Chevy truck fuel gauge bouncing

Fuel Gauge - 2019 Q5

2023.05.31 18:25 lakersfreak Fuel Gauge - 2019 Q5

I noticed my 2019 plug in hybrid Q5 has something going on with the fuel gauge. Last two times I've filled up the bar doesn't go all the way to F. It stops halfway between the F and last vertical line. Anyone else have this issue?
submitted by lakersfreak to Audi [link] [comments]


2023.05.31 18:19 burrowed_ladder 2006 Daihatsu Sirion fuel gauge question

I have a 2006 Daihatsu Sirion. How do I find out how many miles of gas are left once the fuel gauge goes on? Besides driving to run out of gas, that is. Haha.
submitted by burrowed_ladder to CarHelp [link] [comments]


2023.05.31 18:14 halfkeck Just another day, another repair

Friday we got a truck towed in. I get some keys dropped on my desk with no other information. Great. In this business you learn keep track of keys. There is nothing more fun than spending an hour on a all hands on deck search for missing keys. So I stashed the keys where I could see them and waited to see if any more information turned up. Usually someone calls or someone remembers whose vehicle it is. I've had those moments before, "Oh, bleep, that's the Smiths car and we need to put brakes on it pronto, they will be here in an hour" But not this time. Wasn't me anyway.
I quiz my co-workers, no one admits to having a clue. Well they did have certain opinions it being a Friday before a holiday weekend and all, but no one was claiming a Ram truck or any knowledge of such.
Being as it is a Friday and we are trying to put everything out on the street before we leave for the long weekend, I kind of push off the keys and the mystery of the Ram truck. I figure sooner or later they will call right? Nope. We hustle through a busy day and leave the keys on my desk and truck untouched when we turn out the lights to leave that night.
Tuesday we are back in. First thing after I tend to the early birds at the shop and get everything written up is to get somewhere on this truck. We already have the owners info from grabbling the registration out of the glove box, I was hoping to find an existing customer but no luck.
I again ask everyone working about this truck. No one knows any names, one did take a call about something getting towed but had zero information on what was wrong or whose vehicle it was. We have had lots of similar instances over the years but usually either we sleuth out whose vehicle it is or they call to check the status of the repair. Since we are now on day 5 of the truck being here, I think we need to take action before someone calls and gives me an earful over why their truck has not even been started. Other times we have seen things get towed in, only to find it was an error on the part of the towing company and once we contact the customer it gets towed to the shop it was originally supposed to go to. Or in a few cases we have had things get dropped where the customer had no intention of ever fixing the car, it was just the only thing they could think of when they needed it towed off.
But this many days later with no contact it is time to elevate things. Hmm, no record of the customers name in my database. Well then, there is more than one way to get there. I log into FB. I type in the name off the registration. I find a match! Right name, right hometown. Okay we have one friend in common. It's my salt supplier for the winter snow and ice season. I text him if he knows this Mr X. He texts back he does. I explain I have a vehicle towed in and am trying to get in touch with the owner. He shoots me over Mr X's number. Awesome, that went well. Now lets just call a random guy and ask if he's missing a Ram four wheel drive pick up, since I seem to have one.
"Hello, this is HK. I'm calling from AutoRepairShop in othertown. I have a Ram truck that was towed in and was wondering if it was yours?"
Mr X "Oh, yeah, that's my son all right. He had it towed in and said he was going to call and give you his number Friday. My name is on the registration. I'm guessing he did not call like he said he was going too."
HK: "Haha, nope. But lets get a ticket started so we can get to work."
I get his contact info and start a ticket. Soon enough we have a diagnosis. His no start condition is due to a fuel pump. I call and sell the job.
You'd think it ends there. But as the late great Billy Mayes always said, "But wait there's more!"
The tech brings me up a list of things he's noticed while doing the fuel pump. He didn't even dig too deep, just saw a few drips and went from there. This truck not only needs a fuel pump, it also apparently needs:
Radiator-leaking
Fan, thermo clutch is bad
Water pump bearing loose
Ujoints on front axle loose, he heard them when moving truck
front wheel bearing loose
drag link on front suspension
engine oil pan leaking and missing bolts
transmission pan leaking
and both front and rear drive shafts need all universal joints replaced.
I call the customer and without going into detail ask if he wants us to check over the truck as we have seen a few drips here and there. He said they just had a lot of work done somewhere else and if there were issues they would take it back. I told them they better get it back there as it needed a lot of work. I think they had a used engine installed. Lots of work that could be related and lots that was not related. Maybe we will get some of it after it all shakes out. But there is always plenty of work to do this time of year. On to the next one, Detective HK is on the job.
submitted by halfkeck to TalesFromAutoRepair [link] [comments]


2023.05.31 17:09 jasianbae Monster Truck Charity Event

Monster Truck Charity Event submitted by jasianbae to Denver [link] [comments]


2023.05.31 17:08 jasianbae Monster Truck Charity Event

Monster Truck Charity Event submitted by jasianbae to AuroraCO [link] [comments]


2023.05.31 16:46 RoaringGorilla Considering Downsizing to a 2024 Maverick

Hello all. I have been following this sub for quite sometime. I am considering ordering the Maverick if/when order banks open in July. I currently own a 2020 Honda Ridgeline Sport AWD (base model without any frills). It is not on loan - I paid cash for it. While I enjoy my Ridgeline, I strongly want to downsize to be able to park inside my garage. However, I do not want to lose the functionality of owning a truck. I like the maverick’s advertised payload capacity. Towing is not a priority in the immediate future, but possibly in the distant future.
If I do order a Maverick, I would be inclined to order the XLT. Regardless of hybrid or Ecoboost, I would include Co-Pilot 360/XLT Lux/remote start/Alto Blue. Undecided on spray-in liner. If I chose the AWD, I would include FX4 (for the rims and gauge cluster upgrades) but I remain unsure of the 4K Tow. I will not be taking out a loan.
The pros of going to the Maverick: - Smaller sized: being able to park inside my garage while I would not lose function of having a truck. - I could have more options than what I have currently such as BLIS/etc. - There would be a significant improvement in fuel economy if I chose the hybrid; a small one if I chose the ecoboost.
My hesitation of going to the Maverick: - No AWD hybrid option. I do not want to lose AWD, but open to it. - Concern of turbo 2.0 oil dilution. I had a 2019 Ranger with the turbo 2.3L that had oil dilution (I understand they are different engines and the 2.0 has had more longevity than the 2.3) - Shady ordering and dealership tactics. I have read all the horror stories. It frustrates me when I read what is happening to others trying to own this vehicle. - The ‘what-ifs’ including 2024 price hikes, a 2025 model refresh, etc.
Apologies for the long post. I simply would appreciate some insight. Thanks in advance.
submitted by RoaringGorilla to FordMaverickTruck [link] [comments]


2023.05.31 16:16 morird74 Potential lemon on my 21 powerboost? Looking for advice

Bought my 2021 Lariat Powerboost (24k miles) just over a month ago. Had to drive 6 hours and two states over to get the truck I wanted as no local ford dealers had it, but this ford dealer did. but seemed worth it.
I absolutely love everything about the truck from the looks to the features. But have had to bring it to the dealer 3 times now.
This latest time the check engine light came on, and i would sometimes get a notification on the dash “power reduced to lower engine temperature” even though the temp looks fine from the gauge.
I read the code and it came up as P2C22. Which from my research looked like it had to do with the heat exchanger.
Finally got an appointment at my local dealer and they said it’s a faulty “flex pipe water heater”. They said there is no ETA on this part but he estimates it’ll be in by July… which is over a month away.
He said I would be fine driving it for normal every day driving, but I operate a side business where I need to tow a trailer several times a week… he said I should not tow until it’s fixed.
Also said they do not have a loaner to give me. So now for at least a month I can’t use my truck for my business..
I’m not sure what to do at this point.. I don’t want to get rid of my truck as I love it, but I’m now going to be losing business because this nearly brand new truck has issues.
submitted by morird74 to f150 [link] [comments]


2023.05.31 16:10 chuckhustmyre [TH] 100 CEMETERY (Part Two of Two) by Chuck Hustmyre

When the old man got within range, John kicked at him with his good leg, but the old timer was quick, much quicker than he looked. He ducked to his right, side stepping John's lashing foot, then darted in and touched the tip of the prod to John's leg. Fire--that's what it felt like. White hot fire. A jolt went through John's body that made his eyeballs hurt. And just like that, the old man slipped in again and jabbed him in the stomach. Then, as John rolled onto his belly, the tip touched his back.
John curled into a ball and hugged his knees to his chest.
"Get through that door, boy," the old man said. "Move it, now!" Like herding an ornery animal.
And like an animal, John Burke responded, lifting himself onto all fours and crawling toward the exit. Halfway across the floor, the old man jammed the cattle prod against John's ass. He cried out and scampered through the door.
As soon they were out of the room, the old man clicked his cheek a couple of times like he was calling a dog. "Get on your feet, like a good boy." John struggled to his feet as the door closed behind him and the bolts slammed into place. He stood at one end of a narrow passage, dark, except for a single bulb hanging from the ceiling at the far end. Again, John felt the prod touch his back.
"Get!" the old man said.
John limped toward the light.
The passage emptied into a windowless room, low ceilinged and big. The old man forced him into a chute--a cattle chute. Horizontal steel poles on each side formed a walkway barely wide enough for a man's shoulders. The poles were stacked four high, the top pole about five feet off the ground. Every six or eight feet stood a vertical brace.
The old man closed and locked a sliding wooden door behind them, then bent and slipped between two of the horizontal poles. Outside the chute, he prodded John to keep him moving. As John walked toward the end, the old man thumped him two or three times with the prod but didn't shock him.
Suddenly, an overpowering stench hit John and his feet stopped moving. He looked to the right, toward the source of the smell, and saw a stainless steel table, on top of which lay a man's lifeless body. He was on his belly with his head turned and John could see the face of the man who'd been goaded out of the room just before him. The white-haired old lady stood beside the table gripping an electric carving knife in one latexed hand, while with her other gloved hand she pressed the man's leg firmly against the table. Bile gurgled up into John's throat as the old lady thumbed the switch on the carving knife and sliced a hunk of meat from the back of the dead man's thigh.
John spewed vomit and dropped to his knees. "Get up, boy," he heard from behind him as the prod juiced his lower back. John screamed in pain as he staggered to his feet. "Move it," the old man said. With legs like jelly, John stumbled forward.
The cut he'd worked into the leather belt was just to the right of the steel loop through which the handcuffs ran. Only an eighth of an inch of leather remained. Using his body, John shielded his hands from the old man's view while he tugged on the handcuffs and hobbled along.
The sides of the chute closed in on him as he reached the end. Near panic, John tried to turn around, but before he could the old man slid a gate closed behind him that penned him in.
Trapped.
From the corner of his eye, John watched the old man. Saw him step towards a workbench against the wall, fifteen feet away, and toss the cattle prod onto it. He pulled a ballpeen hammer down from a wall above the bench. It had a big stainless steel head with a foot long wooden handle. The old man turned and walked toward John with a casual, bored look on his face, just another day in the slaughterhouse.
Bent as far forward as he could, John thrust his hips back and jerked his cuffed hands forward, but the leather belt held. Behind him he heard the old man's shoes scrape the cement floor. Desperate, John twisted his hands to the right. The leather still held. Just an eighth of an inch between a chance for escape and a hammer to the back of the head.
A shoe scuff on the floor. Afraid to look, John stared at his hands. He groaned as he thrust his hips to the right and jerked his hands to the left. The leather tore and the belt pulled free from his waist.
"Where you think you're going?" the old man said.
John ducked and heard the top pole ring as the ballpeen hammer glanced off of it. With the belt still dangling from his handcuffs, John doubled over and stepped between the two middle poles on his left side. To his right the old man cursed him and swung the hammer between the bars. The hammer thumped into John's right hip but he didn't stop. Once through the bars he ran--hobbled on his painful ankle--toward the wall, trying to put as much distance between him and the old man as possible.
"Momma, momma, he got loose!"
"Catch him quick 'fore he gets away," the old lady screamed.
John Burke was lost. He didn't know where he was our how to get out. He turned, saw the old man race around the end of the chute, hammer cocked over his shoulder. John's back was to the wall. Wildly, he glanced around for something he could use. There was nothing.
To his left, twenty feet away was the corner of the room and a closed door.
The old man saw John looking. "You'll never get out." But he slowed down, approaching cautiously, angling toward the door to cut off John's only escape route.
The old man looked nervous about the door. John broke and ran. Waves of pain shot up his leg from his swollen ankle but he ignored it. The old man lunged toward the door to intercept. John tried to stop and start, throw a fake at the old man, but his ankle folded and he hit the floor.
The old man dropped to one knee beside him and raised the hammer over his head. "Got you!"
But as the killer blow came down, John shifted slightly to the side and the hammer struck the cement beside his head, sending tiny chips flying into his face. He lashed out with his good foot, missed the old man's head but caught him in the ribs. As the old man grunted and toppled over, John got to his feet and struggled to the door.
Locked.
John twisted the knob and screamed in rage. The old man stood up. Mounted on the wall next to the door was a gray metal circuit box, the handle protruding from its side angled up in the on position. An electrical shut off.
"Get him, poppy," the old woman screamed from the other side of the room. A nice old couple who called each other momma and poppy.
John grabbed the handle with both hands, shot a glance at the old man, saw him bearing down, and pulled.
Lights out. Total darkness.
Just in time John ducked. He heard the old man grunt as the hammer dug into the drywall. With his manacled hands, John shoved the old man, then ran along the wall to his left. Moving through the dark it felt like a mile. The old lady screamed.
Cuffed hands out in front with the torn leather belt dangling from them, John ran into the wall and turned right. He had no idea where to go or what to do. Just knew he had to put as much distance as he could between him and the old man. At the next corner he turned right again. Just up ahead he heard the old lady. "Poppy, I can't see."
He slowed down, tried to catch his breath. Then the lights came on. Poppy must have gotten to the switch. John found himself next to the stainless steel butchering table, and face-to-face with the old lady. With the power on, her electric carving knife started buzzing.
"I got him, poppy!" she said and chopped at him with the knife.
John jerked his head back as the humming blade passed less than an inch from his eyes.
"Momma!" the old man screamed.
John looked across the big room at the old man by the door. Hammer swinging from his hand, he started to run towards them but had to go around the cattle chute. The old lady again cut at John but this time he managed to catch her wrist in his hands. As he kicked her in the shin he heard one of his bare toes crack, but she loosened her grip on the knife and he was able to jerk it out of her hand.
The old man rounded the end of the chute and howled in rage as he saw them struggling. Momma clawed at John's eyes with both hands, but he managed to close them just as her nails raked his face. Carving knife in hand, he slashed at the old lady. The vibrating blade ripped into the side of her neck and cut across her throat. She gurgled up a foul smelling blast of air from her open trachea that made John gag. With her eyes wide open, the old lady looked stunned as her knees folded and she collapsed to the ground.
John Burke turned and the old man was right on top of him, screaming, swinging the hammer at his head. As John raised the carving knife, the hammer snapped the blade off and knocked it from his hand. The old man lunged closer, grabbed him by the throat with his left hand and raised the hammer again.
John threw an awkward jab with his shackled hands and hit the old man in the face with just enough force to stun him into losing his grip on John's neck. Then with a two-handed uppercut to the gut, this one with a little more behind it, he doubled the old man over, then ran for the door.
Standing in front of the door, he jerked down the power switch and again shrouded the room in darkness. He raised his good leg and kicked the wooden door as hard as he could. It gave just a little. Behind him he heard the old man crying, and something else--things being knocked over, things hitting the floor, the sounds of searching.
As John kicked again, his bad ankle screamed in pain, yet still the door held. He caught his breath, raised his good leg and managed one more kick. This time the knob splintered off and the door flew open. Stairs led up.
Behind him, a two-count metallic click echoed through the room. The unmistakable sound of a shell being chambered. A shotgun.
Fighting back the pain, John loped up the stairs as the shotgun blasted behind him. Upstairs he found himself in an empty kitchen. He moved down a short hallway that opened into a room he recognized, the den of the old lady's house. It was dark outside and only a few lights were on inside the house.
Footsteps on the cellar stairs.
Frantically, John looked around, seeing the big bay windows, but no door to the outside. He knocked the dead telephone to the ground, snatched up the end table, and heaved it through one of the windows.
Outside the air was warm and muggy, the ground soft like after a rain. Naked, except for the handcuffs and leather belt hanging from them, John staggered toward the woods just beyond the house. As he reached the first trees he heard another shotgun blast behind him, heard glass shatter, heard pellets tearing through the trees to his right.
Into the trees, getting some of them between him and the house in case the old man ripped off another shot.
"Murderer! I'll kill you," the old timer yelled through the trees. Almost funny, a minute ago the old man trying to bash his brains in with a hammer but still had the nerve to call him a murderer. Not to mention the sweet old lady carving a man like a Christmas turkey.
John turned forty-five degrees to the right. Choosing a zig-zag over a straight line. A minute later he heard another shot, then the pellets ripped into the branches off to his left. A frustration shot. The old man had guessed he'd turn but he'd guessed the wrong way.
He'd gotten out of shape. Just a few minutes into the woods he was puffing like a steam train, a stitch like a knife twisting into his side. John could feel his ankle starting to swell. Time for the zag so he turned left, crossed through what he guessed was fifty or sixty yards of woods, then suddenly burst into a clearing--the cemetery. The high three-quarter moon cast short, dark shadows from the tombstones. Blackness in a sea of night.
Something crashed through the brush behind him in the distance, followed by bark of a big dog. John had trouble as he stepped over the low spiked fence that surrounded the graveyard. For a second he had to put all of his weight on his bad leg and came close to impaling himself.
John remembered another fence, a six-foot iron one that spanned the front of the property, the half-inch thick bars thrust at the sky like black spears. If it circled the whole property, how the hell was he going to get out?
The barking grew louder.
As he limped between the gravestones, John heard the old man cursing in the distance, farther away than the dog, but getting closer. Terror's icy hand gripped John Burke's heart. His feet stopped moving and he dropped down onto a soft, moist patch of earth and leaned his back against a marble slab that marked someone's final resting place, someone whose troubles were over for good. John put his head into his hands as despair washed over him.
He wasn't going to get away. Not on a bad ankle. Not with his hands cuffed. Not from a madman with a dog and shotgun. A madman who kept humans like cattle, who beat men to death with a hammer, whose wife ran a human butcher shop. They were close, the old man and his dog. John could hear the dog tearing through the underbrush just inside the woods, just beyond the cemetery fence. In a minute it would all be over. He wondered if Gail would ever find out what happened to him? To die like this, in a bone yard, victim to a crazy old man and his even crazier wife.
Fear, despair, hopelessness--these feelings surged through John as a sob racked his body so hard it bounced his back off the marble tombstone and shot a bolt of pain down his spine. Then, as if cleansed by fire, those feelings melted like snow, replaced by something new, by something better, by something that fueled him--Rage.
Perched in front of the grave next to him was a thick marble urn, holding a bouquet of long dead flowers. John rolled to it, grabbed the urn in both hands, and dumped out the withered flora. He felt the comforting weight of the urn, heavy enough to crush a dog's skull, or a man's.
He wasn't going to make it easy. If they were going to kill him, they'd have to work for it. The headstones were too small to hide behind unless he crouched down and John didn't want to crouch down and hide. He was through hiding, besides, his ankle couldn't take much crouching. Better to let the dog see him, try to get rid of the mutt before the old man made it out of the woods.
The underbrush got quiet. The dog was out of the woods. No more barking. The moonlight and the shadows played tricks on John's eyes. A glimpse of movement at the fence then nothing. He strained his eyes, willing them to see through the darkness but it was his ears that responded, picking up the quick thumping of padded feet on the wet grass. The sound coming from his left. John raised the urn and turned, then heard it behind him, much closer. A throaty growl. He tried to spin around but the furry beast hit him in the back.
Claws raked his bare shoulder blades as he slammed face first into the ground and the marble urn flew from his hands, useless. Sharp teeth gripped the back of his head and shook it like the stuffed head of a doll. His scalp tore--he actually felt it--as the dog growled and bit harder.
"Get him, boy!" the old man shouted from somewhere near the edge of the woods.
John used his good left leg to push into the ground and roll. The dog tightened its grip on John's head and tried to roll with him but John used his arms to topple the German Shepherd off of him. As the brute tried to regain his feet, John kept rolling until he was on top with the dog pinned under him. The canine's jaws sprung open, looking for something to bite as John grabbed the animal's big head, one hand on each side, and forced the handcuff chain and part of the leather belt into the back of its mouth.
With his naked body pressing down on the dog, John forced the Shepherd's head back. The handcuff chain cut into the roof of the dog's mouth as John pushed back harder and harder. The beast's nails ripped at John's chest and thighs, but still he forced the big head back until the dog's agonized yelping was cut short by a loud crack, like the dry snap of a rotten branch, as its neck broke and body went limp.
John rolled off of the dead dog and struggled to his feet. The old man yelled, "Did you get him, Butch? Did you get him?" John turned toward the sound of the man's voice and saw him stumble out of the woods, just on the other side of the fence, shotgun held across his chest. The old man's eyes locked on the animal lying on the ground. "Butch!" he cried, voice cracked with emotion Then he raised his shotgun.
John dropped behind a headstone just as a blast ripped through the air. Pellets smacked into the other side of the stone. Then, as the double click of a new shell being racked into the chamber echoed across the graveyard, John scrambled away on all fours, keeping his head below the top of the tombstones.
By the time he reached the cemetery fence, John could barely move. His breath came in ragged gasps; his chest, shoulders, and thighs were on fire; and the back of his neck felt wet and sticky. He lifted his cuffed hands over his head and wiped at his neck. His palms came away covered with blood, blood that looked almost black in the moonlight.
One foot got tangled going over the fence and John fell, landing with a thud on the other side. Behind him, fifty yards at most, he could hear the old man's quick shuffle coming across the cemetery. The old man mumbling and cursing to himself. Once John got into the tree line he felt a little safer, something between him and muzzle of that shotgun. But the going was slow. Much tougher than before. He started to feel dizzy. The dog had torn him up and he knew he was bleeding badly.
He'd made it this far but knew there was no way he could make it all the way back home, at least not tonight. Too tired and too hurt. But with the dog dead, all he had to do was shake the old man off his trail, then hole up somewhere until daylight. In the morning he would parallel the road just inside the trees to keep out of sight. His house was only two miles away. He would make it even if he had to crawl on his hands and knees the whole way.
He ran into the fence. Six feet tall, made of pointed wrought iron bars, no more than ten inches apart. Impossible to slip between them. The bars braced by two thin rectangular, iron beams that ran the length of the fence. One, a foot from the ground; the other, a foot from the top.
John hadn't gained any distance on the old man. He could hear his thrashing back in the trees, his slow, steady pace, his mumbling punctuated by curses.
There was only one way to get out and that was over the fence. John set his feet on the bottom support and grabbed the top crossbar with both hands, but with his wrists cuffed he couldn't spread his hands out. He couldn't climb.
He managed to pull himself up so his chin was over the top of the fence and then swung his good leg up. It didn't go high enough. Arms straining, he swung it up harder and managed to hook his heel on the top support, between two of the bars. That's when he lost his grip.
John fell but his foot stayed. He heard his ankle crack and he screamed. Caught between the two vertical bars and the horizontal support, his bare foot was wedged in tight and he hung upside down, naked, like a stuck pig being bled in a slaughterhouse.
The old man stepped out from the trees, shotgun held across his chest like a soldier. Fifteen feet from John, he raised it to his shoulder and grinned as he pulled the trigger. CLICK.
"Goddamit!" He racked the pump, took aim, and pulled the trigger again. Another empty click. This time he slammed the pump back and stared into the open chamber. "Son of a bitch," he mumbled, then grabbed the barrel in a two handed grip.
He swung it like a baseball bat at John's head and all John Burke could do was close his eyes. Just before the wooden stock crashed into his skull, he heard himself say, "Gail."
* * *
Gail Burke was on the toilet, in the middle of peeing, when the doorbell rang. "John," she heard herself say. "God, please let it be John." She pulled on her jeans and ran to the door, didn't even flush. But it wasn't John. It was a man, old but distinguished looking in a dark suit with a pale blue tie draped in front of a starched white shirt. She glanced behind him and saw a van parked in her driveway. Not a minivan, but a full-sized, white work van, windowless except for the driver and passenger doors. No name on the side.
"Can I help you?" she asked, losing hope her caller had anything to do with John.
He raised his hands slightly and she noticed they held a round plastic container. Rubbermaid, or Tupperware, with a lid on it. "Yes," she said.
"Mrs. Burke?"
Gail nodded.
My name is Muller, Frank Muller. He nodded to the right. "I live on Cemetery Road."
She gave him a brief smile.
"I've read about your...your husband's disappearance in the paper."
At first she'd had a lot of visitors like this. Well-wishers, sympathizers, but it had been two weeks and people had stopped coming by. Mostly, she guessed they thought John's disappearance maybe wasn't so mysterious after all. Middle-aged man, married for a dozen years, suddenly takes off. Maybe found a young girl. No mystery there. But she knew that wasn't what he'd done. Something terrible had happened. She could feel it.
"Thank you," was all she could think of to say.
He raised his hands again. "I've brought you something. Chili, my wife's secret recipe."
She looked at the container. The two-gallon size. That's a lot of chili, she thought. She caught a whiff of it as he slipped one hand under the container and lifted part of the lid with the other. He said, "Chock full of beef and beans. Put some meat on your bones."
Gail felt her face flush. Her jeans hung loosely on her hips. She'd lost ten pounds since John disappeared and hadn't had it to spare to begin with. "Thank you. Thank you very much, Mr..." She couldn't even remember the gentleman's name.
"Muller," he said.
"Of course," she said quickly. "Thank you again, Mr. Muller." Gail reached for the container. "To be honest I haven't felt much like cooking and that smells delicious. Please tell Mrs. Muller that I said--"
Mr. Muller shook his head. "Buried her recently."
"Oh, I'm sorry to hear that."
As she took the chili from him, he forced a smile. "I made it but it's her recipe so if it's good she gets the credit." He laughed a more genuine laugh. "And if it's bad, I'll take the blame."
She felt the heat through the plastic. They said goodbye and Gail Burke went inside to eat a bowl of Mrs. Muller's secret recipe. She felt her stomach growl with hunger. If it tasted as good as it smelled, maybe she'd have two bowls.
THE END
submitted by chuckhustmyre to shortstories [link] [comments]


