Adult halloween animal costumes
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2023.05.31 18:12 jackmz123 $DONT APE you fools! Although... 0% tax, 100% hand-drawn art, burnt, renounced, 75K MC. ATH of 300K. We’ve been building for over 5 months and are incredibly volatile these days- constantly pumping between 50-300K. This time however- we have a new plan...
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2023.05.31 18:06 Ok-Kick832 hello everyone I had this what if in my head months ago and so I finally wrote it down over the course of months it was, what if mammals dominated during the Mesozoic? And what would WWD be like?
Hope you enjoy this first is NEW BLOOD
By a river, a female Archosaur stalks a herd of dicynodonts called Placerias, looking for weak members to prey upon. Downstream, a male feathered dinosaur resides in a tree with his family. A female Postosuchus, a rauisuchian and one of the largest carnivores alive in the
Triassic, attacks the
Placerias herd, and wounds one individual; the herd scatters, leaving the wounded
Placerias to the
Postosuchus. Early bats are depicted feeding on dragonflies and cooling themselves in the little water remaining during the drought before being eaten by a larger dragonfly. Searching for food, a female badger like mammal, alongside another badger, discovers the dinosaur nest; the female wards them off. Later that evening, after he goes off hunting, an inquisitive chick follows but falls onto land trying to follow its father and is caught by the female badger. At night, the dinosaurs pick up their remaining pups and then move away. On the next day, the badgers work to collapse the tree. The female
Postosuchus meanwhile is shown to have been wounded by the
Placerias, a prior attack on them leaving her with a tusk wound on her thigh. After being unable to successfully hunt another
Placerias, she is expelled from her territory by a predatory phytosaur. Wounded, sick, and without a territory, the female
Postosuchus dies and is eaten by a pack of archosaurs. As the dry season continues, food becomes scarce. The
Placerias herd embarks on a journey in search of water, while the archosaurs begin to cannibalise their young, and the male dinosaurs also resorts to hunting baby badgers at night. Finally, the wet season arrives; the majority of the archosaurs have survived (including the lead female), and the dinosaur pair have a new clutch of eggs. The episode ends with the arrival of a herd of giant Procoptodon like mammal which are followed by a large fox like mammal which fights and kills a Postosuchus.
TIME OF THE TITANS
This episode follows the life of a female prosauropod, beginning at the moment when her mother lays a clutch of eggs in the heart conifer forest. Three months later, some of the eggs hatch; the young prosauropods are preyed upon by fox like mammal and other dinosaurs. After hatching, the hatchlings retreat to the safety of the denser trees. They face many dangers as they grow, including predation by the foxes and existing Smilodon like mammals which are replacing the foxes increasingly . Even a giant Deinotherium like mammal accidentally also kills one of the hatchlings by swinging its tusks while fending off a pair of Smilodon like mammals and a weird crocodile like cetan. Elsewhere, adult herds of prosauropods are shown using their massive weight to topple trees in order to reach
cycad leaves and giant ferns. Each one hosts a small mobile habitat of
damselflies, bats, and
beetles. After some time, the creche of cute creatures have grown into subadults. Nearly all are killed by a huge forest fire; only three survivors emerge onto the open plains, including the young female. They encounter several Paracetherium before only two reach safety of a herd of adult prosauropods. Several years later, the female mates, and a few days after, is attacked by a bull smilodon like mammals. She is saved when another prosauropod strikes the
Allosaurus with its tail. She rejoins the herd, albeit with deep wounds on her side, but she will recover. The closing narration notes that their successors the sauropods will in the Cenozoic become the largest animals ever to walk the Earth but currently its the paracetherium.
CRUEL SEA
episode begins with a small elephant like mammal being snatched from the shore by a male
Liopleurodon. It then cuts to show how dinosaurs have dominated the European islands with fauna similar to the ones in
Jurassic Impact. Meanwhile, hundreds of cetans arrive from the open ocean to give birth but they are attacked by a Basilosaur look a like.
Hybodus and a
Liopleurodon are on the hunt; when a mother cetan has trouble giving birth, a pair of
Hybodus pursue her. They are frightened off by the male
Liopleurodon, which eats the front half of the cetan. Meanwhile, a Andrewsarchus like mammal the last of its kind if you forget the fox like mammals swims to an island and discovers a turtle carcass; it fights over the carcass with another. Later, during the night, a group of
horseshoe crabs gather at the shore to lay their eggs, which attracts a flock of bats in the morning to eat the eggs. However, a few of the bats are caught and eaten by a giant dragonfly . While the cetan juveniles are growing up, they are hunted by
Hybodus, which in turn, are prey for the
Liopleurodon. While the male
Liopleurodon is hunting, he encounters a female Basilosaurus like mammal; after the male bites one of her flippers, she retreats from his territory, and a group of
Hybodus follows the trail of her blood. A
cyclone strikes the islands, killing many animals, including several bats and the basilosaurus, who is washed ashore and eventually suffocates under his own weight. A group of small dinosaurs feed on her carcass. At the end of the episode, the juvenile cetans that survived the storm are now large enough to swim off and live in the open sea but are hunted by some other cetans.
GIANT OF THE SKIES
The episode begins with the last giant Dragonfly dead on a beach. Six months earlier, the last Dragonfly, resting among a colony of breeding giant bats in
Brazil, flies off for
Cantabria where he too must mate. He flies past a
migrating group of chalicothere mimics and the nodosaur
Polacanthus. He reaches the southern tip of
North America, where he is forced to seek shelter from a storm. He grooms himself, expelling his body of fleas; the wings begin to change colour in preparation for the mating season. He then sets off across the
Atlantic, which was then only 300 kilometres wide, and after a whole day on the wing, reaches the westernmost of the European islands. He does not rest there however, as a pack of dromaeosaurs are hunting horses; a young one is bullied off an Horse carcass by the adults. The Dragonfly flies to the outskirts of a forest to rest after stealing a fish from a bat, but is driven away by a flock of new fliers called Anurognathids. Flying on, he reaches Cantabria, but finds no other dragonflies and consequently he does not mate. After several days under the sun trying to attract a mate, the protagonist dragonflies dies from a combination of heat, stress and starvation. . The new replacements bats feeds on its corpse.
SPIRITS OF THE ICE FOREST
A few hundred kilometres from the
South Pole, a clan of
Leaellynasaura emerge during spring after several months of total darkness. They feed on the fresh plant growth (which has adapted to the changing seasons), and build nests to lay their eggs; a
Koolasuchus also wakes and heads to a river, where he will stay during the summer. Out on the banks of the river, migrating herds of Macraucheia have also arrived to feed and lay their eggs. When summer arrives, many of the
Leaellynasaura clan's eggs have been eaten; however, those of the matriarch hatch successfully. Meanwhile, a male Polar Smilodon like mammal and its pride hunts both the
Leaellynasaura and the Macraucheia, the latter species also having to deal with blood-sucking birds the Smilodon male deals with being attacked and exiled by a larger male. When autumn arrives, the herd begins to migrate, and the
Koolasuchus leaves the river to find a pool for hibernation and all the cubs of the old male Smilodon are killed. During the migration, some
Muttaburrasaurus become lost in the forest; they vocalize loudly while trying to return to their herd, preventing the
Leaellynasaura clan's sentries from hearing the male Smilodon approaching. It manages to kill the matriarch of the clan. Winter descends and the forest is shrouded in darkness, but the now matriarch-less
Leaellynasaura clan is able to stay active, using their large eyes to help them forage for food. The clan and other creatures are also shown to use various methods of coping with the cold.. Finally, spring returns, and two
Leaellynasaura males challenge each other for the right to mate, and the clan establishes a new dominant pair and the old male Smilodon kills the new male Smilodon and takes the pride back. The closing narration acknowledges that soon this landmass will be pulled closer to the South Pole and when that happens, this unique ecosystem and its inhabitants will disappear.
DEATH OF THE DYNASTY
Several months before the
Cretaceous–Paleogene extinction event, the last mammals are living under intense environmental stress due to excessive
volcanism. A female giant Entelodont like monotremes abandons her nest, the eggs rendered infertile due to acidic pollution. Her calls for a mate are answered by a smaller male, who kills a young rhino like mammal to appease her. Three days later, after repeated copulation, she drives him off. The mother fasts as she tends to her nest, contending with raids by
dromaeosaurs and Squirrel like mammals. Meanwhile, herds of deer like mammals wander between islands of vegetation among the volcanic ash, and rhinoceros rut for the right to mate, while losing their young to attacking dromaeosaurs. Only three of the Entelodont hatches ; the mother hunts one of the last elephants to feed herself and her brood. One of the last giant bats flies into the area and is killed by the last cetans. Several days later, while defending her two surviving offspring, the mother is fatally injured by the tail of an
Ankylosaurus. The juveniles remain expectantly next to the carcass of their mother the next morning; several hours later, they are killed along with the other mammals in the region by the impact of a
comet in the
Gulf of Mexico. The impact, said to be as powerful as ten billion
Hiroshima bombs, resulted in 65% of life -the mammals included- dying out in the ensuing cataclysmic changes to the climate. In an epilogue, the present-day African plains are shown; while they are now dominated dinosaurs after millions of years of recovery from the impact, they are still populated by a small group of mammals that did survive the extinction: the rodents, the squirrels and many other small vermin like mammals.
THE GIANT CLAW- TO EDIT
searches the late Jurassic islands for
Therizinosaurus, who has massive and very long claws.
The episode starts off with Nigel in his ship where he shows a giant claw that scientists originally thought to be the rib of a giant turtle but was actually the claw of Therizinosaurus. He is interrupted when a giant turtle passes through and he films them. The turtle sneezes on him and Nigel sets off on his journey
Nigel comes across a nesting ground of heterodontosaurs
that he crosses by using a red flag to draw their attention while one snaps at his cameraman. They travel into a forest where they watch a pack of cassowary like dinosaurs and their friends
hunt heterodontosaurs. In a different forest, Nigel sets camp and finds a scorpion that he keeps. At night, a group of Mononykus like creatures approach the camp site and Nigel tries to catch one. After he caught one, he discovers that they have feathers but he puts his thumb in its mouth causing it to bleed. The next morning, Nigel finds that the Mononykus have eaten his scorpion and he packs up his camp. In the scrublands, Nigel hides in the vegetation urging his cameraman to turn off the camera when he spots a feathered predator
that spooks some Mononykus. Then Nigel waits out at a beach with some Heterodontosaurs and Mononykus as a perfect place for theropods to hunt prey. There he finds a hatched nest with the skeleton of a baby Therizinosaurus in a partially hatched egg as well as herbivore dung. Not far away, he finds a full skeleton of a Therizinosaurus. A large crocodile notices him and chases him and his cameraman into the forest. They climb onto tall tree stumps out of their reach and use a bicycle horn to scare of the raptors. After hearing commotion from the heterodontosaurs, Nigel returns to the watering hole where a feathered apex comes to scavenge and drink but is interrupted by the roar of a
Therizinosaurus leading to a clash of the titans. The Therizinosaurus fends off the
Tarbosaurus with its formidable claws forcing it to back down. Nigel then finds whole herd of
Therizinosaurus emerging from the forest and it is a herbivore that uses its sickle-claws to hook tree and bush branches towards its mouth. Nigel ultimately concludes that it was gentle herbivore by touching one that licks him and knocks him over.
Land OF GIANTS
Nigel travels back in time with his film crew. He travels to a nearby lake, where large mammals named Brutodontids nest every year. There Nigel sees a juvenile Brutodon, where he is attacked by a giant mosasaur. Nigel then coaxes it out of the lake by splashing a stick in the water. It lays on the shore. Nigel attaches a video camera to his head and walks towards it, and demonstrates it's biting power by pushing a stick into it's mouth and having it bite down on it.
Later Nigel climbs up the volcanic slopes to get a panoramic view of the area to see Brutodon herd. Instead he finds a herd of small horses. His search leads him all the way to the coast, where he views a colony of medium sized bats on the cliffs hunting fish. Nigel doesn't return to the campsite until night, where he finds that a large predator has attacked his tent, and left all the provisions littered across the surrounding ground. He finds a single theropod dinosaur tooth jammed in a can of meat.
The next morning Nigel has set up an alarm system outside the camp so that if something breaks the laser tripwire, a loud alarm will sound, alerting Nigel. Later he tracks down the predator, where, around midday, Nigel hears a commotion further ahead. He finds a wounded horse in a rocky gully. He walks further upstream to find a smaller dead individual with a strange feathered apex predator eating it.
Later Nigel is shown flying over the ash-fields in an ultralight. Soon he finds another Sea Bat flock. After breaking away he sees a giant bat, one of the largest animal ever to fly. Soon Nigel discovers the Brutodon herd far below, so he lands the ultra light nearby his jeep. He then drives off towards the herd and locates it without any trouble.
After appreciating their gargantuan size, Nigel drives into a natural 'funnel', caused by a break in some trees. He then sets up some weighing scales designed for lorries. After several fruitless attempts, an Brutodon steps on the scales, showing that it weighs 92.3 tonnes, and Nigel explains that that's the same as 30 African elephants.
The next morning Nigel in chasing an horse 20 miles away from the camp in the jeep, when he realizes that it is actually running because a
Giganotosaurus is chasing them both. Nigel narrowly escapes the predator only to meet up with the herd later in the morning to find an entire pack of
Giganotosaurus mobbing the herd but most are killed.
By the afternoon the pack has singled out a juvenile, and are inflicting wounds, waiting for her to bleed to death. The hunt continues for the rest of the day and into the night, when filming is no longer possible and Nigel must leave.
The next morning, Nigel finds the herd at the nesting site beside the lake. While the females lay their eggs Nigel comments on what a magical ending this is for his dinosaur safari. Suddenly a Mosasaur lunges at him out of the water
NEW DAWN- WWB REALITY
The episode starts by showing how the mammals were dominating the land and that dinosaurs were small. Then it shows how "an asteroid the size of Mount Everest" struck the Earth and demolished the mammals, and how dinosaurs evolved into new forms thereafter. The first episode depicts the warm tropical world of the early Eocene, sixteen million years after the extinction of the giant mammals. Bats, the one of the surviving lineage of the mammals, including the giant carnivorous Mega Bat, rule this world, while dinosaurs are still very small. The setting is near the Messel pit in Germany. Due to volcanic activity, sudden bulk escapes of carbon dioxide trapped underneath lakes pose a significant hazard to the local wildlife. The episode centers around a Parkosaur family, a leaping, shrew-like dinosaur, which has emerged in the dawn hours to forage for food. As the mother forages, first in solidarity, and then with her pups, she wanders near a large predatory mammal, identified as an
Ambulocetus the last cetan. A female Mega Bat, who has been taking care of the single undeveloped baby in her nest, makes two attempts to hunt a small herd of
Protoceratops like dinosaurs, early ceratopsians. The first attempt fails when sounds among the vegetation betray her presence and they mob her. The second attack proves successful when the
Protoceratops consume fermenting grapes and are unable to evade her attack also defends her territory from another. Unfortunately, while the mother hunts, a horde of
Titanomyrma, giant carnivorous ants, encounter the baby when it dropped out of the nest, and successfully kill and eat the chick. When the female discovers her dead offspring at dusk she leaves the forest to try and start another family.
With the arrival of night, a band of lemur-like
Godinotia, socialize and copulate in the dark the narration reveals how they will be the most successful in this new world.
Ambulocetus finally manages to catch a Flamingo like bird near the lake edge. As the night wears on, an earth tremor unleashes trapped carbon dioxide out from underneath the lake and the gas suffocates most of the surrounding life. The Parkosaurs survive because the nest was upwind of the gas while the Bat was killed because she stayed in that area in the forest.
It is mentioned that although they survived the gas, they would ultimately leave many descendants, while the
Ambulocetus, who was killed by the lethal gases, would leave none.
WHALE KILLER
This episode introduces the Mosasaur, an ancient type of mosasaur. Mosasaur became the new king of the ocean after the giant cetans of the
Mesozoic died out alongside the mammals (see
Cruel Sea). It was much bigger than the sharks it shared the ocean with, and it regularly ate the sharks. However, Mosasaur was still less advanced than the modern species; it still had rear flippers (that helped it during the mating) and lacked the blubber. At the same time, this program depicted the beginning of 'climate chaos' - a relatively minor extinction event between Eocene and Oligocene, also known as "The Great Cut". On land dinosaurs too have become big and huge. This episode featured Torosaurus like ceratopsians and the Andrewsarchus, a mammal that was considered to be a relative to the kings of the Cretaceous the Entelodont. Both were much bigger than the land dinosaurs featured in
New Dawn episode, but their brains were still small and their behavior - primitive. They were the first true dinosaur rulers of the land and most of them would die out during "The Great Cut". As the El Nino continues and the extinction event is beginning, the female Mosasaur is forced to change her hunting ground from open seas to mangrove swamps (the future
Sahara desert). There she encounters small sharks,
Apidium, and
Moeritherium. It is described as the last stronghold of the mammals A spinosaurid like dinosaur eats an
Apidium but is too small to attack
Moeritherium, The mosasaur hunts and eats one alive. She leaves. The Torosaurus continue to strive but most of the juvenlies are killed young by the poisonous plants of their home Two
Andrewsarchus steal such a calf, but begin to fight over it in order to determine which of them gets to eat it first. The calf's mother decides that the calf is alive and fights off the
Andrewsarchus - for a time, but leaves when the rest of her young hatch.
The female Mosasaurus discovers a lagoon where dolphin like mammals that appeared after the mass extinction of cetans are beginning to calf. At first the smaller whales use their numbers' advantage to chase away the giant, but the female Mosasaurus eventually returns and begins to hunt and devour the calves - and this time the adults can't stop her.
Several months later
Basilosaurus gives birth to her own calf, but the episode ends saying that both the mother and child are doomed to perish - but whales as a group will survive.
LAND OF GIANTS
The third episode takes place in late Oligocene Mongolia, where seasonal rains are followed by long periods of drought. It follows a mother giant hawk, an enormous herbivorous bird , and her young male calf. The mother struggles to raise her calf, fending off predators such as Dromaeosaurs and trying to teach the calf to survive on its own. The episode also follows other animals in the surroundings, including a Therizinosaurid, tyrannosaurids and iguanodontids, and the hardships they endure as the new animals from the south move in.
NEXT OF KIN
A family group of the descendants of the Apidium is down; yet another female was killed by the Troodontids that hunt them, leaving behind an orphan daughter. The males of the group, Grey and Hercules, are beginning to challenge each other for leadership, and the females are supporting Hercules rather than Grey, A bigger, more numerous group attacks, driving the focus group from their old home. Because of this, they start to migrate through the highlands of Ethiopia, searching for a new one. During their travels they meet a large stegosaurid in musth which chases them away from its territory as it tries to wow a much larger female. They settle in a area with a waterfall where many iguanodontids roam they try to scare them off but can't. However it is also home to a large allosaur type creature which kills many and drags the rest for its chicks to eat. Grey is killed in the process and using some planning they steal some of the allosaurs chicks and cause it to migrate for the safety of its chicks. That night one of the babies is stolen by a Troodontid which now rule the area without the constriction of the Allosaur. One day the female orphan is attacked by the Troodontids in full daylight when the rest rally together and try and kill the Troodontid. They settle down and some evolved descendants of the protagonist from the first episode comes and eats the lice in their fur.
SABRE TOOTH
The fifth episode shows the strange fauna of the isolated continent of South America and explores the effects of the Great American Interchange, which had happened 1.5 million years earlier. Since South America had drifted apart from Antarctica 30 million years ago, many unique dinosaurs had evolved, including a Ankylosaurus like creature , an armored armadillo-like ankylosaur with a cannon ball-sized spiked club on its tail; An edmontosaurus like dinosaur, a camel-like dinosaur with a long trunk and though not a dinosaur a large heron like pterosaur has evolved larger than the largest of the bats.
Before the continents of South America and North America collided, a 10-foot-tall predatory bear called with sabre teeth like Smilodon, had reigned as top predator. However, the great birds, migrating from the north, soon displaced them as top predators. The episode focuses on a male bear, a saber-toothed ursine, called Half Tooth, who lives a lone life in a territory of females all of their cubs are his one day two males chase him out and try to become the individuals the females mate with.
Next, the episode shows The new birds hunting down the edmontosaurs and the bears trying to protect the young from the two brothers (in vain) but they are eventually killed when they go hunting. In the background, the mammals still hunt, but give way to the birds. However, a therizinosaurid, who wanted to eat meat as diet supplement, charges the pack while the males attempted to mate, in order to eat some of the carrion. In the process, it kills the dominant rival male, enabling Half Tooth to return, kill the other male and reclaim his territory. Then he had another litter of cubs. Meanwhile the pterosaurs arrive for their winter migration.
Mammoth JOURNEY
narrator reveals that the world's climate is starting to deteriorate, bringing on an ice age. This means all animals, even the mighty titanosaurs and their symbiotic bird partners are struggling with the last of their kind living in the focus herd. One of the herd falls through a pond concealed by ice. Her sisters comfort her, and in the morning the scavengers Troodontids and humans gather gather. The herd then have no choice but to leave their fallen sister to prepare for the coming Ice Age winter. The narrator also reveals that so much water is frozen at the poles, causing sea levels to drop. A vast Ice Age forest, which today is the North Sea, supports an array of dinosaurs including a herd of titanosaurs. Also residing on the plains in summer is a new creature:
Human.
Despite having no physical adaptations for the cold, they wear animal hides to keep warm. The episode's main focus is the mammoth's 400 kilometre migration to the Alps and back in the spring. Meanwhile, two stigymoloch like dinosaurs are fighting for a harem of females, but are then ambushed by the humans who kill one of the males. As the titans migrate, one of the herd and the juveniles under her care are separated and stalked by a woolly giganotosaurus, but survive.
Upon reaching the Alps, the mother and the juveniles are reunited with the herd. Here in the valleys, one of the herd lays her eggs to return next year to raise the survivors and the birds mate with each other and a new generation is born, some leave into the Alps but many stay with their parents. The episode also focuses on the
Neanderthal, who, despite being built for the cold, is struggling as a result of the Ice Age. One of them is attacked by a Woolly Pachyrhinosaurus, but survives because of his shorter stature and thicker bones.
