Fortnite 1v1 map code no building
Fortnite Battle Royale Subreddit - Discuss FortniteBR by EPIC Games
2017.09.23 12:47 Mirrankid Fortnite Battle Royale Subreddit - Discuss FortniteBR by EPIC Games
Fortnite Battle Royale subreddit. Discuss FortniteBR.
2010.02.19 17:40 programacion
/programacion es la comunidad en reddit en español para temas de programación.
2010.12.21 19:27 paulwheaton homesteading, farming, gardening, self sufficiency and country life
Ponds, barns, livestock, gardens, food preservation, fishing, hunting, tractors, pigs, chickens, cattle, worms, 4H, permaculture, organic, grazing, canning, aquaculture, trees, woodland, farmers, agriculture, agronomy, horticulture, wwoofers, bees, honey, wildcrafting, dairy, goats, nuts, berries, vegetables, sustainability, off grid, wood stoves, chainsaws, wood heat, tools, welding, green woodworking, farmers markets, composting toilets, straw bale homes, cob building...
2023.06.07 00:12 trixxxtur Anotber company accessed our NFS320
Ok, so I went to do an annual fire alarm inspection yesterday and it was a pre-school. This school had been remodeled since I replaced an old AFP-200 with an NFS-320. We use Building Reports and I was noticing devices with no barcodes, so I went and read status on devices and noticed a lot of added devices. We always change passwords from default when changing or installing new panels. Leaving it at 5 zeros is just asking for trouble. So, anyway, another company came in, did the remodel and somehow accessed the panel, and programmed it. We have a contract with this school system. I know about the error code, send it to Notifier, yada, yada. Noone contacted our company, we did not do the programming, etc. So how was this accomplished? And is there a way to find out from Notifier if someone gave this other company the code to get into the panel? Any help would be appreciated. Also for some reason, this other company removed all the smoke detectors from pre-school classrooms which are designated as sleeping areas. Just sayin'...
submitted by
trixxxtur to
firealarms [link] [comments]
2023.06.07 00:09 RevoHits US PC Chernarus "~Escape The Night~ PvE w/PvP ZonesWIPED3PPHelisAI-BossesRaidingBBP100kNoobsKeycardsAirdropBunkersParty-SystemTraderBlackmarketBankingDrugsBedRespawnSpawnSelectVehicles+Guns+Loot+"
~Escape The Night~ PvE w/PvP ZonesWIPED3PPHelisAI-BossesRaidingBBP100kNoobsKeycardsAirdropBunkersParty-SystemTraderBlackmarketBankingDrugsBedRespawnSpawnSelectVehicles+Guns+Loot+
IP: 51.81.221.168:7915
Join Our Discord
https://discord.gg/2EQPEZ8 Server Restart Intervals Are At 5:40AM PST - 11:40AM PST - 5:40PM PST 11:40PM PST
BASE BUILDING: AT THE MOMENT TRADERS DO NOT SELL NAILS/FOOD/ARMOR, for a more survival feel we made base building a little more grindy than other servers for a better experience (MOD: BASE BUILDING PLUS), THERE IS NO BUIDLING NEAR PVP ZONES, HIDEOUTS, OR TRADERS (500m from Hideouts/Traders, 300m from PVP zones). Get your grind on and have fun with more of an immersive pvp building system. We have BasicTerritories/PVEZE Flag Zones. You need a flagpole to make a base & you need a flag fully raised on your pole to enable PvP. Since we use PVEZ the flags help in case you need to defend against a raid. The flag also helps keep all your items secure from poofing away. Sadly bases can be raided even with your flag pole lowered. So it’s recommended that you keep your flag pole raised.
ALL BASES HAVE A LIMITED AMOUNT OF VEHICLES THEY CAN POSSESS! Each base can have a max of 3 Land Vehicles & 2 Helicopters (This Is To Help Prevent Lag)
PVP ZONES/PVE: All PVP Zones contain either a military spot on the map, or Custom Keycard areas, Custom Key Cards spawn randomly around the map or in airdrops/military bases/bunkers.THERE IS ABSOULETLY NO KILLING OUTSIDE PVP ZONES, what ever damage you afflict on another Survior, that damage will come back to you, this a noob/pve setting of a server so show some respect.
KEYCARDS: There many different keycards you can get but they all are different. Some have different loot, some have mixed loot. Rare keycard rooms give 10x better loot than normal military/bm loot. There Is 2 Red/Black/Violet/Green Rooms. 1 Yellow/Blue/Med Lab/White Rooms.
Right Now The Keycards Ranging From Best To Worst Are Red, Black, Yellow, White, Violet, Green, Blue, Med Laboratory. There will probably be more in the future. Red Keycard Loaded but is suuuper rare.
(NOTE: Right now please don't fly into keycard areas. We recently added helis again and some areas are possible to fly into (AI will probably shoot them down but still we want keycards to be used to access keycard areas. ALSO When you open a keycard room it will stay open until server restart because the loot crates wont reset until after restart)
THE BUNKER: Right now there is currently 1 bunker on the server. You need a White Keycard to enter it & when you enter it turns to total darkness. You'll need a light or nvgs too see anything after entering. This place is worth checking out but be careful of possible chances of Zombies/AI. The bunker is really nice for finding blackmarket items and chances decent/guns/armoammo.
TRAVEL TRADER: We recently added a trader that can change locations and also change what they Buy/Sell! The Travel Trader Can Spawn At Any Keycard Locations (Based On When I Move Them) & Trades Rare Items Other Traders Might Not Sell Or Might Buy/Sell At A Discount!
TRADERS: Traders are all around the map and they only sell certain items there. Very high powered weapons cannot be bought a civ traders, they will most likely be purchasable at Blackmarket or not purchasable at all, you will need to scavenge your way around the map if you want to be the best, there are no handouts. Normal Civ Traders will have the essentials there to survive.
AI/BOSSES: AI spawn at all keycards/hideouts except Blue/Green Keycards. They have a chance to spawn anywhere else. There are 3 Bosses on the server. Killa, Zryachiy, the Goons. Killa spawns at Red/Black/Yellow Keycards. Zryachiy spawns at Prison Island. The Goons can spawn at Red/Black/White/Med Lab. The Goons are the rarest Bosses to run into right now while Killa and Zryachiy are about the same. Killa and Zryachiy can have guards.
submitted by
RevoHits to
DayZServers [link] [comments]
2023.06.07 00:02 Bacon_Lazers Server issue on PC?
2023.06.07 00:00 streetkilln USA PC Chernarus RedDawn NoobFriendly StartingGear Traders Loot++ Airdrops++ BBP Groups Helis BedSpawn SpawnSelect Leaderboard DogCompanion
DayZ: RedDawn is a new DayZ server that is looking to build a amazing community of players, The server is aimed to be noob friendly and nontoxic and provides a bunch of useful addons!
Discord:
https://discord.gg/SFxppAFJPA WE OFFER INGAME BONUSES FOR INVITING YOUR FRIENDS TO THE SERVER! Join the discord for more information!
Latest wipe: June 1st
Features & Addons: - Loot++
- Better Air Drops
- All Loot Spawn Pristine
- No Run Stamina
- Slower Digestive (Less Hungry/Thirsty)
- Longer Days/Shorter Night ( 15 Minute Nights )
- Starting GeaLoot
- Traders + 25k Start
- Player2Player Trader
- Radios + Cassettes
- Dj Items + Vinyls
- Spawn Selection
- Bed Respawn
- Raid Schedule
- PvP Zones
- Safe Zones
- Bandit System
- Better Map
- Mini Map
- Compass Navigation
- BaseBuildingPlus
- Dynamic Item Placements (Place an item where u want it exactly)
- Build Any Where (No restrictions on ground level)
- Territories
- KeyPads
- Groups/Party System (With party chat)
- PVP/PVE Leaderboard
- Killfeed
- KOTH
- Dog Companion
- Garbage Search
- Auto Run
- Disable Broken Legs
- Slower Footwear Damage
- No Vehicle Damage
- Car Keys
- Car keypads
- Heli Spawns
- Motorcycles
- More Vehicles
- More Storage Items & Furniture
- More Backpacks
- Cl0ud's More Military Gear & Camos
- Modular Vest System + MVS Custom Gear
- RedFalcon Flight System Heliz
RedDawn IP: IP: 208.115.217.67 Port: 2302
submitted by
streetkilln to
DayZServers [link] [comments]
2023.06.07 00:00 FappidyDat [H] TF2 Keys & PayPal [W] Humble Bundle Games (Also Games From Past Bundles)
Notes: - I am EXTREMELY busy, but I check my messages and DMs at least ONCE per day. Please be patient and wait at least 24 hours for my response if I don't get back to you immediately.
- I buy only in Unrevealed Key Link Format or Plain Steam Keys. No gift links.
- For PayPal, I am in the US region and I only send via G&S. Please note there will be PayPal fees (including international/conversion and purchasing fees) to consider.
- All games that you sell to me should ideally be REGION-FREE. Please ensure the games are not region-locked/bound to a specific country.
- You must be willing to fill a spreadsheet with steam keys.
I pay with the following: TF2 & PayPal
I BUY HB Games | with TF2 | with PayPal | Currently Active Humble Bundle? |
20XX | 0.4 TF2 | $0.88 PP | - |
5D Chess With Multiverse Time Travel | 2.6 TF2 | $5.13 PP | - |
60 Parsecs! | 1.5 TF2 | $2.91 PP | - |
7 Billion Humans | 1.4 TF2 | $2.86 PP | - |
7 Days to Die | 1.1 TF2 | $2.19 PP | - |
A Game of Thrones: The Board Game - Digital Edition | 1.4 TF2 | $2.72 PP | - |
A Hat in Time | 5.1 TF2 | $10.08 PP | - |
A Juggler's Tale | 1.5 TF2 | $2.9 PP | - |
A Plague Tale: Innocence | 1.7 TF2 | $3.44 PP | - |
ABZU | 2.1 TF2 | $4.21 PP | - |
AMID EVIL | 0.6 TF2 | $1.15 PP | - |
AO Tennis 2 | 0.8 TF2 | $1.57 PP | - |
APICO | 2.3 TF2 | $4.61 PP | - |
Absolver | 2.0 TF2 | $3.89 PP | - |
Aeterna Noctis | 1.5 TF2 | $2.91 PP | - |
Age of Empires Definitive Edition | 1.2 TF2 | $2.34 PP | - |
Age of Empires III: Definitive Edition | 1.5 TF2 | $2.98 PP | - |
Age of Wonders III Collection | 0.9 TF2 | $1.81 PP | - |
Age of Wonders: Planetfall - Deluxe Edition | 0.4 TF2 | $0.85 PP | - |