2023.05.31 15:58 Embite A Comprehensive Guide to Railroads Online

Hello new/returning player! Whether you're considering buying or you've just installed it and don't know where to start, there's a good chance you have some questions about the game. I've been playing pretty much since launch, and since the Discord imploded and the in-game tutorial kinda sucks, I figured this would be a good place to put together a comprehensive guide to everything you need to know about Railroads Online. Feel free to scroll through the headings to find what you're looking for!

Is it worth the money?
Railroads Online is exactly what it says on the tin and exactly what you see in the trailer. There are railroads, they are online, and you do have complete freedom to build your own railroad in a sandbox environment. If that's your cup of tea, try it! Steam's refund policy allows you to refund the game if you have less than 2 hours played and you've owned it for less than 2 weeks, so even if you don't like it when you start, you have a safety net. That said, this game is in early access. And, the regularly-updated branch is a beta to the early access, so it is seriously lacking polish in certain areas. This game is physics-based, and that can take a toll on performance for trains longer than a dozen cars, and the Beta branch reportedly has some people's GPUs on their knees. Updates also regularly introduce bugs, ranging from mildly amusing to make-sure-you-back-up-your-save-file. For some people that sort of thing is understandably not worth $35, while for others it gives the game character. I've gotten close to 10 hours of playtime for every dollar I spent on it, so obviously I'd be inclined to say it's worth it, but everybody's experience will be different.

Note: The following guide is geared towards the Beta version of the game. This version has the most features, looks the best, and receives regular updates, though there are a number of known performance and stability issues. The majority of it still applies to both versions of the game regardless, though the largest changes have been to track laying.

Getting Started

Warning: Remember, this is Railroads Online. There is no "offline" mode, strictly speaking, but you can drag the "player limit" slider down to 1. If you're going to play with other people, use a password. If you ever forget to, and someone comes in and undoes all of your hard work, you will never forget again. You have been warned!

Your first railroad
So, you've launched the game! Congratulations! Now what? Well, it's probably good to get yourself oriented first.
The game spawns you in on the spawning platform. The three tracks you've spawned next to are permanent, and they are where new equipment spawns when you purchase it. You are given Betsy, a flatcar, and $2000 for free, and the rest is left up to you.
Before you run any trains, you'll need to build some track to run them on. Take care here, because there is no edit tool; if you build something, the only way to change it is to delete sections and rebuild. Measure twice, cut once, and make it look nice the first time so you don't have to redo it later. Or something.
Press G to bring up the majority of your sandbox tools: Track Construction, Facilities, Locomotives (the shop), Demolish, Rerail, and Logging, plus the Respawn button. I will cover all of these tools in time, but for now, all you need to be familiar with are the Track Construction tab, the Demolish tool, and the Logging tool.

Track Construction
Track laying in this game has been... fucky... for a long time. It's a LOT better now than it used to be, but I still recommend downloading RROx (Railroads Online Extended) and using the fast sprint cheat when you're building. It will save you hours (not to mention the other features it offers).
First of all, everything in this game except for rolling stock is FREE! Go nuts! Want to triple-track the main? You can! Want to fill the entire southern half of the map with water towers? Your call! Fun first, safety third. Anyway:

In the Track Construction menu, you will be greeted by a bunch of track options. Feel free to place them wherever to get an idea of what they are.
The first row is, of course, 3 foot narrow-gauge rail. The I, II, and III varieties are identical except for the amount of ballast. I has some, II has a bit more, and III has a lot. On cliff faces, too much ballast can cause ugly clipping, so it's best to use tier I when you can and step it up if it's too short. The game will not let you place a node if the spline is not supported by ground or some other structure at every point.
The default building mode is spline mode. Click once to place the first node, and click somewhere else to place the second node. Boom! You've placed your first track segment. If you click on the ground, it will face whatever direction your UI currently says it's facing, but if you click on another piece of track it will do its best to connect to the other node as smoothly as possible. This can result in some janky turns if you're not careful, so keep that in mind. There are keybinds to rotate the endpoints to face the direction you want them to. Track will not snap to another track unless you see the glowing chain link icon above it. If you don't see it at first, walk around a little, staring at the desired connection point until you trigger the hitbox.
The other building mode is circle mode. It does what it says on the tin– your track will follow a circular arc with the radius you specify. Use smaller segments if you can, because for some reason the angles get weird if you try to do more than 90° in a single segment. In this mode, you can snap to existing track on your first click, but it will not snap to another track for your second click because it only cares about following the circle. This build mode is useful for a number of reasons, not least of which being the ability to see what your maximum turning radius is. A 30 meter radius is the minimum, but on your main line you should aim to stay above 60-100 meters to avoid derailments at high speeds.
Next in the menu: switches. If you know what trains are, you probably know what switches are. In RRO, if a switch is pointing one way, and you come in from the other, it will automatically align with you to let you through, unless A.) you are in a handcart, or B.) it is the 3-way stub switch. Also note that they are not perfect mirror images of each other (not sure how they managed to mess that up but oh well), which may cause problems when creating complex structures like yards.
The 90° crossover piece is your friend when designing parallel tracks. You can chain them together to ensure equal spacing, matching angles, or you can simply use them as placeholder nodes to snap your track to if you need to delete part of it. Two crossover pieces are far enough apart for two trains to pass each other comfortably, so it's handy for smoothing your double-tracks, if you choose to build them. The 45° crossover piece is also good, for when you want a spacer piece that's slightly longer than the 90°, or if you don't want your simple wyes to be a hundred feet across. (Still waiting on that 10° crossover, Astragon.)
Turntables are what you expect them to be. The plain Turntable I is small enough to fit in some tight spaces like yards, but a lot of locomotives will only fit on Turntable II. Turntables have historically been a bit buggy, particularly if you reload a save while something is on it, so be wary.
The bumper is a bumper. 'Nuff said.
Embankments are ballast without the rail. They're nice as decoration around the base of certain structures, or as filler in between the tracks in yards, or as ballast for bumpers and crossovers. You can also access a similar trackless version of the stone wall by using its drop-down menu.
Bridges and stone walls work exactly the same as ballast track: they will not allow you to place a node if the spline is not supported everywhere. However, there is a workaround for this: nodes can be supported by ballast. If you use small enough segments, 3 Ft Rail III can be used to cross gaps using just the previous segment's ballast as support. If you fill the gap with ballast, you can place your bridge on top of it, and then remove the ballast later. You can pretty it up with some stone walls as supports, if you want to.

And that's everything currently in the Track Construction menu! The Engine Shed and the Coaling Tower also have small pieces of track, but they are kept in the Facilities menu.
Note: You can make it to pretty much every industry in the game with less than a 3% grade. In real life, this is considered pretty steep, but in-game you can get away with even steeper track if you can't be bothered to work out the best path.

Demolish Tool
The demolish tool is delightfully simple. It deletes things! By default, it only deletes rail, but that can be changed with the drop-down menu. Be very careful using the "All" option-- you could accidentally delete your rolling stock.

The Logging Tool
The logging tool will probably be your second most-used tool, right after track construction, because everywhere you want to place track, there are trees in the way. You can click almost anywhere on the tree to remove it, and it does this for free, but you might have trouble removing a tree if the bottom two-thirds of it are buried in ballast. If spam-clicking feels tedious, you can hold down the mouse button until the saw finds a part of the trunk that it likes.

That should be everything you need to know to build your first railway!

Industries

In Railroads Online, your objective is money. Moneymoneymoneymoneymoneymoney. But u/Embite, I hear you ask, how do I GET money? Well, I'm glad you asked! The answer is industries.
There are 9 industries in RRO, which you can see on the map: the Smelter, the Sawmill, the Logging Camp, the Freight Depot, the Iron Ore Mine, the Oil Field, the Ironworks, the Refinery, and the Coal Mine.
Each industry has inputs and outputs. For example, the Logging Camp has two output platforms: one for logs and one for cordwood. To load a car with the output, simply position your railcar where the crane drops the cargo and click the crane to start loading. For some outputs like the iron mine, there's a chute instead of a crane, but it's the same idea. When you unload a car, the cargo teleports to the side you clicked on, so make sure you're standing on the platform that you want to deliver to.
The inputs and outputs for each industry is listed in the table below.

Location Input Output
Freight Depot Anything Nothing
Logging Camp Nothing Logs, Cordwood
Sawmill Logs Beams, Lumber
Iron Ore Mine Beams, Lumber Iron Ore
Smelter Iron Ore, Cordwood Raw Iron, Rails
Coal Mine Beams, Rails Coal
Ironworks Lumber, Raw Iron, Coal Steel Pipes, Tools
Oil Field Beams, Steel Pipes, Tools Crude Oil
Refinery Lumber, Steel Pipes, Crude Oil Oil Barrel
You should notice a few things:
  1. Logging Camp has no inputs. This is where the supply chain of RRO starts. The lumberjacks do all of their work for free, and they will never run out of logs, or cordwood.
  2. Freight Depot (the big warehouse near spawn) has no outputs. This is where you can return to sell whatever products you've collected and turn them in for straight cash. You get the same amount of money regardless of which buyer you send cargo to, so it's recommended that you try to deliver to another industry whenever possible, since you get money AND more cargo to sell, rather than just the money. If all you need is money though, the Freight Depot is where to go.
  3. There is a clear progression from one industry to the next. I've ordered the table so that once you've connected to one industry in the list, your railroad will have access to all of the cargo needed for the next industry down.
While it's best to try and deliver to new industries whenever possible, sometimes (especially early on) you will simply run out of money for all the new railcars you need to haul the stuff. For the early game, my best suggestion is to run beams from the sawmill straight to the freight depot. Stake flats (which carry beams) are among the cheapest rolling stock, and each carload is worth $72, compared to $60 for a flatcar of logs. You only need 3 beams per car, so it's fast to load and unload. While cordwood is also easy to do, with each carload worth $80, each flat is much more expensive to buy, and each car carries 8 units of cordwood, making the loading time much longer. Plus, many more industries use stake flats than the cordwood flats, so you will be investing in the future of your railroad as you go.
Another way to make money in RRO is via Firewood Depots and Coaling Towers, which brings us to the next available construction tool,

Facilities
Facilities are buildings you place down yourself to facilitate the management of your railway. At the top of the menu are the Sand House, the Firewood Depot, and the Coaling Tower. They're very self-explanatory: The Sand House contains sand to refill your locomotive's sander, the Firewood Depot is where you restock on firewood, and the Coaling Tower is where you restock on coal. The Sand House is, as far as I can tell, unimplemented as of 5/29/2023, but the others are very important. In RRO, you need to produce the fuel that runs your railroad.
Firewood Depots are easy to stock, not least of all because they spawn in full of firewood, in case you run out in the middle of nowhere. To refill a Firewood Depot that has been exhausted, you simply unload any form of wooden cargo (logs, lumber, beams, or cordwood) onto the side of the platform that doesn't have firewood on it. When designing your yards, it's always smart to make space for a firewood depot, because the platforms are spaced far apart and most locomotives in RRO run on firewood.
Coaling towers do not spawn in stocked with coal, and coal is not available until about half of the map is connected by your railroad, so coal-fired locomotives will be a late-game commodity. Once you have access to them, though, they are restocked in much the same way as firewood depots.
Water towers are also important. Without water, your trains have no steam, so place these wherever they're convenient. They refill slowly on their own.
Engine sheds are purely cosmetic in this game, since the locomotives don't require servicing or shelter. They are, however, available in a variety of nice paint schemes, and a roundhouse is a great way to spruce up any boring-looking switching yards.
The last facility is the Telegraph Office, which is the most convenient structure in the game. Wherever on the map you place one, your map will be updated with a brown box with a T in it. Clicking his box allows you to teleport to any telegraph office from anywhere else in the game, saving you a lot of walking between industries and yards.

Locomotives (the shop), and Companies
The shop is where you use your hard-earned money to buy locomotives and rolling stock. You can check your funds in-game by pressing P. The "tier" of an item is the level your player needs to be in order to purchase it. Your level increases every time you deliver cargo to an industry. When other players join your game, they can join your company by pressing Tab and clicking "Join Company" next to your name. When they do this, any delivery they make will count as a delivery for you, not them, which increases your money and XP much faster than doing it all alone. Employment is forgotten when the player relogs.

Rerailing
Rerailing is finicky. Basically, you click "rerail," spam LMB on whatever you're trying to rerail until its name appears in the UI, and then walk around looking at track until it appears where you want it to. You can flip it around with LMB, and then drop it with RMB. Rerailing on switches currently seems to be a little broken.

Respawning
This option will send you back to the spawn yard if you ever manage to get stuck. It was more useful before telegraph offices were added, and most of the gamebreaking ways to get stuck have been patched, but if you want to use it you simply click and hold until you respawn.

Trains!!!!!!1!1!!!

