Dora swiper the fox

SwiperConspiracies

2020.05.24 23:07 rocknovi8448 SwiperConspiracies

Swiper has been very naughty throughout the ventures of Dora. However, there is a lot more behind Dora that we don’t get to see because the producers deem it “inappropriate” or “too mature.” I’m here to expose the real truth of swiper. The things he swipes under the rug. Disclaimer: This subreddit is a joke, please do not take offense to anything posted here.
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2013.05.11 20:41 ani625 Brooklyn Nine-Nine NBC TV series

Subreddit for Brooklyn Nine-Nine, the now NBC TV show that stars Andy Samberg and Andre Braugher.
[link]


2023.05.28 18:08 Mojo-Filter-230 How to think?

How to think? submitted by Mojo-Filter-230 to FascismAlert [link] [comments]


2023.05.28 17:58 Shadow122791 Shadow-Verse: Flashback in the Night

Shadow-Verse
The moans of the zombies seem to draw Blaze into sleep as he looks at Larissa.
A voice in the darkness speaks to him... "It's time." It says.
Suddenly he is falling and images of colorful world's and places flash in the darkness, some clearly, others blurred or missing pieces...
A different feeling envelopes him and everything goes black again...
Then there's light and noise as his memory plays out in the dreamscape.
 Non Hostile Invasion ... ... Heavy footsteps pound the dirt.... "Run... Keep going!" 
Dark energy rips through the air and punches through dead trees.
A female voice answers. "I can't!"
Several blasts rock the petrified forest as a steady drone of demons grows louder and louder by they second.
A younger male voice yells. "They are geTTING CLOSER!"
"WE CAN MAKE IT, DON'T GIVE UP!"
A large flaming demon rumbles by overhead and impacts the ground.
"IT'S GONNA BE OK! JUST DON'T!......"
....
....
Earlier that Day...
A week after Velzix is defeated by Shadow things in Hell are almost back to the usual. Mihrab smiles at her King as he kisses her cheek and laughs.
Velzix walks in at the same time. "Is that happy laughter I hear? My king I am disappointed." He says.
Shadow looks at him. "You wanna fighta bout it? Loser has to shut up and not complain anymore." Says Shadow.
Velzix declines as he continues with his report then leaves.
Looking at Mihrab, Shadow says. "Lets go for a walk around the lost zone of Purgatory."
She hugs him. "Its been awhile since we have been there." She says.
Mihrab nods. They both grab their weapons and head out into the woods.
After walking for about an hour they reach the edge of the area where souls are sent when they become corrupted enough to become a demon or monster.
One of the many unknown changes due to Shadow neglecting his duty long ago and not creating new demons on top of other things, eventually losing the full control of the ability as the new system was put in place by God's angels and was acceptable as an alternative. The energy to create being directed more to the Lost planes.
Tho Shadow did recently create a cute little fun loving demon fox named Spark and Mihrab Created the equally adorable and fun loving Ember.
As they walk through the Lost Zone Shadow sees many young demons aimlessly wandering around and some fight as they walk past.
Shadow looks over at a wolf like demon that's smaller than most of the others and stops in his tracks.
"MELIODAR!" He says excitedly.
Meliodar turns to him and sees him but doesn't move.
"Meli-dar!" Mihrab Shouts.
He looks around, then smiles and runs towards them.
Shadow looks at Him. "Where have you been son?" He asks Meliodar.
He looks around and notices the other demons staring at him.
"What is it?" Meliodar asks them and they all look away.
Shadow rejoices over finding their son Meliodar and the demons move away.
Meliodar looks up at his father. "I've been here the whole time. I thought you guys didn't want me anymore so I stayed out here." He says.
Shadow is shocked at his words and looks around again to see the rest of the demons still looking in another direction.
"Why would you think that?" He asks him. "We love you and we missed you."
His son who was conceived on Earth with Mihrab looks up. "Velzix told me, you hated me and that you said to stay out here alone." He says crying.
"He lied! We never wanted to get rid of you. We sent every demon we could to find you. Velzix had this part of Hell to search! That ingrate." He says.
Shadow and Mihrab hug their son tightly. "You're home now." Shadow says to him.
He looks up at his parents and asks. "Is that true? Did you send everyone to look for me?"
Shadow smiles. "Yes, we did. But we couldn't find you." He answers.
Meliodar looks at his mother and asks "Did you try to find me?"
She smiles at him. "We did. I'm so happy we found you!" She says kissing his forehead.
He looks back at his dad. "But why did you hate me? Why did you say to leave?"
Shadow looks around. "I never said that. Velzix lied to you son, we never hated you..." He pauses. He looks down and says to himself. "Velzix will pay for this." ....
....
On the way back to the castle Shadow, Mihrab and their son play chasing each other through the petrified trees.
It takes Shadow a second to realize that Meliodar's behavior has changed and he is more tame and playful when he had not been before.
Shadow smiles and wonders what to do next as he thinks about Heaven and Earth...
Shadow looks at Mihrab. "Lets go try and live in Heaven... But lets do it without violence and see how it goes. Earth didn't go well last time. Maybe our luck will change in Heaven" He says.
Mihrab hugs her husband and kisses him on the cheek. "That sounds strange but lets try it." They both laugh.
The three of them are almost to their kingdom and are met with the sight of Velzix and his followers attacking the castle.
Shadow stops motioning for his family to go back the way they came as a demon turns and sees them.
Shadow charges forward cutting it in half and the demon's body falls to the ground as several more rush at him!
He continues fighting until he is completely surrounded. Meliodar swiftly appears and rips through them making a path to escape as the three of them run....
10 million of Velzix's supporters roar in the distance as hundreds follow closely on their heels. ....
The three of them arrive at the Leviathan pit and have no choice but to travel through it as more demons appear coming from all three sides.
Mihrab looks around for the other enter-dimensional barrier leading out the other side as the pursuing demons hesitate to enter the pit.
She locates the exit. "There! We can go through here!" She shouts.
Shadow runs towards it as he grabs Meliodar and leaps to the side avoiding a Leviathan as it slams into the dirt, the void in its mouth violently sucking in material as it turns toward them.
Shadow and Meliodar are about to be eaten when the Leviathan Lilly bursts from underground sending the other Leviathan flying as she fires a powerful beam of energy.
Looking down at Shadow, Mihrab and their son Meliodar. " You had best keep your promise to me Mihrab." Lilly says and then leaves as they exit the pit.
Looking around they don't see any demons but continue to run as their war cry gets louder and louder.
Then a group of demons appears to the left and begins firing energy beams and blasts at them as they push harder to reach the portal room within sight on the horizon a dead straight path through Hell itself. ...
Shadows heavy footsteps pound the dirt.... "Run... Keep going!" He yells.
Dark energy rips through the air and punches through dead trees.
Mihrab stumbles in front of him. "I can't!"
Several blasts rock the petrified forest as the steady drone of demons grows louder and louder by the second.
Looking back Meliodar fires a blast."They are getting closer!"
Shadows helps Mihrab up. "WE CAN MAKE IT, DON'T GIVE UP!" He shouts above the masses.
A large flaming demon rumbles by overhead and impacts the ground.
"IT'S GONNA BE OK! JUST DON'T!......"
The massive shockwave of its impact decimates the area knocking Shadow and his family off their feet....
Shadows shakes his head. "What happened!?" He asks out loud confused as he scans the area in disbelief.
He sees a strange being standing on the horizon. It is tall, covered in black armor and has a long spear that it points at him.
Looking more intently he notices the crest from King Arthur. One of his black knights having been cast down into Hell where he turned into a demon and should be imprisoned due to his power and selling his soul.
"Guess he is a demon now." Shadow thinks as he looks nervously at the gateway to the portal room then back at the knight as it charges it's spear with energy.
The knight fires and Shadow throws himself to the side as the attack hurtles towards him blasting away the already broken and splintered dead trees as it rips up the ground.
Seeing the power of the blast Shadow and his family brace themselves as it passes with the force of an explosion and impacts nearby creating a massive mushroom cloud that rises miles into the sky and the shockwave batters the area.
Shadow looks up in horror at the crater and realizes the ground is still shaking from the impact of the attack.
He turns and sees a small figure running toward him, as he watches he is filled with relief. "Meliodar!" He cries as he sprints towards him pointing at a high ridge line that the Knight can't see behind.
Mihrab appears beside Shadow holding a badly injured arm as another blast hits on the far side of the ridge.
Tho the shockwave is lessened by the landmass it hits them hard. They brace themselves as Splinters of wood and crushed rock scream by and then are sucked back up into the rising cloud of the explosion.
The sound of millions of demons shakes the ground as Shadow pushes debris off himself and Meliodar. Mihrab crawls from under the shattered trunks of dead trees groaning in pain.
Shadow moves to help her up and puts out his hand as the demons come into view.
Meliodar raises his head as a glob of dark energy forms in front of his mouth.
Launching his attack a rapid fire stream of dense energy spikes streaks towards the masses of incoming demons taking out 100's as the horde moves like a wave engulfing everything.
Every demon fighting to be the first ones to kill the royal family.
Shadow looks at the demons as Mihrab and Meliodar take off towards the portal room.
"Its a good thing they don't actually work very well together and are not organized." He thinks following close beside his Family.
The Black Knight appears above, massive raven-like wings protrude from his back and a rain of laser like beams fall as he attacks.
Shadow grabs Mihrab and Meliodar as he makes a barrier with his dark energy. The beams hit exploding violently and Shadow's barrier fails from the onslaught... The attack stops suddenly and Shadow stumbles shaking his head as his body screams in agony.
Grabbing his arm Mihrab pulls him into a sprint for the portal room as their son runs along side them deflecting blasts and projectiles with his cloak of dark energy.
Reaching the doorway they dive inside as the knight strikes once more, the blast destroying the portal structure as they vanish through it closing the portal. ...
Sitting inside the portal room Shadow and his family lay sore and exhausted.
Looking at the dark portal arc Shadow knows it will be a few days before it is fixed giving them time to rest.
With his body aching he crawls over to Mihrab and Meliodar wrapping them in his arms.
Looking at her as he brushes her cheek. "Are you ok?" He asks worried.
"I'm fine but I think we should wait until we heal until traveling again." She replies as they all pass into sleep...
...
...
Shadow is the first to wake the next morning. Looking around he sees the portal that leads to the gates of Heaven.
Mihrab and Meliodar sleep a few more hours as Shadow thinks about the plan...
....
..
After waking up fully Shadow, Mihrab and their son Meliodar move through the portal leading to Heaven.
A portal only Lucifer and the angels are permitted to use.
They land on a grassy field surrounded by the most beautiful white buildings and walk to the nearest one.
Shadow looks around and sees the building is a church. He scans the area finding no sign of anyone as they are all inside giving praise for the day.
Shadow covers his ears hearing them all and even dulling his own sense of hearing has no effect on how it stings his mind.
Tho Meliodar and Mihrab seem fine.
Suddenly the pain stops and Shadow feels a presence he knows from meeting only once when he was created and assigned a place.
He starts to turn to look.... A powerful voice calmly tells him. " Do not look upon me yet for thee shall surly perish....." It says and Shadow freezes obeying.
There is a noticeable shift in energies and then the voice says. "You may now turn around safely and state your business here. It better be good for it is unspeakable for a demon to enter this place uninvited." The voice says calmly.
"My name is Shadow. This is my wife Mihrab. We have come to speak with you God." He says and there is a slight pause. "We seek to live in Heaven by just asking you without violence so we can finally live in peace where our Love isn't hated."
God chuckles amused. "You know what? Why don't you go ahead and do that and see if I am willing to let you have it after doing that?"
Shadow looks at God. "Will you surrender peacefully to us and give us life in Heaven?" He asks God.
God laughs. "What kind of question is that? Of course I'll surrender to you!" He yells happily.
Shadow looks at him in confusion. "But why would you?"
"The reason is because you are a Demon. Demons are evil creatures that hate all life." God laughs. "I have been watching you for some time Shadow Seed. I find this turn of events amusing and you haven't heard my terms yet.... Somehow you seek to have it and try non violence. As well as claiming to Love another demon. I will say I am surprised by things you do but they are also not unexpected. For me to give you Heaven. You first have to be one of my protectors of the universes. All three of you will become half human half demon beings. You will keep your powers but you will lose a significant amount of it to hide you from demons as you go about this Path to Redemption." He pauses...
"You will also be given a secondary energy as well that will be weak in you but as you learn to us it, it's power will grow as well... You will also not die of old age, hunger or human illness, only sever damage can kill you and if you do die you will be reborn or remade at your choosing. You three will become Eturnals and in time you will fight to protect the humans you have conquered on numerous occasions..... I will call upon you later to Protect my human creations from the demons of Hell and other evil in the universe. And be warned that the demons of Hell are looking for you, stay hidden and work in secret avoiding the demons till you are strong enough to rival them." He says.
Shadow is speechless. He looks at his wife who is smiling at him.
He looks back at God and sees him laughing. "So what's the verdict? Do you accept my terms of surrender?"
Shadow genuinely smiles as he says."Yes I do and I surrender as well!"
Mihrab chimes in. "I accept this as well!"
Meliodar looks at his father Shadow who nods. Turning back to God Meliodar also agrees happily.
"Good, now one more thing, here is a sword that can kill anything. It is called an Eturnal Blade and I custom make each one." He says handing a blade to each of them.
"Thank you." They say together.
God then says. "One more thing being reborn you have a very high chance of... Forgetting past lives and who you really are due to the new brain that is different. Tho it will grow used to your soul and spirit bringing the memories back as they sync over time. The same is true for being made at an adult age, tho the memories come back significantly faster than when you are born."
He then raises his hand and transforms the three of them as he said he would. "Do you want to be born or to be created at the age of 35 and 20 for Meliodar?" He asks them.
They all agree to be born and Meliodar with spend time in a lower form of Heaven to learn a few things till his parents mature and bring him into the world.
"Very good! Now this is going to be very different to you... I almost forgot... Don't listen to the darkness within and if you hear it, refuse anything it offers you. This is unknown territory so heed my warning." God says and then there is a bright flash and everything goes dark for three of them.
God turns to the many angels watching. "Lets see if they can do it. If they can, who knows maybe there could be others as well." He says to them as some seem unsure.
....
....
Blaze wakes feeling as if he is full of energy and looks over at Larissa who is looking at him smiling. "I know that look. It's about time you remembered something.
Blaze nods. "We were king and queen of hell and even had a true son. Then we're made part human." He says.
Larissa flinches as suddenly the room is filled with light.
submitted by Shadow122791 to AIDungeon [link] [comments]