Age of Wonders: Planetfall | 1.1 TF2 | $2.09 PP | - |
Airport CEO | 3.3 TF2 | $6.58 PP | - |
Alan Wake Collector's Edition | 0.7 TF2 | $1.37 PP | - |
Alien: Isolation | 1.7 TF2 | $3.42 PP | - |
Aliens: Colonial Marines Collection | 1.2 TF2 | $2.43 PP | - |
Aliens: Fireteam Elite | 1.0 TF2 | $1.92 PP | - |
Alina of the Arena | 2.1 TF2 Refer To My Other Thread | $4.23 PP Refer To My Other Thread | Luck of the Draw: Roguelike Deckbuilders Bundle |
Amnesia: The Dark Descent | 1.8 TF2 | $3.53 PP | - |
Among Us | 1.1 TF2 | $2.11 PP | - |
Ancestors Legacy | 0.6 TF2 | $1.23 PP | - |
Ancestors: The Humankind Odyssey | 2.4 TF2 | $4.79 PP | - |
Aragami | 0.4 TF2 | $0.89 PP | - |
Arizona Sunshine | 2.1 TF2 | $4.19 PP | - |
Arma 3 Apex Edition | 1.4 TF2 | $2.8 PP | - |
Arma 3 Contact Edition | 2.5 TF2 | $4.86 PP | - |
Arma 3 Jets | 1.1 TF2 | $2.1 PP | - |
Arma 3 Marksmen | 0.9 TF2 | $1.73 PP | - |
Arma 3 | 2.0 TF2 | $3.93 PP | - |
Assetto Corsa Competizione | 3.1 TF2 | $6.21 PP | - |
Assetto Corsa Ultimate Edition | 6.6 TF2 | $13.15 PP | - |
Automobilista 2 | 9.4 TF2 | $18.68 PP | - |
BATTLETECH - Mercenary Collection | 3.8 TF2 | $7.55 PP | - |
BIOMUTANT | 1.6 TF2 | $3.16 PP | - |
BPM: BULLETS PER MINUTE | 0.9 TF2 | $1.73 PP | - |
BROFORCE | 1.1 TF2 | $2.17 PP | - |
Baba Is You | 1.6 TF2 | $3.07 PP | - |
Back 4 Blood | 2.8 TF2 | $5.55 PP | - |
Bad North: Jotunn Edition | 1.6 TF2 | $3.07 PP | - |
Baldur's Gate II: Enhanced Edition | 0.4 TF2 | $0.89 PP | - |
Baldur's Gate: Enhanced Edition | 0.4 TF2 | $0.89 PP | - |
Bang-On Balls: Chronicles | 3.1 TF2 | $6.12 PP | - |
Banished | 2.2 TF2 | $4.29 PP | - |
Barotrauma | 7.2 TF2 | $14.2 PP | - |
Bastion | 0.5 TF2 | $0.95 PP | - |
Batman - The Telltale Series | 1.4 TF2 | $2.81 PP | - |
Batman: Arkham Knight | 0.5 TF2 | $1.05 PP | - |
Batman: The Enemy Within - The Telltale Series | 1.4 TF2 | $2.73 PP | - |
Batman™: Arkham Knight Premium Edition | 1.3 TF2 | $2.53 PP | - |
Batman™: Arkham Origins | 0.9 TF2 | $1.75 PP | - |
Batman™: Arkham VR | 0.7 TF2 | $1.47 PP | - |
Battle Chasers: Nightwar | 0.6 TF2 | $1.2 PP | - |
Battlefleet Gothic: Armada II | 1.8 TF2 | $3.5 PP | - |
Battlefleet Gothic: Armada | 0.9 TF2 | $1.69 PP | - |
Battlezone Gold Edition | 2.1 TF2 | $4.25 PP | - |
Besiege | 1.5 TF2 | $2.89 PP | - |
Beyond Blue | 1.8 TF2 | $3.56 PP | - |
Beyond Two Souls | 1.9 TF2 | $3.68 PP | - |
BioShock Collection | 1.1 TF2 | $2.23 PP | - |
BioShock Infinite | 0.8 TF2 | $1.61 PP | - |
BioShock Remastered | 0.9 TF2 | $1.76 PP | - |
Bioshock Infinite: Season Pass | 0.7 TF2 | $1.33 PP | - |
Blade of Darkness | 1.1 TF2 | $2.23 PP | - |
Blair Witch | 1.1 TF2 | $2.27 PP | - |
Blasphemous | 1.1 TF2 Refer To My Other Thread | $2.27 PP Refer To My Other Thread | Must-Play Metroidvanias Bundle |
Blood Bowl 2 - Legendary Edition | 0.8 TF2 | $1.67 PP | - |
Blood: Fresh Supply | 0.6 TF2 | $1.28 PP | - |
Bloodstained: Ritual of the Night | 1.4 TF2 Refer To My Other Thread | $2.74 PP Refer To My Other Thread | Must-Play Metroidvanias Bundle |
Boomerang Fu | 0.6 TF2 | $1.19 PP | - |
Borderlands 2 VR | 4.7 TF2 | $9.4 PP | - |
Borderlands 2 | 0.8 TF2 | $1.53 PP | - |
Borderlands 3 Super Deluxe Edition | 2.5 TF2 Refer To My Other Thread | $4.88 PP Refer To My Other Thread | May Multiplayer Bundle |
Borderlands 3 | 1.4 TF2 | $2.81 PP | - |
Borderlands 3: Director's Cut | 1.3 TF2 | $2.51 PP | - |
Borderlands: The Handsome Collection | 3.1 TF2 | $6.23 PP | - |
Borderlands: The Pre-Sequel | 0.6 TF2 | $1.13 PP | - |
Brutal Legend | 1.0 TF2 | $2.04 PP | - |
Bus Simulator 18 | 2.1 TF2 | $4.07 PP | - |
CHUCHEL Cherry Edition | 0.5 TF2 | $0.91 PP | - |
Call of Cthulhu | 1.1 TF2 | $2.22 PP | - |
Call of Duty: WWII | 14.7 TF2 | $29.16 PP | - |
Call of Juarez: Gunslinger | 0.4 TF2 | $0.79 PP | - |
Call to Arms - Gates of Hell: Ostfront | 9.6 TF2 | $18.99 PP | - |
Car Mechanic Simulator 2018 | 0.9 TF2 | $1.75 PP | - |
Carcassonne - Tiles & Tactics | 0.6 TF2 | $1.22 PP | - |
Carto | 0.4 TF2 | $0.78 PP | - |
Celeste | 1.8 TF2 | $3.56 PP | - |
Chess Ultra | 0.6 TF2 | $1.2 PP | - |
Children of Morta | 0.6 TF2 | $1.25 PP | - |
Chivalry 2 | 3.5 TF2 | $6.87 PP | - |
Chivalry: Medieval Warfare | 0.4 TF2 | $0.8 PP | - |
Chrono Ark | 2.8 TF2 Refer To My Other Thread | $5.56 PP Refer To My Other Thread | Luck of the Draw: Roguelike Deckbuilders Bundle |
Cities: Skylines Deluxe Edition | 4.7 TF2 | $9.3 PP | - |
Clone Drone in the Danger Zone | 4.8 TF2 | $9.55 PP | - |
Cloudpunk | 0.9 TF2 | $1.74 PP | - |
Code Vein | 1.7 TF2 | $3.35 PP | - |
Coffee Talk | 2.5 TF2 | $4.93 PP | - |
Company of Heroes 2 - The Western Front Armies | 0.8 TF2 | $1.55 PP | - |
Company of Heroes 2 | 0.4 TF2 | $0.85 PP | - |
Company of Heroes | 1.8 TF2 | $3.51 PP | - |
Company of Heroes: Opposing Fronts | 0.7 TF2 | $1.46 PP | - |
Conan Exiles | 2.0 TF2 | $3.88 PP | - |
Construction Simulator 2015 | 1.2 TF2 | $2.44 PP | - |
Contagion | 0.4 TF2 | $0.89 PP | - |
Control Ultimate Edition | 1.9 TF2 | $3.85 PP | - |
Creed: Rise to Glory™ | 2.2 TF2 | $4.38 PP | - |
Crusader Kings II: Imperial Collection | 9.9 TF2 | $19.52 PP | - |
Crusader Kings II: Royal Collection | 6.5 TF2 | $12.87 PP | - |
Crusader Kings III | 6.6 TF2 | $13.08 PP | - |
Crysis® 2 Maximum Edition | 0.8 TF2 | $1.56 PP | - |
Cultist Simulator Anthology Edition | 1.4 TF2 | $2.75 PP | - |
Cultist Simulator | 1.1 TF2 | $2.24 PP | - |
DARK SOULS™ III Deluxe Edition | 19.8 TF2 | $39.19 PP | - |
DEATH STRANDING DIRECTOR'S CUT | 3.0 TF2 | $5.89 PP | - |
DEATHLOOP | 2.7 TF2 | $5.35 PP | - |
DIRT 5 | 4.2 TF2 | $8.36 PP | - |
DMC - Devil May Cry | 1.0 TF2 | $1.9 PP | - |
DRAGON BALL FIGHTERZ - Ultimate Edition | 15.2 TF2 | $30.16 PP | - |
DRAGON BALL XENOVERSE 2 | 1.8 TF2 | $3.56 PP | - |
DRAGON BALL XENOVERSE | 0.6 TF2 | $1.16 PP | - |
DRAGONBALL XENOVERSE Bundle Edition | 0.9 TF2 | $1.76 PP | - |
DRIFT21 | 0.6 TF2 | $1.11 PP | - |
Dark Deity | 0.4 TF2 | $0.83 PP | - |
Dark Souls II: Scholar of the First Sin | 7.8 TF2 | $15.53 PP | - |
Dark Souls III | 16.4 TF2 | $32.49 PP | - |
Darkest Dungeon | 0.7 TF2 | $1.33 PP | - |
Darksiders Genesis | 1.3 TF2 | $2.64 PP | - |
Darksiders II Deathinitive Edition | 1.0 TF2 | $2.06 PP | - |
Darksiders III | 0.8 TF2 | $1.53 PP | - |
Darkwood | 0.6 TF2 | $1.09 PP | - |
Day of the Tentacle Remastered | 0.4 TF2 | $0.88 PP | - |
DayZ | 9.4 TF2 | $18.68 PP | - |
Daymare: 1998 | 0.4 TF2 | $0.78 PP | - |
Dead Estate | 1.4 TF2 | $2.85 PP | - |
Dead Island - Definitive Edition | 0.8 TF2 | $1.61 PP | - |
Dead Island Definitive Collection | 1.5 TF2 | $2.97 PP | - |
Dead Island Riptide - Definitive Edition | 0.6 TF2 | $1.25 PP | - |
Dead Rising 2: Off the Record | 1.2 TF2 | $2.44 PP | - |
Dead Rising 3 Apocalypse Edition | 1.7 TF2 | $3.43 PP | - |
Dead Rising 4 Frank’s Big Package | 2.5 TF2 | $4.96 PP | - |
Dead Rising 4 | 1.0 TF2 | $2.04 PP | - |
Dead Rising | 1.0 TF2 | $1.92 PP | - |
Dead Rising® 2 | 1.1 TF2 | $2.23 PP | - |
Death's Gambit | 0.6 TF2 | $1.15 PP | - |
Deep Rock Galactic | 3.3 TF2 | $6.59 PP | - |
Descenders | 0.8 TF2 | $1.49 PP | - |
Desperados III | 0.9 TF2 | $1.79 PP | - |
Destiny 2: Beyond Light | 1.2 TF2 Refer To My Other Thread | $2.34 PP Refer To My Other Thread | May Multiplayer Bundle |
Destroy All Humans | 1.1 TF2 | $2.08 PP | - |
Deus Ex: Human Revolution - Director's Cut | 0.9 TF2 | $1.69 PP | - |
Deus Ex: Mankind Divided | 1.1 TF2 | $2.23 PP | - |
Devil May Cry HD Collection | 1.7 TF2 | $3.46 PP | - |
Devil May Cry® 4 Special Edition | 1.4 TF2 | $2.83 PP | - |
DiRT Rally 2.0 | 5.1 TF2 | $10.0 PP | - |
Dicey Dungeons | 1.0 TF2 Refer To My Other Thread | $1.95 PP Refer To My Other Thread | Luck of the Draw: Roguelike Deckbuilders Bundle |
Dinosaur Fossil Hunter | 0.5 TF2 | $0.9 PP | - |
Distance | 1.1 TF2 | $2.08 PP | - |
Distant Worlds: Universe | 0.6 TF2 | $1.27 PP | - |
Do Not Feed the Monkeys | 0.4 TF2 | $0.75 PP | - |
Doom Eternal | 2.6 TF2 | $5.18 PP | - |
Door Kickers | 1.7 TF2 | $3.33 PP | - |
Door Kickers: Action Squad | 0.4 TF2 | $0.74 PP | - |
Dorfromantik | 2.0 TF2 | $4.01 PP | - |
Dragon Ball FighterZ | 2.0 TF2 | $4.04 PP | - |
Dragons Dogma - Dark Arisen | 1.1 TF2 | $2.1 PP | - |
Drake Hollow | 0.4 TF2 | $0.81 PP | - |
Drone Swarm | 0.4 TF2 | $0.8 PP | - |
Dungeon Defenders | 1.1 TF2 | $2.25 PP | - |
Dungeon Defenders: Awakened | 2.6 TF2 | $5.21 PP | - |
Dungreed | 0.9 TF2 | $1.78 PP | - |
Dusk | 2.0 TF2 | $4.0 PP | - |
EARTH DEFENSE FORCE 4.1 The Shadow of New Despair | 3.1 TF2 | $6.22 PP | - |
ELEX | 1.1 TF2 | $2.15 PP | - |
EVERSPACE™ | 1.8 TF2 | $3.57 PP | - |
Elite: Dangerous | 1.4 TF2 | $2.75 PP | - |
Empire of Sin | 1.3 TF2 | $2.6 PP | - |
Endzone - A World Apart | 0.4 TF2 | $0.71 PP | - |
Euro Truck Simulator 2 | 1.6 TF2 | $3.19 PP | - |
Exanima | 2.6 TF2 | $5.18 PP | - |
FTL: Faster Than Light | 1.0 TF2 | $1.9 PP | - |
Fable Anniversary | 4.8 TF2 | $9.53 PP | - |
Fallout 76 | 2.2 TF2 | $4.39 PP | - |
Fantasy General II | 0.6 TF2 | $1.23 PP | - |
Farming Simulator 17 | 0.6 TF2 | $1.11 PP | - |
Fights in Tight Spaces | 6.0 TF2 Refer To My Other Thread | $11.88 PP Refer To My Other Thread | Luck of the Draw: Roguelike Deckbuilders Bundle |
Firefighting Simulator - The Squad | 4.8 TF2 | $9.43 PP | - |
First Class Trouble | 0.6 TF2 | $1.1 PP | - |
For The King | 0.9 TF2 | $1.84 PP | - |
Forager | 1.1 TF2 | $2.16 PP | - |
Forts | 3.0 TF2 | $5.87 PP | - |
Friday the 13th: The Game | 2.9 TF2 | $5.81 PP | - |
Frostpunk | 1.0 TF2 | $2.04 PP | - |
Full Metal Furies | 0.6 TF2 | $1.12 PP | - |
Furi | 1.3 TF2 | $2.56 PP | - |
GRID | 0.8 TF2 | $1.6 PP | - |
GRIS | 0.5 TF2 | $1.08 PP | - |
GUILTY GEAR XX ACCENT CORE PLUS R | 0.4 TF2 | $0.89 PP | - |
Gang Beasts | 3.0 TF2 | $5.94 PP | - |
Garden Paws | 1.0 TF2 | $2.0 PP | - |
Gas Station Simulator | 3.1 TF2 | $6.16 PP | - |