Now, with a line of track connecting your spawning yard with the logging camp, you're ready to finally fire up your Porter 0-4-0 and run some trains! In case you're new to operating a steam locomotive, here's a quick rundown of the controls:

Controls
First, open up the firebox and throw a few logs on the fire. Pick up logs with LMB, look at the firebox until the UI displays its temperature in the top left, and throw with RMB. You can throw logs back onto the pile if you picked up too many (you can hold up to 5 at once). Now you have to wait for the fire to heat up, which then makes the boiler heat up, and then you will finally see the dial on your pressure gauge increase. Once you've got pressure, you can move the locomotive.
The big lever above the firebox is the regulator, aka the throttle. It basically controls how fast your built-up steam enters the cylinder, or in other words, how much power you're sending to the piston, and by extension, the wheels.
The lever coming out of the floor is the reverser (or the Johnson bar), which controls at what point in the cylinder's stroke steam is allowed to enter the chamber. All the way forward means that steam comes in anytime it would push the wheels forward, and all the way back means that steam comes in anytime it would push the wheels backwards. In between, it controls whether the steam flow is constant, or if it comes in short bursts. Or, at least, that's how it works in real life. IRL you can achieve more efficient steam usage by setting the reverser bar near the middle and letting the regulator stay open; however, in RRO, as far as I can tell it simply multiplies the % the regulator is open and the % that the reverser is set and uses that number as the "go amount." So, for all intents and purposes, the reverser is just another regulator (in RRO).
The lever to the right of that is the brake. Betsy (i.e. the Porter 0-4-0) has a mechanical brake, meaning it applies braking force as long as you have it on. In some locomotives, though, the brakes are powered by a steam-powered compressor, which you need to activate yourself via a valve somewhere, or else your brakes will have no effect.
The whistle and the bell do as you expect. There is another handle which opens the cylinder cocks, which as of 5/29/2023 is purely cosmetic, as are the sanders. IRL, cylinder cocks are used to blow condensed water out of the cylinders, and sanders are used for extra traction in slippery conditions.
Finally, most locomotives have lamps that you can turn on and off with LMB, or by using the steam-powered generator, if it has one.
And that's pretty much it! Different locomotives have different features, and levers are often in slightly different places, but they all operate on the same general principles. Locomotives are also often specialized for a particular job. For example, engines like the Eureka are specialized for high speeds with low power, while engines with shorter wheel bases like the D&RGW Class 48 are specialized for sharp turns and yardwork, while the geared locomotives like shays and heislers are specialized for steep tracks in mountainous terrain. You can find a number of resources online to find statistics for each of the different RRO locomotives.

Coupling
The 3 foot narrow-gauge railway in RRO uses what is called "Link and pin" coupling, which uses, unsurprisingly, links and pins. To couple two cars together, you need enough space to fit a link between them. Press LMB to insert a link in the coupler. Only one car should have a link. Once the link is in place, push the cars together and use RMB to place a pin in both couplers. Et voila! Your train is now longer.
Tender locomotives have unique couplers. First of all, instead of a link, tenders are connected to the cab by a drawbar. Press LMB on the tender, then back up the locomotive and use RMB to hitch it to the drawbar with a pin. For locomotives with cowcatchers, the front is outfitted with a drawbar as well, which can be extended and retracted with LMB. This link is weaker than the usual link-and-pin, so only use this for short, slow trips or yardwork.

External Tools

While straight-up modding RRO is currently very difficult, there do exist certain external tools to help provide you with a more enjoyable experience with a game that is, at times, excessively grindy.
RROx
RROx, or Railroads Online Extended, is by far the most useful RRO extension I've come across. It offers a real-time minimap (that maps your rail lines for you!), remote control of locomotives, cranes, and switches, unrestricted teleporting, cheats like free money, fast-sprint and flight, as well as optional access to all of these features for other RROx users that join your game. It even provides everything necessary to create a plugin of your own, if you're so inclined.

Railroad Studio
railroad.studio is a free online save file editor for RRO. With it you can replace trees, rename/repaint locomotives and rolling stock, delete track, cheat in money, etc. Currently the go-to save editor.

Technical Bits

Just some extra technical bits that are worth knowing:

Miscellaneous Tips


That's pretty much everything I've got. I hope that this guide has been of use to you! If I forgot something, got something wrong, or you have an idea for how to improve this guide, feel free to leave it as a comment below. Happy railroading!
submitted by Embite to RailroadsOnline [link] [comments]


2023.05.31 15:57 Upper-Music6497 [TOMT][MOVIE][1960s]Sci-Fi movie/TV episode about androids in a jungle tribe that I cannot find anywhere.

I know this is pretty vague, but I have been looking for this movie/tv show episode for my entire life. I first saw this when I was about 3 or 4, which would have been in the early 1990's . I was in England, UK.
It gave me absolute nightmares and although I have very little memory of anything about it, the few things I do remember are as follows:
A man is trying to rescue a girl from a tribe in a jungle. The tribe are not human; they have mechanical pulleys inside their chests and tapes(?) whirling around in them. The pulleys in their chests are like mechanical motors or something to that extent and move up and down.
The hero is running away through this jungle, after rescuing the woman. She had been previously captured, but he found her and escaped with her. As they are running and being pursued, the girl trips and falls and I think she passes out or faints, or something to that effect. This causes the hero to turn her over or undo her jacket or top, revealing her open chest with those pulleys inside bouncing about, revealing that she too was a robot. She may have been turned into one, was one all along, or she is a duplicate. He shows an expression of shock/disappointment before continuing to escape leaving her behind.
The man/hero who was trying to save her had a William Shatner look. Whether or not it was actually him I'm honestly not sure.
I seem to remember the tribesmen looking very much like zulus. Again this could be false memory. I haven't seen this movie for so long.
In my endless search for what this nightmare fuel was, I have been lead to several possibilities. Some were dead ends, some still unconfirmed.
First suggestion was Doctor Who - Android Invasion. Very similar 'idea's but certainly not the one. Pretty sure Who was not it. I feel it was ab American movie/show... but I cannot be certain.
Also several Star Trek TOS episodes. What Are Little Girls Made Of?, That Which Survives, and there was another about a robot that looks human I have forgotten the title of. I cannot confirm these, as I am not a Trek expert and do not have access to these episodes currently. If anyone does, please help me confirm.
Twilight Zone and Outer Limits. I've seen most of these with very few exceptions but I will not rule this out. Again if anyone e has seen the 6 robot themed Twilight Zones it would help. I have seen The Lonely, again similar sort of reveal but not the one.
Was also suggested Stepford Wives. Nope. Not the one.
I think this film/series was colour, but again I'm not 100 percent.
I'm 95 percent sure it was 1960s. It could have been '50s or '70s, but I'm thinking '60s. It had a very 1960s style and feel. The robotic humanoid were unlike anything I had seen since. The pulleys in their chests is the most memorable detail. Maybe they weren't even androids. Cybernetic upgrades? I have no idea but they were terrifying. Never saw a full one, to my knowledge, (unless memory fails me), only the workings in their fronts.
I have asked about this on hundreds of websites even ones that specialise in scifi movies and absolutely no luck. I have to see this again as an adult. I have too. It has gotten to a point that I'm starting to believe it was a nightmare I had as a child and not a real thing. And if this is the case, I can only assume I am a very disturbed child with extremely detailed ideas I should not have known about yet. I do believe it is real... but extremely hard to find. I just do not know. Help, please.
submitted by Upper-Music6497 to tipofmytongue [link] [comments]


2023.05.31 15:54 CreepyOlGuy 2013 f150 ecoboost transmission downshift recall backorder

Bought the truck 5yrs ago but only started experiencing the downshift prob recently.
Took in for recall and they did a software patch. It created several more problems
Now it sticks in 1st when slowly crawln through a parkinglot and then after it resolves itself the gauges drop dead. Works perfectly after restart. Sudden downshift has occurred more often as well.
Anyway told they need to replace the tcm brain and its backordered over a year!
Basicly cant drive the truck now it happens so often. I feel like im either damaging it or entirely unsafe now whereas before the patch the downshift was rare and only prob.
What to do?
submitted by CreepyOlGuy to Ford [link] [comments]


2023.05.31 15:52 Flashy_Awareness5245 $BUNNY - Hopping Towards Memetic Domination With Bugs Bunny! The Ultimate Rivalry with PEPE Begins!

What's up, Doc? Gather 'round, fellow memers and crypto enthusiasts! I've got some hare-raising news that'll make your ears stand up. Introducing $BUNNY, the newest meme coin in town, and I'm here to tell you why it's the carrot you need to chase.
Meme Coin Magic: $BUNNY isn't your ordinary coin. It's a wild, wacky, and memetastic journey fueled by the one and only Bugs Bunny. You know me, the carrot-chomping trickster who's always ahead of the game. Get ready to join my crew and embrace the power of memes in the crypto world.
Toppling PEPE: We've got a mission, folks, and it's no small potatoes. Our goal is to take over the throne of the memeverse from none other than PEPE himself. Move over, green froggy, because $BUNNY is about to turn the tables on you. It's time for a friendly rivalry as we bounce our way to the top!
Liquidity Burnt: Safety first, folks! To ensure a stable and secure journey for all my fellow hoppers, the liquidity of $BUNNY has been burnt to a crisp. No funny business here. We want to build a strong foundation for our community, leaving no room for any shenanigans. Rest assured, your investments are in safe paws.
Ownership Renounced: That's right, folks! I've renounced my ownership of $BUNNY, just like I renounce the idea of carrots being overrated (nah, just kidding, carrots are delicious). But seriously, this means that the coin is entirely community-driven. No puppetry behind the scenes, no tricks up my sleeve. It's all about transparency and trust.
Fair Launch: What's fairer than an honest-to-goodness fair launch? $BUNNY has been unleashed into the crypto universe without any pre-sales or private allocations. Everyone has an equal chance to hop in from the very beginning. We're all in this together, building a community that's strong and resilient.
Tax is 2%: Now, let's talk about the nitty-gritty. $BUNNY operates on a 2% tax system. 1% of each transaction is dedicated to marketing efforts, spreading the word about the Bunnyverse far and wide. The other 1% goes towards fueling further development, ensuring continuous innovation and growth for our beloved coin. This balanced approach strengthens both our community outreach and the advancement of $BUNNY, bringing us closer to memetic greatness!
So, my dear memers, it's time to buckle up and join me on this wild ride. Let's push the boundaries of memetic finance, surpass PEPE, and create a world where $Bunny reigns supreme. Don't be a slowpoke; grab your carrots and jump into the Bunnyverse now!
Remember, this is not financial advice, just a cheeky Bunny guiding you through a world of memes and crypto. As always, stay curious, stay witty, and let's keep those crypto carrots rolling!
$BUNNY - The Meme Coin Revolution!
Community: tme/bugsbunnybsc Twitter: BugsBunnyBsc Website: https://bugsbunnybsc.net
submitted by Flashy_Awareness5245 to CryptoMoonShots [link] [comments]


2023.05.31 15:46 thevilporcupine 2024 Chevy Colorado ZR2 Bison Goes Bigger Than Other Mid-Size Off-Road Trucks

2024 Chevy Colorado ZR2 Bison Goes Bigger Than Other Mid-Size Off-Road Trucks submitted by thevilporcupine to chevycolorado [link] [comments]


2023.05.31 15:23 whispereyenews By Mike Rwothomio Two youths have been arrested at Goli border customs in Jupangira Sub-county Nebbi district over the illegal activities of syphoning fuel from stationed fuel trucks whilst smoking.Syphoning of fuel using Kaveras, Jerrycans, Basins and small containers is a common practice in

By Mike Rwothomio Two youths have been arrested at Goli border customs in Jupangira Sub-county Nebbi district over the illegal activities of syphoning fuel from stationed fuel trucks whilst smoking.Syphoning of fuel using Kaveras, Jerrycans, Basins and small containers is a common practice in submitted by whispereyenews to EastAfricaNews [link] [comments]


2023.05.31 15:23 whispereyenews By Mike Rwothomio Two youths have been arrested at Goli border customs in Jupangira Sub-county Nebbi district over the illegal activities of syphoning fuel from stationed fuel trucks whilst smoking.Syphoning of fuel using Kaveras, Jerrycans, Basins and small containers is a common practice in

By Mike Rwothomio Two youths have been arrested at Goli border customs in Jupangira Sub-county Nebbi district over the illegal activities of syphoning fuel from stationed fuel trucks whilst smoking.Syphoning of fuel using Kaveras, Jerrycans, Basins and small containers is a common practice in submitted by whispereyenews to EastAfricaNews [link] [comments]