2023.05.28 17:58 Kjuanny Number of Clicks from Ludwig to the Alt-Right Pipeline

Back in an older episode of the Yard (Episode #49), the boys brought up this idea that every YouTuber has a number that signifies how close their content is to the Alt-Right pipeline. So I did an experiment to identify that number.
Number of Clicks to Alt-Right Pipeline:
Penguinz0: 2
Ludwig: 3
Mogul Mail: 4
Nelk Boys: 5
Mr. Beast: 6
Jschlatt: 14
Few things to note on how I did this:
I used a mixture of new guest browsers and incognito browsers. I noticed that when I used incognito browsers there was some location specific recommendations that I didn't want so I switched to new guest browsers. Also I started with each YouTuber's most recent video at the time of recording and could only click on recommended videos that appeared on the right hand side of the video. I counted Andrew Tate as Alt-Right as I believe he shares a lot of the same opinions as alt-right.
The main targets I was trying to get to in this experiment was Fox News, Ben Shapiro, Tucker Carlson, Donald Trump, and Andrew Tate.
Here is the link to the video I made on this so you can see the line I used (If this is not allowed I can remove from post): https://www.youtube.com/watch?v=JQv0-wz4dko&ab_channel=KJuan
submitted by Kjuanny to TheYardPodcast [link] [comments]


2023.05.28 17:57 88Dubs Ohhh ho ho ho!!! I GOT MOM TO ADMIT IT!!!

"Train wreck sister's whoopsie baby ruining my toxic co-dependant family", yadda yadda, look at my previous posts if you care, that shit barely has anything to do with it.
I went to breakfast with my Mom this morning, fully ready for hours of "we need your help with your sister's child soon". I'm still keeping it tightly wrapped that I'm already making arrangements to be fully relocated when that "bungle of joy" unravels into the natal nightmare it's definitely going to be.
Weirdly, though, it got into a way more honest discussion about my sister than I was ever expecting (Albeit, shit I've been saying for MONTHS now, but.... ugh... deep breaths, Dubs). Specifically, talking about her mental health, and how woefully unprepared she is for this, and the sickening worry about "what if there's something wrong with the baby? God, can you imagine a birth defect on top of all this?" (Sis never took care of herself very well, and prooobably still isn't). And then... huh? What was that knocking? Hang on, I'll get it...
OH HEY, REALITY! Fancy meeting YOU here!
Mom said it. Her 59 years of "conservative family values" lost grip on the leash for just one brief, glorious moment. She said what my generation, and our darling Gen Z successors, have been tying to bullhorn for the duration of all the Populaganda's collective runtime.
"I'm so glad I don't have to have kids right now. God, things are just so different now, I don't know how your [older] sister does it. This is going to be such a nightmare for [little sis]".
Now... thinking about it, it's even more infuriating to hear her say that, since she and Dad actively guilted her out of the abortion option (she found out inside the window where it was actually still possible, even in our godless, post-Roe abaddon), and refused to support her when adoption was the next recourse. If I wasn't mid-exit plan hearing that, I'd be furious at how selfish and hypocritical that empty-ass "sympathy" is. Especially when, after hearing herself say it out loud, the FOX-brained part of her immediately tried to walk it back with some bullshit about bootstraps, and "this generation", and what the fuck ever. HOOHOHO No.... I saw the man behind the curtain, you don't get to tell me there's still a wizard, madre.
For now, I'm taking that "W". She said, out loud, in a beautiful moment of accidental, soul-bearing honesty, that having kids rights now is just... SO impossibly unfeasable.
And cherry on top, because I just couldn't stop myself, my blurting of "You starting to see why I got the snip?" was met with solid minutes of wordless forks tapping plates. Best omlette ever.
submitted by 88Dubs to childfree [link] [comments]


2023.05.28 17:56 No-Expression7206 Lot of Foxes In The Hen House!

