link] [comments]


2023.06.06 22:58 tgoz13 Make dryer running trigger exhaust fan

Pretty much title. We have a whirlpool smart washer and dryer which sends us notifications when loads are finished. What I’m looking to do is have the switch that controls the exhaust fan turn on when the dryer is running.
Is this possible thru HomeKit or anything else? I’m currently running a hybrid of a HomeKit/Alexa smart home right now but I really enjoy HomeKit’s fluidity.
submitted by tgoz13 to HomeKit [link] [comments]


2023.06.06 22:55 Particular-ayali Is this setup possible?

I really like the Lutron’s Pico Wireless switches as a top option for in-wall switches. I understand that the Lutron wireless communication protocol is very reliable and the batteries on the remotes can last for years.
For flexibility, I’d like to have HK and/or HB as my application logic controller rather than the Lutron system! This way I can mix and match various sensors and complex logic scenarios that I’m going to build myself without being restricted by what Lutron can offer.
I’m therefore looking at the following setup for my newly built house where I’m separating wall switches from all kind of actuators:
  1. Sensors- All switches in house are wireless: Lutron pico wireless remotes. Installing a Lutron Bridge Pro2 to expose all switches to HomeKit/IP. Note: No wired switches at all!
  2. Actuators- All light sources, are DALI standard connected to an IP gateway that interfaces with HomeKit. Option: use DALI-KNX-HomeKit gateway.
  3. Logic- In HK I’ll have the binding between buttons and scenarios, such that every change of a switch state will trigger an automation. This is effectively assigning a logic to any key press on the wall wireless switch.
Would such setup work? Any advise (for or against) would be highly appreciated.
submitted by Particular-ayali to Lutron [link] [comments]


2023.06.06 22:35 TonyWrocks [FS] Anvil Foundry 10.5 Gallon with recirculation kit

Anvil Foundry 10.5 Gallon Electric Brewer with mash recirculation kit.
Located in San Diego, California. Local pickup only, cash - no shipping.
120/240V switch selectable. Newer top controls model, purchased new July 2020. Stainless wort chilling coil, pump, mash pipe with distribution plate, and manual.
Everything works perfectly, we are just in the process of giving up beer brewing altogether.
$300 or best offer.
Photos: https://imgur.com/a/xj6n6Qh
submitted by TonyWrocks to brewgearfs [link] [comments]


2023.06.06 22:15 turt007 3D printing a Strat

I’m planning to 3D print a Stratocaster and was wondering if any of y’all have any tips or advice on the matter.
I’m probably just gonna use a model from Thingiverse and buy a kit online, any recommendations for a model or guitar kit? I was looking at a Harley Benton Strat kit to test everything out and maybe switch the pickups when everything worked.
I’m using an ender v3 and don’t want to print while I’m sleeping, safety reasons, but still want a decent finish. What settings should I use? How can I optimise my printing?
I was also thinking maybe fill in those hex holes some models have with epoxy and maybe add led’s but I’m not familiar with either subject, and don’t know how good it’ll look so that is still up for debate (whether or not to add led’s and epoxy)
Thanks I’m advance for the help!
submitted by turt007 to guitars [link] [comments]


2023.06.06 19:42 outkastragtop Has anyone ever installed the clicker triggers from extreme rate on an Xbox Series controller?

I installed the extremerate clicky trigger kit in my xbox series controller and one trigger works bur the other doesn’t. They both work mechanically and actuate while set to off, but when I flip the switch to the trigger locks they both work mechanically but only one side actuates. If you press harder on the one that doesn’t work it will eventually actuate.
Any ideas on how to fix this?
submitted by outkastragtop to Controller [link] [comments]


2023.06.06 19:38 Joe_Scotto [IC] ScottoKeebs - Scotto34 (PCB Edition) - A low-profile 34-key split monoblock 18x17mm Choc keyboard

[IC] ScottoKeebs - Scotto34 (PCB Edition) - A low-profile 34-key split monoblock 18x17mm Choc keyboard
https://preview.redd.it/4ozc01r0pf4b1.jpg?width=2560&format=pjpg&auto=webp&s=115f6f339a69e3c4101bcb2a915162f34950734e
More Images: https://imgur.com/a/L9BWnK2 IC: https://forms.gle/N8X1eab4MwsaYyCr5
I've posted about my Scotto34 (PCB Edition) a few times now and I'm in the final stages of making it available for sale. Currently, the only thing I'm waiting on is the firmware to be merged into QMK. The board itself is a low-profile 34-key split monoblock ortholinear keyboard that uses 18x17mm spaced Choc switches and an exposed controller in the middle. The board is plateless and hotswappable with both V1 and V2 Choc switches, although V1 will be more secure due to the locating pins. It also features the ability to use it as just a PCB board without a case, however, you can optionally add on a 3D printed case to make it a bit cleaner looking as well as protect the components more.
The best way to know when the board will be available is to sign up for the newsletter at the bottom of https://scottokeebs.com but I will also announce it in Discord: https://discord.com/invite/vN6X3z8eyv

Pricing

PCB Kit ($29.99)
  • PCB (black or white)
  • Diodes
  • Sockets
3D Printed Case Kit ($24.99)
  • Case (black or white)
  • Hardware
submitted by Joe_Scotto to MechanicalKeyboards [link] [comments]


2023.06.06 19:35 Joe_Scotto [IC] ScottoKeebs - Scotto34 (PCB Edition) - A low-profile 34-key split monoblock 18x17mm Choc keyboard

Images: https://imgur.com/a/L9BWnK2 IC: https://forms.gle/N8X1eab4MwsaYyCr5
I've posted about my Scotto34 (PCB Edition) a few times now and I'm in the final stages of making it available for sale. Currently the only thing I'm waiting on is the firmware to be merged into QMK. The board itself is a low-profile 34-key split monoblock ortholinear keyboard that uses 18x17mm spaced Choc switches and an exposed controller in the middle. The board is plateless and hotswappable with both V1 and V2 Choc switches, although V1 will be more secure due to the locating pins. It also features the ability to use it as just a PCB board without a case, however, you can optionally add on a 3D printed case to make it a bit cleaner looking as well as protect the components more.
The best way to know when the board will be available is to sign up for the newsletter at the bottom of https://scottokeebs.com but I will also announce it in Discord: https://discord.com/invite/vN6X3z8eyv

Pricing

PCB Kit ($29.99)
3D Printed Case Kit ($24.99)
submitted by Joe_Scotto to mechmarket [link] [comments]


2023.06.06 17:48 calvin324hk [H] 800+ games/DLCs/VR Games [W] Games/Paypal/TF2 Offers

