Deep rock galactic mug 3d print

Fortnite StW Central

2017.09.29 00:09 Mirrankid Fortnite StW Central

Non-restrictive page open to all forms of Fortnite Save The World conversation. Fortnite community, built by the community, for the community. As long you are following the rules. Be sure to check SimplyFortnite as well!
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2022.05.29 17:42 EmotionalCrit United We Dip

For people who wanna dip their balls in liquid morkite.
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2008.09.09 21:44 [nirvana]

A forum dedicated to preserving the history and legacy of the band Nirvana. https://linktr.ee/r_nirvana
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2023.06.03 05:46 VietRooster New Music Friday: June 2nd/May 26th, 2023

New Music Friday is the weekly thread dedicated to cataloging all the Album/EP releases that came out this week, including non-subreddit relevant releases. This is also a great place to discuss these albums, or bring to attention other albums released this week.
❓ "this seems intriguing after a cursory look"
⭐ "im interested in this for one reason or another"
❤️ "ive been waiting for weeks, months/i'm absolutely in love with this"

June 2nd

Protomartyr - Formal Growth in the Desert
Label: Domino
Genre: Post-Punk, Art Punk, Gothic Rock
Beach Fossils - Bunny
Label: Bayonet
Genre: Indie Pop, Jangle Pop, Dream Pop
Bully - Lucky for You
Label: Sub Pop
Genre: Indie Rock, Noise Pop, Post-Grunge
Pupil Slicer - Blossom
Label: Prosthetic
Genre: Mathcore, Post-Hardcore, Blackgaze
Body Type - Expired Candy
Label: n/a
Genre: Indie Rock, Post-Punk
KNOWER - KNOWER FOREVER
Label: n/a
Genre: Jazz-Funk, Synth Funk, Art Pop
RVG - Brain Worms
Label: Fire
Genre: Indie Rock, Jangle Pop
Baxter Dury - I Thought I Was Better Than You
Label: Heavenly
Genre: Art Pop, Indie Pop, UK Hip Hop
Ben Folds - What Matters Most
Label: New West
Genre: Piano Rock, Pop Rock, Singer-songwriter
Jake Shears (ex-Scissor Sisters) - Last Man Dancing
Label: Mute
Genre: Pop, Pop Rock
Lanterns On The Lake - Versions Of Us
Label: Bella Union
Genre: Dream Pop, Chamber Pop, Indie Pop
Noel Gallagher's High Flying Birds - Council Skies
Label: n/a
Genre: Post-Britpop, Chamber Pop, Post-Punk Revival
FRANKIIE - Between Dreams
Label: Paper Bag
Genre: Indie Pop
Generationals - Heatherhead
Label: Polyvinyl
Genre: Indie Pop, Bedroom Pop, Electropop
Anthony Naples - orbs
Label: ANS
Genre: Ambient Techno, Downtempo, Neo-Psychedelia
Purr - Who Is Afraid Of Blue?
Label: ANTI-
Genre: Psychedelic Pop, Indie Pop
Half Moon Run - Salt
Label: BMG
Genre: Indie Rock, Indie Folk, Folk Rock
Sam Blasucci - Off My Stars
Label: Innovative Leisure
Genre: Indie Pop, Singer-songwriter
Gorgeous - Sapsucker
Label: n/a
Genre: Experimental Rock
Vulfmon - Vulfnik
Label: Vulf
Genre: Pop Soul, Jazz-Funk
Gula Blend - Allt har hänt
Label: Rama Lama
Genre: Surf Rock, Garage Punk
Gal Pal - This and Other Gestures
Label: Youth Riot
Genre: Indie Rock, Alternative Rock
Lost Under Heaven - Something is Announced By Your Life!
Label: n/a
Genre: Art Pop, Indietronica
De Staat - Red / Yellow / Blue
Label: n/a
Genre: Alternative Rock, Dance-Punk
The Aquadolls - Charmed
Label: Enci
Genre: Surf Rock, Indie Surf, Indie Rock
Rancid - Tomorrow Never Comes
Label: Epitaph
Genre: Punk Rock
**Kildas - No Harmony
Label: n/a
Genre: Progressive Rock, Jazz-Rock
WITCH - Zango
Label: Partisan
Genre: Zamrock, Acid Rock
Louise Post - Sleepwalker
Label: n/a
Genre: Indie Rock, Indie Pop
Tigercub - The Perfume of Decay
Label: Loosegroove
Genre: Alternative Rock, Stoner Rock, Garage Rock
Sorry Girls - Bravo!
Label: Arbutus
Genre: Pop Rock
McKinley Dixon - Beloved! Paradise! Jazz!?
Label: City Slang
Genre: Jazz Rap, Conscious Hip Hop, Neo-Soul
DZ Deathrays - R.I.F.F.
Label: n/a
Genre: Alternative Rock, Garage Rock Revival
Ben Harper - WIDE OPEN LIGHT
Label: Chrysalis
Genre: Singer-songwriter, Folk Rock
OLTH - every day is sOmeOne's speciaL day
Label: n/a
Genre: Screamo, Metalcore, Emoviolence
MILLY - The Freed Milly (EP)
Label: n/a
Genre: Shoegaze, Indie Rock, Noise Pop
Public Phone School - Public Phone School
Label: n/a
Genre: Noise Rock, Powerviolence, Synth Punk
Kiltro - Underbelly
Label: n/a
Genre: Psychedelic Folk, Indie Folk, Latin Alternative
Speakers Corner Quartet - Further Out Than The Edge
Label: n/a
Genre: Jazz
Brandt Brauer Frick - Multi Faith Prayer Room
Label: Because
Genre: Minimal Techno, IDM, Electroacoustic, Nu Jazz
The Stools - R U Saved?
Label: Feel It
Genre: Punk Rock, Garage Rock
Levyosn - Levyosn's Lullaby
Label: Borscht Beat
Genre: Folksong, Acoustic, Klezmer
Wire Crimes - The Impermanence of Things (EP)
Label: n/a
Genre: Indie
Jelly Kelly - Warm Water (EP)
Label: n/a
Genre: Pop Punk, Indie Rock
Monika Linkyte - HEALING
Label: n/a
Genre: Pop Soul, Adult Contemporary
Trixie Mattel - Looking Good, Feeling Gorgeous (EP)
Label: n/a
Genre: Dance-Pop, Nu-Disco
Stray Kids - 5-STAR
Label: JYP
Genre: K-Pop, Trap, Pop Rap
CIL - Tears Dry On Their Own (EP)
Label: n/a
Genre: Pop
Big Time Rush - Another Life
Label: n/a
Genre: Pop, Dance-Pop
Elettra Lamborghini - Elettraton
Label: Island
Genre: Reggaetón
Sophie Ellis-Bextor - HANA
Label: Douglas Valentine
Genre: Pop Rock, Synthpop, Alternative Rock
The Aces - I've Loved You For So Long
Label: Red Bull
Genre: Pop Rock, New Wave
Dj Smokey - Nuked Out Dance Party
Label: n/a
Genre: Instrumental Hip Hop, Trap, Experimental Hip Hop
DaBoii & The Mekanix - Soakin Game
Label: n/a
Genre: West Coast Hip Hop, Gangsta Rap, Detroit Trap
J Billz & Pi'erre Bourne - Streetz Hottest Young'n
Label: n/a
Genre: Trap
Moneybagg Yo - Hard to Love
Label: Cocaine
Genre: Southern Hip Hop, Trap, Pop Rap
Metro Boomin - METRO BOOMIN PRESENTS SPIDER-MAN: ACROSS THE SPIDER-VERSE (SOUNDTRACK FROM AND INSPIRED BY THE MOTION PICTURE)
Label: n/a
Genre: Film Soundtrack, Trap, Pop Rap
Ghais Guevara - Goyard Comin': Exordium
Label: n/a
Genre: Hardcore Hip Hop, East Coast Hip Hop, Experimental Hip Hop
Avenged Sevenfold - Life is But A Dream...
Label: Warner
Genre: Avant-Garde Metal, Progressive Metal, Metal Metal Metal Metal
Bongzilla - Dab City
Label: Heavy Psych
Genre: Stoner Doom Jams
Girls Under Glass - Backdraft
Label: n/a
Genre: Gothic Rock, Industrial Rock, EBM
Omnium Gatherum - Slasher (EP)
Label: Century Media
Genre: Melodic Death Metal
Rival Sons - DARKFIGHTER
Label: Atlantic
Genre: Hard Rock, Blues Rock
BURNT SKULL - Daylight Mutilation
Label: n/a
Genre: Noise Rock
IUSA - ABANDON
Label: n/a
Genre: Blackened Sludge, Post-Metal
Einar Solberg - 16
Label: InsideOut
Genre: Symphonic Rock, Progressive Rock, Art Pop
Foo Fighters - But Here We Are
Label: Roswell
Genre: Alternative Rock, Power Pop, Shoegaze
Messiahvore - TRANSVERSE
Label: n/a
Genre: Stoner Metal
Red Cain - Nae'Bliss
Label: n/a
Genre: Progressive Metal, Alternative Metal
Risin Sabotage - MACABRE
Label: Interstellar Space
Genre: Psychedelic Rock
Saint Karloff - Paleolithic War Crimes
Label: n/a
Genre: Stoner Metal
To Descend - Mindless Birth (EP)
Label: HPGD
Genre: Horror Pain Gore Death Metal
Unfurl - Ascension
Label: n/a
Genre: Sludge Metal, Mathcore, Dissonant Hell
Wytch Hazel - IV: Sacrament
Label: n/a
Genre: Heavy Metal, Hard Rock

May 26th

Sparks - The Girl Is Crying in Her Latte
Label: Island
Genre: Art Pop, Synthpop, Progressive Pop
Miya Folick - ROACH
Label: Nettwerk
Genre: Indie Pop, Alt-Pop
Water From Your Eyes - Everyone's Crushed
Label: Matador
Genre: Experimental Rock, Art Pop, Post-Industrial, Dance-Punk
Kevin Morby - More Photographs (A Continuum)
Label: Dead Oceans
Genre: Folk Rock, Singer-songwriter, Indie Folk
Arlo Parks - My Soft Machine
Label: Transgressive
Genre: Bedroom Pop, Alt-Pop
Saya Gray - QWERTY (EP)
Label: Dirty Hit
Genre: Psychedelic Folk, Indie Folk
Bayonne - Temporary Time
Label: Rough Trade
Genre: Indietronica, Indie Pop, Ambient Pop
Gia Margaret - Romantic Piano
Label: Jagjaguwar
Genre: Ambient, Field Recordings
Shirley Collins - Archangel Hill
Label: Domino
Genre: English Folk Music, Traditional Folk Music
Boy & Bear - Boy & Bear
Label: n/a
Genre: Folk Rock, Indie Rock, Indie Folk
❤️ Phoxjaw - notverynicecream
Label: Hassle
Genre: Alternative Rock, Post-Hardcore, Noise Rock, Alternative Metal
Stuck - Freak Frequency
Label: Born Yesterday
Genre: Post-Punk, Art Punk, Post-Hardcore
The Orielles - The Goyt Method (EP)
Label: Heavenly
Genre: Space Age Pop Drones
AJJ - Disposable Everything
Label: Hopeless
Genre: Indie Rock, Indie Folk, Chamber Pop, Anti-Folk
Clark - Sus Dog
Label: Throttle
Genre: Art Pop, Electronic, Ambient Pop, Progressive Electronic
Demob Happy - Divine Machines
Label: Liberator
Genre: Alternative Rock, Indie Rock
Panic Pocket - Mad Half Hour
Label: Skep Wax
Genre: Indie Rock, Power Pop
Stimmerman - Undertaking
Label: n/a
Genre: Art Rock, Noise Grunge
Miranda and the Beat - Miranda and the Beat
Label: Ernest Jenning Record Co.
Genre: 60's garage rock/soul
Yuksek - Dance'O'Drome
Label: Partyfine
Genre: Nu-Disco, Balearic Beat, Dance-Pop
Miss España - Niebla Mental
Label: n/a
Genre: new-nowave, punky synthwave, riot grrrl
Victory Over The Sun - Dance You Monster To My Soft Song!
Label: n/a
Genre: Black Metal, Avant-Garde Metal, Progressive Metal
Jacuzzi Boys - Glue (EP)
Label: n/a
Genre: Garage Rock, Indie Rock
Twin Princess - Blood Moon
Label: n/a
Genre: Alternative Pop, Doom Country, Indie Rock
Moon Blue - The Moonlight Disco (EP)
Label: 777
Genre: Indie Pop, Lo-Fi Indie
The Dandy Warhols - The Wreck of the Edmund Fitzgerald (EP)
Label: n/a
Genre: Neo-Psychedelia, Post-Rock, Ambient Pop
Radiator Hospital - Can't Make Any Promises
Label: n/a
Genre: Indie Rock, Power Pop
quickly, quickly - Easy Listening (EP)
Label: Ghostly
Genre: Jazz Fusion, Neo-Soul
Nate Schieble - plume
Label: n/a
Genre: Ambient
M. Sage - Paradise Crick
Label: Rvng
Genre: Ambient, ECM Style Jazz, Progressive Electronic
Divine Sweater - Down Deep (A Nautical Apocalypse)
Label: Better Company
Genre: Indie Pop, Sophisti-Pop, Chamber Pop
Chris Staples - Cloud Souvenirs
Label: n/a
Genre: Indie Folk, Singer-songwriter
Kassi Valazza - Kassi Valazza Knows Nothing
Label: Fluff & Gravy
Genre: Americana, Singer-songwriter, Progressive Country
RF Shannon - Red Swan in Palmetto
Label: Keeled Scales
Genre: Neo-Psychedelia, Americana
sophie meiers - shine__space
Label: Epitaph
Genre: Bedroom Pop, Alternative R&B
Crucchi Gang - Fellini
Label: Universal
Genre: Indie Pop
The Dirty Nil - Free Rein To Passions
Label: Dine Alone
Genre: Pop Punk, Garage Punk
Daniel Blumberg - GUT
Label: Mute
Genre: Singer-songwriter, Experimental, Art Rock
Daði Freyr - I'm Still Making An Album 2/3
Label: AWAL
Genre: Funktronica, Dance-Pop, Synthpop
Dev Lemons - Delusional (EP)
Label: n/a
Genre: Alt-Pop, Indietronica, Bedroom Pop
JAAW - SUPERCLUSTER
Label: Svart
Genre: Industrial Metal, Noise Rock, Psychedelic Rock
Westelaken - I am Steaming Mushrooms
Label: n/a
Genre: Indie Rock, Alt-Country
Marco Mengoni - MATERIA (PRISMA)
Label: Epic
Genre: Pop, Adult Contemporary, Pop Rock
Matchbox Twenty - Where The Light Goes
Label: Atlantic
Genre: Pop Rock
Tia Kofi - Pride. Power. Pop. (EP)
Label: n/a
Genre: Dance-Pop
PRETTYMUCH - This Thing Called Love
Label: n/a
Genre: Boy Band, Electropop, Contemporary R&B
Lauren Jauregui - In Between (EP)
Label: n/a
Genre: Pop Soul, Contemporary R&B
Kari Faux - REAL B*TCHES DON'T DIE!
Label: drink sum wtr
Genre: West Coast Hip Hop, Trap, Alternative R&B, Neo-Soul
Monaleo - Where The Flowers Don't Die
Label: n/a
Genre: Southern Hip Hop, Contemporary R&B, Trap
Loïc Nottet - Addictocrate
Label: Sony
Genre: French Pop
Ethereal - Heat Death 4
Label: n/a
Genre: Atmospheric Drum and Bass, Downtempo
Manu Manzo - Luna En Geminis
Label: n/a
Genre: Pop, R&B
Cruz Cafuné - Me Muevo Con Dios
Label: n/a
Genre: Trap, Contemporary R&B
Hunxho - 4 Days in LA
Label: 300
Genre: Trap
Portraits of Tracy - Drive Home
Label: n/a
Genre: Pop Rap, Alternative R&B, Art Pop
Khamari - A Brief Nirvana
Label: n/a
Genre: Pop
Dom Corleo - On My Own
Label: n/a
Genre: Trap, West Coast Hip Hop, Rage
Lil’ Keke - 25 Summers
Label: n/a
Genre: Southern Hip Hop, Gangsta Rap
Cochise - NO ONE'S NICE TO ME (EP)
Label: Columbia
Genre: Trap, Southern Hip Hop
Jay Worthy & Roc Marciano - Nothing Bigger Than The Program
Label: Marci
Genre: Jazz Rap, Gangsta Rap
Lil Durk - Almost Healed
Label: Alamo
Genre: Trap, Gangsta Rap, Pop Rap
$uicideboy$ - YIN YANG TAPES: Winter Season (1989-1990) (EP)
Label: G*59
Genre: Southern Hip Hop, Memphis Rap
Heart Attack Man - Freak of Nature
Label: n/a
Genre: Alternative Rock, Pop Punk
Immortal - War Against All
Label: Nuclear Blast
Genre: Black Metal, Melodic Black Metal
Kostnatění - Úpal
Label: Willowtip
Genre: Black Metal, Avant-Garde Metal, Anatolian Rock
Metal Church - Congregation of Annihilation
Label: Rat Pak
Genre: US Power Metal, Thrash Metal
Vomitory - All Heads Are Gonna Roll
Label: Metal Blade
Genre: Death Metal
Cenobite - Torment Your Flesh and Explore the Limits of Experience
Label: n/a
Genre: Death Metal
The Foreshadowing - Forsaken Songs (EP)
Label: n/a
Genre: Doom Metal, Gothic Metal
In Tears - Stars Caught Tonight
Label: n/a
Genre: Blackgaze, Depressive Black Metal
Teitan - In Oculus Abyss
Label: Void Wanderer
Genre: Black Metal, Avant-Garde Metal, Psychedelic Rock
Mesarthim - Arrival
Label: n/a
Genre: Atmospheric Black Metal, Space Ambient
The Mon - EYE
Label: n/a
Genre: Psychedelic Rock, Drone
Oceanlord - Kingdom Cold
Label: n/a
Genre: Stoner Rock, Doom Metal
Ockra - Gratitude
Label: Argonauta
Genre: Doom Metal
Speedwhore - Visions of a Parallel World
Label: Dying Victims
Genre: Thrash Metal, Speed Metal
Seven Impale - SUMMIT
Label: Karisma
Genre: Progressive Rock, Avant-Prog
submitted by VietRooster to indieheads [link] [comments]


2023.06.03 05:07 Gaelfling Online co-op games for under $15 for (primarily) two people? Body has list of games we have tried and enjoy.