Lot of Foxes In The Hen House! submitted by No-Expression7206 to u/No-Expression7206 [link] [comments]


2023.05.28 17:54 largelcd Concern with Norton 360 Deluxe's access and collection of web addresses

Hi, after installing 360 Deluxe, it asked me to grant permissions to access and collect websites that I visit from that time on. If I recall correctly, it asked for more permissions in FireFox than MS Edge. I enabled them as they said that if I don't enable the functions, they cannot protect me which means one key selling point of the software feature is not used. However, I worry that the collected information might be abused either by Norton or by a third party. What is the best action?
https://community.norton.com/en/forums/home-page-must-have-permission-access-and-collect-web-addresses-you-search
submitted by largelcd to cybersecurity_help [link] [comments]


2023.05.28 17:52 nlitherl The Book of Nonterraqueous - A Modern Era Call of Cthulhu Scenario - Stygian Fox Call of Cthulhu: Modern Era DriveThruRPG.com

The Book of Nonterraqueous - A Modern Era Call of Cthulhu Scenario - Stygian Fox Call of Cthulhu: Modern Era DriveThruRPG.com submitted by nlitherl to CoCCustomScenarios [link] [comments]


2023.05.28 17:51 TurquoiseNostalgia Lilies and wild animals

I know that lilies are extremely toxic to cats and aren't great for dogs either, but are they toxic to other animals as well?
We have wild foxes and probably deer around where I live. I received a beautiful yellow lily (the card says: Asiatic lily - classic joy) but I dont want to put it in the ground if it will cause harm to the wildlife or spread and become a problem.
I adore lilies and wish that this wasn't an issue!
submitted by TurquoiseNostalgia to gardening [link] [comments]


2023.05.28 17:48 lawfox32 My active 3 y/o GSM rescue might have heartworm--advice for keeping him calm?

I adopted a GSM rescue last year. He tested negative for heartworm at the shelter, and my vet didn't retest until his annual physical last week. He's been on preventive meds since I adopted him. The initial antigen test was positive and she's waiting to confirm the results. She thinks he picked it up at the shelter right before they tested him, so it didn't show up yet. He doesn't have any symptoms.
He's very sweet and usually pretty chill in the house, but he gets SUPER excited when the doorbell rings, when people come over, and when he's getting his harness and/or leash on to go outside. He doesn't have a crate, because he's never really needed one--he will go in another room to hang out alone if he wants space, and he usually just wants to chill near me anyway when we're not playing. I think trying to crate-train him now quickly enough to make a difference wouldn't help much--and he might get more anxious and try to get out. He's also somewhat reactive to other dogs--he wants to say hi, but gets really excited and pulls and tries to run and drag me over) and wants to chase wildlife. I always take him on a leash and harness, but he's very strong and can still get in quick bursts of pulling/running. Even our yard isn't 100% safe-- the other night a fox dashed out from the bushes 3 feet from us and sprinted across the yard, and of course he (on his leash) wanted to go after it. There are a lot of bunnies in our yard, and a dog lives next door who goes nuts behind the fence when he's nearby on the other side in our yard, and sometimes he reacts to her. Then his nemesis lives behind us and sometimes gets in our yard, and they fight every time they see each other and I have to pull them apart. He also reacts if he even HEARS that dog from inside the house. The other issue is, he refuses to poop in the yard unless things are DIRE, and THAT stresses him out, so he probably has to go on at least short walks. We've been working hard on his reactivity, and he's doing much better, but it still happens sometimes and even one incident could cause an embolism...
I'm not sure what I can do to keep him safe during treatment. He really is chill in the house 99% of the time, but that 1%... Should I ask the landlady if I can disconnect the doorbell temporarily? He usually doesn't react to people near the door otherwise unless they come inside-- he's used to deliveries getting dropped off. Should I put up a sign? I think gating him would also be counterproductive and he'd try to jump over it. I have very flexible work from home, but I'm a lawyer and I can't just not go to court for six weeks, so I'll have to be gone sometimes. I also don't know what to do about taking him out and the reactivity-- he's worse when he's been cooped up, too. I'm planning to ask the vet about meds/calming stuff, but I'm so worried--what if the meds don't work? He's my best boy, I can't let anything happen to him.
Does anyone have any advice for keeping him and his environment calm for 4-8 weeks?!
submitted by lawfox32 to dogs [link] [comments]


2023.05.28 17:47 SummerHolliday Predator Apron

Predator Apron
I’m almost finished building my dream coop, and I’m going to add a run as well. It’s a Garden Coop and the plans have been great, but I’m worrying about the predator apron. The entire thing is covered in heavy gauge hardware cloth, including the ceiling, but the floor is open to the ground.
I have put a 20 inch apron of hardware cloth around the bottom, buried an inch or two down. I could dig it down a few inches further but not more than that because there is a utility line and lots of tree roots. I don’t want to cover the bottom of the coop and run because I want them to have access to dirt for scratching and dust bathing.
I’ve had my chickens for almost 5 years and haven’t had a predator attack yet, but I haven’t had a set up like this, and I’m starting to worry that the apron won’t be good enough. I want the whole thing to be secure enough that I don’t have to close the henhouse at night (current set up isn’t working for other reasons).
So the main question is, has anyone had a predator break in with a wire apron like this? Do you think this is good enough? Should I bury it a few more inches or make it wider than 20 inches?
I’m in the city with the main predators being raccoons and hawks, but foxes, mink, and even coyotes are a possibility. Thanks!
submitted by SummerHolliday to BackYardChickens [link] [comments]


2023.05.28 17:45 fortnite_fanlololll [PC][2014] there was a game on my acer laptop i played in 2014 i absolutely have no idea what it was called. i think the title contained "rat" and i think you were a bipedal fox and you fought bipedal cartoony rats. it was 3D, and you jumped on platforms. it was very similar to Whiplash.

there was a game on my acer laptop i played in 2014 i absolutely have no idea what it was called. i think the title contained "rat" and i think you were a bipedal fox and you fought bipedal cartoony rats. it was 3D, and you jumped on platforms. it was very similar to Whiplash.
submitted by fortnite_fanlololll to tipofmyjoystick [link] [comments]


2023.05.28 17:39 glupschipup [H] 300+ Game-Keys [W] Steam (VR-)Games, Steam Game Gifts, Steam Awards/Points, Steam Items (Cards, CS:GO, etc.), PayPal or Other Offers

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2023.05.28 17:39 glupschipup [H] 300+ Game-Keys [W] Steam (VR-)Games, Steam Game Gifts, Steam Awards/Points, Steam Items (Cards, CS:GO, etc.), PayPal or Other Offers

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2023.05.28 17:39 glupschipup [H] 300+ Game-Keys [W] Steam (VR-)Games, Steam Game Gifts, Steam Awards/Points, Steam Items (Cards, CS:GO, etc.), PayPal or Other Offers

Basics
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2023.05.28 17:36 marcymarc887 Are there big differences between the versions?

I am starting to work with Android Studio today and I was watching a few tutorials.
The problem now is, with the current version of Flamingo I can't do the things mentioned in these tutorials, since they don't seem to be there. E.g. I watched a tutorial where I just had to create a new project, then switch to the activity_main.xml file and then add a few buttons and so on. Problem is: There was noch activity_main.xml, not even a layout folder in empty activity. Another tutorial proposed to use basic activity as a starter, but there was only basic activity view to choose from, which also didn't have a .xml file or a layout folder to be precise. I added that stuff manually, but the layout was not shown when I ran the program. I checked the version in the video and it was done with arctic fox from 2020, so to sum it up: Did I screw up in my handling of the program, or did they make such changes that these tutorials aren't worth much with the current version?
Thanks for your replies and for reading this.
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2023.05.28 17:34 Gargus-SCP Related Works - Wesley Dodds as The Sandman (Jan-Jul 1941): Troubled Sleep