As the titanosaurs migrate back to the plains, they come into Neanderthal territory where the juveniles is annoyed by the mammals and one is killed by the largest of them all Cave Foxes which drag them down to their cliff home where several giant Parkosaurs watch. they arrive back in their forest where the Gigantosaurus the only thing an adult fears attacks and kills the matriarch. The humans scavenge on the carcass. The titanosaurs are revealed to be going extinct with their herd being the largest thanks to the Ice Age while their birds have a different story thanks to their big partners. The scene then changes to the Oxford Museum and the narrator reveals that "If all this has taught is anything, it's this: no species lasts forever.
BALLAD OF BIG AL
The special begins at the
University of Wyoming's Geological Museum, showing the bones of a baby prosauropod followed by an
Allosaurus (2.1 metres tall is the maximum height) named
Big Al. After the ghost of Big Al wanders the museum passing by his own skeleton and a burrow with some fossilized eggs, the film then travels back in time to 150
Mya) showing a similar nest. Al and his siblings are hiding in the burrow when they are called by their mother. She brings them to a river bank and the hatchlings start to hunt for
insects and lizards. When the mother leaves the
hatchlings temporarily, a predatory Dilephodon like mammal comes out of hiding and kills one of them (luckily, the victim was not Al).
Al is then shown at the age of two years. He tries to hunt a flock of
Dryosaurus. He has not yet learned how to ambush from his mother so he fails to kill one of the swifter, smaller dinosaurs. Later, he snatches a lizard from a branch to keep him satisfied. Al comes across a dead Deinotherium like mammal and an
Allosaurus waiting for death in a pit of sticky mud, which forms a
predator trap. Meanwhile, a two-year-old female
Allosaurus, attracted to the carcass, also gets stuck. She struggles to free herself, but fails. Al luckily avoids the same fate, because he has learnt to avoid
carrion and the large carnivores that it usually attracts. Unable to escape, the trapped
Allosaurus pair die of exhaustion, their corpses left to the bats. Al returns to his mother and his three siblings and feasts on the carcass she has caught.
Three years pass, and a herd of juvenile Prosauropods are migrating across their forest home and into the grasslands, heading for a herd to the south. Al, now 1.2 meters long, is joined by several other
Allosaurus (possibly, his siblings) and they manage to successfully panic the herd into leaving a weakened sick individual behind. But as the
Allosaurus gather for the kill, Al is struck down by the neck of the prosauropod. The pack decides to wait for a few hours until the prosauropod is brought down by heat exhaustion and his illness. Though they feed, within the hour, a five-year-old female
Allosaurus scavenges the kill. Al takes some remnants of the carcass for himself and leaves, trying to find a safer place to eat.
3 years pass by, and Al, now 1.8 metres long with the crests over his eyes reddening, is shown drinking at a pond. His presence however makes other mammals around the pond nervous and the smell of blood he brings with him puts off a pair of Deinotherium that were attempting to mate. Away from the pond, he discovers the scent of a nearby six-year-old female
Allosaurus and issues a
mating call. She is interested, but as Al attempts to mate, a Smilodon like mammal out on the prowl pack attacks and kills the female. Al is lucky enough to escape from the ensuing fight with his life, although he sustains injuries to his right arm as well as smashed ribs. Later the dry season comes, and Al is attempting to hunt a flock of rabbit like mammals as the Dryosaurus have moved away. Whilst ambushing them however, he steps on a hedgehog like mammal and kills it but then it is stuck in his foot so he ends up breaking something in his right foot in the resultant fall; he limps away the, his chances of survival as prey gets scarcer now very unlikely. As the dry season turns to a drought, Al's limp from the fall gets worse and his right middle toe -which he broke in the fall- has become badly infected. Soon, unable to hunt because of this handicap, he dies in a dried-up riverbed, where two hatchling
Allosaurus are hunting for bugs and come across his emaciated carcass where they eat his eyes and tongue and leave. He is said not to have reached full size, dying as a mature adolescent and that the process of his fossilisation was so perfect it preserved even the injuries he sustained in his lifetime including -amongst others- lumps where his ribs healed after their break and the raging infection on his middle toe even the hedgehog he stepped on. The narrator concludes the special stating how Big Al, in death, represents a frozen moment in the fast and furious life of a carnivorous dinosaur.
Now I'm going to do the worst part of WWD, Walking With Dinosaurs 3D and I'm going to remove the voices and keep it as an actual documentary
In the early cretaceous a few million years before the fourth episode of WWD a thing that was actually good and next to the western interior seaway. Patchi is the youngest and smallest in a litter of tiny baby Torosaurus like dinosaurs that are being out competed by pronghorn like mammals. Their father Bulldust the leader is the leader of the herd. Patchi is also attacked by a bird, which attempts to eat him, but he is saved by his caring mother, resulting in Patchi having a hole in his frill as an injury.
Later, Bulldust moves his herd south as well, but when they try to pass through a forest, they are forced to flee when the local Dromaeosaurs make fire to flush out some pronghorns and a forest fire erupts. Taking advantage of the chaos, a pack of dromaeosaurs attacks the scattered herd. They kill most of Patchi and Scowler's family, while their leader and alpha, Gorgon, fights and kills Bulldust while he’s trying to run away as he cares nothing about his children thanks to his kind's ability to breed like rabbits. Afterwards, Patchi's herd, now led by Bulldust's mate, combine with a female named Juniper's herd as they continue their migration. Gorgon's pack attacks them again, and in the ensuing chaos, Patchi, Scowler, Juniper (and many others) fall into a river and are swept downstream to the ocean all juveniles but Juniper, Scowler and Patchi killed in the process, with a scavenger bat following them from above. At a beach, Scowler follows a herd of rhino like mammals to find food, leaving Patchi and Juniper behind as they are scarred up and Juniper's eye is destroyed. The two make their way through a forest and eventually are able to find their herd and Scowler.
After years of making the same migration from north to south and vice versa, the leader of the herd is killed in a river by two cetans Scowler confronts his brother and his gang of friends and challenges him for a battle in exchange for leadership of the herd. Scowler, as he is much stronger and larger than Patchi, quickly gains the upper hand and defeats his brother by trapping him under a young tree before disowning him and ordering Juniper, along with the rest of the herd, to leave Patchi behind. Despondent and heartbroken, Patchi, now trapped underneath the tree and unable to do anything, attempts to accept his fate by allowing scavengers to kill and eat him but thanks to a pterosaur literally pecking out his eye while looking at a butterfly he has the rage to go out fighting.
Reinvigorated by the bat, Patchi and his friends (actually just a bunch of dragonflies that live on his back but like him despite their intelligence) escapes and fights off the scavengers, before catching up to the herd, only to find them confronted by Gorgon and her pack once more (now its gets dark) they manage to scare most of the herd and a bunch of Pronghorn like mammals into a river which causes most to drown, during the battle between Gorgon and the ceratopsians. Scowler pushes Juniper accidentally into a hole with a spike and kills her. patchi in a fit of rage fights Scowler and has his last remaining eye gouged out but he manages to push him off a cliff that was there and while Patchi looks like he's contemplating his action when he is just standing there when Gorgon and her pack kill him, meanwhile a male approaches Gorgon and drops the head of Juniper in front of her she accepts this and leaves to mate.
It then cuts to the survivors who are building up their nest and thanks to their rerouted migration which saves them and their kind from extinction from the Pronghorns. Gorgon's pack have to move away and the lovely gory ecosystem collapses a few million years after this thanks to the arrival of Brutodon which out compete the definitely not sauropod replacement mammals that look like giraffes that will become the largest creatures on earth and it ends on one of Gorgon's young evolving WWM style into the giant theropods from Nigel Marvin's adventures with the largest creatures on earth. The credits this time are of a before and after showing the area in Patchi and friends era and in Nigel marvin's adventures era showing the river area where Patchi was killed into the river area where the Brutodon laid their eggs.
Species/ replacements
Nanotorosaurus replaces Pachyrhinosaurus
Nanogigantosaurus replaces Gorgosaurus
Pronghornodontids replaces Parkosaurus
Parkosaurs replace Chirostenotes
Loxodontamimus replaces Edmontonia
mega Dragonfly, Nanoanurognthathus and mega bats replace Quetzocoatlus
Brontomimus replaces the hadrosaurs
Atroxodontids replace troodontids
Tiny Compusnathids replace Alphadon
Avitelmessus replaces Avitelmessus (crab evolution wasn't that impacted)
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2023.05.31 17:52 jelloshotlady Themes for Nov 2023 have been announced!
Cruise Themes
You just can't have a lifestyle cruise without having a theme for each night! Let your imagination run wild when planning your costumes. It is not required that you dress in theme but it can add some extra fun to the evening!
SUNDAY Let's Get Lei'd (Hawaiian Shirt Night) - Show off your best Hawaiian shirt and get ready to get lei'd! Feeling a little more adventurous? You can never go wrong with a grass skirt and coconut bra. Prepare to be whisked away to paradise as we set sail on our first night!
MONDAY Officer & a Gentleman (Formal Night) - Who can forget that famous movie scene where he sweeps her off her feet and they walk into the sunset?? Gentlemen, tonight's your night to sweep your lady off her feet with our Officer and a Gentleman formal night. Be a sharp dressed man in a Naval officer's uniform or stick with the traditonal tuxeo. Ladies, dress to impress in a gown or cockail dress.
TUESDAY Glow Night - This poolside party passenger favorite brings out the "Glow" in all of us. Dance the night away under the stars and light up the night with all things glowing, blinking and flashing. Dress in neon outfits, glow body paint, etc!
WEDNESDAY Prehistoric Party - People thought cavemen were extinct, but not tonight!! Take the journey to prehistoric times. Dress in leopard patterns, animal fur outfits, bone jewelry and wild hair. Or, think the Flintstones and you'll be on the right track for this theme night.
THURSDAY Day of the Dead / Fetish Night - In honor of our day in Cozumel, our theme night will be the Day of the Dead which is a colorful and joyful celebration of life—both past and present. The dress code will be artistic representations of skulls and skeletons with decorative flowers and sombreros. If skulls and skeletons are not your thing, then tonight also serves as our Fetish night so get kinky!
FRIDAY Metallic Magnetism - Do you like to Shimmer, Shine or Sparkle? If so, show us your magnetic attitude in something metallic. For our last night, dress in metallic gold, silver or bronze.
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2023.05.31 17:52 Comfortable-Bat-4072 A Practical Tourist Guide to Pyrrhia. Part 2: Dragons, Inhabitants of Pyrrhia and their curious habits
Welcome back dear tourists and travelers of all types and species.
Today we will look at the curious habits and general traditions of the dragon tribes of Pyrrhia.
Let's start from a premise: dragons are not all the same.
In Pyrrhia live 7 different species (or "tribes", also considering that they are obviously part of the same species), each of which has different characteristics and different traditions.
All these tribes are part of a single species, obviously due to the fact that they can produce fertile offspring. it is therefore probable that we are speaking here of "races".
These tribes have different powers, looks, and abilities (many make absolutely no sense). Many of them (except the poor Seawings) have a kind of "breath", a specialized element thrown from the dragon's mouth as a defense and offense system, which is called an "exhalation". It can be fire or poison or ice or curses.
All seven tribes will be detailed in specialized episodes.
Let's move on to those characteristics shared by all tribes.
Being reptiles, dragons lay eggs to reproduce. Unique feature: they have 6 limbs (4 legs and 2 wings)
A dragon never stops growing and reaches adulthood at 7 years of age, despite having a hundred-year life expectancy. We cannot but ask ourselves questions about why they are so long-lived but grow so fast, going against various natural laws (as if everything else were).
Dragons are all carnivores. Everyone. Except the Rainwings who, like pandas, defy the law of nature exclusively out of laziness (in fact they are fruitarians). Apart from themselves, normal dragons eat mostly medium- to large-sized live animals.
Now. Let's stop for a moment at this sentence.
An adult dragon is about the size of a blue whale. So it eats about one large sized being like a cow per day. They do not breed, but mainly hunt. How is it possible that animals are not extinct yet?
In the wild, it usually doesn't happen that a super-predator evolves into being intelligent and eliminates all of its predators. But let's not ask ourselves questions. Furthermore, for a reptilian species (which in nature have no emotions, no offense) and without prehensile free limbs (in fact they walk on all legs and their wings are not prehensile) it is even more difficult.
Dragons are as intelligent as humans and have an advanced, medieval-style, hierarchical society. Despite this, after almost 5,000 years of history, they still haven't invented such basic inventions as gunpowder. This arouses much suspicion, considering that humanity has gone from iron swords to spaceships in barely 2000 years. But let's not ask ourselves questions.
Emotionally, dragons are just like humans. They complain about money, cry because girlfriend dumped them, cheer in bars and tend to get drunk if they have alcohol (unconfirmed). They communicate both by speaking (human beings do not understand this language, hearing it as roars, mumblings and curses) and with body movements.
Fun fact: The Universities of Cambridge and Oxford have teamed up to release an official English-Draconic dictionary.
Curious and somewhat bizarre fact. Many dragons tend to be aggressive and violent because, quoting; "We are dragons, that's how we are." It might sound normal, but it's like a human being starts hunting mammoths while saying; "We are human beings, that's how we are". Which leads one to wonder why they generally see themselves as a species and not as an individual, but let's not ask ourselves questions.
The dragons are divided into 6 well-defined kingdoms, each occupied by a single tribe. This is obviously strange, considering that human beings are divided by territory, not by ethnicity, but let's not ask ourselves questions.
Each of these tribes has given its name to a specific region of the continent, except for the Nightwings who, we remember from the last episode, live together with the Rainwings.
Each tribe is ruled by a queen, so they are matriarchal societies. Despite this, female dragons do not appear to have more power than males in other areas of society.
The method of dynastic succession is somewhat barbaric. The queen's daughters (sometimes also sisters, nieces, or cousins) gain the throne by challenging the current queen to death, and if they win, they gain the throne right away. It goes without saying that this method makes absolutely no sense.
We can say that this is it folks.
See you next time with "The Tribes of Pyrrhia: Wallowing with the Mudwings"
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2023.05.31 17:48 bitemy Christians bullied an Indiana school district into canceling a school play with LGBTQ characters. The students raised more than $83,000 and put the play on in a professional theatre.
(This excerpt is from a Washington Post article written by Hannah Natanson.)
FORT WAYNE, Ind. — Sydney Knipp, 16, tiptoed to stage’s edge and peered around the black curtain at the nearly 1,500 people waiting for the play to start. It was the largest audience she had ever seen.
In a few minutes, Sydney was supposed to stride before them, braids streaming, to deliver the opening monologue as Alanna Dale in “Marian, or The True Tale of Robin Hood,” a gender-bending take on Sherwood Forest’s beloved bandit.
Dotted among the crowd, Sydney saw, were security personnel in bulletproof vests. At the entrance, theatergoers were submitting to bag checks and a metal detector wand. Behind Sydney stood Fia, her 14-year-old sister, costumed as Much the Miller’s son.
Sydney and Fia, and their characters, were the reason for the security — the reason this play was happening not at school but at an outdoor theater in the girls’ hometown. Alanna confesses her love for a woman in the 16th scene. Much declares they are nonbinary two scenes later. The LGBTQ storylines drew complaints from parents, spurring Carroll High School to cancel “Marian” in February out of concern for students’ safety.
But the cast of two dozen teenagers decided to put the play on anyway. Now, on a chilly evening in late May — after raising almost $84,000, booking Foellinger Theatre and whirling through 2½ weeks of late-night rehearsals squeezed between Advanced Placement exams and finals — it was opening night for a show adults had warned them not to do.
Sydney sidled to her little sister. “How are you feeling?”
The teens believed — knew — they were part of something bigger. They knew schools across the country are nixing plays and musicals that feature gay, lesbian, bisexual and transgender roles, often due to parent objections. They were aware Republican politicians are passing a record-breaking wave of laws restricting the rights of LGBTQ children, and that Fort Wayne trends White and red.
The teens also knew they had fans: the thousands who bought $15.50 tickets or donated to their fundraiser; the local theater groups who lent decorations; even “Marian” playwright Adam Szymkowicz, whom they had met on a Zoom call.
But in these last moments with her sister, Fia had something to confide.
She was thinking about what producer Nathan Gotsch said a half-hour before showtime. Should any hecklers emerge, he told students, ushers would escort them out. One student, dressed as a king’s guard, had raised black armored gloves and promised to deter disrupters with his fists, earning laughs. But Fia wasn’t laughing now.
“If someone yells something,” Fia whispered to Sydney, “I think I’m going to cry.”
Sydney pointed to the audience. “Dude, there are so many people with dyed hair out there,” she said. “We’re going to be okay.”
She laid her arm on Fia’s shoulder. Fia rested her forehead on Sydney’s hand. The sisters stood, curled in an embrace, as the crowd began to hush.
Three months earlier, Meadowe Freeman arrived early to school for a surprise meeting called by her principal and theater director.
Auditions had just wrapped for Carroll High’s production of “Marian.” The 18-year-old, who chose theater because “I’m not very sporty,” had anticipated teasing from students about the play’s LGBTQ characters. But she never expected what she heard that day: that some parents disliked the play so much it couldn’t continue.
“You read about it on the news,” Meadowe said, “but you never expect it to happen in your school.”
Sitting near the front of the room was Tristan Wasserman, 18. He watched his friends start to cry. Walking from the meeting, he decided: The show would go on.
That night, Tristan hunted up the email of “Marian” playwright Szymkowicz. He researched the name of a reporter with Fort Wayne’s 21 Alive News. He fired off versions of the same email.
“Hello,” he wrote, “my name is Tristan Wasserman … It was actually on my 18th birthday that we found out that we wouldn’t be doing Marian.”
His efforts yielded news coverage and, ultimately, 5,600 signatures on a petition to reinstate the play. One of Tristan’s friends, Stella Brewer-Vartanian, president of a left-leaning political club at Carroll High, launched Twitter and Instagram accounts devoted to reversing the cancellation. But the school stuck by its decision.
So Tristan began recruiting students to speak at the next school board meeting. If enough teens explained why it was wrong, he figured, the adults would have to listen.
On Feb. 27, Tristan, Stella — who wasn’t part of the theater program but felt outraged by what she called adult bullying — and roughly 20 high schoolers showed up, some with prepared speeches.
Before most could speak, a woman rose. Kaye Niman said she was a taxpayer, a mother and a pastor’s wife. “Marian” — with its “LGBT whatever, however many ABCs you want to put on it” — was immoral, Niman said.
“What we believe in is what the Bible says, and the Bible says that homosexuality is a sin,” said Niman, who did not respond to a request for comment. “It’s forgivable, don’t get me wrong, it’s forgivable and we love them, but nevertheless … I applaud whoever made the decision to not have this play go on.”
As Niman wrapped up, 16-year-old Peyton Stratton sat picturing the role she had hoped for: that of Marian/Robin, who leads the troupe of Merry Men. Peyton, who wants to attend law school, admired Marian for her ferocity, wit and determination to protect the people she loves.
Telling herself to summon those traits now, Peyton walked to the microphone. She reminded the board of school anti-bullying initiatives that teach children not to tolerate hate.
“By taking down this play, you’re following the opposite of that message,” she said. “You are teaching students to fold at the first sign of struggle.”
Stella told the adults they were writing themselves into history as “hateful.”
And Tristan gave a promise: “I have not rested,” he said, “nor will I rest until this decision is reversed.”
Students headed home with hope. Tristan was in his bedroom when he got a text alerting him that the superintendent, Wayne Barker, was speaking about the play.
“This came down to an issue where our principal felt that it was going to be an unsafe activity for our students to participate in because of how divisive it was becoming,” Barker said. “I support his decision … I’m comfortable with why he did what he did.”
In a statement to The Washington Post, district spokeswoman Lizette Downey said the decision to cancel “Marian” was due not only to parent complaints, but primarily to “disruptions already occurring between students directly involved within the theater department.” She did not specify what those “disruptions” were.
Superintendent Barker declined repeated interview requests.
For a while, the students were lost. Some pondered putting on the play outside school, Stella said, but no one knew how. Then Stella got a message saying a local man she’d never met wanted to talk to her.
A former teacher born and raised in Fort Wayne, Nathan Gotsch, 40, sympathized with administrators’ plight — but felt more for the students. And, he felt, he was perfectly positioned to help.
Gotsch, who attended film school at the University of Southern California, spent his 20s working in entertainment in Los Angeles. After stints in education and journalism, he had just run unsuccessfully for Congress. Taken together, it meant Gotsch had the know-how and the network of political, activist and theater contacts the students would need to stage “Marian” themselves.
Over a video call, the idea took shape. Gotsch agreed to serve as overall producer, and four teens — Tristan, Stella, Meadowe and Kaitlyn Gulley, head of Carroll’s Gay-Straight Alliance — would become student-producers.
Gotsch set up a GoFundMe to pay for the play; it pulled in $80,000 in under two weeks. Nonprofit Fort Wayne Pride, which advocates for LGBTQ rights, stepped in as fiscal agent, managing the money.
Nathan and others identified two dozen students willing to act in “Marian” and assigned them parts. He hired a professional director and crew to handle stage management, engineering, sets, sound, costumes and lighting. He secured Foellinger Theatre for May 20 and coordinated security with Indiana State Police and parks personnel.
Meanwhile, Stella and Kaitlyn promoted the play at a “No Hate Fort Wayne” rally and a Democratic Party gathering. Meadowe and Tristan liaised between adults and students in the production — while Meadowe learned a role as a guard and Tristan served as assistant stage manager and sound designer, at one point imitating pigeon calls for the play’s soundtrack.
Rehearsals — running after school and on weekends — started May 3. The student-actors had fewer than 4o hours, across less than three weeks, to learn their lines.
Teens were facing APs and fast-approaching finals. They were fielding phone calls from journalists and messages from actors who wanted to cheer them on — support they appreciated but which took time.
The Friday before opening night, Peyton arrived late after ferrying over three students who lacked cars. Her hair was already braided in the intricate coils required for the role she had coveted: Marian.
She fast-walked into a kitchen tucked below the theater to cries of “Peyton! They need you in makeup!” and “Peyton! Go straight to makeup!”
“I know,” Peyton said, crossing to a wall and scribbling her initials onto a sign-in sheet.
She eyed the steaming
(To read the full article go to
https://www.washingtonpost.com/education/2023/05/31/marian-school-theater-lgbtq-indiana/ )
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2023.05.31 17:27 Porfaaa Almost Caught By StepMom Fucking My StepSisters In Halloween Costumes
2023.05.31 17:20 Carnadge 31 [M4F] Northwest Georgia/East Coast/USA - How about we date and fall for each other?