https://www.reddit.com/IGSRep/comments/pikmri/calvin324hks_igs_rep_page/
https://www.reddit.com/sgsflaicomments/of2wzu/flair_profile_ucalvin324hk/
Region: NA (Canada)
Price are in USD. Fees on buyer.
CTRL + F to find your games in terms of name
Humble Keys <------ Click Here to see a full list of humble keys
Yakuza: Like a Dragon Legendary Hero Edition
Two Point Hospital
Castlevania: Lords of Shadow – Ultimate Edition
Trek to Yomi
Shadow Warrior 3
BATTLETECH MERCENARY COLLECTION
BATTLETECH Shadow Hawk Pack
Knights of Pen and Paper +1 Edition
Knights of Pen and Paper - Haunted Fall
KNIGHTS OF PEN AND PAPER 2 - DELUXIEST EDITION
Knights of Pen and Paper 2 - Here Be Dragons
Deathloop
Hell Let Loose
Hellblade: Senua's Sacrifice
F1 2019 Anniversary Edition
Valkryia Chronicles 4 Complete Edition
Mafia Definitive Edition
Mordhau
Back 4 Blood
Little Hope
Peaky Blinders: Mastermind
Visage
death stranding
Slay the Spire
Praey for the Gods
Degrees of Separation
Ghostrunner
Hellblade: Senua's Sacrifice
Control Ultimate Edition
Encore Duke Nukem: Manhattan Project
Hyper Light Drifter
Dirt 5
Ultimate Chicken Horse
Kentucky Route Zero - Season Pass Edition
Dreamfall Chapters
Wuppo
Human: Fall Flat
Northgard
The Witness
Borderlands: The Handsome Collection
MO:Astray
Metro Exodus
Pathfinder: Kingmaker - Enhanced Plus Edition
Super Mag Bot
Blade Assault
Where the Water Tastes Like Wine
TOEM
Backbone
GreedFall
Wasteland 3
GAS STATION SIMULATOR
IN SOUND MIND
MIND SCANNERS
EMILY IS AWAY <3
OMNO
ATOM RPG Trudograd
Banners of Ruin
Lawn Mowing Simulator
Legend of Keepers
Yes, Your Grace
Endzone - A World Apart
60 Parsecs
XCOM: ULTIMATE COLLECTION
PGA 2K21
Bioshock Collection
Warhammer: Vermintide 2 - Collector's Edition
JUST CAUSE 4: COMPLETE EDITION
Plague tale
Gas station simulator
Mind scanners
BATTLESTAR GALACTICA DEADLOCK SEASON ONE
Gamedec
Command & Conquer Remastered (Origin)
Surviving The Aftermath
Genesis Noir
Dirt Rally 2.0
Stand With Ukraine Charity Bundle
Gang Beasts
Tinkertown
Cloud Gardens
Blightbound
Stick Fight: The Game
Railway Empire
Mad Experiments: Escape Room
ibb & obb Double Pack
The Falconeer
Truberbrook
At Eve's Wake
Interrogation: You will be deceived
Hoplegs
Cannibal Cuisine
Necronator: Dead Wrong
Awesomenauts All Nauts pack
1993 Space Machine
8-bit Adventure Anthology: Volume I
ChromaGun
Baby Dino Adventures
Click and Slay
Swords and Soldiers 2 Shawarmageddon
Cosmonautica
Crash Drive 2
Dimension Drive
The Way
Explosionade
Gelly Break Deluxe
Guppy
Journey For Elysium
Last Resort Island
Lumini
Marooners
Nelly Cootalot: Spoonbeaks Ahoy! HD
Pizza Connection 3
Pressure Overdrive
Renowned Explorers: International Society
Tales of the Tiny Planet
TaniNani
THE CORRIDOR
AWAKE - Definitive Edition
Treasure Temples
Shu
Combat Tested
Unexplored
Rayon Riddles - Rise of the Goblin King
Circles
Killer Bundle 25
From Space
Breathedge
Police Stories
DOOM 64
Arise: A Simple Story
Patron
Baldur's Gate: Enhanced Edition
Baldur's Gate II: Enhanced Edition
Turok
Turok 2: Seeds of Evil
THE GAME OF LIFE 2
CHANGE: A Homeless Survival Experience
DESOLATE
The Hong Kong Massacre
Death and Taxes
Lair of the Clockwork God
AMID EVIL
Just Die Already
I Am Fish
Golf Gang
Hypnospace Outlaw
Dark Deity
Warhammer 40,000: Mechanicus
DUSK
River City Girls
Other Games
Another World – 20th Anniversary Edition
Chess Ultra
Godstrike
Home Sweet Home
Neighbours back From Hell
Pathologic 2
SAMUDRA
STRANGER
Songbird Symphony
The Invisible Hours
I am Bread
Hotshot Racing
Autonauts
Door Kickers: Action Squad
Iconoclasts
Patch Quest
Tunche
For The King
Abandon Ship
Book of Demons
PC Building Simulator
Pile Up! Box by Box
Snooker 19
Speed Limit
Totally Reliable Delivery Service
Youtubers Life
Dex
WRC 6 FIA World Rally Championship
V-Rally 4
PlateUp!
Turbo Golf Racing
Eternal Threads
The Last Campfire
Kingdom Two Crowns
Indivisible
White Day: A Labyrinth Named School
Field of Glory II
Warhammer 40,000: Gladius - Relics of War
Ice Age Scrat's Nutty Adventure
Soul Axiom Rebooted
A Little Golf Journey
Murder by Numbers
Chivalry: Medieval Warfare
Songbringer
STONE
Rescue Party: Live!
Rise of the Slime
Steel Rats™
Hue
Teacup
Perfect
Arcade Paradise - Arcade Paradise EP
Strange Brigade
Sifu Deluxe Edition Upgrade Bundle (EPIC)
AVICII Invector: Encore Edition
10 Second Ninja X
The Indie Mixtape
Diaries of a Spaceport Janitor
Epistory - Typing Chronicles
Heroes of Hammerwatch
Monster Slayers - Complete Edition
My Big Sister
Red Ronin
Heal
Cat Lady - The Card Game
Undungeon
Tangledeep
Styx: Shards of Darkness
Styx: Master of Shadows
Squids Odyssey
Pendula Swing - The Complete Journey
Mists of Noyah
King's Bounty: Crossworlds
Jotun: Valhalla Edition
Hero of the Kingdom: The Lost Tales 2
Hero of the Kingdom: The Lost Tales 1
Epistory - Typing Chronicles
Warhammer 40,000: Space Wolf Special Edition
Undead Horde
S.W.I.N.E. HD Remaster
Stirring Abyss
Scarlet Tower
Blood And Zombies
One More Island
Doorways: Prelude / Doorways: Holy Mountains of Flesh
Slain: Back from Hell
Lucius/Lucius 2/Lucius 3/Lucius Demake
Aragami
Deliver Us The Moon
Anuchard
Call of Juarez: Gunslinger
Darkwood
Intravenous
Unexplored 2: The Wayfarer's Legacy
Interstellar Space: Genesis
Survive the Nights
Blasphemous
Unto The End
NUTS
Cat Quest
Cosmic Star Heroine
Degrees of Separation
Pure Farming 2018
SEUM: Speedrunners from Hell
SUPER CHICKEN JUMPER
Syberia/Syberia II/Syberia 3
The Innsmouth Case
Tinytopia
Sniper ghost warrior contracts
Trine 4
Risen 3
Shadowgate
How to Survive
FORCED
Psychonauts
Warhammer 40,000: Space Wolf Special Edition
Sniper Elite 3 + Season Pass DLC
Sniper Ghost Warrior 3 - Season Pass Edition
METAL GEAR SOLID V: GROUND ZEROES
Strange Brigade Deluxe Edition
Call of Duty® Modern Warfare 3™
Sniper Elite 3
Sniper Elite 4 Deluxe Edition
Amnesia: Rebirth
PGA 2k21
Jurassic World Evolution
Darksiders Genesis
Endless Space® 2 - Digital Deluxe Edition
SID MEIER'S CIVILIZATION VI : PLATINUM EDITION
F1 2020
Titan Quest
Euro Truck Simulator 2
Witch It
BEAUTIFUL DESOLATION
CHANGE: A Homeless Survival Experience
Mighty Switch Force! Collection
Gone Home + Original Soundtrack
The WB Batman Collection
Batman: Arkham Asylum Game of the Year Edition
Batman: Arkham City - Game of the Year Edition
Beholder
Beholder 2
We Were Here Together
Kyle is Famous: Complete Edition
GRIP: Combat Racing *-GRIP: Combat Racing - Cygon Garage Kit *-GRIP: Combat Racing - Nyvoss Garage Kit *GRIP: Combat Racing - Terra Garage Kit *GRIP: Combat Racing - Vintek Garage Kit
Keep Talking and Nobody Explodes
Lead and Gold: Gangs of the Wild West
Miscreated
Second Extinction
Survive or Die
Breathedge
Dead in Vinland
Die Young
Empyrion - Galactic Survival
How to Survive 2
The Wild Eight
One Finger Death Punch 2
Power Rangers: Battle for the Grid
Slap City
Fahrenheit: Indigo Prophecy Remastered
Layers of Fear: Masterpiece Edition
Civilization: Beyond Earth – The Collection
Borderlands: The Handsome Collection
Primal Carnage: Extinction
Due Process
SimpleRockets 2
Killing Floor 2
For the King
For The King: Lost Civilization Adventure Pack
Pro Cycling Manager 2020
Tour de France 2020
Infectonator 3: Apocalypse
Warhammer: Chaosbane
Project Highrise
LAST OASIS
The Beast Inside
Terminus: Zombie Survivors
Crown Trick
Discolored