My sister and I are trying to find a game to play together. We can play on PC or Xbox. We enjoy Overwatch and some Fortnite. We liked Grounded (I enjoyed far more), and Deep Rock Galactic, and Stardew Valley (she enjoyed far more).
Games One of Us Hated: Minecraft. Sea of Thieves.
I love sidescrolling platformers. She likes games like Diablo.
submitted by Gaelfling to gamingsuggestions [link] [comments]


2023.06.03 04:01 aipoms 31/PST, be muh friend

~~hi. i'm ur slightly above average gamer. people tend to gravitate towards me but i'm very picky on who i let into my circle, i need people who i vibe with on a deep level. i'm definitely cooler than the other 581 people that have messaged you so far. i need someone i can get along with on the deepest level. everyone i talk to just kinda drifts off after a while. it's pretty annoying. i want someone who going to stick around.
~~games i play:
destiny 2, overwatch, league, valorant, hunt: showdown, riskof rain 2, deep rock galactic, gunfire reborn.
~~big fan of survival games too: grounded, minecraft, valheim etc.
~~favorite animal is a rat. all my user names are about rats or vermin in general
~~food: pretty picky i actually have a weird relationship with food. i will open up more about that if we end up talking. one thing i do love is COOKING. its a really big hobby of mine and a giant passion. i wish i went to school for this when i was younger. my favorite drink is dr pepper
~~film, movies and tv: i absolutely am a huge fan boy of really well made movies i love spooky shit too. i always look for subtleties in stuff and trying to find out the significance or meaning. i absolutely love watching them. so if you have any good recommendations or wanna watch some stuff together! love anything star wars related too!
~~anime: kind of a closet weeb, my favorite anime rn are mushoku tensei and steins gate. other i love include death note, vinland saga, aot. theres alot more, just ask me for my anime list if you're interested.
feel free to comment/dm/send a chat if you're interested in gaming with me!
pls be cool
submitted by aipoms to GamerPals [link] [comments]


2023.06.03 03:41 Americanshat Deep Rock Galactic

Deep Rock Galactic submitted by Americanshat to VirtualPhotographers [link] [comments]


2023.06.03 03:23 blueleaf_in_the_wind First Contact Story - June 2024

So, I wrote a scifi story, with some help of ChatGPT, based on the Law of One, Bashar, and even some of the channelings of Daniel Scranton. I wanted to flesh out a potential first contact story based on the knowledge I have gleaned from various sources.
This is FICTION.
Enjoy!

The Turning Point: First Contact
In the enchanting embrace of a serene June evening in the year 2024, President Biden stood amidst the breathtaking landscape of Sedona, Arizona. Far from the traditional confines of the White House, he was at this sacred location to address the nation, knowing the incredible significance this moment would hold. As the President's voice carried on the gentle breeze, resonating with the energy of the land, a hushed anticipation settled over the gathered crowd. Little did they suspect that this address would mark the initiation of an extraordinary new chapter in human history, one that would forever alter the course of humanity's cosmic journey. The vibrant tapestry of Sedona's red rock formations provided a fitting backdrop, reflecting the spirit of awe and wonder that filled the hearts of those present, as they unknowingly bore witness to a future beyond imagination.
As President Biden began to speak, a bit cryptically of unity and progress, a ripple of anticipation coursed through the hearts of those seekers who had delved into the Ra contact and the Law of One. These individuals, drawn to the boundless realms of cosmic consciousness, had served as beacons of the openness and receptivity of humanity. The Yahyel, with their profound understanding of the interconnectedness of all things, recognized that these individuals who embraced cosmic consciousness were indicative of humanity's readiness for making first contact. Thus, fueled by the recognition of these values, the Yahyel had taken notice, setting the stage for the momentous encounter that was about to unfold. For the Yahyel had been chosen to be the first emissaries of the greater Confederation of Planets, as their destiny was already intertwined with humanity.
The Yahyel, a peaceful and enlightened extraterrestrial civilization, emerged as the result of a profound and perilous process. Created by the Grey aliens, sometimes known as the Zetas, the Yahyel bridged the gap between their creators and earth's humanity. For the Greys had arrived from a parallel future earth and were a distorted version of human beings themselves, cut off from their own emotional energy, cut off from their home planet, and now were facing extinction due to their relentless pursuit of knowledge and technology above all else. The Greys had created this hybrid race starting in the 1940's through a desperate hybridization program. They were behind the somewhat tumultuous abduction phenomenon that humans began to experience in the 1940's across the earth. Despite the initial difficulty of taking genetic material from earth humans, such as the terrifying abduction experiences due to the grey's own weakened emotional empathy, the program was still a complete success. It should be noted that the humans involved in the program all had volunteered to help the Greys before they became incarnated. The hybrid nature of the Yahyel encompassed the best traits of both species, blending intellectual prowess with emotional depth. With their higher vibrational energies and advanced understanding of cosmic interconnectedness, the Yahyel sought to guide humanity towards a new era of harmony, awakening humanity's dormant potential and ushering them into the embrace of the greater galactic community.
Unbeknownst to the rest of the world, different groups of individual seekers, each following their different paths of exploration and enlightenment, such as the seekers of the Law of One, had quietly and discreetly already received profound contact from the Yahyel in the months leading up to that momentous June evening. For some, the communication from the Yahyel came through channeling, as they conveyed messages and images from cosmic realms. Others experienced the Yahyel's presence through telepathic and lucid dreams, where a deep connection was forged, and a shared understanding could effortlessly unfold. Through mindful seeking and dedicated meditation practices, these certain seekers had direct or indirect interactions with the Yahyel, their souls predestined. The paths planned out by their Higher Selves in the dance of cosmic destiny, discovery, and evolution.
These diverse seeking groups, driven by a yearning for a profound cosmic connection, found themselves inexplicably drawn together, all linked by direct invitation from the Yahyel. The invitation sent them to this location near Sedona, Arizona. Nestled amidst the awe-inspiring red rock formations and the mystical energy of the land, this sacred sanctuary became the chosen meeting place. Surrounded by the ethereal beauty of the desert landscape, bathed in the enchanting glow of starlit skies, they would bear witness to a meeting that transcended the boundaries of human understanding. It was a gathering that would forever alter the course of human history, illuminating a path towards a new era of interstellar communion and ushering humanity into the embrace of a galactic community that was so eagerly awaiting their arrival.
As Biden concluded his speech, the stage was now set. He had mentioned that it was time for humanity to take a grand step forward into a new era of peace and harmony with our galactic brothers and sisters. And so, as twilight embraced this chosen meeting place, the crowd grew silent. Media newscasters could be heard giving hushed commentary as everyone waited for what would happen next.
And then, it felt like a gentle hum filled the air. The air itself seemed to buzz and vibrate. Then an ethereal glow, seemingly from nowhere, slowly bathed the landscape. Suddenly, in a flash of light, the Yahyel materialized before the astonished group. Serene and radiant, they emanated a sense of profound peace. They stood around five and half feet tall. They looked mostly human, with slightly larger eyes, heads, and thinner hair. Otherwise, they very much resembled humanity.
Through a form of telepathic communication, the Yahyel conveyed their message of friendship and shared evolution. Knowing they were also on camera, they physically spoke, in English, of the vast galactic community, the Confederation of Planets, wherein different civilizations coexisted, including the benevolent beings known as Ra, each contributing their own unique wisdom and perspectives.
These wise and benevolent beings, the Yahyel, explained that they were a result of a complex history that involved their creators, the Grey aliens or Zetas. The Greys, who originated from a parallel future Earth, had pursued knowledge and technology at any cost, severing themselves from their true nature and emotional energies. This created much disharmony to the point that their bodies were becoming toxic and they were facing extinction. And so they turned to the hybridization project that gave birth to the Yahyel, a harmonious blending of their own genetic material with that of humanity.
As the Yahyel shared their tale, their primary objective remained clear—to forge a peaceful and enlightened connection with humanity. Their methodical approach ensured that contact was made with individuals who had already shown a propensity for openness, understanding, and a deep respect for the mysteries of the universe.
With each carefully orchestrated encounter, the Yahyel gently expanded their circle of contact, fostering trust and understanding, and gradually dispelling natural fears and skepticism. The humans, witnessing firsthand the Yahyel's peaceful intentions, began to open their hearts and minds to the potential for a new era of cooperation, knowledge, and shared progress.
News of these encounters began to leak out to the rest of society and began to capture the world's attention. Skeptics and believers alike marveled at the potential reality of humanity's integration into the greater galactic community. Governments, once guarded and secretive, recognized the importance of transparency and had already begun a careful process of disclosure in the years leading up to this momentous day, slowly sharing information and preparing the world for a future where Earth would take its place among the stars.
And so, in the summer of 2024, under the leadership of President Biden, Earth took its first steps towards embracing the Yahyel and the Confederation of Planets. The transformative power of this historic encounter reverberated throughout the world, inspiring a newfound unity among nations, cultures, and individuals. Humanity was united in awe, and from that a New Earth peace settled across nations.
The Yahyel, ever-grateful to the Earth humans for their instrumental role in their own creation, stood as emissaries of peace and enlightenment. With profound reverence, they embarked on a noble mission to guide humanity towards a new era of understanding, technological advancement, and interconnectedness. As humanity stood on the threshold of this extraordinary cosmic journey, the Yahyel opened the doors of perception, offering a tantalizing glimpse into the vast tapestry of the cosmos. Through their benevolent presence, they invited humanity to share their unique wisdom, experiences, and perspectives, recognizing the invaluable contributions Earth humans could make to the galactic family. It was a harmonious exchange, where the Yahyel's higher vibrational energies intertwined with the collective consciousness of humanity, creating a tapestry of shared growth and expansion that would shape the destiny of both species and foster a profound sense of unity across the galaxy.
As humanity and the Yahyel embarked on this remarkable journey, a future once shrouded in uncertainty began to reveal its true shining potential. The stars beckoned, and together, the Yahyel and humanity ventured forth, bound by a shared destiny and a shared commitment to growth, harmony, and the exploration of the cosmic wonders that awaited them.
submitted by blueleaf_in_the_wind to Experiencers [link] [comments]


2023.06.03 03:21 blueleaf_in_the_wind First Contact Story - June 2024

So, I wrote a scifi story, with some help of ChatGPT, based on the Law of One, Bashar, and even some of the channelings of Daniel Scranton. I wanted to flesh out a potential first contact story based on the knowledge I have gleaned from various sources.
This is FICTION.
Enjoy!

The Turning Point: First Contact
In the enchanting embrace of a serene June evening in the year 2024, President Biden stood amidst the breathtaking landscape of Sedona, Arizona. Far from the traditional confines of the White House, he was at this sacred location to address the nation, knowing the incredible significance this moment would hold. As the President's voice carried on the gentle breeze, resonating with the energy of the land, a hushed anticipation settled over the gathered crowd. Little did they suspect that this address would mark the initiation of an extraordinary new chapter in human history, one that would forever alter the course of humanity's cosmic journey. The vibrant tapestry of Sedona's red rock formations provided a fitting backdrop, reflecting the spirit of awe and wonder that filled the hearts of those present, as they unknowingly bore witness to a future beyond imagination.
As President Biden began to speak, a bit cryptically of unity and progress, a ripple of anticipation coursed through the hearts of those seekers who had delved into the Ra contact and the Law of One. These individuals, drawn to the boundless realms of cosmic consciousness, had served as beacons of the openness and receptivity of humanity. The Yahyel, with their profound understanding of the interconnectedness of all things, recognized that these individuals who embraced cosmic consciousness were indicative of humanity's readiness for making first contact. Thus, fueled by the recognition of these values, the Yahyel had taken notice, setting the stage for the momentous encounter that was about to unfold. For the Yahyel had been chosen to be the first emissaries of the greater Confederation of Planets, as their destiny was already intertwined with humanity.
The Yahyel, a peaceful and enlightened extraterrestrial civilization, emerged as the result of a profound and perilous process. Created by the Grey aliens, sometimes known as the Zetas, the Yahyel bridged the gap between their creators and earth's humanity. For the Greys had arrived from a parallel future earth and were a distorted version of human beings themselves, cut off from their own emotional energy, cut off from their home planet, and now were facing extinction due to their relentless pursuit of knowledge and technology above all else. The Greys had created this hybrid race starting in the 1940's through a desperate hybridization program. They were behind the somewhat tumultuous abduction phenomenon that humans began to experience in the 1940's across the earth. Despite the initial difficulty of taking genetic material from earth humans, such as the terrifying abduction experiences due to the grey's own weakened emotional empathy, the program was still a complete success. It should be noted that the humans involved in the program all had volunteered to help the Greys before they became incarnated. The hybrid nature of the Yahyel encompassed the best traits of both species, blending intellectual prowess with emotional depth. With their higher vibrational energies and advanced understanding of cosmic interconnectedness, the Yahyel sought to guide humanity towards a new era of harmony, awakening humanity's dormant potential and ushering them into the embrace of the greater galactic community.
Unbeknownst to the rest of the world, different groups of individual seekers, each following their different paths of exploration and enlightenment, such as the seekers of the Law of One, had quietly and discreetly already received profound contact from the Yahyel in the months leading up to that momentous June evening. For some, the communication from the Yahyel came through channeling, as they conveyed messages and images from cosmic realms. Others experienced the Yahyel's presence through telepathic and lucid dreams, where a deep connection was forged, and a shared understanding could effortlessly unfold. Through mindful seeking and dedicated meditation practices, these certain seekers had direct or indirect interactions with the Yahyel, their souls predestined. The paths planned out by their Higher Selves in the dance of cosmic destiny, discovery, and evolution.
These diverse seeking groups, driven by a yearning for a profound cosmic connection, found themselves inexplicably drawn together, all linked by direct invitation from the Yahyel. The invitation sent them to this location near Sedona, Arizona. Nestled amidst the awe-inspiring red rock formations and the mystical energy of the land, this sacred sanctuary became the chosen meeting place. Surrounded by the ethereal beauty of the desert landscape, bathed in the enchanting glow of starlit skies, they would bear witness to a meeting that transcended the boundaries of human understanding. It was a gathering that would forever alter the course of human history, illuminating a path towards a new era of interstellar communion and ushering humanity into the embrace of a galactic community that was so eagerly awaiting their arrival.
As Biden concluded his speech, the stage was now set. He had mentioned that it was time for humanity to take a grand step forward into a new era of peace and harmony with our galactic brothers and sisters. And so, as twilight embraced this chosen meeting place, the crowd grew silent. Media newscasters could be heard giving hushed commentary as everyone waited for what would happen next.
And then, it felt like a gentle hum filled the air. The air itself seemed to buzz and vibrate. Then an ethereal glow, seemingly from nowhere, slowly bathed the landscape. Suddenly, in a flash of light, the Yahyel materialized before the astonished group. Serene and radiant, they emanated a sense of profound peace. They stood around five and half feet tall. They looked mostly human, with slightly larger eyes, heads, and thinner hair. Otherwise, they very much resembled humanity.
Through a form of telepathic communication, the Yahyel conveyed their message of friendship and shared evolution. Knowing they were also on camera, they physically spoke, in English, of the vast galactic community, the Confederation of Planets, wherein different civilizations coexisted, including the benevolent beings known as Ra, each contributing their own unique wisdom and perspectives.
These wise and benevolent beings, the Yahyel, explained that they were a result of a complex history that involved their creators, the Grey aliens or Zetas. The Greys, who originated from a parallel future Earth, had pursued knowledge and technology at any cost, severing themselves from their true nature and emotional energies. This created much disharmony to the point that their bodies were becoming toxic and they were facing extinction. And so they turned to the hybridization project that gave birth to the Yahyel, a harmonious blending of their own genetic material with that of humanity.
As the Yahyel shared their tale, their primary objective remained clear—to forge a peaceful and enlightened connection with humanity. Their methodical approach ensured that contact was made with individuals who had already shown a propensity for openness, understanding, and a deep respect for the mysteries of the universe.
With each carefully orchestrated encounter, the Yahyel gently expanded their circle of contact, fostering trust and understanding, and gradually dispelling natural fears and skepticism. The humans, witnessing firsthand the Yahyel's peaceful intentions, began to open their hearts and minds to the potential for a new era of cooperation, knowledge, and shared progress.
News of these encounters began to leak out to the rest of society and began to capture the world's attention. Skeptics and believers alike marveled at the potential reality of humanity's integration into the greater galactic community. Governments, once guarded and secretive, recognized the importance of transparency and had already begun a careful process of disclosure in the years leading up to this momentous day, slowly sharing information and preparing the world for a future where Earth would take its place among the stars.
And so, in the summer of 2024, under the leadership of President Biden, Earth took its first steps towards embracing the Yahyel and the Confederation of Planets. The transformative power of this historic encounter reverberated throughout the world, inspiring a newfound unity among nations, cultures, and individuals. Humanity was united in awe, and from that a New Earth peace settled across nations.
The Yahyel, ever-grateful to the Earth humans for their instrumental role in their own creation, stood as emissaries of peace and enlightenment. With profound reverence, they embarked on a noble mission to guide humanity towards a new era of understanding, technological advancement, and interconnectedness. As humanity stood on the threshold of this extraordinary cosmic journey, the Yahyel opened the doors of perception, offering a tantalizing glimpse into the vast tapestry of the cosmos. Through their benevolent presence, they invited humanity to share their unique wisdom, experiences, and perspectives, recognizing the invaluable contributions Earth humans could make to the galactic family. It was a harmonious exchange, where the Yahyel's higher vibrational energies intertwined with the collective consciousness of humanity, creating a tapestry of shared growth and expansion that would shape the destiny of both species and foster a profound sense of unity across the galaxy.
As humanity and the Yahyel embarked on this remarkable journey, a future once shrouded in uncertainty began to reveal its true shining potential. The stars beckoned, and together, the Yahyel and humanity ventured forth, bound by a shared destiny and a shared commitment to growth, harmony, and the exploration of the cosmic wonders that awaited them.
submitted by blueleaf_in_the_wind to u/blueleaf_in_the_wind [link] [comments]


2023.06.03 03:19 blueleaf_in_the_wind First Contact Story - June 2024

So, I wrote a scifi story, with some help of ChatGPT, based on the Law of One, Bashar, and even some of the channelings of Daniel Scranton. I wanted to flesh out a potential first contact story based on the knowledge I have gleaned from various sources.
This is FICTION.
Enjoy!