Gears 5 | 10.9 TF2 | $21.52 PP | - |
Gears Tactics | 4.8 TF2 | $9.55 PP | - |
Generation Zero® | 0.8 TF2 Refer To My Other Thread | $1.58 PP Refer To My Other Thread | May Multiplayer Bundle |
Gloria Victis | 0.4 TF2 Refer To My Other Thread | $0.85 PP Refer To My Other Thread | May Multiplayer Bundle |
Goat Simulator | 0.5 TF2 | $0.93 PP | - |
Godlike Burger | 1.0 TF2 | $1.89 PP | - |
Golf With Your Friends | 1.0 TF2 | $2.04 PP | - |
Gordian Quest | 1.8 TF2 | $3.54 PP | - |
Gotham Knights | 5.5 TF2 | $10.85 PP | - |
GreedFall | 0.8 TF2 | $1.52 PP | - |
Gremlins, Inc. | 1.4 TF2 | $2.74 PP | - |
Grim Dawn | 4.8 TF2 | $9.54 PP | - |
Grim Fandango Remastered | 0.6 TF2 | $1.1 PP | - |
Guacamelee! 2 | 0.6 TF2 | $1.18 PP | - |
HITMAN™2 Gold Edition | 3.1 TF2 | $6.1 PP | - |
HIVESWAP: Act 2 | 1.6 TF2 | $3.23 PP | - |
HOT WHEELS UNLEASHED™ | 1.9 TF2 | $3.78 PP | - |
HROT | 4.2 TF2 | $8.22 PP | - |
Hard Bullet | 1.2 TF2 | $2.35 PP | - |
Hearts of Iron IV: Battle for the Bosporus | 1.8 TF2 | $3.57 PP | - |
Hearts of Iron IV: Cadet Edition | 6.2 TF2 | $12.21 PP | - |
Hearts of Iron IV: Death or Dishonor | 1.0 TF2 | $1.94 PP | - |
Hearts of Iron IV: Waking the Tiger | 2.0 TF2 | $3.88 PP | - |
Heave Ho | 0.6 TF2 | $1.09 PP | - |
Heavy Rain | 1.9 TF2 | $3.7 PP | - |
Hell Let Loose | 6.3 TF2 | $12.56 PP | - |
Hellblade: Senua's Sacrifice | 1.4 TF2 | $2.87 PP | - |
Hello, Neighbor! | 0.5 TF2 | $1.01 PP | - |
Hellpoint | 0.4 TF2 | $0.73 PP | - |
Heroes of Hammerwatch | 0.8 TF2 | $1.56 PP | - |
Hitman Absolution | 0.4 TF2 | $0.77 PP | - |
Hitman Game of the Year Edition | 1.3 TF2 | $2.58 PP | - |
Hollow Knight | 2.5 TF2 Refer To My Other Thread | $5.0 PP Refer To My Other Thread | Must-Play Metroidvanias Bundle |
Homefront: The Revolution | 0.8 TF2 | $1.65 PP | - |
Hotline Miami 2: Wrong Number Digital Special Edition | 0.6 TF2 | $1.22 PP | - |
Hotline Miami 2: Wrong Number | 0.6 TF2 | $1.14 PP | - |
Hotline Miami | 0.9 TF2 | $1.82 PP | - |
House Flipper | 3.1 TF2 | $6.1 PP | - |
Human: Fall Flat | 1.1 TF2 | $2.19 PP | - |
HuniePop | 0.4 TF2 | $0.85 PP | - |
Huntdown | 1.7 TF2 | $3.3 PP | - |
Hurtworld | 2.2 TF2 | $4.4 PP | - |
Hyper Light Drifter | 1.6 TF2 | $3.09 PP | - |
Hypnospace Outlaw | 0.8 TF2 | $1.53 PP | - |
I Expect You To Die | 1.3 TF2 | $2.67 PP | - |
I-NFECTED | 6.2 TF2 | $12.36 PP | - |
INSIDE | 1.6 TF2 | $3.15 PP | - |
INSURGENCY | 2.3 TF2 | $4.46 PP | - |
Icewind Dale: Enhanced Edition | 0.4 TF2 | $0.73 PP | - |
Imperator: Rome Deluxe Edition | 1.6 TF2 | $3.18 PP | - |
Imperator: Rome | 1.1 TF2 | $2.09 PP | - |
Injustice 2 Legendary Edition | 1.1 TF2 | $2.2 PP | - |
Injustice 2 | 0.9 TF2 | $1.74 PP | - |
Into the Breach | 1.5 TF2 | $2.91 PP | - |
Into the Radius VR | 3.3 TF2 | $6.6 PP | - |
Ion Fury | 1.9 TF2 | $3.74 PP | - |
Iron Harvest | 0.9 TF2 | $1.83 PP | - |
Jalopy | 0.9 TF2 | $1.81 PP | - |
Job Simulator | 6.2 TF2 | $12.21 PP | - |
Jurassic World Evolution 2 | 2.2 TF2 | $4.41 PP | - |
Just Cause 2 | 0.4 TF2 | $0.87 PP | - |
Just Cause 3 XXL Edition | 1.2 TF2 | $2.46 PP | - |
Just Cause 4: Complete Edition | 1.9 TF2 | $3.82 PP | - |
KartKraft | 4.2 TF2 | $8.39 PP | - |
Katamari Damacy REROLL | 1.1 TF2 | $2.08 PP | - |
Katana ZERO | 1.5 TF2 | $2.9 PP | - |
Kerbal Space Program | 0.8 TF2 | $1.66 PP | - |
Killer Instinct | 8.7 TF2 | $17.3 PP | - |
Killing Floor 2 | 0.7 TF2 | $1.42 PP | - |
Killing Floor | 0.9 TF2 | $1.69 PP | - |
Kingdom Come: Deliverance | 1.5 TF2 | $3.01 PP | - |
Kingdom: Two Crowns | 1.1 TF2 | $2.1 PP | - |
Kitaria Fables | 0.4 TF2 | $0.75 PP | - |
LEGO Batman 3: Beyond Gotham Premium Edition | 0.5 TF2 | $0.9 PP | - |
LEGO Batman Trilogy | 1.4 TF2 | $2.74 PP | - |
LEGO Harry Potter: Years 5-7 | 0.6 TF2 | $1.2 PP | - |
LEGO Star Wars III: The Clone Wars | 0.5 TF2 | $1.04 PP | - |
LEGO Star Wars: The Complete Saga | 0.6 TF2 | $1.16 PP | - |
LEGO® City Undercover | 1.0 TF2 | $1.94 PP | - |
LEGO® DC Super-Villains Deluxe Edition | 1.9 TF2 | $3.77 PP | - |
LEGO® DC Super-Villains | 0.5 TF2 | $0.95 PP | - |
LEGO® Jurassic World™ | 0.5 TF2 | $0.92 PP | - |
LEGO® MARVEL's Avengers | 0.4 TF2 | $0.77 PP | - |
LEGO® Marvel Super Heroes 2 Deluxe Edition | 1.1 TF2 | $2.15 PP | - |
LEGO® Marvel Super Heroes 2 | 0.7 TF2 | $1.32 PP | - |
LEGO® Star Wars™: The Force Awakens - Deluxe Edition | 1.1 TF2 | $2.23 PP | - |
LEGO® Star Wars™: The Force Awakens | 0.5 TF2 | $0.91 PP | - |
LEGO® Worlds | 1.0 TF2 | $1.96 PP | - |
LIMBO | 0.4 TF2 | $0.71 PP | - |
Labyrinth City: Pierre the Maze Detective | 0.7 TF2 | $1.45 PP | - |
Labyrinthine | 1.8 TF2 | $3.54 PP | - |
Lake | 0.7 TF2 | $1.41 PP | - |
Last Oasis | 0.8 TF2 | $1.68 PP | - |
Layers of Fear 2 | 6.2 TF2 | $12.22 PP | - |
Layers of Fear | 0.6 TF2 | $1.11 PP | - |
Legion TD 2 | 2.3 TF2 | $4.56 PP | - |
Len's Island | 4.1 TF2 | $8.16 PP | - |
Lethal League Blaze | 2.4 TF2 | $4.79 PP | - |
Lethal League | 1.5 TF2 | $2.97 PP | - |
Library Of Ruina | 3.2 TF2 | $6.36 PP | - |
Life is Feudal: Your Own | 0.7 TF2 | $1.48 PP | - |
Life is Strange 2 Complete Season | 0.7 TF2 | $1.44 PP | - |
Life is Strange Complete Season (Episodes 1-5) | 4.5 TF2 | $8.89 PP | - |
Little Misfortune | 2.2 TF2 | $4.43 PP | - |
Little Nightmares Complete Edition | 1.6 TF2 | $3.09 PP | - |
Little Nightmares | 0.9 TF2 | $1.79 PP | - |
Lobotomy Corporation Monster Management Simulation | 5.0 TF2 | $9.88 PP | - |
Loot River | 2.9 TF2 | $5.76 PP | - |
Lords of the Fallen Game of the Year Edition | 0.8 TF2 | $1.61 PP | - |
Lost Ember | 1.4 TF2 | $2.73 PP | - |
Luck be a Landlord | 1.0 TF2 Refer To My Other Thread | $1.89 PP Refer To My Other Thread | Luck of the Draw: Roguelike Deckbuilders Bundle |
METAL GEAR SOLID V: THE PHANTOM PAIN | 1.2 TF2 | $2.46 PP | - |
METAL GEAR SOLID V: The Definitive Experience | 2.0 TF2 | $3.99 PP | - |
MONSTER HUNTER RISE | 4.3 TF2 | $8.44 PP | - |
MORTAL KOMBAT 11 | 1.6 TF2 | $3.26 PP | - |
MX vs. ATV Unleashed | 0.4 TF2 | $0.73 PP | - |
Mad Max | 1.1 TF2 | $2.22 PP | - |
Mafia II: Definitive Edition | 3.0 TF2 | $6.03 PP | - |
Mafia III: Definitive Edition | 2.1 TF2 | $4.23 PP | - |
Mafia: Definitive Edition | 2.2 TF2 | $4.3 PP | - |
Magicka 2 - Deluxe Edition | 1.0 TF2 | $1.91 PP | - |
Magicka 2 | 0.6 TF2 | $1.17 PP | - |
Maneater | 0.7 TF2 | $1.46 PP | - |
Manhunt | 1.1 TF2 | $2.08 PP | - |
Mars Horizon | 0.8 TF2 | $1.52 PP | - |
Marvel vs. Capcom: Infinite - Deluxe Edition | 2.8 TF2 | $5.56 PP | - |
Mass Effect™ Legendary Edition | 5.8 TF2 | $11.54 PP | - |
Max Payne 2: The Fall of Max Payne | 0.7 TF2 | $1.48 PP | - |
Max Payne | 1.0 TF2 | $2.02 PP | - |
MechWarrior 5: Mercenaries | 2.5 TF2 | $4.97 PP | - |
Mega Man Legacy Collection 2 | 0.6 TF2 | $1.25 PP | - |
Mega Man Legacy Collection | 0.4 TF2 | $0.79 PP | - |
Men of War: Assault Squad 2 - Deluxe Edition | 0.8 TF2 | $1.67 PP | - |
Men of War: Assault Squad 2 War Chest Edition | 0.8 TF2 | $1.65 PP | - |
Men of War: Assault Squad 2 | 0.8 TF2 | $1.64 PP | - |
Messenger | 0.9 TF2 | $1.73 PP | - |
Metro 2033 Redux | 0.7 TF2 | $1.34 PP | - |
Metro Exodus | 1.8 TF2 | $3.53 PP | - |
Metro Redux Bundle | 1.0 TF2 | $1.93 PP | - |
Metro: Last Light Redux | 1.1 TF2 | $2.14 PP | - |
Middle-earth: Shadow of Mordor Game of the Year Edition | 0.9 TF2 | $1.74 PP | - |
Middle-earth™: Shadow of War™ | 0.8 TF2 | $1.51 PP | - |
Mirror's Edge | 3.8 TF2 | $7.56 PP | - |
Miscreated | 1.5 TF2 | $2.88 PP | - |
Monster Sanctuary | 0.6 TF2 | $1.25 PP | - |
Monster Train | 0.5 TF2 | $0.98 PP | - |
Moonlighter | 0.4 TF2 | $0.81 PP | - |
Moons of Madness | 1.7 TF2 | $3.43 PP | - |
Mordhau | 1.7 TF2 | $3.27 PP | - |
Mortal Kombat X | 0.7 TF2 | $1.36 PP | - |
Mortal Shell | 1.4 TF2 | $2.74 PP | - |
Motorcycle Mechanic Simulator 2021 | 1.1 TF2 | $2.23 PP | - |
Motorsport Manager | 1.4 TF2 | $2.73 PP | - |
Move or Die | 0.7 TF2 | $1.44 PP | - |
Moving Out | 0.9 TF2 | $1.85 PP | - |
Mutant Year Zero: Road to Eden - Deluxe Edition | 1.7 TF2 | $3.28 PP | - |
Mutant Year Zero: Road to Eden | 1.8 TF2 | $3.53 PP | - |
My Friend Pedro | 0.9 TF2 | $1.76 PP | - |
My Time At Portia | 1.1 TF2 | $2.12 PP | - |
NARUTO SHIPPUDEN: Ultimate Ninja STORM 4 Road to Boruto | 3.8 TF2 | $7.55 PP | - |
NASCAR Heat 5 - Ultimate Edition | 0.5 TF2 | $1.08 PP | - |
NBA 2K13 | 4.7 TF2 | $9.4 PP | - |
Naruto Shippuden: Ultimate Ninja Storm 4 | 1.5 TF2 | $2.91 PP | - |
Naruto to Boruto Shinobi Striker - Deluxe Edition | 1.6 TF2 | $3.1 PP | - |
Naruto to Boruto Shinobi Striker | 0.4 TF2 | $0.82 PP | - |
Necromunda: Hired Gun | 0.9 TF2 | $1.79 PP | - |
Neon Abyss | 0.5 TF2 | $0.94 PP | - |
Neverwinter Nights: Complete Adventures | 3.7 TF2 | $7.26 PP | - |
Nine Parchments | 2.1 TF2 | $4.22 PP | - |
No Straight Roads: Encore Edition | 1.3 TF2 | $2.63 PP | - |
No Time to Relax | 3.7 TF2 | $7.29 PP | - |
Northgard | 1.2 TF2 Refer To My Other Thread | $2.38 PP Refer To My Other Thread | May Multiplayer Bundle |
Not For Broadcast | 0.5 TF2 | $1.06 PP | - |
ONE PIECE BURNING BLOOD | 0.7 TF2 | $1.44 PP | - |
ONE PIECE PIRATE WARRIORS 3 Gold Edition | 1.1 TF2 | $2.12 PP | - |
One Step From Eden | 1.0 TF2 | $1.99 PP | - |
Opus Magnum | 1.1 TF2 | $2.09 PP | - |
Orcs Must Die! 3 | 1.9 TF2 | $3.81 PP | - |
Outlast 2 | 0.6 TF2 | $1.27 PP | - |
Outward | 1.5 TF2 | $2.91 PP | - |
Overcooked | 0.8 TF2 | $1.58 PP | - |
Overcooked! 2 | 1.4 TF2 | $2.74 PP | - |
Overgrowth | 0.8 TF2 | $1.55 PP | - |
PAYDAY 2 | 0.5 TF2 | $0.92 PP | - |
PC Building Simulator | 0.7 TF2 | $1.41 PP | - |
PGA TOUR 2K21 | 0.6 TF2 | $1.2 PP | - |
Paint the Town Red | 3.3 TF2 | $6.56 PP | - |
Parkitect | 6.5 TF2 | $12.86 PP | - |
Pathfinder: Kingmaker - Enhanced Plus Edition | 0.6 TF2 | $1.24 PP | - |
Pathfinder: Wrath of the Righteous | 1.4 TF2 | $2.79 PP | - |
Pathologic 2 | 0.5 TF2 | $1.04 PP | - |