Everhood
Grand Mountain Adventure: Wonderlands
Nomad Survival
Sparklite
The Ramp
Valfaris
Dusk Diver
Neverinth
Tokyo Xanadu eX+
Zengeon
Spirit Hunter: Death Mark
Unmemory
Nigate Tale
Rogue Heroes: Ruins of Tasos
Liberated
Neversong
Nine Parchments
The Walking Dead
Secret Government
Monsters' Den: Godfall
Interplanetary: Enhanced Edition
Learn Japanese To Survive! Hiragana Battle
Learn Japanese To Survive! Kanji Combat
Learn Japanese To Survive! Katakana War
The Eternal Castle [REMASTERED]
THIS WAR OF MINE: COMPLETE EDITION
Cats in Time
Afterparty
Battlecruisers
Astronarch
Save Room - Organization Puzzle
PlataGO! Super Platform Game Maker
Nongunz: Doppelganger Edition
Warhammer vermintide collector's edition
Brothers: A Tale of Two Sons
Tank Mechanic Simulator
The Uncertain: Light At The End
INSOMNIA: The Ark
Darkside Detective
Shadow Tactics: Blades of the Shogun
GIGA WRECKER
Panty Party
Fell Seal: Arbiter's Mark
Tannenberg
Golf It!
Heroes of Hammerwatch
The Battle of Polytopia *DLC1. Cymanti Tribe *DLC2. ∑∫ỹriȱŋ Tribe *DLC3. Aquarion Tribe *DLC4. Polaris Tribe
Leisure Suit Larry - Wet Dreams Don't Dry
Lornsword Winter Chronicle
Oddworld: New 'n' Tasty
N++ (NPLUSPLUS)
Yooka-Laylee and the Impossible Lair
Virgo Versus The Zodiac
They Bleed Pixels
Maize
Smile For Me
The Haunted Island, a Frog Detective Game
Frog Detective 2: The Case of the Invisible Wizard
A Hole New World
Sumoman
Shape of the World
Evan's Remains
Ministry of Broadcast
She Sees Red - Interactive Movie
A Long Way Down
Depraved
Helheim Hassle
Neurodeck : Psychological Deckbuilder
Tropico 5 - Complete Collection
Escapists 2
Worms Rumble *Worms Rumble - New Challengers Pack *Worms Rumble - Legends Pack *Worms Rumble - Armageddon Weapon Skin Pack *Worms Rumble - Captain & Shark Double Pack
Achtung! Cthulhu Tactics
Turmoil
Narcos: Rise of the Cartels
Rogue Stormers
Torchlight
Fictorum
Ken Follett's The Pillars of the Earth
Moon Hunters
No Time to Relax
Overpass
Blood Bowl 2
SimCity 4 Deluxe Edition
Conarium
Brawlout
F1 RACE STARS Complete Edition Include DLC
Killing Room
Tenta Shooter / The 触シュー
Everreach: Project Eden
Railway Empire
Looterkings
Headsnatchers
Battlestar Galactica Deadlock
AIdol
Livelock
The Letter - Horror Visual Novel
F1 2018
Tacoma
Hard West - Collector's Edition
Hard West: Scars of Freedom DLC
Masquerada: Songs and Shadows
The Shrouded Isle
Joint Task Force
The World Next Door
Verdant Skies
DISTRAINT 2
Ittle Dew
Ittle Dew 2+
Oxenfree
Monstrum
Strikey Sisters
Do Not Feed the Monkeys
Cyber Ops
European Ship Simulator
Fishing Adventure
Internet Cafe Simulator
Zen Chess: Mate in One, Mate in 2 , Mate in 3 , Mate in 4 , Champion's Moves (5 games)
Transport INC
Shoppe Keep 2 - Business and Agriculture RPG Simulation
Desolate
GRIP: Combat Racing + DLC
OUTBUDDIES DX
Eidolon
Pizza Connection 3
Spartan Fist
River City Ransom: Underground
Saints Row: The Third
Koi-Koi Japan [Hanafuda playing cards] *Koi-Koi Japan : UKIYOE tours Vol.1 DLC *Koi-Koi Japan : UKIYOE tours Vol.2 DLC *Koi-Koi Japan : UKIYOE tours Vol.3 DLC
Mahjong Pretty Girls Battle
Mahjong Pretty Girls Battle : School Girls Edition
Pretty Girls Mahjong Solitaire
Princess Kaguya: Legend of the Moon Warrior
Delicious! Pretty Girls Mahjong Solitaire
Chaos Reborn
Driftland: The Magic Revival
Shadows: Awakening
Caveblazers
Fallback: Uprising
Mordheim: City of the Damned
WRC 7 FIA World Rally Championship
Mana Spark
Autonauts
Nusakana
Shift Happens
Crash Drive 3
Hot Tin Roof: The Cat That Wore A Fedora
Automachef
Demolish & Build 2017
Resort Boss: Golf
Out of Space
Narita Boy
Aven Colony
Alien Breed Trilogy
Tools up
Mount & Blade
Mount & Blade: With Fire & Sword
BLACKHOLE: Complete Edition
Detention
Downfall
Miasmata
Overclocked: A History of Violence
Silver Chains
White Night
The Cat Lady
Syberia 3
Textorcist
GARAGE bad trip
Guts and glory
Swag and Sorcery
Fort Triumph
Orwell: Ignorance is Strength
FRAMED Collection
ROTASTIC
As Far as the Eye
Cepheus Protocol
Overruled
Ageless
Giana Sisters 2D
Prank Call
Hotshot Racing
Undead Horde
Streets of Fury EX
Rec Center Tycoon
JumpJet Rex
Hyper Knights
Vectronom
Levelhead
I am not a Monster: First Contact
Papo & Yo
Crookz the big heist
Iron Fisticle
Sniper: Ghost Warrior 2
Fun with Ragdolls: The Game
Reventure
Smoke and Sacrifice
American Fugitive
The Signal From Tölva
Medieval Kingdom Wars
Rebel Galaxy
XIII - Classic
Comedy Night
Darkness Within 2: The Dark Lineage
FLATLAND Vol.2
The Chess Variants Club
Armada 2526 Gold Edition
Toybox Turbos
Sudden Strike Gold
Airport Madness: World Edition
King's Bounty: Warriors of the North
Planet Alcatraz
NecroVisioN: Lost Company
Star Wolves
Konung 2
Men of War
A.I.M.2 Clan Wars
Parkan 2
El Matador
Ascension to the Throne
Peaky Blinders: Mastermind
The Flame in the Flood
When Ski Lifts Go Wrong
Bomber Crew
10 Second Ninja X
The Sacred Tears TRUE
Fred3ric
Lovecraft's Untold Stories
Path to Mnemosyne
CastleStorm
Crush Your Enemies
Semblance
S.W.I.N.E. HD Remaster
Radio Commander
Boneless Zombie
Robot Squad Simulator 2017
Pretty Girls Panic!
Poker Pretty Girls Battle: Texas Hold'em
VVVVVV
Warhammer Space wolf
Blazing Chrome
Car Mechanic Simulator 2015
Pang Adventures
Party Hard 2
REKT! High Octane Stunts
Thief of Thieves: Season One
Trailblazers
Warhammer: End Times - Vermintide
Demetrios - Deluxe Edition
Cobra Kai: The Karate Kid Saga Continues
GemCraft - Frostborn Wrath
Nickelodeon Kart Racers 2: Grand Prix
Rebel Galaxy Outlaw
Shadowhand: RPG Card Game
Survivalist: Invisible Strain
We Were Here Too
Blacksad: Under the Skin
Heroes of Hammerwatch
Leisure Suit Larry 1-7
Murder by Numbers
Redout: Enhanced Edition
Rise of Industry + 2130 DLC
Ziggurat
They Bleed Pixels
Sunblaze
Noosphere
Train Valley 1+2
Door Kickers: Action Squad
Vikings - Wolves of Midgard
Vambrace: Cold Soul
The Void
The Vagrant
Republique
Nephise: Ascension
Leisure Suit Larry - Wet Dreams Don't Dry
Knock-knock
Jewel Match Atlantis Solitaire - Collector's Edition
Healer's Quest
Fictorum
A Robot Named Fight!
Skautfold Chapters 1-4
Hero of the Kingdom: Trilogy
198X
Danger Scavenger
Doctor Who: The Lonely Assassins
Dread X Collection
Going Under
My Lovely Daughter
Rage in Peace
Flashback
Garfield Kart
Curse: The Eye of Isis
Amerzone: The Explorer’s Legacy
Black Moon Chronicles
Nostradamus: The Last Prophecy
Red Riding Hood - Star Crossed Lovers
Chicago 1930 : The Prohibition
Sinking Island
Haegemonia: Legions of Iron
Occultus - Mediterranean Cabal
Gevaudan
Windscape
Ultra Space Battle Brawl
Through the Woods
This is the Zodiac Speaking
The Uncertain: Light At The End
The Uncertain - The Last Quiet Day
Tales
Tales of the Neon Sea
Styx: Master of Shadows
She and the Light Bearer
Epistory - Typing Chronicles
A Wolf in Autumn
The Music Machine
Jalopy
Insane 2
Antigraviator
All-Star Fruit Racing
Constructor Plus
Ice Lakes
Knights of Pen & Paper 2
Victoria II
Kingdom Come: Deliverance – Band of Bastards
Kingdom Come: Deliverance – From the Ashes
Mindustry
Games
Cube Runner
Slash It Ultimate
Slash It 2
Slash It
Cybercube
Poly Island
Spin Rush
Upside Down
Neon Space
Hungry Flame
Charlie's Adventure
Neon Space 2
Duke of Alpha Centauri
VR Games
House Flipper VR
Telefrag VR
Slinger VR
Wishlist
submitted by calvin324hk to SteamGameSwap [link] [comments]