The Turning Point: First Contact
In the enchanting embrace of a serene June evening in the year 2024, President Biden stood amidst the breathtaking landscape of Sedona, Arizona. Far from the traditional confines of the White House, he was at this sacred location to address the nation, knowing the incredible significance this moment would hold. As the President's voice carried on the gentle breeze, resonating with the energy of the land, a hushed anticipation settled over the gathered crowd. Little did they suspect that this address would mark the initiation of an extraordinary new chapter in human history, one that would forever alter the course of humanity's cosmic journey. The vibrant tapestry of Sedona's red rock formations provided a fitting backdrop, reflecting the spirit of awe and wonder that filled the hearts of those present, as they unknowingly bore witness to a future beyond imagination.
As President Biden began to speak, a bit cryptically of unity and progress, a ripple of anticipation coursed through the hearts of those seekers who had delved into the Ra contact and the Law of One. These individuals, drawn to the boundless realms of cosmic consciousness, had served as beacons of the openness and receptivity of humanity. The Yahyel, with their profound understanding of the interconnectedness of all things, recognized that these individuals who embraced cosmic consciousness were indicative of humanity's readiness for making first contact. Thus, fueled by the recognition of these values, the Yahyel had taken notice, setting the stage for the momentous encounter that was about to unfold. For the Yahyel had been chosen to be the first emissaries of the greater Confederation of Planets, as their destiny was already intertwined with humanity.
The Yahyel, a peaceful and enlightened extraterrestrial civilization, emerged as the result of a profound and perilous process. Created by the Grey aliens, sometimes known as the Zetas, the Yahyel bridged the gap between their creators and earth's humanity. For the Greys had arrived from a parallel future earth and were a distorted version of human beings themselves, cut off from their own emotional energy, cut off from their home planet, and now were facing extinction due to their relentless pursuit of knowledge and technology above all else. The Greys had created this hybrid race starting in the 1940's through a desperate hybridization program. They were behind the somewhat tumultuous abduction phenomenon that humans began to experience in the 1940's across the earth. Despite the initial difficulty of taking genetic material from earth humans, such as the terrifying abduction experiences due to the grey's own weakened emotional empathy, the program was still a complete success. It should be noted that the humans involved in the program all had volunteered to help the Greys before they became incarnated. The hybrid nature of the Yahyel encompassed the best traits of both species, blending intellectual prowess with emotional depth. With their higher vibrational energies and advanced understanding of cosmic interconnectedness, the Yahyel sought to guide humanity towards a new era of harmony, awakening humanity's dormant potential and ushering them into the embrace of the greater galactic community.
Unbeknownst to the rest of the world, different groups of individual seekers, each following their different paths of exploration and enlightenment, such as the seekers of the Law of One, had quietly and discreetly already received profound contact from the Yahyel in the months leading up to that momentous June evening. For some, the communication from the Yahyel came through channeling, as they conveyed messages and images from cosmic realms. Others experienced the Yahyel's presence through telepathic and lucid dreams, where a deep connection was forged, and a shared understanding could effortlessly unfold. Through mindful seeking and dedicated meditation practices, these certain seekers had direct or indirect interactions with the Yahyel, their souls predestined. The paths planned out by their Higher Selves in the dance of cosmic destiny, discovery, and evolution.
These diverse seeking groups, driven by a yearning for a profound cosmic connection, found themselves inexplicably drawn together, all linked by direct invitation from the Yahyel. The invitation sent them to this location near Sedona, Arizona. Nestled amidst the awe-inspiring red rock formations and the mystical energy of the land, this sacred sanctuary became the chosen meeting place. Surrounded by the ethereal beauty of the desert landscape, bathed in the enchanting glow of starlit skies, they would bear witness to a meeting that transcended the boundaries of human understanding. It was a gathering that would forever alter the course of human history, illuminating a path towards a new era of interstellar communion and ushering humanity into the embrace of a galactic community that was so eagerly awaiting their arrival.
As Biden concluded his speech, the stage was now set. He had mentioned that it was time for humanity to take a grand step forward into a new era of peace and harmony with our galactic brothers and sisters. And so, as twilight embraced this chosen meeting place, the crowd grew silent. Media newscasters could be heard giving hushed commentary as everyone waited for what would happen next.
And then, it felt like a gentle hum filled the air. The air itself seemed to buzz and vibrate. Then an ethereal glow, seemingly from nowhere, slowly bathed the landscape. Suddenly, in a flash of light, the Yahyel materialized before the astonished group. Serene and radiant, they emanated a sense of profound peace. They stood around five and half feet tall. They looked mostly human, with slightly larger eyes, heads, and thinner hair. Otherwise, they very much resembled humanity.
Through a form of telepathic communication, the Yahyel conveyed their message of friendship and shared evolution. Knowing they were also on camera, they physically spoke, in English, of the vast galactic community, the Confederation of Planets, wherein different civilizations coexisted, including the benevolent beings known as Ra, each contributing their own unique wisdom and perspectives.
These wise and benevolent beings, the Yahyel, explained that they were a result of a complex history that involved their creators, the Grey aliens or Zetas. The Greys, who originated from a parallel future Earth, had pursued knowledge and technology at any cost, severing themselves from their true nature and emotional energies. This created much disharmony to the point that their bodies were becoming toxic and they were facing extinction. And so they turned to the hybridization project that gave birth to the Yahyel, a harmonious blending of their own genetic material with that of humanity.
As the Yahyel shared their tale, their primary objective remained clear—to forge a peaceful and enlightened connection with humanity. Their methodical approach ensured that contact was made with individuals who had already shown a propensity for openness, understanding, and a deep respect for the mysteries of the universe.
With each carefully orchestrated encounter, the Yahyel gently expanded their circle of contact, fostering trust and understanding, and gradually dispelling natural fears and skepticism. The humans, witnessing firsthand the Yahyel's peaceful intentions, began to open their hearts and minds to the potential for a new era of cooperation, knowledge, and shared progress.
News of these encounters began to leak out to the rest of society and began to capture the world's attention. Skeptics and believers alike marveled at the potential reality of humanity's integration into the greater galactic community. Governments, once guarded and secretive, recognized the importance of transparency and had already begun a careful process of disclosure in the years leading up to this momentous day, slowly sharing information and preparing the world for a future where Earth would take its place among the stars.
And so, in the summer of 2024, under the leadership of President Biden, Earth took its first steps towards embracing the Yahyel and the Confederation of Planets. The transformative power of this historic encounter reverberated throughout the world, inspiring a newfound unity among nations, cultures, and individuals. Humanity was united in awe, and from that a New Earth peace settled across nations.
The Yahyel, ever-grateful to the Earth humans for their instrumental role in their own creation, stood as emissaries of peace and enlightenment. With profound reverence, they embarked on a noble mission to guide humanity towards a new era of understanding, technological advancement, and interconnectedness. As humanity stood on the threshold of this extraordinary cosmic journey, the Yahyel opened the doors of perception, offering a tantalizing glimpse into the vast tapestry of the cosmos. Through their benevolent presence, they invited humanity to share their unique wisdom, experiences, and perspectives, recognizing the invaluable contributions Earth humans could make to the galactic family. It was a harmonious exchange, where the Yahyel's higher vibrational energies intertwined with the collective consciousness of humanity, creating a tapestry of shared growth and expansion that would shape the destiny of both species and foster a profound sense of unity across the galaxy.
As humanity and the Yahyel embarked on this remarkable journey, a future once shrouded in uncertainty began to reveal its true shining potential. The stars beckoned, and together, the Yahyel and humanity ventured forth, bound by a shared destiny and a shared commitment to growth, harmony, and the exploration of the cosmic wonders that awaited them.

submitted by blueleaf_in_the_wind to lawofone [link] [comments]


2023.06.03 03:01 ShadowDancerBrony Deep Rock Galactic with Friends #21 - Saving the Engineer

Deep Rock Galactic with Friends #21 - Saving the Engineer submitted by ShadowDancerBrony to StructuralPotato [link] [comments]


2023.06.03 00:37 normancrane Don Whitman's Masterpiece

It was Danvers who finally pushed him in. We’d been feeding the fire with hardwood since the afternoon and it had gotten big as the wind picked up by nightfall, flickering cross our faces and warming our cheeks better than a gas heater. He didn’t even scream when he fell. The flames just swallowed him up—sparks shooting out like hot vomit. He knew what he’d done. He knew it was wrong. When he lifted himself up and came out of the fire he stood dead still, staring at us, smiling like we’d done him a favour. Maybe he thought he deserved to turn into ash. Maybe he did deserve it. I know I kept my fingers tight round the handle of the axe just the same till he keeled over and Cauley had touched the corpse with his foot and we knew he was dead. The three of us, we kept silent for a long while after that. There was just the sound of wood burning and it was better that way. None of us touched the body but none of us looked away, either: you could still make out his face, unmistakable, when the rest of him was dark and formless. He was a face on a pile. Then the wind started taking bits and pieces and carrying them away. Like I told the police, he didn’t touch me, but I knew some of the kids he’d done it to. He’d done it to Danvers. I remember once when all the other kids were gone, I’d stayed after class, Mr Gregor bent himself close to my ear and told me the real story. “You’re a wicked one,” he said when he was done, “just like Don Whitman.”
They used to scare us with Don Whitman, the adults: the other teachers, our parents, the priest. But no one ever explained it. They’d just say, “You better do what we want or else Don Whitman will come back and get you.” Mr Gregor was the only one ever to tell it to me with details. He told it different, too. He said he remembered because he was the same age as Don Whitman and they went to the same school. He said that what the others say they remember is like Cain and Abel or Little Red Riding Hood. Even the landscape tells the fairy tale. After it happened, Don Whitman’s school got torn down, then his house. And the bells in the Church got changed: the ones they rang after Elizabeth Cartwell had come back hysterical with the news.
You can’t tear down or change a man’s memory, Mr Gregor told me.
Once you see, it’s forever.
Elizabeth Cartwell’s parents moved away as soon as the police investigation finished. A lot of people moved away. But Mr Gregor showed me a newspaper from Hill City, North Dakota from some years later. The paper was yellow but you could read the black print fine. The story was about a girl who’d killed herself. The photo was of Elizabeth Cartwell. As he held it out for me to see, his hand shook and I felt his breath grow warmer against the skin around my neck. Nothing made him shake as much as what happened to Elizabeth Cartwell, not even the details.
Don Whitman was seventeen when he did it. He was handsome, with wide shoulders and played football. All the girls liked him. He was going to go to college. Maybe that’s why they thought he was ready: they thought he was a man. They thought he’d be with them. It was a school night when they woke him and drove out to the old pumping station, so that he could see everything for himself. They wanted to make him a part of it just like they were. If he saw, he would want it just like they did. I was always told that he drove out there by himself, but Mr Gregor told me that’s part of the lie. He said Don Whitman’s father was in the car with the mayor and the chief of police. He said, “How would he have found the place by himself—why would he have gone looking?”
The place is in a wood not far from the border. Of course, the whole underground is filled with cement now, but you can still see where the opening used to be: a fat tube sticking out of the ground, just big enough for a man to crawl down into. There was a hatch on it then, and thick locks. The hatch was sound-proof. If you stood right beside it, you couldn’t hear a thing, but as soon as you opened the hatch you could smell the insides and hear the moans start to drift upwards into the world. A steel ladder led down. Mr Gregor says they all knew about it, everyone: all the adults. They’d all been down that ladder. All of them had seen it.
Don Whitman went down the ladder, too. He must have smelled the insides grow stronger and heard the moaning echo louder with every rung but he kept going. On the ground above, his father spoke to the mayor and they both felt proud. Don Whitman must have been more scared of coming up and disappointing them than of not going down to the limit. But when he reached the bottom, the very bottom, and put his feet to the hard concrete and saw it before his own eyes, something inside of him must have broken—
“They sugarcoat it and they make a child’s game of it because they’re too scared to remember the truth,” Mr Gregor told me. “They can’t forget it, but it’s a stain to them, so they cover it up and pretend that everything’s clean.”
Don Whitman saw the vastness of the interlocking chambers and, within them, the writhing, ecstatic, swollen no-people of the underground, human-like but non-human, cross-bred mammals draped in plaster-white skin pinned to numb faces, men, women and children, male and female, naked, scared, dirty, with humans—humans Don Whitman knew and recognized—among them, on them and under them, hitting them, squeezing them, making them hurt, making monstrous sounds with them, all under slowly rotating heat lamps, all open and together, one before another, and then someone, someone Don Whitman knew, must have put a hand on Don Whitman’s shoulder and Don Whitman would have asked, “But what now, what am I supposed to do?” and then, from somewhere deep within the chambers, from a place not even Don Whitman would ever see, a voice answered:
“Anything.”
Mr Gregor pulled away from me and I felt my body turn cold. Icy sweat crawled under my collar and below my thighs.
I’d been told Don Whitman had found the old pumping station and lured the police to it, that they’d called others—including Don Whitman’s father—to talk him out of any violence, but that he’d snapped and murdered them all without firing a single shot, with his bare hands, and dumped the bodies into the metal pipe sticking out of the ground, the one just wide enough for a man to fit through. Then he’d disappeared. It wasn’t until days later that Elizabeth Cartwell found the bodies and there was never any sign of Don Whitman after that. The manhunt failed. So the church bells rang, the school was torn down, the pipe was filled in and, ever since, the adults scare their children with the story of the high school boy who’d done a terrible, sinful thing and vanished into thin air.
“And why would she decide to go out there?” Mr Gregor asked—meaning Elizabeth Cartwell—his eyes dead-set through a window at the raining world outside. “It’s as transparent as a sheet of the Bible, every word of it. They all pretend to believe because they’ve all made it up together. But the police reports, the testimony, the news stories, the court records, the verdict: a sham, a falsification made truth because a thousand people and a judge repeat it, word-for-word, every night before bed.”
I tried to stand but couldn’t. My heart was pounding me back into the chair. I was thinking about my mother and father. I had only enough courage for one question, so I asked, “What happened to the no-people?”
Mr Gregor turned suddenly and laughed so fierce the rain lashed the windows even harder. He came toward me. He put a delicate hand on each of my shoulders. He bent forward until his lips were almost touching mine and, his eyes staring at me like one stares at the Devil, said:
“Buried in the concrete. Buried alive, buried dead—”
I pushed him away.
He stumbled backward without losing his balance.
I forced myself off the chair, praying that my legs would keep. My knees shook but held. In front of me, Mr Gregor rasped for air. A few long strands of his thin hair had fallen across his forehead. He was sweating.
“He was a coward, that little boy, Don Whitman. Without him, we wouldn’t need to live under the whip of elaborate lies designed by weaker people turned away and shamed by the power of the natural order of things. They trusted him, and he betrayed us all. The fools! The weakling! Imagine,” Mr Gregor hissed, “just imagine what we could have had, what we could have experienced down there, at the very bottom, in the chambers...”
His eyes spun and his chest heaved as he grew excited, but soon he lost his venom and his voice returned to normal.
Finally, he said without any nastiness, “You’re a wicked one, just like Don Whitman.”
And I ran out.
Danvers prodded me awake. I must have fallen asleep during the night because when I opened my eyes it was morning already. The sun was up and the flames gone, but the fire was still warm. Mr Gregor’s dead face still rested atop a pile of ashes. Cauley was asleep on the dirt across from us. I could tell Danvers hadn’t slept at all. He said he’d been to a farmhouse and called the police. We woke up Cauley and talked over what we’d say when they got here. We decided on something close to the truth: Mr Gregor had taken the three of us camping and, when he tried to do a bad thing, we put up a fight and knocked him into the flames. Cauley said it might be suspicious because of how easily Mr Gregor had burned, but Danvers said that some people were like that—they burned quick and whole—so we needn’t say a word about the gasoline. When the police came, they were professional and treated us fair, but when they took me aside to talk to me about the accident, every time I tried to tell them about the bad things Mr Gregor had done, they wouldn’t hear it, they just said it was a shame there’d been an accident and someone had died.
At home, I asked my parents whether Mr Gregor was a bad person for what he’d done to Danvers and others. My mother didn’t say anything. My father looked at me like he was looking at the Devil himself and said morality was not so simple and that people had differing points of view and that, in the end, much depended not on what you did, but who you did it to—like during the war, for example. There were some who deserved to be done-to and others whose privilege it was to do. Then he picked up his magazine and told me it was best not to think about such things at all.
I did keep thinking about them, and about Don Whitman, too. When I got to high school, I was too old to scare with monsters, but once in a while I’d hear one of the adults tell a kid he better do as he’d been told or Don Whitman would come back and get him. I wondered if maybe people scare others with monsters they’re most scared of themselves. I even thought about investigating: taking a pick-axe to the pumping station and cracking through concrete or investigating records of how much of it had been poured in there. But I figured the records could have been fixed and one person with a pick-axe wouldn’t get far before the police came and I didn’t trust them anymore. I also had homework to worry about and I started seeing a girl.
I’d almost forgotten about Don Whitman by the time my mother sent me out one evening with my dad’s rifle to hunt down a coyote she said had been attacking her hens. I took a bike, because it was quiet, and was roaming just beyond town when I saw something kick up dust in a field. I shot at it, missed and it scurried off. I pedaled after it until it seemingly disappeared into nowhere. I kept my eye firm on the spot I saw it last and when I got close enough, I saw there was a small hole in the ground there. I stuck the rifle in and the hole felt bigger on the inside, so I stomped all around till the hole caved and where there’d been a mouse-sized hole now there was an opening a grown man could fit through. It seemed deep, which made me curious, because there aren’t many caves around here, so I stuck my feet in but still couldn’t feel the bottom. I slid in a little further, and further still, and soon the opening was above my head and I was inside with my whole body.
It was dark but I could feel the ground sloping. When my eyes accustomed to the gloom, I saw enough to tell there was a tunnel leading into the depths and that it was big enough for me to crawl through. I didn’t have a light but I knew it was important to try the hole. Maybe there were no-people at the bottom. Mostly, though, I didn’t think—I expected: that every time I poked ahead with the rifle, I’d hit earth and the tunnel would be done.
That never happened. I descended for hours. The tunnel grew narrower and the slope sharpened. Fear tightened around my chest. I lost track of time. There wasn’t enough space to turn my body around and I’d been descending for so long it was foolish to backtrack. Surely, the tunnel led somewhere. It was not a natural tunnel, I told myself, it must lead somewhere. I should continue until I reached the end, turn around and return to the surface. The trick was to keep calm and keep moving forward.
And I was right. Several hours later the tunnel ended and I crawled out through a hollow in the wall of a huge grotto.
I stood, stretched my limbs and squinted through the dimness. I couldn’t see the other end of the grotto but the wall curved so I thought that maybe if I went along I might get to the other end. My plan of an immediate return to the surface was on hold. I had to see what lived here. Images of no-people raced through my head. I readied my rifle and proceeded, slowly at first. Where the tunnel had been packed dirt and clay, the walls and floor of the grotto were solid rock. There was moisture, too. It flowed down the walls and gathered in depressions on the floor.
Although at first the wall felt smooth, soon I began to feel a texture to it—like a washboard. The ceiling faded into view. The grotto was getting smaller. And the texture was becoming rougher, more violent. I was thinking about the texture and Mr Gregor’s burnt body when a sound sent me sprawling. My elbow banged against the rock and I nearly cried out. My heart was beating like it had beaten me into my chair in the classroom. The sound was real: faint but clear and echoing. It was the sound of continuous and rhythmic scratching.
I crawled forward, holding the rifle in front. The scratching grew louder. I thought about calling out, but suddenly felt foolish to believe in no-people or anything of that kind. It seemed more sensible to believe in large rodents or coyotes with sharp teeth. I could have turned back, but the only thing more frightening than a monster in front is a monster behind, so I pulled myself on.
In fact, I was crawling up a small hill and, when I had reached the top, I looked down and there it was:
His was a human body. Though hunched, he stood on human legs and scratched with human hands. His movements were also clearly a man’s movements. There was nothing feminine about them. His half-translucent skin was grey, almost white, and taut; and if he had any hair, I didn’t see it. His naked body was completely smooth. I looked at him for a long time with dread and disgust. His arms didn’t stop moving. Whatever they were scratching, they kept scratching. Even when he turned and his head looked at me, even as I—stunned—frozen in terror, recoiled against the wall, still his arms kept moving and his hands clawing.
For a few seconds, I thought he’d seen me, that I was done for.
I gripped the rifle tight.
But as I focused on his face, I realized he hadn’t seen me at all. He couldn’t see me. His face, so much like a colourless swollen skull, was punctuated by two black and empty eye sockets.
He turned back to face the wall he was scratching. I turned my face, too. The texture on the wall was his. The deeper the grooves, the newer the work. I put down the rifle and put my hand on the wall, letting my fingers trace the contours of the texture. It wasn’t simple lines. The scratching wasn’t meaningless. These were two words repeated over and over, sometimes on top of each other, sometimes backwards, sometimes small, sometimes each letter as big as a person, and they were all around this vast underground lair, everywhere you looked—
Two words: Don Whitman.
He’d made this grotto. I felt feverish. The sheer greatness, the determination needed to scratch out such a place with one’s bare hands. Or perhaps the insanity—the punishment. If I hadn’t been sitting, a wave of empathy would have knocked me to the wet, rocky floor. I picked up the rifle. I could put Don Whitman out of his misery. I lifted the rifle and pointed it at the distant figure writing his name pointlessly into the wall. With one pull of the trigger, I could show him infinite mercy. I steadied myself. I said a prayer.
Don Whitman stopped scratching and wailed.
I bit down on my teeth.
I hadn’t fired yet.
He grabbed his head and fell to his knees. The high-pitched sound coming from his throat was unbearable. I felt like my mind was being ripped apart. I dropped the rifle and covered my ears. Again, Don Whitman turned. This time with his entire body. He crawled a few steps toward me—still wailing—before stopping and falling silent. He raised his head. Where before had been just eye sockets now there were eyes. White, with irises. Somehow, they’d grown.
He got to his feet and I was sure that he could see me now. He was staring at me. I called his name:
“Don Whitman!”
He didn’t react. Thoughts raced through my mind: what should I do once he comes toward me? Should I defend myself or should I embrace him?
But he didn’t step forward.
He took one step back and lifted his long fingers to his face. His nails, I now saw, were thick and curved as a bird’s talons. He moved them softly from his forehead, down his cheeks and up to his eyes, into which, without warning, he pressed them so painfully that I felt my own eyes burn. When he brought his fingers back out, in each hand he held a mashed and bleeding eyeball. These he put almost greedily into his mouth, one after the other, then chewed, and swallowed.
Having nourished his body, he returned to the wall and began scratching again.
As I watched the movements of his arms, able to follow the pattern of the letters they were carving, I no longer felt like killing him. If he wanted to die, he could die: he could forego water, he could refuse to eat. He didn’t want to die. He wanted to keep scratching his name into the walls of this grotto: Don Whitman, Don Whitman, Don Whitman…
I watched him for a long time before I realized that I would have to get to the surface soon. People would begin to worry. They might start looking for me. And as much as I needed to know the logic behind Don Whitman’s grotto, I also needed food. I couldn’t live down here. I couldn’t eat my own eyes and expect them to grow back. Eventually, I would either have to return to the world above or die.
I put my hand on the grotto wall and began to mentally retrace my steps. A return would not be difficult. All I would need to do was follow—
That’s when I knew.
The geography of it hit me.
The hole I’d entered was on the outskirts of town. The tunnel sloped toward the town. That meant this grotto was below the town. The town hall, the bank, the police station, the school—all of it was lying unknowingly on top of a giant expanding cavity. One day, this cavity would be too large, the town would be too heavy, and everything would collapse into a deep and permanent handmade abyss. Don Whitman would bury the town just as the town had buried the no-people. Everything would be destroyed. Everyone would die. That was Don Whitman’s genius. That was his life’s work.
I picked up the rifle and faced Don Whitman for the final time.
He must have known that I was there. He’d heard me and had probably seen me before he pulled out his eyes, yet he just continued to scratch. Faced with death, he kept working.
As I stood there, I had no doubt that, left in peace, Don Whitman would finish his project. His will was too powerful. The result would be catastrophic. It was under these assumptions that I made the most moral and important decision of my life:
I walked away.
submitted by normancrane to DarkTales [link] [comments]