2023.05.31 15:23 chuckhustmyre [TH] THE DETOUR by Chuck Hustmyre

Not every town is on the map.
"Daddy, I gotta pee."
Dale Thornton looked over his shoulder at his six-year-old son belted into the back seat of their Jeep Cherokee. As the boy squirmed around, Dale looked at his wife in the passenger seat beside him. "Didn't he just go?"
Carol glanced at her watch. "That was over an hour ago." She twisted to look into the back seat. "Can you hold it?"
In the rearview mirror, Dale saw Jesse shake his head. His wife checked her watch again. He could almost see the wheels turning inside her head. She was the family mediator, and she had just come up with something that made perfect sense. One of the reasons he loved her so much was her ability to change gears. In himself, Dale recognized his single-mindedness as a drawback. He admired her flexibility. In more ways than one, he thought. She was a good wife and a good mother.
"It's almost five," Carol said. "Let's stop at the next town. We can all use the restroom and get something to eat."
Dale tugged the spiral-bound road atlas down from where he had wedged it between the visor and the roof. They had left Tulsa that morning, headed for Mardi Gras, and he hoped to be in New Orleans by 10 p.m. Looking at the LOUISIANA page, his eyes traced the route he had highlighted in yellow. They had detoured down old U.S. 167. Rural America was disappearing and Dale wanted his son to see something of it before it was completely gone.
They were somewhere south of Ruston. He couldn't remember if they had passed Jonesboro or not, so the next town was either that or--if they'd already passed it--Winnfield. The gas gauge was on a quarter of a tank. They needed to stop anyway. "All right, honey," he said. "We'll take a break."
Carol laid a hand on his leg. "I'm glad we came this way. You can't see anything from the Interstate."
Ten miles later they sprang upon a small town. There was an old-fashioned, carved wooden sign posted beside the highway. Dale read out loud, "Welcome to Batesville. Population 875."
"What's that mean," Jesse asked.
Dale glanced at his son in the rearview mirror. "That's how many people live here."
"When somebody dies, do they change the number on the sign?"
Carol smiled over her shoulder at Jesse. "I bet they change it when a baby is born."
Just like her. She didn't like to talk about death or dying. Instead, she liked to focus on the good things in life, babies, birthdays, and family vacations. She had always been like that but more so since her grandfather passed away last year. She had been very close to him, closer than she had ever been to her father.
Dale sneaked a glance at her. She was his angel but an angel with dark secrets. She had shared some of those secrets with him but not all of them, probably because she knew the abuse in her life disturbed him so much. "That sign probably hasn't been changed in twenty years," he said.
"Why put it up if it's not right?" Jesse asked.
Good question. "I don't know, son."
As they got into the little town, Dale was impressed. The side streets that cut off of the highway were lined with neat wooden houses, most of them with white picket fences. A lot of the little towns they had passed through looked run down and dirty, but not this one. Batesville was clean and pretty.
When they came to the town's only traffic light, Dale saw a business on each corner: a hotel, a gas station, a restaurant, and the Batesville General Store. Before the light turned green, Dale pulled the Jeep beside the pumps at the gas station. A middle-aged man wearing oil stained coveralls stepped out from the office. "What can I do you for?" he asked. His tone was friendly, something you didn't hear at many gas stations these days.
Dale stepped out of the driver's seat and stretched. "I need a fill-up and some food." Then he jerked his thumb toward the back seat. "And my son needs to use the head."
The man wiped his hands on a rag he pulled out of his pocket. Then he shook Dale's hand. "Dudley Simpson. I can help you with the gas and the bathroom for your boy, but as for food, afraid all I got is potato chips and sodas." He pointed to the restaurant across the street. "Right over there is the best food in town." He laughed. "Only restaurant we got, but I wouldn't kid you. It's really good. Restroom's not too bad either."
Jesse said he could hold it until they got to the restaurant, so Dale sent him and Carol across the street to get a table. When he reached for the gas pump, Dudley Simpson stopped him. "I don't charge extra for full service. Every car comes through here I pump the gas, look under the hood, and check the tires."
"Don't see that too much anymore," Dale said.
"Guess I'm kind of old-fashioned."
After Dudley finished, Dale added a couple of bucks to the bill. He felt a little awkward, unsure if he could tip the owner of a gas station without insulting him. But Dudley took no offense, just said thank you and asked him to stop in again on their way home.
When Dale turned the key, nothing happened. He turned it again and still nothing happened. Just a click. No dash lights, the motor didn't turn over, nothing. Dudley told him to pop the hood again. After Dale turned the key a couple more times with Simpson's head buried under the hood, Dudley said he'd found the problem. "Alternator's shot. You must've been running on battery for a good while."
"Can you fix it?"
The gas station owner looked at his watch. "Not today. Parts store is closed 'till tomorrow."
Great, just great, Dale thought.
"I could arrange a tow to somewhere else, next town down the highway has a Goodyear Service Center," Dudley said, "but even they won't get to it until tomorrow."
Dale nodded, his mind stuck on having to spend the night in Batesville instead of New Orleans.
"I'll get to it first thing," Dudley said. "Have you out of here by ten o'clock." He pointed at the hotel. "Mrs. Jensen has a nice place. A-C, cable TV, and no bugs."
Great. No bugs.
Dudley told Dale that he could leave the Jeep right where it was. No need to worry about it, he said. They had a town marshal but nothing ever happened in Batesville. So quiet the state police never even came by.
"Sorry I'm blocking your pumps," Dale said.
Dudley shrugged. "Other side's open." Then he looked at his watch. "Besides, it's five-thirty. I close in half an hour."
As he crossed the street, Dale remembered his gun. A Smith and Wesson .357 revolver that he always brought with him on road trips. You never knew what could happen. They might break down on the highway and get attacked by a drug-crazed motorcycle gang. The gun was in the cargo compartment, wrapped inside a cloth and tucked between the spare tire and the side wall. It would be safe enough.
At the restaurant he told Carol the news and in typical Carol fashion she looked on the bright side. "It'll be fun being stranded in a small town," she said. "Who knows what'll happen?"
"Do they have TV?" Jesse asked.
A cute young waitress served them. The plastic tag pinned to her blouse said her name was April. When she brought out their food she set Jesse's down first.
"That's the cutest little mark on your face," she said. "Almost looks like lipstick."
Unabashedly, Jesse pointed to the red oval shaped birthmark set high on his right cheek. "It means I'm special."
She smiled. "It looks like a kiss."
"Really?" Jesse asked.
Dale saw a look of contentment on Carol's face. Jesse's birthmark was something she'd never wanted their son to be shy or embarrassed about.
The waitress set out the rest of the plates. "I heard a mark like that means that right before you were born an angel kissed you."
Jesse turned to his mom. "Is that true?"
Carol smiled at her son and nodded. "I think she may be right."
April bent down and kissed Jesse on the top of his head. "I'm not an angel, but there's a kiss from me."
Dudley Simpson had been right; the food was excellent. After they ate, Dale got up to use the bathroom. "You need to go again, Jess?"
The boy shook his head. "No thanks."
Dale handed Carol a credit card. "Let's save our cash."
She nodded. "All right, baby."
"Back in a sec," he said as he turned away.
***
When he came out of the men's room, Carol and Jesse weren't at the table. The waitress had been quick. Most of the dirty plates were gone; the only ones left were his. Dale looked for his family near the front door, then up by the cash register, but they weren't there.
Maybe Jesse had changed his mind and Carol had brought him into the bathroom with her. So Dale waited, but after several minutes passed and they didn't come out, he decided to check outside. They might have gotten cold or Jesse could've gotten restless and they were waiting out front for him. But they weren't out front, either.
Across the street the lights were out at the gas station--Dudley was closed for the night. The Jeep Cherokee sat at the pumps. Anxiously, Dale looked at the hotel. Maybe...but they wouldn't do that, wouldn't have gone without him. That wasn't like Carol. Smart and independent, but she liked her husband doing the man things, and in her mind, checking into a hotel was a man thing.
Back inside he knocked on the door of the women's restroom. No one answered, so he cracked it open. "Carol?" No answer. "Carol, Jess, you there?"
"Can I help you, sir?" It was their waitress.
Embarrassed, Dale forced a laugh. "I seem to have lost my wife and son." He nodded toward the men's room. "While I was in there."
"Your wife and son?" She looked confused.
"When I came back they were gone."
She had a blank look on her face.
Annoyed, he said, "I ate with them."
The waitress furrowed her brow. "Sir, I didn't see you with anyone else."
Dale stared at her. For a second he thought that maybe he was wrong, maybe this wasn't his waitress. He checked her name tag, saw it said April. "You waited on us." Dale pointed to his right cheek. "My son has that little birthmark. You said an angel kissed him."
She shrugged. "I think I'd remember that."
He pointed to himself. "You remember me?" Then at their table. "We were sitting right there."
She nodded. "Yes, sir. I remember you, but you ate by yourself." She turned to the table where Dale's dishes still sat. "I was just bringing you your bill."
He raised his voice. "Is this some kind of a joke?" People began looking at him.
April took a step back and raised her hands. "You need to talk to Mr. Simms."
"Who's Mr. Simms?"
"The owner."
"Well that's who I want to see."
Mr. Simms was already scurrying over. "What's the problem?"
Dale turned to him. "I can't find my family." He pointed at the girl. "She was our waitress and she's telling me she doesn't even remember them."
Mr. Simms looked at April.
She shrugged again. "I'm sorry but he was alone. I've never seen his family."
Simms looked like he didn't understand. April tried to explain it again, but Dale cut her off and pointed to the table. "My family and I ate right there. I went to the restroom, came out, and they were gone."
Mr. Simms clapped a hand on Dale's shoulder. "Maybe they're outside waiting for you."
"I've checked outside," he barked. "They're not there."
Simms glanced at the waitress. "Why don't you get back to work. I'll handle this."
Dale grabbed her by the arm. "She knows where they are."
Everyone in the restaurant stared at him.
Mr. Simms jerked Dale's hand away from the girl. "Sir, she said she doesn't know where your family is."
April pleaded with her boss. "He didn't have his family with him."
"She's lying!" Dale said, as he inched closer to April.
Simms stepped between them. Looking at Dale, he said, "Have you checked your car?"
He nodded. "It's broken down at the gas station across the street. We've got to spend the night at the hotel."
Mr. Simms smiled. "That's probably it."
"What?"
"I bet they're at the hotel."
"He was by himself," April said.
The restaurant owner snapped his head towards her and pointed to the dinning area. "Go."
She looked at her boss for a second, a half-formed protest on her lips; then suddenly she spun on her heel and stomped away.
Simms looked back at Dale. "Have you checked the hotel?"
"They wouldn't do that."
"Have you checked?" Insistent.
Dale could feel himself losing control as the sweat dripped from his armpits. He took several deep breaths, trying to force himself to calm down. "No, I haven't."
"Maybe your kids got tired."
The deep breathing had made him light-headed. "Just the one boy." As Dale turned toward the door, Simms patted him on the back. "I'm sure everything's going to be fine."
But things weren't fine. At the hotel, he woke up Mrs. Jensen. Turns out she and Mr. Jensen had an apartment behind the office. Dale had banged on the glass door of the office for five minutes before a light came on.
Mrs. Jensen had come out first. A white haired old lady, covered in a paper-thin pink housecoat, imprinted with blue flowers the size of a quarter. A minute later, Mr. Jensen, looking about seventy, dressed in a full set of dark green, silk pajamas and a pair of matching slippers, stumbled into the office, smelling like he'd taken a bath in Jack Daniel's.
Dale's heart sank. He went through the story anyway, but as he expected, the Jensens said that no one had checked in or even come by since mid-morning.
Walking back to the restaurant, he looked at his Jeep. Still empty and no one near it.
A marked police car was parked near the restaurant's front door. As he got closer, Dale read the decal on the side, BATESVILLE TOWN MARSHAL. Maybe now he could get some help.
Just inside, near the cash register, Dale found April the waitress, Mr. Simms, and a heavyset man in jeans and a T-shirt, talking. As he walked up, all three stopped and stared at him. He felt like a freak in a boardwalk exhibit.
"Did you find them?" Simms asked.
Dale shook his head. "The people at the hotel haven't seen them."
The big man in jeans took a step toward him. "Mr...?
"Thornton. Dale Thornton."
The man stuck out his hand. "Jerry Stillwell. I'm town marshal."
"Saw your car outside." Dale shook the marshal's hand. "My wife and son are miss--"
"I understand there was a problem here earlier."
"Yeah there's a problem. My family disappeared."
The marshal and Simms traded glances; then he looked back at Dale. "So I heard. What do you think happened to them?"
Something didn't feel right. "If I knew that, they wouldn't be missing."
Marshal Stillwell stuck his belly out. "No reason to get smart. You all ready scared some customers. Don't make--"
"Scared some customers. Is that why you're here, because I scared some customers? My wife and son are MISSING!" Everyone in the restaurant had stopped eating and was watching the soap opera at the door. With a sharp edge to his voice, Dale said, "What are you going to do about it?"
The marshal jabbed a finger at him. "You better calm yourself down or I'll do it for you. Now I need to ask you some questions," his eyes swept the customers, "and I don't think this is the place to do it."
"I'm not going anywhere." Dale pointed to the completely cleaned off table where they'd eaten. "Half an hour ago my family and I ate right there. Now they're gone. Someone in here knows what happened to them."
The marshal dropped a big hand on Dale's shoulder and tried to guide him out the door. "We're going to find your family, but not here, not like--"
Dale pulled away. He pointed to Simms and the waitress. "They coming with us?"
"I don't see the need for--"
Dale reached out for April. "She's lying!"
With surprising speed, the town marshal slipped behind him and clamped a meaty forearm around his throat, sealing off his windpipe. Dale grabbed at the hairy arm and tried to twist it away as the marshal whispered in his ear, "Take it easy, son." Then something jabbed him in the kidney that sent waves of pain shooting up his back.
Seconds later, Dale was on the floor, his cheek pressed against the cool tiles, as the marshal handcuffed his wrists behind his back.
***
"She said it was the kiss of an angel, huh?" Marshal Stillwell asked. Things had calmed down some. Dale and the town marshal were alone in his office. Dale was still handcuffed, but the marshal had moved them to the front. He sat in a chair in front of the lawman's desk, watching him fill out forms with a ballpoint pen. Stillwell touched his finger to his right cheek. "That mark you're talking about is right here?"
Dale nodded.
"That's strange."
The handcuffs were uncomfortable. Dale twisted his wrists, trying to get some circulation back. "What's unusual about it?"
"We had a preacher in town few years back with the same kind of mark on his face." Stillwell traced a small circle on his cheek. "Heard him say once during a sermon it was from an angel's kiss."
Dale stared at the marshal, his flesh suddenly crawling with goosebumps.
"But he was a strange one. Lots of rumors. Guess it goes with the territory."
"What territory?"
"Young, good-looking preacher. Single. Moves into town, starts preaching all hours of the night." He gave Dale a knowing wink, like they were sharing a secret. "Giving special counseling sessions to half the women in town."
Grasping at straws, looking for anything. Dale said, "Is he still here?"
Marshal Stillwell shook his head. "Church burned down."
"What about the preacher?"
"We never found his body."
"He was the only one in the church?"
Stillwell looked down at the form on his desk and pressed his pen to it. "He had six or eight ladies in there with him. Supposed to be some sort of social club. Fire was so hot, we couldn't tell one body from the next. That was when the rumors really started."
Dale flexed his fingers. His hands hurt. "What kind of rumors?"
The marshal laughed. "Just gossip. People 'round here are simple minded, superstitious, that's all."
"What kind of gossip?"
Stillwell looked up. "Not everybody you understand, but some people have been talking about how the preacher isn't really dead, about how he's gonna come back some day."
Dale needed to get out, to find Carol and Jesse. There was something terribly wrong here. "Am I under arrest?"
Stillwell nodded.
In the corner stood a single holding cell, the door gaping open, waiting. "What's the charge?"
The marshal jerked a thumb in the general direction of the restaurant. "Disturbing the peace."
"What about my family?"
The man tapped the pile of forms in front of him. "I'll forward these missing persons reports to the state police in the morning; then I'll call the judge and try to get a bond set for you."
Dale sprung to his feet. "I've got to find my family tonight!"
Marshal Stillwell eased out of his chair and stood up. "Just calm down. Soon as I get this information to them, the state troopers will be on the lookout." He jerked his thumb toward the south. "Their office is just five miles down the road."
Dale nodded at the phone on the desk. "Call them now."
The marshal shook his head. "Can't do that."
"Why not."
"I got procedures to follow."
Dale Thornton squatted and shoved the desk into Stillwell. The marshal's chair rolled back on its casters but snagged on something and tipped over, spilling Marshal Stillwell onto the floor. Dale scrambled over the desk, knocking papers, pens, and a near full cup of coffee on top of the lawman, then dropped a knee into the man's big belly. The marshal curled into a ball and moaned.
Stillwell didn't have a gun on him, at least not one Dale could find. The way he was dressed it looked like he had been called out from home. Maybe he forgot his gun, or maybe he just didn't carry one. Dale grabbed a handful of shirt and dragged the marshal into the open holding cell, then kicked the door shut. It locked automatically.
By the time Stillwell staggered to his feet Dale was searching his desk. The marshal tried to rip the steel bars apart with his bare hands. "Let me out of here, you crazy bastard!"
Dale ignored him. In the bottom right hand drawer he found a gun, a .38 caliber, five-shot Smith and Wesson. Stillwell started shouting for help. Dale leveled the gun at him. "Shut up."
Stillwell quit yelling.
Dale kept searching.
A few seconds later, the marshal said, "You'll never get away with this."
Holding his wrists up, Dale rattled the handcuffs. "Keys?"
The cop pointed to the desk. "Bottom left."
After he got the handcuffs off, Dale finished going through the desk, then did a quick search of a filing cabinet that was set against the wall. There he found keys to the holding cell and a roll of duct tape.
As Dale approached the cell, Marshal Stillwell backed against the far wall. "What are you gonna do?"
Aiming the revolver at Stillwell's belly, Dale ordered him to lie on the floor. A few minutes later he relocked the cell door, leaving the marshal with his hands cuffed behind his back and a strip of silver duct tape wrapped around his head that sealed his mouth shut. On his way out of the marshal's office, Dale tossed the revolver back into the desk drawer and kicked it shut. That was trouble he didn't need.
The state police. "Their office is just five miles down the road," the marshal had said.
Darkness had settled over the Batesville. How long had he been in the marshal's office? Everything in town was closed and locked up tight. There wasn't a light to be seen, and not a soul on the street. He didn't see any payphones.
He had to get out of town. Which way had the marshal pointed when he mentioned the state police? Thinking about it, Dale decided it had to be south. They'd driven in from the north and he was sure they hadn't passed a state police troop.
The night had turned cold. If he was going to walk for five miles he needed a jacket.
It took just a few minutes to make it to the gas station. His Jeep was right where he'd left it, but when he reached into his pocket for the keys they weren't there. An image flashed through his mind. A close up shot just like in a movie. His hand reaching toward Dudley Simpson's, and in his hand, his keys.
Damn!
He looked into the rear window, saw their luggage lying in the back. Dale thought about breaking the window and getting a jacket, maybe his gun, too. Not the gun. He was in enough trouble all ready for what he'd done to the town marshal. Assault, kidnapping--maybe not kidnapping, he hadn't taken him anywhere, just locked him in his own cell--but something like kidnapping. Desperation had driven him to it. That's the only reason he had done it. Because he had to find Carol and Jesse.
He could make it without a jacket.
Old Highway 167 south. Dale Thornton started walking. Ten minutes later he saw headlights behind him, coming from town. He crouched in the bushes beside the highway, but the beat-up pickup glided to a stop next to him. An old man sat behind the wheel, alone in the truck. "You need a ride?"
Feeling like a complete fool, Dale stood. "Yeah, I guess."
"Where you headed?"
"You know where the state police office is?"
The old man nodded, then jerked his head toward the passenger side. "Hop in."
As he climbed into the pickup truck, Dale shot a glance at the old man. Probably at least seventy, with long ghost white hair and a bushy mustache, wearing a stained undershirt and a pair of denim overalls. Dale scanned the dashboard for a clock but didn't see one. "What time is it?"
The old man shrugged. "Haven't worn a watch in thirty years. Do things as quick as I can. A timepiece strapped to my wrist ain't gonna make me move any faster."
The drive was torture. Never did the old man go over thirty-five miles an hour. Only good thing was that he didn't ask any questions. Just dropped Dale off in the parking lot of the state police troop. As he walked through the door into the police station, Dale glanced over his shoulder and saw the old man's pickup rumbling down the highway.
Inside, sitting behind a chest high counter, was a uniformed trooper, sergeant stripes on his sleeves. Mid-40's, with an iron gray crew cut. "Can I help you, sir?" the sergeant said.
Dale spat out the story as fast as he could, leaving out the part about how he'd handcuffed the town marshal and left him gagged in his own jail cell.
The sergeant's face had remained inscrutable while Dale talked. "What was the name of that town again, sir?"
"Batesville."
The sergeant wheeled his chair over to a map hanging on the wall. "And where'd you say it was?"
The state cop demonstrated the same bureaucrat mentality as the town marshal. Any minute now he'd break out a sheaf of forms and start filling them out. Dale pointed north. "Five miles that way."
"What'd you say your name was again?" The sergeant glided the chair back over to his work area and pulled a pen from his shirt pocket.
"Thornton. Dale Thornton."
As soon as the sergeant finished jotting Dale's name on a pad, he looked up. "There's no town named Batesville."
"I was just there!"
The sergeant stood up. "Take it easy, sir. I'm sure you just got the name mixed up."
Just like in the restaurant.
"...get to the bottom of it." The desk sergeant was still talking, but Dale hadn't heard everything. He felt dizzy. Was everyone around here crazy? "We ate dinner there," he mumbled. "I left my car at the gas station. Dudley Simpson's gas station."
The sergeant nodded as he walked around the counter. A big man, at least six feet, with the beefy build of a weightlifter. "I know Simpson's place. Old 167 and Highway 90. But there's no town there, just the gas station."
"The gas station's smack in the middle of the town. There's a restaurant, a general store, and a hotel, too."
The sergeant closed on him, his body bladed, his gun side away from Dale. "I need you to put your hands on the counter, sir."
"What?"
With his right hand resting on his holstered pistol, the state trooper took hold of Dale's wrist with his left hand and pushed it to the top of the counter. Dale's other hand followed. The sergeant said, "Pull you feet back."
"What are you doing?"
"You have any weapons on you?"
"No! Of course not." Glad he'd left the marshal's gun, glad he hadn't gotten his own out of the Jeep.
"I'm just gonna pat you down."
"Why?" Dale said. "I haven't done anything. My family's missing?"
The sergeant slid his hands over Dale's waist and the outside of his pockets. "It's for safety, sir."
"Whose?"
"Yours and mine," the trooper sergeant said as he stepped backward a few feet.
"Something's happened to my wife and son. I came here for help."
"What happened to them?"
"I don't know," Dale said. "That's why I need your help."
"Mr. Thornton, I've worked this area for nineteen years. There is no town called Batesville."
"I don't care what you call it, but there's a town five miles away and we need to go there right now."
"Closest town is twelve miles from here and it's south."
The gas station. At least the sergeant knew about the gas station. Dale looked over his shoulder at the big cop. "Can I stand up?" After getting a nod, Dale pushed away from the counter and stood straight. Arguing wasn't getting him anywhere. "Look sergeant, maybe I seem a bit confused, but I know my wife and 6-year-old son are missing. Our car broke down at Simpson's gas station. Can you drive me there and help me look for them?"
The sergeant took his hand off his pistol and relaxed a little. "How'd you get here?"
"An old man in a pickup gave me a ride."
"You get his name?"
Dale's mouth opened but nothing came out as he realized he couldn't remember a thing about the old man or his truck. No details at all.
"What's the matter?"
Dale shook his head. "He...he just gave me a ride. I didn't get his name."
The trooper sergeant held up his hand. "Stay right here. Soon as I get someone to cover the desk, I'll give you a ride back to Simpson's."
Ten minutes later Dale climbed into the passenger seat of the state police car. The sergeant looked over at him. "Put your seatbelt on." Dale strapped himself in but noticed the sergeant didn't.
On the highway the trooper asked him to go over the story again. As Dale repeated what had happened, the sergeant asked several questions about Simpson's: what time of day, what was wrong with the car, who had the keys; but he asked nothing about what happened in the restaurant. The restaurant that wasn't there, according to the sergeant.
A few minutes later the police cruiser's headlights lit up the darkened gas station and Dale's Jeep parked at the pumps.
There was nothing else--absolutely nothing else.
The sergeant slowed down as he turned into the parking lot. "That your Cherokee?"
Stunned, Dale couldn't answer. Staring out the window, struck dumb by what he saw, or didn't see. No restaurant, no hotel, no Batesville General Store--no town. Just empty farmland and a few trees surrounding the gas station.
The trooper pulled his car up behind the Jeep, leaving a car-length gap between the two of them. "Stay here," he said as he pulled a flashlight from a charger mounted to the dash.
Dale leaned his head against the window and watched the sergeant creep up to the driver's door of his Jeep Cherokee, flashlight held out in front of him, his other hand on the butt of his pistol. The state cop opened the door--the locked door--and poked his head inside the passenger compartment of Dale's Jeep. The trooper backed out and held up his hand, Dale's keys dangling from his fingers. "Keys were inside," he shouted.
With legs quivering, Dale stepped out of the police car. He couldn't understand this. The Jeep had been locked, Dudley Simpson had the keys. He stumbled toward the trooper.
The sergeant shined his flashlight into the back, into the cargo compartment. Suddenly, his face turned to stone. He dropped the keys, drew his gun, aimed both it and his flashlight at Dale. "Don't move!"
Dale stopped dead. What the hell was...
"Get on the ground!"
Not comprehending, Dale just stood there.
The trooper screamed at him, "Get on the fucking ground--now."
Dale Thornton dropped face down onto the pavement. From the corner of his eye, he saw the sergeant side-stepping around him until he was behind Dale and to his left.
The trooper said, "Turn your head to the right."
Dale did as he was told. Then the sergeant closed in and cuffed his hands behind his back. Just the second time in his life Dale had been handcuffed, both on the same night.
After backing up a few steps, the sergeant keyed the radio clipped to his belt and called the state police troop. When the dispatcher answered, the sergeant said, "I need back up units," Dale heard him take a deep breath, "and notify the corner."
The tinny voice from the radio said, "What you got, sergeant?"
"Homicide," the trooper answered. "Suspect is in custody."
Homicide?
The sergeant hooked Dale's elbows and jerked him to his feet, then picked up the keys and opened the tailgate of the Jeep.
Lying in the back, in the cargo space, arms and legs twisted into a torturous configuration, was the naked body of his wife, Carol. At the back of her head, her golden hair was tangled and caked with dried blood. Her face chalk white, her forehead blown out where the bullet had exited. On the carpet next to her was a .357 revolver--Dale's .357 revolver.
She was alone.
"Jesse!" Dale screamed at the dark and empty fields.
***
In 1885 the town of Batesville, Louisiana burned to the ground. Scores of people were killed in the predawn fire that swept through the town. Among those reported killed in the blaze was the town's only minister, but many bodies were so badly burned that positive identification was impossible.
The fire started in the Batesville church and was allegedly set by a preacher from a nearby town. The preacher, a God-fearing and righteous man, was said to have been outraged at the evil deeds going on in Batesville, which he had called a modern-day Sodom.
The town of Batesville was never rebuilt.
THE END
submitted by chuckhustmyre to shortstories [link] [comments]


2023.05.31 15:22 Some_Guy_Existing Endeavor To Be Great, Little Humans! (5-6)

[First.] (Chapters 1-2) [Prev.] (Chapters 3-4) [Next.] (Chapters 7-8)

Chapter 5:
FALLING LIKE DOMINOS
They’ve got the moves!