About Me: Starting off, I'm an artist, a creative, and a cosplayer with a reserved, laid back, mild-mannered, easy-going personality type, just looking for a woman who wants to date with long-term intentions (pretty much looking for a girlfriend and life partner). I tend to be a bit quiet at first as I am introverted, but I become more open, inquisitive, and conversational upon meeting people and getting to know them. Since these are important, I lean left politically, am monogamous, not religious, and am childfree (meaning I have no kids and have no desire to ever have or raise any - looking for that Dual Income, No Kids lifestyle).
More About Me: I've sadly been unemployed for a while due to being laid off in a tough job market, but I do a lot of creativity for my self-improvement. I'm active in cosplaying as I make my own costumes and attend local anime/comic conventions
(pictures taken from Momocon this past weekend) and collect art posters, prints, and other wall art. I'm not into anime or manga as I'm more into graphic novels, cosplaying, Game Show Network shows, watching professional wrestling matches, puzzles, mystery books, videogames, and indie horrothriller movies, but it's cool if you aren't into those things. Other hobbies of mine include designing personal art projects, creative writing, journaling/blogging, watching game shows, and taking part in recreational activities like bowling (both at the alley and on Wii/Switch Sports), swimming (including the beach), playing billiards/pool, mini golf, air hockey, laser tag, go-kart racing, and attending carnivals, fairs, and amusement parks.
About You: All that said, I'm looking for a single woman in between her mid-20s and mid-30s who I can get to know on a personal level and with time, build a relationship with. Those looking for something casual, meaningless, or short-term need not apply. Those of you who are local to Georgia or in a nearby state are preferred! I won't necessarily count you out if you live in a faraway state but do want to be realistic and say if we hit it off and get along well, it could be a while before we meet due to the long distance. If I had a type, I'd say I'm drawn to glasses-wearing nerdy types of women on the thickecurvier side, but those looks are just bonuses, not requirements. The requirements I do have are that you must also be childfree (wanting to share that D.I.N.K lifestyle), monogamous, non-religious (or at least not deeply religious) and politically progressive/liberal.
I'm only responding to those who message me with a photo/selfie and a short intro as I'll know who read through this... So if you think we could be a good fit and maybe become something together, hit me up via chat or DM!
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2023.05.31 17:18 ZeNoSonic29 THANK YOU MAINTENANCE TICKETS!!
2023.05.31 17:09 Extension-Seaweed-82 depressed/loser mc romance anime
looking for an anime where a depressed/loser guy finds a girl and yay. preferably not adults but adults are fine too just lmk if it is
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2023.05.31 17:04 Tacopilot21 Don't forget to laugh
2023.05.31 16:53 atxrobotlover B-Movies for B-Lovers
Background: My mom and I watch movies over Plex to help us stay in touch, we are 70s, 80s and 90s lovers. We mainly like practical effects, monsters, and seriously bad sets. To find these gems I usually have to scour ebay for VHS, rip them to digital, and put them up on Plex.
If you like B-Movies with huge plot holes, bad acting, sets and props that make you laugh at how awful they are, or just like extremely cheesy movies ... here are 5 that stood out over the last month.
Digital Man (1995)This movie is an odd duck. On all accounts this movie
should suck: Bad acting? Check. Bad special effects? You know it has 'em. Story that was put together as shooting was taking place? Of course. It's got ridiculous sci-fi guns and armor that the actors were clearly embarrassed to wear and use while filming. It's got actors you will recognize who must have just started out, like a fresh-faced Adam Baldwin and Clint Howard (he even has some hair), and even Amanda Wyss from "Better Off Dead". This movie should be a slam dunk into the B-Movie toilet but somehow it all works, and even though I felt like I should be mocking this film as I watched it, I was pretty into it.
Primal Rage (1988)If you like movies where a team of Chads who like to be jerks with a side hustle of attacking women, who then contract some mad scientist cooties and turn into MegaChads and ruin a Halloween Party full of college kids ... this movie is what you are looking for. Honestly 3/4 of the budget must have been spent on the Halloween costumes for the party. It's actually the the best part of the movie. This film also embraces all that is 80s, including a pop-infused theme song that's played repeatedly for random reasons, big hair and mullets, girls wearing aerobics outfits, and lots of Rabid-Chads killing people.
Curse of the Blue Lights (1988)What do you get when you get a bunch of horney teens, throw them in a creepy graveyard, and let them make out until they inadvertently summon murderous ghouls? This movie. And maybe 100 movies just like it? For real, this is a movie you put on and go make a meatloaf or something because you can literally miss up to an hour of the film, come back, and figure out exactly what's going on.
Roller Blade (1986)I petitioned IMDB to rename this movie "SkateBoobs". I am not going to insult your intelligence and explain why. I watched this movie TWICE, doing irreparable harm to my brain, and I still have no idea exactly what it was about. Skate-Nuns who call themselves the "Bod Sisters", because they like to skate-fight in skimpy outfits and then relax in a hot tub of skate-goo, fight some other guys who are also on roller skates, look like they wandered in from the "Mad Max" set. Why? Boobs, of course. At some point in the filming the director decided that boobs were just not enough, so threw in some female full frontal nudity to really cement the movies together into a nudity-fueled roller-skate extravaganza. Do I recommend this movie? I mean, hell yeah I do. The only other movie that comes CLOSE to the boob-to-skate ratio I demand in my post apocalyptic roller-boob movies is
Roller Blade Warriors: Taken By Force.
Dog Tags (1987)I've sat here for a good ten minutes, trying to find a way to describe this movie. I can't. Everything about this film was stupid: The soldiers were super dumb, wandering around a jungle dripping with bad guys, but they screamed at each other and argued at the top of their lungs about stupid things. The angst and emotion were also cranked to 12th gear, each guy had to take time out (usually during firefights) to talk about feelings and how hard their life was. The really, REALLY odd part which I also confirmed with my mom when we finally finished the movie: I kept expecting the soldiers to break into Broadway numbers, like "Hamilton" style but much, much worse. I have no idea why this was a thing but it's real, the actors looks like they just got done on a run of "West Side Story" and decided to make a long, boring war movie.
Hope this helps someone find some good B-Movies, we managed to watcha group of stinkers this month and no real gems that stand out. If you are a B-Movie lover you might find something good here, though!
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2023.05.31 16:51 Extraterretre Almost Caught By StepMom Fucking My StepSisters In Halloween Costumes
2023.05.31 16:33 LycheePlus Looking for small breed recs
Will this be your first dog? If not, what experience do you have owning/training dogs?
This will be my first dog as an adult where I will be the one training and mainly caring for said dog. However I grew up with boxers but never trained them, really only walked, fed and played. Just normal kid dog responsibilities.
Do you have a preference for rescuing a dog vs. going through a reputable breeder?
I prefer to go through a reputable breeder.
Describe your ideal dog.
My ideal dog would be a small breed dog that would be somewhat easily trainable as someone who would be training a dog for the first time but is willing to put in the time. A family dog that would be good around cats and eventually small children. I would also like a dog that would be snuggly.
What breeds or types of dogs are you interested in and why?
I really dont have any breeds I have a strong preference for other than I like the way poodles look but Im looking for a dog that will fit well into my family not one that looks pretty.
What sorts of things would you like to train your dog to do?
I would like to do the basics like leash training, not to jump or lick people, not to bark at every little thing, not that I dont want them to ever bark just dont want them sitting at the window barking at people. Maybe more as I do more research.
Do you want to compete with your dog in a sport (e.g. agility, obedience, rally) or use your dog for a form of work (e.g. hunting, herding, livestock guarding)? If so, how much experience do you have with this work/sport?
No I do not.
Care Commitments
7) How long do you want to devote to training, playing with, or otherwise interacting with your dog each day?
About two hours a day I would be able to dedicate to training.
8) How long can you exercise your dog each day, on average? What sorts of exercise are you planning to give your dog regularly and does that include using a dog park?
Everyday I would be able to take the dog on 2 thirty minute walks with things like the dog park being once or twice a week.
9) How much regular brushing are you willing to do? Are you open to trimming hair, cleaning ears, or doing other grooming at home? If not, would you be willing to pay a professional to do it regularly?
I am willing to do brushing a few times a week. I plan on doing all the grooming at home like nails, ears and trimming.
Personal Preferences
10) What size dog are you looking for?
A small lap sized dog. Probably something under 25lbs.
11) How much shedding, barking, and slobber can you handle?
I can deal with shedding, some barking like a few barks when new people enter the home but be able to be trained to stop and not become excessive. Minimum slobber.
12) How important is being able to let your dog off-leash in an unfenced area?
Not super important, however I would like to train my dog to be recalled if for whatever reason they get off leash.
Dog Personality and Behavior
13) Do you want a snuggly dog or one that prefers some personal space?
A snuggly dog
14) Would you prefer a dog that wants to do its own thing or one that’s more eager-to-please?
A dog thats somewhere in the middle, I want a dog thats happy to be with its owner but doesnt need to be glue to their side 24/7 and can handle being on their own for a couple hours at a time.
15) How would you prefer your dog to respond to someone knocking on the door or entering your yard? How would you prefer your dog to greet strangers or visitors?
I would like for them to be alert but not aggressive. I would like for my dog not to jump on visitors but still friendly.
16) Are you willing to manage a dog that is aggressive to other dogs?
Depends on the aggression level. I would be able to care for a dog who couldnt live with other dogs but wouldnt be able to care for a dog who cant even go for a walk if theres a dog on the other side of the street.
17) Are there any other behaviors you can’t deal with or want to avoid?
Theres not any I can think of.
Lifestyle
18) How often and how long will the dog be left alone?
No more than a couple hours a day maybe up to six hours once a week.
19) What are the dog-related preferences of other people in the house and what will be their involvement in caring for the dog?
My partner's preferences are the same as mine, probably wont have much of a hand in training but will walk the dog/ clean up after dog when Im sick or those first months after we eventually have children. It will be "my" dog so to speak but they will probably play with them sometimes.
20) Do you have other pets or are you planning on having other pets? What breed or type of animal are they?
I have a few cats, one of them can be a little rowdy so a dog that could handle a cat that still plays like a kitten is preferred. I have no plans for any other pets.
21) Will the dog be interacting with children regularly?
Eventually, I dont have any children now but plan on starting in a few years.
22) Do you rent or plan to rent in the future? If applicable, what breed or weight restrictions are on your current lease?
My partner owns our current home. We do plan on moving to washington state in a couple years and may rent for about 1 year.
23) What city or country do you live in and are you aware of any laws banning certain breeds?
I live in florida and any banned breeds are all dogs that would be too big.
24) What is the average temperature of a typical summer and winter day where you live?
It typically ranges from 70 to 90 degrees but I plan on moving to washington state where theres more variety in temperatures.
Additional Information and Questions
25) Please provide any additional information you feel may be relevant.
I plan on adopting a dog in a couple years and am just not starting my research on best dog training and caretaking practices so if you have any book/youtube recs then I'll take those as well.
26) Feel free to ask any questions below.
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2023.05.31 16:15 igorcarbex16 Bully Soundtrack References & Similarities in Details...
https://preview.redd.it/ahl29u0mu73b1.jpg?width=453&format=pjpg&auto=webp&s=0d37661c842a119f0ed83740ec3eebdaf7b35e47 Hello
Bully it's me again, The Bully soundtrack composed by the genius Shawn Lee is pretty rad, so as a music enthusiastic, i want to share this post for people really obsessed with the Bully songs like me, tried to include every song in the game like as puzzle pieces getting together with the greatest amount, most accurate and similar as possible in one sitting, with some help around the internet, personal discoveries and songs already mentioned for yourselves so thank you nonetheless, and sorry for the repetition. Unfortunately some will still be missing so "a little help"/hits for these unreferenced sounds are very welcome.
Some songs are pretty obvious but others looks well hidden, but that's the fun of it, not every song is a sample, they just sound alike or has interpolations.
I know it would be boring to reading all of this so also dedicated this YouTube playlist in details for, so that you can check thoroughly for a more accurate comparison: 😎👍 - Have Fun!
https://m.youtube.com/playlist?list=PLtZ1VivcLOsiTtYHUrK-xw8OHZZAeOzRf ★ Main Storyline ·Welcome to Bullworth (Menu theme): Suspiria Theme - Goblin
·This Is Your School: The Duck - Shawn Lee
·The Setup/Bait/The Gym is Burning: Organ Donor - DJ Shadow
·Slingshot/Revenge on Mr. Burton "Part 3" (Fun): My Sweet Lord - George Harrionson the ex-Beatles & Bill Preston
·Save Algie: Love My Way - Psychedelic Furs
·Defend Bucky/The Eggs/Weed KilleStronghold Assault (Action): Shake, Shake, Shake - KC & The Sunshine Band, A Little Less Conversation - Elvis Presley, Hocus Pocus - Focus
·That B****/The Diary/Jealous Johnny/Paparazzi: This Must Be The Place (Naive Melody) - Talking Heads
·The Candidate/Cook's Date: Oh Yeah - Yello
·Halloween/The Big Prank: The Chase - Shawn Lee, Burning Bridges - The Republic From The Getaway Game - Shawn Lee
·Help Gary: Cannonball - Breeders (it also reminds me the "X-Files Theme - Mark Snow" but this is overthinking)
·Character Sheets: Agent Woodrow - The Woodies
·Hattrick vs. Galloway: Cat Blues - Seatbelts (Drum Patterns)
·Movie Tickets (Sneaking On A Date): All Mine, Glory Box - both by Portished
·Carnival Date (Romance): Kiss The Sky - Shawn Lee's Ping Pong Orchestra (also features in "Tales from the Bordelands Episode 2")
·Prep Challenge/Boxing Challenge: Drums on Phasing - Joe Ufer (Sample)
·Race the Vale/Lola's Race: Casio VL-1 Tone (Sampler) *a lot of songs use this instrument for samples, for Bully this is predominant in bike races, it also reminds the iconic song "Funkytown - Lipps inc."
·Beach Rumble: Tenebre 12 mix - Claudio Simonetti
·Tad's House: Billie Jean (Bass Only) - Michael Jackson
·Tagging/Making a Mark (Wildstyle): Chic - Good Times
·Wrong Part of Town/Busting In, Part I: Prog Punk, Psyche Drums (*After The Release!) - Shawn Lee's Ping Pong Orchestra
·The Tenements/Norton Boss Fight: Human Fly - Cramps, I Wanna Be Your Dog - Iggy Pop & the Stooges
·The Rumble/Defender of the Castle (Epic Confrontation): Matador - X Mal Deutschland (as the "wildstyle" music many songs are similar to this, i listed the most accurate or the most fun imo, at least)
·Nerd Challenge/Consumo Arcade (Menu): Sakura, Sakura - Traditional Japanese Folk Song
·Nerd Challenge/Consumo (Main): Four Thousand Years of Chinese History - SNK Sound Team from Fatal Fury: King of Fighters Game
·Glass House/Smash It Up (Destruction/Vandalism): Rapture - Blondie, The Breaks - Kurtis Blow
·Nice Outfit: Odetta - Hit or Miss (Drum Patterns), Dig Your Own Hole - Chemical Brothers (Drum Patterns)
·The Big Game (Nerds "Agent")/Revenge on Mr. Burton "Part 2": Big Bad Wolf - Shawn Lee
·Rats in the Library: You Rock My World - Michael Jackson, Spies In The Wires - Cabaret Voltaire
·Preppies Vandalized (Punishment): D12 40 Oz. - Mr. Stan
·Busting In, Part II/Paper Route: Identity - X-Ray Spec, Mongoloid - Devo
·Showdown at the Plant (Overture): "Saracens Theme" - The Warriors Game
·Complete Mayhem (Street Fight): Criminal - Fiona Apple (also resembles "All Caps - Madvillain-Madvillainy or MF Doom" and "Intermezzo 2 - Mr. chop" but this was released in 2009)
·School's Out (End Credits): Walk On The Wild Side (Bass and Rhythm Pattern) - Lou Reed by Velvet Underground
\Christmas is Here, Small Offences, Discreet Deliveries, The Collector, Mailbox Armageddon and Go See The Principal doesn't feature a unique theme or has any song.*
★ Miscellaneous, Ambience & Shop themes ·Chase Prefect and Police: The Shaft intro and end themes - Isaac Hayes, Beat Dis (12 Version) - Bomb The Bass
·Chase Adults/A Little Help: Take California - Propellerheads, Secret Agent - Bjorn Lynne
·Detention/Mowing Laws - Unused track from The Warrior Game (it doesn't have an actual name, sorry)
·Bike Race 1: Casio VL-1 Tone (Sampler)
·Bike Race 2: Sonic CD Game - Wacky Workbench Zone - Bad Future
·Kart Race (Main) or "Lowrider": You Baby - The Turtles
·Kart Race (Beta): Baba Hya - Lafayette Afro Rock Band
·General Store "Yum Yum Market": Cover Girl - Gabriele Ducros
·Hair Saloon (Poor) "The Final Cut": Punky Dragster - Tele Music
·Hair Saloon (Rich) "Old Bullworth Vale": Dance Feeling - Tele Music
·Clothing Store (Poor) "Worn In Used Clothing": Disco Revisited - Tele Music
·Clothing Store (Rich) "Aquaberry Outlet" (*After The Release!): Now That Is Jazz - Charlie's Bistro Ensemble
·Janitor's Room: Lonesome Heart Swing - Dennis Caplinger
·Carnival Ambience "Billy Crane's Traveling Carnival": Golden Brown - Stranglers
·Box Club Ambience "Glass Jaw Boxing Club": Icy Nation - Tele Music
·Preppie's Hideout Beach "Lighthouse" (*After The Release!): With My Maker I Am One - Chill Coffehouse Drip
·Dragon's Wing Comic Store (*After The Release!): Daniel Loves Singing - C. Allocco
·Nerd's Hideout "Dragon's Wing Comic Store" (Under): Soaring Song - Tele Music
·Jock's Hideout "Jock's Clubhouse": Grand Theft Auto (Song) - Craig Conner
·Monkey Fling (Menu): it reresemble Super Mario World Overworld theme
·Future Street Racer (Main): The Doom - Shadow The Hedgehog 2005 Game
★ Xmas Themes Holiday themes features various artists, this list is based on the ones made by Shawn lee itself for his album "A Very Ping Pong Christmas: Funky Treats form Santa's Bag", The original composers is on the song description. ·Balls of Snow: Carol of the Bells - Mykola Leontovych
·Miracle on Bullworth St.: Jingle Bells - James Lord Pierpont
·Rudy the Red Nosed Santa: O Come All Ye Faithful (Adeste Fideles) - John Francis Wade & Frederick Oakeley
·Nutcrackin': Deck The Halls - Thomas Oliphant, Little Dummer Boy - Katherine Kennicott Davis, Harry Simeone & Henry Onorati
·Bike Shop (Xmas) "Shiny Bikes": Let it Snow! - Gary Hoey (Dean Martin is the original composer) (Most famous by Frank Sinatra)
·Clothing Store (Poor) (Xmas) "Worn In"/Clothing Store (Rich) (Xmas) "Aquaberry": Jingle Bells (Dan The Automator) - Dean Martin, *the Aquaberry outlet uses a different tone in jazz
·Janitor's Room (Xmas)/Hair Saloon (Poor)(Xmas) "The Final Cut": Up On The House Top (Ho, Ho, Ho) - Gene Autry
·Dragon's Wing Comic Store (Xmas)/Hair Saloon (Rich)(Xmas)"Old Bullworth Vale": We Wish You a Merry Christmas - Traditional English (Britain) Folk Song
·Xmas Tree: Dance Of The Sugar-Plum Fairy - Piotr Ilitch Tchaikovski
\The General Store "Yum Yum Market" reuses a song collage of various themes as Deck the Halls, We Wish You a Merry Christmas and Jingle Bells in that order on looping.*
★ Classes ·Music classes features American Folk and American March Songs since the game takes place in USA
Class 1: Turkey In The Straw
Class 2: Masterpiece Fanfare
Class 3: She'll Be Coming 'Round the Mountain
Class 4: Liberty Bell March (also known as "Monty Python Theme")
Class 5: The Washington Post March (also sounds similar to "Willian Tell Act" by Charlie Chaplin)
·English Class: Piéces de Clavecin en concert; La Timide - Jean-Philippe Rameau
·Art Class: Come With the Night (Drum Patterns) - Sugar Stick (also resembles "Test Area - Broadcast" or "Serpent Magique - Tangerine Dream")
·Photography Class/BMX Park (*After The Release!): Automatic - Shawn Lee & AM (for observation, the Bike Park and Photography theme are slightly different, not the same)
·Biology: Dara Factor One - Weather Report Music, Heist in Helsinki (*After The Release!) - Shawn Lee's Ping Pong Orchestra
\Geography class uses a medley of characteristic instruments and sounds of world nations*
★ Cliques & Boss fights ·Vendetta Non-Clique: Ode To Billie Joe - Lou Donaldson
·Vendetta Bullies: Skin Therapy - Mr. Dibbs, And on the Sixth Day - Pat Williams
·Vendetta Nerds/Stronghold Assault (Nerd Boss Fight): Casio VL-1 Tone (Sampler), Da Da Da - Trio (not only the song but the nerds cliques itself looks heavy inspired by the movie Revenge of the Nerds, some themes would also fit for Nerds in particular "Burning Down The House by Talking Heads")
·Vendetta Preppies: Billie Jean - Michael Jackson, Whip it - Devo
·Vendetta Greasers: Play For Today - The Cure, Private Idaho - B-52's, Disorder - Joy Division
·Vendetta Jocks: Amen, Brother - The Winstons, Drums Away - The Simon Song (Drums Intro), The Assembly Line - Commodores (this one use one of the most famous samples in music the "Amen Break" by Winstons as initially mentioned)
·Vendetta Dropouts/Townie Challenge: Tédio - Biquíni Cavadão, I Love Rock 'N Roll - The Arrows (Original Composers) *the guitar riff and bass pattern is extremely similar to "Pretty Fly by Offspring" but the song "Tédio" is alot older and still more accurate to the townies theme
·Russell in the Hole: Firestarter (Drum Patterns) - Prodigy, Devotion (Voice of Paradise) - Ten City
·Dishonorable Fight: Eye of the Tiger, Burning Heart - both by Survivor
·Fighting Johnny Vincent: Boogie Woodie - The Beach Boys, Caldonia Boogie - Louis Jordan (also covered by James Brown) *this song line is also referred as "The Walking Bass" featured in many Classic Rock songs
·The Big Game (Jock Boss Fight): Just Like Heaven, A Forest - The Cure, Harmonia - Dino
·Showdown at the Plant: Headhunter - Front 242, Are You Red..Y - The Clash
·Final Showdown: Underwater March - Klaus Badelt, 2001 NBA Ultimate Player (Film Score) *God of War (2018) Game also has a similar tone in "Spartan Rage" overture by Bear McCreary
★... Uncertain? ...Suggestions ·Bully Main Theme (Running Theme): Maniac - Michael Sembello, the synthesizer effect looks an interpolation of the xylophone effect used in the game.