2023.06.03 00:36 normancrane Don Whitman's Masterpiece

Don Whitman's Masterpiece
It was Danvers who finally pushed him in. We’d been feeding the fire with hardwood since the afternoon and it had gotten big as the wind picked up by nightfall, flickering cross our faces and warming our cheeks better than a gas heater. He didn’t even scream when he fell. The flames just swallowed him up—sparks shooting out like hot vomit. He knew what he’d done. He knew it was wrong. When he lifted himself up and came out of the fire he stood dead still, staring at us, smiling like we’d done him a favour. Maybe he thought he deserved to turn into ash. Maybe he did deserve it. I know I kept my fingers tight round the handle of the axe just the same till he keeled over and Cauley had touched the corpse with his foot and we knew he was dead. The three of us, we kept silent for a long while after that. There was just the sound of wood burning and it was better that way. None of us touched the body but none of us looked away, either: you could still make out his face, unmistakable, when the rest of him was dark and formless. He was a face on a pile. Then the wind started taking bits and pieces and carrying them away. Like I told the police, he didn’t touch me, but I knew some of the kids he’d done it to. He’d done it to Danvers. I remember once when all the other kids were gone, I’d stayed after class, Mr Gregor bent himself close to my ear and told me the real story. “You’re a wicked one,” he said when he was done, “just like Don Whitman.”
They used to scare us with Don Whitman, the adults: the other teachers, our parents, the priest. But no one ever explained it. They’d just say, “You better do what we want or else Don Whitman will come back and get you.” Mr Gregor was the only one ever to tell it to me with details. He told it different, too. He said he remembered because he was the same age as Don Whitman and they went to the same school. He said that what the others say they remember is like Cain and Abel or Little Red Riding Hood. Even the landscape tells the fairy tale. After it happened, Don Whitman’s school got torn down, then his house. And the bells in the Church got changed: the ones they rang after Elizabeth Cartwell had come back hysterical with the news.
You can’t tear down or change a man’s memory, Mr Gregor told me.
Once you see, it’s forever.
Elizabeth Cartwell’s parents moved away as soon as the police investigation finished. A lot of people moved away. But Mr Gregor showed me a newspaper from Hill City, North Dakota from some years later. The paper was yellow but you could read the black print fine. The story was about a girl who’d killed herself. The photo was of Elizabeth Cartwell. As he held it out for me to see, his hand shook and I felt his breath grow warmer against the skin around my neck. Nothing made him shake as much as what happened to Elizabeth Cartwell, not even the details.
Don Whitman was seventeen when he did it. He was handsome, with wide shoulders and played football. All the girls liked him. He was going to go to college. Maybe that’s why they thought he was ready: they thought he was a man. They thought he’d be with them. It was a school night when they woke him and drove out to the old pumping station, so that he could see everything for himself. They wanted to make him a part of it just like they were. If he saw, he would want it just like they did. I was always told that he drove out there by himself, but Mr Gregor told me that’s part of the lie. He said Don Whitman’s father was in the car with the mayor and the chief of police. He said, “How would he have found the place by himself—why would he have gone looking?”
The place is in a wood not far from the border. Of course, the whole underground is filled with cement now, but you can still see where the opening used to be: a fat tube sticking out of the ground, just big enough for a man to crawl down into. There was a hatch on it then, and thick locks. The hatch was sound-proof. If you stood right beside it, you couldn’t hear a thing, but as soon as you opened the hatch you could smell the insides and hear the moans start to drift upwards into the world. A steel ladder led down. Mr Gregor says they all knew about it, everyone: all the adults. They’d all been down that ladder. All of them had seen it.
Don Whitman went down the ladder, too. He must have smelled the insides grow stronger and heard the moaning echo louder with every rung but he kept going. On the ground above, his father spoke to the mayor and they both felt proud. Don Whitman must have been more scared of coming up and disappointing them than of not going down to the limit. But when he reached the bottom, the very bottom, and put his feet to the hard concrete and saw it before his own eyes, something inside of him must have broken—
“They sugarcoat it and they make a child’s game of it because they’re too scared to remember the truth,” Mr Gregor told me. “They can’t forget it, but it’s a stain to them, so they cover it up and pretend that everything’s clean.”
Don Whitman saw the vastness of the interlocking chambers and, within them, the writhing, ecstatic, swollen no-people of the underground, human-like but non-human, cross-bred mammals draped in plaster-white skin pinned to numb faces, men, women and children, male and female, naked, scared, dirty, with humans—humans Don Whitman knew and recognized—among them, on them and under them, hitting them, squeezing them, making them hurt, making monstrous sounds with them, all under slowly rotating heat lamps, all open and together, one before another, and then someone, someone Don Whitman knew, must have put a hand on Don Whitman’s shoulder and Don Whitman would have asked, “But what now, what am I supposed to do?” and then, from somewhere deep within the chambers, from a place not even Don Whitman would ever see, a voice answered:
“Anything.”
Mr Gregor pulled away from me and I felt my body turn cold. Icy sweat crawled under my collar and below my thighs.
I’d been told Don Whitman had found the old pumping station and lured the police to it, that they’d called others—including Don Whitman’s father—to talk him out of any violence, but that he’d snapped and murdered them all without firing a single shot, with his bare hands, and dumped the bodies into the metal pipe sticking out of the ground, the one just wide enough for a man to fit through. Then he’d disappeared. It wasn’t until days later that Elizabeth Cartwell found the bodies and there was never any sign of Don Whitman after that. The manhunt failed. So the church bells rang, the school was torn down, the pipe was filled in and, ever since, the adults scare their children with the story of the high school boy who’d done a terrible, sinful thing and vanished into thin air.
“And why would she decide to go out there?” Mr Gregor asked—meaning Elizabeth Cartwell—his eyes dead-set through a window at the raining world outside. “It’s as transparent as a sheet of the Bible, every word of it. They all pretend to believe because they’ve all made it up together. But the police reports, the testimony, the news stories, the court records, the verdict: a sham, a falsification made truth because a thousand people and a judge repeat it, word-for-word, every night before bed.”
I tried to stand but couldn’t. My heart was pounding me back into the chair. I was thinking about my mother and father. I had only enough courage for one question, so I asked, “What happened to the no-people?”
Mr Gregor turned suddenly and laughed so fierce the rain lashed the windows even harder. He came toward me. He put a delicate hand on each of my shoulders. He bent forward until his lips were almost touching mine and, his eyes staring at me like one stares at the Devil, said:
“Buried in the concrete. Buried alive, buried dead—”
I pushed him away.
He stumbled backward without losing his balance.
I forced myself off the chair, praying that my legs would keep. My knees shook but held. In front of me, Mr Gregor rasped for air. A few long strands of his thin hair had fallen across his forehead. He was sweating.
“He was a coward, that little boy, Don Whitman. Without him, we wouldn’t need to live under the whip of elaborate lies designed by weaker people turned away and shamed by the power of the natural order of things. They trusted him, and he betrayed us all. The fools! The weakling! Imagine,” Mr Gregor hissed, “just imagine what we could have had, what we could have experienced down there, at the very bottom, in the chambers...”
His eyes spun and his chest heaved as he grew excited, but soon he lost his venom and his voice returned to normal.
Finally, he said without any nastiness, “You’re a wicked one, just like Don Whitman.”
And I ran out.
Danvers prodded me awake. I must have fallen asleep during the night because when I opened my eyes it was morning already. The sun was up and the flames gone, but the fire was still warm. Mr Gregor’s dead face still rested atop a pile of ashes. Cauley was asleep on the dirt across from us. I could tell Danvers hadn’t slept at all. He said he’d been to a farmhouse and called the police. We woke up Cauley and talked over what we’d say when they got here. We decided on something close to the truth: Mr Gregor had taken the three of us camping and, when he tried to do a bad thing, we put up a fight and knocked him into the flames. Cauley said it might be suspicious because of how easily Mr Gregor had burned, but Danvers said that some people were like that—they burned quick and whole—so we needn’t say a word about the gasoline. When the police came, they were professional and treated us fair, but when they took me aside to talk to me about the accident, every time I tried to tell them about the bad things Mr Gregor had done, they wouldn’t hear it, they just said it was a shame there’d been an accident and someone had died.
At home, I asked my parents whether Mr Gregor was a bad person for what he’d done to Danvers and others. My mother didn’t say anything. My father looked at me like he was looking at the Devil himself and said morality was not so simple and that people had differing points of view and that, in the end, much depended not on what you did, but who you did it to—like during the war, for example. There were some who deserved to be done-to and others whose privilege it was to do. Then he picked up his magazine and told me it was best not to think about such things at all.
I did keep thinking about them, and about Don Whitman, too. When I got to high school, I was too old to scare with monsters, but once in a while I’d hear one of the adults tell a kid he better do as he’d been told or Don Whitman would come back and get him. I wondered if maybe people scare others with monsters they’re most scared of themselves. I even thought about investigating: taking a pick-axe to the pumping station and cracking through concrete or investigating records of how much of it had been poured in there. But I figured the records could have been fixed and one person with a pick-axe wouldn’t get far before the police came and I didn’t trust them anymore. I also had homework to worry about and I started seeing a girl.
I’d almost forgotten about Don Whitman by the time my mother sent me out one evening with my dad’s rifle to hunt down a coyote she said had been attacking her hens. I took a bike, because it was quiet, and was roaming just beyond town when I saw something kick up dust in a field. I shot at it, missed and it scurried off. I pedaled after it until it seemingly disappeared into nowhere. I kept my eye firm on the spot I saw it last and when I got close enough, I saw there was a small hole in the ground there. I stuck the rifle in and the hole felt bigger on the inside, so I stomped all around till the hole caved and where there’d been a mouse-sized hole now there was an opening a grown man could fit through. It seemed deep, which made me curious, because there aren’t many caves around here, so I stuck my feet in but still couldn’t feel the bottom. I slid in a little further, and further still, and soon the opening was above my head and I was inside with my whole body.
It was dark but I could feel the ground sloping. When my eyes accustomed to the gloom, I saw enough to tell there was a tunnel leading into the depths and that it was big enough for me to crawl through. I didn’t have a light but I knew it was important to try the hole. Maybe there were no-people at the bottom. Mostly, though, I didn’t think—I expected: that every time I poked ahead with the rifle, I’d hit earth and the tunnel would be done.
That never happened. I descended for hours. The tunnel grew narrower and the slope sharpened. Fear tightened around my chest. I lost track of time. There wasn’t enough space to turn my body around and I’d been descending for so long it was foolish to backtrack. Surely, the tunnel led somewhere. It was not a natural tunnel, I told myself, it must lead somewhere. I should continue until I reached the end, turn around and return to the surface. The trick was to keep calm and keep moving forward.
And I was right. Several hours later the tunnel ended and I crawled out through a hollow in the wall of a huge grotto.
I stood, stretched my limbs and squinted through the dimness. I couldn’t see the other end of the grotto but the wall curved so I thought that maybe if I went along I might get to the other end. My plan of an immediate return to the surface was on hold. I had to see what lived here. Images of no-people raced through my head. I readied my rifle and proceeded, slowly at first. Where the tunnel had been packed dirt and clay, the walls and floor of the grotto were solid rock. There was moisture, too. It flowed down the walls and gathered in depressions on the floor.
Although at first the wall felt smooth, soon I began to feel a texture to it—like a washboard. The ceiling faded into view. The grotto was getting smaller. And the texture was becoming rougher, more violent. I was thinking about the texture and Mr Gregor’s burnt body when a sound sent me sprawling. My elbow banged against the rock and I nearly cried out. My heart was beating like it had beaten me into my chair in the classroom. The sound was real: faint but clear and echoing. It was the sound of continuous and rhythmic scratching.
I crawled forward, holding the rifle in front. The scratching grew louder. I thought about calling out, but suddenly felt foolish to believe in no-people or anything of that kind. It seemed more sensible to believe in large rodents or coyotes with sharp teeth. I could have turned back, but the only thing more frightening than a monster in front is a monster behind, so I pulled myself on.
In fact, I was crawling up a small hill and, when I had reached the top, I looked down and there it was:
His was a human body. Though hunched, he stood on human legs and scratched with human hands. His movements were also clearly a man’s movements. There was nothing feminine about them. His half-translucent skin was grey, almost white, and taut; and if he had any hair, I didn’t see it. His naked body was completely smooth. I looked at him for a long time with dread and disgust. His arms didn’t stop moving. Whatever they were scratching, they kept scratching. Even when he turned and his head looked at me, even as I—stunned—frozen in terror, recoiled against the wall, still his arms kept moving and his hands clawing.
For a few seconds, I thought he’d seen me, that I was done for.
I gripped the rifle tight.
But as I focused on his face, I realized he hadn’t seen me at all. He couldn’t see me. His face, so much like a colourless swollen skull, was punctuated by two black and empty eye sockets.
He turned back to face the wall he was scratching. I turned my face, too. The texture on the wall was his. The deeper the grooves, the newer the work. I put down the rifle and put my hand on the wall, letting my fingers trace the contours of the texture. It wasn’t simple lines. The scratching wasn’t meaningless. These were two words repeated over and over, sometimes on top of each other, sometimes backwards, sometimes small, sometimes each letter as big as a person, and they were all around this vast underground lair, everywhere you looked—
Two words: Don Whitman.
He’d made this grotto. I felt feverish. The sheer greatness, the determination needed to scratch out such a place with one’s bare hands. Or perhaps the insanity—the punishment. If I hadn’t been sitting, a wave of empathy would have knocked me to the wet, rocky floor. I picked up the rifle. I could put Don Whitman out of his misery. I lifted the rifle and pointed it at the distant figure writing his name pointlessly into the wall. With one pull of the trigger, I could show him infinite mercy. I steadied myself. I said a prayer.
Don Whitman stopped scratching and wailed.
I bit down on my teeth.
I hadn’t fired yet.
He grabbed his head and fell to his knees. The high-pitched sound coming from his throat was unbearable. I felt like my mind was being ripped apart. I dropped the rifle and covered my ears. Again, Don Whitman turned. This time with his entire body. He crawled a few steps toward me—still wailing—before stopping and falling silent. He raised his head. Where before had been just eye sockets now there were eyes. White, with irises. Somehow, they’d grown.
He got to his feet and I was sure that he could see me now. He was staring at me. I called his name:
“Don Whitman!”
He didn’t react. Thoughts raced through my mind: what should I do once he comes toward me? Should I defend myself or should I embrace him?
But he didn’t step forward.
He took one step back and lifted his long fingers to his face. His nails, I now saw, were thick and curved as a bird’s talons. He moved them softly from his forehead, down his cheeks and up to his eyes, into which, without warning, he pressed them so painfully that I felt my own eyes burn. When he brought his fingers back out, in each hand he held a mashed and bleeding eyeball. These he put almost greedily into his mouth, one after the other, then chewed, and swallowed.
Having nourished his body, he returned to the wall and began scratching again.
As I watched the movements of his arms, able to follow the pattern of the letters they were carving, I no longer felt like killing him. If he wanted to die, he could die: he could forego water, he could refuse to eat. He didn’t want to die. He wanted to keep scratching his name into the walls of this grotto: Don Whitman, Don Whitman, Don Whitman…
I watched him for a long time before I realized that I would have to get to the surface soon. People would begin to worry. They might start looking for me. And as much as I needed to know the logic behind Don Whitman’s grotto, I also needed food. I couldn’t live down here. I couldn’t eat my own eyes and expect them to grow back. Eventually, I would either have to return to the world above or die.
I put my hand on the grotto wall and began to mentally retrace my steps. A return would not be difficult. All I would need to do was follow—
That’s when I knew.
The geography of it hit me.
The hole I’d entered was on the outskirts of town. The tunnel sloped toward the town. That meant this grotto was below the town. The town hall, the bank, the police station, the school—all of it was lying unknowingly on top of a giant expanding cavity. One day, this cavity would be too large, the town would be too heavy, and everything would collapse into a deep and permanent handmade abyss. Don Whitman would bury the town just as the town had buried the no-people. Everything would be destroyed. Everyone would die. That was Don Whitman’s genius. That was his life’s work.
I picked up the rifle and faced Don Whitman for the final time.
He must have known that I was there. He’d heard me and had probably seen me before he pulled out his eyes, yet he just continued to scratch. Faced with death, he kept working.
As I stood there, I had no doubt that, left in peace, Don Whitman would finish his project. His will was too powerful. The result would be catastrophic. It was under these assumptions that I made the most moral and important decision of my life:
I walked away.
submitted by normancrane to scaryshortstories [link] [comments]