Pathologic Classic HD | 0.6 TF2 | $1.13 PP | - |
Per Aspera | 0.7 TF2 | $1.37 PP | - |
Pikuniku | 0.8 TF2 | $1.49 PP | - |
Pillars of Eternity Definitive Edition | 1.4 TF2 | $2.87 PP | - |
Pillars of Eternity II: Deadfire | 1.0 TF2 | $2.02 PP | - |
Pistol Whip | 6.2 TF2 | $12.21 PP | - |
Plague Inc: Evolved | 1.6 TF2 | $3.2 PP | - |
Planescape: Torment: Enhanced Edition | 0.4 TF2 | $0.76 PP | - |
Planet Coaster | 1.8 TF2 | $3.65 PP | - |
Planet Zoo | 2.2 TF2 | $4.27 PP | - |
Planetary Annihilation: TITANS | 6.0 TF2 | $11.9 PP | - |
Portal Knights | 1.5 TF2 | $2.91 PP | - |
Power Rangers: Battle for the Grid | 2.7 TF2 | $5.42 PP | - |
PowerBeatsVR | 1.0 TF2 | $1.97 PP | - |
PowerSlave Exhumed | 1.4 TF2 | $2.74 PP | - |
Praey for the Gods | 0.5 TF2 | $0.9 PP | - |
Prehistoric Kingdom | 1.3 TF2 | $2.5 PP | - |
Prison Architect | 0.4 TF2 | $0.88 PP | - |
Pro Cycling Manager 2019 | 1.3 TF2 | $2.58 PP | - |
Project Hospital | 2.4 TF2 | $4.72 PP | - |
Project Wingman | 1.7 TF2 | $3.27 PP | - |
Project Winter | 1.5 TF2 | $2.88 PP | - |
Propnight | 0.7 TF2 | $1.37 PP | - |
Pumpkin Jack | 0.4 TF2 | $0.83 PP | - |
Quantum Break | 2.6 TF2 | $5.15 PP | - |
RESIDENT EVIL 3 | 2.4 TF2 | $4.8 PP | - |
RUGBY 20 | 1.3 TF2 | $2.55 PP | - |
RWBY: Grimm Eclipse | 3.8 TF2 | $7.43 PP | - |
Ragnaröck | 3.5 TF2 | $6.84 PP | - |
Railway Empire | 0.4 TF2 | $0.8 PP | - |
Raw Data | 1.1 TF2 | $2.14 PP | - |
Re:Legend | 1.0 TF2 | $1.94 PP | - |
Red Faction Guerrilla Re-Mars-tered | 0.5 TF2 | $0.94 PP | - |
Red Matter | 4.5 TF2 | $8.86 PP | - |
Resident Evil / biohazard HD REMASTER | 1.1 TF2 | $2.18 PP | - |
Resident Evil 0 / biohazard 0 HD Remaster | 1.2 TF2 | $2.31 PP | - |
Resident Evil 5 GOLD Edition | 1.5 TF2 | $3.04 PP | - |
Resident Evil 5 | 1.0 TF2 | $1.95 PP | - |
Resident Evil 6 | 1.4 TF2 | $2.79 PP | - |
Resident Evil: Revelations 2 Deluxe Edition | 2.4 TF2 | $4.84 PP | - |
Resident Evil: Revelations | 1.0 TF2 | $1.92 PP | - |
Retro Machina | 0.5 TF2 | $1.01 PP | - |
Risen | 0.6 TF2 | $1.25 PP | - |
Rising Storm 2: Vietnam | 0.6 TF2 | $1.27 PP | - |
River City Girls | 1.4 TF2 | $2.83 PP | - |
Roboquest | 0.5 TF2 | $1.05 PP | - |
Rollercoaster Tycoon 2: Triple Thrill Pack | 1.6 TF2 | $3.17 PP | - |
Rubber Bandits | 0.8 TF2 | $1.5 PP | - |
Ryse: Son of Rome | 1.7 TF2 | $3.32 PP | - |
SCP: Pandemic | 2.4 TF2 | $4.85 PP | - |
SCUM | 3.5 TF2 | $6.86 PP | - |
SOMA | 3.3 TF2 | $6.51 PP | - |
SONG OF HORROR Complete Edition | 1.0 TF2 | $1.94 PP | - |
STAR WARS® THE FORCE UNLEASHED II | 0.9 TF2 | $1.88 PP | - |
STAR WARS™ Galactic Battlegrounds Saga | 0.6 TF2 | $1.08 PP | - |
STAR WARS™: Squadrons | 1.6 TF2 | $3.07 PP | - |
SUPERHOT VR | 2.3 TF2 | $4.46 PP | - |
SUPERHOT | 0.8 TF2 | $1.57 PP | - |
SUPERHOT: MIND CONTROL DELETE | 0.5 TF2 | $0.98 PP | - |
Saint's Row The Third Remastered | 2.4 TF2 | $4.81 PP | - |
Saints Row 2 | 0.7 TF2 | $1.48 PP | - |
Saints Row IV Game of the Century Edition | 1.3 TF2 | $2.53 PP | - |
Saints Row IV | 1.1 TF2 | $2.23 PP | - |
Saints Row the Third - The Full Package | 1.0 TF2 | $1.91 PP | - |
Saints Row: The Third | 0.7 TF2 | $1.47 PP | - |
Salt and Sanctuary | 1.1 TF2 | $2.1 PP | - |
Sanctum 2 | 0.5 TF2 | $1.05 PP | - |
Satisfactory | 6.8 TF2 | $13.5 PP | - |
Scarlet Nexus | 2.9 TF2 | $5.75 PP | - |
Scribblenauts Unlimited | 0.4 TF2 | $0.76 PP | - |
Secret Neighbor | 0.9 TF2 | $1.76 PP | - |
Serious Sam 2 | 0.8 TF2 | $1.57 PP | - |
Serious Sam 3: BFE | 1.0 TF2 | $1.97 PP | - |
Serious Sam 4 | 4.7 TF2 | $9.3 PP | - |
Serious Sam: Siberian Mayhem | 2.3 TF2 | $4.47 PP | - |
Severed Steel | 1.7 TF2 | $3.46 PP | - |
Shadow Man Remastered | 1.1 TF2 | $2.11 PP | - |
Shadow Tactics: Blades of the Shogun | 0.4 TF2 | $0.85 PP | - |
Shadow Warrior 2 | 0.9 TF2 | $1.74 PP | - |
Shadow of the Tomb Raider | 3.1 TF2 | $6.23 PP | - |
Shenmue 3 | 1.3 TF2 | $2.55 PP | - |
Shenmue I & II | 1.3 TF2 | $2.55 PP | - |
Shining Resonance Refrain | 0.4 TF2 | $0.81 PP | - |
Sid Meier's Civilization VI : Platinum Edition | 3.0 TF2 | $5.99 PP | - |
Sid Meier's Civilization VI | 0.7 TF2 | $1.42 PP | - |
Sid Meier's Civilization® V: The Complete Edition | 1.9 TF2 | $3.71 PP | - |
Sid Meiers Civilization IV: The Complete Edition | 0.8 TF2 | $1.52 PP | - |
Siege of Centauri | 0.6 TF2 | $1.15 PP | - |
SimCasino | 1.3 TF2 | $2.54 PP | - |
SimplePlanes | 2.0 TF2 | $3.89 PP | - |
Skullgirls 2nd Encore | 1.8 TF2 | $3.63 PP | - |
Slap City | 1.1 TF2 | $2.23 PP | - |
Slay the Spire | 3.1 TF2 | $6.22 PP | - |
Sleeping Dogs: Definitive Edition | 0.9 TF2 | $1.81 PP | - |
Slime Rancher | 1.9 TF2 | $3.8 PP | - |
Sniper Elite 3 | 0.9 TF2 | $1.88 PP | - |
Sniper Elite 4 | 1.3 TF2 | $2.67 PP | - |
Sniper Elite V2 Remastered | 1.4 TF2 | $2.86 PP | - |
Sniper Elite V2 | 1.0 TF2 | $2.01 PP | - |
Sniper Ghost Warrior 3 | 0.8 TF2 | $1.64 PP | - |
Sniper Ghost Warrior Contracts | 0.9 TF2 | $1.86 PP | - |
Sonic Adventure DX | 0.7 TF2 | $1.39 PP | - |
Sonic Adventure 2 | 0.9 TF2 | $1.84 PP | - |
Sonic Forces | 2.0 TF2 | $4.02 PP | - |
Sonic Mania | 1.6 TF2 | $3.07 PP | - |
Soul Calibur VI | 1.5 TF2 | $2.91 PP | - |
Source of Madness | 0.6 TF2 | $1.12 PP | - |
Space Engineers | 2.6 TF2 | $5.24 PP | - |
Space Haven | 0.6 TF2 | $1.13 PP | - |
Spec Ops: The Line | 0.9 TF2 | $1.78 PP | - |
SpeedRunners | 0.5 TF2 | $1.02 PP | - |
Spelunky | 1.1 TF2 | $2.22 PP | - |
Spirit Of The Island | 1.5 TF2 | $2.88 PP | - |
SpongeBob SquarePants: Battle for Bikini Bottom - Rehydrated | 1.0 TF2 | $1.91 PP | - |
Spyro™ Reignited Trilogy | 4.2 TF2 | $8.22 PP | - |
Star Renegades | 2.9 TF2 | $5.82 PP | - |
Star Trek: Bridge Crew | 4.3 TF2 | $8.55 PP | - |
Star Wars: Battlefront 2 (Classic, 2005) | 1.8 TF2 | $3.54 PP | - |
Star Wars: Knights of the Old Republic | 0.4 TF2 | $0.78 PP | - |
Star Wars® Empire at War™: Gold Pack | 1.6 TF2 | $3.07 PP | - |
Star Wars®: Jedi Knight®: Jedi Academy | 0.4 TF2 | $0.73 PP | - |
Starbound | 1.2 TF2 | $2.42 PP | - |
State of Decay 2: Juggernaut Edition | 3.1 TF2 | $6.21 PP | - |
Staxel | 0.6 TF2 | $1.11 PP | - |
SteamWorld Quest: Hand of Gilgamech | 0.5 TF2 | $1.06 PP | - |
Steel Division: Normandy 44 | 2.2 TF2 | $4.36 PP | - |
Stellaris Galaxy Edition | 3.2 TF2 | $6.32 PP | - |
Stellaris | 3.8 TF2 | $7.56 PP | - |
Stellaris: Lithoids Species Pack | 1.0 TF2 | $1.95 PP | - |
Stick Fight: The Game | 0.6 TF2 | $1.28 PP | - |
Strange Brigade | 0.5 TF2 | $0.9 PP | - |
Strategic Command WWII: World at War | 2.1 TF2 | $4.21 PP | - |
Street Fighter 30th Anniversary Collection | 2.6 TF2 | $5.06 PP | - |
Streets of Rogue | 0.9 TF2 | $1.86 PP | - |
Stronghold 2: Steam Edition | 1.7 TF2 | $3.39 PP | - |
Stronghold Crusader 2 | 1.0 TF2 | $1.95 PP | - |
Stronghold Crusader HD | 0.6 TF2 | $1.16 PP | - |
Stronghold Legends: Steam Edition | 0.9 TF2 | $1.74 PP | - |
Styx: Shards Of Darkness | 0.9 TF2 | $1.74 PP | - |
Subnautica | 3.4 TF2 | $6.8 PP | - |
Summer in Mara | 0.5 TF2 | $1.04 PP | - |
Sunless Sea | 0.9 TF2 | $1.85 PP | - |
Sunless Skies | 0.7 TF2 | $1.32 PP | - |
Sunset Overdrive | 1.8 TF2 | $3.57 PP | - |
Super Meat Boy | 0.5 TF2 | $1.08 PP | - |
Superliminal | 2.0 TF2 | $3.93 PP | - |
Supraland Six Inches Under | 1.1 TF2 | $2.23 PP | - |
Supreme Commander 2 | 0.8 TF2 | $1.58 PP | - |
Surgeon Simulator: Experience Reality | 1.7 TF2 | $3.46 PP | - |
Survive the Nights | 0.8 TF2 | $1.63 PP | - |
Surviving Mars | 0.5 TF2 | $0.92 PP | - |
Surviving the Aftermath | 0.7 TF2 | $1.4 PP | - |
Sword Art Online Fatal Bullet - Complete Edition | 3.2 TF2 | $6.34 PP | - |
Sword Art Online Hollow Realization Deluxe Edition | 1.5 TF2 | $2.97 PP | - |
Syberia: The World Before | 1.1 TF2 | $2.25 PP | - |
Synth Riders | 3.5 TF2 | $6.87 PP | - |
TEKKEN 7 | 1.5 TF2 | $2.91 PP | - |
Tales from the Borderlands | 3.8 TF2 | $7.49 PP | - |
Tales of Berseria | 1.1 TF2 | $2.09 PP | - |
Talisman: Digital Edition | 0.5 TF2 | $0.97 PP | - |
Tank Mechanic Simulator | 1.1 TF2 | $2.14 PP | - |
Telltale Batman Shadows Edition | 1.4 TF2 | $2.81 PP | - |
Terraforming Mars | 0.6 TF2 | $1.28 PP | - |
Terraria | 2.1 TF2 | $4.24 PP | - |
The Ascent | 1.1 TF2 | $2.15 PP | - |
The Battle of Polytopia | 0.5 TF2 | $0.9 PP | - |
The Beast Inside | 0.4 TF2 | $0.76 PP | - |
The Blackout Club | 0.6 TF2 | $1.11 PP | - |
The Dark Pictures Anthology: Little Hope | 2.1 TF2 | $4.21 PP | - |
The Dark Pictures Anthology: Man of Medan | 1.9 TF2 | $3.73 PP | - |
The Darkness II | 0.6 TF2 | $1.09 PP | - |
The Dungeon Of Naheulbeuk: The Amulet Of Chaos | 0.8 TF2 | $1.51 PP | - |
The Escapists | 0.5 TF2 | $1.08 PP | - |
The Henry Stickmin Collection | 0.7 TF2 | $1.43 PP | - |
The Incredible Adventures of Van Helsing Final Cut | 1.3 TF2 | $2.64 PP | - |
The Intruder | 2.1 TF2 | $4.23 PP | - |
The Jackbox Party Pack 2 | 1.3 TF2 | $2.58 PP | - |
The Jackbox Party Pack 3 | 2.8 TF2 | $5.63 PP | - |
The Jackbox Party Pack 4 | 2.1 TF2 | $4.07 PP | - |
The Jackbox Party Pack 5 | 3.1 TF2 | $6.06 PP | - |
The Jackbox Party Pack 6 | 2.8 TF2 | $5.5 PP | - |
The Jackbox Party Pack | 1.1 TF2 | $2.14 PP | - |
The LEGO Movie 2 Videogame | 0.4 TF2 | $0.79 PP | - |
The Legend of Heroes: Trails in the Sky | 1.6 TF2 | $3.23 PP | - |
The Long Dark | 2.4 TF2 | $4.84 PP | - |
The Long Dark: Survival Edition | 0.5 TF2 | $0.9 PP | - |
The Mortuary Assistant | 2.4 TF2 | $4.74 PP | - |
The Red Solstice 2: Survivors | 0.4 TF2 | $0.78 PP | - |
The Surge 2 | 0.9 TF2 | $1.78 PP | - |
The Survivalists | 0.6 TF2 | $1.25 PP | - |
The Talos Principle | 1.5 TF2 | $2.97 PP | - |
The Walking Dead: The Final Season | 0.7 TF2 | $1.43 PP | - |
The Walking Dead: The Telltale Definitive Series | 2.4 TF2 | $4.75 PP | - |
The Witness | 3.4 TF2 | $6.69 PP | - |
The Wolf Among Us | 1.2 TF2 | $2.43 PP | - |
This Is the Police | 0.5 TF2 | $1.01 PP | - |
This War of Mine: Complete Edition | 0.7 TF2 | $1.41 PP | - |