Like a cackle of hyenas, the peaceful silence of the desert was broken by the despotic laughter of raiders (the ‘Rust Fiendz’ as they like to call themselves) riding in the night, their vehicles kicking up a large cloud of sand in their wake, and the smell of motor oil, sulfur, iron, and death tailing them as they drove off from one of their latest hits.
In the cabins of each rusted-to-hell pile of scrap on wheels, their jury-rigged radio crackles to life. The constant whine of static and electrical buzzing is punched through by a haughty voice. “Hey good shit back there, boys!” the gruff voice barks. Over the din of motors and engines, the roar of various vehicles’ occupants punches through, their raucous cheers just as vicious and loud as their dilapidated chariots. At the head of the pack of these rusted raiders was a heavily modified pickup truck that looked more akin to a sheet-metal sarcophagus that crashed through a hot-topic, a fitting final resting place for their war chief.
“Shit,” he snickers to himself, reveling in his recently ill-gotten spoils as he plunges a hand through a roughly made sack made out of a mysterious hide; whether it’s human or an animal remains a mystery. “Dumbass motherfuckers. Why do these starry-eyed jackasses keep trying?” He pulls out a bottle of spirits, the label reading: ‘Whiskey Rose brewery--A Cassidy Venture.’ Rolling down the window, he breaks the top of the bottle like the fucking barbarian he is and downs the bottle. “Whatever, not so starry-eyed anymore,” he snickers to himself, recounting the way his latest victim’s eyes clouded as she lay bleeding on the half-built foundation of the colony’s brewing facility. “As long as the hive lords keep paying, there’s no need for me to ask questions. ‘Sides these colony upstarts need a fucking reality check anyways.” Tossing the bottle out the window and rolling it up, he stops midway and watches through the rear-view mirror as the empty glass bottle collides in the face of one the scouts. The man lets out a high-pitched yelp as he goes tumbling off his motorcycle and is quickly crushed under the wheels of the others. “Hey dipshits look out next time!” he shouts out as he finishes rolling up the window. Without another look back the war chief focuses on the sands in front of him, not bothering to notice the smaller cloud of sand blending in behind the group.
-------------
“C’mon, come on!” Carmine hisses through gritted teeth. He lets go of the wheel, allowing the cruise control to stay on the path towards their target as he checks the chamber of his pistol. Meanwhile, Victor preemptively loads the makeshift crossbow with a tracker bolt, and Devin pulls back the bolt of the machine gun and begins assessing priority targets. “Devin!”
“Yeh chief? Devin answers back.
“I want a spotter report before we get any closer!”
“On it buddy!” With that, Devin pulls out a periscope and uses it to peek over without exposing himself from the safety of the gunner’s nest confines. He catches a glimpse of some poor bastard falling out into the desert sands and promptly being turned into a fine human pâté under the wheels of his fellow raiders. Devin winces at the sight but then smiles rather smugly. “Well, that’s one to scratch off the list. Fucker probably deserved it,” he mutters to himself. “Oi Carmine good news!”
“What is it?”
“Is god gonna smite them for us?” Victor interjects.
Devin shakes his head for no one to see. “Nah, I fucking wish. We were going to be dealing with eight scouts, six technicals, and king mong over there. However, it seems that we can scratch off a scout, cause the dumbass somehow managed to fall off his bike.”
Victor sucks air through his teeth at the news. “Bitch got smeared across the sand by his own buddies. Sucks to be that loser.”
Carmine snorts and chuckles to himself. “Bitch deserved it. Hey Devin, soon as a bunch of them group up give ‘em a taste of the beans. Save the actual HE round for king doitch bag over there.”
“Got it.” There’s a pregnant pause between all three of them as they see three of the scouts and a technical start slowing down from the main group and approaching them. “Oh shit, here comes a gaggle of them now.” Wordlessly, the trio goes to meet them, each of them readying themselves for the fight ahead. “Hey, Carmine, blast the radio; It’ll make us aim better.”
“Whose playlist is on right now?”
Victor rolls down the window and props himself out with his assault rifle at the ready. “Don’t know. It’s either yours, Devin’s, or any one of our granddad’s playlist. We all know that all your grandad listened to was ‘fortunate son’!”
“Oh, fuck off Victor!”
“The joke will never die! Besides, at least your grandad was different. Devin and my grandpa were practically the same person, they even had an on-going list on all the same ideas they had and even the same things they said... Well, what are you waiting for? Play that shit!” Victor shouts over the wind rushing past.
“They were brothers all the same, just as we are now!” Carmine shouts back. “Alright, playing that shit!” Carmine jams a finger into one of the old, faded buttons of the decrepit radio. It takes a moment before it comes to life. The static fading away until suddenly crisp, clear, energetic music starts blasting from the speakers, and the trio are greeted with the steady beat of a tambourine. “Fuck! Could be any one of ours!” Carmine shouts over as a guitar joins in on the fun, followed by drums hot on its tail.

All the old paintings on the tombs
They do the sand dance don’t you know?
If they move too quick. (Oh Whey oh!)

“Bitching!” Devin shouts, loading in one of the makeshift rounds for the grenade launcher.
-------------
Three scouts, having watched one of their own get crushed under the wheels of their fellow Rust Fiendz, group up together and begin to slow down to lag behind the rest of the pack, not wanting to take the chance of watering the sand in their own blood and viscera due to others’ disregard of life.
“Hey!” One of them shouts, getting the attention of the others. “Who the hell are those jobbers tailing us?”
“’ow the fack should I know?” One of them barks back.
“Well figure it the fuck out because they don’t look like one of ours. Their ride looks too clean and purdy to be one of us. You!” He points to the third, “Go flag one of the more sober guys up there and tell him to back us up.”
“Wait. What the hell why me dipshit?!” He protests.
“Because I said so fuckwad. Unless you want to be fly food smeared across the sand, I suggest you do it.” The third scout relents and goes to one of the technicals up ahead to request help. “Good, we have a new pecking order established now.”
The second scout looks at the self-appointed head incredulously. “The ‘ell there is! I never ‘oted yew to be boss of the scouts!”
“Your fault for not stepping up. Now shut up. From what happened up ahead I don’t think the boss wants anyone bothering him and those party crashers are getting closer. Get ready and bitch boy and motor cuck are coming over to back us up.” The self-appointed head turns around heads off for the armored car coming up on their rear.
“Mutha fucka!” the second bitterly swears. “The ‘ell is that music anyways?”
-------------
Devin stands up and positions himself over the gunner’s nest, eagerly bobbing his head along with the music as he leads the shot on the approaching raiders. Carmine for his part begins steadily speeding up to meet them.
“I’m gonna show these fuckers what real desert heat is!” Victor excitedly shouts over the music. He racks the bolt on the assault rifle and begins taking aim himself.

All the bazaar men by the Nile
They got the money on a bet
Gold crocodiles (Oh whey oh)
They snap their teeth on your cigarette.

The music starts ramping up now as Carmine floors the gas causing the RPM to sharply rise to the redline and all the men begin harmonizing with music.

Foreign types with the hookah pipes say

“WHHHEEYYY OOHHH WHHEEY OH, AAAYYY OOHH WHHEEYY OOHH!” They sing together.

Walk like an Egyptian...

And like that the music dies down for a moment leaving only the strumming of the electric guitar and the methodical shaking of the tambourines. Everyone holds their breath while they focus on the four hostiles coming at them head on. Each one of the men’s eyes dilating like a cat’s, just waiting for the moment to pounce.
...
...
“Closer.” All that’s left is the tambourine, it’s rhythm in sync with the beating of their hearts in their eardrums.
...
...
“Closer.” They all think to themselves, their adrenaline and testosterone building up in anticipation. The guitars make their presence known drowning out the noisy racket of the raiders. Tensions continue to rise until suddenly!
Dun dododo dun dun
Dun dododo dun DUN
DUN DODODO DUN *THOONK\*
Devin fires the grenade launcher, and shots begin to ring out alongside the strums of the guitar. As if on cue, the singer returns, her voice coming in right on time as the bean can explodes, sending bits of tin and whatever else they could stuff in there as makeshift shrapnel, taking out the scouts and flipping over the technical on its side like a wounded ox.

The blonde waitresses take their trays
They spin around and they cross the floor
They’ve got the moves! (OOHHH WHHEEEYY OOHHH!)
You drop your drink, then they bring you more!

-------------
The sudden shots and the explosion bring the rest of the raiders out of their revelry as each and every one of them sobers up and checks their rear-view mirrors. They watch in surprise as one of their own is flipped onto its side by an unknown assailant. None of them are able to get a good look until the cloud of smoke passes and an armored car in better conditions than theirs rides up to the flipped technical and throws a firebomb onto it, followed by a staccato of gunfire from someone leaning out the passenger side window with nonsensical music playing.
You drop your drink, then they bring you more!
(That drink being the firebomb that was force fed into that poor fucker.)
There is a collective moment of “Oh Shit” between the Rust Fiendz as the single communal braincell bounces in out of the skulls of all the members. Some of them panic, while the drunker ones, angered by this party crasher, make a sloppy U-turn and go to face this suicidal nimrod head-on.
-------------
Carmine pounds the wheel and shouts, “FUCK YEAH GUYS! GOOD SHIT RIGHT THERE!”
“Hell yeah brother!” Victor shouts, all the while Devin begins cackling like a madman over the destruction they had caused. Devin’s cackling is quickly cut short as he hears the pained groans of a poor, unfortunate scout that was badly maimed by the dollar store dumpster frag. Nonchalantly, he brings out his carbine and double taps the raider for good measure and goes back to cackling.

All the kids so sick of books
They like the punk and the metal band

A honk from the horn cuts Devin and Victor’s celebration short as they see two more technicals and the last of the scouts coming their way.

When the buzzer rings (OOHH WWHHEEYY OOHH!)
They’re walking like an Egyptian

“That’s our cue guys, get ready!” Carmine calls out.
Devin fires another shot of the grenade launcher at the oncoming enemies, but the effect isn’t as spectacular as last time as the makeshift bean can round manages to dent one of the technicals but bounces off the hood and into the sand. “Fuck a dud!” Devin curses.
“Get on the turret and start blasting Devin!”
“Orders received!” Devin ducks back into the safety of the gunner’s nest right on time too as wild and erratic shots ping off of it. Before he can rack the bolt and begin firing, a thunderous blast disorients him and knocks him against the walls as the whole armored car shakes and sand rains down from above him. Drunkenly, he rubs the back of his head but is caught off guard by his helmet getting away. “Da fuckz wah that?” he slurred out.
Victor ducks down as bullets rattle on the hood of the car and junk rounds begin ricocheting off the armored grill covering the windshield, some of them managing to thread the needle and lodge themselves in the damaged bulletproof glass. “An explosion dipshit. Now-,” Victor covers his head and blind fires out the window towards the oncoming raiders. “GET ON THE FUCKING GUN!” he hurriedly shouts.
“Son of a-bitch goddamn mother *rrghh\*” Devin growls. Shaking his head and racking the bolt of the heavily bubba’ed FAL, he grits his teeth and takes aim. As the scouts get closer, they notice the gunner’s nest moving and begin concentrating their fire on the turret and spreading out. The sudden spray of bullets causes Devin to flinch and wince at the sparks and sharp sounds of scrap bullets on metal, but he clenches his jaw and fires an unfocused burst at one of the scouts. Devin’s shots go wide as Carmine begins speeding ahead and whipping the car violently left and right, either to try and ram some of the scouts or to throw off the aim of the technical firing the explosives.

All the kids in the marketplace say
(WHEEY OHH WHHEEYYY OOHH, AAYY OH WHEY OH!)
Walk like an Egyptian...

The music is abruptly cut off as another explosion rocks the speeding armored car and the radio cuts off. “FUCK DUDE!” Carmine shouts out.
“What. What! WHAT!” Victor rushes out, dipping back in from the passenger window and narrowly avoiding a spray of bullets from a scout coming up on their rear.
Before Carmine could get out a sentence one of the technicals that had been acting as cover for the other slows down and positions itself on Carmine’s side. Several shots ring out and manage to get through the grate that acted as armor for the driver side window. Victor watches on in horror as three heavy *THUNKS\* can be heard following by Carmine groaning and buckling. Carmine’s head slams on the wheel violently and he ends up honking the horn before snapping back up and firing his pistol at the offending technical.
“ASSHOLES!” Carmine curses. “Devin light those fuckers up on our right!” A violent rhythmic roar can be heard above them as Devin sprays the machine gun with extreme discrimination at the flanking technical. The screams of the raiders are drowned out by the gunfire before their vehicle begins to slow down and all noise from the raider’s Humvee ceases, all except a pitiful mechanical sputtering. The spraying resumes as Devin now has a clear shot on the technical that had been launching the explosives at them. The Rusted Sedan tries to bob and weave out of the shots until something explodes in the back and the car cartoonishly bounces on the sand.
“Fuck,” Devin heavily breathes out. Checking the scuffed belt feeding ammunition into the machine gun, he grimaces at the count and shakes his head. “Eighty-four rounds left. Fuck eighty-four rounds left,” he repeats to himself. “Well let’s see if I can’t rat my out of this one!” Cautiously he peeks his head out from the nest and sees two scouts behind the car taking pot shots at the rear-view window. Thankfully Carmine had the foresight to mount his ballistic shield to the back, but how long it’d hold was the question that worried Devin the most. “Hey, Carmine!”
“Urgh! Ah-Y-yeah Devin?”
“I need you to start doing some shit!”
“What kind of shit!” Carmine takes another shot to the side of his enclosed helmet and one to the side of his chest plate, the bullets not getting through but still managing to cause him to flinch and bruise from the force. He snaps his head to the scout, and the scout, now realizing how much she fucked up begins clutching the break of her ATV. Her ATV doesn’t slow down in time as Carmine fires three shots at her. One of the shots goes wide and misses, the second grazes her arm, but the third pierces her throat. She clutches at her throat with one and falls backward, one hand still death gripping the brake, the uneven steering and the violent braking causes the ATV to flip.
“I need you start swerving around and make these bastards on our tail get closer so I can nail them with the last bean can!”
Victor fires another burst taking out a scout that had been harassing the passenger side of the car. Overhearing the conversation, he taps Carmine’s sides and gets his attention. “Or what we could do. Hey Devin, how close are they!”
“They’re pretty close Victor!”
“How close?”
“About mouth to exhaust pipe distance! Why?” The realization dawns on Devin as he ducks back down to avoid the shots and he promptly gets back on the turret and focuses on ahead.
“Okay, thank you!” Turning his attention back to Carmine, Victor says, “Slam the brakes, this is going to be funny.”
“Oh, fuck yeah!” Carmine laughs out. Carmine abruptly slams on the brakes of the car, it takes a moment as the wheels fail to find traction on the sand, but it isn’t too long as a violent crash and shake of the car tells them as much. “Shit, one of them had a brain cell to rub between their fingers.” Luckily fortune was on their side as the sudden jolt from one of the scouts crashing into them managed to jolt the radio back to life. Unfortunately, though, one of the scouts speeds past them.
The trio lets out an elated cry as the music comes back on, but the elation is short lived as a frustrated shout from Devin alerts them to some unfortunate news. “Fuck he’s getting away and the rest of those braindead barbarians are heading into that sandstorm!”
Carmine steps on the gas and starts chasing after him and Victor leans out the window and takes aim with the crossbow. “Yeah, no we don’t do that here,” Victor states matter-of-factly. “Carmine step on it I want to make sure I land this.”
Carmine nods and tightens his grip on the wheel as the RPM hits the redline once more. “Alright hold on!”
The last scout looks behind himself as the sound of death rumbles like an engine getting pushed to its limits. Seeing how quickly the armored car is gaining on him, he hunches over and begins silently praying for mercy. His prayers are cut short as he feels a sharp pain pierce through his lower back, and he begins swerving wildly into the sandstorm, following the taillights and silhouettes of the other technicals as best he can through the storm.
Victor brings out a tracker and begins monitoring the tracker bolt. “And now we follow him through the storm.”
Devin hunkers down and suddenly jolts, a new fun idea pops up in his head. “Hey Carmine, pause the music. We’re going to be making an entrance!”
-------------
In the middle of the sandstorm the Rust Fiendz bicker and panic amongst themselves through their radios.
“Who the fuck were those guys?!”
“How the hell am I supposed to know!”
“Are you retarded! The Hive lords probably had enough of our shit. They sent someone to kill us!”
“We’re all going to di-“
“SHUT THE FUCK YOU WASTERS AND LISTEN HERE!” Their warchief screams over the radio, the sheer volume of causing the sound quality to warp and distort the audio of their poorly maintained radios. “We probably lost those jackasses in the storm by now, just keep driving. Furiosa!” He calls out.
“Furiosa you useless bitch! Answer me!” he angrily shouts again through the radio.
A calm voice, much too calm and collected to be a raider answers him back, “We’re almost out of the storm boss. It won’t be too long now.”
The warchief throws up a hand in exasperation. “Now you fucking answer.”
“Apologies sir, I was focusing.” She replies, her voice showing no hint of emotion.
“Yeah, well next time do it quicker.”
“Yes sir.”
The Rust Fiendz keep a tight formation as they follow Furiosa’s dune buggy as it takes the lead and guides them out of the storm. Once they’re out of the storm, Furiosa circles around and parks next to the Warchief’s pickup truck. Her vehicle compared to the rest of the group is well maintained with only light rusting here and there.
“Wait holy shit! The hell is that coming at us!” One of the raiders shout out over the radio.
Everyone draws their respective firearms and aims it at the red blinking light coming at them from the depths of the sandstorm. The air is suffocating now as the red gets closer and closer; it’s blinking becoming more rapid and it’s light brighter and brighter. All of them tense up as they hear an engine’s rumble get closer until suddenly something bursts out from the storm and everyone begins indiscriminately blasting at whatever had made the mistake of fucking with their crew.
The gun fire and shooting lasts for a good solid minute, the bullets kicking up sand, the muzzle flash lights the midnight sky and the smoke obscures everyone’s vision. Eventually the shots die down and so does the smoke revealing.
“H-Holy fuck!”
“You GODDAMN IDIOTS!” The Warchief shouts as everyone takes a good look at the swiss-cheesed remains of the last scout and the unidentifiable heap of scrap that was his vehicle. Before the Warchief could shout anymore abuse and obscenities at his band of idiots and jackasses.
Furiosa, the only competent member, says something over the radio. “Listen!” Everyone stops what they’re doing and does as she says. They listen intently and all they can hear is the rumble of their engines, the howling sandstorm and...
“Whistling?”
The whistling is distant, but overtime it gets louder and louder until they also hear the sounds of-
“Are those fucking guitars?”
“I hear a rattle...”

Slide your feet up the street, bend your back

“Is that singing?”

Shift your arm then you pull it back

Everyone’s collective blood runs cold as the familiar tune starts playing through the sandstorm and the sound of an engine gets louder and louder.
Life is hard don’t you know
And then once more silence.
...
...
...
“The fuck did it-“
For once in the Rust Fiendz collective lives, they did something in unison. They screamed as an armored car with people shouting-

"OOOOHHH WWHHHEEYYY OOOHHH!"

Landed on and crushed the occupants of a Cadillac, scratching another off their list of technicals.

SO STRIKE A POSE ON A CADILLAC

Chapter 6:
IN AN ESCAPE POD WONDERING IF THIS TRULY IS THE LAST
静けさが追いつめる

“OH BY THE COMMON GOOD WHY! WHY! WHY!?” Cried Akali as one of the buttons he pressed only caused the escape pod to accelerate even faster. He clutched the sides of his head and began pacing in circles.

“How do I always get myself into these sorts of situations?!” he desperately shouted his hands grasping at the air, helplessly reaching out for something that wasn’t. He asked the question over and over again, but his desperate cries were answered only by the deafening roar of the escape pods thruster as it hurtled through space.

The escape pod blared.
“W-what is it now!” Quickly Akali rushed over to the main console of the escape pod to see what else the universe wanted to add to his woes. His eyes widened and all the feathers on his cobra-like hood flared out, a primordial fight or flight response to scare off predators or to make oneself blend better with shrubs and bushes to ambush prey. However, this response would do nothing as he couldn’t scare a console, nor were there any bushes to hide in from the decrepit satellites.



And like that hope was reignited in Akali as he frantically reached for the glove compartment, his hands fumbling the latch to open it. Each time it did his heart rate would spike until. “YES FINALLY!” He triumphantly shouted as he opened up the glove compartment. Instantly he looked down and all that met him was a pocket of darkness as black as the void around him as the glove compartment was empty. Save for a hastily written note that read.
The User Manual is currently being inspected by Health and Safety Specialist: Orza T’igalma. Please DO NOT use the Escape pod during this inspection period.
~Yours truly Cleaning and Maintenance Specialist ‘Gumpy’
P.S. Stop calling me a Janitor. I am a Cleaning and Maintenance Specialist dammit!
The light in Akali’s eyes faded out upon reading the note. His mind shutting off completely, tuning out the rattling and occasional impact that shook the escape pod as it barreled through the halo of space debris and satellites that surrounded the dead planet that the escape pod was on a hell-bent collision course towards. However, his mind was able to think of one thing; the crewmember he had encountered during his rush to get to his uncle, the various signs that got knocked out during his collision with said crewmember, and even the janitor’s scrubs that the crewmember wore. Then the pieces started fitting together; and he realized that one of those signs looked oddly like the one used for escape pods back on the station he was previously on.
The feathers on his hood spiked up as he let out a primal screech, “LORD GIVE ME ONE MORE CHANCE SO THAT I CAN MURDER THAT MANGY LO’HAAANNN!!”
-------------
Meanwhile on the Great Endeavor.
Several members of The Great Endeavor’s security team rushed to the escape pods; the order had just been given. It was a ‘Centauri protocol’ which called for the security team’s best equipment and their best members.
“What in Hel’s embrace?” One of the Vicaik members exclaimed.
“What?” One of them asked.
“Where the Hel are the signs?”
“What signs?”
“The signs.” The Vicaik stated again, pointing at the empty mounts and missing placards. The other members began looking around and sure enough, the signs were gone.
“It shouldn’t even matter. We know where they are,” One of the members said dismissively.
“I know that, but isn’t the captain’s nephew new?”
One of the crewmembers pauses at this and strokes their chin at the observation. “By about... a little less than a week why?”
...
...
The Vicaik slaps a heavy paw to their forehead. “Shit, that explains it!” He exclaims.
“Explains what?”
“He probably didn’t even memorize the layout! Also, that janitor probably screwed up some of the electrical systems while cleaning and probably shorted out some of the signs.”
“And?”
“You know what he always does. He always takes the damn signs to electrical to ‘have them fixed’. Before the Vicaik can elaborate more on the topic, an alert on their PDA’s draws their attention.
 