2023.06.03 00:34 normancrane Don Whitman's Masterpiece

Don Whitman's Masterpiece
It was Danvers who finally pushed him in. We’d been feeding the fire with hardwood since the afternoon and it had gotten big as the wind picked up by nightfall, flickering cross our faces and warming our cheeks better than a gas heater. He didn’t even scream when he fell. The flames just swallowed him up—sparks shooting out like hot vomit. He knew what he’d done. He knew it was wrong. When he lifted himself up and came out of the fire he stood dead still, staring at us, smiling like we’d done him a favour. Maybe he thought he deserved to turn into ash. Maybe he did deserve it. I know I kept my fingers tight round the handle of the axe just the same till he keeled over and Cauley had touched the corpse with his foot and we knew he was dead. The three of us, we kept silent for a long while after that. There was just the sound of wood burning and it was better that way. None of us touched the body but none of us looked away, either: you could still make out his face, unmistakable, when the rest of him was dark and formless. He was a face on a pile. Then the wind started taking bits and pieces and carrying them away. Like I told the police, he didn’t touch me, but I knew some of the kids he’d done it to. He’d done it to Danvers. I remember once when all the other kids were gone, I’d stayed after class, Mr Gregor bent himself close to my ear and told me the real story. “You’re a wicked one,” he said when he was done, “just like Don Whitman.”
They used to scare us with Don Whitman, the adults: the other teachers, our parents, the priest. But no one ever explained it. They’d just say, “You better do what we want or else Don Whitman will come back and get you.” Mr Gregor was the only one ever to tell it to me with details. He told it different, too. He said he remembered because he was the same age as Don Whitman and they went to the same school. He said that what the others say they remember is like Cain and Abel or Little Red Riding Hood. Even the landscape tells the fairy tale. After it happened, Don Whitman’s school got torn down, then his house. And the bells in the Church got changed: the ones they rang after Elizabeth Cartwell had come back hysterical with the news.
You can’t tear down or change a man’s memory, Mr Gregor told me.
Once you see, it’s forever.
Elizabeth Cartwell’s parents moved away as soon as the police investigation finished. A lot of people moved away. But Mr Gregor showed me a newspaper from Hill City, North Dakota from some years later. The paper was yellow but you could read the black print fine. The story was about a girl who’d killed herself. The photo was of Elizabeth Cartwell. As he held it out for me to see, his hand shook and I felt his breath grow warmer against the skin around my neck. Nothing made him shake as much as what happened to Elizabeth Cartwell, not even the details.
Don Whitman was seventeen when he did it. He was handsome, with wide shoulders and played football. All the girls liked him. He was going to go to college. Maybe that’s why they thought he was ready: they thought he was a man. They thought he’d be with them. It was a school night when they woke him and drove out to the old pumping station, so that he could see everything for himself. They wanted to make him a part of it just like they were. If he saw, he would want it just like they did. I was always told that he drove out there by himself, but Mr Gregor told me that’s part of the lie. He said Don Whitman’s father was in the car with the mayor and the chief of police. He said, “How would he have found the place by himself—why would he have gone looking?”
The place is in a wood not far from the border. Of course, the whole underground is filled with cement now, but you can still see where the opening used to be: a fat tube sticking out of the ground, just big enough for a man to crawl down into. There was a hatch on it then, and thick locks. The hatch was sound-proof. If you stood right beside it, you couldn’t hear a thing, but as soon as you opened the hatch you could smell the insides and hear the moans start to drift upwards into the world. A steel ladder led down. Mr Gregor says they all knew about it, everyone: all the adults. They’d all been down that ladder. All of them had seen it.
Don Whitman went down the ladder, too. He must have smelled the insides grow stronger and heard the moaning echo louder with every rung but he kept going. On the ground above, his father spoke to the mayor and they both felt proud. Don Whitman must have been more scared of coming up and disappointing them than of not going down to the limit. But when he reached the bottom, the very bottom, and put his feet to the hard concrete and saw it before his own eyes, something inside of him must have broken—
“They sugarcoat it and they make a child’s game of it because they’re too scared to remember the truth,” Mr Gregor told me. “They can’t forget it, but it’s a stain to them, so they cover it up and pretend that everything’s clean.”
Don Whitman saw the vastness of the interlocking chambers and, within them, the writhing, ecstatic, swollen no-people of the underground, human-like but non-human, cross-bred mammals draped in plaster-white skin pinned to numb faces, men, women and children, male and female, naked, scared, dirty, with humans—humans Don Whitman knew and recognized—among them, on them and under them, hitting them, squeezing them, making them hurt, making monstrous sounds with them, all under slowly rotating heat lamps, all open and together, one before another, and then someone, someone Don Whitman knew, must have put a hand on Don Whitman’s shoulder and Don Whitman would have asked, “But what now, what am I supposed to do?” and then, from somewhere deep within the chambers, from a place not even Don Whitman would ever see, a voice answered:
“Anything.”
Mr Gregor pulled away from me and I felt my body turn cold. Icy sweat crawled under my collar and below my thighs.
I’d been told Don Whitman had found the old pumping station and lured the police to it, that they’d called others—including Don Whitman’s father—to talk him out of any violence, but that he’d snapped and murdered them all without firing a single shot, with his bare hands, and dumped the bodies into the metal pipe sticking out of the ground, the one just wide enough for a man to fit through. Then he’d disappeared. It wasn’t until days later that Elizabeth Cartwell found the bodies and there was never any sign of Don Whitman after that. The manhunt failed. So the church bells rang, the school was torn down, the pipe was filled in and, ever since, the adults scare their children with the story of the high school boy who’d done a terrible, sinful thing and vanished into thin air.
“And why would she decide to go out there?” Mr Gregor asked—meaning Elizabeth Cartwell—his eyes dead-set through a window at the raining world outside. “It’s as transparent as a sheet of the Bible, every word of it. They all pretend to believe because they’ve all made it up together. But the police reports, the testimony, the news stories, the court records, the verdict: a sham, a falsification made truth because a thousand people and a judge repeat it, word-for-word, every night before bed.”
I tried to stand but couldn’t. My heart was pounding me back into the chair. I was thinking about my mother and father. I had only enough courage for one question, so I asked, “What happened to the no-people?”
Mr Gregor turned suddenly and laughed so fierce the rain lashed the windows even harder. He came toward me. He put a delicate hand on each of my shoulders. He bent forward until his lips were almost touching mine and, his eyes staring at me like one stares at the Devil, said:
“Buried in the concrete. Buried alive, buried dead—”
I pushed him away.
He stumbled backward without losing his balance.
I forced myself off the chair, praying that my legs would keep. My knees shook but held. In front of me, Mr Gregor rasped for air. A few long strands of his thin hair had fallen across his forehead. He was sweating.
“He was a coward, that little boy, Don Whitman. Without him, we wouldn’t need to live under the whip of elaborate lies designed by weaker people turned away and shamed by the power of the natural order of things. They trusted him, and he betrayed us all. The fools! The weakling! Imagine,” Mr Gregor hissed, “just imagine what we could have had, what we could have experienced down there, at the very bottom, in the chambers...”
His eyes spun and his chest heaved as he grew excited, but soon he lost his venom and his voice returned to normal.
Finally, he said without any nastiness, “You’re a wicked one, just like Don Whitman.”
And I ran out.
Danvers prodded me awake. I must have fallen asleep during the night because when I opened my eyes it was morning already. The sun was up and the flames gone, but the fire was still warm. Mr Gregor’s dead face still rested atop a pile of ashes. Cauley was asleep on the dirt across from us. I could tell Danvers hadn’t slept at all. He said he’d been to a farmhouse and called the police. We woke up Cauley and talked over what we’d say when they got here. We decided on something close to the truth: Mr Gregor had taken the three of us camping and, when he tried to do a bad thing, we put up a fight and knocked him into the flames. Cauley said it might be suspicious because of how easily Mr Gregor had burned, but Danvers said that some people were like that—they burned quick and whole—so we needn’t say a word about the gasoline. When the police came, they were professional and treated us fair, but when they took me aside to talk to me about the accident, every time I tried to tell them about the bad things Mr Gregor had done, they wouldn’t hear it, they just said it was a shame there’d been an accident and someone had died.
At home, I asked my parents whether Mr Gregor was a bad person for what he’d done to Danvers and others. My mother didn’t say anything. My father looked at me like he was looking at the Devil himself and said morality was not so simple and that people had differing points of view and that, in the end, much depended not on what you did, but who you did it to—like during the war, for example. There were some who deserved to be done-to and others whose privilege it was to do. Then he picked up his magazine and told me it was best not to think about such things at all.
I did keep thinking about them, and about Don Whitman, too. When I got to high school, I was too old to scare with monsters, but once in a while I’d hear one of the adults tell a kid he better do as he’d been told or Don Whitman would come back and get him. I wondered if maybe people scare others with monsters they’re most scared of themselves. I even thought about investigating: taking a pick-axe to the pumping station and cracking through concrete or investigating records of how much of it had been poured in there. But I figured the records could have been fixed and one person with a pick-axe wouldn’t get far before the police came and I didn’t trust them anymore. I also had homework to worry about and I started seeing a girl.
I’d almost forgotten about Don Whitman by the time my mother sent me out one evening with my dad’s rifle to hunt down a coyote she said had been attacking her hens. I took a bike, because it was quiet, and was roaming just beyond town when I saw something kick up dust in a field. I shot at it, missed and it scurried off. I pedaled after it until it seemingly disappeared into nowhere. I kept my eye firm on the spot I saw it last and when I got close enough, I saw there was a small hole in the ground there. I stuck the rifle in and the hole felt bigger on the inside, so I stomped all around till the hole caved and where there’d been a mouse-sized hole now there was an opening a grown man could fit through. It seemed deep, which made me curious, because there aren’t many caves around here, so I stuck my feet in but still couldn’t feel the bottom. I slid in a little further, and further still, and soon the opening was above my head and I was inside with my whole body.
It was dark but I could feel the ground sloping. When my eyes accustomed to the gloom, I saw enough to tell there was a tunnel leading into the depths and that it was big enough for me to crawl through. I didn’t have a light but I knew it was important to try the hole. Maybe there were no-people at the bottom. Mostly, though, I didn’t think—I expected: that every time I poked ahead with the rifle, I’d hit earth and the tunnel would be done.
That never happened. I descended for hours. The tunnel grew narrower and the slope sharpened. Fear tightened around my chest. I lost track of time. There wasn’t enough space to turn my body around and I’d been descending for so long it was foolish to backtrack. Surely, the tunnel led somewhere. It was not a natural tunnel, I told myself, it must lead somewhere. I should continue until I reached the end, turn around and return to the surface. The trick was to keep calm and keep moving forward.
And I was right. Several hours later the tunnel ended and I crawled out through a hollow in the wall of a huge grotto.
I stood, stretched my limbs and squinted through the dimness. I couldn’t see the other end of the grotto but the wall curved so I thought that maybe if I went along I might get to the other end. My plan of an immediate return to the surface was on hold. I had to see what lived here. Images of no-people raced through my head. I readied my rifle and proceeded, slowly at first. Where the tunnel had been packed dirt and clay, the walls and floor of the grotto were solid rock. There was moisture, too. It flowed down the walls and gathered in depressions on the floor.
Although at first the wall felt smooth, soon I began to feel a texture to it—like a washboard. The ceiling faded into view. The grotto was getting smaller. And the texture was becoming rougher, more violent. I was thinking about the texture and Mr Gregor’s burnt body when a sound sent me sprawling. My elbow banged against the rock and I nearly cried out. My heart was beating like it had beaten me into my chair in the classroom. The sound was real: faint but clear and echoing. It was the sound of continuous and rhythmic scratching.
I crawled forward, holding the rifle in front. The scratching grew louder. I thought about calling out, but suddenly felt foolish to believe in no-people or anything of that kind. It seemed more sensible to believe in large rodents or coyotes with sharp teeth. I could have turned back, but the only thing more frightening than a monster in front is a monster behind, so I pulled myself on.
In fact, I was crawling up a small hill and, when I had reached the top, I looked down and there it was:
His was a human body. Though hunched, he stood on human legs and scratched with human hands. His movements were also clearly a man’s movements. There was nothing feminine about them. His half-translucent skin was grey, almost white, and taut; and if he had any hair, I didn’t see it. His naked body was completely smooth. I looked at him for a long time with dread and disgust. His arms didn’t stop moving. Whatever they were scratching, they kept scratching. Even when he turned and his head looked at me, even as I—stunned—frozen in terror, recoiled against the wall, still his arms kept moving and his hands clawing.
For a few seconds, I thought he’d seen me, that I was done for.
I gripped the rifle tight.
But as I focused on his face, I realized he hadn’t seen me at all. He couldn’t see me. His face, so much like a colourless swollen skull, was punctuated by two black and empty eye sockets.
He turned back to face the wall he was scratching. I turned my face, too. The texture on the wall was his. The deeper the grooves, the newer the work. I put down the rifle and put my hand on the wall, letting my fingers trace the contours of the texture. It wasn’t simple lines. The scratching wasn’t meaningless. These were two words repeated over and over, sometimes on top of each other, sometimes backwards, sometimes small, sometimes each letter as big as a person, and they were all around this vast underground lair, everywhere you looked—
Two words: Don Whitman.
He’d made this grotto. I felt feverish. The sheer greatness, the determination needed to scratch out such a place with one’s bare hands. Or perhaps the insanity—the punishment. If I hadn’t been sitting, a wave of empathy would have knocked me to the wet, rocky floor. I picked up the rifle. I could put Don Whitman out of his misery. I lifted the rifle and pointed it at the distant figure writing his name pointlessly into the wall. With one pull of the trigger, I could show him infinite mercy. I steadied myself. I said a prayer.
Don Whitman stopped scratching and wailed.
I bit down on my teeth.
I hadn’t fired yet.
He grabbed his head and fell to his knees. The high-pitched sound coming from his throat was unbearable. I felt like my mind was being ripped apart. I dropped the rifle and covered my ears. Again, Don Whitman turned. This time with his entire body. He crawled a few steps toward me—still wailing—before stopping and falling silent. He raised his head. Where before had been just eye sockets now there were eyes. White, with irises. Somehow, they’d grown.
He got to his feet and I was sure that he could see me now. He was staring at me. I called his name:
“Don Whitman!”
He didn’t react. Thoughts raced through my mind: what should I do once he comes toward me? Should I defend myself or should I embrace him?
But he didn’t step forward.
He took one step back and lifted his long fingers to his face. His nails, I now saw, were thick and curved as a bird’s talons. He moved them softly from his forehead, down his cheeks and up to his eyes, into which, without warning, he pressed them so painfully that I felt my own eyes burn. When he brought his fingers back out, in each hand he held a mashed and bleeding eyeball. These he put almost greedily into his mouth, one after the other, then chewed, and swallowed.
Having nourished his body, he returned to the wall and began scratching again.
As I watched the movements of his arms, able to follow the pattern of the letters they were carving, I no longer felt like killing him. If he wanted to die, he could die: he could forego water, he could refuse to eat. He didn’t want to die. He wanted to keep scratching his name into the walls of this grotto: Don Whitman, Don Whitman, Don Whitman…
I watched him for a long time before I realized that I would have to get to the surface soon. People would begin to worry. They might start looking for me. And as much as I needed to know the logic behind Don Whitman’s grotto, I also needed food. I couldn’t live down here. I couldn’t eat my own eyes and expect them to grow back. Eventually, I would either have to return to the world above or die.
I put my hand on the grotto wall and began to mentally retrace my steps. A return would not be difficult. All I would need to do was follow—
That’s when I knew.
The geography of it hit me.
The hole I’d entered was on the outskirts of town. The tunnel sloped toward the town. That meant this grotto was below the town. The town hall, the bank, the police station, the school—all of it was lying unknowingly on top of a giant expanding cavity. One day, this cavity would be too large, the town would be too heavy, and everything would collapse into a deep and permanent handmade abyss. Don Whitman would bury the town just as the town had buried the no-people. Everything would be destroyed. Everyone would die. That was Don Whitman’s genius. That was his life’s work.
I picked up the rifle and faced Don Whitman for the final time.
He must have known that I was there. He’d heard me and had probably seen me before he pulled out his eyes, yet he just continued to scratch. Faced with death, he kept working.
As I stood there, I had no doubt that, left in peace, Don Whitman would finish his project. His will was too powerful. The result would be catastrophic. It was under these assumptions that I made the most moral and important decision of my life:
I walked away.
submitted by normancrane to normancrane [link] [comments]


2023.06.03 00:08 Paridae_Purveyor Can someone explain Seasons and Battle Pass to a returning player, thanks! How bad are they really?

Title basically. Let's just say it's a concerning thing to see, these ideas don't really bring a happy feeling and motivation to play again. What gives with such frequency of season releases? Do people actually have enough time to finish the pass for rewards? What happens when you inevitably can't finish it because you're on vacation, are you just shit out of luck and you shouldn't have bothered trying at all?
It really kind of blows that there seem to be some interesting new (to me) things, but it looks as if the ugly specter of FOMO has come to haunt yet another game. How do these developers expect us to pick between every other game on the market with that same bullshit battle pass. There's no sense to it and even if you do pick one or two to keep up with, it inevitably feels even worse when something does slip between your fingers. At this point unless it's implemented in a player friendly way I'd just rather not touch the game.
TLDR: Tell it to me straight guys, is all of the new cool stuff being stuck into a limited time only treadmill never to see the light of day again? If so it's a hard pass for me, I'd rather stick to ethical games like Deep Rock Galactic.
submitted by Paridae_Purveyor to RotMG [link] [comments]


2023.06.03 00:00 FappidyDat [H] TF2 Keys & PayPal [W] Humble Bundle Games (Also Games From Past Bundles)

Notes:
 