After a 1940 defined by gathering strengths and refinement across the feature, the early months of 1941 bring a few troubling portents behind-the-scenes for Fox's affectionately termed Grainy Gladiator. Nothing ruinous in itself, but signs of an upcoming radical shift away from what the character represented to start.
For one, the April issue of Adventure Comics (#61) brings with it a new cover feature, Ted Knight AKA Starman, courtesy writer-artist Jack Burnley. Already the second lengthiest entry in the book at nine pages, Starman quickly managed what neither Sandman nor Hourman could during their respective years as star attractions and upgraded to a full thirteen pages by his third appearance in #63. For context, Sandman only went from six pages to ten with its upgrade, while Hourman has remained rockstaedy at eight pages, and neither took down another non-superhero supporting feature to justify the page increase like Starman did Barry O'Neil and Mark Lansing. Moreover, from Starman's second appearance on, he is only drawn by Burnley; writing duties now belong to the Sandman's own Gardner Fox.
Which loops in with two other issues at play over Wesley's tossing, turning figure. Starting with issue #61, available online sources no longer fully agree who wrote what for the Sandman feature. You must understand, outside superstar figures with major pull like the creators of Superman or Batman, very few creative teams are properly credited in these Golden Age comics - my credits the last few posts have all been crossreferenced across numerous wikis and databases who owe their credits to investigative work by fans like Jerry Bails back in the 1960s. Such work was sadly not exhaustive, and while a few places (like DC Continuity Project and Wikipedia) state or else imply Fox stayed on as writer for the next few issues, from June to November there is no consensus as to who penned the stories.
I shouldn't be surprised if Fox's involvement terminated with the March issue, for April also saw All-Star Comics shift its format slightly, with Fox writing all nine interior stories for the 64 page mag in addition to his duties on the longer Starman feature. Man would have to work double time to keep pace, even if Sandman didn't drop to eight pages with #62 in May. Either way, Fox is certainly gone following #64 in July, as that issue features the final story drawn by regular artist and co-creator Creig Flessel, who departs to work on Shining Knight later in the year. As I say, things are changing fast for Sandman, and not all changes seem necessarily for the better. Best, however, to take the stories on their own level before drawing any final conclusions!
Coverage note: This entry goes to July rather than June for the sake of my sanity. If I stopped midway through the year, I'd only need cover seven features here, but the back half of '41 would require coverage of eleven. A nine-nine split feels much more feasible.
Orchids of Doom - Gardner Fox, Creig Flessel, Chad Grothkopf
Once again, a socialite friend to Wes and Dian is at the center of a minor mystery with big implications - namely, how can Pedro Nogades, father to Carla, rightly claim he breeds otherwise purely wild orchids in captivity? Investigating as the Sandman, Wes and Dian find a dead man in the Nogades greenhouse with his head stripped to the bone, and in following another fellow who sniffed an orchid before promising a shipment of such to some ruffians on the bad side of town, see his own face dissolve to bare skull. A visit to the police chemist reveals the orchids on the dead men's persons were laced to release a deadly flesh-eating gas on exposure to natural air, which is enough probably cause for Wesley to enlist Carla's boyfriend Bill in staging a raid on the Nogades manor. Some close shaves and fisticuffs end with the group discovering a diorama of the local coast, laid out to assist enemy agents in an invasion. Pedro is put away and the orchids revealed as concealing microfilm copies of the coastal plans, but how do we square the mystery that started it all? Simple: Nogades was no botanist, and called the flower by the wrong name when concocting his cover story!
An alright yarn to kick of the calendar year. As per usual when Fox tries for a somewhat complicated mystery, he's no adequate means of tying off loose ends other than large blocks of text, but it's lively and keeps the situation evolving with decent justifications for mid-story action and dragging Bill along for further fisticuffs. Hooking the entire mystery on, "Oh, the bad guy misspoke," is a tad lame, if understandable in the context of Fox's passion for slipping general knowledge flexes into his stories. Flessel and Grothkopf get some good mileage out've the skull imagery that crops up whenever the flower kills, and I rather like the brief bout of fisticuffs towards the end. The minor social awkwardness when Bill gets in the car with Wes and Dian is pretty good too, and I'm sorry to report I can't add this story to the "Wesley getting shot" count, as the bad guy only plugs his hat. Kinda funny having a Golden Age Sandman story involving orchids given Neil's own pre-Sandman work with Black Orchid, innit?
The Story of the Flaming Ruby - Fox, Flessel, Grothkopf
There exists a ruby of blazing red, which has driven men to rage and madness wherever it appears, and today it sits in the hand of a young man in the local jeweler's shop, who flashes it cross Dian's vision. Later in the evening, she wakes in a trance consumed with the urge to kill her father, stopped only by Sandman as he rushes in from investigating a similarly queer case. A bank teller friend from his private life has found himself driven to steal from the vault and deliver it to some crooks on a lonely road every night, all after one of those men flashed him the ruby. Wes and Dian are unable to stop this night's transaction (on account of the ruby briefly turning Dian against Sandman), but seeing the gem in action gives Wes an idea on how to counteract its effects, and go into battle during the next drop armed with blue cobalt glasses. A brawl puts down all the blackmailers except one, but Wes opts instead to go after the head of the operation, knocking him out and lurking in the dark to catch the last as he reports in, revealing the bank teller! Turns out the ruby DOES have hypnotic properties and was used to assist their robberies, but the teller - hoping by playing at the victim to lure Sandman into his cohorts' midst and rub him out - spoke as if he remembered the whole experience, where Dian forgot herself on every exposure. Oops!
Same basic mystery structure and resolution type here as last month, complete with overly-wordy explanation, although I find the hook of pitting Dian and Wesley against one another gives it a minor leg up, as does the relatively straightforward nature of the criminal operation compared to planting microfilm in deadly flowers. There's a more even balance between the rush in bust 'em up style of crime-fighting the feature has developed and the stealthy skullduggery I think suits the character best, with nice action art to match each. Dian has some silly faces whenever she wakes from her hypnosis, and the four panel sequence of Wes halting her murder attempt works pretty well. This is, unfortunately, the final pencil-inking collaboration between Flessel and Grothkopf, and much as I've kvetched over the second man's solo work, I'm sorry to see the back of him in this capacity. When the two were in proper tune, they were the best artistic team Sandman enjoyed yet.
(Stop dodging bullets, I want to see you gunshot.)
Mystery at Malay Mac's - Fox, Grothkopf
Hey, a rare post-Hourman, pre-redesign cover appearance! That's always nice. "Hello, officer? Yeah, coupla chucklefucks right here, the alley off Fourth, can't miss 'em."
What's this? Dian breaking into a notorious criminal slumlord's safe in the bad part of town? A safe, as Wes discovers after he scares the lady off, filled to the brim with poison gas! Evidently not, as Dian is sound asleep when Wes arrives at Belmont manor to investigate, and a subsequent visit to Mister Mac reveals the only person who'd know the safe was booby-trapped is a local kidnapping organizer. Some blind, flailing fists turns up the girl, Dian's perfect duplicate, snatched from out of state to replace Dian and gain leverage over the cops. Too bad the kidnapper's made of strong stuff, knocking out Sandman and taking both woman for a ride to get back at Mac. Fortunately, Dian leaves Wes a trail of jewelry out the window, enabling him to follow and take down all the crooks with one throw of his gas pistol, revealing in the process 'twas Mac himself who tipped Dian's duplicate to his safe, in hopes of spoiling his rival's big plot.
Art-wise, this is probably Grothkopf's best work for Sandman to date. His tendency to exaggerate is translated into some properly goonish faces for the villains and really, really strong action poses, with some properly atmospheric shots sprinkled in for good measure. He cannot draw the gasmask for piss, but there's such an improvement I almost thought this was a Flessel joint before checking the wiki credits. Makes me wish we could see what he'd do if he kept on as a solo artist - free from the impulse to treat the feature as a cartoon, he produces damn fine work. As a story, this makes good time to mention my misgivings with Wesley's tendency to burst through windows and start swinging long before he thinks to use his sleeping gas. While it's great fun to describe and hype up as the mark of a madman who's even cooler as the badass normal than Batman, it also encourages a faster degradation in the character's identity. I'm sure you'll notice it's been yonks since lurking in the shadows and thinning the ranks by knocking them out in advance has factored into the stories. That Wes handles the bad guy by literally clonking him over the head with the gas gun rather than pulling the trigger speaks to the influence other, punchier superhero features have exerted over the strip.
The Menace of the Metal Gun - Fox?, Flessel
From aboard a mysterious aircraft, a madman fires upon the city with a metal-melting ray that dissolves the skyscrapers into slag! Alerted to Doctor Borloff's activities, Wesley meets with swift defeat when the rogue scientist melts his gas gun and escapes in his cylindercraft to terrorize afresh. There IS a bright side, as seeing the ray firsthand gives Wesley some idea how to counteract its effects, and he sends Dian and her father warning for the local airforce to coat their planes in sand as a silicate buffer against the ray. Alas, only one officer heeds his message, leaving Sandman alone to get aboard the machine via his new wirepoon gun and defeat Borloff from within. For his brawling process, a good midflight fight is nothing if the hero gets tossed out an open door, but fortunately he can grapple onto the lone surviving plane, recover his bearings, zip back up, and put a stop to Borloff's dreams of world conquest once and for all!
Action is the name of the game here, and even without Grothkopf's inking enhancements, I think Flessel does a fine job on his own. I'm wary of the wirepoon in the future, as by year's end it will completely replace the gas gun as Sandman's sidearm of choice in further drift from the original Christman concept, but taken as a neutral in its debut, giving Sandman greater aerial mobility does lead to some cool shots and enhance the sense Wes goes stark bananas in the mask by pulling some stunts that would almost certainly pull his arms from their sockets in real life. There are, however, some particularly stiff action shots, and in one panel Flessel cocks up the design on the mask worse than Grothkopf last ish. Based on the opening vignette, Borloff decimated millions of innocent lives in addition to all the planes he melted out of the sky, making him easily the deadliest foe Wes has faced to date, and in turn making the "We did it, gang, everything is bright and peachy again!" ending sorta offputting. They'll have to organize mass funerals tomorrow, Wes. Show a little respect.
For America and Democracy: The Grey Shirts - Fox, Grothkopf
In the top-level story, the JSA learn of their mission for the FBI: a group of Nazi insurgents known as the Grey Shirts are plotting subversive and destructive activities all across America, and are now posed to badly destabilize the nation in a series of disruptive attacks. Each is assigned a mission at critical points cross the nation, though given the widely-ranging disparity in their powers, their usefulness to the cause varies equally wildly. The Atom humiliates some goons spreading Nazi ideology at a single college, Hawkman barely prevents the destruction of an aviation plant in California, and Hourman's defense of an Oklahoma oil field ends with him toppling one of the oil towers to stop his quarry. Meanwhile, Green Lantern detonates a zeppelin secretly jamming radio transmissions nationwide, the Spectre casually annihilates some otherworldly vampiric globes sympathetic to Hitler's cause, and Doctor Fate uses his magic to out every single spy on the eastern seaboard. Uneven efforts or not, the group converge on the Grey Shirts' ringleader, and with a little help from Johnny Thunder, turn him over to good ol' J. Edgar Hoover's custody. Alas, Wesley does not get the blood he's thirsting after.
(Also Doctor Fate alerts Wesley to the identity and location of the ringleader before his mission starts rather than letting him figure it out on his own like everyone else. Prick.)