2023.06.06 17:48 calvin324hk [H] 800+ games/DLCs/VR Games [W] Games/Paypal/TF2 Offers

https://www.reddit.com/IGSRep/comments/pikmri/calvin324hks_igs_rep_page/
https://www.reddit.com/sgsflaicomments/of2wzu/flair_profile_ucalvin324hk/
Region: NA (Canada)
Price are in USD. Fees on buyer.
CTRL + F to find your games in terms of name
Humble Keys <------ Click Here to see a full list of humble keys
Yakuza: Like a Dragon Legendary Hero Edition
Two Point Hospital
Castlevania: Lords of Shadow – Ultimate Edition
Trek to Yomi
Shadow Warrior 3
BATTLETECH MERCENARY COLLECTION
BATTLETECH Shadow Hawk Pack
Knights of Pen and Paper +1 Edition
Knights of Pen and Paper - Haunted Fall
KNIGHTS OF PEN AND PAPER 2 - DELUXIEST EDITION
Knights of Pen and Paper 2 - Here Be Dragons
Deathloop
Hell Let Loose
Hellblade: Senua's Sacrifice
F1 2019 Anniversary Edition
Valkryia Chronicles 4 Complete Edition
Mafia Definitive Edition
Mordhau
Back 4 Blood
Little Hope
Peaky Blinders: Mastermind
Visage
death stranding
Slay the Spire
Praey for the Gods
Degrees of Separation
Ghostrunner
Hellblade: Senua's Sacrifice
Control Ultimate Edition
Encore Duke Nukem: Manhattan Project
Hyper Light Drifter
Dirt 5
Ultimate Chicken Horse
Kentucky Route Zero - Season Pass Edition
Dreamfall Chapters
Wuppo
Human: Fall Flat
Northgard
The Witness
Borderlands: The Handsome Collection
MO:Astray
Metro Exodus
Pathfinder: Kingmaker - Enhanced Plus Edition
Super Mag Bot
Blade Assault
Where the Water Tastes Like Wine
TOEM
Backbone
GreedFall
Wasteland 3
GAS STATION SIMULATOR
IN SOUND MIND
MIND SCANNERS
EMILY IS AWAY <3
OMNO
ATOM RPG Trudograd
Banners of Ruin
Lawn Mowing Simulator
Legend of Keepers
Yes, Your Grace
Endzone - A World Apart
60 Parsecs
XCOM: ULTIMATE COLLECTION
PGA 2K21
Bioshock Collection
Warhammer: Vermintide 2 - Collector's Edition
JUST CAUSE 4: COMPLETE EDITION
Plague tale
Gas station simulator
Mind scanners
BATTLESTAR GALACTICA DEADLOCK SEASON ONE
Gamedec
Command & Conquer Remastered (Origin)
Surviving The Aftermath
Genesis Noir
Dirt Rally 2.0
Stand With Ukraine Charity Bundle
Gang Beasts
Tinkertown
Cloud Gardens
Blightbound
Stick Fight: The Game
Railway Empire
Mad Experiments: Escape Room
ibb & obb Double Pack
The Falconeer
Truberbrook
At Eve's Wake
Interrogation: You will be deceived
Hoplegs
Cannibal Cuisine
Necronator: Dead Wrong
Awesomenauts All Nauts pack
1993 Space Machine
8-bit Adventure Anthology: Volume I
ChromaGun
Baby Dino Adventures
Click and Slay
Swords and Soldiers 2 Shawarmageddon
Cosmonautica
Crash Drive 2
Dimension Drive
The Way
Explosionade
Gelly Break Deluxe
Guppy
Journey For Elysium
Last Resort Island
Lumini
Marooners
Nelly Cootalot: Spoonbeaks Ahoy! HD
Pizza Connection 3
Pressure Overdrive
Renowned Explorers: International Society
Tales of the Tiny Planet
TaniNani
THE CORRIDOR
AWAKE - Definitive Edition
Treasure Temples
Shu
Combat Tested
Unexplored
Rayon Riddles - Rise of the Goblin King
Circles
Killer Bundle 25
From Space
Breathedge
Police Stories
DOOM 64
Arise: A Simple Story
Patron
Baldur's Gate: Enhanced Edition
Baldur's Gate II: Enhanced Edition
Turok
Turok 2: Seeds of Evil
THE GAME OF LIFE 2
CHANGE: A Homeless Survival Experience
DESOLATE
The Hong Kong Massacre
Death and Taxes
Lair of the Clockwork God
AMID EVIL
Just Die Already
I Am Fish
Golf Gang
Hypnospace Outlaw
Dark Deity
Warhammer 40,000: Mechanicus
DUSK
River City Girls
Other Games
Another World – 20th Anniversary Edition
Chess Ultra
Godstrike
Home Sweet Home
Neighbours back From Hell
Pathologic 2
SAMUDRA
STRANGER
Songbird Symphony
The Invisible Hours
I am Bread
Hotshot Racing
Autonauts
Door Kickers: Action Squad
Iconoclasts
Patch Quest
Tunche
For The King
Abandon Ship
Book of Demons
PC Building Simulator
Pile Up! Box by Box
Snooker 19
Speed Limit
Totally Reliable Delivery Service
Youtubers Life
Dex
WRC 6 FIA World Rally Championship
V-Rally 4
PlateUp!
Turbo Golf Racing
Eternal Threads
The Last Campfire
Kingdom Two Crowns
Indivisible
White Day: A Labyrinth Named School
Field of Glory II
Warhammer 40,000: Gladius - Relics of War
Ice Age Scrat's Nutty Adventure
Soul Axiom Rebooted
A Little Golf Journey
Murder by Numbers
Chivalry: Medieval Warfare
Songbringer
STONE
Rescue Party: Live!
Rise of the Slime
Steel Rats™
Hue
Teacup
Perfect
Arcade Paradise - Arcade Paradise EP
Strange Brigade
Sifu Deluxe Edition Upgrade Bundle (EPIC)
AVICII Invector: Encore Edition
10 Second Ninja X
The Indie Mixtape
Diaries of a Spaceport Janitor
Epistory - Typing Chronicles
Heroes of Hammerwatch
Monster Slayers - Complete Edition
My Big Sister
Red Ronin
Heal
Cat Lady - The Card Game
Undungeon
Tangledeep
Styx: Shards of Darkness
Styx: Master of Shadows
Squids Odyssey
Pendula Swing - The Complete Journey
Mists of Noyah
King's Bounty: Crossworlds
Jotun: Valhalla Edition
Hero of the Kingdom: The Lost Tales 2
Hero of the Kingdom: The Lost Tales 1
Epistory - Typing Chronicles