·Overworld (Walking Theme) - The Phantom of the Opera Motion Picture Overture (this also resambles "echoes" by pink floyd but that peculiar melody is more predominant in this theme), Let's Ge Started (Bass Only) - Black Eyed Peas, it looks heavily inspired by Dario Argento movies (as the overall soundtrack).
·Here's to you Ms. Philips/Last Minute Shopping/Cook's Crush/Discretion Assured/Finding Johnny Vincent/Revenge on Mr. Burton "Part 1" (The Search): Sounds similar to "Tenant - Siouxsie And The Banshees", people often confuse this theme to "Cheating Time" but the track is named "Here's to you Ms. Philips" as does the mission, it also resembles a Giorgio Gaslini piece an italian jazz pianist or the american compositor Henry Mancini the creator of Pink Panther iconic theme.
·Panty Raid/Galloway Away/Cheating Time (Stealth): Love Theme From "The Godfather" or "Speak Softly, Love" or just The Godfather Theme from Nino Rota a renowned italian composer, written by Larry Kusik, also resembles the song "Hey by Pixies".
·Comic Klepto: Where’d You Go - Fort Minor e Jonah Matranga (interpolation), also resembles Gramatik, Transplants, Flobots or X-Ecutiornes style of song.
·Funhouse Fun/ Funhouse (Ambience): Carnival of the Animals; Introduction and Royal March of the Lion ("Marche Royale du Lions") - Camille Saint-Saëns (interpolation)
·Funhouse Graveyard "Carnival Funhouse Graveyard" (Unused/Beta): Lux Aeterna - Clint Mansell & Kronos Quartet; Requiem For A Killer Movie Score
·Shop Class "Auto Repair Shop": Sounds similar to Star Guitar - Chemical Brothers, Cities in the Dust - Siouxie And The Banshees
·Math Class (Beta): Sounds similar to Nightmare on Elm Street Theme
·Gym Class/Lockpicking/Jocks Challenge: Sounds similar to "Resucitó" an old catholic song
·Bike Shop "Shiny Bikes": Sounds similar to Billy Club - Junkie XL, Horndog - Overseer
·Greaser's Hideout/Greaser's Challenge "Blue Balls Pool House" "Tattoo Parlor" & "The Happy Mullet": Sounds similar to In-Cut Overdrive - Tomonori Sawada; Sega Rally 2006 Game
·Townies/Dropouts Hideout "Dropout Hangout": Sounds similar to Babel - Covenant
★ Still Missing... Unknown? ·Chemistry Class: although i can't find a matching song it doesn't sound like music per se
·Math Class (Main): definitely a funky/soul tune, unfortunately i couldn't find a corresponding song for it
·Nut Shots: resembles Gradius songs a game by Konami or AiAce Combat a Namco Game
I REALLY LOVE BUNNIES, THEY'RE SO NICE! I Hope you like it 😎👍
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2023.05.31 15:26 Centumviri Welcome To Green Valley: 4 Level 1 Adventures in a Ridiculous Rural Village
Welcome to Green Valley
Four Merry Jaunts Through the Bumpkin Quest Campaign
CHAPTER 1: Green Tide Spring Cleaning time! This includes a parade, a festival, and a temple ceremony. These events are haunted by and angry goose hating enchanted broom.
CHAPTER 2: A Cartload of Chickens Folks need to eat. And round here they like to eat massive angry chickens. Somebody's gotta deliver them, and that somebody is your players!
CHAPTER 3: Marvin the Magnificent Simple problems require convoluted solutions. Help Marvin enchant a plow that can pass through stones. What could go wrong?
CHAPTER 4: High Society After earning some respect the players get invited to a high falutin social dilly do. But not as guests. As the help. And this party is gonna need it! The entertainment is about to become a mesmerizing problem.
ADVENTURE MECHANICS - Target Character Level: Commoners or Level 1 - Target Party Size: Four Players - Average Adventure Playtime: 2ish Hours - Tone: Rural Mayhem and Foolishness
Grab the Free PDF Here.
https://www.patreon.com/posts/adventure-to-83830560 I’ve also put these adventures into our *Bumpkin Quest: Campaign Guide
https://www.patreon.com/posts/guide-bumpkin-to-80202231 The guide fills in the details of Green Valley pretty thoroughly. The quests are simple enough to be run in any setting you choose, but if you're interested in more the Guide has about two dozen Custom Maps, 70+ NPCs, Location Descriptions, 20+ Local Legends, and Scores of Adventure and Event Ideas. You can grab the PDF Free at the link above.
Hills Furrow
At the center of the Valley sits a patch of small grassy hills, through which the Slow Water meanders through. Built into these hills is the Village of Hills Furrow. Celebrated by everyone living in The Valley and boasting a whopping population of almost 150, Hills Furrow is the center of commerce and social importance. Well, at least as far as the locals are concerned. Realistically it would be less than a blip on the grand scale of things, a mere kernel of wheat in the silo of civilization, but to those who live here, there is nothing quite like living in the “city”.
The Village itself, like the Valley, is predominantly Halfling, and their fancy dwellings are burrowed into the hillsides as often as possible. These dwellings have been family owned for generations only becomeing available if there are no heirs to pass them along to. Other folk live in well kept two story shingled buildings, most of which house a business on the lower floor and house the Shopkeepers and their families above their workplaces, though a few live in nearby homes. There aren’t many “rental” spaces in town, as property is usually bought up quickly by the Halfling Families, but there are long term options at either of the Inns in town.
Hills Furrow: Locations 1) The Crocked Crow (Inn and Tavern) 2) The Dancing Lamb (Inn and Tavern) 3) The Moaning Toad (Tavern) 4) Granny's Groceries (General Market) 5) Get Nailed (Hardware and Distilery) 6) Gimdurh's Hammer (Smithy) 7) Brenra's Mechanicals (Tinker) 8) Hjoldren's Home Goods (Carpenter) 9) Standard Industries (Office) 10) Fit to be Dyed (Tailor) 11) The Last Loaf (Baker) 12) The Cloudy Cleaver (Butcher) 13) Nature's Medecine (Apothecary) 14) Sheriff's Office 15) Green Valley School House 16) The Waterwheel 17) The Windmill 18) The Undercloak Estate 19) Truefoot Burrow 20) The Meadows Family Hill
The locals are hospitable and friendly enough, but they do not really trust outsiders. Folks from foreign places are good for trade, news, and little else. Those that come through are treated well enough as long as they don’t wear out their welcome. Locals, well, that’s a bit of a different story. The city and area doesn’t operate under a written caste system or social structure, but there is clearly a pecking order, and family heritage matters a great deal to folks in Hills Furrow. Most locals, whether they’ve gotten an education or not, can easily be classified as simple. It isn’t that they are slow of mind or unintelligent, but more that they are unconcerned with matters the outside world considers important. This sentiment has created a general, but friendly, dislike between those that consider themselves Highfalutin and those that clearly are not.
Well now that I've given you the fifty cent tour. Shall we get on to adventure?
CHAPTER 1: Green Tide
We will open our journeys in the Green Valley at Green Tide, the annual celebration of Winter’s End. This adventure is designed to give a tour of Hills Furrow and introduce them to the locals. It will begin with some chores around their house to prepare for the festival and end with a battle involving an enchanted broom. If you did not do Session Zero, this chapter may take a bit longer as we get to know everyone and their characters.
ACT 1: Pre-Festival
The locals spend the week cleaning out their houses and farms. They gather old junk and unused items to be used later in the festival. They also begin preparing what food is left from winter to be used in a celebration and feasts.
Things to do! - Have the Players clean up junk around the house - Have them Find something strange (Perhaps used for a later mystery?) - Have them Decorate their Broom - Have them run a Household Errand (Meet an NPC)
ACT 2: Sweeping Day
A merry festival celebrating Spring cleaning and putting the past behind them. They form a parade, with one member from each house carrying a brightly decorated broom and using it to symbolically “Sweep Away Winter”. The rest of the family marches their winter’s trash and unused goods down to the Fairgrounds. The goods are often traded, while the trash is piled in the fire pit to await burning later. The entire day is filled with fun outdoor activities. Households also symbolically bring their problems to the bonfires to burn them later.
Things to do! - March in the Parade - Carry Junk to the Bonfire - Meet more of the Locals
EVENT: I Love a Parade The parade will march North from near the Cross Roads in the South up around the hill and back again to the South where it will head for the Fairgrounds. There isn’t anything particularly challenging about this event, but it would be a wonderful place to start leaning into or building local rivalries.
EVENT: Never Seen a Broom Do That… As they come into the home stretch of the Parade one of the local’s Brooms will animate and take off. It will chase folks around the parade. The players can attempt to stop it, but the broom will flee soon after being attacked. It will fly up into the air, attack a flock of geese, and chase them off until it can’t be seen anymore. They can go and collect a fallen goose if they wish. I highly recommend giving it a motorcycle type sound as it flies around hitting folks. Maybe even going as far as giving it a rough gravel angry voice and letting it insult people.
ACT 3: Winter’s End
Winter’s End is a Combination of Groundhog’s Day and Fasnacht, this day gets a little wild. The Festival kicks off at dawn with the Great Gopher Hunt. Gophers are well known spies for The Voice of Winter and thus need to be hunted before they can tell The Voice to delay Spring. Gophers themselves are quite tasty, and are notoriously bad for crops, so this works out economically all around. Throughout the rest of the day families continue to contribute to the Bonfire Pile which often gets quite large. At dusk a large effigy of The Voice of Winter is placed on top of the pile. Once the sun has fully set they light the fire and burn the Effigy. Folk usually dress darkly during the day and brightly at night. After the burning they feast on sweets and treats that were made from goods saved up from winter storage.
Things to do! - The Great Gopher Hunt - Carry Junk to the Bonfire - Meet more of the Locals - The Fairground’s Activities
EVENT: The Great Gopher Hunt The Hunt begins at dawn and takes place all over the Valley. Locals race to collect as many Gophers as possible. It is easiest to kill the Gopher, but there are some that find that distasteful. Instead they live trap the critters. It is a bit tougher to do so, but an option should your players wish. This is most easily played out as a series of appropriate Skill Checks, in which the higher they score the more gophers they obtain.
EVENT: Trash Removal They may find some locals willing to pay them to help cart junk down to the bonfire pile. Not a lot of skill involved in this, but it is a great opportunity to meet locals, and you could throw a runaway cart at them.
Fair Activities They will probably want to take part in Fairground Activities. Players love these types of challenges. Here are a few ideas you can build on. - Axe Throwin: Basic attack rolls on a Round Target. Higher scores equal Higher points. - Bow Shootin: Basic attack rolls on Moving Targets. Higher scores equal Higher points. - Pig Chasin: Catch the greased Pig! Medium DC Challenge requiring three success before three Failures. - Mud Wrastlin: Nothing says bumpkin like a good Mud Wrastlin Pit. Contested Skill Challenges. - Sausage Eating Contest: Increasingly difficult DC Challenge. Eat till you puke! Can also be Pies or Ribs or Little Fish… you know whatever someone wants to stuff dozens of in their gullet. - Tug O’War: Team Strength Challenge. Three to Five Contested Rolls with opposing teams. - Gopher BBQ Cook Off: A Hard Culinary Challenge to see who can BBQ the best Gopher! - Races: Foot and Mount Races based on Three to Five Contested Rolls. I usually include a few odd mounts like a Giant Chicken or some such nonsense.
ACT 4: Day of Ashes
The Day of Ashes is a day of rest, recovery, and reflection. Locals take the ashes from the bonfires and rub their hands in them to symbolize the end of a hard year’s work and hardships of the past. The day ends with a large family feast, typically Pork. Activities this day are light, but many folks head to the Temple for the Calling of Spring Blessings. They put on their fancies and head down to ask forgiveness for over-indulging in the festival and for worship. Well sort of…
Unfortunately, a lot of folks take this as an opportunity to peacock about and practice their one-upmanship over other locals. If you’re looking for inspiration for their outfits look to older photos of the Kentucky Derby. Over the years this troubling practice has caused more than one fight to break out after the service.
*
Things to do! * - Go to Temple and Meet More Locals - Pick a Local Patron!
EVENT: Temple Services The majority of the town comes to Temple on this day. The service is usually longer, and a bit more “Where have most of you been all year?” But otherwise it is a call for the Divine Blessings to touch their crops and protect their lives. It ends with a ceremony in which the locals put their hands into the ashes from yesterday’s bonfire. Once services end they will head outside, where the trouble will begin. Two of the wealthier families will get into it with each other. Starting with a couple of veiled insults, probably before service and continuing afterward. If one of your players is from a local Rich Folk family then they can be right in the middle of it all, otherwise they will have to pick a side. This choice will determine their house Patron moving forward. Tension will increase until folks start drawing up sides, and then someone will throw a rotten tomato at one of the House Matrons. That will blow the lid off the incident and a yokel brawl will break out. For comedy purposes I recommend the instant appearance of several food carts filled with expired products, and maybe a six year old hustler selling big sticks for wacking folks with. As the locals brawl call for perception checks. Who ever rolls highest begins to hear… The Broom returning!
ENCOUNTER: Stick In The Eye The broom returns ready to whoop some ash. It will be absolutely bent on cleaning anyone and everyone who is even the slightest bit dirty! If it successfully attacks a character they will have to make a Strength Saving throw or be knocked to the ground and swept clean by the broom. As this would be an awful omen for the year folks are terrified and will be running around screaming. Absolute mass hysteria. If the players were lucky enough to hear it coming they can avoid being surprised by the broom. Otherwise the broom will get a full round to attack before they have a chance to do anything. They’ll have to beat the broom into submission any way they can before it sweeps the whole town into chaos!
CLOSING
After defeating the broom things will settle back down again. Bumpkins are quick to return to normal when things go awry. However, they will have gotten the attention of one of the Wealthy Families in the area and be offered jobs. Which family is really, based on what will work best for them and you as the DM. For gags you might be tempted to have the Yokels pick them up, but that is a hard bit to sustain, and you may be better served keeping them on the side as a comic foil rather than up front. Completely up to you. The session should end with them being invited to meet their new patron tomorrow someplace important.
CHAPTER 2: A Cartload of Chickens
After successfully defeating the Enchanted Broom, our Bumpkins have gained the attention of a possible local Patron. This individual has summoned them to a nearby farm to discuss future work. That work includes proving themselves capable and not just lucky.
ACT 1: Meet the Boss
In this Act the players will meet with their new patron, one of the Family Heads, who that is entirely depends on their choices from the last game. This entire side branch is designed to flavor the background of the campaign, but if you’d rather just have them stay freelancing and independent that’s fine as well. There is also the possibility of “competing” offers should they have second thoughts for any reason. Once they arrive at the meeting spot their Patron will ask them some questions about their ambitions (Class Goals), they will then hand them off to their new “boss” who will assign them their task. They will take them to a nearby barn.
NPC: “Boss” Needs a fitting name for the Family they work for... Character wise, what we got here is a standard “Ranch Foreman” character. They’re tough, A little mean, and completely loyal to their employer. They almost certainly chew tobacco (by the handful), have a tattoo of the Ranch’s Brand, and know where all the bodies are buried. They also have a huge and obvious scar on the side of their head where a Giant Chicken pecked a hole in their skull, so they’re not as bright as they used to be, not at all truthfully. Nor are they actually the Foreman anymore, but no one has a heart to tell them. They’ve been quietly downgraded to Chicken Handler, which is something they seem to remember quite well, but the brain damage keeps them from realizing all that. They can be found wandering the Farm giving strange orders to other Hands. These Hands nod politely and then go back to what they are doing.
Things To Do! - Meet Their Patron - Discuss Their Future - Meet Their New “Boss”
ACT 2: Chicken Dance
Boss will lead them into the odd looking barn. This building is filled with Giant Chickens. These two-three foot fouls have extremely exaggerated features, spiky looking beaks with sharp tooth like edges, big darting eyes, bumpy cracked skin, long gnarled talons, and dirty mottled feathers. They’re more beast than bird. But, they’re good for eatin! These creatures should have a stat block similar to an Axe Beak. When the players enter into the Barn the Chickens will go nuts, obviously deeply bothered by the intrusion. Boss will throw in some deer haunches and the birds will tear them apart in a feeding frenzy. They will then put on a Chicken Suit and begin a flapping dance. (Google Magnificent Riflebird) It should be absolutely captivating and the chickens will become mesmerized, watching every move. Boss will then load two dozen chickens onto a large wagon and lock it. They will have the players push the wagon out while he keeps the Chickens calm. Once outside they’ll hang heavy tarps on the sides of the wagon, and remove the suit. He will then explain to them that they need to keep the tarps on the wagon, and keep the birds well fed, or the chickens will get restless and become violent. When they do need to interact with them someone will have to wear the suit and dance to keep them calm. The bigger the person in the suit the better. Boss will then give them a Map of Green Valley and instruct them to drop off two chickens at each of the outer settlements. They have two days to get this done.
Things To Do! - Head into the barn - Witness The Dance of The Chicken - Push the Wagon out - Get the Costume and Delivery Instructions
ACT 3: Bumpy Roads
They will be off to deliver the Chickens to various locations. There is no specific order to this delivery, they just need to pick a route and go. If they’re short on time they can take the country roads that lead between the outer settlements, but these aren’t as well kept as the main roads are. Whatever road they take and wherever they decide to stop for the night there are problems they will encounter along the way. You can make them random or pick the ones that best suit your players. Most of these should at some point require someone putting on the suit and dancing for the chickens to keep them calm. I would also increase the difficulty of each event. If they fail a dance the Chickens will become restless and start attacking the cart until they are calmed down. Too many failures and the wagon’s cage will break and the remaining chickens escape. They will then have to be rounded up and the cage repaired.
Things to Do! - Decide the delivery route - Deliver the chickens - Keep the Chickens calm
Possible Road Events 1) Rough roads cause problems 2) Yokels attempt to see what’s in the cart 3) Bad Weather swamps the road or scares the chickens 4) Pack of Coyotes causes trouble. 5) Chicken Rustlers! Protect the Flock! 6) Wagon breaks and needs repair 7) Cows in the road, someone’s herd is out. 8) Broken Bridge, not gone, just broken
ACT 4: Final Delivery
They’re now closing in on the final delivery. Something needs to happen here to cause them to put the suit on. Or maybe they never took it off! I love that idea, that one of your players just loves the suit and wants to be a chicken… lol… Anyway I’m a fan of having them need to get out of the suit for some reason, maybe a bathroom break, or they stand on a fire ant hill, or a snake slithers up their leg. You know something silly and fun. BUT the zipper is stuck! So they’ll have to try and unstick it and fast! Whatever happens they’re going to get shot at by some hunters looking for a big score who have mistaken the flailing caused by the stuck zipper to be the chicken attacking. After dealing with the Hunters they can go ahead and make the final drop. And head home.
Things to Do! - Head for the final delivery - Get shot at! - Deliver the last chickens
ENCOUNTER: That’s a BIG Chicken! Having two hunters in the field is more than enough to cause a problem for the players. The hunters will almost certainly surprise the players, but you can allow them a perception check, if they succeed they’ll see the hunters just before the muskets go off. It would be OK to down the Chicken Player here if the hunters successfully hit it. They’ll have healer’s kits on hand because, well, this seems to happen to them a lot out here. After the initial attack the players can decide to attack back or try and talk the hunters down. A basic Bandit or Scout stat block should do will for the hunters. If you’re looking for a bit more mayhem, if the hunters miss the players you could have them hit the cage, and you know, bust it open. This may be especially tempting if they
POSSIBLE ENCOUNTER: Big Ol' Frog So there is a giant frog hiding in the mud down in the creek. If a player takes cover behind the banks there is a good chance that the frog will attempt to nab the player as a snack. If it is successful in grabbing a player with its tongue it will immediately head down river, and they'll have to chase it to get their friend back.
CLOSE
When they return, Boss will reward them. How much will depend on how successful they were delivering the birds. If they did a descent job, they will be paid two day’s wages each. If they were completely successful they can have a bonus. However, if the wagon is in bad shape they might have some money deducted. After they’re paid out, they will be dismissed, and told to expect a new assignment next week.
CHAPTER 3: Marvin the Magnificent
After successfully delivering chickens Boss is going to trust them with a more important task. Their employer has requested an item to be created by Marvin the Magnificent. This is a farming community so having enchanted Farming Equipment is extremely desirable. Marvin has done a lot of basic enchantments over the years, but this new one, an The Stone Skipper, a plough whose blade goes ethereal while in contact with stones too large to push away, has really put him to the test. He needs some help with the final enchantments. The players will have to travel to the Ethereal Plane and hit the Blade of the plow with large rocks. But there’s a problem, they’re going to have mischievous Ethereal Sprites attempting to stop them! If they’re successful, which they should be, they get to take the plough for a test drive, and deal with the strange side effects of the enchantment. Angry goats that blink in and out of existence.
ACT 1: To the Tower
They’ll be summoned out to the Ranch where they’ll meet with Boss again. Once there they will notice a large pile of bent and dinged up plows. Boss will explain to them that a recent land acquisition has become problematic. The Fields are filled with large stones just under the topsoil and they’ve damaged a lot of Plow Blades. The Smithing costs are getting out of hand and so their Patron is looking for an alternate solution to the problem. He is sending them to help Marvin the Magnificent, who has taken the job, but run into some complications and needs some help. They may ask about Marvin. Or perhaps the fields that were purchased, so be ready to answer these types of questions. Once they’re done here they can head to Marvin’s Tower, which is just north of town.