For his six-page leg of the assignment, the Sandman is off to El Paso, Texas to assist a local newspaper under threat from the Grey Shirts for printing pro-democracy and anti-Hitler editorials. Of course, this being Wesley Dodds on the job, he gets this information by roughing his way into the newspaper offices, then acts on it by beating on the guard at the Grey Shirts' camp and pounding down a band of brainwashed young men to prove he's a better American than them. After sending the wannabe Nazis for a whirl by running their bomb shipment off the road, Wesley doubles back to completely break the recruits' spirits, daring them to prove their hard enough by shooting an unarmed man in Hitler's name, chiefly himself. When none can cut the mustard, he marches them back into town with collars strapped to his car, and inspires the lot to join the Army to a few shirtless bars of "God Bless America."
Cripes but jingoism produces some heady results, doesn't it? I'm not sure I can rightly condone the ridiculous levels of patriotism on display here, even against such classically anti-American enemies as Nazis, yet at the same time, look at this and tell me it isn't the hardest shit you'll see all week. Again, though I've my misgivings about Wes as a brawler no matter how entertaining the results prove, there's something endearing about him being so raring for a fight his first move is to altercate the receptionist at the place he's assigned to defend. On the whole, Grothkopf's final Sandman contribution also shows refinement from his earlier works, the broader, thicker elements of his linework now tempers on a somewhat more grounded approach. Certainly the Sandman himself keeps a consistent look better than he does in any other issue published thus far this year. I DO notice he reused Flessel's design for the District Attorney wholesale on the newspaper publisher. Since he's going and heading out on a job well done, let's not hold it against him, eh?
The Purple Death Ray - Fox?, Flessel
At the nightly planetarium show, a member of the audience screams and falls down dead, stricken by a litany of strange symptoms with no obvious cause. Wesley, believing the man was killed by a death ray, examines the auditorium's projector, only to find no obvious alterations or fault. Undeterred, he purchases himself a seat next to the murdered man's for the next show, which is now occupied by another fellow who received a last-second courtesy invitation. Acting quickly, the Sandman reexamines the projector from the shadows and finds a replacement bulb screwed into the socket pointed directly at the man's chair. With assistance from his wirepoon, Sandman swings down and wrenches the man from his seat just as the show starts, the bulb bathing his seat in deadly radiation. On learning the man is a former judge and the deceased a former DA, it's not long before Wes ferrets out the killer; it's the cashier, a former scientist sent to jail for misappropriating university funds years ago, out for revenge and now stopped cold.
See, while I'm skeptical about the growing presence of science-fiction elements in the series, they make fine fodder when they play to Sandman's strengths. Lurking high above a crowd of people seeking the answer to some deadly mystery is exactly Wes' bag, and plus or minus some strange mask drawings, Flessel captures that thrill of closely examining a big deadly machine in secret before it fires. I'd submit the page where Sandman saves the judge from the beam as an easy contender for best of the year thus far, and the shot where [Wes pushes Dian away from the killer's bullet](blob:https://imgur.com/7247f414-8a57-489f-a9bd-d85bc9e19a6a) is another fine piece of work. My memories of this one before sitting down to reread and write were a lot chillier, probably because I wish the series remained in crime pulp rather than raygun pulp, but a good outcome is a good outcome. Seriously, though, why is the mask going so bobble-eyed of late?
The Voodoo Sorcerer - ???, Flessel
As Dian and Wesley tiff over his interest in an exotic dancer they know through a mutual friend, the woman's tail-lashing dance is interrupted when she sees a great glowing triangle materialize before her eyes. With the shock straining her bad heart, the Sandman brings her to boyfriend's house, where he reveals the triangle is a voodoo witch doctor's means of accusing someone of murder - just as news comes over the wire that the man the woman lashed with her costume tail has died! Smelling a rat, Wes rushes to the scene of the crime to find the taile barbed with poison quills, only for the titular sorcerer to bumrush him out the window. It's a big misunderstanding, thankfully: he's as shocked by the murder as Sandman, and only summoned the triangle on suggestion from an acquaintance, forgetting the dancer would know its significance through her partner. By happiest coincidence, this provides Wesley the solution to the mystery right quick, for only his friend's chauffeur would have motive, opportunity, and knowledge to frame his employers and their associates for the murder of a stock broker who owed them money.
Hmm, ah, see, on the one hand, it IS nice that the voodoo guy is innocent of everything except a lapse in judgement and the real twist is an unassuming little man exploiting the mystery and fears around his craft to cast suspicion off his person. On the other hand, eek, yike, zoinks! None good. Bad, even. Outside unfortunate depictions of non-white persons from the 1940s, the story's pretty weak for a murder mystery, as numerous elements are evidently known to the characters well in advance, yet only made clear to the reader right before they become relevant, like the exact identity of the murdered man. It's only eight pages, so there's little opportunity to piece information together on your own time, and as such it is heavily reliant on narrative cheats to generate cheap surprise. About the best thing here is the big page-dominating panel of Wesley swinging through the city on his wirepoon, unconscious woman tucked under arm. Kinda hard to convincingly raise my dander about what it means for the character and his feature when it's successfully operating on the long-standing principle of "masked mystery men swinging on a wire through skyscrapers looks really cool." S'like a solid fifth of the formula behind why Spider-Man is so enduringly popular.
(Also not a big fan of how Wes dismisses Dian from participating in the case without any adequate reason why. She calls him out over it, even, and nothing in the story justifies his decision to fly solo on this one.)
The Unseen Man - ???, Flessel
Dian's purchase of paints from a local hobby shop includes quite the unusual accidental item: a paint that turns anything and everything invisible on contact. Determined to solve this mystery on her own, Dian investigates the shop with the dealer's cooperation, only for the dread Unseen Man to get the drop on her. Fortunately, Sandman is there to save her because he won't let Dian do anything on her own; unfortunately, Dian doesn't know Wes can see her attacker through his blue cobalt lenses and pulls him away, thinking him mad and letting the Unseen Man go free. As reward for her screw up, she's targeted in her home the next night, only for Wes to barge in again, having anticipated the only possible secret identity for the crook would make him likely to strike back at Dian. It is, unsurprisingly, the hobby shop owner, who Wes turns over to the police before heading out to patent his invisibility paint with the United States Army.
Alright, it's definitely not Gardner Fox writing anymore, because I cannot imagine Fox treating Dian so poorly. I gave her some dignity in summary, but this story is plain dumping all over her as a fussy, incompetent tryhard who fails at investigating on her own on account her womanly ways. Just look at the sheer antagonism between her and Wes; you two are partners, she's saved Sandman's skin like a dozen times, worn his costume and wielded his gas gun to do it once, even! Don't try to BS me into thinking Wes would run this paternalist "let me handle it, Dian, I wear the pants in this relationship" crap on her. You're only alive because she's worn your fucking pants. Otherwise, 'nother instance where the story and art alike don't give me much of note. I reckon Flessel was about done with the series with Fox gone and sorta phoned in his last few assignments. They're nowhere near the standard of his early solo artistic duties on the title. There IS another good wirepoon swinging shot, if one counterbalanced by a crummier instance with yet another weirdly-proportioned mask.
The Mysterious Mr. X: The Kidnapper's Union - Fox, Cliff Young
The Justice Society are bored. Bored, bored, bored. Why are they bored? There is no crime. Not a single ruffian or scoundrel or roughneck lawbreaker anywhere in the city! Where did crime go? Crime has taken an enforced vacation, courtesy the plans of big crime boss Mister X (hats off), as prelude to his big plans for taking out the JSA and putting all his criminal enterprises back on easy street. It's quite the collection of rackets out against the superheroes - an arsonist ring for Flash, a jewel snatching gang for Hawkman, leader of the phony fortune teller underworld against Doctor Fate, even hard-pressing gym membership shakedowns for the Atom! Naturally our heroes triumph, though every one also encounters a strange little man idly strolling through their battlegrounds. He's so omnipresent despite his mousiness, he's even there when they convene at the police station to organize Mister X's (hats off) arrest. Except this unassuming slip of a man? He IS Mister X (hats off), and with the Justice Society having taken all the fun out've crime, he's turning himself in to live comfortably on the state's dollar in jail. WHOOPSY-DOODLE!
For his six-page part in the game, Sandman must contend against the kidnapper's union, who naturally enough have abducted Dian to get his attention. Not only have these lowlives taken Dian hostage (though she doesn't particularly mind), they've taken out phony accident insurance claims against themselves should the hero injure any of them en route to his untimely death! Nobody quite expects Wes to avoid the sniper-guarded roads to their remote hilltop hideout, though, and a quick wirepoon swing over the canyon (complete with Mister X - hats off - sighting) puts him right in the criminal den. From there, it's a simple biff wham boom to take down the punks and disarm their supporting fire. Alas, Sandman is once again only in the loop on the true nature of the threat against the JSA because someone notifies him from their own investigation, this time Flash via telegram. Let him do his own detective work, you pricks!
Right. You see these panels? You see Dian being calm and collected in the midst of a kidnapping operation? You see Wes trusting her with a submachine gun to keep watch on the fools who mean them harm? Yeah, THAT'S Fox writing Dian. Whoever's writing the Adventure feature at this time ought've taken notes. Artistically, Young makes a fine replacement for Grothkopf and Flessel in Adventure - he can match the first for goons, the second for action, manages a nice turnaround effect before Wes swings on his wirepoon, and even gives us a by-now all-too-rare heavy shadow shot on Wes and Dian. I'm a big fan of the lead kidnapper who calls the JSA the "Justiss Sassiety," and find this instance of Mister X (hats off) the second best in the book, behind only his appearance in the Hourman story, which I think speaks for itself. Probably the only time I'll express preference for something Hourman related over Sandman.
The loss of all three major contributors to the Sandman feature across early 1941 and the crunch down to eight pages has certainly made the Adventure Comics side of the Sandman line a rockier experience. It's still possible to derive enjoyment from the wonky mysteries and higher-concept criminals, but one must accept atmosphere and and particularity have been near-entirely sacrificed for generalized bombast and louder appeal. Don't misunderstand, I've become a fan of Wesley Dodds, Fist-Swinging Bullet Sponge, and my past praises for him aren't diminished by the realization of what this has done to his integrity as a character circa today's stopping point. The trouble is, while I enjoy this half-mad, impossibly reckless read on the character, it simply no longer bears any resemblance to the early days' lurking and creeping through the seedier parts of town. There's a great series of justifications running through the Sandman concept - he's no powers, so he uses the gas gun, so he needs the gas mask, which hides his identity so perfectly it frees him to wear the ordinary business suit, which highlights his vulnerability. Fling him around like a ragdoll who knows no fear of injury or death, although I'll clap for the bravado of it all, I must object if it means any notion he should be sneaky or cautious degrades.
Especially if it means the gas gun vanishes from the character. It hasn't met its final end just yet, but for this seven month block it's proven a very perfunctory aspect of the strip, hung by his side and occasionally brandished without acting as an integral part of the action or storytelling. The wirepoon has subsumed its function as the sidearm, and while I must stress there are plenty aces shots of Wes swinging that fully justify its prominence, taking precedence over the thing that makes him the Sandman, Crimefighter What Fights Crime By Putting The Criminals To Sleep plain rubs me the wrong way. Be awful nice i we could have both without the new toy putting the old out to pasture, y'know? It's not led to anything I'd full-throatedly object over just yet, but... ach, you'll see next time. Speaking of...
Next time! 1941 comes to a close as Wesley picks up another feature to his name, and also a stupid, ugly new costume!
(Previous write-ups: 1939, 1940 pt 1, 1940 pt 2)
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2023.05.28 17:21 zmorriswv Two finished baby quilts