Warhammer 40,000: Space Wolf Special Edition
Undead Horde
S.W.I.N.E. HD Remaster
Stirring Abyss
Scarlet Tower
Blood And Zombies
One More Island
Doorways: Prelude / Doorways: Holy Mountains of Flesh
Slain: Back from Hell
Lucius/Lucius 2/Lucius 3/Lucius Demake
Aragami
Deliver Us The Moon
Anuchard
Call of Juarez: Gunslinger
Darkwood
Intravenous
Unexplored 2: The Wayfarer's Legacy
Interstellar Space: Genesis
Survive the Nights
Blasphemous
Unto The End
NUTS
Cat Quest
Cosmic Star Heroine
Degrees of Separation
Pure Farming 2018
SEUM: Speedrunners from Hell
SUPER CHICKEN JUMPER
Syberia/Syberia II/Syberia 3
The Innsmouth Case
Tinytopia
Sniper ghost warrior contracts
Trine 4
Risen 3
Shadowgate
How to Survive
FORCED
Psychonauts
Warhammer 40,000: Space Wolf Special Edition
Sniper Elite 3 + Season Pass DLC
Sniper Ghost Warrior 3 - Season Pass Edition
METAL GEAR SOLID V: GROUND ZEROES
Strange Brigade Deluxe Edition
Call of Duty® Modern Warfare 3™
Sniper Elite 3
Sniper Elite 4 Deluxe Edition
Amnesia: Rebirth
PGA 2k21
Jurassic World Evolution
Darksiders Genesis
Endless Space® 2 - Digital Deluxe Edition
SID MEIER'S CIVILIZATION VI : PLATINUM EDITION
F1 2020
Titan Quest
Euro Truck Simulator 2
Witch It
BEAUTIFUL DESOLATION
CHANGE: A Homeless Survival Experience
Mighty Switch Force! Collection
Gone Home + Original Soundtrack
The WB Batman Collection
Batman: Arkham Asylum Game of the Year Edition
Batman: Arkham City - Game of the Year Edition
Beholder
Beholder 2
We Were Here Together
Kyle is Famous: Complete Edition
GRIP: Combat Racing *-GRIP: Combat Racing - Cygon Garage Kit *-GRIP: Combat Racing - Nyvoss Garage Kit *GRIP: Combat Racing - Terra Garage Kit *GRIP: Combat Racing - Vintek Garage Kit
Keep Talking and Nobody Explodes
Lead and Gold: Gangs of the Wild West
Miscreated
Second Extinction
Survive or Die
Breathedge
Dead in Vinland
Die Young
Empyrion - Galactic Survival
How to Survive 2
The Wild Eight
One Finger Death Punch 2
Power Rangers: Battle for the Grid
Slap City
Fahrenheit: Indigo Prophecy Remastered
Layers of Fear: Masterpiece Edition
Civilization: Beyond Earth – The Collection
Borderlands: The Handsome Collection
Primal Carnage: Extinction
Due Process
SimpleRockets 2
Killing Floor 2
For the King
For The King: Lost Civilization Adventure Pack
Pro Cycling Manager 2020
Tour de France 2020
Infectonator 3: Apocalypse
Warhammer: Chaosbane
Project Highrise
LAST OASIS
The Beast Inside
Terminus: Zombie Survivors
Crown Trick
Discolored
Everhood
Grand Mountain Adventure: Wonderlands
Nomad Survival
Sparklite
The Ramp
Valfaris
Dusk Diver
Neverinth
Tokyo Xanadu eX+
Zengeon
Spirit Hunter: Death Mark
Unmemory
Nigate Tale
Rogue Heroes: Ruins of Tasos
Liberated
Neversong
Nine Parchments
The Walking Dead
Secret Government
Monsters' Den: Godfall
Interplanetary: Enhanced Edition
Learn Japanese To Survive! Hiragana Battle
Learn Japanese To Survive! Kanji Combat
Learn Japanese To Survive! Katakana War
The Eternal Castle [REMASTERED]
THIS WAR OF MINE: COMPLETE EDITION
Cats in Time
Afterparty
Battlecruisers
Astronarch
Save Room - Organization Puzzle
PlataGO! Super Platform Game Maker
Nongunz: Doppelganger Edition
Warhammer vermintide collector's edition
Brothers: A Tale of Two Sons
Tank Mechanic Simulator
The Uncertain: Light At The End
INSOMNIA: The Ark
Darkside Detective
Shadow Tactics: Blades of the Shogun
GIGA WRECKER
Panty Party
Fell Seal: Arbiter's Mark
Tannenberg
Golf It!
Heroes of Hammerwatch
The Battle of Polytopia *DLC1. Cymanti Tribe *DLC2. ∑∫ỹriȱŋ Tribe *DLC3. Aquarion Tribe *DLC4. Polaris Tribe
Leisure Suit Larry - Wet Dreams Don't Dry
Lornsword Winter Chronicle
Oddworld: New 'n' Tasty
N++ (NPLUSPLUS)
Yooka-Laylee and the Impossible Lair
Virgo Versus The Zodiac
They Bleed Pixels
Maize
Smile For Me
The Haunted Island, a Frog Detective Game
Frog Detective 2: The Case of the Invisible Wizard
A Hole New World
Sumoman
Shape of the World
Evan's Remains
Ministry of Broadcast
She Sees Red - Interactive Movie
A Long Way Down
Depraved
Helheim Hassle
Neurodeck : Psychological Deckbuilder
Tropico 5 - Complete Collection
Escapists 2
Worms Rumble *Worms Rumble - New Challengers Pack *Worms Rumble - Legends Pack *Worms Rumble - Armageddon Weapon Skin Pack *Worms Rumble - Captain & Shark Double Pack
Achtung! Cthulhu Tactics
Turmoil
Narcos: Rise of the Cartels
Rogue Stormers
Torchlight
Fictorum
Ken Follett's The Pillars of the Earth
Moon Hunters
No Time to Relax
Overpass
Blood Bowl 2
SimCity 4 Deluxe Edition
Conarium
Brawlout
F1 RACE STARS Complete Edition Include DLC
Killing Room
Tenta Shooter / The 触シュー
Everreach: Project Eden
Railway Empire
Looterkings
Headsnatchers
Battlestar Galactica Deadlock
AIdol
Livelock
The Letter - Horror Visual Novel
F1 2018
Tacoma
Hard West - Collector's Edition
Hard West: Scars of Freedom DLC
Masquerada: Songs and Shadows
The Shrouded Isle
Joint Task Force