Things to Do! - Meet Boss again - Ask some Informational Questions - Head for the Tower
NPC: Marvin the Magnificent Marvin Boudenbaum, AKA Marvin the Magnificent, has lived in town a good number of years, he wasn’t born here but is considered local by most folk. He is a mage of some skill, having mastered spells up to level 3 spells, and is frequently hired by locals to use his magic for anything and everything that their bumpkin brains can cook up. Thing is… Marvin has extraordinary bad luck, so bad in fact that his spellwork has a tendency to go wrong. Typically, it doesn’t go wrong in a dangerous fashion, but there was that time little Timmy Proudfoot was flung into the Astral Sea. Marvin was about to be sentenced for Negligent Magic Murdering when Timmy was suddenly returned by Captain Jinny Steampipe of the Atomic Dustbin (An Astral Spell Ship). Timmy was ok and Jinny and crew spent a few weeks spending some money and telling everyone in town amazing stories of the Astral Sea, so all was forgiven. Marvin, has since taken to having anyone who hires him sign liability waivers, you know just in case. He lives in a small tower just outside of town to the North.
ACT 2: Marvin the Magnificent
As they approach the tower they should see an explosion at the peak of the structure. It should look similar to a fireworks mishap. When it clears there will be no visible damage to the tower, But Marvin will plummet to the earth just off to the side of them, landing in a small pond. He will then come charging out of the pond, laughing hysterically, and riding on a large turtle. Once he gets a few feet away from the pond the turtle will disappear and he will tumble to the ground right in front of the players. He will leap up quickly and turn toward the players. “Behold Travelers, You stand in the presence of Marvin the Magnificent! And everything you have witness was mostly intended!” He will then strike a cool pose with his wand pointed to the sky! “Now why do you approach my tower!?”
Once Marvin finds out they’ve been sent about the plow he will become more nervous looking. “I see, well follow me. We have work to do.” He will then start walking toward the tower… his boots squishing out water. This should give them a little time to ask a few questions. Marvin will be a little subversive about what they need to do. He will attempt to frame it very mysteriously, saying things like “All will be revealed soon.” and “Save your questions! All Answers await us… in the future!” If they ask him about what they witnessed outside, he will tell them he was working on a mount summoning spell designed for lakes and rivers.
Things to Do! - Head toward the Tower - Meet Marvin - Ask Questions
ACT 3: The Cabinet of Mysteries
The inside of the Wizard’s Tower will be far more mundane than they likely expect. At least on the first floor. It will have a sitting room, dining room, and kitchen, as well as a few odds and ends about. Nothing special at all. The second floor, are Marvin’s personal quarters and some room for study, but it is the third floor, where Marvin will lead them, and it will be more of what one would expect in a Wizard’s tower. There will be books shelves, arcane equipment, and storage for components. In the middle of the room will be a tall cabinet.
Marvin will explain to them that the Cabinet is a transportation device, and that he will need them to enter into it with a plow that he has recently enchanted. They will be taken to the Ethereal Plane, and once there they’ll need to take the plow outside and begin hitting it with large field stones. There is a large pile of stones just on the north edge of the tower. They’ll have to do this quickly, before the “others” show up. Who are the others? Hard to say, but there are things that live in the Ethereal Plane that don’t like intruders. The idea is to imbue the Plow with Ethereal Powers so it can pass through large stones while plowing fields. Once they return with the Enchanted Plow, Marvin will have them load it on a cart, pulled by a very smart Donkey, and send them on their way.
Skill Challenge: Enchant the Plow This skill challenge will require five successes before they’re incapacitated by the others. However they decide to do it, they’ll have to successfully hit the plow with five large stones. Failures will result in strange indiscernible entities attacking them. They do minimal damage but could knock people out if there are enough failures.
Things to Do! - Move Through Marvin’s Tower - Enter the Cabinet - Enchant the Plow
ACT 4: Blinking Goats
Upon returning to Boss with the Plow they will be happily greet and paid. Their Patron will be there and will be very pleased with their success. He will ask them to demonstrate the plow’s abilities. Once they get set up out in the field and begin plowing something weird will happen. Every time they hit a stone and the plow’s power activates an Ethereal Goat will manifest and kick or ram the plow, and then disappear. It will feel very similar to what they encountered in the Ethereal Plane. They’ll have to find a way to deal with the manifestations.
ENCOUNTER: Ethereal Goats These goats should function very similarly to Blink Dogs, but I would trim the HP and AC a little to put them in line with the party’s. They will be intent on breaking the Plow not the party, although they will attack the party if they can’t get to the Plow.
Things to Do! - Deliver the Plow - Drive the Plow - Defeat the Ethereal Goats
CLOSE
Once defeated the Boss will come over to yell at them, but the Patron will find the entire thing amusing and more importantly, another impressive demonstration of the player’s skills. He will invite them to the “House” for an important party next week.
CHAPTER 4: High Society
They've definitely been noticed now and have impressed with their ability, unconventional as it may be. They are invited to their patron's home, but not as guests. Though, they might think they were actually invited as guests! They have been brought in to help work the event held out at the Party Field. They will have to gather party supplies, help put up the tent, and then serve the actual guests. During the evening’s entertainment a hypnotist “The Great Dr Hypnotika” will mesmerize the crowd and attempt to rob them all. Hopefully the players don’t fall victim to her schemes. And if they do oh well, they’ll be entertained all the same.
ACT 1: Special Delivery
The players arrive at the Patron’s very nice property. They will be greeted by a properly dressed servant with a clipboard, the Party Planner. The Planner will be rigid and direct. They will immediately begin tasking them about. If they mention that they were invited to the party the servant will laugh “You didn’t think you were a guest? Oh dear, how embarrassing. You’re the help! It is still a great honor to be tasked to help at the Party, but you’re not guests. Now as for your current task. Head into town and gather these supplies. Bring them to the field by noon.” After the instructions are given the servant will go back to their tasks and expect the players to do the same. They will have three stops; The Crocked Crow for Food and Beer, Get Nailed for the Tent and Spirits, and Shalana Proud-Breed’s Tailor Shop to pick up the Dry Cleaning. Feel free to make any and all of these go sideways! Its a good place to toss in some shenanigans as well! They should also be introduced to Dr Hypnotika and her associates.
Things To do! - Go to their Patron’s Home - Meet the Party Planner and Dr Hypnotika - Run their Errands
NPC: Dr Hypnotika Dr Hypnotika and her group will perform for the party. Hypnotica is a Tiefling Mezmerist and illusionist. She has an obnoxiously high charisma and some pretty serious skills to back up her claims. However, she uses those skills to beguile her guests, robbing them blind while they are under her spells. She wears a fine robe with a bedazzled headwrap. She has dark upward spiraling horns, light purple skin, and matching eyes. She wears a monocle and walks with a ceremonially carved staff depicting the "Struggles of the Universe". She is extremely persuasive and even more deceptive. Even if someone were to grow suspicious she can easily talk her way out of trouble.
NPCs: Clapper and Bob Hypnotika brings with her two assistants. Clapper the suit wearing Kenku who will perform wondrous displays of mimicry and slight of hand, and her strongman Bob the Kobold. Bob wears a leopard print strongman's outfit and is amazingly swole, particularly for a kobold, and capable of lifting upwards of 400lbs. Bob doesn't do much else other than get hit with things. in the act.
ACT 2: Put up the Tent
After they finish running their errands they will be tasked with putting up a large party tent. This Act is an ongoing Skill Challenge and should have a constantly distracted feel to it. First they have to unpack the tent. Then they have to realize some pieces are missing, they’ll have to form a solution to that problem. After that wind should cause some problems as the tent is at least being pulled up. This is a great moment for some wondrous tom-foolery.
Things To do! - Unpack the tent - Deal with missing parts - Secure the tent during the wind gusts
ACT 3: Put These On
After they finish putting up the tent they’ll be sent to the Servant’s Quarters to bathe and change. They’ll get a little time to explore and snoop if they wish. Afterward they’ll be tasked with helping in the kitchen, but unfortunately the cooks are going to have been playing a drinking game all afternoon and are no longer fully capable of doing their jobs. This would make a great moment for some sort of mini-game where the players have to determine whether or not the cooks are doing the right things. Once the dinner has been completed they will have to serve the guests. This is a good place to insert gossip and help them meet a few other folks.
Things To do! - Get changed for the party - Deal with the drunk cooks - Serve the guests drinks and food
ACT 4: An Evening to Remember
At some point in the evening things are going to start sliding downhill. Some of the locals will have become extremely inebriated and will need to be encouraged to leave, or just moved off to the side as they’ve already passed out, before the show begins. Once the show begins the locals will become fixated on the goings on. “The Great Dr Hypnotika” will have put an additive in the drinks for the that will make everyone more susceptible to her powers of persuasion. Once the show starts she will have them all doing silly things, those who drank have disadvantage on saves against her powers. She will end the show asking the guests to display their most valuable treasure, a with a hypnotic pattern and then send her assistants out to collect those treasures. The players will have to “do something” about the thieves.
Things To do! - Deal with Drunks - Watch the Show - Stop the Criminals
ENCOUNTER: Hypnotika's Gang This encounter doesn't have to be a fight. If Hypnotika is caught she may claim it was all part of the act and simple return the valuables with a "no harm, no foul" type attitude. This will be he go to in an attempt to avoid a fight, but if the character persist in some kind of retribution or punishment the situation will devolve into a combat. Hypnotica herself is an Illusionist Wizard but is low on spells after the show. Clapper is a low level rogue and Bob a Barbarian, and should play out as such. Even with Skills they are combat adverse and will be looking for an opportunity to flee rather than fight. They do have a getaway wagon out front that they'll be headed for if things go south.
CLOSE
We’re assuming the Bumpkins at least attempted to stop the robbery. This will draw a lot of attention to them. Their Patron will be well pleased with them, and let them know they will be getting much more important jobs in the future. The guests will also take note and will begin treating them all a bit better. They’re all essentially Folk Heroes at this point for secondary backgrounds. Their Patron should reward them with something very nice as the party kicks back in. They will need to finish out the nights work of course.
QUEST-LINE CLOSING
Congratulations! Your Players have completed their first Quest-line! Hopefully it was a delightful experience. But now that they've finished what comes next? Well, here are some ideas.
Reward Them! They've been doing some rather Adventurous things lately, and therefore should now have a Class Level under their belt, so the real D&D world now opens to them! Maybe it is time for some real adventuring gear. No more sticks, stones, and burlap sack armor.
Folk Heroes? There's a good chance that the Valley is Speaking the News about them and their exploits while drinking in the taverns. They may have even earned the actual Folk Hero Feat! Maybe someone would be interested in giving them a task!
Simply Go Exploring! There are a lot of places in Green Valley that we only dipped our toes into. You could have them head down to Stinkmarsh, or maybe climb up the cliffs of Longridge. The world (Well, the Valley) is wholly open to them.
Explore Local Legends There are lots of local legends they can look into! Hopefully they search out something that isn't too far over their heads!
Continue Working for their Patron It would be an easy DM go to simply to have them continue working for their current Patron. They've probably been impressive enough fo a family to be interested in keeping them on.
Establish Themselves as Adventurers! Maybe they want to set up a Adventurers for Hire business? This "Heroes Guild" approach is really appealing to a lot of players and absolutely plays into Bumpkin Quest. Just remember, this is a place of low key problems that locals make really big deals out of. So the idea of slaying dragons shouldn't really be on the table... that is until an actual dragon shows up! Which one day absolutely should.
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2023.05.31 15:26 Centumviri Welcome To Green Valley: 4 Level 1 Adventures in a Ridiculous Rural Village
Welcome to Green Valley
Four Merry Jaunts Through the Bumpkin Quest Campaign
CHAPTER 1: Green Tide Spring Cleaning time! This includes a parade, a festival, and a temple ceremony. These events are haunted by and angry goose hating enchanted broom.
CHAPTER 2: A Cartload of Chickens Folks need to eat. And round here they like to eat massive angry chickens. Somebody's gotta deliver them, and that somebody is your players!
CHAPTER 3: Marvin the Magnificent Simple problems require convoluted solutions. Help Marvin enchant a plow that can pass through stones. What could go wrong?
CHAPTER 4: High Society After earning some respect the players get invited to a high falutin social dilly do. But not as guests. As the help. And this party is gonna need it! The entertainment is about to become a mesmerizing problem.
ADVENTURE MECHANICS - Target Character Level: Commoners or Level 1 - Target Party Size: Four Players - Average Adventure Playtime: 2ish Hours - Tone: Rural Mayhem and Foolishness
Grab the Free PDF Here.
https://www.patreon.com/posts/adventure-to-83830560 I’ve also put these adventures into our *Bumpkin Quest: Campaign Guide
https://www.patreon.com/posts/guide-bumpkin-to-80202231 The guide fills in the details of Green Valley pretty thoroughly. The quests are simple enough to be run in any setting you choose, but if you're interested in more the Guide has about two dozen Custom Maps, 70+ NPCs, Location Descriptions, 20+ Local Legends, and Scores of Adventure and Event Ideas. You can grab the PDF Free at the link above.
Hills Furrow
At the center of the Valley sits a patch of small grassy hills, through which the Slow Water meanders through. Built into these hills is the Village of Hills Furrow. Celebrated by everyone living in The Valley and boasting a whopping population of almost 150, Hills Furrow is the center of commerce and social importance. Well, at least as far as the locals are concerned. Realistically it would be less than a blip on the grand scale of things, a mere kernel of wheat in the silo of civilization, but to those who live here, there is nothing quite like living in the “city”.
The Village itself, like the Valley, is predominantly Halfling, and their fancy dwellings are burrowed into the hillsides as often as possible. These dwellings have been family owned for generations only becomeing available if there are no heirs to pass them along to. Other folk live in well kept two story shingled buildings, most of which house a business on the lower floor and house the Shopkeepers and their families above their workplaces, though a few live in nearby homes. There aren’t many “rental” spaces in town, as property is usually bought up quickly by the Halfling Families, but there are long term options at either of the Inns in town.
Hills Furrow: Locations 1) The Crocked Crow (Inn and Tavern) 2) The Dancing Lamb (Inn and Tavern) 3) The Moaning Toad (Tavern) 4) Granny's Groceries (General Market) 5) Get Nailed (Hardware and Distilery) 6) Gimdurh's Hammer (Smithy) 7) Brenra's Mechanicals (Tinker) 8) Hjoldren's Home Goods (Carpenter) 9) Standard Industries (Office) 10) Fit to be Dyed (Tailor) 11) The Last Loaf (Baker) 12) The Cloudy Cleaver (Butcher) 13) Nature's Medecine (Apothecary) 14) Sheriff's Office 15) Green Valley School House 16) The Waterwheel 17) The Windmill 18) The Undercloak Estate 19) Truefoot Burrow 20) The Meadows Family Hill
The locals are hospitable and friendly enough, but they do not really trust outsiders. Folks from foreign places are good for trade, news, and little else. Those that come through are treated well enough as long as they don’t wear out their welcome. Locals, well, that’s a bit of a different story. The city and area doesn’t operate under a written caste system or social structure, but there is clearly a pecking order, and family heritage matters a great deal to folks in Hills Furrow. Most locals, whether they’ve gotten an education or not, can easily be classified as simple. It isn’t that they are slow of mind or unintelligent, but more that they are unconcerned with matters the outside world considers important. This sentiment has created a general, but friendly, dislike between those that consider themselves Highfalutin and those that clearly are not.
Well now that I've given you the fifty cent tour. Shall we get on to adventure?
CHAPTER 1: Green Tide
We will open our journeys in the Green Valley at Green Tide, the annual celebration of Winter’s End. This adventure is designed to give a tour of Hills Furrow and introduce them to the locals. It will begin with some chores around their house to prepare for the festival and end with a battle involving an enchanted broom. If you did not do Session Zero, this chapter may take a bit longer as we get to know everyone and their characters.
ACT 1: Pre-Festival
The locals spend the week cleaning out their houses and farms. They gather old junk and unused items to be used later in the festival. They also begin preparing what food is left from winter to be used in a celebration and feasts.
Things to do! - Have the Players clean up junk around the house - Have them Find something strange (Perhaps used for a later mystery?) - Have them Decorate their Broom - Have them run a Household Errand (Meet an NPC)
ACT 2: Sweeping Day
A merry festival celebrating Spring cleaning and putting the past behind them. They form a parade, with one member from each house carrying a brightly decorated broom and using it to symbolically “Sweep Away Winter”. The rest of the family marches their winter’s trash and unused goods down to the Fairgrounds. The goods are often traded, while the trash is piled in the fire pit to await burning later. The entire day is filled with fun outdoor activities. Households also symbolically bring their problems to the bonfires to burn them later.
Things to do! - March in the Parade - Carry Junk to the Bonfire - Meet more of the Locals
EVENT: I Love a Parade The parade will march North from near the Cross Roads in the South up around the hill and back again to the South where it will head for the Fairgrounds. There isn’t anything particularly challenging about this event, but it would be a wonderful place to start leaning into or building local rivalries.
EVENT: Never Seen a Broom Do That… As they come into the home stretch of the Parade one of the local’s Brooms will animate and take off. It will chase folks around the parade. The players can attempt to stop it, but the broom will flee soon after being attacked. It will fly up into the air, attack a flock of geese, and chase them off until it can’t be seen anymore. They can go and collect a fallen goose if they wish. I highly recommend giving it a motorcycle type sound as it flies around hitting folks. Maybe even going as far as giving it a rough gravel angry voice and letting it insult people.
ACT 3: Winter’s End
Winter’s End is a Combination of Groundhog’s Day and Fasnacht, this day gets a little wild. The Festival kicks off at dawn with the Great Gopher Hunt. Gophers are well known spies for The Voice of Winter and thus need to be hunted before they can tell The Voice to delay Spring. Gophers themselves are quite tasty, and are notoriously bad for crops, so this works out economically all around. Throughout the rest of the day families continue to contribute to the Bonfire Pile which often gets quite large. At dusk a large effigy of The Voice of Winter is placed on top of the pile. Once the sun has fully set they light the fire and burn the Effigy. Folk usually dress darkly during the day and brightly at night. After the burning they feast on sweets and treats that were made from goods saved up from winter storage.
Things to do! - The Great Gopher Hunt - Carry Junk to the Bonfire - Meet more of the Locals - The Fairground’s Activities
EVENT: The Great Gopher Hunt The Hunt begins at dawn and takes place all over the Valley. Locals race to collect as many Gophers as possible. It is easiest to kill the Gopher, but there are some that find that distasteful. Instead they live trap the critters. It is a bit tougher to do so, but an option should your players wish. This is most easily played out as a series of appropriate Skill Checks, in which the higher they score the more gophers they obtain.
EVENT: Trash Removal They may find some locals willing to pay them to help cart junk down to the bonfire pile. Not a lot of skill involved in this, but it is a great opportunity to meet locals, and you could throw a runaway cart at them.
Fair Activities They will probably want to take part in Fairground Activities. Players love these types of challenges. Here are a few ideas you can build on. - Axe Throwin: Basic attack rolls on a Round Target. Higher scores equal Higher points. - Bow Shootin: Basic attack rolls on Moving Targets. Higher scores equal Higher points. - Pig Chasin: Catch the greased Pig! Medium DC Challenge requiring three success before three Failures. - Mud Wrastlin: Nothing says bumpkin like a good Mud Wrastlin Pit. Contested Skill Challenges. - Sausage Eating Contest: Increasingly difficult DC Challenge. Eat till you puke! Can also be Pies or Ribs or Little Fish… you know whatever someone wants to stuff dozens of in their gullet. - Tug O’War: Team Strength Challenge. Three to Five Contested Rolls with opposing teams. - Gopher BBQ Cook Off: A Hard Culinary Challenge to see who can BBQ the best Gopher! - Races: Foot and Mount Races based on Three to Five Contested Rolls. I usually include a few odd mounts like a Giant Chicken or some such nonsense.
ACT 4: Day of Ashes
The Day of Ashes is a day of rest, recovery, and reflection. Locals take the ashes from the bonfires and rub their hands in them to symbolize the end of a hard year’s work and hardships of the past. The day ends with a large family feast, typically Pork. Activities this day are light, but many folks head to the Temple for the Calling of Spring Blessings. They put on their fancies and head down to ask forgiveness for over-indulging in the festival and for worship. Well sort of…
Unfortunately, a lot of folks take this as an opportunity to peacock about and practice their one-upmanship over other locals. If you’re looking for inspiration for their outfits look to older photos of the Kentucky Derby. Over the years this troubling practice has caused more than one fight to break out after the service.
*
Things to do! * - Go to Temple and Meet More Locals - Pick a Local Patron!
EVENT: Temple Services The majority of the town comes to Temple on this day. The service is usually longer, and a bit more “Where have most of you been all year?” But otherwise it is a call for the Divine Blessings to touch their crops and protect their lives. It ends with a ceremony in which the locals put their hands into the ashes from yesterday’s bonfire. Once services end they will head outside, where the trouble will begin. Two of the wealthier families will get into it with each other. Starting with a couple of veiled insults, probably before service and continuing afterward. If one of your players is from a local Rich Folk family then they can be right in the middle of it all, otherwise they will have to pick a side. This choice will determine their house Patron moving forward. Tension will increase until folks start drawing up sides, and then someone will throw a rotten tomato at one of the House Matrons. That will blow the lid off the incident and a yokel brawl will break out. For comedy purposes I recommend the instant appearance of several food carts filled with expired products, and maybe a six year old hustler selling big sticks for wacking folks with. As the locals brawl call for perception checks. Who ever rolls highest begins to hear… The Broom returning!
ENCOUNTER: Stick In The Eye The broom returns ready to whoop some ash. It will be absolutely bent on cleaning anyone and everyone who is even the slightest bit dirty! If it successfully attacks a character they will have to make a Strength Saving throw or be knocked to the ground and swept clean by the broom. As this would be an awful omen for the year folks are terrified and will be running around screaming. Absolute mass hysteria. If the players were lucky enough to hear it coming they can avoid being surprised by the broom. Otherwise the broom will get a full round to attack before they have a chance to do anything. They’ll have to beat the broom into submission any way they can before it sweeps the whole town into chaos!
CLOSING
After defeating the broom things will settle back down again. Bumpkins are quick to return to normal when things go awry. However, they will have gotten the attention of one of the Wealthy Families in the area and be offered jobs. Which family is really, based on what will work best for them and you as the DM. For gags you might be tempted to have the Yokels pick them up, but that is a hard bit to sustain, and you may be better served keeping them on the side as a comic foil rather than up front. Completely up to you. The session should end with them being invited to meet their new patron tomorrow someplace important.