Two finished baby quilts
Two recent baby quilts!
The first is for a girlfriend of mine who was doing a sunset theme (shades of orange-purple) for her new baby girls nursery and her partner is from South America so the McCaw fabric really stood out to me. Used the borders to help bring out the blues/greens.
The second is a quilt for my newest nephew, scrappy looking and made from a double-sliced layer cake. They did his nursery and baby shower in a woodland animal theme and ironically, the color palette of the shower matched my fabrics perfectly. I was also obsessed with the fox quilt pattern which you can see better on the back.
Neither know they’re coming and I’m super excited to have finished them. First time doing a binding on a quilt without my aunt (who taught me to sew) nearby to help if I screwed up.
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2023.05.28 17:17 Up_Full_One What to know about body dysmorphia, the condition affecting Megan Fox

What to know about body dysmorphia, the condition affecting Megan Fox submitted by Up_Full_One to EverythingScience [link] [comments]


2023.05.28 17:16 Aragola Teen Choice Awards 2004

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2023.05.28 17:11 DJAlexem Have you seen the Howard Stern Fox pilot?

Part 1 https://youtu.be/NCnPsc_NwdY Part 2 https://youtu.be/6emp2e5HqYM
Oh yeah and 🖕🏾 Jason
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2023.05.28 17:06 akkadian6012 My apologies to anyone in March (Cambs) on Sunday 28th May.

I took my boat out on Saturday night for the 3rd run of the year. Engine cut out on me near the 20ft turn so drifted into the bank and moored up for the night. On Sunday morning a Fox's engineer was kind enough to walk down the fields to find me and try to repair. Found a stuck solenoid cutting off diesel flow to the engine. Only solution was to remove the rubber diaphragm to allow fuel flow and get the boat the four or five miles back to Fox's Marina. This meant going through the centre of March which is narrow and in places has boats moored on either side (plus the two hire boats coming in the opposite direction). With the solenoid reinstalled the first mile was great (much smoother than before) but the engine then had a massive overrun in RPM all on its own which I could not reduce. This led to me having a choice of 1400 RPM in gear or 2100RPM in neutral. Putting it back into gear led to some massive clunk's and feeling the boat lower down at the stern as the power was chucked into the prop. Each time I put it into neutral the RPM would steadily climb with no way to reduce it so I tried my best to go as slow as possible through town but just after the town centre I felt I couldn't keep whacking the clutch/gearbox with that many revs (basically like dumping the clutch in a car whilst revving it to hell). This meant I had to plow through the tiny windy river at way over tickover (even though the throttle was on tickover) wincing everytime I passed an unoccupied moored boat and apologising profusely to the occupied boats. Have to say though everyone was lovely when I advised a stuck throttle. Just want to say a massive sorry if anyone spilt their tea. Oddly one of my smoothest entrances into the Marina though....
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★ Bowie Knife Bright Water FN, B/O: $159