I pay with the following:
TF2 & PayPal
 
I BUY HB Games with TF2 with PayPal Currently Active Humble Bundle?
- Ratz Instagib - 0.9 TF2 $1.72 PP -
20XX 0.4 TF2 $0.88 PP -
5D Chess With Multiverse Time Travel 2.6 TF2 $5.19 PP -
60 Parsecs! 0.8 TF2 $1.5 PP -
7 Billion Humans 1.5 TF2 $2.91 PP -
7 Days to Die 1.1 TF2 $2.16 PP -
A Game of Thrones: The Board Game - Digital Edition 1.4 TF2 $2.78 PP -
A Hat in Time 4.5 TF2 $8.98 PP -
A Juggler's Tale 0.5 TF2 $1.07 PP -
A Plague Tale: Innocence 1.9 TF2 $3.81 PP -
AMID EVIL 0.6 TF2 $1.18 PP -
AO Tennis 2 0.7 TF2 $1.3 PP -
Absolver 1.8 TF2 $3.51 PP -
Aeterna Noctis 1.6 TF2 $3.15 PP -
Age of Empires Definitive Edition 1.2 TF2 $2.46 PP -
Age of Empires III: Definitive Edition 1.3 TF2 $2.6 PP -
Age of Wonders III Collection 0.9 TF2 $1.86 PP -
Age of Wonders: Planetfall - Deluxe Edition 0.4 TF2 $0.88 PP -
Age of Wonders: Planetfall 0.8 TF2 $1.6 PP -
Airport CEO 2.8 TF2 $5.62 PP -
Alan Wake Collector's Edition 0.8 TF2 $1.68 PP -
Alien: Isolation 1.8 TF2 $3.52 PP -
Aliens: Colonial Marines Collection 1.2 TF2 $2.45 PP -
Aliens: Fireteam Elite 1.0 TF2 $1.99 PP -
Amnesia: The Dark Descent 1.1 TF2 $2.25 PP -
Among Us 1.2 TF2 $2.42 PP -
Ancestors Legacy 0.6 TF2 $1.24 PP -
Ancestors: The Humankind Odyssey 2.1 TF2 $4.07 PP -
Aragami 0.5 TF2 $0.9 PP -
Arizona Sunshine 2.1 TF2 $4.21 PP -
Arma 3 Apex Edition 1.6 TF2 $3.24 PP -
Arma 3 Contact Edition 2.4 TF2 $4.84 PP -
Arma 3 Jets 0.9 TF2 $1.77 PP -
Arma 3 Marksmen 0.9 TF2 $1.74 PP -
Arma 3 1.9 TF2 $3.78 PP -
Assetto Corsa Competizione 2.9 TF2 $5.83 PP -
Assetto Corsa Ultimate Edition 5.0 TF2 $9.93 PP -
BATTLETECH - Mercenary Collection 2.4 TF2 $4.79 PP -
BIOMUTANT 1.6 TF2 $3.12 PP -
BPM: BULLETS PER MINUTE 0.9 TF2 $1.75 PP -
BROFORCE 1.1 TF2 $2.17 PP -
Baba Is You 1.5 TF2 $3.01 PP -
Back 4 Blood 3.0 TF2 $5.96 PP -
Bad North: Jotunn Edition 0.9 TF2 $1.77 PP -
Baldur's Gate II: Enhanced Edition 0.5 TF2 $1.01 PP -
Baldur's Gate: Enhanced Edition 0.4 TF2 $0.83 PP -
Bang-On Balls: Chronicles 2.6 TF2 $5.14 PP -
Banished 2.2 TF2 $4.34 PP -
Barotrauma 6.5 TF2 $12.95 PP -
Batman - The Telltale Series 1.0 TF2 $1.9 PP -
Batman Arkham Collection 1.2 TF2 $2.44 PP -
Batman: Arkham Knight 0.4 TF2 $0.85 PP -
Batman: The Enemy Within - The Telltale Series 1.1 TF2 $2.18 PP -
Batman™: Arkham Knight Premium Edition 1.3 TF2 $2.55 PP -
Batman™: Arkham Origins Blackgate - Deluxe Edition 0.4 TF2 $0.85 PP -
Batman™: Arkham Origins 0.8 TF2 $1.67 PP -
Batman™: Arkham VR 0.8 TF2 $1.5 PP -
Battle Chasers: Nightwar 0.6 TF2 $1.21 PP -
Battlefleet Gothic: Armada II 2.1 TF2 $4.17 PP -
Battlefleet Gothic: Armada 0.9 TF2 $1.72 PP -
Battlezone Gold Edition 2.2 TF2 $4.3 PP -
Bendy and the Dark Revival 0.4 TF2 Refer To My Other Thread $0.88 PP Refer To My Other Thread Humble Choice (May 2023)
Besiege 1.5 TF2 $2.92 PP -
Beyond Blue 2.5 TF2 $4.94 PP -
Beyond Two Souls 1.9 TF2 $3.83 PP -
BioShock Infinite 0.9 TF2 $1.78 PP -
BioShock Remastered 0.9 TF2 $1.78 PP -
Bioshock Infinite: Season Pass 0.7 TF2 $1.34 PP -
Blade of Darkness 1.2 TF2 $2.47 PP -
Blair Witch 1.2 TF2 $2.3 PP -
Blasphemous 1.3 TF2 Refer To My Other Thread $2.58 PP Refer To My Other Thread Must-Play Metroidvanias Bundle
Blood Bowl 2 - Legendary Edition 0.7 TF2 $1.48 PP -
Blood: Fresh Supply 0.4 TF2 $0.78 PP -
Bloodstained: Ritual of the Night 1.7 TF2 Refer To My Other Thread $3.37 PP Refer To My Other Thread Must-Play Metroidvanias Bundle
Boomerang Fu 0.6 TF2 $1.2 PP -
Borderlands 2 VR 5.5 TF2 $10.93 PP -
Borderlands 3 Super Deluxe Edition 3.1 TF2 Refer To My Other Thread $6.19 PP Refer To My Other Thread May Multiplayer Bundle
Borderlands 3 1.6 TF2 $3.23 PP -
Borderlands 3: Director's Cut 1.3 TF2 $2.51 PP -
Borderlands: The Handsome Collection 3.4 TF2 $6.76 PP -
Borderlands: The Pre-Sequel 0.6 TF2 $1.18 PP -
Brutal Legend 0.8 TF2 $1.51 PP -
Bus Simulator 18 2.1 TF2 $4.18 PP -
CHUCHEL Cherry Edition 0.5 TF2 $0.97 PP -
Call of Cthulhu 1.1 TF2 $2.25 PP -
Call of Juarez: Gunslinger 0.5 TF2 $0.96 PP -
Call to Arms - Gates of Hell: Ostfront 9.3 TF2 $18.38 PP -
Car Mechanic Simulator 2018 0.7 TF2 $1.36 PP -
Carcassonne - Tiles & Tactics 0.6 TF2 $1.22 PP -
Celeste 1.8 TF2 $3.6 PP -
Chess Ultra 0.6 TF2 $1.25 PP -
Children of Morta 0.7 TF2 $1.43 PP -
Chivalry 2 3.8 TF2 $7.45 PP -
Chivalry: Medieval Warfare 0.7 TF2 $1.37 PP -
Cities: Skylines Deluxe Edition 1.6 TF2 $3.18 PP -
Cities: Skylines 1.4 TF2 $2.73 PP -
Clone Drone in the Danger Zone 4.2 TF2 $8.32 PP -
Cloudpunk 1.0 TF2 $2.02 PP -
Code Vein 1.7 TF2 $3.3 PP -
Coffee Talk 2.5 TF2 $4.98 PP -
Company of Heroes 2 - The Western Front Armies 1.0 TF2 $1.94 PP -
Company of Heroes 2 0.5 TF2 $1.0 PP -
Company of Heroes 1.9 TF2 $3.79 PP -
Conan Exiles 1.6 TF2 $3.26 PP -
Construction Simulator 2015 1.3 TF2 $2.48 PP -
Contagion 0.6 TF2 $1.11 PP -
Control Ultimate Edition 2.0 TF2 $3.93 PP -
Crash Bandicoot™ N. Sane Trilogy 9.6 TF2 $19.06 PP -
Creed: Rise to Glory™ 2.3 TF2 $4.47 PP -
Crusader Kings II: Imperial Collection 10.0 TF2 $19.73 PP -
Crusader Kings III 5.9 TF2 $11.73 PP -
CryoFall 0.5 TF2 $0.92 PP -
Cultist Simulator Anthology Edition 1.4 TF2 $2.79 PP -
Cultist Simulator 0.6 TF2 $1.22 PP -
DEATH STRANDING DIRECTOR'S CUT 2.6 TF2 $5.21 PP -
DEATHLOOP 2.8 TF2 $5.47 PP -
DIRT 5 4.3 TF2 $8.44 PP -
DMC - Devil May Cry 1.0 TF2 $1.93 PP -
DRAGON BALL FIGHTERZ - Ultimate Edition 10.0 TF2 $19.74 PP -
DRAGON BALL XENOVERSE 2 1.9 TF2 $3.81 PP -
DRAGON BALL XENOVERSE 0.6 TF2 $1.18 PP -
DRAGONBALL XENOVERSE Bundle Edition 1.1 TF2 $2.16 PP -
DRIFT21 0.6 TF2 $1.12 PP -
Dark Deity 0.4 TF2 $0.85 PP -
Dark Souls II: Scholar of the First Sin 8.7 TF2 $17.31 PP -
Dark Souls III 12.6 TF2 $24.91 PP -
Darkest Dungeon 0.7 TF2 $1.37 PP -
Darksiders Genesis 1.3 TF2 $2.67 PP -
Darksiders II Deathinitive Edition 1.1 TF2 $2.17 PP -
Darksiders III 0.6 TF2 $1.26 PP -
Darkwood 0.6 TF2 $1.16 PP -
Day of the Tentacle Remastered 0.4 TF2 $0.88 PP -
DayZ 7.6 TF2 $15.03 PP -
Daymare: 1998 0.4 TF2 $0.79 PP -
Dead Estate 1.0 TF2 $1.99 PP -
Dead Island - Definitive Edition 0.8 TF2 $1.66 PP -
Dead Island Definitive Collection 1.7 TF2 $3.3 PP -
Dead Rising 2: Off the Record 1.2 TF2 $2.42 PP -
Dead Rising 3 Apocalypse Edition 1.9 TF2 $3.7 PP -
Dead Rising 4 Frank’s Big Package 2.5 TF2 $4.96 PP -
Dead Rising 4 0.9 TF2 $1.73 PP -
Dead Rising 1.0 TF2 $1.96 PP -
Death Road to Canada 2.4 TF2 $4.84 PP -
Death's Gambit 0.6 TF2 $1.15 PP -
Deep Rock Galactic 3.3 TF2 $6.63 PP -
Descenders 0.6 TF2 $1.15 PP -
Desperados III 1.0 TF2 $1.93 PP -
Destroy All Humans 0.7 TF2 $1.41 PP -
Deus Ex: Human Revolution - Director's Cut 1.1 TF2 $2.25 PP -
Deus Ex: Mankind Divided 1.1 TF2 $2.16 PP -
Devil May Cry HD Collection 1.8 TF2 $3.5 PP -
Devil May Cry® 4 Special Edition 1.6 TF2 $3.13 PP -
DiRT Rally 2.0 5.1 TF2 $10.11 PP -
Dinosaur Fossil Hunter 0.5 TF2 $0.9 PP -
Distant Worlds: Universe 0.7 TF2 $1.29 PP -
Doom Eternal 2.5 TF2 $4.94 PP -
Door Kickers 1.9 TF2 $3.84 PP -
Dorfromantik 2.0 TF2 $3.93 PP -
Dragons Dogma - Dark Arisen 0.8 TF2 $1.57 PP -
Drake Hollow 0.5 TF2 $0.91 PP -
Drone Swarm 0.4 TF2 $0.81 PP -
Dungeon Defenders 2.8 TF2 $5.47 PP -
Dungeon Defenders: Awakened 2.8 TF2 $5.59 PP -
Dungreed 0.9 TF2 $1.81 PP -
Dusk 2.0 TF2 $3.91 PP -
EARTH DEFENSE FORCE 4.1 The Shadow of New Despair 2.2 TF2 $4.28 PP -
ELEX 1.1 TF2 $2.18 PP -
EVERSPACE™ 1.6 TF2 $3.16 PP -
Elite: Dangerous 1.3 TF2 $2.67 PP -
Empire of Sin 1.3 TF2 $2.55 PP -
Endzone - A World Apart 0.5 TF2 $1.04 PP -
Euro Truck Simulator 2 1.1 TF2 $2.19 PP -
Exanima 2.6 TF2 $5.24 PP -
FTL: Faster Than Light 1.0 TF2 $1.92 PP -
Fable Anniversary 3.7 TF2 $7.32 PP -
Fallout 76 2.1 TF2 $4.22 PP -
Fantasy General II 0.6 TF2 $1.25 PP -
Farming Simulator 17 0.6 TF2 $1.13 PP -
Firefighting Simulator - The Squad 3.8 TF2 $7.47 PP -
First Class Trouble 0.6 TF2 $1.12 PP -
For The King 1.0 TF2 $1.92 PP -
Forager 1.3 TF2 $2.6 PP -
Forts 2.3 TF2 $4.52 PP -
Friday the 13th: The Game 3.0 TF2 $5.86 PP -
Frostpunk 1.0 TF2 $2.07 PP -
Full Metal Furies 0.6 TF2 $1.15 PP -
Furi 0.8 TF2 $1.62 PP -
GRID - Ultimate 2.0 TF2 $3.97 PP -
GRID™ 0.9 TF2 $1.81 PP -
GRIS 0.5 TF2 $0.92 PP -
Gang Beasts 3.0 TF2 $5.89 PP -
Garden Paws 1.0 TF2 $2.05 PP -
Gas Station Simulator 1.9 TF2 $3.68 PP -
Gears 5 11.7 TF2 $23.1 PP -
Gears Tactics 4.5 TF2 $8.93 PP -
Generation Zero® 1.5 TF2 Refer To My Other Thread $2.93 PP Refer To My Other Thread May Multiplayer Bundle
Goat Simulator 0.4 TF2 $0.88 PP -
Godlike Burger 1.1 TF2 $2.1 PP -
Golf With Your Friends 0.9 TF2 $1.69 PP -
Gordian Quest 1.8 TF2 $3.58 PP -
Gotham Knights 5.5 TF2 $10.83 PP -
GreedFall 0.8 TF2 $1.54 PP -
Grim Dawn 5.2 TF2 $10.28 PP -
Grim Fandango Remastered 0.6 TF2 $1.09 PP -
Guacamelee! 2 0.6 TF2 $1.19 PP -
HITMAN™2 Gold Edition 3.1 TF2 $6.16 PP -
HIVESWAP: Act 2 2.1 TF2 $4.18 PP -
HOT WHEELS UNLEASHED™ 1.8 TF2 $3.66 PP -
HROT 1.9 TF2 $3.7 PP -
Haiku, the Robot 1.3 TF2 Refer To My Other Thread $2.56 PP Refer To My Other Thread Must-Play Metroidvanias Bundle
Hard Bullet 1.2 TF2 $2.38 PP -
Hearts of Iron IV: Battle for the Bosporus 1.8 TF2 $3.53 PP -
Hearts of Iron IV: Cadet Edition 2.7 TF2 $5.3 PP -
Hearts of Iron IV: Death or Dishonor 0.9 TF2 $1.74 PP -
Hearts of Iron IV: Waking the Tiger 1.9 TF2 $3.68 PP -
Heave Ho 0.6 TF2 $1.1 PP -
Heavy Rain 2.1 TF2 $4.15 PP -
Hell Let Loose 5.2 TF2 $10.32 PP -
Hellblade: Senua's Sacrifice 1.1 TF2 $2.26 PP -
Hello, Neighbor! 0.5 TF2 $0.91 PP -
Hellpoint 0.4 TF2 $0.75 PP -
Hero's Hour 0.5 TF2 $0.92 PP -
Heroes of Hammerwatch 0.6 TF2 $1.13 PP -
Hitman Absolution 0.4 TF2 $0.79 PP -
Hitman Game of the Year Edition 1.3 TF2 $2.61 PP -
Hollow Knight 2.8 TF2 Refer To My Other Thread $5.48 PP Refer To My Other Thread Must-Play Metroidvanias Bundle
Homefront: The Revolution 0.8 TF2 $1.68 PP -
Homeworld: Deserts of Kharak 0.4 TF2 $0.77 PP -
Horizon Chase Turbo 0.4 TF2 $0.72 PP -
Hotline Miami 2: Wrong Number Digital Special Edition 0.7 TF2 $1.46 PP -
Hotline Miami 2: Wrong Number 0.6 TF2 $1.15 PP -
Hotline Miami 0.8 TF2 $1.56 PP -
House Flipper VR 0.9 TF2 $1.73 PP -
House Flipper 2.8 TF2 $5.5 PP -
Human: Fall Flat 0.9 TF2 $1.88 PP -
HuniePop 0.4 TF2 $0.89 PP -
Huntdown 1.3 TF2 $2.6 PP -
Hurtworld 2.1 TF2 $4.07 PP -
Hyper Light Drifter 1.6 TF2 $3.11 PP -
Hypnospace Outlaw 0.8 TF2 $1.55 PP -
I Expect You To Die 1.4 TF2 $2.68 PP -
I-NFECTED 6.3 TF2 $12.5 PP -
INSURGENCY 1.6 TF2 $3.16 PP -
Icewind Dale: Enhanced Edition 0.4 TF2 $0.73 PP -
Imperator: Rome Deluxe Edition 1.1 TF2 $2.09 PP -
Imperator: Rome 0.8 TF2 $1.6 PP -
Injustice 2 Legendary Edition 0.9 TF2 $1.76 PP -
Injustice 2 0.7 TF2 $1.46 PP -
Injustice: Gods Among Us - Ultimate Edition 0.7 TF2 $1.32 PP -
Into the Breach 1.5 TF2 $2.93 PP -
Into the Radius VR 2.9 TF2 $5.84 PP -
Ion Fury 1.6 TF2 $3.12 PP -
Iron Harvest 1.4 TF2 $2.74 PP -
Jalopy 0.9 TF2 $1.87 PP -
Job Simulator 6.6 TF2 $13.01 PP -
Jurassic World Evolution 2 2.4 TF2 $4.81 PP -
Jurassic World Evolution 0.7 TF2 $1.43 PP -
Just Cause 2 0.5 TF2 $1.06 PP -
Just Cause 3 XXL Edition 1.3 TF2 $2.63 PP -
Just Cause 4: Complete Edition 2.0 TF2 $3.97 PP -
KartKraft 3.2 TF2 $6.3 PP -
Katamari Damacy REROLL 1.1 TF2 $2.24 PP -
Katana ZERO 1.1 TF2 $2.23 PP -
Keep Talking and Nobody Explodes 2.7 TF2 $5.42 PP -
Kerbal Space Program 0.8 TF2 $1.6 PP -
Killer Instinct 8.8 TF2 $17.49 PP -
Killing Floor 2 0.6 TF2 $1.2 PP -
Killing Floor 0.9 TF2 $1.69 PP -
Kingdom Come: Deliverance 1.5 TF2 $2.93 PP -
Kingdom: Two Crowns 1.0 TF2 $1.95 PP -
LEGO Batman 3: Beyond Gotham Premium Edition 0.5 TF2 $0.9 PP -
LEGO Batman Trilogy 1.6 TF2 $3.07 PP -
LEGO Harry Potter: Years 1-4 0.4 TF2 $0.79 PP -
LEGO Harry Potter: Years 5-7 0.6 TF2 $1.11 PP -
LEGO Lord of the Rings 0.4 TF2 $0.83 PP -
LEGO Star Wars III: The Clone Wars 0.5 TF2 $1.05 PP -
LEGO Star Wars: The Complete Saga 0.6 TF2 $1.13 PP -
LEGO® City Undercover 0.7 TF2 $1.34 PP -
LEGO® DC Super-Villains Deluxe Edition 1.7 TF2 $3.28 PP -
LEGO® DC Super-Villains 0.4 TF2 $0.78 PP -
LEGO® Jurassic World™ 0.4 TF2 $0.71 PP -
LEGO® MARVEL's Avengers 0.4 TF2 $0.78 PP -
LEGO® Marvel Super Heroes 2 Deluxe Edition 0.9 TF2 $1.83 PP -
LEGO® Marvel Super Heroes 2 0.7 TF2 $1.34 PP -
LEGO® Star Wars™: The Force Awakens - Deluxe Edition 1.1 TF2 $2.25 PP -
LEGO® Star Wars™: The Force Awakens 0.6 TF2 $1.15 PP -
LEGO® Worlds 1.1 TF2 $2.12 PP -
LIMBO 0.4 TF2 $0.71 PP -
Labyrinth City: Pierre the Maze Detective 0.7 TF2 $1.47 PP -
Labyrinthine 1.9 TF2 $3.76 PP -
Lake 0.8 TF2 $1.51 PP -
Last Oasis 1.6 TF2 $3.11 PP -
Layers of Fear 2 6.3 TF2 $12.52 PP -
Layers of Fear 0.6 TF2 $1.12 PP -
Legion TD 2 1.7 TF2 $3.33 PP -
Len's Island 4.2 TF2 $8.26 PP -
Lethal League Blaze 1.5 TF2 $3.06 PP -
Lethal League 0.8 TF2 $1.58 PP -
Library Of Ruina 3.2 TF2 $6.42 PP -
Life is Feudal: Your Own 0.7 TF2 $1.39 PP -
Life is Strange 2 Complete Season 0.7 TF2 $1.33 PP -
Life is Strange Complete Season (Episodes 1-5) 4.5 TF2 $8.95 PP -
Little Misfortune 2.3 TF2 $4.47 PP -
Little Nightmares Complete Edition 1.6 TF2 $3.22 PP -
Little Nightmares 1.0 TF2 $2.06 PP -
Lobotomy Corporation Monster Management Simulation 5.0 TF2 $9.99 PP -
Loot River 3.3 TF2 $6.47 PP -
Lost Ember 1.4 TF2 $2.76 PP -
Luck be a Landlord 2.4 TF2 Refer To My Other Thread $4.77 PP Refer To My Other Thread Luck of the Draw: Roguelike Deckbuilders Bundle
METAL GEAR SOLID V: The Definitive Experience 1.5 TF2 $2.89 PP -
MONSTER HUNTER RISE 4.1 TF2 $8.09 PP -
MORTAL KOMBAT 11 1.8 TF2 $3.53 PP -
MX vs ATV Reflex 0.4 TF2 $0.71 PP -
Mad Max 1.2 TF2 $2.32 PP -
Mafia II: Definitive Edition 3.6 TF2 $7.11 PP -
Mafia III: Definitive Edition 2.1 TF2 $4.21 PP -
Mafia: Definitive Edition 2.2 TF2 $4.36 PP -
Magicka 2 - Deluxe Edition 0.9 TF2 $1.69 PP -
Magicka 2 0.6 TF2 $1.18 PP -
Maneater 0.8 TF2 $1.63 PP -
Manhunt 1.1 TF2 $2.18 PP -
Mars Horizon 0.8 TF2 $1.53 PP -
Mass Effect™ Legendary Edition 7.8 TF2 $15.36 PP -
Max Payne 2: The Fall of Max Payne 0.6 TF2 $1.22 PP -
Max Payne 1.0 TF2 $2.06 PP -
MechWarrior 5: Mercenaries 2.5 TF2 $5.02 PP -
Medal of Honor 2.1 TF2 $4.24 PP -
Mega Man Legacy Collection 0.5 TF2 $0.9 PP -
Men of War: Assault Squad 2 - Deluxe Edition 0.9 TF2 $1.69 PP -
Men of War: Assault Squad 2 War Chest Edition 0.8 TF2 $1.6 PP -
Men of War: Assault Squad 2 0.8 TF2 $1.6 PP -
Metro 2033 Redux 0.5 TF2 $1.05 PP -
Metro Exodus 1.4 TF2 $2.79 PP -
Metro Redux Bundle 1.1 TF2 $2.17 PP -
Metro: Last Light Redux 1.1 TF2 $2.26 PP -
Middle-earth: Shadow of Mordor Game of the Year Edition 0.9 TF2 $1.71 PP -
Middle-earth™: Shadow of War™ 0.9 TF2 $1.8 PP -
Middleearth Shadow of War Definitive Edition 1.2 TF2 $2.37 PP -
Midnight Ghost Hunt 2.5 TF2 Refer To My Other Thread $4.93 PP Refer To My Other Thread May Multiplayer Bundle
Mini Ninjas 0.5 TF2 $1.05 PP -
Mirror's Edge 2.2 TF2 $4.36 PP -