CHAPTER 2: A Cartload of Chickens
After successfully defeating the Enchanted Broom, our Bumpkins have gained the attention of a possible local Patron. This individual has summoned them to a nearby farm to discuss future work. That work includes proving themselves capable and not just lucky.
ACT 1: Meet the Boss
In this Act the players will meet with their new patron, one of the Family Heads, who that is entirely depends on their choices from the last game. This entire side branch is designed to flavor the background of the campaign, but if you’d rather just have them stay freelancing and independent that’s fine as well. There is also the possibility of “competing” offers should they have second thoughts for any reason. Once they arrive at the meeting spot their Patron will ask them some questions about their ambitions (Class Goals), they will then hand them off to their new “boss” who will assign them their task. They will take them to a nearby barn.
NPC: “Boss” Needs a fitting name for the Family they work for... Character wise, what we got here is a standard “Ranch Foreman” character. They’re tough, A little mean, and completely loyal to their employer. They almost certainly chew tobacco (by the handful), have a tattoo of the Ranch’s Brand, and know where all the bodies are buried. They also have a huge and obvious scar on the side of their head where a Giant Chicken pecked a hole in their skull, so they’re not as bright as they used to be, not at all truthfully. Nor are they actually the Foreman anymore, but no one has a heart to tell them. They’ve been quietly downgraded to Chicken Handler, which is something they seem to remember quite well, but the brain damage keeps them from realizing all that. They can be found wandering the Farm giving strange orders to other Hands. These Hands nod politely and then go back to what they are doing.
Things To Do! - Meet Their Patron - Discuss Their Future - Meet Their New “Boss”
ACT 2: Chicken Dance
Boss will lead them into the odd looking barn. This building is filled with Giant Chickens. These two-three foot fouls have extremely exaggerated features, spiky looking beaks with sharp tooth like edges, big darting eyes, bumpy cracked skin, long gnarled talons, and dirty mottled feathers. They’re more beast than bird. But, they’re good for eatin! These creatures should have a stat block similar to an Axe Beak. When the players enter into the Barn the Chickens will go nuts, obviously deeply bothered by the intrusion. Boss will throw in some deer haunches and the birds will tear them apart in a feeding frenzy. They will then put on a Chicken Suit and begin a flapping dance. (Google Magnificent Riflebird) It should be absolutely captivating and the chickens will become mesmerized, watching every move. Boss will then load two dozen chickens onto a large wagon and lock it. They will have the players push the wagon out while he keeps the Chickens calm. Once outside they’ll hang heavy tarps on the sides of the wagon, and remove the suit. He will then explain to them that they need to keep the tarps on the wagon, and keep the birds well fed, or the chickens will get restless and become violent. When they do need to interact with them someone will have to wear the suit and dance to keep them calm. The bigger the person in the suit the better. Boss will then give them a Map of Green Valley and instruct them to drop off two chickens at each of the outer settlements. They have two days to get this done.
Things To Do! - Head into the barn - Witness The Dance of The Chicken - Push the Wagon out - Get the Costume and Delivery Instructions
ACT 3: Bumpy Roads
They will be off to deliver the Chickens to various locations. There is no specific order to this delivery, they just need to pick a route and go. If they’re short on time they can take the country roads that lead between the outer settlements, but these aren’t as well kept as the main roads are. Whatever road they take and wherever they decide to stop for the night there are problems they will encounter along the way. You can make them random or pick the ones that best suit your players. Most of these should at some point require someone putting on the suit and dancing for the chickens to keep them calm. I would also increase the difficulty of each event. If they fail a dance the Chickens will become restless and start attacking the cart until they are calmed down. Too many failures and the wagon’s cage will break and the remaining chickens escape. They will then have to be rounded up and the cage repaired.
Things to Do! - Decide the delivery route - Deliver the chickens - Keep the Chickens calm
Possible Road Events 1) Rough roads cause problems 2) Yokels attempt to see what’s in the cart 3) Bad Weather swamps the road or scares the chickens 4) Pack of Coyotes causes trouble. 5) Chicken Rustlers! Protect the Flock! 6) Wagon breaks and needs repair 7) Cows in the road, someone’s herd is out. 8) Broken Bridge, not gone, just broken
ACT 4: Final Delivery
They’re now closing in on the final delivery. Something needs to happen here to cause them to put the suit on. Or maybe they never took it off! I love that idea, that one of your players just loves the suit and wants to be a chicken… lol… Anyway I’m a fan of having them need to get out of the suit for some reason, maybe a bathroom break, or they stand on a fire ant hill, or a snake slithers up their leg. You know something silly and fun. BUT the zipper is stuck! So they’ll have to try and unstick it and fast! Whatever happens they’re going to get shot at by some hunters looking for a big score who have mistaken the flailing caused by the stuck zipper to be the chicken attacking. After dealing with the Hunters they can go ahead and make the final drop. And head home.
Things to Do! - Head for the final delivery - Get shot at! - Deliver the last chickens
ENCOUNTER: That’s a BIG Chicken! Having two hunters in the field is more than enough to cause a problem for the players. The hunters will almost certainly surprise the players, but you can allow them a perception check, if they succeed they’ll see the hunters just before the muskets go off. It would be OK to down the Chicken Player here if the hunters successfully hit it. They’ll have healer’s kits on hand because, well, this seems to happen to them a lot out here. After the initial attack the players can decide to attack back or try and talk the hunters down. A basic Bandit or Scout stat block should do will for the hunters. If you’re looking for a bit more mayhem, if the hunters miss the players you could have them hit the cage, and you know, bust it open. This may be especially tempting if they
POSSIBLE ENCOUNTER: Big Ol' Frog So there is a giant frog hiding in the mud down in the creek. If a player takes cover behind the banks there is a good chance that the frog will attempt to nab the player as a snack. If it is successful in grabbing a player with its tongue it will immediately head down river, and they'll have to chase it to get their friend back.
CLOSE
When they return, Boss will reward them. How much will depend on how successful they were delivering the birds. If they did a descent job, they will be paid two day’s wages each. If they were completely successful they can have a bonus. However, if the wagon is in bad shape they might have some money deducted. After they’re paid out, they will be dismissed, and told to expect a new assignment next week.
CHAPTER 3: Marvin the Magnificent
After successfully delivering chickens Boss is going to trust them with a more important task. Their employer has requested an item to be created by Marvin the Magnificent. This is a farming community so having enchanted Farming Equipment is extremely desirable. Marvin has done a lot of basic enchantments over the years, but this new one, an The Stone Skipper, a plough whose blade goes ethereal while in contact with stones too large to push away, has really put him to the test. He needs some help with the final enchantments. The players will have to travel to the Ethereal Plane and hit the Blade of the plow with large rocks. But there’s a problem, they’re going to have mischievous Ethereal Sprites attempting to stop them! If they’re successful, which they should be, they get to take the plough for a test drive, and deal with the strange side effects of the enchantment. Angry goats that blink in and out of existence.
ACT 1: To the Tower
They’ll be summoned out to the Ranch where they’ll meet with Boss again. Once there they will notice a large pile of bent and dinged up plows. Boss will explain to them that a recent land acquisition has become problematic. The Fields are filled with large stones just under the topsoil and they’ve damaged a lot of Plow Blades. The Smithing costs are getting out of hand and so their Patron is looking for an alternate solution to the problem. He is sending them to help Marvin the Magnificent, who has taken the job, but run into some complications and needs some help. They may ask about Marvin. Or perhaps the fields that were purchased, so be ready to answer these types of questions. Once they’re done here they can head to Marvin’s Tower, which is just north of town.
Things to Do! - Meet Boss again - Ask some Informational Questions - Head for the Tower
NPC: Marvin the Magnificent Marvin Boudenbaum, AKA Marvin the Magnificent, has lived in town a good number of years, he wasn’t born here but is considered local by most folk. He is a mage of some skill, having mastered spells up to level 3 spells, and is frequently hired by locals to use his magic for anything and everything that their bumpkin brains can cook up. Thing is… Marvin has extraordinary bad luck, so bad in fact that his spellwork has a tendency to go wrong. Typically, it doesn’t go wrong in a dangerous fashion, but there was that time little Timmy Proudfoot was flung into the Astral Sea. Marvin was about to be sentenced for Negligent Magic Murdering when Timmy was suddenly returned by Captain Jinny Steampipe of the Atomic Dustbin (An Astral Spell Ship). Timmy was ok and Jinny and crew spent a few weeks spending some money and telling everyone in town amazing stories of the Astral Sea, so all was forgiven. Marvin, has since taken to having anyone who hires him sign liability waivers, you know just in case. He lives in a small tower just outside of town to the North.
ACT 2: Marvin the Magnificent
As they approach the tower they should see an explosion at the peak of the structure. It should look similar to a fireworks mishap. When it clears there will be no visible damage to the tower, But Marvin will plummet to the earth just off to the side of them, landing in a small pond. He will then come charging out of the pond, laughing hysterically, and riding on a large turtle. Once he gets a few feet away from the pond the turtle will disappear and he will tumble to the ground right in front of the players. He will leap up quickly and turn toward the players. “Behold Travelers, You stand in the presence of Marvin the Magnificent! And everything you have witness was mostly intended!” He will then strike a cool pose with his wand pointed to the sky! “Now why do you approach my tower!?”
Once Marvin finds out they’ve been sent about the plow he will become more nervous looking. “I see, well follow me. We have work to do.” He will then start walking toward the tower… his boots squishing out water. This should give them a little time to ask a few questions. Marvin will be a little subversive about what they need to do. He will attempt to frame it very mysteriously, saying things like “All will be revealed soon.” and “Save your questions! All Answers await us… in the future!” If they ask him about what they witnessed outside, he will tell them he was working on a mount summoning spell designed for lakes and rivers.
Things to Do! - Head toward the Tower - Meet Marvin - Ask Questions
ACT 3: The Cabinet of Mysteries
The inside of the Wizard’s Tower will be far more mundane than they likely expect. At least on the first floor. It will have a sitting room, dining room, and kitchen, as well as a few odds and ends about. Nothing special at all. The second floor, are Marvin’s personal quarters and some room for study, but it is the third floor, where Marvin will lead them, and it will be more of what one would expect in a Wizard’s tower. There will be books shelves, arcane equipment, and storage for components. In the middle of the room will be a tall cabinet.
Marvin will explain to them that the Cabinet is a transportation device, and that he will need them to enter into it with a plow that he has recently enchanted. They will be taken to the Ethereal Plane, and once there they’ll need to take the plow outside and begin hitting it with large field stones. There is a large pile of stones just on the north edge of the tower. They’ll have to do this quickly, before the “others” show up. Who are the others? Hard to say, but there are things that live in the Ethereal Plane that don’t like intruders. The idea is to imbue the Plow with Ethereal Powers so it can pass through large stones while plowing fields. Once they return with the Enchanted Plow, Marvin will have them load it on a cart, pulled by a very smart Donkey, and send them on their way.
Skill Challenge: Enchant the Plow This skill challenge will require five successes before they’re incapacitated by the others. However they decide to do it, they’ll have to successfully hit the plow with five large stones. Failures will result in strange indiscernible entities attacking them. They do minimal damage but could knock people out if there are enough failures.
Things to Do! - Move Through Marvin’s Tower - Enter the Cabinet - Enchant the Plow
ACT 4: Blinking Goats
Upon returning to Boss with the Plow they will be happily greet and paid. Their Patron will be there and will be very pleased with their success. He will ask them to demonstrate the plow’s abilities. Once they get set up out in the field and begin plowing something weird will happen. Every time they hit a stone and the plow’s power activates an Ethereal Goat will manifest and kick or ram the plow, and then disappear. It will feel very similar to what they encountered in the Ethereal Plane. They’ll have to find a way to deal with the manifestations.
ENCOUNTER: Ethereal Goats These goats should function very similarly to Blink Dogs, but I would trim the HP and AC a little to put them in line with the party’s. They will be intent on breaking the Plow not the party, although they will attack the party if they can’t get to the Plow.
Things to Do! - Deliver the Plow - Drive the Plow - Defeat the Ethereal Goats
CLOSE
Once defeated the Boss will come over to yell at them, but the Patron will find the entire thing amusing and more importantly, another impressive demonstration of the player’s skills. He will invite them to the “House” for an important party next week.
CHAPTER 4: High Society
They've definitely been noticed now and have impressed with their ability, unconventional as it may be. They are invited to their patron's home, but not as guests. Though, they might think they were actually invited as guests! They have been brought in to help work the event held out at the Party Field. They will have to gather party supplies, help put up the tent, and then serve the actual guests. During the evening’s entertainment a hypnotist “The Great Dr Hypnotika” will mesmerize the crowd and attempt to rob them all. Hopefully the players don’t fall victim to her schemes. And if they do oh well, they’ll be entertained all the same.
ACT 1: Special Delivery
The players arrive at the Patron’s very nice property. They will be greeted by a properly dressed servant with a clipboard, the Party Planner. The Planner will be rigid and direct. They will immediately begin tasking them about. If they mention that they were invited to the party the servant will laugh “You didn’t think you were a guest? Oh dear, how embarrassing. You’re the help! It is still a great honor to be tasked to help at the Party, but you’re not guests. Now as for your current task. Head into town and gather these supplies. Bring them to the field by noon.” After the instructions are given the servant will go back to their tasks and expect the players to do the same. They will have three stops; The Crocked Crow for Food and Beer, Get Nailed for the Tent and Spirits, and Shalana Proud-Breed’s Tailor Shop to pick up the Dry Cleaning. Feel free to make any and all of these go sideways! Its a good place to toss in some shenanigans as well! They should also be introduced to Dr Hypnotika and her associates.
Things To do! - Go to their Patron’s Home - Meet the Party Planner and Dr Hypnotika - Run their Errands
NPC: Dr Hypnotika Dr Hypnotika and her group will perform for the party. Hypnotica is a Tiefling Mezmerist and illusionist. She has an obnoxiously high charisma and some pretty serious skills to back up her claims. However, she uses those skills to beguile her guests, robbing them blind while they are under her spells. She wears a fine robe with a bedazzled headwrap. She has dark upward spiraling horns, light purple skin, and matching eyes. She wears a monocle and walks with a ceremonially carved staff depicting the "Struggles of the Universe". She is extremely persuasive and even more deceptive. Even if someone were to grow suspicious she can easily talk her way out of trouble.
NPCs: Clapper and Bob Hypnotika brings with her two assistants. Clapper the suit wearing Kenku who will perform wondrous displays of mimicry and slight of hand, and her strongman Bob the Kobold. Bob wears a leopard print strongman's outfit and is amazingly swole, particularly for a kobold, and capable of lifting upwards of 400lbs. Bob doesn't do much else other than get hit with things. in the act.
ACT 2: Put up the Tent
After they finish running their errands they will be tasked with putting up a large party tent. This Act is an ongoing Skill Challenge and should have a constantly distracted feel to it. First they have to unpack the tent. Then they have to realize some pieces are missing, they’ll have to form a solution to that problem. After that wind should cause some problems as the tent is at least being pulled up. This is a great moment for some wondrous tom-foolery.
Things To do! - Unpack the tent - Deal with missing parts - Secure the tent during the wind gusts
ACT 3: Put These On
After they finish putting up the tent they’ll be sent to the Servant’s Quarters to bathe and change. They’ll get a little time to explore and snoop if they wish. Afterward they’ll be tasked with helping in the kitchen, but unfortunately the cooks are going to have been playing a drinking game all afternoon and are no longer fully capable of doing their jobs. This would make a great moment for some sort of mini-game where the players have to determine whether or not the cooks are doing the right things. Once the dinner has been completed they will have to serve the guests. This is a good place to insert gossip and help them meet a few other folks.
Things To do! - Get changed for the party - Deal with the drunk cooks - Serve the guests drinks and food
ACT 4: An Evening to Remember
At some point in the evening things are going to start sliding downhill. Some of the locals will have become extremely inebriated and will need to be encouraged to leave, or just moved off to the side as they’ve already passed out, before the show begins. Once the show begins the locals will become fixated on the goings on. “The Great Dr Hypnotika” will have put an additive in the drinks for the that will make everyone more susceptible to her powers of persuasion. Once the show starts she will have them all doing silly things, those who drank have disadvantage on saves against her powers. She will end the show asking the guests to display their most valuable treasure, a with a hypnotic pattern and then send her assistants out to collect those treasures. The players will have to “do something” about the thieves.
Things To do! - Deal with Drunks - Watch the Show - Stop the Criminals
ENCOUNTER: Hypnotika's Gang This encounter doesn't have to be a fight. If Hypnotika is caught she may claim it was all part of the act and simple return the valuables with a "no harm, no foul" type attitude. This will be he go to in an attempt to avoid a fight, but if the character persist in some kind of retribution or punishment the situation will devolve into a combat. Hypnotica herself is an Illusionist Wizard but is low on spells after the show. Clapper is a low level rogue and Bob a Barbarian, and should play out as such. Even with Skills they are combat adverse and will be looking for an opportunity to flee rather than fight. They do have a getaway wagon out front that they'll be headed for if things go south.
CLOSE
We’re assuming the Bumpkins at least attempted to stop the robbery. This will draw a lot of attention to them. Their Patron will be well pleased with them, and let them know they will be getting much more important jobs in the future. The guests will also take note and will begin treating them all a bit better. They’re all essentially Folk Heroes at this point for secondary backgrounds. Their Patron should reward them with something very nice as the party kicks back in. They will need to finish out the nights work of course.
QUEST-LINE CLOSING
Congratulations! Your Players have completed their first Quest-line! Hopefully it was a delightful experience. But now that they've finished what comes next? Well, here are some ideas.
Reward Them! They've been doing some rather Adventurous things lately, and therefore should now have a Class Level under their belt, so the real D&D world now opens to them! Maybe it is time for some real adventuring gear. No more sticks, stones, and burlap sack armor.
Folk Heroes? There's a good chance that the Valley is Speaking the News about them and their exploits while drinking in the taverns. They may have even earned the actual Folk Hero Feat! Maybe someone would be interested in giving them a task!
Simply Go Exploring! There are a lot of places in Green Valley that we only dipped our toes into. You could have them head down to Stinkmarsh, or maybe climb up the cliffs of Longridge. The world (Well, the Valley) is wholly open to them.
Explore Local Legends There are lots of local legends they can look into! Hopefully they search out something that isn't too far over their heads!
Continue Working for their Patron It would be an easy DM go to simply to have them continue working for their current Patron. They've probably been impressive enough for a family to be interested in keeping them on.
Establish Themselves as Adventurers! Maybe they want to set up a Adventurers for Hire business? This "Heroes Guild" approach is really appealing to a lot of players and absolutely plays into Bumpkin Quest. Just remember, this is a place of low key problems that locals make really big deals out of. So the idea of slaying dragons shouldn't really be on the table... that is until an actual dragon shows up! Which one day absolutely should.
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2023.05.31 15:25 yenwastaken SELLING MOBILE LEGENDS ACCOUNT
Selling because I'm quitting
Celestial Level 62
Highest Rank: Mythic
9221 Tickets
50,156 Battle points
96 heroes unlocked
3 notification effects
14 Spawn effects
10 Recall effects
5 Elimination Effects
17 Sacred Statues
58 emotes
7 actions
64 avatar borders
Maxed out emblems (all lvl 60)
167 skins in total
Notable Skins:
· Dyrroth, Karina & Guinevere KOF Skin
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· Chang’e Lunar Fest Skin
· Kagura Exorcist Skin + Recall animation
· Atomic Pop Rafaela and Miya Skin
· VENOM Angela & Gusion Skin
· ZODIAC Selena Skin
· Lolita Halloween Skin
· Summer Hayabusa + Fanny Skin
· Roger Transformer Skin
· Lesley Valentine Skin
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Total diamonds spent over the years: 29047 -> Around $800AUD
Remaining diamonds currently: 48
Selling for $650AUD - price is negotiable
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2023.05.31 15:25 Centumviri Welcome To Green Valley: 4 Level 1 Adventures in a Ridiculous Rural Village
Welcome to Green Valley
Four Merry Jaunts Through the Bumpkin Quest Campaign
CHAPTER 1: Green Tide Spring Cleaning time! This includes a parade, a festival, and a temple ceremony. These events are haunted by and angry goose hating enchanted broom.
CHAPTER 2: A Cartload of Chickens Folks need to eat. And round here they like to eat massive angry chickens. Somebody's gotta deliver them, and that somebody is your players!
CHAPTER 3: Marvin the Magnificent Simple problems require convoluted solutions. Help Marvin enchant a plow that can pass through stones. What could go wrong?
CHAPTER 4: High Society After earning some respect the players get invited to a high falutin social dilly do. But not as guests. As the help. And this party is gonna need it! The entertainment is about to become a mesmerizing problem.
ADVENTURE MECHANICS - Target Character Level: Commoners or Level 1 - Target Party Size: Four Players - Average Adventure Playtime: 2ish Hours - Tone: Rural Mayhem and Foolishness
Grab the Free PDF Here.
https://www.patreon.com/posts/adventure-to-83830560 I’ve also put these adventures into our *Bumpkin Quest: Campaign Guide
https://www.patreon.com/posts/guide-bumpkin-to-80202231 The guide fills in the details of Green Valley pretty thoroughly. The quests are simple enough to be run in any setting you choose, but if you're interested in more the Guide has about two dozen Custom Maps, 70+ NPCs, Location Descriptions, 20+ Local Legends, and Scores of Adventure and Event Ideas. You can grab the PDF Free at the link above.
Hills Furrow
At the center of the Valley sits a patch of small grassy hills, through which the Slow Water meanders through. Built into these hills is the Village of Hills Furrow. Celebrated by everyone living in The Valley and boasting a whopping population of almost 150, Hills Furrow is the center of commerce and social importance. Well, at least as far as the locals are concerned. Realistically it would be less than a blip on the grand scale of things, a mere kernel of wheat in the silo of civilization, but to those who live here, there is nothing quite like living in the “city”.