Titan Quest Anniversary Edition | 0.6 TF2 | $1.17 PP | - |
Tomb Raider | 1.5 TF2 | $2.88 PP | - |
Torchlight II | 0.7 TF2 | $1.38 PP | - |
Total Tank Simulator | 0.5 TF2 | $0.96 PP | - |
Total War Shogun 2 Collection | 1.7 TF2 | $3.46 PP | - |
Total War: ATTILA | 2.4 TF2 | $4.71 PP | - |
Total War: Empire - Definitive Edition | 1.7 TF2 | $3.42 PP | - |
Total War: Napoleon - Definitive Edition | 1.8 TF2 | $3.56 PP | - |
Total War: Rome II - Emperor Edition | 2.9 TF2 | $5.83 PP | - |
Total War™: WARHAMMER® | 2.8 TF2 | $5.56 PP | - |
Totally Accurate Battle Simulator | 2.8 TF2 | $5.55 PP | - |
Totally Reliable Delivery Service | 0.6 TF2 | $1.23 PP | - |
Tour de France 2020 | 0.6 TF2 | $1.13 PP | - |
Tower Unite | 5.1 TF2 | $10.09 PP | - |
Townscaper | 0.6 TF2 | $1.17 PP | - |
Trailmakers Deluxe Edition | 1.4 TF2 | $2.79 PP | - |
Train Simulator Classic | 0.8 TF2 | $1.58 PP | - |
Tribes of Midgard | 0.8 TF2 | $1.55 PP | - |
Tricky Towers | 2.0 TF2 | $4.02 PP | - |
Trine 2: Complete Story | 1.2 TF2 | $2.28 PP | - |
Trine 4: The Nightmare Prince | 1.2 TF2 | $2.38 PP | - |
Trine Ultimate Collection | 4.6 TF2 | $9.06 PP | - |
Tropico 5 – Complete Collection | 0.8 TF2 | $1.62 PP | - |
Tropico 6 El-Prez Edition | 2.3 TF2 | $4.56 PP | - |
Tropico 6 | 2.3 TF2 | $4.47 PP | - |
Turmoil | 0.5 TF2 | $0.96 PP | - |
Turok | 0.4 TF2 | $0.75 PP | - |
Two Point Hospital | 2.1 TF2 | $4.22 PP | - |
Ultimate Chicken Horse | 1.8 TF2 | $3.56 PP | - |
Ultimate Fishing Simulator | 0.5 TF2 | $0.91 PP | - |
Ultimate Marvel vs. Capcom 3 | 1.8 TF2 | $3.55 PP | - |
Ultra Street Fighter IV | 0.6 TF2 | $1.11 PP | - |
Undertale | 2.1 TF2 | $4.2 PP | - |
Universe Sandbox | 4.8 TF2 | $9.41 PP | - |
Unrailed! | 1.6 TF2 | $3.07 PP | - |
Until You Fall | 0.7 TF2 | $1.39 PP | - |
VTOL VR | 6.4 TF2 | $12.66 PP | - |
Vacation Simulator | 5.2 TF2 | $10.21 PP | - |
Vagante | 0.7 TF2 | $1.34 PP | - |
Valkyria Chronicles 4 Complete Edition | 1.9 TF2 | $3.77 PP | - |
Valkyria Chronicles™ | 1.0 TF2 | $1.97 PP | - |
Vampyr | 2.2 TF2 | $4.35 PP | - |
Verdun | 0.4 TF2 | $0.72 PP | - |
Vertigo Remastered | 0.4 TF2 | $0.8 PP | - |
Visage | 2.9 TF2 | $5.83 PP | - |
Viscera Cleanup Detail | 2.0 TF2 | $4.05 PP | - |
Void Bastards | 0.7 TF2 | $1.33 PP | - |
Volcanoids | 1.4 TF2 | $2.81 PP | - |
Vox Machinae | 3.4 TF2 | $6.7 PP | - |
Wargame: Red Dragon | 5.2 TF2 | $10.22 PP | - |
Wargroove | 0.5 TF2 | $0.91 PP | - |
Warhammer 40,000: Chaos Gate - Daemonhunters | 1.6 TF2 Refer To My Other Thread | $3.22 PP Refer To My Other Thread | Humble Choice (May 2023) |
Warhammer 40,000: Dawn of War - Master Collection | 1.5 TF2 | $2.91 PP | - |
Warhammer 40,000: Dawn of War II - Grand Master Collection | 2.3 TF2 | $4.55 PP | - |
Warhammer 40,000: Dawn of War II: Retribution | 0.8 TF2 | $1.68 PP | - |
Warhammer 40,000: Gladius - Relics of War | 0.6 TF2 | $1.23 PP | - |
Warhammer 40,000: Gladius - Tyranids | 1.4 TF2 | $2.86 PP | - |
Warhammer 40,000: Space Marine Collection | 2.1 TF2 | $4.17 PP | - |
Warhammer 40,000: Space Marine | 1.7 TF2 | $3.28 PP | - |
Warhammer: Chaosbane - Slayer Edition | 0.9 TF2 | $1.88 PP | - |
Warhammer: End Times - Vermintide Collector's Edition | 0.7 TF2 | $1.36 PP | - |
Warhammer: Vermintide 2 - Collector's Edition | 1.6 TF2 | $3.15 PP | - |
Warhammer: Vermintide 2 | 0.8 TF2 | $1.51 PP | - |
Warhammer® 40,000: Dawn of War® II | 0.6 TF2 | $1.25 PP | - |
Warhammer® 40,000™: Dawn of War® III | 1.8 TF2 | $3.49 PP | - |
Warpips | 0.7 TF2 | $1.48 PP | - |
Wasteland 3 | 1.3 TF2 | $2.6 PP | - |
We Happy Few | 0.9 TF2 | $1.88 PP | - |
We Need to Go Deeper | 1.4 TF2 | $2.87 PP | - |
We Were Here Too | 1.2 TF2 | $2.38 PP | - |
White Day : a labyrinth named school | 0.6 TF2 | $1.24 PP | - |
Who's Your Daddy | 1.9 TF2 | $3.67 PP | - |
Wingspan | 1.2 TF2 | $2.31 PP | - |
Winkeltje: The Little Shop | 1.1 TF2 | $2.08 PP | - |
Witch It | 3.3 TF2 | $6.57 PP | - |
Wizard of Legend | 1.8 TF2 | $3.56 PP | - |
World War Z: Aftermath | 4.6 TF2 | $9.09 PP | - |
Worms W.M.D | 1.2 TF2 | $2.34 PP | - |
X4: Foundations | 8.3 TF2 | $16.49 PP | - |
X4: Split Vendetta | 1.8 TF2 | $3.56 PP | - |
XCOM 2 Collection | 1.4 TF2 | $2.7 PP | - |
XCOM 2 | 0.4 TF2 | $0.76 PP | - |
XCOM 2: Reinforcement Pack | 0.4 TF2 | $0.72 PP | - |
XCOM: Enemy Unknown Complete Pack | 0.8 TF2 | $1.6 PP | - |
XCOM: Ultimate Collection | 1.3 TF2 | $2.56 PP | - |
Yakuza 0 | 2.4 TF2 | $4.76 PP | - |
Yakuza 3 Remastered | 1.0 TF2 | $2.07 PP | - |
Yakuza Kiwami 2 | 4.5 TF2 | $8.86 PP | - |
Yakuza Kiwami | 2.1 TF2 | $4.23 PP | - |
Yonder: The Cloud Catcher Chronicles | 1.3 TF2 | $2.66 PP | - |
YouTubers Life | 0.7 TF2 | $1.42 PP | - |
ZERO Sievert | 5.1 TF2 | $10.09 PP | - |
Zenith MMO | 2.2 TF2 | $4.32 PP | - |
Zero Caliber VR | 4.3 TF2 | $8.48 PP | - |
Zombie Army 4: Dead War | 1.8 TF2 | $3.64 PP | - |
Zombie Army Trilogy | 0.5 TF2 | $0.97 PP | - |
biped | 0.8 TF2 | $1.68 PP | - |
rFactor 2 | 4.8 TF2 | $9.55 PP | - |
while True: learn() Chief Technology Officer Edition | 0.8 TF2 | $1.57 PP | - |
IGS Rep Page:
https://www.reddit.com/IGSRep/comments/ggsaik/fappidydats_igs_rep_page/
SteamTrades Rep Page (1000+):
https://www.steamtrades.com/use76561198097671494
GameTrade Rep Page:
https://www.reddit.com/GameTradeRep/comments/ggrz1y/fappidydats_gametrade_rep_page/?
SGSFlair Rep Page:
https://www.reddit.com/sgsflaicomments/ggag04/flair_profile_ufappidydat/
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2023.06.06 23:56 Hathora_Justin Launching Change Logs: April 2023
| Hathora is officially starting monthly Change Logs. On the first of every month we will publish a Change log so sign up for our newsletter to get updates. https://preview.redd.it/tg9a4k78zg4b1.png?width=1430&format=png&auto=webp&s=8331744f26c2f5ea387129bc5ed33c2650cfcf8b Our future posts will probably not be as dense but we have a lot to share with the community that’s gotten us here. Here’s what we’ve shipped since the start of 2023: Hathora Cloud is now open to the wildWe have heard time and time again of the failed multiplayer game launches (you remember Overwatch 2) and we’re finally ready to help. After being in private beta since August 2022, Hathora cloud is now publicly available in 10 regions. Anyone can now log on to our console and start deploying games on our platform. It’s our foundational goal to make Hathora as easy as possible to integrate with the existing tech stacks. On that front, we’ve invested heavily in a simple UI to deploy and test your games on our platform with Hathora Console (and CLI support if that’s your thing). You can view logs, track metrics, and update deployment configurations with 0 downtime. If your game isn’t containerized yet and you want to test our platform, deploy a Minecraft server on Hathora by following our Get Started guide (NO code changes needed). Here’s a look at our slick new UI: https://preview.redd.it/1wcyklqryg4b1.png?width=1270&format=png&auto=webp&s=c425a7100ee4fa5ffa2ee17d2869f58f3dc8f03e Bullet Mania, a demo game to showcase building scalable multiplayer games with HathoraWe know that building multiplayer games can feel nearly impossible for indie game developers. Bullet Mania showcases how simple it can be to build scalable, production-ready games with Hathora. Bullet Mania is completely open source and is able to scale to thousands of matches just by deploying on Hathora Cloud and integrating with Hathora’s SDK. It utilizes our new Lobby Service APIs to make integration even more streamlined. Check out our step-by-step guide to get started: Bullet Mania. Hathora.dev is here, no more “coming soon”We’ve revamped our website to bring transparency to pricing. All new customers get $500 in credit to start developing on our platform. Looking for guidance on building with Hathora, check out our new docs page. Are you a student or a non-profit? Reach out to [ [email protected]](mailto: [email protected]) to see if you’re eligible for additional credits. Apart from all our product work… We stole the show @ GDC 2023Okay let’s be honest, no one can steal the show at GDC but we definitely had the best juggler. https://preview.redd.it/ohl7qxgvyg4b1.jpg?width=1920&format=pjpg&auto=webp&s=0276a7fa3c092b9f847c6c5f87891a5e2b6aea07 We met so many of you in person for the first time. We heard your stories, what you’re struggling with, and what you need from us. We’re energized, more than ever, to bring reliable multiplayer infrastructure to you. Welcomed 2 new Hathorians Justin Chu, a Growth Engineer, is focused on helping indie developers build on our platform. Before joining Hathora he was working on his own games. Check out Bullish, a game that combines deck-building with real-time day trading action. George Price, a Software Engineer, is focused on our platform. Before Hathora, he was building the analytics platform at Palantir. He is also a part-time juggler. Announced our $7.6M seed roundVentureBeat covered our $7.6M seed round. Check out the article here. Get StartedSign up to try Hathora Cloud: https://console.hathora.dev/ submitted by Hathora_Justin to hathora [link] [comments] |
2023.06.06 23:55 _Triple_ [STORE] 900+ KNIVES/GLOVES/SKINS, 50.000$+ INVENTORY. M9 Fade, M4 Poseidon, BFK Freehand, Crimson Kimono, Nomad Fade, Skeleton, Kara Lore, Bayo Autotronic, AWP Fade, Kara Damas, BFK Ultra, Kara Freehand, Kara Bright, M9 Damas, Omega, Tiger Strike, Flip MF, Bayo Tiger, Deagle Blaze, Talon & More
Everything in my inventory is up for trade. The most valuable items are listed here, the rest you can find in My Inventory
Feel free to Add Me or even better send a Trade Offer. Open for any suggestions: upgrades, downgrades / knives, gloves, skins / stickers, patterns, floats.
All Buyouts are listed in cash value.