The World Next Door
Verdant Skies
DISTRAINT 2
Ittle Dew
Ittle Dew 2+
Oxenfree
Monstrum
Strikey Sisters
Do Not Feed the Monkeys
Cyber Ops
European Ship Simulator
Fishing Adventure
Internet Cafe Simulator
Zen Chess: Mate in One, Mate in 2 , Mate in 3 , Mate in 4 , Champion's Moves (5 games)
Transport INC
Shoppe Keep 2 - Business and Agriculture RPG Simulation
Desolate
GRIP: Combat Racing + DLC
OUTBUDDIES DX
Eidolon
Pizza Connection 3
Spartan Fist
River City Ransom: Underground
Saints Row: The Third
Koi-Koi Japan [Hanafuda playing cards] *Koi-Koi Japan : UKIYOE tours Vol.1 DLC *Koi-Koi Japan : UKIYOE tours Vol.2 DLC *Koi-Koi Japan : UKIYOE tours Vol.3 DLC
Mahjong Pretty Girls Battle
Mahjong Pretty Girls Battle : School Girls Edition
Pretty Girls Mahjong Solitaire
Princess Kaguya: Legend of the Moon Warrior
Delicious! Pretty Girls Mahjong Solitaire
Chaos Reborn
Driftland: The Magic Revival
Shadows: Awakening
Caveblazers
Fallback: Uprising
Mordheim: City of the Damned
WRC 7 FIA World Rally Championship
Mana Spark
Autonauts
Nusakana
Shift Happens
Crash Drive 3
Hot Tin Roof: The Cat That Wore A Fedora
Automachef
Demolish & Build 2017
Resort Boss: Golf
Out of Space
Narita Boy
Aven Colony
Alien Breed Trilogy
Tools up
Mount & Blade
Mount & Blade: With Fire & Sword
BLACKHOLE: Complete Edition
Detention
Downfall
Miasmata
Overclocked: A History of Violence
Silver Chains
White Night
The Cat Lady
Syberia 3
Textorcist
GARAGE bad trip
Guts and glory
Swag and Sorcery
Fort Triumph
Orwell: Ignorance is Strength
FRAMED Collection
ROTASTIC
As Far as the Eye
Cepheus Protocol
Overruled
Ageless
Giana Sisters 2D
Prank Call
Hotshot Racing
Undead Horde
Streets of Fury EX
Rec Center Tycoon
JumpJet Rex
Hyper Knights
Vectronom
Levelhead
I am not a Monster: First Contact
Papo & Yo
Crookz the big heist
Iron Fisticle
Sniper: Ghost Warrior 2
Fun with Ragdolls: The Game
Reventure
Smoke and Sacrifice
American Fugitive
The Signal From Tölva
Medieval Kingdom Wars
Rebel Galaxy
XIII - Classic
Comedy Night
Darkness Within 2: The Dark Lineage
FLATLAND Vol.2
The Chess Variants Club
Armada 2526 Gold Edition
Toybox Turbos
Sudden Strike Gold
Airport Madness: World Edition
King's Bounty: Warriors of the North
Planet Alcatraz
NecroVisioN: Lost Company
Star Wolves
Konung 2
Men of War
A.I.M.2 Clan Wars
Parkan 2
El Matador
Ascension to the Throne
Peaky Blinders: Mastermind
The Flame in the Flood
When Ski Lifts Go Wrong
Bomber Crew
10 Second Ninja X
The Sacred Tears TRUE
Fred3ric
Lovecraft's Untold Stories
Path to Mnemosyne
CastleStorm
Crush Your Enemies
Semblance
S.W.I.N.E. HD Remaster
Radio Commander
Boneless Zombie
Robot Squad Simulator 2017
Pretty Girls Panic!
Poker Pretty Girls Battle: Texas Hold'em
VVVVVV
Warhammer Space wolf
Blazing Chrome
Car Mechanic Simulator 2015
Pang Adventures
Party Hard 2
REKT! High Octane Stunts
Thief of Thieves: Season One
Trailblazers
Warhammer: End Times - Vermintide
Demetrios - Deluxe Edition
Cobra Kai: The Karate Kid Saga Continues
GemCraft - Frostborn Wrath
Nickelodeon Kart Racers 2: Grand Prix
Rebel Galaxy Outlaw
Shadowhand: RPG Card Game
Survivalist: Invisible Strain
We Were Here Too
Blacksad: Under the Skin
Heroes of Hammerwatch
Leisure Suit Larry 1-7
Murder by Numbers
Redout: Enhanced Edition
Rise of Industry + 2130 DLC
Ziggurat
They Bleed Pixels
Sunblaze
Noosphere
Train Valley 1+2
Door Kickers: Action Squad
Vikings - Wolves of Midgard
Vambrace: Cold Soul
The Void
The Vagrant
Republique
Nephise: Ascension
Leisure Suit Larry - Wet Dreams Don't Dry
Knock-knock
Jewel Match Atlantis Solitaire - Collector's Edition
Healer's Quest
Fictorum
A Robot Named Fight!
Skautfold Chapters 1-4
Hero of the Kingdom: Trilogy
198X
Danger Scavenger
Doctor Who: The Lonely Assassins
Dread X Collection
Going Under
My Lovely Daughter
Rage in Peace
Flashback
Garfield Kart
Curse: The Eye of Isis
Amerzone: The Explorer’s Legacy
Black Moon Chronicles
Nostradamus: The Last Prophecy
Red Riding Hood - Star Crossed Lovers
Chicago 1930 : The Prohibition
Sinking Island
Haegemonia: Legions of Iron
Occultus - Mediterranean Cabal
Gevaudan
Windscape
Ultra Space Battle Brawl
Through the Woods
This is the Zodiac Speaking
The Uncertain: Light At The End
The Uncertain - The Last Quiet Day
Tales
Tales of the Neon Sea
Styx: Master of Shadows
She and the Light Bearer
Epistory - Typing Chronicles
A Wolf in Autumn
The Music Machine
Jalopy
Insane 2
Antigraviator
All-Star Fruit Racing
Constructor Plus
Ice Lakes
Knights of Pen & Paper 2
Victoria II
Kingdom Come: Deliverance – Band of Bastards
Kingdom Come: Deliverance – From the Ashes
Mindustry
Games
Cube Runner
Slash It Ultimate
Slash It 2
Slash It
Cybercube
Poly Island
Spin Rush
Upside Down
Neon Space
Hungry Flame
Charlie's Adventure
Neon Space 2
Duke of Alpha Centauri
VR Games
House Flipper VR
Telefrag VR
Slinger VR
Wishlist
submitted by calvin324hk to indiegameswap [link] [comments]