The Village itself, like the Valley, is predominantly Halfling, and their fancy dwellings are burrowed into the hillsides as often as possible. These dwellings have been family owned for generations only becomeing available if there are no heirs to pass them along to. Other folk live in well kept two story shingled buildings, most of which house a business on the lower floor and house the Shopkeepers and their families above their workplaces, though a few live in nearby homes. There aren’t many “rental” spaces in town, as property is usually bought up quickly by the Halfling Families, but there are long term options at either of the Inns in town.
Hills Furrow: Locations 1) The Crocked Crow (Inn and Tavern) 2) The Dancing Lamb (Inn and Tavern) 3) The Moaning Toad (Tavern) 4) Granny's Groceries (General Market) 5) Get Nailed (Hardware and Distilery) 6) Gimdurh's Hammer (Smithy) 7) Brenra's Mechanicals (Tinker) 8) Hjoldren's Home Goods (Carpenter) 9) Standard Industries (Office) 10) Fit to be Dyed (Tailor) 11) The Last Loaf (Baker) 12) The Cloudy Cleaver (Butcher) 13) Nature's Medecine (Apothecary) 14) Sheriff's Office 15) Green Valley School House 16) The Waterwheel 17) The Windmill 18) The Undercloak Estate 19) Truefoot Burrow 20) The Meadows Family Hill
The locals are hospitable and friendly enough, but they do not really trust outsiders. Folks from foreign places are good for trade, news, and little else. Those that come through are treated well enough as long as they don’t wear out their welcome. Locals, well, that’s a bit of a different story. The city and area doesn’t operate under a written caste system or social structure, but there is clearly a pecking order, and family heritage matters a great deal to folks in Hills Furrow. Most locals, whether they’ve gotten an education or not, can easily be classified as simple. It isn’t that they are slow of mind or unintelligent, but more that they are unconcerned with matters the outside world considers important. This sentiment has created a general, but friendly, dislike between those that consider themselves Highfalutin and those that clearly are not.
Well now that I've given you the fifty cent tour. Shall we get on to adventure?
CHAPTER 1: Green Tide
We will open our journeys in the Green Valley at Green Tide, the annual celebration of Winter’s End. This adventure is designed to give a tour of Hills Furrow and introduce them to the locals. It will begin with some chores around their house to prepare for the festival and end with a battle involving an enchanted broom. If you did not do Session Zero, this chapter may take a bit longer as we get to know everyone and their characters.
ACT 1: Pre-Festival
The locals spend the week cleaning out their houses and farms. They gather old junk and unused items to be used later in the festival. They also begin preparing what food is left from winter to be used in a celebration and feasts.
Things to do! - Have the Players clean up junk around the house - Have them Find something strange (Perhaps used for a later mystery?) - Have them Decorate their Broom - Have them run a Household Errand (Meet an NPC)
ACT 2: Sweeping Day
A merry festival celebrating Spring cleaning and putting the past behind them. They form a parade, with one member from each house carrying a brightly decorated broom and using it to symbolically “Sweep Away Winter”. The rest of the family marches their winter’s trash and unused goods down to the Fairgrounds. The goods are often traded, while the trash is piled in the fire pit to await burning later. The entire day is filled with fun outdoor activities. Households also symbolically bring their problems to the bonfires to burn them later.
Things to do! - March in the Parade - Carry Junk to the Bonfire - Meet more of the Locals
EVENT: I Love a Parade The parade will march North from near the Cross Roads in the South up around the hill and back again to the South where it will head for the Fairgrounds. There isn’t anything particularly challenging about this event, but it would be a wonderful place to start leaning into or building local rivalries.
EVENT: Never Seen a Broom Do That… As they come into the home stretch of the Parade one of the local’s Brooms will animate and take off. It will chase folks around the parade. The players can attempt to stop it, but the broom will flee soon after being attacked. It will fly up into the air, attack a flock of geese, and chase them off until it can’t be seen anymore. They can go and collect a fallen goose if they wish. I highly recommend giving it a motorcycle type sound as it flies around hitting folks. Maybe even going as far as giving it a rough gravel angry voice and letting it insult people.
ACT 3: Winter’s End
Winter’s End is a Combination of Groundhog’s Day and Fasnacht, this day gets a little wild. The Festival kicks off at dawn with the Great Gopher Hunt. Gophers are well known spies for The Voice of Winter and thus need to be hunted before they can tell The Voice to delay Spring. Gophers themselves are quite tasty, and are notoriously bad for crops, so this works out economically all around. Throughout the rest of the day families continue to contribute to the Bonfire Pile which often gets quite large. At dusk a large effigy of The Voice of Winter is placed on top of the pile. Once the sun has fully set they light the fire and burn the Effigy. Folk usually dress darkly during the day and brightly at night. After the burning they feast on sweets and treats that were made from goods saved up from winter storage.
Things to do! - The Great Gopher Hunt - Carry Junk to the Bonfire - Meet more of the Locals - The Fairground’s Activities
EVENT: The Great Gopher Hunt The Hunt begins at dawn and takes place all over the Valley. Locals race to collect as many Gophers as possible. It is easiest to kill the Gopher, but there are some that find that distasteful. Instead they live trap the critters. It is a bit tougher to do so, but an option should your players wish. This is most easily played out as a series of appropriate Skill Checks, in which the higher they score the more gophers they obtain.
EVENT: Trash Removal They may find some locals willing to pay them to help cart junk down to the bonfire pile. Not a lot of skill involved in this, but it is a great opportunity to meet locals, and you could throw a runaway cart at them.
Fair Activities They will probably want to take part in Fairground Activities. Players love these types of challenges. Here are a few ideas you can build on. - Axe Throwin: Basic attack rolls on a Round Target. Higher scores equal Higher points. - Bow Shootin: Basic attack rolls on Moving Targets. Higher scores equal Higher points. - Pig Chasin: Catch the greased Pig! Medium DC Challenge requiring three success before three Failures. - Mud Wrastlin: Nothing says bumpkin like a good Mud Wrastlin Pit. Contested Skill Challenges. - Sausage Eating Contest: Increasingly difficult DC Challenge. Eat till you puke! Can also be Pies or Ribs or Little Fish… you know whatever someone wants to stuff dozens of in their gullet. - Tug O’War: Team Strength Challenge. Three to Five Contested Rolls with opposing teams. - Gopher BBQ Cook Off: A Hard Culinary Challenge to see who can BBQ the best Gopher! - Races: Foot and Mount Races based on Three to Five Contested Rolls. I usually include a few odd mounts like a Giant Chicken or some such nonsense.
ACT 4: Day of Ashes
The Day of Ashes is a day of rest, recovery, and reflection. Locals take the ashes from the bonfires and rub their hands in them to symbolize the end of a hard year’s work and hardships of the past. The day ends with a large family feast, typically Pork. Activities this day are light, but many folks head to the Temple for the Calling of Spring Blessings. They put on their fancies and head down to ask forgiveness for over-indulging in the festival and for worship. Well sort of…
Unfortunately, a lot of folks take this as an opportunity to peacock about and practice their one-upmanship over other locals. If you’re looking for inspiration for their outfits look to older photos of the Kentucky Derby. Over the years this troubling practice has caused more than one fight to break out after the service.
*
Things to do! * - Go to Temple and Meet More Locals - Pick a Local Patron!
EVENT: Temple Services The majority of the town comes to Temple on this day. The service is usually longer, and a bit more “Where have most of you been all year?” But otherwise it is a call for the Divine Blessings to touch their crops and protect their lives. It ends with a ceremony in which the locals put their hands into the ashes from yesterday’s bonfire. Once services end they will head outside, where the trouble will begin. Two of the wealthier families will get into it with each other. Starting with a couple of veiled insults, probably before service and continuing afterward. If one of your players is from a local Rich Folk family then they can be right in the middle of it all, otherwise they will have to pick a side. This choice will determine their house Patron moving forward. Tension will increase until folks start drawing up sides, and then someone will throw a rotten tomato at one of the House Matrons. That will blow the lid off the incident and a yokel brawl will break out. For comedy purposes I recommend the instant appearance of several food carts filled with expired products, and maybe a six year old hustler selling big sticks for wacking folks with. As the locals brawl call for perception checks. Who ever rolls highest begins to hear… The Broom returning!
ENCOUNTER: Stick In The Eye The broom returns ready to whoop some ash. It will be absolutely bent on cleaning anyone and everyone who is even the slightest bit dirty! If it successfully attacks a character they will have to make a Strength Saving throw or be knocked to the ground and swept clean by the broom. As this would be an awful omen for the year folks are terrified and will be running around screaming. Absolute mass hysteria. If the players were lucky enough to hear it coming they can avoid being surprised by the broom. Otherwise the broom will get a full round to attack before they have a chance to do anything. They’ll have to beat the broom into submission any way they can before it sweeps the whole town into chaos!
CLOSING
After defeating the broom things will settle back down again. Bumpkins are quick to return to normal when things go awry. However, they will have gotten the attention of one of the Wealthy Families in the area and be offered jobs. Which family is really, based on what will work best for them and you as the DM. For gags you might be tempted to have the Yokels pick them up, but that is a hard bit to sustain, and you may be better served keeping them on the side as a comic foil rather than up front. Completely up to you. The session should end with them being invited to meet their new patron tomorrow someplace important.
CHAPTER 2: A Cartload of Chickens
After successfully defeating the Enchanted Broom, our Bumpkins have gained the attention of a possible local Patron. This individual has summoned them to a nearby farm to discuss future work. That work includes proving themselves capable and not just lucky.
ACT 1: Meet the Boss
In this Act the players will meet with their new patron, one of the Family Heads, who that is entirely depends on their choices from the last game. This entire side branch is designed to flavor the background of the campaign, but if you’d rather just have them stay freelancing and independent that’s fine as well. There is also the possibility of “competing” offers should they have second thoughts for any reason. Once they arrive at the meeting spot their Patron will ask them some questions about their ambitions (Class Goals), they will then hand them off to their new “boss” who will assign them their task. They will take them to a nearby barn.
NPC: “Boss” Needs a fitting name for the Family they work for... Character wise, what we got here is a standard “Ranch Foreman” character. They’re tough, A little mean, and completely loyal to their employer. They almost certainly chew tobacco (by the handful), have a tattoo of the Ranch’s Brand, and know where all the bodies are buried. They also have a huge and obvious scar on the side of their head where a Giant Chicken pecked a hole in their skull, so they’re not as bright as they used to be, not at all truthfully. Nor are they actually the Foreman anymore, but no one has a heart to tell them. They’ve been quietly downgraded to Chicken Handler, which is something they seem to remember quite well, but the brain damage keeps them from realizing all that. They can be found wandering the Farm giving strange orders to other Hands. These Hands nod politely and then go back to what they are doing.
Things To Do! - Meet Their Patron - Discuss Their Future - Meet Their New “Boss”
ACT 2: Chicken Dance
Boss will lead them into the odd looking barn. This building is filled with Giant Chickens. These two-three foot fouls have extremely exaggerated features, spiky looking beaks with sharp tooth like edges, big darting eyes, bumpy cracked skin, long gnarled talons, and dirty mottled feathers. They’re more beast than bird. But, they’re good for eatin! These creatures should have a stat block similar to an Axe Beak. When the players enter into the Barn the Chickens will go nuts, obviously deeply bothered by the intrusion. Boss will throw in some deer haunches and the birds will tear them apart in a feeding frenzy. They will then put on a Chicken Suit and begin a flapping dance. (Google Magnificent Riflebird) It should be absolutely captivating and the chickens will become mesmerized, watching every move. Boss will then load two dozen chickens onto a large wagon and lock it. They will have the players push the wagon out while he keeps the Chickens calm. Once outside they’ll hang heavy tarps on the sides of the wagon, and remove the suit. He will then explain to them that they need to keep the tarps on the wagon, and keep the birds well fed, or the chickens will get restless and become violent. When they do need to interact with them someone will have to wear the suit and dance to keep them calm. The bigger the person in the suit the better. Boss will then give them a Map of Green Valley and instruct them to drop off two chickens at each of the outer settlements. They have two days to get this done.
Things To Do! - Head into the barn - Witness The Dance of The Chicken - Push the Wagon out - Get the Costume and Delivery Instructions
ACT 3: Bumpy Roads
They will be off to deliver the Chickens to various locations. There is no specific order to this delivery, they just need to pick a route and go. If they’re short on time they can take the country roads that lead between the outer settlements, but these aren’t as well kept as the main roads are. Whatever road they take and wherever they decide to stop for the night there are problems they will encounter along the way. You can make them random or pick the ones that best suit your players. Most of these should at some point require someone putting on the suit and dancing for the chickens to keep them calm. I would also increase the difficulty of each event. If they fail a dance the Chickens will become restless and start attacking the cart until they are calmed down. Too many failures and the wagon’s cage will break and the remaining chickens escape. They will then have to be rounded up and the cage repaired.
Things to Do! - Decide the delivery route - Deliver the chickens - Keep the Chickens calm
Possible Road Events 1) Rough roads cause problems 2) Yokels attempt to see what’s in the cart 3) Bad Weather swamps the road or scares the chickens 4) Pack of Coyotes causes trouble. 5) Chicken Rustlers! Protect the Flock! 6) Wagon breaks and needs repair 7) Cows in the road, someone’s herd is out. 8) Broken Bridge, not gone, just broken
ACT 4: Final Delivery
They’re now closing in on the final delivery. Something needs to happen here to cause them to put the suit on. Or maybe they never took it off! I love that idea, that one of your players just loves the suit and wants to be a chicken… lol… Anyway I’m a fan of having them need to get out of the suit for some reason, maybe a bathroom break, or they stand on a fire ant hill, or a snake slithers up their leg. You know something silly and fun. BUT the zipper is stuck! So they’ll have to try and unstick it and fast! Whatever happens they’re going to get shot at by some hunters looking for a big score who have mistaken the flailing caused by the stuck zipper to be the chicken attacking. After dealing with the Hunters they can go ahead and make the final drop. And head home.
Things to Do! - Head for the final delivery - Get shot at! - Deliver the last chickens
ENCOUNTER: That’s a BIG Chicken! Having two hunters in the field is more than enough to cause a problem for the players. The hunters will almost certainly surprise the players, but you can allow them a perception check, if they succeed they’ll see the hunters just before the muskets go off. It would be OK to down the Chicken Player here if the hunters successfully hit it. They’ll have healer’s kits on hand because, well, this seems to happen to them a lot out here. After the initial attack the players can decide to attack back or try and talk the hunters down. A basic Bandit or Scout stat block should do will for the hunters. If you’re looking for a bit more mayhem, if the hunters miss the players you could have them hit the cage, and you know, bust it open. This may be especially tempting if they
POSSIBLE ENCOUNTER: Big Ol' Frog So there is a giant frog hiding in the mud down in the creek. If a player takes cover behind the banks there is a good chance that the frog will attempt to nab the player as a snack. If it is successful in grabbing a player with its tongue it will immediately head down river, and they'll have to chase it to get their friend back.
CLOSE
When they return, Boss will reward them. How much will depend on how successful they were delivering the birds. If they did a descent job, they will be paid two day’s wages each. If they were completely successful they can have a bonus. However, if the wagon is in bad shape they might have some money deducted. After they’re paid out, they will be dismissed, and told to expect a new assignment next week.
CHAPTER 3: Marvin the Magnificent
After successfully delivering chickens Boss is going to trust them with a more important task. Their employer has requested an item to be created by Marvin the Magnificent. This is a farming community so having enchanted Farming Equipment is extremely desirable. Marvin has done a lot of basic enchantments over the years, but this new one, an The Stone Skipper, a plough whose blade goes ethereal while in contact with stones too large to push away, has really put him to the test. He needs some help with the final enchantments. The players will have to travel to the Ethereal Plane and hit the Blade of the plow with large rocks. But there’s a problem, they’re going to have mischievous Ethereal Sprites attempting to stop them! If they’re successful, which they should be, they get to take the plough for a test drive, and deal with the strange side effects of the enchantment. Angry goats that blink in and out of existence.
ACT 1: To the Tower
They’ll be summoned out to the Ranch where they’ll meet with Boss again. Once there they will notice a large pile of bent and dinged up plows. Boss will explain to them that a recent land acquisition has become problematic. The Fields are filled with large stones just under the topsoil and they’ve damaged a lot of Plow Blades. The Smithing costs are getting out of hand and so their Patron is looking for an alternate solution to the problem. He is sending them to help Marvin the Magnificent, who has taken the job, but run into some complications and needs some help. They may ask about Marvin. Or perhaps the fields that were purchased, so be ready to answer these types of questions. Once they’re done here they can head to Marvin’s Tower, which is just north of town.
Things to Do! - Meet Boss again - Ask some Informational Questions - Head for the Tower
NPC: Marvin the Magnificent Marvin Boudenbaum, AKA Marvin the Magnificent, has lived in town a good number of years, he wasn’t born here but is considered local by most folk. He is a mage of some skill, having mastered spells up to level 3 spells, and is frequently hired by locals to use his magic for anything and everything that their bumpkin brains can cook up. Thing is… Marvin has extraordinary bad luck, so bad in fact that his spellwork has a tendency to go wrong. Typically, it doesn’t go wrong in a dangerous fashion, but there was that time little Timmy Proudfoot was flung into the Astral Sea. Marvin was about to be sentenced for Negligent Magic Murdering when Timmy was suddenly returned by Captain Jinny Steampipe of the Atomic Dustbin (An Astral Spell Ship). Timmy was ok and Jinny and crew spent a few weeks spending some money and telling everyone in town amazing stories of the Astral Sea, so all was forgiven. Marvin, has since taken to having anyone who hires him sign liability waivers, you know just in case. He lives in a small tower just outside of town to the North.
ACT 2: Marvin the Magnificent
As they approach the tower they should see an explosion at the peak of the structure. It should look similar to a fireworks mishap. When it clears there will be no visible damage to the tower, But Marvin will plummet to the earth just off to the side of them, landing in a small pond. He will then come charging out of the pond, laughing hysterically, and riding on a large turtle. Once he gets a few feet away from the pond the turtle will disappear and he will tumble to the ground right in front of the players. He will leap up quickly and turn toward the players. “Behold Travelers, You stand in the presence of Marvin the Magnificent! And everything you have witness was mostly intended!” He will then strike a cool pose with his wand pointed to the sky! “Now why do you approach my tower!?”
Once Marvin finds out they’ve been sent about the plow he will become more nervous looking. “I see, well follow me. We have work to do.” He will then start walking toward the tower… his boots squishing out water. This should give them a little time to ask a few questions. Marvin will be a little subversive about what they need to do. He will attempt to frame it very mysteriously, saying things like “All will be revealed soon.” and “Save your questions! All Answers await us… in the future!” If they ask him about what they witnessed outside, he will tell them he was working on a mount summoning spell designed for lakes and rivers.
Things to Do! - Head toward the Tower - Meet Marvin - Ask Questions
ACT 3: The Cabinet of Mysteries
The inside of the Wizard’s Tower will be far more mundane than they likely expect. At least on the first floor. It will have a sitting room, dining room, and kitchen, as well as a few odds and ends about. Nothing special at all. The second floor, are Marvin’s personal quarters and some room for study, but it is the third floor, where Marvin will lead them, and it will be more of what one would expect in a Wizard’s tower. There will be books shelves, arcane equipment, and storage for components. In the middle of the room will be a tall cabinet.
Marvin will explain to them that the Cabinet is a transportation device, and that he will need them to enter into it with a plow that he has recently enchanted. They will be taken to the Ethereal Plane, and once there they’ll need to take the plow outside and begin hitting it with large field stones. There is a large pile of stones just on the north edge of the tower. They’ll have to do this quickly, before the “others” show up. Who are the others? Hard to say, but there are things that live in the Ethereal Plane that don’t like intruders. The idea is to imbue the Plow with Ethereal Powers so it can pass through large stones while plowing fields. Once they return with the Enchanted Plow, Marvin will have them load it on a cart, pulled by a very smart Donkey, and send them on their way.
Skill Challenge: Enchant the Plow This skill challenge will require five successes before they’re incapacitated by the others. However they decide to do it, they’ll have to successfully hit the plow with five large stones. Failures will result in strange indiscernible entities attacking them. They do minimal damage but could knock people out if there are enough failures.
Things to Do! - Move Through Marvin’s Tower - Enter the Cabinet - Enchant the Plow
ACT 4: Blinking Goats
Upon returning to Boss with the Plow they will be happily greet and paid. Their Patron will be there and will be very pleased with their success. He will ask them to demonstrate the plow’s abilities. Once they get set up out in the field and begin plowing something weird will happen. Every time they hit a stone and the plow’s power activates an Ethereal Goat will manifest and kick or ram the plow, and then disappear. It will feel very similar to what they encountered in the Ethereal Plane. They’ll have to find a way to deal with the manifestations.
ENCOUNTER: Ethereal Goats These goats should function very similarly to Blink Dogs, but I would trim the HP and AC a little to put them in line with the party’s. They will be intent on breaking the Plow not the party, although they will attack the party if they can’t get to the Plow.
Things to Do! - Deliver the Plow - Drive the Plow - Defeat the Ethereal Goats
CLOSE
Once defeated the Boss will come over to yell at them, but the Patron will find the entire thing amusing and more importantly, another impressive demonstration of the player’s skills. He will invite them to the “House” for an important party next week.
CHAPTER 4: High Society
They've definitely been noticed now and have impressed with their ability, unconventional as it may be. They are invited to their patron's home, but not as guests. Though, they might think they were actually invited as guests! They have been brought in to help work the event held out at the Party Field. They will have to gather party supplies, help put up the tent, and then serve the actual guests. During the evening’s entertainment a hypnotist “The Great Dr Hypnotika” will mesmerize the crowd and attempt to rob them all. Hopefully the players don’t fall victim to her schemes. And if they do oh well, they’ll be entertained all the same.
ACT 1: Special Delivery
The players arrive at the Patron’s very nice property. They will be greeted by a properly dressed servant with a clipboard, the Party Planner. The Planner will be rigid and direct. They will immediately begin tasking them about. If they mention that they were invited to the party the servant will laugh “You didn’t think you were a guest? Oh dear, how embarrassing. You’re the help! It is still a great honor to be tasked to help at the Party, but you’re not guests. Now as for your current task. Head into town and gather these supplies. Bring them to the field by noon.” After the instructions are given the servant will go back to their tasks and expect the players to do the same. They will have three stops; The Crocked Crow for Food and Beer, Get Nailed for the Tent and Spirits, and Shalana Proud-Breed’s Tailor Shop to pick up the Dry Cleaning. Feel free to make any and all of these go sideways! Its a good place to toss in some shenanigans as well! They should also be introduced to Dr Hypnotika and her associates.