KNIVES
★ Butterfly Knife Freehand FN #1, B/O: $2500
★ Butterfly Knife Ultraviolet FT, B/O: $822
★ Butterfly Knife Scorched FT, B/O: $616
⎯
★ Bayonet Tiger Tooth MW #1, B/O: $1300
★ Bayonet Autotronic FN, B/O: $1050
★ Bayonet Tiger Tooth MW, B/O: $629
★ Bayonet Bright Water FT, B/O: $326
★ Bayonet Safari Mesh BS, B/O: $233
⎯
★ Karambit Lore FT, B/O: $1110
★ Karambit Damascus Steel FT, B/O: $840
★ Karambit Freehand MW, B/O: $784
★ Karambit Bright Water MW, B/O: $759
⎯
★ M9 Bayonet Fade FN, B/O: $1801
★ M9 Bayonet Fade FN, B/O: $1801
★ M9 Bayonet Damascus Steel FN, B/O: $751
⎯
★ Nomad Knife Fade FN, B/O: $1156
★ Nomad Knife Slaughter MW, B/O: $544
★ Nomad Knife Blue Steel WW, B/O: $318
⎯
★ Flip Knife Marble Fade FN, B/O: $646
★ Flip Knife Doppler (Phase 4) FN, B/O: $574
★ Flip Knife Gamma Doppler (Phase 1) MW, B/O: $552
★ Flip Knife Case Hardened FT, B/O: $257
★ Flip Knife Freehand FT, B/O: $255
★ StatTrak™ Flip Knife Bright Water FN, B/O: $287
⎯
★ Huntsman Knife Lore FN, B/O: $461
★ Huntsman Knife Gamma Doppler (Phase 4) FN, B/O: $436
★ Huntsman Knife Doppler (Phase 3) FN, B/O: $353
★ Huntsman Knife Autotronic FT, B/O: $212
★ Huntsman Knife Bright Water FT, B/O: $129
★ Huntsman Knife Forest DDPAT MW, B/O: $129
★ Huntsman Knife Forest DDPAT BS, B/O: $123
★ StatTrak™ Huntsman Knife Rust Coat BS, B/O: $127
⎯
★ Bowie Knife Gamma Doppler (Phase 2) FN, B/O: $375
★ Bowie Knife Gamma Doppler (Phase 1) FN, B/O: $363
★ Bowie Knife Tiger Tooth FN, B/O: $269
★ Bowie Knife Crimson Web WW, B/O: $192
★ Bowie Knife Bright Water FN, B/O: $159
★ Bowie Knife Ultraviolet FT, B/O: $126
⎯
★ Stiletto Knife Slaughter FN, B/O: $616
★ Stiletto Knife Crimson Web FT, B/O: $412
★ StatTrak™ Stiletto Knife Night Stripe FT, B/O: $227
⎯
★ Falchion Knife Lore FT, B/O: $214
★ Falchion Knife Autotronic FT, B/O: $192
★ Falchion Knife Scorched WW, B/O: $105
⎯
★ Survival Knife Crimson Web BS, B/O: $216
★ Survival Knife Case Hardened FT, B/O: $198
★ Survival Knife Scorched FT, B/O: $111
⎯
★ Shadow Daggers Fade FN, B/O: $368
★ Shadow Daggers Doppler (Phase 3) FN, B/O: $228
★ Shadow Daggers, B/O: $201
★ Shadow Daggers Damascus Steel FT, B/O: $108
★ Shadow Daggers Ultraviolet FT, B/O: $105
★ Shadow Daggers Black Laminate FT, B/O: $99
★ Shadow Daggers Forest DDPAT FT, B/O: $85
⎯
★ Gut Knife Doppler (Sapphire) MW #1, B/O: $1700
★ Gut Knife Gamma Doppler (Phase 1) FN, B/O: $223
★ Gut Knife Marble Fade FN, B/O: $203
★ Gut Knife Doppler (Phase 2) FN, B/O: $191
★ Gut Knife Case Hardened BS, B/O: $127
⎯
★ Navaja Knife Doppler (Phase 4) FN, B/O: $199
★ Navaja Knife Doppler (Phase 4) FN, B/O: $199
★ Navaja Knife, B/O: $138
★ Navaja Knife Damascus Steel FN, B/O: $111
⎯
★ Classic Knife Urban Masked FT, B/O: $146
★ StatTrak™ Classic Knife Stained BS, B/O: $168
⎯
★ Ursus Knife Doppler (Phase 3) FN, B/O: $476
★ Ursus Knife, B/O: $375
⎯
★ Skeleton Knife, B/O: $1137
★ Talon Knife, B/O: $608
★ Paracord Knife, B/O: $305
★ Survival Knife Forest DDPAT FT, B/O: $97
GLOVES
★ Moto Gloves Transport MW, B/O: $204
★ Moto Gloves Polygon BS, B/O: $142
★ Moto Gloves Blood Pressure BS, B/O: $84
★ Moto Gloves Blood Pressure BS, B/O: $84
★ Moto Gloves 3rd Commando Company BS, B/O: $63
★ Moto Gloves 3rd Commando Company BS, B/O: $63
⎯
★ Specialist Gloves Crimson Kimono WW, B/O: $1215
★ Specialist Gloves Tiger Strike FT, B/O: $672
★ Specialist Gloves Lt. Commander FT, B/O: $305
★ Specialist Gloves Lt. Commander BS, B/O: $140
★ Specialist Gloves Crimson Web BS, B/O: $137
★ Specialist Gloves Buckshot FT, B/O: $75
⎯
★ Driver Gloves Crimson Weave FT, B/O: $359
★ Driver Gloves Imperial Plaid BS, B/O: $229
★ Driver Gloves Overtake BS, B/O: $77
★ Driver Gloves Racing Green FT, B/O: $48
⎯
★ Sport Gloves Omega FT, B/O: $739
★ Sport Gloves Amphibious BS #2, B/O: $733
★ Sport Gloves Arid BS, B/O: $292
⎯
★ Hand Wraps Giraffe MW, B/O: $212
★ Hand Wraps Leather FT, B/O: $160
★ Hand Wraps Desert Shamagh MW, B/O: $101
⎯
★ Broken Fang Gloves Yellow-banded MW, B/O: $185
★ Broken Fang Gloves Needle Point FT, B/O: $67
★ Broken Fang Gloves Needle Point WW, B/O: $59
⎯
★ Hydra Gloves Case Hardened BS, B/O: $65
★ Hydra Gloves Emerald FT, B/O: $65
★ Hydra Gloves Emerald BS, B/O: $62
WEAPONS
AK-47 Case Hardened BS, B/O: $130
AK-47 Bloodsport MW, B/O: $79
AK-47 Fuel Injector BS, B/O: $76
AK-47 Fuel Injector BS, B/O: $76
AK-47 Bloodsport FT, B/O: $70
AK-47 Neon Rider MW, B/O: $60
StatTrak™ AK-47 Aquamarine Revenge FT, B/O: $72
⎯
AWP Fade FN, B/O: $1039
AWP Asiimov FT, B/O: $139
AWP Asiimov FT, B/O: $139
AWP Wildfire MW, B/O: $95
AWP BOOM MW, B/O: $93
AWP BOOM MW, B/O: $93
AWP Duality FN, B/O: $81
AWP Asiimov BS, B/O: $79
AWP Asiimov BS, B/O: $79
AWP Chromatic Aberration FN, B/O: $60
StatTrak™ AWP Hyper Beast FT, B/O: $68
StatTrak™ AWP Hyper Beast FT, B/O: $68
StatTrak™ AWP Electric Hive FT, B/O: $55
⎯
Desert Eagle Blaze FN, B/O: $623
Desert Eagle Emerald Jörmungandr FN, B/O: $241
Desert Eagle Cobalt Disruption FN, B/O: $81
Desert Eagle Cobalt Disruption FN, B/O: $81
Desert Eagle Cobalt Disruption FN, B/O: $81
Desert Eagle Printstream FT, B/O: $54
⎯
M4A1-S Blue Phosphor FN, B/O: $434
StatTrak™ M4A1-S Bright Water MW, B/O: $55
⎯
M4A4 Poseidon FN, B/O: $1465
M4A4 Asiimov BS, B/O: $55
M4A4 Hellfire MW, B/O: $50
⎯
USP-S Kill Confirmed MW, B/O: $72
USP-S Printstream FT, B/O: $69
StatTrak™ USP-S Kill Confirmed FT, B/O: $139
⎯
AUG Flame Jörmungandr FN, B/O: $234
P90 Run and Hide FT, B/O: $147
Five-SeveN Candy Apple FN, B/O: $61
Knives - Bowie Knife, Butterfly Knife, Falchion Knife, Flip Knife, Gut Knife, Huntsman Knife, M9 Bayonet, Bayonet, Karambit, Shadow Daggers, Stiletto Knife, Ursus Knife, Navaja Knife, Talon Knife, Classic Knife, Paracord Knife, Survival Knife, Nomad Knife, Skeleton Knife, Patterns - Gamma Doppler, Doppler (Phase 1, Phase 2, Phase 3, Phase 4, Black Pearl, Sapphire, Ruby, Emerald), Crimson Web, Lore, Fade, Ultraviolet, Night, Marble Fade (Fire & Ice, Fake FI), Case Hardened (Blue Gem), Autotronic, Slaughter, Black Laminate, Tiger Tooth, Boreal Forest, Scorched, Blue Steel, Vanilla, Damascus Steel, Forest DDPAT, Urban Masked, Freehand, Stained, Bright Water, Safari Mesh, Rust Coat, Gloves - Bloodhound Gloves (Charred, Snakebite, Guerrilla, Bronzed), Driver Gloves (Snow Leopard, King Snake, Crimson Weave, Imperial Plaid, Black Tie, Lunar Weave, Diamondback, Rezan the Red, Overtake, Queen Jaguar, Convoy, Racing Green), Hand Wraps (Cobalt Skulls, CAUTION!, Overprint, Slaughter, Leather, Giraffe, Badlands, Spruce DDPAT, Arboreal, Constrictor, Desert Shamagh, Duct Tape), Moto Gloves (Spearmint, POW!, Cool Mint, Smoke Out, Finish Line, Polygon, Blood Pressure, Turtle, Boom!, Eclipse, 3rd Commando Company, Transport), Specialist Gloves (Crimson Kimono, Tiger Strike, Emerald Web, Field Agent, Marble Fade, Fade, Foundation, Lt. Commander, Crimson Web, Mogul, Forest DDPAT, Buckshot), Sport Gloves (Pandora's Box, Superconductor, Hedge Maze, Vice, Amphibious, Slingshot, Omega, Arid, Big Game, Nocts, Scarlet Shamagh, Bronze Morph), Hydra Gloves (Case Hardened, Emerald, Rattler, Mangrove), Broken Fang Gloves (Jade, Yellow-banded, Unhinged, Needle Point), Pistols - P2000 (Wicked Sick, Ocean Foam, Fire Element, Amber Fade, Corticera, Chainmail, Imperial Dragon, Obsidian, Scorpion, Handgun, Acid Etched), USP-S (Printstream, Kill Confirmed, Whiteout, Road Rash, Owergrowth, The Traitor, Neo-Noir, Dark Water, Orion, Blueprint, Stainless, Caiman, Serum, Monster Mashup, Royal Blue, Ancient Visions, Cortex, Orange Anolis, Ticket To Hell, Black Lotus, Cyrex, Check Engine, Guardian, Purple DDPAT, Torque, Blood Tiger, Flashback, Business Class, Pathfinder, Para Green), Lead Conduit, Glock-18 (Umbral Rabbit, Fade, Candy Apple, Bullet Queen, Synth Leaf, Neo-Noir, Nuclear Garden, Dragon Tatto, Reactor, Pink DDPAT, Twilight Galaxy, Sand Dune, Groundwater, Blue Fissure, Snack Attack, Water Elemental, Brass, Wasteland Rebel, Vogue, Franklin, Royal Legion, Gamma Doppler, Weasel, Steel Disruption, Ironwork, Grinder, High Beam, Moonrise, Oxide Blaze, Bunsen Burner, Clear Polymer, Bunsen Burner, Night), P250 (Re.built, Nuclear Threat, Modern Hunter, Splash, Whiteout, Vino Primo, Mehndi, Asiimov, Visions, Undertow, Cartel, See Ya Later, Gunsmoke, Splash, Digital Architect, Muertos, Red Rock, Bengal Tiger, Crimson Kimono, Wingshot, Metallic DDPAT, Hive, Dark Filigree, Mint Kimono), Five-Seven (Neon Kimono, Berries And Cherries, Fall Hazard, Crimson Blossom, Hyper Beast, Nitro, Fairy Tale, Case Hardened, Copper Galaxy, Angry Mob, Monkey Business, Fowl Play, Anodized Gunmetal, Hot Shot, Retrobution, Boost Protocol), CZ75-Auto (Chalice, Crimson Web, Emerald Quartz, The Fuschia is Now, Nitro, Xiangliu, Yellow Jacket, Victoria, Poison Dart, Syndicate, Eco, Hexane, Pole, Tigris), Tec-9 (Rebel, Terrace, Nuclear Threat, Hades, Rust Leaf, Decimator, Blast From, Orange Murano, Toxic, Fuel Injector, Remote Control, Bamboo Forest, Isaac, Avalanche, Brother, Re-Entry, Blue Titanium, Bamboozle), R8 Revolver (Banana Cannon, Fade, Blaze, Crimson Web, Liama Cannon, Crazy 8, Reboot, Canal Spray, Night, Amber Fade), Desert Eagle (Blaze, Hand Cannon, Fennec Fox, Sunset Storm, Emerald Jörmungandr, Pilot, Hypnotic, Golden Koi, Printstream, Cobalt Disruption, Code Red, Ocean Drive, Midnight Storm, Kumicho Dragon, Crimson Web, Heirloom, Night Heist, Mecha Industries, Night, Conspiracy, Trigger Discipline, Naga, Directive, Light Rail), Dual Berettas (Flora Carnivora, Duelist, Cobra Strike, Black Limba, Emerald, Hemoglobin, Twin Turbo, Marina, Melondrama, Pyre, Retribution, Briar, Dezastre, Royal Consorts, Urban Shock, Dualing Dragons, Panther, Balance), Rifles - Galil (Aqua Terrace, Winter Forest, Chatterbox, Sugar Rush, Pheonix Blacklight, CAUTION!, Orange DDPAT, Cerberus, Dusk Ruins, Eco, Chromatic Aberration, Stone Cold, Tuxedo, Sandstorm, Shattered, Urban Rubble, Rocket Pop, Kami, Crimson Tsunami, Connexion), SCAR-20 (Fragments, Brass, Cyrex, Palm, Splash Jam, Cardiac, Emerald, Crimson Web, Magna Carta, Stone Mosaico, Bloodsport, Enforcer), AWP (Duality, Gungnir, Dragon Lore, Prince, Medusa, Desert Hydra, Fade, Lightning Strike, Oni Taiji, Silk Tiger, Graphite, Chromatic Aberration, Asiimov, Snake Camo, Boom, Containment Breach, Wildfire, Redline, Electric Hive, Hyper Beast, Neo-Noir, Man-o'-war, Pink DDPAT, Corticera, Sun in Leo, Elite Build, Fever Dream, Atheris, Mortis, PAW, Exoskeleton, Worm God, POP AWP, Phobos, Acheron, Pit Viper, Capillary, Safari Mesh), AK-47 (Head Shot, Wild Lotus, Gold Arabesque, X-Ray, Fire Serpent, Hydroponic, Panthera Onca, Case Hardened, Vulcan, Jet Set, Fuel Injector, Bloodsport, Nightwish, First Class, Neon Rider, Asiimov, Red Laminate, Aquamarine Revenge, The Empress, Wasteland Rebel, Jaguar, Black Laminate, Leet Museo, Neon Revolution, Redline, Frontside Misty, Predator, Legion of Anubis, Point Disarray, Orbit Mk01, Blue Laminate, Green Laminate, Emerald Pinstripe, Cartel, Phantom Disruptor, Jungle Spray, Safety Net, Rat Rod, Baroque Purple, Slate, Elite Build, Uncharted, Safari Mesh), FAMAS (Sundown, Prime Conspiracy, Afterimage, Commemoration, Dark Water, Spitfire, Pulse, Eye of Athena, Meltdown, Rapid Eye Move, Roll Cage, Styx, Mecha Industrie, Djinn, ZX Spectron, Valence, Neural Net, Night Borre, Hexne), M4A4 (Temukau, Howl, Poseidon, Asiimov, Daybreak, Hellfire, Zirka, Red DDPAT, Radiation Hazard, Modern Hunter, The Emperor, The Coalition, Bullet Rain, Cyber Security, X-Ray, Dark Blossom, Buzz Kill, In Living Color, Neo-Noir, Desolate Space, 龍王 (Dragon King), Royal Paladin, The Battlestar, Global Offensive, Tooth Fairy, Desert-Strike, Griffin, Evil Daimyo, Spider Lily, Converter), M4A1-S (Emphorosaur-S, Welcome to the Jungle, Imminent Danger, Knight, Hot Rod, Icarus Fell, Blue Phosphor, Printstream, Master Piece, Dark Water, Golden Coil, Bright Water, Player Two, Atomic Alloy, Guardian, Chantico's Fire, Hyper Beast, Mecha Industries, Cyrex, Control Panel, Moss Quartz, Nightmare, Decimator, Leaded Glass, Basilisk, Blood Tiger, Briefing, Night Terror, Nitro, VariCamo, Flashback), SG 553 (Cyberforce, Hazard Pay, Bulldozer, Integrale, Dragon Tech, Ultraviolet, Colony IV, Hypnotic, Cyrex, Candy Apple, Barricade, Pulse), SSG 