2023.06.06 16:26 lykwydchykyn WTT: One-of-a-kind handmade stuff, various cheapies. WTTF: A wide variety of musical items

Back again with my pile of funky little builds for people who want something different on their board.
These pedals are built on vero or point to point, many in upcycled tins, a few in hammond boxes. They all run on standard 9v pedal power.
I have valued them in 4 tiers:
I have prices for most of these listed here if you want to buy.
MOBILE USERS: There are 4 columns in the table below: Name, Tier, Links, and Notes. If you don't see all 4, scroll over or ask for more info.
Drives, Distortions, and Boosts
Name Tier Links Notes
Delfterential Distortion A PIC Demo Willmott Differential Distortion with an added tone control; knobs are Gain, Bias, Bass Cut, Tone, and Volume. Housed in an antique Delft-style tin. Has a big ampy sound to it, can get pretty crunchy and fuzzy.
Shining Hope Drive B PIC Demo Differential mirroring drive, gives a kind of overdriven-mixer-channel distortion. Controls for gain, tone, and volume. Housed in a star-shaped Christmas tin.
PoormansSans amp sim B PIC DEMO This is an all-in-one amp & speaker sim prototype in a small square tin. The preamp is custom designed, based loosely on a DOD 250 but with many changes. Soft clipping can be toggled on or off. The speaker sim is a 4x12 simulator designed by TruVAL. Controls for treble, bass, gain, volume, nd clipper toggle. No stomp on this one, it's always on.
Bright-on C PIC MOSFET bright boost with loads of gain and adjustable bass cut. Built in point-to-point fashion and housed in a reinforced heart-shaped tin.
Phoenix Drive C PIC Demo EasyDrive-type circuit with a symmetry knob. Sounds a little muffy on the symmetric side, more crunchy on the other.
Green Sparkler Boost D PIC Just an Escobedo Duende JFET boost built point-to-point in a sparkly little round tin. Gives a little gain and a bit of warmth to the tone.
Christmas Goose Boost D PIC DEMO Point-to-point build of Brian May treble booster made with old clock radio parts. In a little goose tin.
Fuzzes
Name Tier Links Notes
Copper Top Harmonic Plonkulator A PIC DEMO The "harmonic plonkulator" is a two-stage fuzz based on a harmonic percolator mashed up with a bazz fuss going into an octave fuzz. Lots of weird fuzz tones available from this one, it has controls for A and B gain (kind of acts like Fuzz and Bias), Tone (which is between the two fuzz stages) and an octave switch that changes the second fuzz stage from a non-octave to octave fuzz. Housed in a 125B with top jacks.
Vulpine Deluxx Timbre Contraption A PIC DEMO My perversion of a Foxx Tone Machine, with a pot to dial in the octave and a battery drain simulator for nastier tones. Has a mid scoop switch for the Tone knob giving you muff-like sounds. In a 125B with top jacks.
Sparkly Sili-Face A PIC DEMO Runoffgroove Siliface II, a wonderful silicon fuzzface implementation, built point-to-point style and housed in a sparkly 125B with top jacks. Controls for Bias and Volume, gain is always cranked on this. Bias goes from full, rich fuzz to choppy gated fuzz nicely.
OogieBoogie Scarecrow Fuzz B PIC Demo Jordan Bosstone-based fuzz with controls for input gain, battery drain, and volume, as well as a switch to toggle between LED and Schottkey clippers. Capable of some truly horrific noises as well as stock fuzz sounds. Housed in a reinforced tin.
Creature from the planet Chyowngg B PIC Demo Prototype of a unique fuzz I've been developing that I call the Chyowngg fuzz. It's a 2-stage octaver that gives a bright synthy tone with a distinctive envelope (hence the name). You can toggle each stage from octave to non-octave mode for a variety of interesting timbres. Also has a tone control, but the tone control is before the octave stages so it results in interesting behaviors depending on the switch settings. It's in a tin meant to be painted like an alien, though some say it looks more like a triceratops.
Lizard Monster of the Planet Chyowngg B PIC DEMO This is like the "Creature from the planet Chyowngg" except it also has a glitchy sub-octave tone that you can blend in for some truly monstrous tones. Housed in a painted tin.
Happy ChrizzMuss Tree Fuzz C PIC Demo Another gated double-bazz-fuss type fuzz, this one features a bias knob for adjusting the bias of the first stage and a bass boost switch. Housed in a Christmas tree tin.
Avenger's fuzz C PIC DEMO Another harmonic fussulator (Bazz-fussified harmonic percolator) built into a little avenger's puzzle tin. Knobs control gain and volume, switch toggles "Hulk Smash" mode.
Pup Power fuzz D PIC DEMO A trashy perversion of a harmonic percolator circuit, built point-to-point from recycled components. Housed in a painted paw patrol puzzle tin.
Stripedy Trashtone Fuzz D PIC Demo A point-to-point perversion of a Jordan Bosstone housed in a bandaid tin. Only volume control here.
Non-Dirt
Name Tier Links Notes
Splatter Funk envelope filter A PIC DEMO of identical circuit Quackmire envelope filter with added knobs for attack and drive, as well as a smoothing switch. In a 125B with top jacks.
Koozebanian Spoobletron A PIC Demo Not exactly a vibe, not exactly a phaser, not exactly a tremolo, but kind of all of them or thereabouts. Knobs control speed and depth, the switch goes from vibe-ish mode to phaser-ish mode. Housed in a hand-painted 1590b box, side jacks
Oh the flubbles you'll Wubble B PIC DEMO Kind of a vibe, kind of a phase, but also a ring mod if you want it to be. This is an evolution of my spoobletron circuit. Controls for Rate, Depth, and Waveshape; switches for vibe/phase and ringmod mode. Housed in a giant oval tin that probably won't sit nicely on your pedal board. Read the full story here
Shay-key-tay-tur B PIC Demo Simple colorsound Tremolo with knobs for rate and depths. Gives a pretty classic amp tremolo sound. Housed in a Mr Potato Head tin.
Little Amps
Name Links Description
Ample iMank PICS This is a Runoffgroove Ruby Amplifier built into this old multimedia speaker enclosure designed to look like an old iMac. Glows blue when you turn it on. It runs from a standard 9v pedal power. It's not terribly loud, nor terribly clean, but if you dig the classic mac vibe it might be fun. Controls for gain and volume, and a power switch on the back.
Some Non-DIY Stuff
Will be a little picky on the pricier ones. Make an offer.
Brand Name Condition Notes
Olsen Interfaces Mudwedge Excellent Boutique fuzz with tons of tweaking options and a second stomp with configurable functionality. Pretty deluxe item here.
Line 6 POD 2.0 Good Had this for 20+ years, just not using it anymore. It toured and it looks it. Still holds up, though. Can throw in the FBV4 footswitch if needed.
Ammoon Pock Loop Excellent Good looper, I just prefer some other loopers I've acquired. I have the box for it, if that matters.
Danelectro Fab Chorus Excellent Cheap plastic chorus, but sounds great. Probably just a make-weight, too cheap to trade on its own.
Caline 10-band EQ Good Works fine, I just don't really need 10 bands of EQ. Has velcro on the back, and sometimes makes a weird noise when you turn on the pedalboard. Another make-weight.
Ibanez PH7 Good Tonelok phaser. Great pedal, has some glue on the bottom I couldn't get off, but works fine.
What would I trade for??
I'm really open to almost any sort of gear if it relates to music and audio (see the don't wants, though). Leaning more towards synth or recording gear than pedals, but still open to pedals.
Musical wants of various specificity:
Non-music-gear wants:
Probably not wants:
A Note about mods/repairs/custom jobs: I've been asked about this a few times. Right now, I think I'd just prefer not to. I enjoy doing what I do on my own terms. Cheers!
submitted by lykwydchykyn to letstradepedals [link] [comments]