Things To do! - Go to their Patron’s Home - Meet the Party Planner and Dr Hypnotika - Run their Errands
NPC: Dr Hypnotika Dr Hypnotika and her group will perform for the party. Hypnotica is a Tiefling Mezmerist and illusionist. She has an obnoxiously high charisma and some pretty serious skills to back up her claims. However, she uses those skills to beguile her guests, robbing them blind while they are under her spells. She wears a fine robe with a bedazzled headwrap. She has dark upward spiraling horns, light purple skin, and matching eyes. She wears a monocle and walks with a ceremonially carved staff depicting the "Struggles of the Universe". She is extremely persuasive and even more deceptive. Even if someone were to grow suspicious she can easily talk her way out of trouble.
NPCs: Clapper and Bob Hypnotika brings with her two assistants. Clapper the suit wearing Kenku who will perform wondrous displays of mimicry and slight of hand, and her strongman Bob the Kobold. Bob wears a leopard print strongman's outfit and is amazingly swole, particularly for a kobold, and capable of lifting upwards of 400lbs. Bob doesn't do much else other than get hit with things. in the act.
ACT 2: Put up the Tent
After they finish running their errands they will be tasked with putting up a large party tent. This Act is an ongoing Skill Challenge and should have a constantly distracted feel to it. First they have to unpack the tent. Then they have to realize some pieces are missing, they’ll have to form a solution to that problem. After that wind should cause some problems as the tent is at least being pulled up. This is a great moment for some wondrous tom-foolery.
Things To do! - Unpack the tent - Deal with missing parts - Secure the tent during the wind gusts
ACT 3: Put These On
After they finish putting up the tent they’ll be sent to the Servant’s Quarters to bathe and change. They’ll get a little time to explore and snoop if they wish. Afterward they’ll be tasked with helping in the kitchen, but unfortunately the cooks are going to have been playing a drinking game all afternoon and are no longer fully capable of doing their jobs. This would make a great moment for some sort of mini-game where the players have to determine whether or not the cooks are doing the right things. Once the dinner has been completed they will have to serve the guests. This is a good place to insert gossip and help them meet a few other folks.
Things To do! - Get changed for the party - Deal with the drunk cooks - Serve the guests drinks and food
ACT 4: An Evening to Remember
At some point in the evening things are going to start sliding downhill. Some of the locals will have become extremely inebriated and will need to be encouraged to leave, or just moved off to the side as they’ve already passed out, before the show begins. Once the show begins the locals will become fixated on the goings on. “The Great Dr Hypnotika” will have put an additive in the drinks for the that will make everyone more susceptible to her powers of persuasion. Once the show starts she will have them all doing silly things, those who drank have disadvantage on saves against her powers. She will end the show asking the guests to display their most valuable treasure, a with a hypnotic pattern and then send her assistants out to collect those treasures. The players will have to “do something” about the thieves.
Things To do! - Deal with Drunks - Watch the Show - Stop the Criminals
ENCOUNTER: Hypnotika's Gang This encounter doesn't have to be a fight. If Hypnotika is caught she may claim it was all part of the act and simple return the valuables with a "no harm, no foul" type attitude. This will be he go to in an attempt to avoid a fight, but if the character persist in some kind of retribution or punishment the situation will devolve into a combat. Hypnotica herself is an Illusionist Wizard but is low on spells after the show. Clapper is a low level rogue and Bob a Barbarian, and should play out as such. Even with Skills they are combat adverse and will be looking for an opportunity to flee rather than fight. They do have a getaway wagon out front that they'll be headed for if things go south.
CLOSE
We’re assuming the Bumpkins at least attempted to stop the robbery. This will draw a lot of attention to them. Their Patron will be well pleased with them, and let them know they will be getting much more important jobs in the future. The guests will also take note and will begin treating them all a bit better. They’re all essentially Folk Heroes at this point for secondary backgrounds. Their Patron should reward them with something very nice as the party kicks back in. They will need to finish out the nights work of course.
QUEST-LINE CLOSING
Congratulations! Your Players have completed their first Quest-line! Hopefully it was a delightful experience. But now that they've finished what comes next? Well, here are some ideas.
Reward Them! They've been doing some rather Adventurous things lately, and therefore should now have a Class Level under their belt, so the real D&D world now opens to them! Maybe it is time for some real adventuring gear. No more sticks, stones, and burlap sack armor.
Folk Heroes? There's a good chance that the Valley is Speaking the News about them and their exploits while drinking in the taverns. They may have even earned the actual Folk Hero Feat! Maybe someone would be interested in giving them a task!
Simply Go Exploring! There are a lot of places in Green Valley that we only dipped our toes into. You could have them head down to Stinkmarsh, or maybe climb up the cliffs of Longridge. The world (Well, the Valley) is wholly open to them.
Explore Local Legends There are lots of local legends they can look into! Hopefully they search out something that isn't too far over their heads!
Continue Working for their Patron It would be an easy DM go to simply to have them continue working for their current Patron. They've probably been impressive enough fo a family to be interested in keeping them on.
Establish Themselves as Adventurers! Maybe they want to set up a Adventurers for Hire business? This "Heroes Guild" approach is really appealing to a lot of players and absolutely plays into Bumpkin Quest. Just remember, this is a place of low key problems that locals make really big deals out of. So the idea of slaying dragons shouldn't really be on the table... that is until an actual dragon shows up! Which one day absolutely should.
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2023.05.31 14:59 ya-boi-benny Respect Jervis Tetch, the Mad Hatter (DC Comics, Post Crisis)
You see, there's insanity, and then there's madness.
Jervis Tetch is a dandy madman. Taking inspiration from Lewis Carroll's Alice in Wonderland, he puts on the guise of the Mad Hatter and commits crimes while doing so. Sometimes he wants to steal hats for his own purposes, other times he obsessively seeks out his Alice. When one looks past the sinister brim and giant buckteeth, a dark, tragic individual surfaces, but don't let that fool you. He'll still be crooning "Callooh! Callay!" as his vorpal blade goes snicker-snack through your neck.
Recommended reading: Secret Six (2006), Joker's Asylum II: Mad Hatter.
Key
Character Profiles
Note
While the appearances in Birds of Prey: Batgirl were due to Spellbinder manipulating Barbara Gordon to think she was in her glory days, these were likely feats Hatter is capable of, as she never disbelieved anything he did.
Scaling Threads
Strength
Durability
Blunt
Objective
Scaling
Other
Skill
Misc
Chimp Training
Hypnosis
Violence Inducement
Specific Commands
Miscellaneous
Limits
Other Equipment
Other
It's an empty life. Surrounded by hollow people speaking with the voices I put into their heads. I can't make someone love me.
Not without a hat.
Not without the tea.
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2023.05.31 14:42 Rare-Bodybuilder7989 What's the most creative Halloween costume you've worn?
If you could switch lives with any fictional character, who would it be?
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2023.05.31 14:39 xfallenangelx95 27/F Looking for emotionally mature like-minded people interested in daily conversations.Friendless people who appreciate long term friendships.I can't stand sarcastic people who make fun of everyone/everything & people who judge others.I don't make friends based on hobbies but similar experiences.
Only Europe Please - short note - If you're not into reading or receiving long messages,don't read any further + Please If you don't want to read everything because of my post being too long for you & instead of reading It all - ..skip some parts - find another person to talk to.Let's respect each other and our free time. All people criticizing/making fun of me & other people - will permanently be blocked.Pretty much as people questioning my post and giving me unsolicited advice.I'm not here for any conflicts and I know I can't please everyone - I know I never will.. However It's me who should feel comfortable in my new potential friendship & obviously someone interested in being my friend - not the whole world which is why I don't need any advice from people who don't even want to be a part of my life. The amount of rude people on Reddit always criticizing others and making fun of them is unbelievably high but let me tell you something - NEVER let anyone make choices for you and criticize you only because you're different! Always fight for your dreams and never let anyone make you think you're worthless! It's your life and you're the one deciding what's best for you - If you want to judge me despite not even wanting to talk to me or give me avice better block me
Hello guys! 🙂 (read everything before you decide to send me a message) Please send me a message ONLY If you're in the same situation and If your expectations are the same as mine.I want to find like minded people from Europe (Why Europe? Read my post to find out) I'm looking for something permanent (remember - you can feel lonely even If you're surrounded by others - If there's no emotional bond) I'm fed up of meeting people who never make any time for me & only text me once or twice a week to ask me "what are you up to?" Out of boredom.I don't want to meet people asking others a million of questions like "what's your favorite movie?" Just to give you one word answer and ask you another question "and music? Your favorite song?" I'm looking for something "deeper" & different🙂What kind of friend would I like to find? Someone to talk to on a daily basis - Someone who needs It & wants It just as much as me
Do you ever feel like an option? Like a stranger to others despite knowing them for months or years & talking to them quite often? Like there's always something and someone more important than you and you just..don't fit in and no matter what you do - your effort is never appreciated?
What are my expectations? I would like to meet someone in a similar situation – why? Because I honestly feel like only a person with the same expectations and a similar outlook on life would get along with me & because I feel more comfortable talking to people like me..Friendless people who need a strong bond - people without friends and without partners..Don't get me wrong…Most people deserve to be happy and It's good to have friends but people who have friends or families in real life are usually more focused on them ( which is completely understandable) & have less time for others + I simply don't want to be replaced by anyone..I kind of envy people who can call others , true friends given I don't have an emotional bond with any of my acquaintances. Whenever I hear that others have friends I simply get sad because (believe it or not) If I had to choose between 20 people to talk to (Acquaintances) and one special person - I'd choose that one special person without any hesitation .
I also want to talk to others on a daily basis mainly because..I want to see someone’s effort & be someone's first choice - not another person to have random conversations with..Why I'd rather talk to people from my continent? Well..Mainly because I would like to see someone I'd get along with - In the far future - face to face :) + I don't want to wait any longer than 6 hours to receive a message - Especially given most people are always available on social media sites & keep their phones in a pocket.Once you receive & open my message - get back to me (If you're as serious as I am & really need a true friend) waiting 6 hours to receive a message is more than enough
I'm by no means criticising people who don't want to talk to others often / People who really are super busy & People who want to find someone to have non important conversations with - I'm aware that not everyone has the same expectations which is why everything you're reading now - is here for a reason.All I'm suggesting is - I don't want anything temporary and I don't want to be the one always giving more than receiving.Listen people - I used to ignore being..ignored by others..always being just an option to talk to during tough times or moments of boredom.I was too young to realize that I was never important enough for most people that were a part of my life I don't know who needs to hear this but..No one is too busy to make time for you! People make excuses to avoid others because they prioritize everything and (maybe) everyone..over them. It's true that most people really are busy - but It takes only a few seconds to start a conversation (If you're into short messages) and a few minutes (1-10/15) to type a long message Don't let anyone lie to you.
Truth is that most people either don't like you enough to make time for you or just simply - feel no need to talk to others often but are they too busy? No..You don't need to send me a message just to ask me and tell me "Do you really want to talk daily? I like long messages but I can't promise to contact you often" If you really are unsure please don't send me a message.I don't need more acquaintances aka people to talk to - occasionallyI'm not trying to sound rude - I just don't want to meet new people and get emotionally attached - only to end up being left alone after weeks or months of daily conversations.I'm sick of that never ending story and always meeting people who ghost me without a single word (even if everything seems to be ok) or people who "change priorities" over time & become like strangers…I don't want to go through this ever again.Let me tell you one thing – A true friend would never just give up on you for no reason :)It’s always possible to find someone to have a random conversation with – someone willing to send you one message once or twice a week..but..It’s almost impossible to find people willing to make time for you.
I’m not asking a busy person to make time for me by changing some plans! Absolutely not! I’m here to find someone who wants to talk daily (throughout the day or maybe even night) of one’s own will.Someone looking for the same kind of connection.Strong friendships are based on mutual support. One of the best things you can do for a friend in need, is just to be there for them when they want to talk.I often see posts from people who always say how friendless they are because they don't feel loved or appreciated by their "friends" remember! A true friend - someone who truly likes you or someone who wants to get to know you - will always find time for you. 🙂
I'm not really interested in small talk/short messages - I love long and meaningful conversations. It's so easy to find someone who loves abbreviations and questions like "How are you?" How was your day? Or what are you interested in? But so hard/almost impossible to find a person who knows how to keep a conversation going & show others some effort.Building and maintaining friendships takes time and effort.Never allow pursuits or possessions to become bigger priorities than your relations with other people.Close friendships are so important to us because they are so difficult to form + Having friends can help you feel as if you belong to something that brings purpose and connection to your life
• I do NOT respond to any „Hey,hmu” or „u want to talk” type of messages (super short messages or messages full of abbreviations – I literally can’t stand abbreviations and acronyms in text messages) ALL messages full of abbreviations will immediately be ignored.I also don't like it when people ignore everything I say in private messages just to focus on some question or? Start talking only about themselves.. I love conversations with people refering to every part of my messages - not just some question.
• No dirty messages PLEASE.I'm not looking for anyone to flirt with and I'm not looking for a partner either. No NSWF profiles..I always check people's profiles (Even comment history) - To avoid guys,trying to get inappropriate photos from adult women or? flirt with them & If your comment history is full of rude comments - you and I wouldn't get along! I can't stand people who judge other people and use vulgar words to describe them or? Make fun of them.Respect is very important
• If both (you and I) are from the same country (I live in a non-English speaking country ) - I want to communicate with you in our first language! No - Not because I don't understand English because as you see - I do. Why then? English is simply overrated and people don't appreciate other languages as much as they should. So.. If we're from the same country and you want to talk only in English (which is quite common on reddit) - Talk to someone else. I just simply don't want to talk to a person from the same country - in a foreign language as It's just something I don't understand even If all you want is to practice your english
• Please only adult people 18-36 age range (I'm 27)
• I don’t respond to messages I don’t find interesting even If they're long - If after receiving and reading your message I don't feel comfortable or think "I wouldn't get along with him/her" I simply do not respond (what I’m suggesting is that I don’t always respond to someone’s first or second message because..sometimes you just know If you’d get along with someone or not- I’d never ignore anyone after days or weeks of daily conversations though) just because I don’t want to do anything forcefully & because I don’t want to lead anyone on. I read all messages but I definitely don't respond to all of them! I want to make it clear because I don't want to be accused of not responding and not reading people's messages! - Some people don't message me back as well and even though It is a bit disappointing I'm ok with that! - as long as there's no emotional bond - I think it's ok to not respond to someone's first or second message If people think they wouldn't get along! I can't stand being ignored after days or weeks of daily conversation and seeing people changing priorities but that's something different - something I don't want to go through ever again for real If I'm really interested in someone's message - I respond within a matter of minutes - max 6 hours (If I'm in bed - just sleeping) you won't even hear from me "I'm too busy" because I know myself and If I really was too busy to make time for others - I wouldn't be here. I either want to talk to someone..or not.I don't want to pretend someone I'm not and always try to find some cheap excuses to avoid others. (unlike some people)
• Don’t ask me “Can you tell me something about yourself?” If you really want to get to know me - you can ask me questions :) I'm an open book.
• It would be better If you guys were into emojis - just like me - just to describe your emotions through text. Two emojis - 🙂 and 🙁 are completely enough I just don't like emotionless messages.I also don't like it when people say "yeah" or yea"as it sounds dismissively.
• I want to talk on reddit first (just to make sure If I'd get along with you ) before moving to Discord or some other app
• Time response matters to me a lot! It matters to me whether I get a message back after one hour,three hours,6 hours or..12 hours and even..after a couple of days..And If you're another person just looking for one day conversation and then? "Disappear" for some amount of time longer than one day to come back and apologize me for being busy - don't even leave me a message.I just want to be honest with you from the start.I'm interested only in daily conversations
Why can’t you see any of my interests listed down below? Because what really matters to me is..who you are (If you’re honest,talkative,understanding,caring and trustworthy – for example) just simply – It matters to me what you’re like! not what you like.Don’t get me wrong – you can tell me what your hobbies are but in my personal opinion,common interests are important mainly when you want to find a gaming buddy (for example) or If you want to meet someone to hang out with in real life and..go bowling for example.What most people seem to care about are other people's interests – I don’t. I get along with other people despite having completely different hobbies but I absolutely don’t get along with people way different than me (different expectations and outlook on life– way different sense of humor or personality traits – It’s just an example) It doesn't make ANY DIFFERENCE to me If you're a gamer or? Someone interested in photography! It doesn't make any difference - > as long as you're talkative and kind and If you also want to find someone willing to stay in your life..for good - But If you're into small talk and all you want is to...type and receive super short messages or If you're here only because you're bored and don't know what to do + If you're a very sarcastic person - I'm definitely not for you!I don't get along with overly sarcastic people turning everything into a joke. Friendships should be natural – not forced.
Both people wanting to be friends should feel comfortable and have something in common. No - not necessarily a similar taste in music or movies but something else..Most friendships don't fizzle out because of people not having the same hobbies but..because they just simply have different expectations when It comes to something important.I'm not here out of boredom and trust me - I'm not here to meet as many people as possible.I choose quality over quantity.I higly value myself and my time & Sometimes one person but a person who makes you feel comfortable and understood - is more than enough :) We ALL can choose what kind of people we’d like to talk to and maybe even become really good friends with and I? I don’t want anyone to be disappointed.We all have some expectations after all.I know that people don't have to talk everyday to be friends but I'm interested only in daily conversations with someone also interested in talking dailyIf you really need someone to talk to due to loneliness and If you have time to talk to me daily (throughout the day and maybe even night)I always make time for others.I'm literally always available.I could even stay up all night long only to talk to someone. I’m ready to commit but only If there’s some chemistry between me and someone else.I don’t do anything forcefully.
If you want to talk to me tell me your story - tell me why you're here, what kind of friend would you like to meet :) Et cetera.Such messages are way more interesting to me than...someone's long list of hobbies. I know! It's unusual on reddit but I don't make friends based on hobbies..I want to meet someone with the same mindset as mine to finally feel understood and get close to someone new.You can share your problems with me - I absolutely don't mind "complaining" as I've been through a lot in my life.What do people usually tell you when you tell them that's something's wrong? "Don't complain" or "Life's not over yet - one day you'll be happy" or "There are worse situations than yours" and..obviously "Find a therapist" Life's not a fairytale and sometimes things don't go as planned.Emotions shouldn't be bottled up.I'm sick of people always telling others "everything's gonna be ok" move on " & more..Trust me people - not everyone wants to hear "Just believe in yourself and everything's gonna be ok" Some people take it as reassurance. But others see it as false hope. Imagine being told that things will be okay, only for them to get worse..Do you guys know why telling someone "everything's gonna be ok" Is wrong? Because you can't see the future.
You can't guarantee others that one day they'll finally be happy + when It comes to social interactions - We're only responsible for ourselves - not for others & as you guys know people let us down quite often (sometimes even when there's no reason) so instead of telling people how they should move on,forget everything and be happy or asking them to find a therapist - be there for them! Always be willing to listen to them If you really like them or want to get to know them & don't suggest everyone in a tough situation to find a therapist because a therapist won't ever replace a true friend + It's quite normal to be disappointed If people always do something to hurt you.Sharing your hardships with other people in a very similar situation or exactly the same one - is VERY helpful If the other person understands you & wants to start all over by just letting it all out & feeling emotional support instead of always hearing some "positive quotes" or someone saying "Stop complaining let's talk about something else"Everyone needs a shoulder to cry on. I appreciate sensitive people who always try to understand others.Empathy is everything
Our world needs more peace 🤗 I've seen a lot of rude comments on reddit.If you don't agree with me - OK but please don't criticize me + Not everyone is here to ask for advice.Listen people - I know how different my post is & I know It won't be easy for me to find what or rather who - I'm looking for BUT I always want to be myself instead of pretending someone I'm not and lying to others.I know It would be easier if (like others) I had less expectations but I I know what I want and honestly? If my post was different..I wouldn't be me.Even If I won't meet a person I'd get along with - that's ok! but don't give me any unsolicited advice because I wouldn't change for someone who doesn't even know me pretty much as I wouldn't want to change anyone else.I'm not trying to "fit in" and be like everyone else - just to get more attention.Accept me for who I am or let go - is my motto.I'm not here to argue with anyone and to make fun of others.
Please - If you're a completely different person than the described type of person I'm looking for (If you love abrreviations,If you don't need an emotional connection,If you're sarcastic and quiet) or If you simply disagree with my post - don't force yourself to send me a message.I want my new potential friendship,to be natural which is why I want you to contact me If your needs are the same - I don't want you to try to change yourself only to please me - Pretending to be someone you're not - is the worst.I know It's possible to find what I'm looking for as I had conversations with people looking for exactly the same thing and being nice to me - I want to believe in my luck again as I had it a few times on reddit - I've recently lost someone I thought could be a friend of mine (such a perfect match) and I'm sad but I want to finally be happy again & find someone always wanting to talk - sending me random pictures throughout the day - food pictures or pictures of some animals and what is the most important to me? To find people who value online friendships as much as they would value real life ones as there's another human being on the other side
No comments please.Only Private messages and chat requests.I don't really like public conversations and I also do not respond to comments so If you want to send me a message just do it without saying "You can DM me" + I'm online almost all the time and yes - I am very selective but If I had to choose between having another (new) acquaintance and being in the same situation as I currently am - I'd always choose second option.I don't need more people to talk to every now and then and any chit chat so please think twice before you decide to send me a message
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2023.05.31 14:39 yourlocalpossum Anime suggestion recommendations or whatever
I got a down vote right of the bat. I apologize for the title. Not intended to be rude or mean. I realize now that title wasn't the best way to ask for anime recommendations.
I'm just kinda struggling in life and depressed and have all these wonderful life struggles being a new adult. I am in my hometown and my surroundings are good but it's not where I wanna be. I have no friends, and it gets way deeper than that. I just want an anime about people who are friends and not romantic and about every day life and going through it but most importantly making it through whatever. Bonus if it's a dog and a girl and travel.
High bars. I've been looking and cannot find one anything of the sort.
Man I'd take a non romance where it's just friendship and everyday and making it through stuff and uplifting.
Life just seems down and I'd like to be able to watch something to make me feel less alone and apathetic.
*Kino's adventure is pretty amazing btw.
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