A.N: Hope you guys liked this chapter.
Also, Question: Should I make the chapters their own separate posts or should I keep doing what I'm doing now? Any other feedback, critiques, or criticisms are very much welcome.
submitted by Some_Guy_Existing to HFY [link] [comments]


2023.05.31 15:09 Sexyunicorn99 quick pre-release Zangief overview

1-he's slower.
lp now 7f from 5f in sfv
cr.lp now 5f
lk now 7f
cr.mp 8f
mk still 10f and has great range. I think the hitbox is at the very tip of his shoe.
Hop knee is 14f with 7 active frames. if it hits meaty and/or in drive rush, it can combo.
cr.mk 9f
HK 13f
cr.hk 12f
SPD still 5f
basically add a 2-3f to most of his old moves
2-you can't combo into super 3. tried from many different situations and I couldn't. I think only DI and DI wall splat (DI wall splat doesn't combo, I meant his new normal smetana drop wall splat on Punish counter) can be combo'd into super 3.
3-can punish counter very easily into 4k damage with only 2 bars. HK into ex-BD
4-SPD into drive rush if timed correctly can give your opponent anywhere from 6 frames to only 3 frames to act. hard to time correctly due to needing to gauge the distance. I couldn't personally hit any earlier than that.
5-Russian suplex into drive rush is guaranteed frame 1 oki. all versions give same frames except ex which pushes both of you slightly more towards the wall, and gives 27f instead of 26.
6-I remember the cyclone super 2 hitting almost full screen in the closed beta footage. in this version it almost has the same range as VT1.
7-he lost his lp anti-air. seems near impossible to anti-air with it now. seems his anti air normals are hellstab, HK, and cr.hp. hellstab has wider hitbox infront of him than you think
8-Borscht dynamite is not special cancellable. it can also be used from the ground.
9-Mid range EX Siberian express is going to be an online MENACE. it has 23f start-up with 1 hit of armor (non-EX is 28f). if you think you're safe from SPD, you can quickly be grabbed and pushed to the wall. also with drive rush can give you frame 1 oki.
10-SPD range change is noticeable immediately. that bitch hits hella far.
11-punish counter held HP into FULL drive rush is +5 to +7. guranteed hit/grab mix-up and corner carry
12-Tundra storm parried Zangief's own HK, MK, and Lk. in SFV it would've only parried MK. dfHK from zangief does not get reversed BUT ZANGIEF DOESN'T GET DAMAGED EITHER. the attack just bounces off.
13-according to infil, Gief has the highest health of 11000. Honda and Marisa have 10500, rest 10000.
I probably missed a lot. so if you want me to test anything, let me know
submitted by Sexyunicorn99 to Kappachino [link] [comments]


2023.05.31 15:05 dinkomaricic [H] Friday 13th, B4B, Satisfactory, TABS, Hurtworld, Clone Drone In Danger Zone, Visage, Empyrion, SCP 5K, Call To Arms, SCUM, Death's Stranding DC, SOD2 Juggernaut, Tower Unite, Control UE, Hell Let Loose, ETS2, Dusk, Mortuary Assistant & 100's more [W] Wishlist, Paypal (EU)

I'm from EU,so GAMES SHOULD work pretty much anywhere
NOT BUYING GAMES,ONLY TRADES - games for games or selling for paypal
No interest in TF2 keys,CSGO cases or ANY other virtual currency
BUYER covers the FEES (if outside EU,EU F&F only)
My Steam account so you don't offer me something I own
My Wishlist
My SGSRep
My IGSRep


Only looking for Steam games - so don't offer origin,uplay,rockstar,bnet or ANY other launcher
100% of my games keys are bought by me from official stores & I expect the same in return,so don't offer me keyshop games or game keys you got in a trade as I will decline
I retain the right to ask for proof of ownership for ANY game I want - just like YOU have the right to ask me the same


List of games I have:
Also have the Earthquake Relief bundle but reddit wont let me write all the games cause my topic would be too big - just ask
7 Billion Humans
8Doors Arum's Afterlife Adventure
10 Second Ninja X
60 Seconds!
112 Operator
140
198X
911 Operator
A Case Of Distrust
A Year Of Rain
Absolver
Aeolis Tournament
Age Of Wonders III
Ageless
Airport CEO
AI War 2
Alien Spidy
Aliens Vs Predator Collection
All You Can Eat
Almost There The Platformer
American Fugitive
Amnesia A Machine For Pigs + The Dark Descent (1 key for both games)
Amnesia Fortnight 2012
Amnesia Fortnight 2014
Amnesia Fortnight 2017
Amnesia Rebirth (X2)
Among Us (X2)
Ancestors The Humankind Odyssey (EU & Africa lock)
Aragami (X2)
Archamon
Army Men RTS
Attack Of The Earthlings
Automobilista
Aven Colony
Avernum 3 Ruined World
Azkend 2 The World Beneath
Back 4 Blood (EU region lock)
Backbone
Band Of Defenders
Banished
Baseball Riot
Batora Lost Haven
Battlestar Galactica Deadlock
Behind The Frame Finest Scenery NEW
Beholder 2
Bendy And The Dark Revival (X2)
Bendy And The Ink Machine
Betrayer (delisted)
Between The Stars (X2)
Beyond Eyes
Beyond The Wire
Bionic Commando
Bionic Commando Rearmed
Bird Of Light
Black Paradox
Bohemian Killing
Book Of Demons
Bomber Crew Deluxe
Borderlands 3 + Director's Cut (ask about region locks)
Borderlands 3 Super Deluxe Edition NEW (ask about region locks)
Boreal Blade
Broken Age (X2)
Brothers A Tale Of Two Sons (X2)
Builder Simulator NEW
Butcher
Call Of Juarez
Call Of The Sea (X2)
Call To Arms Basic Edition
Call To Arms Gates Of Hell Ostfront
Car Mechanic Simulator 2018
Chenso Club
Chernobylite Enhanced Edition
Cities In Motion 2
CivCity Rome
Clone Drone In The Danger Zone
Clouds & Sheep 2
Coffin Dodgers
Cook Serve Delicious 3
Company Of Heroes Complete Edition
Control Ultimate Edition
Corridor Z
Cosmic Osmo And The World Beyond The Mackerel
Crash Drive 3
Creatures Inc
Crookz The Big Heist
Crossbow Bloodnight
Crusader Kings Complete
Crying Suns
Dagon The Eldritch Box
Danger Scavenger
Day Of Infamy
Dead Age
Dead In Vinland
Deadly Premonition Director's Cut
Deadbeat Heroes (X2)
Dear Ester Landmark Edition
Death Stranding Director's Cut
Death Squared
Deep Dungeons Of Doom
Deep Sky Derelicts
Demon Turf
Deployment
Desert Child
Destiny 2 Beyond Light NEW
Diaries Of A Spaceport Janitor
Dicey Dungeons (X2)
Dimension Drifter
Distraint 2 + Soundtrack
Divekick
Dog Sled Saga
Double Fine Adventures Complete Series Deluxe
Downwell
Drawful 2
Draw Slasher
Dreadlands
Dread X Collection
Driftland The Magic Revival
Dry Downing
Duke Nukem Forever Collection
Dungeon Marathon
Dungeon Of The Endless
Dungeons 2
Dungeons 2 Complete
Dungeons 3
Dusk
Dwarfs!?
Eador Imperium
EarthX
Eastside Hockey Manager
ECHO
Edge Of Eternity
Effie
Elderborn
Eldest Souls
Elden Path Of The Forgotten
Embr
Emily Is Away
Empyrion Galactic Survival
Epic Manager
E.T. Armies Deluxe Edition
Etherborn (X2)
Euro Truck Simulator 2
Europa Universalis IV
Evergarden
Expeditions Viking
F1 2018 (delisted)
Family Man
Fantasy Blacksmith
Fantasy Versus
Farmer's Dynasty
Farming Simulator 17
FIA European Truck Racing
Figment (X2)
Finding Paradise
Fire Ungh's Quest
First Class Trouble
Five Dates
Fling To The Finish
Fluffy Horde
Fobia St. Dinfna Hotel
Forgive Me Father
Framed Collection (X2)
Friday the 13th: The Game
Fun With Ragdolls The Game
Fury Unleashed (X2)
Gang Beasts
Garage Bad Trip (X2)
Gas Guzzlers Extreme
Gas Station Simulator
Gauge
Generation Zero NEW
Ghostrunner
Giana Sisters Twisted Dreams + Rise Of The Owlverlord
Gloria Victis NEW
GNOG
Go Home Dinosaurs!
Goat Of Duty
Goetia (X2)
Going Under (X2)
Golden Light
Golf Gang
GoNNER
Grand Ages Medieval
Grand Pigeon's Duty
Greak Memories Of Azur
Gremlins Inc.
Grip Combat Racing + Cygon + Nyvoss + Terra + Vintek DLC (X2)
Guts And Glory (X2)
Hack'n'Slash
Haiku The Robot (X2)
Hamilton's Great Adventure
Hammerfight
Headlander
Heal
Hedon Bloodrite
Hell Let Loose
Hellblade Senua's Sacrifice
Hello Neighbor
Hellbound
Hero Defense
Hero's Hour (EU region lock)
Hexologic
Hidden & Dangerous Action Pack
Hidden & Dangerous 2 Courage Under Fire
Hive Jump (X2)
Hiveswap Act 2
Hiveswap Friend Sim (X2)
Homeworld Deserts Of Kharak
Hotshot Racing
Hot Tin Roof The Cat That Wore A Fedora
Hot Wheels Unleashed
Hover (X2)
Human Resource Machine
Hurtworld
I Am Bread
I Am Not A Monster First Contact
Ice Lakes
If Found...
Ikenfell
Impact Winter (delisted)
In Between
Industria
Inexistence Rebirth
Infinite Air With Mark McMorris (delisted)
Influent
Inmost
Interplanetary Enhanced Edition
Intruder
Ion Fury
Iron Danger
Iron Harvest
Jack Axe
Jalopy
Jet Set Knights
Juanito Arcade Mayhem
Jump Stars
Jurassic World Evolution
Just Die Already
KartKraft
Kathy Rain Directors Cut
Keep Talking And Nobody Explodes (X2)
Killing Floor 2 Digital Deluxe NEW
Kill To Collect
Kingdom Classic (X2)
Kingdom New Lands
Kingdoms Of Amalur Re-Reckoning Fate Edition
King Oddball
Labyrinthine
Last Oasis
Last Tide
Lawn Mowing Simulator
Lead And Gold Gangs Of Wild West (X2)
Legacy Of Dorn Herald Of Oblivion (delisted)
Legend Of Keepers Career Of A Dungeon Master
Leisure Suit Larry Retro Bundle (1 to 7)
Lethal League Blaze
Liberated (GOG key)
Lifeless Planet Premium Edition
Light Fall
Little Big Workshop
Lost Planet Complete Pack
Lust For Darkness
Lust From Beyond M Edition
Magicka
Magrunner Dark Pulse
Maid Of Sker
Main Assembly (X2)
Mars Horizon
Masquerade The Baubles Of Doom
Max Payne 3 (Rockstar Launcher)
Mega Man Legacy Collection
Midnight Ghost Hunt NEW
Midnight Protocol
Mind Scanners
Mini Metro
Miscreated (X2)
Monster Crown
Monster Train Collectors Edition
Moon Hunters
Morbid The Seven Acolytes
Motorcycle Mechanic Simulator 2021
Motorsport Manager
Mount And Blade Warband
My Lovely Daughter
Naruto To Boruto Shinobi Striker
Nascar Heat 5 Ultimate
Nebuchadnezzar
NecroVisioN Lost Company
NecroWorn
Neighbours Back From Hell
Neo Cab
Neon Abyss
NeuroVoider
Neverout
Nickelodeon All Star Brawl (X2)
Ninjin Clash Of Carrots
No Time To Relax
Northgard NEW
Not Tonight
Obduction
Observation
Octahedron
Odyssey The Story Of Science
Of Orcs And Men
Old School Musical
OlliOlli World Rad Edition
On Rusty Trails
One Finger Death Punch 2
Onikira Demon Killer
Operation Tango NEW
Orbital Racer
Orcs Must Die 2 Complete
Original War
Orwell Ignorance Is Strength
Out Of Reach Treasure Royal
Overlord II
Overpass
Override Mech City Brawl
Oxenfree
Pacer
Paint The Town Red
Paper Fire Rookie
Paradise Lost
Path Of Giants
Paw Paw Paw
Payday 2 + Big Mike mask
Peaky Blinders Mastermind (delisted)
Penarium
People Playground (X2)
Perfect Heist 2
PGA Tour 2K21 (X2)
Phoenix Point Year One Edition
Pikuniku
Pine
Pinstripe
Pixplode
Plane Mechanic Simulator
Poöf
Popup Dungeon
Post Void
Pound Of Ground (X2)
PowerSlave Exhumed
Prehistoric Kingdom
Primal Carnage Extinction (X2)
Project Cars GOTY (delisted)
Project Hospital
Project Warlock
Propnight
Pulsar The Lost Colony NEW
Pumped BMX+
Punch Club
Purrfect Date
Quest Of Dungeons
RAD (X2)
Radio Commander
Rad Rodgers Radical Edition
Railroad Tycoon 2
Railroad Tycoon 3
Railway Empire
Raji An Ancient Epic
Rebel Cops
Rec Center Tycoon
Red Faction Armageddon
Red Solstice 2 Survivors
Redeemer Enhanced Edition
Redout Enhanced Edition
Re-Legion
Remothered Broken Porcelain
Resident Evil 4
Resident Evil Revelations (X2)
Resident Evil Revelations 2 Deluxe Edition
Retimed
Retrowave
Reventure
Revita
Ring Of Pain
Rings Of Saturn
Riot Civil Unrest
Rise Of Industry
Rise Of Insanity
Riven The Sequel To MYST
Roarr! The Adventures Of Rampage Rex
Roboquest
Rogue Heroes Ruins Of Tasos
Rogue Lords
Rogue Stormers
Rover Mechanic Simulator
RPG Maker VX
Rustler
Sable
Salt And Sanctuary
Satellite Reign
Satisfactory
Saturday Morning RPG
Say No! More
SCP 5K
SCUM (X2)
ScourgeBringer
Serious Sam 2
Serious Sam BFE (X2)
Serious Sam Classics Revolution
Serious Sam Double D XXL
Serious Sam HD The First & Second Encounter (1 key for both)
Serious Sam HD The Second Encounter Legend Of The Beast
Serious Sam HD The Second Encounter Serious 8
Serious Sam Kamikaze Attack
Serious Sam The Random Encounter
Serious Sam Bogus Detour
Shadow Tactics Aiko's Choice
Shady Part Of Me
She Remembered Caterpillars
She Will Punish Them
Shing!
Shock Troopers
Shogun's Empire Hex Commander
Shuyan Saga
Sid Meier's Civilization VI
Sid Meier's Railroads
Simulacra Collection
Skeletal Avenger
Skullgirls 2nd Encore
Skully
Slime Rancher
Slinger VR
Smoke And Sacrifice (X2)
Sniper Elite V2 Remastered
Sniper Elite 4 Deluxe + Season Pass
SOMA
Song Of Iron
Soulblight
Spacebase DF-9
Space Hulk Ascension (delisted)
Sparkle 2
Sparkle Unleashed
Spellcaster University
Spelunx And The Caves Of Mr. Seudo
Spiritfarer Farewell Edition NEW
Stacking
Starsand (X2)
Star Wars Jedi Knight Jedi Academy
Star Wars Knights Of The Old Republic
Stasis
State Of Decay 2 Juggernaut Edition
State Of Mind
Steel Rats
Stick Fight The Game (X3)
Stories Untold
Streets Of Fury EX
Strider (X2)
Struggling
Stubbs The Zombie
Styx Shards Of Darkness
Submerged Hidden Depths
Suchart Genius Artist Simulator
Super Indie Carts
Super Magbot
Supraland
SurrounDead (X2)
Surviving The Aftermath
Suzerain
Swag And Sorcery
Sword Legacy Omen
Swords And Soldiers 2 Shawarmageddon
Swords And Souls Neverseen (X2)
Syberia II
Syberia 3 Deluxe Edition
Syberia The World Before
Syndrome
System Shock Enhanced Edition
Table Manners The Physics-Based Dating Game
Tabletop Playground
Tacoma
Take On Helicopters
Tales From Candlekeep Tomb Of Annihilation (delisted)
Tales Of Monkey Island Complete
Talisman Digital Edition + City,Frostmarch,Sacred Pool (trading only as a bundle)
Talisman Origins
Tank Mechanic Simulator
Telefrag VR
Teleglitch Die More Edition
Tennis In The Face
Tennis World Tour (X2)
Tesla Force
Tesla Vs Lovecraft
Tharsis (X2)
The Amazing American Circus
The Ambassador Fractured Timelines
The Adventure Pals
The Battle Of Polytopia Moonrise Deluxe
The Blackout Club
The Citadel
The Count Lucador
The Free Ones (delisted)
The Golf Club 2019 featuring PGA Tour
theHunter Call Of The Wild (X3)
The Invisible Hand NEW
The Journey Down Chapter Three
The King Of Fighters 2002 Unlimited Match
The Last Blade
The Life And Suffering Of Sir Brante
The Long Dark Survival Edition (X2)
The Manhole Masterpiece Edition
The Mims Beginning
The Mortuary Assistant
The Night Of The Rabbit
The Serpent Rogue
The Signifier Director's Cut
The Textorcist The Story of Ray Bibbia (X2)
The Uncertain Last Quiet Day (X2)
The USB Stick Found In The Grass
The Walking Dead Season 1 + 400 Days
The Wild Eight (X2)
They Bleed Pixels
Think Of The Children
This War Of Mine
Thronebreaker The Witcher Tales
THOTH
Through The Darkest Of Times
Timeshift
Time Recoil
Titan Quest Anniversary
Toejam & Earl Back In The Groove
TOEM
Tohu
Tools Up
Tooth And Tail (X2)
Torchlight (X2)
Total Tank Simulator
Totally Accurate Battle Simulator
Toto Temple Deluxe
Tower Of Time (X2)
Tower Unite
Townscaper (X2)
Townsmen A Kingdom Rebuilt
Toybox Turbos
Tracks The Train Set Game
Train Station Renovation
Treasure Hunter Simulator (X2)
Tropico 4
True Fear Forsaken Souls Part 1
Tyranny Deluxe Edition
Unexplored
Unloved
Unmetal
Unshaded
Vambrace Cold Soul
Vane
Velocibox
Verdun
Vikings Wolves Of Midgard
Visage
Volcanoids (X2)
V Rally 4
Wanderlust Travel Stories (GOG key)
Warhammer 40K Chaos Gate Daemonhunters NEW
Warhammer End Times Vermintide
Warhammer Vermintide 2 NEW
Warlock Master Of The Arcane
Warpips
Warsaw
Wasteland 2 Director's Cut
We Are The Dwarves
We Should Talk
Western Press
We Were Here Together
When Ski Lifts Go Wrong
Where The Water Tastes Like Wine
While True: Learn() Chief Technology Officer Edition
White Day: A Labyrinth Named School
Windjammers 2 NEW
Wooden Sen'SeY
Worms Rumble + Legends DLC
Wrath Aeon Of Ruin (X2)
XCOM Complete Pack
Xenoraid The First Space War
X Morph Defense + European Assault + Last Bastion + Survival Of The Fittest (1 key for all)
XIII Classic
Xuan-Yuan Sword The Gate Of Firmament
Yet Another Zombie Defense HD
Ylands Exploration Pack
Yoku's Island Express
Yooka-Laylee And The Impossible Lair
Zack 2 Celestine's Map
ZIC Zombies In City
Zombie Army Trilogy
submitted by dinkomaricic to SteamGameSwap [link] [comments]