★ Bowie Knife Ultraviolet FT, B/O: $126


★ Stiletto Knife Slaughter FN, B/O: $616

★ Stiletto Knife Crimson Web FT, B/O: $412

★ StatTrak™ Stiletto Knife Night Stripe FT, B/O: $227


★ Falchion Knife Lore FT, B/O: $214

★ Falchion Knife Autotronic FT, B/O: $192

★ Falchion Knife Scorched WW, B/O: $105


★ Survival Knife Crimson Web BS, B/O: $216

★ Survival Knife Case Hardened FT, B/O: $198

★ Survival Knife Scorched FT, B/O: $111


★ Shadow Daggers Fade FN, B/O: $368

★ Shadow Daggers Doppler (Phase 3) FN, B/O: $228

★ Shadow Daggers, B/O: $201

★ Shadow Daggers Damascus Steel FT, B/O: $108

★ Shadow Daggers Ultraviolet FT, B/O: $105

★ Shadow Daggers Black Laminate FT, B/O: $99

★ Shadow Daggers Forest DDPAT FT, B/O: $85


★ Gut Knife Doppler (Sapphire) MW #1, B/O: $1700

★ Gut Knife Gamma Doppler (Phase 1) FN, B/O: $223

★ Gut Knife Marble Fade FN, B/O: $203

★ Gut Knife Doppler (Phase 2) FN, B/O: $191

★ Gut Knife Case Hardened BS, B/O: $127


★ Navaja Knife Doppler (Phase 4) FN, B/O: $199

★ Navaja Knife Doppler (Phase 4) FN, B/O: $199

★ Navaja Knife, B/O: $138

★ Navaja Knife Damascus Steel FN, B/O: $111


★ Classic Knife Urban Masked FT, B/O: $146

★ StatTrak™ Classic Knife Stained BS, B/O: $168


★ Ursus Knife Doppler (Phase 3) FN, B/O: $476

★ Ursus Knife, B/O: $375


★ Skeleton Knife, B/O: $1137

★ Talon Knife, B/O: $608

★ Paracord Knife, B/O: $305

★ Survival Knife Forest DDPAT FT, B/O: $97

GLOVES

★ Moto Gloves Transport MW, B/O: $204

★ Moto Gloves Polygon BS, B/O: $142

★ Moto Gloves Blood Pressure BS, B/O: $84

★ Moto Gloves Blood Pressure BS, B/O: $84

★ Moto Gloves 3rd Commando Company BS, B/O: $63

★ Moto Gloves 3rd Commando Company BS, B/O: $63


★ Specialist Gloves Crimson Kimono WW, B/O: $1215

★ Specialist Gloves Tiger Strike FT, B/O: $672

★ Specialist Gloves Lt. Commander FT, B/O: $305

★ Specialist Gloves Lt. Commander BS, B/O: $140

★ Specialist Gloves Crimson Web BS, B/O: $137

★ Specialist Gloves Buckshot FT, B/O: $75


★ Driver Gloves Crimson Weave FT, B/O: $359

★ Driver Gloves Imperial Plaid BS, B/O: $229

★ Driver Gloves Overtake BS, B/O: $77

★ Driver Gloves Racing Green FT, B/O: $48


★ Sport Gloves Omega FT, B/O: $739

★ Sport Gloves Amphibious BS #2, B/O: $733

★ Sport Gloves Arid BS, B/O: $292


★ Hand Wraps Giraffe MW, B/O: $212

★ Hand Wraps Leather FT, B/O: $160

★ Hand Wraps Desert Shamagh MW, B/O: $101


★ Broken Fang Gloves Yellow-banded MW, B/O: $185

★ Broken Fang Gloves Needle Point FT, B/O: $67

★ Broken Fang Gloves Needle Point WW, B/O: $59


★ Hydra Gloves Case Hardened BS, B/O: $65

★ Hydra Gloves Emerald FT, B/O: $65

★ Hydra Gloves Emerald BS, B/O: $62

WEAPONS

AK-47 Case Hardened BS, B/O: $130

AK-47 Bloodsport MW, B/O: $79

AK-47 Fuel Injector BS, B/O: $76

AK-47 Fuel Injector BS, B/O: $76

AK-47 Bloodsport FT, B/O: $70

AK-47 Neon Rider MW, B/O: $60

StatTrak™ AK-47 Aquamarine Revenge FT, B/O: $72


AWP Fade FN, B/O: $1039

AWP Asiimov FT, B/O: $139

AWP Asiimov FT, B/O: $139

AWP Wildfire MW, B/O: $95

AWP BOOM MW, B/O: $93

AWP BOOM MW, B/O: $93

AWP Duality FN, B/O: $81

AWP Asiimov BS, B/O: $79

AWP Asiimov BS, B/O: $79

AWP Chromatic Aberration FN, B/O: $60

StatTrak™ AWP Hyper Beast FT, B/O: $68

StatTrak™ AWP Hyper Beast FT, B/O: $68

StatTrak™ AWP Electric Hive FT, B/O: $55


Desert Eagle Blaze FN, B/O: $623

Desert Eagle Emerald Jörmungandr FN, B/O: $241

Desert Eagle Cobalt Disruption FN, B/O: $81

Desert Eagle Cobalt Disruption FN, B/O: $81

Desert Eagle Cobalt Disruption FN, B/O: $81

Desert Eagle Printstream FT, B/O: $54


M4A1-S Blue Phosphor FN, B/O: $434

StatTrak™ M4A1-S Bright Water MW, B/O: $55


M4A4 Poseidon FN, B/O: $1465

M4A4 Asiimov BS, B/O: $55

M4A4 Hellfire MW, B/O: $50


USP-S Kill Confirmed MW, B/O: $72

USP-S Printstream FT, B/O: $69

StatTrak™ USP-S Kill Confirmed FT, B/O: $139


AUG Flame Jörmungandr FN, B/O: $234

P90 Run and Hide FT, B/O: $147

Five-SeveN Candy Apple FN, B/O: $61

Trade Offer Link - Steam Profile Link - My Inventory

Knives - Bowie Knife, Butterfly Knife, Falchion Knife, Flip Knife, Gut Knife, Huntsman Knife, M9 Bayonet, Bayonet, Karambit, Shadow Daggers, Stiletto Knife, Ursus Knife, Navaja Knife, Talon Knife, Classic Knife, Paracord Knife, Survival Knife, Nomad Knife, Skeleton Knife, Patterns - Gamma Doppler, Doppler (Phase 1, Phase 2, Phase 3, Phase 4, Black Pearl, Sapphire, Ruby, Emerald), Crimson Web, Lore, Fade, Ultraviolet, Night, Marble Fade (Fire & Ice, Fake FI), Case Hardened (Blue Gem), Autotronic, Slaughter, Black Laminate, Tiger Tooth, Boreal Forest, Scorched, Blue Steel, Vanilla, Damascus Steel, Forest DDPAT, Urban Masked, Freehand, Stained, Bright Water, Safari Mesh, Rust Coat, Gloves - Bloodhound Gloves (Charred, Snakebite, Guerrilla, Bronzed), Driver Gloves (Snow Leopard, King Snake, Crimson Weave, Imperial Plaid, Black Tie, Lunar Weave, Diamondback, Rezan the Red, Overtake, Queen Jaguar, Convoy, Racing Green), Hand Wraps (Cobalt Skulls, CAUTION!, Overprint, Slaughter, Leather, Giraffe, Badlands, Spruce DDPAT, Arboreal, Constrictor, Desert Shamagh, Duct Tape), Moto Gloves (Spearmint, POW!, Cool Mint, Smoke Out, Finish Line, Polygon, Blood Pressure, Turtle, Boom!, Eclipse, 3rd Commando Company, Transport), Specialist Gloves (Crimson Kimono, Tiger Strike, Emerald Web, Field Agent, Marble Fade, Fade, Foundation, Lt. Commander, Crimson Web, Mogul, Forest DDPAT, Buckshot), Sport Gloves (Pandora's Box, Superconductor, Hedge Maze, Vice, Amphibious, Slingshot, Omega, Arid, Big Game, Nocts, Scarlet Shamagh, Bronze Morph), Hydra Gloves (Case Hardened, Emerald, Rattler, Mangrove), Broken Fang Gloves (Jade, Yellow-banded, Unhinged, Needle Point), Pistols - P2000 (Wicked Sick, Ocean Foam, Fire Element, Amber Fade, Corticera, Chainmail, Imperial Dragon, Obsidian, Scorpion, Handgun, Acid Etched), USP-S (Printstream, Kill Confirmed, Whiteout, Road Rash, Owergrowth, The Traitor, Neo-Noir, Dark Water, Orion, Blueprint, Stainless, Caiman, Serum, Monster Mashup, Royal Blue, Ancient Visions, Cortex, Orange Anolis, Ticket To Hell, Black Lotus, Cyrex, Check Engine, Guardian, Purple DDPAT, Torque, Blood Tiger, Flashback, Business Class, Pathfinder, Para Green), Lead Conduit, Glock-18 (Umbral Rabbit, Fade, Candy Apple, Bullet Queen, Synth Leaf, Neo-Noir, Nuclear Garden, Dragon Tatto, Reactor, Pink DDPAT, Twilight Galaxy, Sand Dune, Groundwater, Blue Fissure, Snack Attack, Water Elemental, Brass, Wasteland Rebel, Vogue, Franklin, Royal Legion, Gamma Doppler, Weasel, Steel Disruption, Ironwork, Grinder, High Beam, Moonrise, Oxide Blaze, Bunsen Burner, Clear Polymer, Bunsen Burner, Night), P250 (Re.built, Nuclear Threat, Modern Hunter, Splash, Whiteout, Vino Primo, Mehndi, Asiimov, Visions, Undertow, Cartel, See Ya Later, Gunsmoke, Splash, Digital Architect, Muertos, Red Rock, Bengal Tiger, Crimson Kimono, Wingshot, Metallic DDPAT, Hive, Dark Filigree, Mint Kimono), Five-Seven (Neon Kimono, Berries And Cherries, Fall Hazard, Crimson Blossom, Hyper Beast, Nitro, Fairy Tale, Case Hardened, Copper Galaxy, Angry Mob, Monkey Business, Fowl Play, Anodized Gunmetal, Hot Shot, Retrobution, Boost Protocol), CZ75-Auto (Chalice, Crimson Web, Emerald Quartz, The Fuschia is Now, Nitro, Xiangliu, Yellow Jacket, Victoria, Poison Dart, Syndicate, Eco, Hexane, Pole, Tigris), Tec-9 (Rebel, Terrace, Nuclear Threat, Hades, Rust Leaf, Decimator, Blast From, Orange Murano, Toxic, Fuel Injector, Remote Control, Bamboo Forest, Isaac, Avalanche, Brother, Re-Entry, Blue Titanium, Bamboozle), R8 Revolver (Banana Cannon, Fade, Blaze, Crimson Web, Liama Cannon, Crazy 8, Reboot, Canal Spray, Night, Amber Fade), Desert Eagle (Blaze, Hand Cannon, Fennec Fox, Sunset Storm, Emerald Jörmungandr, Pilot, Hypnotic, Golden Koi, Printstream, Cobalt Disruption, Code Red, Ocean Drive, Midnight Storm, Kumicho Dragon, Crimson Web, Heirloom, Night Heist, Mecha Industries, Night, Conspiracy, Trigger Discipline, Naga, Directive, Light Rail), Dual Berettas (Flora Carnivora, Duelist, Cobra Strike, Black Limba, Emerald, Hemoglobin, Twin Turbo, Marina, Melondrama, Pyre, Retribution, Briar, Dezastre, Royal Consorts, Urban Shock, Dualing Dragons, Panther, Balance), Rifles - Galil (Aqua Terrace, Winter Forest, Chatterbox, Sugar Rush, Pheonix Blacklight, CAUTION!, Orange DDPAT, Cerberus, Dusk Ruins, Eco, Chromatic Aberration, Stone Cold, Tuxedo, Sandstorm, Shattered, Urban Rubble, Rocket Pop, Kami, Crimson Tsunami, Connexion), SCAR-20 (Fragments, Brass, Cyrex, Palm, Splash Jam, Cardiac, Emerald, Crimson Web, Magna Carta, Stone Mosaico, Bloodsport, Enforcer), AWP (Duality, Gungnir, Dragon Lore, Prince, Medusa, Desert Hydra, Fade, Lightning Strike, Oni Taiji, Silk Tiger, Graphite, Chromatic Aberration, Asiimov, Snake Camo, Boom, Containment Breach, Wildfire, Redline, Electric Hive, Hyper Beast, Neo-Noir, Man-o'-war, Pink DDPAT, Corticera, Sun in Leo, Elite Build, Fever Dream, Atheris, Mortis, PAW, Exoskeleton, Worm God, POP AWP, Phobos, Acheron, Pit Viper, Capillary, Safari Mesh), AK-47 (Head Shot, Wild Lotus, Gold Arabesque, X-Ray, Fire Serpent, Hydroponic, Panthera Onca, Case Hardened, Vulcan, Jet Set, Fuel Injector, Bloodsport, Nightwish, First Class, Neon Rider, Asiimov, Red Laminate, Aquamarine Revenge, The Empress, Wasteland Rebel, Jaguar, Black Laminate, Leet Museo, Neon Revolution, Redline, Frontside Misty, Predator, Legion of Anubis, Point Disarray, Orbit Mk01, Blue Laminate, Green Laminate, Emerald Pinstripe, Cartel, Phantom Disruptor, Jungle Spray, Safety Net, Rat Rod, Baroque Purple, Slate, Elite Build, Uncharted, Safari Mesh), FAMAS (Sundown, Prime Conspiracy, Afterimage, Commemoration, Dark Water, Spitfire, Pulse, Eye of Athena, Meltdown, Rapid Eye Move, Roll Cage, Styx, Mecha Industrie, Djinn, ZX Spectron, Valence, Neural Net, Night Borre, Hexne), M4A4 (Temukau, Howl, Poseidon, Asiimov, Daybreak, Hellfire, Zirka, Red DDPAT, Radiation Hazard, Modern Hunter, The Emperor, The Coalition, Bullet Rain, Cyber Security, X-Ray, Dark Blossom, Buzz Kill, In Living Color, Neo-Noir, Desolate Space, 龍王 (Dragon King), Royal Paladin, The Battlestar, Global Offensive, Tooth Fairy, Desert-Strike, Griffin, Evil Daimyo, Spider Lily, Converter), M4A1-S (Emphorosaur-S, Welcome to the Jungle, Imminent Danger, Knight, Hot Rod, Icarus Fell, Blue Phosphor, Printstream, Master Piece, Dark Water, Golden Coil, Bright Water, Player Two, Atomic Alloy, Guardian, Chantico's Fire, Hyper Beast, Mecha Industries, Cyrex, Control Panel, Moss Quartz, Nightmare, Decimator, Leaded Glass, Basilisk, Blood Tiger, Briefing, Night Terror, Nitro, VariCamo, Flashback), SG 553 (Cyberforce, Hazard Pay, Bulldozer, Integrale, Dragon Tech, Ultraviolet, Colony IV, Hypnotic, Cyrex, Candy Apple, Barricade, Pulse), SSG 08 (Death Strike, Sea Calico, Blood in the Water, Orange Filigree, Dragonfire, Big Iron, Bloodshot, Detour, Turbo Peek, Red Stone), AUG (Akihabara Accept, Flame Jörmungandr, Hot Rod, Midnight Lily, Sand Storm, Carved Jade, Wings, Anodized Navy, Death by Puppy, Torque, Bengal Tiger, Chameleon, Fleet Flock, Random Access, Momentum, Syd Mead, Stymphalian, Arctic Wolf, Aristocrat, Navy Murano), G3SG1 (Chronos, Violet Murano, Flux, Demeter, Orange Kimono, The Executioner, Green Apple, Arctic Polar Camo, Contractor), SMGs - P90 (Neoqueen, Astral Jörmungandr, Run and Hide, Emerald Dragon, Cold Blooded, Death by Kitty, Baroque Red, Vent Rush, Blind Spot, Asiimov, Trigon, Sunset Lily, Death Grip, Leather, Nostalgia, Fallout Warning, Tiger Pit, Schermatic, Virus, Shapewood, Glacier Mesh, Shallow Grave, Chopper, Desert Warfare), MAC-10 (Sakkaku, Hot Snakes, Copper Borre, Red Filigree, Gold Brick, Graven, Case Hardened, Stalker, Amber Fade, Neon Rider, Tatter, Curse, Propaganda, Nuclear Garden, Disco Tech, Toybox, Heat, Indigo), UMP-45 (Wild Child, Fade, Blaze, Day Lily, Minotaur's Labyrinth, Crime Scene, Caramel, Bone Pile, Momentum, Primal Saber), MP7 (Teal Blossom, Fade, Nemesis, Whiteout, Asterion, Bloosport, Abyssal Apparition, Full Stop, Special Delivery, Neon Ply, Asterion, Ocean Foam, Powercore, Scorched, Impire), PP-Bizon (Modern Hunter, Rust Coat, Forest Leaves, Antique, High Roller, Blue Streak, Seabird, Judgement of Anubis, Bamboo Print, Embargo, Chemical Green, Coblat Halftone, Fuel Rod, Photic Zone, Irradiated Alert, Carbon Fiber), MP9 (Featherweight, Wild Lily, Pandora's Box, Stained Glass, Bulldozer, Dark Age, Hot Rod, Hypnotic, Hydra, Rose Iron, Music Box, Setting Sun, Food Chain, Airlock, Mount Fuji, Starlight Protector, Ruby Poison Dart, Deadly Poison), MP5-SD (Liquidation, Oxide Oasis, Phosphor, Nitro, Agent, Autumn Twilly), Shotguns, Machineguns - Sawed-Off (Kiss♥Love, First Class, Orange DDPAT, Rust Coat, The Kraken, Devourer, Mosaico, Wasteland Princess, Bamboo Shadow, Copper, Serenity, Limelight, Apocalypto), XM1014 (Frost Borre, Ancient Lore, Red Leather, Elegant Vines, Banana Leaf, Jungle, Urban Perforated, Grassland, Blaze Orange, Heaven Guard, VariCamo Blue, Entombed, XOXO, Seasons, Tranquility, Bone Machine, Incinegator, Teclu Burner, Black Tie, Zombie Offensive, Watchdog), Nova (Baroque Orange, Hyper Beast, Green Apple, Antique, Modern Hunter, Walnut, Forest Leaves, Graphite, Blaze Orange, Rising Skull, Tempest, Bloomstick, Interlock, Quick Sand, Moon in Libra, Clean Polymer, Red Quartz, Toy Soldier), MAG-7 (Insomnia, Cinqueda, Counter Terrace, Prism Terrace, Memento, Chainmail, Hazard, Justice, Bulldozer, Silver, Core Breach, Firestarter, Praetorian, Heat, Hard Water, Monster Call, BI83 Spectrum, SWAG-7), M249 (Humidor, Shipping Forecast, Blizzard Marbleized, Downtown, Jungle DDPAT, Nebula Crusader, Impact Drill, Emerald Poison Dart), Negev (Mjölnir, Anodized Navy, Palm, Power Loader, Bratatat, CaliCamo, Phoenix Stencil, Infrastructure, Boroque Sand), Wear - Factory New (FN), Minimal Wear (MW), Field-Tested (FT), Well-Worn (WW), Battle-Scarred (BS), Stickers Holo/Foil/Gold - Katowice 2014, Krakow 2017, Howling Dawn, Katowice 2015, Crown, London 2018, Cologne 2014, Boston 2018, Atlanta 2017, Cluj-Napoca 2015, DreamHack 2014, King on the Field, Harp of War, Winged Difuser, Cologne 2016, Cologne 2015, MLG Columbus 2016, Katowice 2019, Berlin 2019, RMR 2020, Stockholm 2021, Antwerp 2022, Swag Foil, Flammable foil, Others - Souvenirs, Agents, Pins, Passes, Gifts, Music Kits, Cases, Keys, Capsules, Packages, Patches

Some items on the list may no longer be available or are still locked, visit My Inventory for more details.

Send a Trade Offer for fastest response. I consider all offers.

Add me for discuss if there is a serious offer that needs to be discussed.

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