08 (Death Strike, Sea Calico, Blood in the Water, Orange Filigree, Dragonfire, Big Iron, Bloodshot, Detour, Turbo Peek, Red Stone), AUG (Akihabara Accept, Flame Jörmungandr, Hot Rod, Midnight Lily, Sand Storm, Carved Jade, Wings, Anodized Navy, Death by Puppy, Torque, Bengal Tiger, Chameleon, Fleet Flock, Random Access, Momentum, Syd Mead, Stymphalian, Arctic Wolf, Aristocrat, Navy Murano), G3SG1 (Chronos, Violet Murano, Flux, Demeter, Orange Kimono, The Executioner, Green Apple, Arctic Polar Camo, Contractor), SMGs - P90 (Neoqueen, Astral Jörmungandr, Run and Hide, Emerald Dragon, Cold Blooded, Death by Kitty, Baroque Red, Vent Rush, Blind Spot, Asiimov, Trigon, Sunset Lily, Death Grip, Leather, Nostalgia, Fallout Warning, Tiger Pit, Schermatic, Virus, Shapewood, Glacier Mesh, Shallow Grave, Chopper, Desert Warfare), MAC-10 (Sakkaku, Hot Snakes, Copper Borre, Red Filigree, Gold Brick, Graven, Case Hardened, Stalker, Amber Fade, Neon Rider, Tatter, Curse, Propaganda, Nuclear Garden, Disco Tech, Toybox, Heat, Indigo), UMP-45 (Wild Child, Fade, Blaze, Day Lily, Minotaur's Labyrinth, Crime Scene, Caramel, Bone Pile, Momentum, Primal Saber), MP7 (Teal Blossom, Fade, Nemesis, Whiteout, Asterion, Bloosport, Abyssal Apparition, Full Stop, Special Delivery, Neon Ply, Asterion, Ocean Foam, Powercore, Scorched, Impire), PP-Bizon (Modern Hunter, Rust Coat, Forest Leaves, Antique, High Roller, Blue Streak, Seabird, Judgement of Anubis, Bamboo Print, Embargo, Chemical Green, Coblat Halftone, Fuel Rod, Photic Zone, Irradiated Alert, Carbon Fiber), MP9 (Featherweight, Wild Lily, Pandora's Box, Stained Glass, Bulldozer, Dark Age, Hot Rod, Hypnotic, Hydra, Rose Iron, Music Box, Setting Sun, Food Chain, Airlock, Mount Fuji, Starlight Protector, Ruby Poison Dart, Deadly Poison), MP5-SD (Liquidation, Oxide Oasis, Phosphor, Nitro, Agent, Autumn Twilly), Shotguns, Machineguns - Sawed-Off (Kiss♥Love, First Class, Orange DDPAT, Rust Coat, The Kraken, Devourer, Mosaico, Wasteland Princess, Bamboo Shadow, Copper, Serenity, Limelight, Apocalypto), XM1014 (Frost Borre, Ancient Lore, Red Leather, Elegant Vines, Banana Leaf, Jungle, Urban Perforated, Grassland, Blaze Orange, Heaven Guard, VariCamo Blue, Entombed, XOXO, Seasons, Tranquility, Bone Machine, Incinegator, Teclu Burner, Black Tie, Zombie Offensive, Watchdog), Nova (Baroque Orange, Hyper Beast, Green Apple, Antique, Modern Hunter, Walnut, Forest Leaves, Graphite, Blaze Orange, Rising Skull, Tempest, Bloomstick, Interlock, Quick Sand, Moon in Libra, Clean Polymer, Red Quartz, Toy Soldier), MAG-7 (Insomnia, Cinqueda, Counter Terrace, Prism Terrace, Memento, Chainmail, Hazard, Justice, Bulldozer, Silver, Core Breach, Firestarter, Praetorian, Heat, Hard Water, Monster Call, BI83 Spectrum, SWAG-7), M249 (Humidor, Shipping Forecast, Blizzard Marbleized, Downtown, Jungle DDPAT, Nebula Crusader, Impact Drill, Emerald Poison Dart), Negev (Mjölnir, Anodized Navy, Palm, Power Loader, Bratatat, CaliCamo, Phoenix Stencil, Infrastructure, Boroque Sand), Wear - Factory New (FN), Minimal Wear (MW), Field-Tested (FT), Well-Worn (WW), Battle-Scarred (BS), Stickers Holo/Foil/Gold - Katowice 2014, Krakow 2017, Howling Dawn, Katowice 2015, Crown, London 2018, Cologne 2014, Boston 2018, Atlanta 2017, Cluj-Napoca 2015, DreamHack 2014, King on the Field, Harp of War, Winged Difuser, Cologne 2016, Cologne 2015, MLG Columbus 2016, Katowice 2019, Berlin 2019, RMR 2020, Stockholm 2021, Antwerp 2022, Swag Foil, Flammable foil, Others - Souvenirs, Agents, Pins, Passes, Gifts, Music Kits, Cases, Keys, Capsules, Packages, Patches
Some items on the list may no longer be available or are still locked, visit My Inventory for more details.
Send a Trade Offer for fastest response. I consider all offers.
Add me for discuss if there is a serious offer that needs to be discussed.
submitted by
_Triple_ to
GlobalOffensiveTrade [link] [comments]
2023.06.06 23:55 golangprojects [Hiring] Go/Golang job: Senior Software Engineer at Boot.dev (work from anywhere in US!)
We’re building the most fun, effective, and in-depth learning experience for aspiring backend developers. We’re a small team of developers who love to make the process of learning as fun and hands-on as it can be. Our tech stack Backend: Go, Docker, k8s, Postgres, GCP, Pub/Sub Frontend: Vue 3, TypeScript, Tailwind, Pinia, Vite, Netlify Blog: Hugo, Tailwind, Netlify
Who you are We don’t know you yet, but if you’re going to enjoy working with us, you’ll probably have some of the following traits:
You’re a skilled developer who loves to teach and share your knowledge with others You like to hang out in Discord and chat with other developers You enjoy working remotely most of the time You like to build with the latest technologies and aren’t afraid to learn new things You get stuff done when no one is looking You relentlessly ship code that you’re proud of You’re a good writer and can explain complex topics in simple terms You love video games. Bonus points for DotA, Starcraft, World of Warcraft and Age of Empires You love a good fantasy story. Bonus points for Lord of the Rings, Game of Thrones, and The Stormlight Archive
Senior Software Engineer Location: Remote USA. Bonus points for SLC, UT Experience: Number of years isn’t too important, but most developers will take 5-10 years of professional experience to reach the “senior” level we’re looking for
We’re looking for the 3rd member of our team! In descending order of importance, your responsibilities will include:
Build the Boot.dev learning platform. This includes the backend API, frontend, and blog. We aren’t satisfied with simply publishing text+video tutorials. We’re constantly looking to improve the learning experience with tight feedback loops, gamification, and better solution verification. Maintain and improve existing Boot.dev courses and projects. We spend more time improving existing courses than we do creating new ones. Quality is more important than quantity when it comes to our learning material. Write new courses and projects, and build new features for the platform to support them. We have a long backlog of courses and projects that we want to create. You should be comfortable creating a course outline, then building the course from start to finish (of course we’ll help) Design the product experience You don’t need to be the best designer in the world, but you should be able to create a good user experience We’re a small team, so we need our developers to be able to design and implement their own features Be a community leader Our Discord community is growing quickly and we need more people helping to keep it a fun and safe place to learn. Answer questions, help people debug their code, and share your knowledge with others Help us grow We’re a small team and we need everyone to help us grow This could be blogging, creating videos, going on podcasts, or streaming on Twitch We’re in the process of growing a YouTube channel and podcast
Other stuff to know Boot.dev was originally a side project, but we’re now a full-time team of 2. We’re looking for the 3rd member of our team. We raised $330,000 dollars from an angel investor, but are now profitable. Most of that money is still in the bank and we don’t have plans to raise more money. We want to grow responsibly and build a sustainable business that provides value to our students. We like to play. We play video games, magic the gathering, eat together when possible and even take trips together when we hit our goals. We don’t have plans to quickly sell the company or go public. It could happen, but it’s more likely that we’ll distribute profits to the team and investors.
Read more / apply:
https://www.golangprojects.com/golang-go-job-gbk-Remote-Senior-Software-Engineer-Boot-dev-remotework.html submitted by
golangprojects to
jobbit [link] [comments]
2023.06.06 23:54 TheSurvivorsSociety PVE SERVER XBOX T.S.S, EU, CHERNARUS
DAYZ PVE - THE SURVIVORS SOCIETY
https://discord.gg/tJZpTCsEEa Newcomer Friendly
Xbox
No Toxic Players
Chernarus
Friendly No KoS players
Fresh 1.21 Wipe
Full 1.21 Update Live
Build Anywhere Mod
Weather Change Mod
No Base raids or damage
Discord currency
Trader
Location EU- Mix of players from all countries
Whitelist protected
MK enabled
————————————————-
Boosted Animals
Fully Built Vehicles
C130 Crashsite
Custom Map Mods
Books, Cigs, Weed and all Extras
Premium Killfeed
Weekend Events
Established Server 3+ Years
900+ members
All play styles welcome. Build, explore and learn the game easily in a friendly environment.
—————————————————
DAYZ PVE - THE SURVIVORS SOCIETY
https://discord.gg/tJZpTCsEEa submitted by
TheSurvivorsSociety to
DayZServers [link] [comments]
2023.06.06 23:54 AcanthisittaNo4268 Can I get a read on if my troubles are par for the course or if I need to GTFO of this company?
I'm in currently my only 2nd product role I've had. I sorely regret leaving the first one at this point, seeing what my life is now. *sigh*
I work for a large company, specifically in their niche app video streaming business. I'm a data TPM.
I was with the company when the app was originally launched/relaunched as essentially a new product offering. The months leading up to it were justifiably crazy. Tight deadlines, longish hours, lots of stress, moving priorities, unbelievable number of bugs to resolve.
We got through it completely thanklessly. Like actually, we got an incredibly short thank you email from the CEO and zero reward for the hard work put in - no launch party, no camaraderie, no team building, not even a retro on strategy on leadership on the culture and strategy for the product team. Unless you count VPs telling you to "try to take a break or a walk" to lower the stress.
We had exactly a month of cruising before leadership started freaking out about needing a complete rebrand and strategy pivot. I think they realized they had overestimated the number of subs/users we'd have... it seems like the last 5 months has been filled with leadership now just throwing spaghetti at the wall. We don't even have customer service analyses anymore after layoffs. Features are being built with the sole goal to get more dollars per user without any data backing up the efforts. Half of the product team had never even done A/B testing correctly. We have released EVERY 10 DAYS. Sign offcycles are a nightmare, allowing all types of bugs to get through just to get the release out unless it's a blocker. We don't even test features fully before they're in release candidate. Agile teams are stuck between Agile and Waterfall, where we work in sprints but there is zero feedback and iterations, it's all about getting new features pushed out to try to desperately try to get the numbers leadership wants up through any means.
I'm in the comfortable and uncomfortable position of being between the data eng team and the product team in a more-or-less technical role but handling a good amount of the analytics needs. While I don't have "feature quotas" that PMs seem to have, I am involved in many of the FE features, so I feel the heat as far as timelines confusion and stress as customer facing PMs and am just as busy. Meanwhile most of my time is being taking for FE needs so my team has had no time to drive even a data quality strategy. We have no deal breakers out in the code thanks to a nimble QA team, but there's a countless number of gremlins and tech debt that needs to be addressed on the data side too.
I'm honestly more pissed at the complete and utter lack of company culture and appreciation I've experienced in my tenure here, than anything else. However, there's something to be said about the unsustainable speed of work and release cycles (we've had 12 releases this quarter for example) , chaotic and meaningless prioritization, weird non-Agile but a little Agile teams, horrible resourcing and timelines put toward QA, and no attempts to address tech debt throughout (unless it's performance related, tech debt usually doesn't get touched). Additionally, only "higher ups" are invited to quarterly planning sessions, which just seems outright insane to me.