2023.05.31 15:03 dinkomaricic [H] Friday 13th, B4B, Satisfactory, TABS, Hurtworld, Clone Drone In Danger Zone, Visage, Empyrion, SCP 5K, Call To Arms, SCUM, Death's Stranding DC, SOD2 Juggernaut, Tower Unite, Control UE, Hell Let Loose, ETS2, Dusk, Mortuary Assistant & 100's more [W] Wishlist, Paypal (EU)

I'm from EU,so GAMES SHOULD work pretty much anywhere
NOT BUYING GAMES,ONLY TRADES - games for games or selling for paypal
No interest in TF2 keys,CSGO cases or ANY other virtual currency
BUYER covers the FEES (if outside EU,EU F&F only)
My Steam account so you don't offer me something I own
My Wishlist
My SGSRep
My IGSRep


Only looking for Steam games - so don't offer origin,uplay,rockstar,bnet or ANY other launcher
100% of my games keys are bought by me from official stores & I expect the same in return,so don't offer me keyshop games or game keys you got in a trade as I will decline
I retain the right to ask for proof of ownership for ANY game I want - just like YOU have the right to ask me the same


List of games I have:
Also have the Earthquake Relief bundle but reddit wont let me write all the games cause my topic would be too big - just ask
7 Billion Humans
8Doors Arum's Afterlife Adventure
10 Second Ninja X
60 Seconds!
112 Operator
140
198X
911 Operator
A Case Of Distrust
A Year Of Rain
Absolver
Aeolis Tournament
Age Of Wonders III
Ageless
Airport CEO
AI War 2
Alien Spidy
Aliens Vs Predator Collection
All You Can Eat
Almost There The Platformer
American Fugitive
Amnesia A Machine For Pigs + The Dark Descent (1 key for both games)
Amnesia Fortnight 2012
Amnesia Fortnight 2014
Amnesia Fortnight 2017
Amnesia Rebirth (X2)
Among Us (X2)
Ancestors The Humankind Odyssey (EU & Africa lock)
Aragami (X2)
Archamon
Army Men RTS
Attack Of The Earthlings
Automobilista
Aven Colony
Avernum 3 Ruined World
Azkend 2 The World Beneath
Back 4 Blood (EU region lock)
Backbone
Band Of Defenders
Banished
Baseball Riot
Batora Lost Haven
Battlestar Galactica Deadlock
Behind The Frame Finest Scenery NEW
Beholder 2
Bendy And The Dark Revival (X2)
Bendy And The Ink Machine
Betrayer (delisted)
Between The Stars (X2)
Beyond Eyes
Beyond The Wire
Bionic Commando
Bionic Commando Rearmed
Bird Of Light
Black Paradox
Bohemian Killing
Book Of Demons
Bomber Crew Deluxe
Borderlands 3 + Director's Cut (ask about region locks)
Borderlands 3 Super Deluxe Edition NEW (ask about region locks)
Boreal Blade
Broken Age (X2)
Brothers A Tale Of Two Sons (X2)
Builder Simulator NEW
Butcher
Call Of Juarez
Call Of The Sea (X2)
Call To Arms Basic Edition
Call To Arms Gates Of Hell Ostfront
Car Mechanic Simulator 2018
Chenso Club
Chernobylite Enhanced Edition
Cities In Motion 2
CivCity Rome
Clone Drone In The Danger Zone
Clouds & Sheep 2
Coffin Dodgers
Cook Serve Delicious 3
Company Of Heroes Complete Edition
Control Ultimate Edition
Corridor Z
Cosmic Osmo And The World Beyond The Mackerel
Crash Drive 3
Creatures Inc
Crookz The Big Heist
Crossbow Bloodnight
Crusader Kings Complete
Crying Suns
Dagon The Eldritch Box
Danger Scavenger
Day Of Infamy
Dead Age
Dead In Vinland
Deadly Premonition Director's Cut
Deadbeat Heroes (X2)
Dear Ester Landmark Edition
Death Stranding Director's Cut
Death Squared
Deep Dungeons Of Doom
Deep Sky Derelicts
Demon Turf
Deployment
Desert Child
Destiny 2 Beyond Light NEW
Diaries Of A Spaceport Janitor
Dicey Dungeons (X2)
Dimension Drifter
Distraint 2 + Soundtrack
Divekick
Dog Sled Saga
Double Fine Adventures Complete Series Deluxe
Downwell
Drawful 2
Draw Slasher
Dreadlands
Dread X Collection
Driftland The Magic Revival
Dry Downing
Duke Nukem Forever Collection
Dungeon Marathon
Dungeon Of The Endless
Dungeons 2
Dungeons 2 Complete
Dungeons 3
Dusk
Dwarfs!?
Eador Imperium
EarthX
Eastside Hockey Manager
ECHO
Edge Of Eternity
Effie
Elderborn
Eldest Souls
Elden Path Of The Forgotten
Embr
Emily Is Away
Empyrion Galactic Survival
Epic Manager
E.T. Armies Deluxe Edition
Etherborn (X2)
Euro Truck Simulator 2
Europa Universalis IV
Evergarden
Expeditions Viking
F1 2018 (delisted)
Family Man
Fantasy Blacksmith
Fantasy Versus
Farmer's Dynasty
Farming Simulator 17
FIA European Truck Racing
Figment (X2)
Finding Paradise
Fire Ungh's Quest
First Class Trouble
Five Dates
Fling To The Finish
Fluffy Horde
Fobia St. Dinfna Hotel
Forgive Me Father
Framed Collection (X2)
Friday the 13th: The Game
Fun With Ragdolls The Game
Fury Unleashed (X2)
Gang Beasts
Garage Bad Trip (X2)
Gas Guzzlers Extreme
Gas Station Simulator
Gauge
Generation Zero NEW
Ghostrunner
Giana Sisters Twisted Dreams + Rise Of The Owlverlord
Gloria Victis NEW
GNOG
Go Home Dinosaurs!
Goat Of Duty
Goetia (X2)
Going Under (X2)
Golden Light
Golf Gang
GoNNER
Grand Ages Medieval
Grand Pigeon's Duty
Greak Memories Of Azur
Gremlins Inc.
Grip Combat Racing + Cygon + Nyvoss + Terra + Vintek DLC (X2)
Guts And Glory (X2)
Hack'n'Slash
Haiku The Robot (X2)
Hamilton's Great Adventure
Hammerfight
Headlander
Heal
Hedon Bloodrite
Hell Let Loose
Hellblade Senua's Sacrifice
Hello Neighbor
Hellbound
Hero Defense
Hero's Hour (EU region lock)
Hexologic
Hidden & Dangerous Action Pack
Hidden & Dangerous 2 Courage Under Fire
Hive Jump (X2)
Hiveswap Act 2
Hiveswap Friend Sim (X2)
Homeworld Deserts Of Kharak
Hotshot Racing
Hot Tin Roof The Cat That Wore A Fedora
Hot Wheels Unleashed
Hover (X2)
Human Resource Machine
Hurtworld
I Am Bread
I Am Not A Monster First Contact
Ice Lakes
If Found...
Ikenfell
Impact Winter (delisted)
In Between
Industria
Inexistence Rebirth
Infinite Air With Mark McMorris (delisted)
Influent
Inmost
Interplanetary Enhanced Edition
Intruder
Ion Fury
Iron Danger
Iron Harvest
Jack Axe
Jalopy
Jet Set Knights
Juanito Arcade Mayhem
Jump Stars
Jurassic World Evolution
Just Die Already
KartKraft
Kathy Rain Directors Cut
Keep Talking And Nobody Explodes (X2)
Killing Floor 2 Digital Deluxe NEW
Kill To Collect
Kingdom Classic (X2)
Kingdom New Lands
Kingdoms Of Amalur Re-Reckoning Fate Edition
King Oddball
Labyrinthine
Last Oasis
Last Tide
Lawn Mowing Simulator
Lead And Gold Gangs Of Wild West (X2)
Legacy Of Dorn Herald Of Oblivion (delisted)
Legend Of Keepers Career Of A Dungeon Master
Leisure Suit Larry Retro Bundle (1 to 7)
Lethal League Blaze
Liberated (GOG key)
Lifeless Planet Premium Edition
Light Fall
Little Big Workshop
Lost Planet Complete Pack
Lust For Darkness
Lust From Beyond M Edition
Magicka
Magrunner Dark Pulse
Maid Of Sker
Main Assembly (X2)
Mars Horizon
Masquerade The Baubles Of Doom
Max Payne 3 (Rockstar Launcher)
Mega Man Legacy Collection
Midnight Ghost Hunt NEW
Midnight Protocol
Mind Scanners
Mini Metro
Miscreated (X2)
Monster Crown
Monster Train Collectors Edition
Moon Hunters
Morbid The Seven Acolytes
Motorcycle Mechanic Simulator 2021
Motorsport Manager
Mount And Blade Warband
My Lovely Daughter
Naruto To Boruto Shinobi Striker
Nascar Heat 5 Ultimate
Nebuchadnezzar
NecroVisioN Lost Company
NecroWorn
Neighbours Back From Hell
Neo Cab
Neon Abyss
NeuroVoider
Neverout
Nickelodeon All Star Brawl (X2)
Ninjin Clash Of Carrots
No Time To Relax
Northgard NEW
Not Tonight
Obduction
Observation
Octahedron
Odyssey The Story Of Science
Of Orcs And Men
Old School Musical
OlliOlli World Rad Edition
On Rusty Trails
One Finger Death Punch 2
Onikira Demon Killer
Operation Tango NEW
Orbital Racer
Orcs Must Die 2 Complete
Original War
Orwell Ignorance Is Strength
Out Of Reach Treasure Royal
Overlord II
Overpass
Override Mech City Brawl
Oxenfree
Pacer
Paint The Town Red
Paper Fire Rookie
Paradise Lost
Path Of Giants
Paw Paw Paw
Payday 2 + Big Mike mask
Peaky Blinders Mastermind (delisted)
Penarium
People Playground (X2)
Perfect Heist 2
PGA Tour 2K21 (X2)
Phoenix Point Year One Edition
Pikuniku
Pine
Pinstripe
Pixplode
Plane Mechanic Simulator
Poöf
Popup Dungeon
Post Void
Pound Of Ground (X2)
PowerSlave Exhumed
Prehistoric Kingdom
Primal Carnage Extinction (X2)
Project Cars GOTY (delisted)
Project Hospital
Project Warlock
Propnight
Pulsar The Lost Colony NEW
Pumped BMX+
Punch Club
Purrfect Date
Quest Of Dungeons
RAD (X2)
Radio Commander
Rad Rodgers Radical Edition
Railroad Tycoon 2
Railroad Tycoon 3
Railway Empire
Raji An Ancient Epic
Rebel Cops
Rec Center Tycoon
Red Faction Armageddon
Red Solstice 2 Survivors
Redeemer Enhanced Edition
Redout Enhanced Edition
Re-Legion
Remothered Broken Porcelain
Resident Evil 4
Resident Evil Revelations (X2)
Resident Evil Revelations 2 Deluxe Edition
Retimed
Retrowave
Reventure
Revita
Ring Of Pain
Rings Of Saturn
Riot Civil Unrest
Rise Of Industry
Rise Of Insanity
Riven The Sequel To MYST
Roarr! The Adventures Of Rampage Rex
Roboquest
Rogue Heroes Ruins Of Tasos
Rogue Lords
Rogue Stormers
Rover Mechanic Simulator
RPG Maker VX
Rustler
Sable
Salt And Sanctuary
Satellite Reign
Satisfactory
Saturday Morning RPG
Say No! More
SCP 5K
SCUM (X2)
ScourgeBringer
Serious Sam 2
Serious Sam BFE (X2)
Serious Sam Classics Revolution
Serious Sam Double D XXL
Serious Sam HD The First & Second Encounter (1 key for both)
Serious Sam HD The Second Encounter Legend Of The Beast
Serious Sam HD The Second Encounter Serious 8
Serious Sam Kamikaze Attack
Serious Sam The Random Encounter
Serious Sam Bogus Detour
Shadow Tactics Aiko's Choice
Shady Part Of Me
She Remembered Caterpillars
She Will Punish Them
Shing!
Shock Troopers
Shogun's Empire Hex Commander
Shuyan Saga
Sid Meier's Civilization VI
Sid Meier's Railroads
Simulacra Collection
Skeletal Avenger
Skullgirls 2nd Encore
Skully
Slime Rancher
Slinger VR
Smoke And Sacrifice (X2)
Sniper Elite V2 Remastered
Sniper Elite 4 Deluxe + Season Pass
SOMA
Song Of Iron
Soulblight
Spacebase DF-9
Space Hulk Ascension (delisted)
Sparkle 2
Sparkle Unleashed
Spellcaster University
Spelunx And The Caves Of Mr. Seudo
Spiritfarer Farewell Edition NEW
Stacking
Starsand (X2)
Star Wars Jedi Knight Jedi Academy
Star Wars Knights Of The Old Republic
Stasis
State Of Decay 2 Juggernaut Edition
State Of Mind
Steel Rats
Stick Fight The Game (X3)
Stories Untold
Streets Of Fury EX
Strider (X2)
Struggling
Stubbs The Zombie
Styx Shards Of Darkness
Submerged Hidden Depths
Suchart Genius Artist Simulator
Super Indie Carts
Super Magbot
Supraland
SurrounDead (X2)
Surviving The Aftermath
Suzerain
Swag And Sorcery
Sword Legacy Omen
Swords And Soldiers 2 Shawarmageddon
Swords And Souls Neverseen (X2)
Syberia II
Syberia 3 Deluxe Edition
Syberia The World Before
Syndrome
System Shock Enhanced Edition
Table Manners The Physics-Based Dating Game
Tabletop Playground
Tacoma
Take On Helicopters
Tales From Candlekeep Tomb Of Annihilation (delisted)
Tales Of Monkey Island Complete
Talisman Digital Edition + City,Frostmarch,Sacred Pool (trading only as a bundle)
Talisman Origins
Tank Mechanic Simulator
Telefrag VR
Teleglitch Die More Edition
Tennis In The Face
Tennis World Tour (X2)
Tesla Force
Tesla Vs Lovecraft
Tharsis (X2)
The Amazing American Circus
The Ambassador Fractured Timelines
The Adventure Pals
The Battle Of Polytopia Moonrise Deluxe
The Blackout Club
The Citadel
The Count Lucador
The Free Ones (delisted)
The Golf Club 2019 featuring PGA Tour
theHunter Call Of The Wild (X3)
The Invisible Hand NEW
The Journey Down Chapter Three
The King Of Fighters 2002 Unlimited Match
The Last Blade
The Life And Suffering Of Sir Brante
The Long Dark Survival Edition (X2)
The Manhole Masterpiece Edition
The Mims Beginning
The Mortuary Assistant
The Night Of The Rabbit
The Serpent Rogue
The Signifier Director's Cut
The Textorcist The Story of Ray Bibbia (X2)
The Uncertain Last Quiet Day (X2)
The USB Stick Found In The Grass
The Walking Dead Season 1 + 400 Days
The Wild Eight (X2)
They Bleed Pixels
Think Of The Children
This War Of Mine
Thronebreaker The Witcher Tales
THOTH
Through The Darkest Of Times
Timeshift
Time Recoil
Titan Quest Anniversary
Toejam & Earl Back In The Groove
TOEM
Tohu
Tools Up
Tooth And Tail (X2)
Torchlight (X2)
Total Tank Simulator
Totally Accurate Battle Simulator
Toto Temple Deluxe
Tower Of Time (X2)
Tower Unite
Townscaper (X2)
Townsmen A Kingdom Rebuilt
Toybox Turbos
Tracks The Train Set Game
Train Station Renovation
Treasure Hunter Simulator (X2)
Tropico 4
True Fear Forsaken Souls Part 1
Tyranny Deluxe Edition
Unexplored
Unloved
Unmetal
Unshaded
Vambrace Cold Soul
Vane
Velocibox
Verdun
Vikings Wolves Of Midgard
Visage
Volcanoids (X2)
V Rally 4
Wanderlust Travel Stories (GOG key)
Warhammer 40K Chaos Gate Daemonhunters NEW
Warhammer End Times Vermintide
Warhammer Vermintide 2 NEW
Warlock Master Of The Arcane
Warpips
Warsaw
Wasteland 2 Director's Cut
We Are The Dwarves
We Should Talk
Western Press
We Were Here Together
When Ski Lifts Go Wrong
Where The Water Tastes Like Wine
While True: Learn() Chief Technology Officer Edition
White Day: A Labyrinth Named School
Windjammers 2 NEW
Wooden Sen'SeY
Worms Rumble + Legends DLC
Wrath Aeon Of Ruin (X2)
XCOM Complete Pack
Xenoraid The First Space War
X Morph Defense + European Assault + Last Bastion + Survival Of The Fittest (1 key for all)
XIII Classic
Xuan-Yuan Sword The Gate Of Firmament
Yet Another Zombie Defense HD
Ylands Exploration Pack
Yoku's Island Express
Yooka-Laylee And The Impossible Lair
Zack 2 Celestine's Map
ZIC Zombies In City
Zombie Army Trilogy
submitted by dinkomaricic to indiegameswap [link] [comments]


2023.05.31 14:57 dinkomaricic [H] Friday 13th, B4B, Satisfactory, TABS, Hurtworld, Clone Drone In Danger Zone, Visage, Empyrion, SCP 5K, Call To Arms, SCUM, Death's Stranding DC, SOD2 Juggernaut, Tower Unite, Control UE, Hell Let Loose, ETS2, Dusk, Mortuary Assistant & 100's more [W] Wishlist, Paypal (EU)

I'm from EU,so GAMES SHOULD work pretty much anywhere
NOT BUYING GAMES,ONLY TRADES - games for games or selling for paypal
No interest in TF2 keys,CSGO cases or ANY other virtual currency
BUYER covers the FEES (if outside EU,EU F&F only)
My Steam account so you don't offer me something I own
My Wishlist
My SGSRep
My IGSRep


Only looking for Steam games - so don't offer origin,uplay,rockstar,bnet or ANY other launcher
100% of my games keys are bought by me from official stores & I expect the same in return,so don't offer me keyshop games or game keys you got in a trade as I will decline
I retain the right to ask for proof of ownership for ANY game I want - just like YOU have the right to ask me the same