2023.06.06 16:01 pretentiousfleabag 3 very different pens, all the same length capped.

3 very different pens, all the same length capped. submitted by pretentiousfleabag to fountainpens [link] [comments]


2023.06.06 15:29 Suitguy2017 Is there a 3 position power transfer switch for an electrical load? I want to be able to switch between grid/sunlight backup/EV 120v?

I see there are 2 position/source solutions like this.....
https://naturesgenerator.com/products/natures-generator-power-transfer-kit-elite
But I want my critical loads to be able to switch from sunlight backup to my EV when the sun goes away, and in the event my Enphase System Controller fails, I can just swap back to the grid.
Thanks in advance.
submitted by Suitguy2017 to SolarDIY [link] [comments]


2023.06.06 10:07 BlueTerrorrr About Kalista's W "Sentinel"

This post was made in regards to what Phreak said about Kalista's W in his 13.11 mini-preview video. For those who haven't watched it, he said "the champ designer who made Kalista has stated Kalista W is the worst skill he's ever designed". (https://youtu.be/9mWu_2GsGuA?t=2620)
Personally I like the ability. Similar to Ashe's E "Hawkshot" but different enough, and although it has significantly less vision it lasts longer. I also have nothing against the designer, I just wanted to explore concepts and alternate versions of Kalista.
Before reading the sporadic ideas you should know that I put some rules on myself, to make it more realistic:
With that out of the way, ideas:
Target path/movement control A simple way to give the current ability more utility. Currently, you can only make the Sentinel fully check one of the three lane brushes unless you're already standing in the first one. If the cast has a target path (like Victor's W "Death Ray" or Rumble's R "The Equalizer") or the player simply receives control over it (like Neeko's W "Shapesplitter" active or LeBlanc's P "Mirror Image") it would feel much more useful in lane, and less like an extended Ward, while still being very similar to the original. (The increased utility could be compensated by reducing the speed, or in the movement controls case it loses the second charge regardless.)
Pierce, again This would simply set apart Kalista as the only champion with 2 identical abilities. It's a horrible idea from a design perspective, or when you compare it to just giving Q "Pierce" a second charge. Plus, it would be power positive so nerfs would more than likely follow.
Attack speed steroidAn attack speed steroid would be a bad idea due to the limitations of her passive. What I'm referring to would be more like a "dash speed steroid" but that would be too confusing of a name. It would, for a period of time, increase Kalista's dash speed. Thus increasing her attack speed cap while dashing as well as her chase potential. Very power positive unless you're playing low attack speed Kalista, but the volatility of it being either a buff or nerf makes it bad from a design perspective.
Armor penetration To switch the "Soul-Marked" passive from percent maximum health magic damage to an armor reduction debuff would vastly reduce its burst but would benefit her kit overall and gain value over longer fights, plus it opens up opportunities in case the debuff should be stackable to benefit coordination. On the flip side it would reduce the poke potential you have early with Q "Pierce" plus Support basic attack.
Attack range Sometimes you just need one more basic attack to secure the kill, but they're slightly out of range. Although Q "Pierce" already has a good role in that compartment, I wanted to at least explore the possibility.
submitted by BlueTerrorrr to KalistaMains [link] [comments]


2023.06.06 07:14 smokefre_ecig Switching To Vaping? Start Here: A Beginner's Step-By-Step Guide

Switching To Vaping? Start Here: A Beginner's Step-By-Step Guide
Switching To Vaping?
Are you considering switching to vaping? It can be an overwhelming decision, especially with the wide range of options available. However, with the right guidance, you can make a smooth transition into the world of vaping. This beginner's step-by-step guide will provide you with essential information to get started on your vaping journey. Whether you're located in the UK or anywhere else, this guide will help you understand the basics and explore the best vape kits uk available, with a focus on the UK market.

Understanding Vaping:

Vaping is the act of inhaling and exhaling vapor produced by an electronic device called a vape or e-cigarette. Unlike traditional cigarettes, vaping does not involve combustion, which eliminates the harmful effects of smoke and tar. Vaping devices consist of a battery, a heating element (atomizer), and a tank or cartridge that holds the e-liquid.

Vape Kits: The Basics:

Vape kits are comprehensive packages that contain everything you need to start vaping. They typically include a mod (the battery component), a tank or clearomizer, coils, and a charging cable. When looking for the best vape kits in the UK, consider factors such as ease of use, battery life, and compatibility with e-liquids.

Choosing the Right Vape Kit:

When selecting a vape kit, it's essential to consider your personal preferences and needs. If you're a beginner, a user-friendly, all-in-one device may be ideal. These kits are often compact and offer a simplified vaping experience. On the other hand, more experienced vapers may prefer advanced mods that allow for customization and control over settings such as wattage and temperature.

Vape Kits UK: Top Recommendations:

In the UK market, there are numerous vape kits available to suit different vaping styles.

Here are a few top recommendations:

a. Innokin Endura T18 II Kit: This beginner-friendly kit offers a sleek design, adjustable airflow, and long-lasting battery life. It provides a satisfying mouth-to-lung (MTL) vaping experience.
b. Vaporesso Swag PX80 Kit: A compact yet powerful option, this kit combines simplicity and performance. With adjustable wattage and compatibility with Vaporesso's GTX coils, it offers versatility for both MTL and direct-to-lung (DTL) vaping.
c. Voopoo Drag X Plus Kit: Ideal for vapers who seek versatility, this kit features a powerful mod with adjustable wattage and compatibility with various coils. It offers a superb DTL vaping experience.
Remember, these recommendations are just a starting point, and personal preference plays a significant role in selecting the right vape kit.
Conclusion:
Switching to vaping can be a positive step toward a smoke-free lifestyle. By understanding the basics of vaping and choosing the right vape kit, you can embark on an enjoyable and potentially healthier journey. For those in the UK, exploring the range of vape kits available will help you find the best fit for your needs. Remember to prioritize quality, safety, and ease of use when selecting a vape kit. With patience, experimentation, and the right resources, you can make a successful transition to vaping and discover a world of flavors and experiences.
Keep Reading!
submitted by smokefre_ecig to u/smokefre_ecig [link] [comments]


2023.06.06 05:42 TheRealTopherG After 17 years, I'm moving on...

So I have been using X10 and Insteon in my home for about 17 years and have been happy but, I am looking to sell my gear and are willing to do a package deal or piece it out on eBay. Wanted to give this community first crack at my gear, (for the right price). Here is what I have;
Hubs 1x - Hub 2245-222 1x Hub Pro (HomeKit) 2243-222 (upgraded transistor)
Dimmers & Switches 8x LampLinc Dimmer 2457D2 1x LampLinc on/off switch 2635 1x Dimmer Switch (Light Almond) 2477DLAL 1x On/Off Switch (White) 2477S 2x On/Off Outdoor Module 2634-222
Accessories 2x Mini Remote 4-scene 2342-2 1x Mini Remote 8-scene 2342-2 1x Thermostat 2441TH
Older Gear (120v) - (the dimmers still work with current hub) 2x LampLinc V2 Dimmer 2456D3 1x Lamp Dimmer 2856D2 2x SignaLinc RF repeater 2442 1x ControLinc V2 table top controller (Possibly not working) 2430 3x X10PRO Wall Switch PLW01

message me if interested
submitted by TheRealTopherG to insteon [link] [comments]