Miscreated 1.4 TF2 $2.87 PP -
Monster Hunter: World 3.5 TF2 $6.89 PP -
Monster Sanctuary 0.6 TF2 $1.26 PP -
Monster Train 0.5 TF2 $0.92 PP -
Moonlighter 0.4 TF2 $0.85 PP -
Moons of Madness 1.8 TF2 $3.48 PP -
Mordhau 1.7 TF2 $3.32 PP -
Mortal Shell 1.4 TF2 $2.77 PP -
Motorcycle Mechanic Simulator 2021 0.8 TF2 $1.58 PP -
Motorsport Manager 1.3 TF2 $2.55 PP -
Move or Die 0.7 TF2 $1.46 PP -
Moving Out 1.4 TF2 $2.82 PP -
Mutant Year Zero: Road to Eden - Deluxe Edition 1.5 TF2 $3.01 PP -
My Friend Pedro 1.0 TF2 $1.91 PP -
My Time At Portia 0.7 TF2 $1.43 PP -
NARUTO SHIPPUDEN: Ultimate Ninja STORM 4 Road to Boruto 2.6 TF2 $5.23 PP -
NARUTO SHIPPUDEN: Ultimate Ninja STORM Revolution 0.8 TF2 $1.5 PP -
NASCAR Heat 5 - Ultimate Edition 0.6 TF2 $1.1 PP -
NBA 2K13 4.8 TF2 $9.52 PP -
Naruto Shippuden: Ultimate Ninja Storm 4 1.6 TF2 $3.14 PP -
Naruto to Boruto Shinobi Striker - Deluxe Edition 1.6 TF2 $3.13 PP -
Naruto to Boruto Shinobi Striker 0.4 TF2 $0.83 PP -
Necromunda: Hired Gun 0.7 TF2 $1.45 PP -
Neon Abyss 0.5 TF2 $1.01 PP -
Neverwinter Nights: Complete Adventures 3.7 TF2 $7.33 PP -
Nine Parchments 2.2 TF2 $4.27 PP -
No Time to Relax 2.9 TF2 $5.75 PP -
Northgard 3.9 TF2 Refer To My Other Thread $7.64 PP Refer To My Other Thread May Multiplayer Bundle
Not For Broadcast 0.7 TF2 $1.36 PP -
ONE PIECE BURNING BLOOD GOLD EDITION 2.0 TF2 $3.91 PP -
ONE PIECE BURNING BLOOD 0.7 TF2 $1.46 PP -
ONE PIECE PIRATE WARRIORS 3 Gold Edition 1.2 TF2 $2.38 PP -
Observer 0.4 TF2 $0.74 PP -
Oddworld: New 'n' Tasty 0.4 TF2 $0.72 PP -
One Step From Eden 0.5 TF2 $1.03 PP -
Operation: Tango 0.4 TF2 Refer To My Other Thread $0.8 PP Refer To My Other Thread Humble Choice (May 2023)
Opus Magnum 1.1 TF2 $2.13 PP -
Orcs Must Die! 3 1.9 TF2 $3.69 PP -
Outlast 2 0.6 TF2 $1.17 PP -
Outlast 0.5 TF2 $1.06 PP -
Outward 1.5 TF2 $2.94 PP -
Overcooked 1.0 TF2 $2.02 PP -
Overcooked! 2 1.3 TF2 $2.59 PP -
Overgrowth 0.8 TF2 $1.53 PP -
Overlord II 0.4 TF2 $0.85 PP -
Owlboy 1.0 TF2 $2.04 PP -
PAYDAY 2 0.4 TF2 $0.82 PP -
PC Building Simulator 0.7 TF2 $1.32 PP -
PGA TOUR 2K21 0.6 TF2 $1.24 PP -
Paint the Town Red 2.4 TF2 $4.73 PP -
Parkitect 5.5 TF2 $10.98 PP -
Party Hard 2 0.4 TF2 $0.71 PP -
Pathfinder: Kingmaker - Enhanced Plus Edition 0.6 TF2 $1.25 PP -
Pathologic 2 0.5 TF2 $1.04 PP -
Pathologic Classic HD 0.4 TF2 $0.85 PP -
Per Aspera 0.7 TF2 $1.39 PP -
Phantom Doctrine 0.4 TF2 $0.85 PP -
Pillars of Eternity Definitive Edition 1.3 TF2 $2.66 PP -
Pillars of Eternity II: Deadfire 1.0 TF2 $2.07 PP -
Pistol Whip 6.2 TF2 $12.33 PP -
Plague Inc: Evolved 1.6 TF2 $3.23 PP -
Planescape: Torment: Enhanced Edition 0.4 TF2 $0.78 PP -
Planet Coaster 1.8 TF2 $3.55 PP -
Planet Zoo 2.0 TF2 $3.93 PP -
Planetary Annihilation: TITANS 6.0 TF2 $11.91 PP -
Portal Knights 1.3 TF2 $2.62 PP -
Power Rangers: Battle for the Grid 2.8 TF2 $5.48 PP -
PowerBeatsVR 1.0 TF2 $1.99 PP -
PowerSlave Exhumed 1.4 TF2 $2.79 PP -
Praey for the Gods 0.6 TF2 $1.16 PP -
Prehistoric Kingdom 1.5 TF2 $2.93 PP -
Prison Architect 0.4 TF2 $0.76 PP -
Pro Cycling Manager 2019 1.3 TF2 $2.61 PP -
Project Hospital 2.4 TF2 $4.82 PP -
Project Wingman 2.6 TF2 $5.21 PP -
Project Winter 1.1 TF2 $2.17 PP -
Propnight 0.7 TF2 $1.32 PP -
Pumpkin Jack 0.4 TF2 $0.84 PP -
Quantum Break 2.0 TF2 $4.0 PP -
RESIDENT EVIL 3 2.3 TF2 $4.49 PP -
RUGBY 20 1.3 TF2 $2.58 PP -
RWBY: Grimm Eclipse 3.3 TF2 $6.62 PP -
Ragnaröck 3.5 TF2 $6.93 PP -
Rain World 1.1 TF2 Refer To My Other Thread $2.19 PP Refer To My Other Thread Must-Play Metroidvanias Bundle
Raw Data 1.1 TF2 $2.17 PP -
Re:Legend 1.1 TF2 $2.13 PP -
Red Faction Guerrilla Re-Mars-tered 0.5 TF2 $0.95 PP -
Red Matter 4.5 TF2 $8.95 PP -
Resident Evil / biohazard HD REMASTER 1.1 TF2 $2.23 PP -
Resident Evil 0 / biohazard 0 HD Remaster 1.2 TF2 $2.35 PP -
Resident Evil 5 GOLD Edition 1.8 TF2 $3.53 PP -
Resident Evil 5 1.1 TF2 $2.16 PP -
Resident Evil 6 1.4 TF2 $2.81 PP -
Resident Evil: Revelations 2 Deluxe Edition 2.5 TF2 $4.88 PP -
Resident Evil: Revelations 0.8 TF2 $1.5 PP -
Retro Machina 0.5 TF2 $1.02 PP -
Risen 2: Dark Waters Gold Edition 1.5 TF2 $2.88 PP -
Risen 3 - Complete Edition 1.0 TF2 $2.07 PP -
Risen 0.9 TF2 $1.82 PP -
Rising Storm 2: Vietnam 0.7 TF2 $1.34 PP -
River City Girls 1.4 TF2 $2.87 PP -
Roboquest 0.5 TF2 $1.06 PP -
RollerCoaster Tycoon Deluxe 1.1 TF2 $2.09 PP -
Rollercoaster Tycoon 2: Triple Thrill Pack 1.7 TF2 $3.28 PP -
Rubber Bandits 0.8 TF2 $1.52 PP -
Ryse: Son of Rome 1.7 TF2 $3.38 PP -
SCP: Pandemic 2.2 TF2 $4.28 PP -
SCUM 3.0 TF2 $5.96 PP -
SOMA 2.4 TF2 $4.8 PP -
SONG OF HORROR Complete Edition 0.7 TF2 $1.42 PP -
STAR WARS® THE FORCE UNLEASHED II 0.8 TF2 $1.62 PP -
STAR WARS™: Squadrons 1.6 TF2 $3.23 PP -
SUPERHOT VR 2.3 TF2 $4.51 PP -
SUPERHOT 0.8 TF2 $1.59 PP -
SUPERHOT: MIND CONTROL DELETE 0.5 TF2 $1.02 PP -
Saint's Row The Third Remastered 2.3 TF2 $4.5 PP -
Saints Row 2 0.6 TF2 $1.16 PP -
Saints Row IV Game of the Century Edition 1.1 TF2 $2.25 PP -
Saints Row IV 1.0 TF2 $2.05 PP -
Saints Row the Third - The Full Package 1.0 TF2 $1.93 PP -
Saints Row: The Third 0.6 TF2 $1.27 PP -
Salt and Sanctuary 1.1 TF2 $2.15 PP -
Sanctum 2 0.5 TF2 $1.06 PP -
Satisfactory 6.6 TF2 $13.01 PP -
Second Extinction 2.1 TF2 $4.11 PP -
Secret Neighbor 0.9 TF2 $1.85 PP -
Serious Sam 2 0.8 TF2 $1.58 PP -
Serious Sam 3: BFE 1.0 TF2 $1.99 PP -
Serious Sam 4 4.0 TF2 $7.94 PP -
Serious Sam: Siberian Mayhem 2.3 TF2 $4.51 PP -
Shadow Man Remastered 1.0 TF2 $2.0 PP -
Shadow Tactics: Blades of the Shogun 0.4 TF2 $0.85 PP -
Shadow Warrior 2 0.9 TF2 $1.76 PP -
Shadow of the Tomb Raider 3.2 TF2 $6.37 PP -
Shenmue 3 1.3 TF2 $2.58 PP -
Shenmue I & II 1.3 TF2 $2.58 PP -
Shining Resonance Refrain 0.5 TF2 $0.96 PP -
Sid Meier's Civilization VI : Platinum Edition 3.0 TF2 $6.03 PP -
Sid Meier's Civilization VI 0.7 TF2 $1.47 PP -
Sid Meier's Civilization® V: The Complete Edition 1.9 TF2 $3.76 PP -
Sid Meiers Civilization IV: The Complete Edition 0.8 TF2 $1.6 PP -
Siege of Centauri 0.6 TF2 $1.16 PP -
SimCasino 1.3 TF2 $2.56 PP -
SimplePlanes 1.9 TF2 $3.78 PP -
Skullgirls 2nd Encore 1.2 TF2 $2.47 PP -
Slap City 1.1 TF2 $2.25 PP -
Slay the Spire 3.6 TF2 $7.17 PP -
Sleeping Dogs: Definitive Edition 1.0 TF2 $1.93 PP -
Slime Rancher 1.7 TF2 $3.32 PP -
Sniper Elite 3 1.1 TF2 $2.14 PP -
Sniper Elite 4 1.3 TF2 $2.53 PP -
Sniper Elite V2 Remastered 1.3 TF2 $2.5 PP -
Sniper Elite V2 1.0 TF2 $2.05 PP -
Sniper Ghost Warrior 3 0.8 TF2 $1.58 PP -
Sniper Ghost Warrior Contracts 0.9 TF2 $1.88 PP -
Sonic Adventure DX 0.5 TF2 $0.92 PP -
Sonic Adventure™ 2 0.9 TF2 $1.86 PP -
Sonic Mania 1.3 TF2 $2.6 PP -
Soul Calibur VI 1.6 TF2 $3.24 PP -
Source of Madness 0.6 TF2 $1.13 PP -
Space Engineers 2.7 TF2 $5.3 PP -
Space Haven 0.6 TF2 $1.15 PP -
Spec Ops: The Line 0.9 TF2 $1.81 PP -
SpeedRunners 0.5 TF2 $1.04 PP -
Spellcaster University 0.5 TF2 $0.9 PP -
Spelunky 1.1 TF2 $2.23 PP -
Spirit Of The Island 1.3 TF2 $2.59 PP -
Spiritfarer 1.1 TF2 Refer To My Other Thread $2.18 PP Refer To My Other Thread Humble Choice (May 2023)
SpongeBob SquarePants: Battle for Bikini Bottom - Rehydrated 1.3 TF2 $2.51 PP -
Spyro™ Reignited Trilogy 4.9 TF2 $9.65 PP -
Star Renegades 3.0 TF2 $5.94 PP -
Star Trek: Bridge Crew 4.4 TF2 $8.62 PP -
Star Wars Republic Commando™ 0.4 TF2 $0.71 PP -
Star Wars: Battlefront 2 (Classic, 2005) 1.4 TF2 $2.7 PP -
Star Wars: Knights of the Old Republic 0.4 TF2 $0.85 PP -
Star Wars® Empire at War™: Gold Pack 1.2 TF2 $2.39 PP -
Starbound 1.1 TF2 $2.24 PP -
Starpoint Gemini Warlords 1.8 TF2 $3.48 PP -
State of Decay 2: Juggernaut Edition 3.0 TF2 $5.92 PP -
Staxel 0.6 TF2 $1.15 PP -
SteamWorld Quest: Hand of Gilgamech 0.9 TF2 $1.83 PP -
Steel Division: Normandy 44 1.5 TF2 $2.91 PP -
Stellaris Galaxy Edition 1.8 TF2 $3.56 PP -
Stellaris: Lithoids Species Pack 0.8 TF2 $1.49 PP -
Stick Fight: The Game 0.6 TF2 $1.1 PP -
Strategic Command WWII: World at War 2.2 TF2 $4.26 PP -
Street Fighter 30th Anniversary Collection 1.5 TF2 $2.94 PP -
Streets of Rogue 0.6 TF2 $1.24 PP -
Stronghold 2: Steam Edition 2.0 TF2 $4.0 PP -
Stronghold Crusader 2 0.9 TF2 $1.84 PP -
Stronghold Crusader HD 0.6 TF2 $1.24 PP -
Stronghold Legends: Steam Edition 0.9 TF2 $1.76 PP -
Styx: Shards Of Darkness 0.9 TF2 $1.76 PP -
Subnautica 3.6 TF2 $7.15 PP -
Summer in Mara 0.6 TF2 $1.09 PP -
Sunless Sea 0.4 TF2 $0.76 PP -
Sunless Skies 0.7 TF2 $1.34 PP -
Sunset Overdrive 1.0 TF2 $2.01 PP -
Super Meat Boy 0.5 TF2 $1.08 PP -
Superliminal 1.9 TF2 $3.84 PP -
Supraland Six Inches Under 1.5 TF2 $2.89 PP -
Supreme Commander 2 0.8 TF2 $1.62 PP -
Supreme Commander Forged Alliance 2.0 TF2 $4.02 PP -
Surgeon Simulator: Experience Reality 1.8 TF2 $3.5 PP -
Survive the Nights 0.9 TF2 $1.69 PP -
Surviving Mars 0.5 TF2 $0.92 PP -
Surviving the Aftermath 0.7 TF2 $1.41 PP -
Sword Art Online Fatal Bullet - Complete Edition 3.3 TF2 $6.45 PP -
Sword Art Online Hollow Realization Deluxe Edition 1.5 TF2 $3.01 PP -
Syberia: The World Before 1.2 TF2 $2.32 PP -
Synth Riders 3.5 TF2 $6.96 PP -
THE KING OF FIGHTERS '98 ULTIMATE MATCH FINAL EDITION 0.4 TF2 $0.85 PP -
THE KING OF FIGHTERS 2002 UNLIMITED MATCH 0.6 TF2 $1.18 PP -
Tales from the Borderlands 3.4 TF2 $6.83 PP -
Tales of Berseria 1.1 TF2 $2.12 PP -
Tales of Zestiria 0.9 TF2 $1.72 PP -
Talisman: Digital Edition 0.5 TF2 $0.94 PP -
Tank Mechanic Simulator 1.1 TF2 $2.17 PP -
Telltale Batman Shadows Edition 1.0 TF2 $1.9 PP -
Terraforming Mars 0.6 TF2 $1.15 PP -
Terraria 2.2 TF2 $4.26 PP -
The Ascent 1.1 TF2 $2.26 PP -
The Battle of Polytopia 0.4 TF2 $0.85 PP -
The Beast Inside 0.4 TF2 $0.77 PP -
The Blackout Club 0.6 TF2 $1.17 PP -
The Dark Pictures Anthology: Little Hope 1.6 TF2 $3.12 PP -
The Dark Pictures Anthology: Man of Medan 2.2 TF2 $4.42 PP -
The Darkness II 0.5 TF2 $0.99 PP -
The Dungeon Of Naheulbeuk: The Amulet Of Chaos 0.9 TF2 $1.69 PP -
The Escapists 2 0.9 TF2 $1.85 PP -
The Escapists 0.6 TF2 $1.13 PP -
The Henry Stickmin Collection 0.7 TF2 $1.46 PP -
The Incredible Adventures of Van Helsing Final Cut 1.3 TF2 $2.67 PP -
The Intruder 2.2 TF2 $4.28 PP -
The Jackbox Party Pack 2 2.0 TF2 $4.02 PP -
The Jackbox Party Pack 3 2.9 TF2 $5.76 PP -
The Jackbox Party Pack 4 2.1 TF2 $4.14 PP -
The Jackbox Party Pack 5 3.1 TF2 $6.15 PP -
The Jackbox Party Pack 6 2.8 TF2 $5.58 PP -
The Jackbox Party Pack 1.1 TF2 $2.18 PP -
The LEGO Movie 2 Videogame 0.4 TF2 $0.8 PP -
The Last Campfire 0.4 TF2 $0.78 PP -
The Legend of Heroes: Trails in the Sky 1.8 TF2 $3.57 PP -
The Long Dark 2.0 TF2 $4.0 PP -
The Long Dark: Survival Edition 0.4 TF2 $0.78 PP -
The Mortuary Assistant 2.4 TF2 $4.82 PP -
The Red Solstice 2: Survivors 0.4 TF2 $0.78 PP -
The Surge 2 0.9 TF2 $1.83 PP -
The Survivalists 0.7 TF2 $1.36 PP -
The Talos Principle 1.0 TF2 $2.06 PP -
The Walking Dead: A New Frontier 0.4 TF2 $0.71 PP -
The Walking Dead: The Final Season 0.5 TF2 $0.92 PP -
The Walking Dead: The Telltale Definitive Series 2.2 TF2 $4.41 PP -
The Witness 3.7 TF2 $7.29 PP -
The Wolf Among Us 1.4 TF2 $2.83 PP -
This Is the Police 0.4 TF2 $0.85 PP -
This War of Mine: Complete Edition 0.7 TF2 $1.36 PP -
Titan Quest Anniversary Edition 0.6 TF2 $1.22 PP -
Torchlight II 0.6 TF2 $1.19 PP -
Total Tank Simulator 0.4 TF2 $0.74 PP -
Total War SHOGUN 2 3.6 TF2 $7.03 PP -
Total War Shogun 2 Collection 1.8 TF2 $3.48 PP -
Total War: ATTILA 2.1 TF2 $4.19 PP -
Total War: Empire - Definitive Edition 1.8 TF2 $3.61 PP -
Total War: Napoleon - Definitive Edition 1.6 TF2 $3.2 PP -
Total War: Rome II - Emperor Edition 2.8 TF2 $5.54 PP -
Total War™: WARHAMMER® 3.2 TF2 $6.25 PP -
Totally Accurate Battle Simulator 2.9 TF2 $5.68 PP -
Totally Reliable Delivery Service 0.7 TF2 $1.29 PP -
Tour de France 2020 0.6 TF2 $1.15 PP -
Tower Unite 5.2 TF2 $10.39 PP -
Townscaper 0.6 TF2 $1.18 PP -
Trailmakers Deluxe Edition 1.5 TF2 $2.93 PP -
Train Simulator Classic 0.9 TF2 $1.7 PP -
Tribes of Midgard 0.9 TF2 $1.8 PP -
Tricky Towers 2.0 TF2 $3.98 PP -
Trine 2: Complete Story 0.4 TF2 $0.85 PP -
Trine 4: The Nightmare Prince 1.2 TF2 $2.42 PP -
Trine Ultimate Collection 4.2 TF2 $8.22 PP -
Tropico 5 – Complete Collection 0.8 TF2 $1.6 PP -
Tropico 6 El-Prez Edition 2.6 TF2 $5.07 PP -
Tropico 6 2.3 TF2 $4.55 PP -
Turmoil 0.4 TF2 $0.73 PP -
Turok 0.4 TF2 $0.76 PP -
Two Point Hospital 2.2 TF2 $4.28 PP -
Tyranny - Gold Edition 0.6 TF2 $1.22 PP -
Ultimate Chicken Horse 1.8 TF2 $3.57 PP -
Ultimate Fishing Simulator 0.5 TF2 $0.92 PP -
Ultimate Marvel vs. Capcom 3 1.7 TF2 $3.4 PP -
Ultra Street Fighter IV 0.6 TF2 $1.15 PP -
Undertale 2.1 TF2 $4.07 PP -
Universe Sandbox 4.6 TF2 $9.15 PP -
Unrailed! 1.5 TF2 $3.0 PP -
Until You Fall 0.7 TF2 $1.4 PP -
VTOL VR 6.6 TF2 $13.01 PP -
Vacation Simulator 5.2 TF2 $10.32 PP -
Vagante 0.7 TF2 $1.41 PP -
Valkyria Chronicles 4 Complete Edition 1.5 TF2 $2.93 PP -
Vampyr 1.7 TF2 $3.27 PP -
Verdun 0.4 TF2 $0.73 PP -
Victor Vran 0.8 TF2 $1.62 PP -
Visage 3.0 TF2 $5.87 PP -
Viscera Cleanup Detail 1.9 TF2 $3.75 PP -
Void Bastards 0.4 TF2 $0.84 PP -
Volcanoids 1.4 TF2 $2.81 PP -
Vox Machinae 3.4 TF2 $6.78 PP -
Wargame European Escalation 0.4 TF2 $0.72 PP -
Wargame: Red Dragon 5.3 TF2 $10.56 PP -
Warhammer 40,000: Chaos Gate - Daemonhunters 2.2 TF2 Refer To My Other Thread $4.28 PP Refer To My Other Thread Humble Choice (May 2023)
Warhammer 40,000: Dawn of War - Master Collection 1.6 TF2 $3.12 PP -
Warhammer 40,000: Dawn of War II - Grand Master Collection 2.0 TF2 $3.93 PP -
Warhammer 40,000: Dawn of War II: Retribution 0.8 TF2 $1.62 PP -
Warhammer 40,000: Gladius - Relics of War 1.0 TF2 $1.95 PP -
Warhammer 40,000: Gladius - Tyranids 1.6 TF2 $3.12 PP -
Warhammer 40,000: Space Marine Collection 2.1 TF2 $4.07 PP -
Warhammer 40,000: Space Marine 1.7 TF2 $3.29 PP -
Warhammer: Chaosbane - Slayer Edition 1.1 TF2 $2.09 PP -
Warhammer: End Times - Vermintide Collector's Edition 0.7 TF2 $1.38 PP -
Warhammer: Vermintide 2 - Collector's Edition 1.5 TF2 $3.02 PP -
Warhammer: Vermintide 2 0.8 TF2 $1.52 PP -
Warhammer® 40,000™: Dawn of War® II 0.6 TF2 $1.26 PP -
Warhammer® 40,000™: Dawn of War® III 1.7 TF2 $3.33 PP -
Warpips 0.8 TF2 $1.53 PP -
Wasteland 3 1.3 TF2 $2.55 PP -
We Happy Few 0.8 TF2 $1.62 PP -
We Need to Go Deeper 1.7 TF2 $3.34 PP -
We Were Here Too 0.9 TF2 $1.81 PP -
White Day : a labyrinth named school 0.6 TF2 $1.25 PP -
Who's Your Daddy 1.7 TF2 $3.31 PP -
Wingspan 1.2 TF2 $2.37 PP -
Winkeltje: The Little Shop 1.1 TF2 $2.18 PP -
Witch It 3.3 TF2 $6.54 PP -
Wizard of Legend 1.4 TF2 $2.86 PP -
Worms W.M.D 1.1 TF2 $2.24 PP -
Wurm Unlimited 0.7 TF2 $1.45 PP -
X4: Foundations 5.8 TF2 $11.48 PP -
X4: Split Vendetta 1.9 TF2 $3.8 PP -
XCOM 2 Collection 1.4 TF2 $2.79 PP -
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2023.06.02 23:26 Land_Measurment Hi! Looking for people to play with, or friends to talk to!