List of games I have:
Also have the Earthquake Relief bundle but reddit wont let me write all the games cause my topic would be too big - just ask
7 Billion Humans
8Doors Arum's Afterlife Adventure
10 Second Ninja X
60 Seconds!
112 Operator
140
198X
911 Operator
A Case Of Distrust
A Year Of Rain
Absolver
Aeolis Tournament
Age Of Wonders III
Ageless
Airport CEO
AI War 2
Alien Spidy
Aliens Vs Predator Collection
All You Can Eat
Almost There The Platformer
American Fugitive
Amnesia A Machine For Pigs + The Dark Descent (1 key for both games)
Amnesia Fortnight 2012
Amnesia Fortnight 2014
Amnesia Fortnight 2017
Amnesia Rebirth (X2)
Among Us (X2)
Ancestors The Humankind Odyssey (EU & Africa lock)
Aragami (X2)
Archamon
Army Men RTS
Attack Of The Earthlings
Automobilista
Aven Colony
Avernum 3 Ruined World
Azkend 2 The World Beneath
Back 4 Blood (EU region lock)
Backbone
Band Of Defenders
Banished
Baseball Riot
Batora Lost Haven
Battlestar Galactica Deadlock
Behind The Frame Finest Scenery NEW
Beholder 2
Bendy And The Dark Revival (X2)
Bendy And The Ink Machine
Betrayer (delisted)
Between The Stars (X2)
Beyond Eyes
Beyond The Wire
Bionic Commando
Bionic Commando Rearmed
Bird Of Light
Black Paradox
Bohemian Killing
Book Of Demons
Bomber Crew Deluxe
Borderlands 3 + Director's Cut (ask about region locks)
Borderlands 3 Super Deluxe Edition NEW (ask about region locks)
Boreal Blade
Broken Age (X2)
Brothers A Tale Of Two Sons (X2)
Builder Simulator NEW
Butcher
Call Of Juarez
Call Of The Sea (X2)
Call To Arms Basic Edition
Call To Arms Gates Of Hell Ostfront
Car Mechanic Simulator 2018
Chenso Club
Chernobylite Enhanced Edition
Cities In Motion 2
CivCity Rome
Clone Drone In The Danger Zone
Clouds & Sheep 2
Coffin Dodgers
Cook Serve Delicious 3
Company Of Heroes Complete Edition
Control Ultimate Edition
Corridor Z
Cosmic Osmo And The World Beyond The Mackerel
Crash Drive 3
Creatures Inc
Crookz The Big Heist
Crossbow Bloodnight
Crusader Kings Complete
Crying Suns
Dagon The Eldritch Box
Danger Scavenger
Day Of Infamy
Dead Age
Dead In Vinland
Deadly Premonition Director's Cut
Deadbeat Heroes (X2)
Dear Ester Landmark Edition
Death Stranding Director's Cut
Death Squared
Deep Dungeons Of Doom
Deep Sky Derelicts
Demon Turf
Deployment
Desert Child
Destiny 2 Beyond Light NEW
Diaries Of A Spaceport Janitor
Dicey Dungeons (X2)
Dimension Drifter
Distraint 2 + Soundtrack
Divekick
Dog Sled Saga
Double Fine Adventures Complete Series Deluxe
Downwell
Drawful 2
Draw Slasher
Dreadlands
Dread X Collection
Driftland The Magic Revival
Dry Downing
Duke Nukem Forever Collection
Dungeon Marathon
Dungeon Of The Endless
Dungeons 2
Dungeons 2 Complete
Dungeons 3
Dusk
Dwarfs!?
Eador Imperium
EarthX
Eastside Hockey Manager
ECHO
Edge Of Eternity
Effie
Elderborn
Eldest Souls
Elden Path Of The Forgotten
Embr
Emily Is Away
Empyrion Galactic Survival
Epic Manager
E.T. Armies Deluxe Edition
Etherborn (X2)
Euro Truck Simulator 2
Europa Universalis IV
Evergarden
Expeditions Viking
F1 2018 (delisted)
Family Man
Fantasy Blacksmith
Fantasy Versus
Farmer's Dynasty
Farming Simulator 17
FIA European Truck Racing
Figment (X2)
Finding Paradise
Fire Ungh's Quest
First Class Trouble
Five Dates
Fling To The Finish
Fluffy Horde
Fobia St. Dinfna Hotel
Forgive Me Father
Framed Collection (X2)
Friday the 13th: The Game
Fun With Ragdolls The Game
Fury Unleashed (X2)
Gang Beasts
Garage Bad Trip (X2)
Gas Guzzlers Extreme
Gas Station Simulator
Gauge
Generation Zero NEW
Ghostrunner
Giana Sisters Twisted Dreams + Rise Of The Owlverlord
Gloria Victis NEW
GNOG
Go Home Dinosaurs!
Goat Of Duty
Goetia (X2)
Going Under (X2)
Golden Light
Golf Gang
GoNNER
Grand Ages Medieval
Grand Pigeon's Duty
Greak Memories Of Azur
Gremlins Inc.
Grip Combat Racing + Cygon + Nyvoss + Terra + Vintek DLC (X2)
Guts And Glory (X2)
Hack'n'Slash
Haiku The Robot (X2)
Hamilton's Great Adventure
Hammerfight
Headlander
Heal
Hedon Bloodrite
Hell Let Loose
Hellblade Senua's Sacrifice
Hello Neighbor
Hellbound
Hero Defense
Hero's Hour (EU region lock)
Hexologic
Hidden & Dangerous Action Pack
Hidden & Dangerous 2 Courage Under Fire
Hive Jump (X2)
Hiveswap Act 2
Hiveswap Friend Sim (X2)
Homeworld Deserts Of Kharak
Hotshot Racing
Hot Tin Roof The Cat That Wore A Fedora
Hot Wheels Unleashed
Hover (X2)
Human Resource Machine
Hurtworld
I Am Bread
I Am Not A Monster First Contact
Ice Lakes
If Found...
Ikenfell
Impact Winter (delisted)
In Between
Industria
Inexistence Rebirth
Infinite Air With Mark McMorris (delisted)
Influent
Inmost
Interplanetary Enhanced Edition
Intruder
Ion Fury
Iron Danger
Iron Harvest
Jack Axe
Jalopy
Jet Set Knights
Juanito Arcade Mayhem
Jump Stars
Jurassic World Evolution
Just Die Already
KartKraft
Kathy Rain Directors Cut
Keep Talking And Nobody Explodes (X2)
Killing Floor 2 Digital Deluxe NEW
Kill To Collect
Kingdom Classic (X2)
Kingdom New Lands
Kingdoms Of Amalur Re-Reckoning Fate Edition
King Oddball
Labyrinthine
Last Oasis
Last Tide
Lawn Mowing Simulator
Lead And Gold Gangs Of Wild West (X2)
Legacy Of Dorn Herald Of Oblivion (delisted)
Legend Of Keepers Career Of A Dungeon Master
Leisure Suit Larry Retro Bundle (1 to 7)
Lethal League Blaze
Liberated (GOG key)
Lifeless Planet Premium Edition
Light Fall
Little Big Workshop
Lost Planet Complete Pack
Lust For Darkness
Lust From Beyond M Edition
Magicka
Magrunner Dark Pulse
Maid Of Sker
Main Assembly (X2)
Mars Horizon
Masquerade The Baubles Of Doom
Max Payne 3 (Rockstar Launcher)
Mega Man Legacy Collection
Midnight Ghost Hunt NEW
Midnight Protocol
Mind Scanners
Mini Metro
Miscreated (X2)
Monster Crown
Monster Train Collectors Edition
Moon Hunters
Morbid The Seven Acolytes
Motorcycle Mechanic Simulator 2021
Motorsport Manager
Mount And Blade Warband
My Lovely Daughter
Naruto To Boruto Shinobi Striker
Nascar Heat 5 Ultimate
Nebuchadnezzar
NecroVisioN Lost Company
NecroWorn
Neighbours Back From Hell
Neo Cab
Neon Abyss
NeuroVoider
Neverout
Nickelodeon All Star Brawl (X2)
Ninjin Clash Of Carrots
No Time To Relax
Northgard NEW
Not Tonight
Obduction
Observation
Octahedron
Odyssey The Story Of Science
Of Orcs And Men
Old School Musical
OlliOlli World Rad Edition
On Rusty Trails
One Finger Death Punch 2
Onikira Demon Killer
Operation Tango NEW
Orbital Racer
Orcs Must Die 2 Complete
Original War
Orwell Ignorance Is Strength
Out Of Reach Treasure Royal
Overlord II
Overpass
Override Mech City Brawl
Oxenfree
Pacer
Paint The Town Red
Paper Fire Rookie
Paradise Lost
Path Of Giants
Paw Paw Paw
Payday 2 + Big Mike mask
Peaky Blinders Mastermind (delisted)
Penarium
People Playground (X2)
Perfect Heist 2
PGA Tour 2K21 (X2)
Phoenix Point Year One Edition
Pikuniku
Pine
Pinstripe
Pixplode
Plane Mechanic Simulator
Poöf
Popup Dungeon
Post Void
Pound Of Ground (X2)
PowerSlave Exhumed
Prehistoric Kingdom
Primal Carnage Extinction (X2)
Project Cars GOTY (delisted)
Project Hospital
Project Warlock
Propnight
Pulsar The Lost Colony NEW
Pumped BMX+
Punch Club
Purrfect Date
Quest Of Dungeons
RAD (X2)
Radio Commander
Rad Rodgers Radical Edition
Railroad Tycoon 2
Railroad Tycoon 3
Railway Empire
Raji An Ancient Epic
Rebel Cops
Rec Center Tycoon
Red Faction Armageddon
Red Solstice 2 Survivors
Redeemer Enhanced Edition
Redout Enhanced Edition
Re-Legion
Remothered Broken Porcelain
Resident Evil 4
Resident Evil Revelations (X2)
Resident Evil Revelations 2 Deluxe Edition
Retimed
Retrowave
Reventure
Revita
Ring Of Pain
Rings Of Saturn
Riot Civil Unrest
Rise Of Industry
Rise Of Insanity
Riven The Sequel To MYST
Roarr! The Adventures Of Rampage Rex
Roboquest
Rogue Heroes Ruins Of Tasos
Rogue Lords
Rogue Stormers
Rover Mechanic Simulator
RPG Maker VX
Rustler
Sable
Salt And Sanctuary
Satellite Reign
Satisfactory
Saturday Morning RPG
Say No! More
SCP 5K
SCUM (X2)
ScourgeBringer
Serious Sam 2
Serious Sam BFE (X2)
Serious Sam Classics Revolution
Serious Sam Double D XXL
Serious Sam HD The First & Second Encounter (1 key for both)
Serious Sam HD The Second Encounter Legend Of The Beast
Serious Sam HD The Second Encounter Serious 8
Serious Sam Kamikaze Attack
Serious Sam The Random Encounter
Serious Sam Bogus Detour
Shadow Tactics Aiko's Choice
Shady Part Of Me
She Remembered Caterpillars
She Will Punish Them
Shing!
Shock Troopers
Shogun's Empire Hex Commander
Shuyan Saga
Sid Meier's Civilization VI
Sid Meier's Railroads
Simulacra Collection
Skeletal Avenger
Skullgirls 2nd Encore
Skully
Slime Rancher
Slinger VR
Smoke And Sacrifice (X2)
Sniper Elite V2 Remastered
Sniper Elite 4 Deluxe + Season Pass
SOMA
Song Of Iron
Soulblight
Spacebase DF-9
Space Hulk Ascension (delisted)
Sparkle 2
Sparkle Unleashed
Spellcaster University
Spelunx And The Caves Of Mr. Seudo
Spiritfarer Farewell Edition NEW
Stacking
Starsand (X2)
Star Wars Jedi Knight Jedi Academy
Star Wars Knights Of The Old Republic
Stasis
State Of Decay 2 Juggernaut Edition
State Of Mind
Steel Rats
Stick Fight The Game (X3)
Stories Untold
Streets Of Fury EX
Strider (X2)
Struggling
Stubbs The Zombie
Styx Shards Of Darkness
Submerged Hidden Depths
Suchart Genius Artist Simulator
Super Indie Carts
Super Magbot
Supraland
SurrounDead (X2)
Surviving The Aftermath
Suzerain
Swag And Sorcery
Sword Legacy Omen
Swords And Soldiers 2 Shawarmageddon
Swords And Souls Neverseen (X2)
Syberia II
Syberia 3 Deluxe Edition
Syberia The World Before
Syndrome
System Shock Enhanced Edition
Table Manners The Physics-Based Dating Game
Tabletop Playground
Tacoma
Take On Helicopters
Tales From Candlekeep Tomb Of Annihilation (delisted)
Tales Of Monkey Island Complete
Talisman Digital Edition + City,Frostmarch,Sacred Pool (trading only as a bundle)
Talisman Origins
Tank Mechanic Simulator
Telefrag VR
Teleglitch Die More Edition
Tennis In The Face
Tennis World Tour (X2)
Tesla Force
Tesla Vs Lovecraft
Tharsis (X2)
The Amazing American Circus
The Ambassador Fractured Timelines
The Adventure Pals
The Battle Of Polytopia Moonrise Deluxe
The Blackout Club
The Citadel
The Count Lucador
The Free Ones (delisted)
The Golf Club 2019 featuring PGA Tour
theHunter Call Of The Wild (X3)
The Invisible Hand NEW
The Journey Down Chapter Three
The King Of Fighters 2002 Unlimited Match
The Last Blade
The Life And Suffering Of Sir Brante
The Long Dark Survival Edition (X2)
The Manhole Masterpiece Edition
The Mims Beginning
The Mortuary Assistant
The Night Of The Rabbit
The Serpent Rogue
The Signifier Director's Cut
The Textorcist The Story of Ray Bibbia (X2)
The Uncertain Last Quiet Day (X2)
The USB Stick Found In The Grass
The Walking Dead Season 1 + 400 Days
The Wild Eight (X2)
They Bleed Pixels
Think Of The Children
This War Of Mine
Thronebreaker The Witcher Tales
THOTH
Through The Darkest Of Times
Timeshift
Time Recoil
Titan Quest Anniversary
Toejam & Earl Back In The Groove
TOEM
Tohu
Tools Up
Tooth And Tail (X2)
Torchlight (X2)
Total Tank Simulator
Totally Accurate Battle Simulator
Toto Temple Deluxe
Tower Of Time (X2)
Tower Unite
Townscaper (X2)
Townsmen A Kingdom Rebuilt
Toybox Turbos
Tracks The Train Set Game
Train Station Renovation
Treasure Hunter Simulator (X2)
Tropico 4
True Fear Forsaken Souls Part 1
Tyranny Deluxe Edition
Unexplored
Unloved
Unmetal
Unshaded
Vambrace Cold Soul
Vane
Velocibox
Verdun
Vikings Wolves Of Midgard
Visage
Volcanoids (X2)
V Rally 4
Wanderlust Travel Stories (GOG key)
Warhammer 40K Chaos Gate Daemonhunters NEW
Warhammer End Times Vermintide
Warhammer Vermintide 2 NEW
Warlock Master Of The Arcane
Warpips
Warsaw
Wasteland 2 Director's Cut
We Are The Dwarves
We Should Talk
Western Press
We Were Here Together
When Ski Lifts Go Wrong
Where The Water Tastes Like Wine
While True: Learn() Chief Technology Officer Edition
White Day: A Labyrinth Named School
Windjammers 2 NEW
Wooden Sen'SeY
Worms Rumble + Legends DLC
Wrath Aeon Of Ruin (X2)
XCOM Complete Pack
Xenoraid The First Space War
X Morph Defense + European Assault + Last Bastion + Survival Of The Fittest (1 key for all)
XIII Classic
Xuan-Yuan Sword The Gate Of Firmament
Yet Another Zombie Defense HD
Ylands Exploration Pack
Yoku's Island Express
Yooka-Laylee And The Impossible Lair
Zack 2 Celestine's Map
ZIC Zombies In City
Zombie Army Trilogy
submitted by dinkomaricic to GameTrade [link] [comments]


2023.05.31 14:45 Buyyours The 10 Biggest Construction Vehicles in the World

The 10 Biggest Construction Vehicles in the World
A comprehensive list of the world’s largest construction vehicles.
Here is a complete list of the 10 largest construction vehicles in the world, from the D8–774 mining dump truck to Komatsu’s D575A-3SD and Liebherr’s LTM11200 mobile crane.
  1. D8–774 is the world’s largest dump truck.
The D8–774 Mining Truck, introduced by Slovenian business ETF Mining Equipment in May 2018, is the world’s largest dump truck, with a payload capacity of 774 tonnes.
The vehicle has an 810-tonne gross operational weight. It has a loading height of 6.3 meters and a width of 7.6 meters. The truck’s entire length varies between 12.5 and 29 meters.
The D8–774 Mining Truck is completely electric (no diesel engines), and it harvests braking energy. The machine emits no carbon dioxide and produces very little noise.
2. The Komatsu D575A-3SD is the world’s largest bulldozer.
With an operational weight of 152 tonnes, a blade capacity of 69 m3, and a ground pressure of 159 kilopascals, the Komatsu D575A-3SD is the world’s largest bulldozer (kPa).
The machine has a 3.6m tall and 7.3m broad ‘Super Dozer’ blade that can move up to 127.5 tonnes of material in a single pass.
The Komatsu D575A-3SD has a 12-cylinder diesel engine that produces roughly 1,150bhp and weighs 114.5 tonnes.
3. ACCO Grader is the world’s largest motor grader.
The ACCO Grader, built by the Italian business Umberto in 1980, is the world’s largest grader. It was built for a Libyan client, but because of trade constraints, it never left Italy.
The 181-tonne grader, which had a 9-meter blade and a 7.3-meter length, featured two engines: one at one end that produced 1,000bhp and the other at the other end that produced 7,00bhp.
There were a total of 12 tires on the ACCO Grader. It was disassembled for scrap metal after that.
Caterpillar’s 24H, which debuted in the United States in 1996, is the only living holder of the title. The Cat 24H is around 15 meters long and weighs 62 tons.
4. Liebherr LTM11200 is the world’s largest mobile crane.
The LTM11200, manufactured by the German company Liebherr, is the world’s largest mobile crane, capable of lifting up to 1,200 tonnes.
The telescoping boom of the machine, which extends from 18.3 to 100 meters, is the longest ever installed on a mobile hydraulic crane.
The LTM11200 is driven by an 8-cylinder, water-cooled diesel engine with a maximum output of 500kW and a fuel tank capacity of 602 liters. The crane has nine axles and can travel at a top speed of 75 kilometers per hour.
5. The JCB 4CX-15 SUPER is the world’s largest backhoe.
The four-wheel steer 4CX-15 SUPER is not just JCB’s largest backhoe; it’s also the largest backhoe in the world.
It weighs 8.6 tonnes and has a top speed of 41.8 km/h, thanks to a JCB EcoMAX 109hp diesel engine.
The bucket on the 4CX-15 SUPER is 2.35m wide and produces 516NM of torque.
The 4CX-15 SUPER, like other JCB backhoes, comes with a 2-yea2,000-hour bucket-to-bucket transferrable warranty.

https://preview.redd.it/dj0mfz89f73b1.png?width=660&format=png&auto=webp&s=62b0cb03219ffadd360d445218ec241e7e99fd17
6. Caterpillar 6090 FS is the world’s largest excavator. Without a doubt, Caterpillar’s 6090 FS is the largest construction excavator. The excavator, which weighs 1,000 tonnes, is based on the Bucyrus RH400, which was acquired by Caterpillar in 2011. The Cummins QSK60 diesel engines power the 6090 FS, which has a bucket capacity of 18.7 tonnes and generates 4,500bhp. Its 52m3 shovel has a payload of 93.6 tonnes and loads the largest Caterpillar dump truck, the Cat 797, in just four passes. 7. P&H L-2350 is the world’s largest earthmover. The P&H L-2350 (previously L-2350 loader), manufactured by Komatsu Limited, holds the Guinness World Record for the world’s largest earthmover. The earthmover weighs 260 tonnes and has a bucket capacity of 14.3 tonnes. It is mostly used for surface mining. It has a turbocharged 16-cylinder diesel engine that produces 2,300bhp. 8. Bagger 288 is the world’s largest excavating trencher. The Bagger 288 (Excavator 288) is one of the world’s heaviest land vehicles, built by German business Krupp for the energy and mining company Rheinbraun. The excavator is 96 meters tall (the same as the Statue of Liberty) and 225 meters long — the length of two American soccer fields. Since 2001, the Bagger 288 has been working at the Garzweiler open-pit lignite mine. It was previously used to dig coal in the Hambach mine, which is roughly 20 kilometers away. 9. The Dynapac CC7200 is the world’s largest road roller. The Dynapac CC7200 is the world’s largest tandem roller in terms of serial production. The roller, which weighs roughly 17 tonnes and has a maximum force of 215kN, is meant to compact road surfaces. The CC7200 is primarily utilized for high-efficiency compaction projects such as highways and runways. The roller produces 228 horsepower and has a top speed of 11 km/h. 10. The K-Tec 1254 ADT is the world’s largest pull scraper. The K-Tec 1254 ADT, which also functions as an articulating dump truck, is the world’s largest earthmoving pull scraper, weighing 22.2 tonnes. The 1254 ADT has a heaping capacity of around 40 tonnes and is designed to be pulled by a six-wheel-drive articulated dump truck with a capacity of 40 tonnes and 450 horsepower.
submitted by Buyyours to equipmentbuyandsell [link] [comments]