Hope everyone who reads this is having a great day! I'm Raye, a 24 year old trans girl that kind of bored out of my mind at the moment. Looking for new people to play with or just to meet people in general with shared interests to talk nerd stuff with. Game wise I'm currently playing a ton of Monster hunter, Stellaris, Starship troopers, deep rock galactic and Hell let loose but up for just about anything! If your interested shoot me a DM and I can give you my discord! Also if you ask I have so many pictures of my cats laying around that I love to share! <3
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2023.06.02 23:03 RainOfPain125 Is there any online dump of source audio files?

There was a post from 3 years ago that explained how to extract audio from the game files, but sadly it no longer works.
https://www.reddit.com/DeepRockGalactic/comments/fxwu6y/to_anyone_wanting_to_extract_the_audio_files_fo
There is also the wiki page for audio, but anytime I click on any page it gives a backend server error.
https://deeprockgalactic.fandom.com/wiki/Category:Mission_Control_Audio
https://deeprockgalactic.fandom.com/wiki/Category:Voicelines
So I'm assuming someone has probably recently ripped all the audio from the game and has dumped it online somewhere (I found someone that did this too, except it is from 2020 and lacks loads of new audio!).
https://drive.google.com/drive/folders/1BMoQ5b0ZaOXPjILBCymun_F0QT0qXl-6
If anyone has done the effort, can you dump it all again? idk.
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2023.06.02 22:05 Dead_PoetsSociety 29/EST/North America/PC/Steam/

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2023.06.02 21:37 Reddit-Arrien Bonus: Other Single Target Warthog Builds.

In the previous two post I compared the stubby and the warthog when it comes to single target damage, trying to show that the stubby is better single target weapon. In both post for the warthog I used the build 2-2-3-2-2 with Cycle overload, but there are other builds for the weapon. So, lets take a look, comparing them to single target subby build used in the previous post:
Stubby - 1-1-1-1-1 with EM Refire Booster
Damage per Mag: 1170
Time to Kill: 4 seconds
Can kill a Praetorian?: Yes, both Haz 5 4-player and EDD, without any other source of damage.
Reload Required?: No
Power Attack Required?: No
Notes: has a 25% chance per bullet to inflict Electric DoT, 48 damage per proc (3 per tick, every .25 seconds, for 3 seconds).
The builds have to beat these numbers if to be better. For reloads and power attacks, yes means that they can only break the benchmark with it, and no means that they can break it without such aids. If they can't either way, the answer is automatically yes. Additionally:
Breakpoints (To compare damage and time to kill)
1125 (Hazard 5 4-player praetorian)
1200 (5.5 or last stage EDD praetorian)
-Praetorians are used as they are the most common tanky enemy in the game. Also, you will see why I listed the EDD health breakpoint.

Warthog Build #1 - 2-2-3-2-2 with Magnetic Pellet alignment
Damage per mag: 1040 (8 damage per pellet x 10 pellets per shot x 10 shots x 1.3 weak point damage boost)
Time to Kill:
Without cancel: 7.7 seconds (fires a total of 11 rounds, 1.9 rounds per second, with 2 second reload).
With cancel : 7 seconds (fires a total of 11 rounds, 1.9 rounds per second, with 1.7 second reload)
With power attack AND cancel: 5.2 seconds (10 rounds, 1.9 rounds per second, with power attack). No reload, and no time added for a power attack.
Can kill a praetorian (in a single mag): yes for Haz 5 4-player if with a power attack, Never for EDD, unless with another source of damage.
Reload Required?: No (if with a power attack)
Power Attack Required?: No (if reloading)
Notes: Statistically, Directly Inferior to the same build with Cycle Overload. Takes longer to kill, and has worse damage per mag. Only thing better is the accuracy (50% > 150%), and it is still larger than the stubby's spread.
Warthog Build #2 - 1-2-3-2-2 with Cycle Overload.
Damage per Mag: 720 (9 damage per pellet x 10 pellets per shot x 8 shots per magazine)
Time to Kill:
Without Cancel: 4.9 seconds (fires a total of 13 rounds, 5.5 rounds per second, with 2.5 second reload)
With Cancel: 3.8 seconds (fires a total of 13 rounds, 5.5 rounds per second, with 1.43 second reload)
With Cancel AND Power Attack: 3.8 (fires 12 rounds, 5.5 rounds per second, with 1.43 second reload) Power attack is assumed to take no time AND has the tier 2 damage boost.
Can kill a Praetorian: Never in a single mag for both Haz 5 4-player and EDD, even with a boosted power attack.
Reload Required?: Yes, in all cases
Power attack required?: Yes, in all cases
notes: Better Burst Damage, but worst sustain than before. You better hope that stun comes into effect while you are reloading.
The Final Nail in the Coffin
These tow and the ones in the previous post are all best case scenarios with damage boosted power attacks and animation cancels compared to a worst case stubby, which has none of them. Yet, they still all fall flat in comparison
submitted by Reddit-Arrien to DeepRockGalactic [link] [comments]


2023.06.02 21:31 littlescylla [H] DBZ Xenoverse 2 DLC, Hollow Knight, Blasphemous, Bloodstained, Black Book, Jack Move, Luck be a Landlord [W] Grime, Gordian Quest, Rain World, Lost Ruins, Lone Fungus

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HAVE:
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2023.06.02 21:30 littlescylla [H] DBZ Xenoverse 2 DLC, Hollow Knight, Blasphemous, Bloodstained, Black Book, Jack Move, Luck be a Landlord [W] Grime, Gordian Quest, Rain World, Lost Ruins, Lone Fungus

IGSRep Page
RULES: NO NEW accounts. MUST HAVE rep page or barter.
HAVE:
Dragonball Xenoverse 2 Legendary Pack Set DLC - bought it a 2nd time not realizing i owned it. PayPal: $7 F&F Trade: Offer
Hollow Knight
Bloodstained Ritual of the Night
Blasphemous
Luck be a Landlord
Jack Move
MotoRacer Collection
Dragon's Dogma Dark Arisen
Evan's Remains
Zombie Army Trilogy
Tropico 5 Complete
Streets of Rogue
Red Solstice 2
Black Book
One more island
Our world is ended
WANT:
Rain World
Lost Ruins
Lone Fungus
Grime
Gordian Quest
Monster Hunter Rise
Generation Zero
The ascent
Rain world
Deep Rock Galactic
The Hong Kong Massacre
Coromon
Destroy all Humans
BPM: BULLETS PER MINUTE
Valkyria Chronicles 4
Kingdom Rush, KR Origins, KR Vengeance, Legends of KR
Trine 1-3
Nine Parchments
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2023.06.02 21:18 Credalicious 24/CEST/PC - Looking for fellow variety gamers

About me
Hello, I'm Qayve (Cave) or Q. I'm a Norwegian gamer with well over 30k hours spread over multiple consoles and a variety of games. I am a pretty chill player, I like to have fun and not take things so seriously. I can get competitive from time to time, but in a fun way I'd say. Other than gaming I enjoy Lego, Hikes, Bike Rides, Formula 1, Winter Sports, Learning new languages and Chess.

Some of my favorite games currently

Games I want to try/play again
Sorry for the long list, got a bunch of games I haven't been able to play due to lack of players to play/try with. If you want to play any of these games shoot me a message on discord. Wouldn't mind other suggestions too from games in my library or games that are in the xbox game pass. And if you have other games you want to play that I don't have I'd be relatively open to getting ahold of them, especially if they are on sale. Thank you for taking the time to read.
- Q

Steam profile if you want to check out my library:
https://steamcommunity.com/id/Qayve/

Add me on discord if you want to hop on some games and do a vibecheck
Discord tag:
Qayve#9213
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2023.06.02 20:55 Reddit-Arrien Stubby is a better single target weapon than Warthog (Part 2)

Part 2 of a pair of post showing that the Subby is a better single target weapon, this time comparing the time to kill. It is a bit shorter, since there is less math to go through.
Builds used for this comparison (Both aimed for single target damage)
Warthog- 2-2-3-2-2 with Cycle Overload
Stubby- 1-1-1-1-1 with EM Refire Booster
Breakpoints (To compare damage and time to kill)
1125 (Hazard 5 4-player praetorian)
1200 (5.5 or last stage EDD praetorian)
-Praetorians are used as they are the most common tanky enemy in the game. Also, you will see why I listed the EDD health breakpoint.
-Power attacks are going to assume to so little time that it is irrelevant, in favor of the Warthog.
Comparisons: Time to Kill
Subby - 4 seconds (fires a total of 60 rounds in order to kill a praetorian,15 rounds per second, with a 60 round magazine) This is assumes a worst cast scenario of no Electric DoT procs, requiring the full magazine to kill a praetorian
Warthog - 5.3 seconds (fires 13 rounds, 4.5 rounds per second, taking 2.2 to mag dump, 2.5 to reload, and .6 seconds to fire the last 3 rounds). Best case scenario with a damage boosted power attack to kill a praetorian. which also assumes to take virtually no time to perform.
Ok, what about animation canceling?
Warthog (with animation cancel) - 4.23 seconds (fires 13 rounds, 4.5 rounds per second, 2.2 to mag dump, 1.43 for a animation cancel reload, and .6 to fire the last three rounds)
Results
In both cases warthog is takes longer to kill a praetorian, even with a power attack AND an animation cancel reload. That's because the warthog cannot kill a praetorian in a single mag dump, requiring a reload with time penalty. In comparison, Stubby can do it in a single mag dump, not having to reload afterwards, which in turn is shorter than the warthog's reload (2 seconds > 2.5 seconds). It is somewhat beat out with an animation cancel (1.9 seconds < 1.43 seconds), but not having to reload is better than having to, even if it is shorter.
Bonus: Other Warthog Builds
submitted by Reddit-Arrien to DeepRockGalactic [link] [comments]


2023.06.02 20:30 Reddit-Arrien Stubby is a better single target weapon than Warthog

A lot of people say that the stubby is a weak weapon compared to the Warthog. However, I think that the warthog is weaker than the stubby, in particular with single target damage. How so? I can prove this...with MATH! Done in a two part post, this one covering damage, another one later covering time to kill a target.
Builds used for this comparison (Both aimed for single target damage)
Warthog- 2-2-3-2-2 with Cycle Overload
Stubby- 1-1-1-1-1 with EM Refire Booster
Breakpoints (To compare damage and time to kill)
1125 (Hazard 5 4-player praetorian)
1200 (5.5 or last stage EDD praetorian)
-Praetorians are used as they are the most common tanky enemy in the game. Also, you will see why I listed the EDD health breakpoint.
Comparisons: Damage (Both assume a clean shot on their abdomen)
Warthog total damage - 900 damage per mag (10 pellets x 9 damage per pellet x 10 shots per mag). Cannot kill a praetorian in a single mag dump.
Stubby - 1170 (15 damage x 60 shot per mag x 1.3 weak point damage boost). Can kill a praetorian in a single mag dump
-Ok, what about a power attack?
Warthog and power attack total damage - 1020 (10 pellets x 9 damage per pellet x 10 shots per mag + 120 power attack damage). Still cannot kill a praetorian.
-Ok, what if we took the tier 2 power attack damage boost?
Warthog and power attack and power attack boost - 1140 (10 pellets x 9 damage per pellet x 10 shots per mag + 240 power attack damage). Can kill a praetorian.
Results
So with a max damage warthog and a damage boosted power attack, it can kill a praetorian.....when a max damage stubby can do it without a power attack, let alone a powered boosted one. Not only that, The warthog still cannot kill an EDD praetorian in a single mag dump, even with a boost power attack (1140 < 1200), whereas a stubby can kill it with a mag dump and a power attack. An there is one more reason why stubby has greater damage....
The Electric DoT effect, which does 3 damage per tick, ticking once every .25 seconds, for 3 seconds, for a total of 48 damage, meaning that one proc of the electric DoT (and the stubby has a 25% chance per bullet, out of 60 bullets in this case) plus the total magazine damage can kill a max health EDD praetorian without a power attack or any other source of damage. And the more times it procs, the less precise at hitting their abdomen you have to be.
Yeah, you may say "but it might be soften up by teammates, or environmental sources, or other weapons." But the end result is clear: The warthog requires another source of damage in order to reach this breakpoint, whereas the Stubby pretty much Never requires another source of damage to do its job, and in the caves of Hoxxes, you can't rely on having another source to help you.
Part 2: Time to Kill
submitted by Reddit-Arrien to DeepRockGalactic [link] [comments]