Is what I'm experiencing outside of the boring and disappointing work culture something that is not present in other product teams? Am I trudging through mud here or am I drowning in a glass of water?
submitted by
AcanthisittaNo4268 to
ProductManagement [link] [comments]
2023.06.06 23:53 DJazzyJefff23 [PS5] New Era Football League (31/32)
The NEFL on PS5 is recruiting! With Madden 24 around the corner, now is the time to solidify your spot in an established community ahead of the new cycle.
We are a sim-style gameplay league. This means we promote a gameplay style that is aimed at exploiting the weaknesses in your opponent’s team, not the weaknesses in the game’s coding. If you are a player with a lengthy Competitive Madden background, or play in multiple leagues with different styles of play, this league may not be the league for you.
General - Team-Building league
- All-Pro difficulty
- 8 minute quarters (25 acc clock)
- 24/36 hour advances
- 75+ seasons of play
- Banned Formation List
In Madden 16, we created the
NEFL Database, which tracks player and owner stats, all-time postseason and Super Bowl History, as well as numerous Awards History and more.
The NEFL is not for everyone; If you are a sweaty Madden player that will live in the gray area of our rulebook, this is probably not the league for you. However, if you’re someone that enjoys building teams, appreciates the details and are looking to be a part of a community that is running 75 seasons strong with no end in sight, head over to our
League Discord if you’d like more information.
submitted by
DJazzyJefff23 to
MaddenCFM [link] [comments]
2023.06.06 23:52 DJazzyJefff23 [PS5] New Era Football League (31/32)
The NEFL on PS5 is recruiting! With Madden 24 around the corner, now is the time to solidify your spot in an established community ahead of the new cycle.
We are a sim-style gameplay league. This means we promote a gameplay style that is aimed at exploiting the weaknesses in your opponent’s team, not the weaknesses in the game’s coding. If you are a player with a lengthy Competitive Madden background, or play in multiple leagues with different styles of play, this league may not be the league for you.
General - Team-Building league
- All-Pro difficulty
- 8 minute quarters (25 acc clock)
- 24/36 hour advances
- 75+ seasons of play
- Banned Formation List
In Madden 16, we created the
NEFL Database, which tracks player and owner stats, all-time postseason and Super Bowl History, as well as numerous Awards History and more.
The NEFL is not for everyone; If you are a sweaty Madden player that will live in the gray area of our rulebook, this is probably not the league for you. However, if you’re someone that enjoys building teams, appreciates the details and are looking to be a part of a community that is running 75 seasons strong with no end in sight, head over to our
League Discord if you’d like more information.
submitted by
DJazzyJefff23 to
Maddenfranchisecenter [link] [comments]
2023.06.06 23:52 DJazzyJefff23 [PS5] New Era Football League (31/32)
The NEFL on PS5 is recruiting! With Madden 24 around the corner, now is the time to solidify your spot in an established community ahead of the new cycle.
We are a sim-style gameplay league. This means we promote a gameplay style that is aimed at exploiting the weaknesses in your opponent’s team, not the weaknesses in the game’s coding. If you are a player with a lengthy Competitive Madden background, or play in multiple leagues with different styles of play, this league may not be the league for you.
General - Team-Building league
- All-Pro difficulty
- 8 minute quarters (25 acc clock)
- 24/36 hour advances
- 75+ seasons of play
- Banned Formation List
In Madden 16, we created the
NEFL Database, which tracks player and owner stats, all-time postseason and Super Bowl History, as well as numerous Awards History and more.
The NEFL is not for everyone; If you are a sweaty Madden player that will live in the gray area of our rulebook, this is probably not the league for you. However, if you’re someone that enjoys building teams, appreciates the details and are looking to be a part of a community that is running 75 seasons strong with no end in sight, head over to our
League Discord if you’d like more information.
submitted by
DJazzyJefff23 to
CFMmadden [link] [comments]
2023.06.06 23:50 BeneficialPressure32 Winnsboro, Tx Conspiracy - Proving Boomers Will Try To Destroy Anything New , Including Better Income Possibilities. (Long read, but so worth it)
In June of 2021, a new company, Texas Sigma Partners LLC, moved into the little town of Winnsboro bringing opportunity for growth both physically and financially, as well as high paying jobs for the citizens of Winnsboro and it's surrounding residents. Most positions were filled fairly quickly and production started up.
TSP is a sister plant, subsid if you will, of the south Tx Sigma Agriculture that brings in well over 6+ million in revenue each year while researching , manufacturing and producing the most up to date, highest quality organic fertilizer that's available in North America. At this plant specifically, its comprised of chicken litter (poop) , natural molasses, and a binder ingredient that consists of things like bacteria, carbon, etc. All organic according to their website.
Very shortly after production started, about 27 older, long time citizens of the town started complaining of an "odor" emitting from the building, and having a hard time breathing and or enjoying their homes. Around this time, unfortunately one of the portions of the plant caught fire and caused one of the scrubbers to go out. During the fire, no one including WFD was worried due to their not being any major chemicals in the building that would explode, unlike many other plants located in Winnsboro. The group of boomers though, didn't let the opportunity slide. They managed to call and complain to TCEQ, the environmental QC of Tx, so much so that they were forced to run air , water and other tests. A few of them flooded the City Council meetings with lack luster tantrums filled with misleading or even half truthful information stating that the plant is in so many violations and a nuisance to the town, and even shutting business down. They continued to demand that the City Council shut the plant down or remove it, which is something they have no control over.
TCEQ ran every test they could think of and found that TSP was in fact in violation of a few codes and things but nothing worth an immediate shut down. Stuff like a few extra parts per million over allowed standards. Sigma immediately began the process to remedy those mistakes so that production could continue and no one would lose their jobs. Part of that of course, was getting the equipment replaced that "happened" to catch fire, ironically, the same equipment used to decrease the output of stench associated with the chicken litter. This is where it starts to get wildly interesting.
At this point, the boomers refused to let it go. They ended up hiring an "outside party" to come in and tests ALL SORTS of stuff. Run off water, air quality, you name it. And wouldn't ya know it, the results came back that TSP was in massive amounts of violations. Shortly after, the ring leader of the "sick " boomers, and a few other people, hired a Tyler law firm and proceeded to sue Sigma with the ultimate goal of a complete shut down and financial restitution for their "troubles" and "injuries". They went to court and the judge (Wood County) ordered that TSP operations be temporarily suspended until the remedies were complete and or further testing could be done with clean results.
TSP did just that. Spent well over a million on new equipment, new scrubbers, filters and even went as far as to raise the steam stacks (during processing, the mixture is heated to help combine ingredients. Not burned, just heated which emits mild steam that then leaves the stacks) so that it was high enough not to cause odor for the city. Now , in order to have the final stack test done, the plant has to be operational for 45 days. The judge granted them to do so for that. And the complaints started pouring in again.
I am going to list some facts real quick to help paint a picture.
-TSP is located in the designated industrial complex of Winnsboro in the furthest building from town.
-They are neighbors to multiple fowl smelling plants including a milk/cheese/dairy plant called Keller's Creamery (which sprays rotten/spoiled milk onto its surrounding fields), a twice weekly active Sale Barn that sees thousands of farm animals a week, a stone manufacturer , a feed mill that houses Ammonium Nitrate , the Cities Rodeo Arena and so many other things.
-Winnsboro and its surrounding counties have over 100+ dairy and chicken farms that residents of the area have described smelling for over 20+ years.
- The area is also known for its vast expansion of hay fields that are regularly sprayed with potent manure through the year (fertilizer) to promote growth.
From what I have been able to read on public forums, it seems the complaining group continued to complain about it way past the plants operational hours, and even during the time when they were completely shut down by the injunction. Recently , now that the plant is operating in prep for the test, someone was observed ranting about it on a Sunday morning. The boomers were still convinced that the plant was operating and continuously tried to convince others with zero proof. A resident posted the open/close hours and expressed that it couldn't possibly be the plant because they didn't operate on weekends, and the boomers continued to ignore the facts and attacked the resident. One of them, the above mentioned ring leader, has just recently said she is having to have "major heart surgery because of the fumes from the plant". When questioned by what I believe to be the same resident of the area , they became defensive and argumentative. Over the last few weeks, I have seen several new commenters that are for the plant and its workers show up to discuss it on the forums.
Get this though, the suit was filed on 04/25/2022 claiming Injury/Damages. That was over a year ago and if I have my time line correct, they were barely operational if at all. And no one has complained about it , other than the boomers about the smell. I have TONS of questions.
- How can you file a suit for injury/damages when no one had been injured at the time, just "annoyed"?
- If the plant and its fumes are truly that toxic, why hasn't any of the staff been affected or sick yet? Should they be questioned or had physical's done for their own safety? Some of the contributors to the forums have worked their for over 6+ months. They are perfectly healthy.
- Winnsboro is made up of over 3000 active residents, so why only 27 plaintiff's if its causing quality of life to be essentially non-existent?
- Why is this an injury/damage suit instead of TCEQ violations/environmental havoc/EPA suit?
- Where even is the Environmental Agencies if this is a toxic plant harming people?
- Why would the residents complain about the smell of a chicken litter plant when surrounded by countless chicken and dairy farms already? I have noticed several citizens have mentioned its not worse than those and most hardly even know the difference.
- Is it legal to claim that the plant is causing you to have heart surgery without substantial proof of that? To add to that, wouldn't you assume that your medical records would be subpoenaed during an injury trial? What's the consequence for lying?
- Has there been an investigation into the where-a-bouts of the complaining citizens the day of the fire? Could they have caused it on purpose?
- Why in the world would residents try to run a business out of town that offers growth and financial gain?
- Wouldn't you want and welcome outsiders to your town to generate revenue and what not? Do they not know that attacking whoever they don't like with lies and excuses causes the town to have a bad rep? Aside from the fact that there are more churches than stores in the whole town which proves they are set in their ways.
With all this , even as little information that is here, I believe it's safe to say that something isn't adding up here and it needs to catch widespread attention. From the info I have gathered, the plant has not purposely done anything to anyone and they have made overwhelming efforts to fix what little mistakes were made and be in total compliance. Additionally, considering the geographical and agricultural area the town sits in, its possible the "bad odor" residents keep complaining about may not in fact be from that specific plant.
You can find the only (very biased) article on it here :
https://www.kltv.com/2022/05/12/winnsboro-fertilizer-plant-agrees-temporarily-cease-operations-over-residents-pollution-concerns/ You can find the case and list of events in the case at the Wood County Records website.
Case# 2022-187.
Unfortunately , nothing but the case parties and list is available on their website. Still actively researching for the case materials. I'm a very intrigued outsider and plan to look into this further and follow it.
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2023.06.06 23:49 Josh-WP PC Building
Trying to find/build a PC for my younger brother, they already have a basic PC, no graphics card. They only play minecraft java, roblox, fortnite, so no need for a super high end PC. Any recommendations?
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2023.06.06 23:40 Clean-Effort7972 The Afton Family (as we know it)
Okay. I have no idea how much of this is true, this is literally just a thought that came to me after seeing and analysing the Ruin Trailer. Feel free to point stuff out about it, I’d love to listen!
In Security Breach, we have the table with the Staff Bots sat around it, which everyone has assumed to be symbolic of the Aftons. It seems to suggest the Afton Family being rebuilt. But what if I were to tell you, that Ruin is doing just that? I can’t say I like what I’m about to type, but here we go.
GGY has confirmed (pretty much) that Gregory is Patient 46. If we are to believe that Gregory is a robotic version of the Crying Child, then that could clear up a few thing about the trailer. Like how is Gregory still alive ‘down here’? The Pizzaplex is clearly aged by quite a while. There’s graffiti and other signs of vandalism around the building, and various newspapers littering the place. Surely a living child couldn’t survive this long. We also have the new Fazbear Frights stories ‘The Mimic’ and ‘The Storyteller’ which strongly suggest Gregory being an AI or robot of some kind. The code written on the wall in Mike’s secret room in the Pizzaplex is an almost direct correlation to the language that Edwin and David speak to the Mimic 1 programme with.
William Afton was in Security Breach as ‘Burntrap.’ He was abducted by ‘The Blob’ at the end of the ‘Afton Ending’ to the game. So seemingly, that’s him out of the picture. But then we have this new figure. This new glitching rabbit has been widely assumed to be Glitchtrap. There’s not really a lot you can definitely say about this figure that confirms this, except it’s glitching effect. The only two entities or characters that make this sort of effect are Glitchtrap, and Malhare (PQ games, correct this if incorrect). Seeing as Malhare is only ever seen in an arcade game, it wouldn’t make sense for it to then have a physical form like the one seen in the trailer. Glitchtrap, however, gains a physical form as you collect tapes in Help Wanted. So, this would make the most logical sense. Glitchtrap is a digitally uploaded version of Williams conscience scanned into help wanted using some old circuit boards. So, if this rabbit is Glitchtrap, then William is here in some way.
Glamrock Freddy is widely theorised to be Michael Afton. He’s unaffected by being controlled, because Glamrock Freddy is already a vessel for Michael Aftons soul. Mike’s room is also featured in Security Breach. This room so happens to be the place where Patient 46’s (Gregory’s) therapy CDs are played, and where the code mentioned above is found, strengthening the bond between Freddy and Gregory, whom would be Michael and the Crying Child.
Matpat said in his timeline videos that Mrs Afton was running the Fazbear Company after the FNaF 6 fire. You’ll have to forgive me, as it’s late and I can’t remember exactly what he said to support this, but I’m sure most of you have watched that if you’re listening to my rant.
So, where does Elizabeth fit into all of this? Well, my suggestion is Cassie. As crazy as that may sound, just hang on with me. Matpat in another video covering Vanessa and Vanny made the claim that there could be multiple Elizabeth bots, similar to the novels’ Charlie bots, with Vanessa and Vanny both being one of these bots. He also mentioned that there’s no telling just how many of these bots there are in existence. If Cassie was an Elizabeth bot, then this would not only complete our Afton Family rebuild, but also explain a few other things. For example, it would explain why Cassie was drawn to the Pizzaplex. Gregory would be her brother, and he needs her help. Gregory asking Cassie not to give up on him would then be a brother seeking his sister’s help. Another reason Elizabeth would be there was because she knows that that is where William is likely to be. Both William and Elizabeth burned in the FNaF 6 fire. A fire that just so happened to take place in the Pizzeria that the Pizzaplex is built over. So, being the loyal, devoted daughter she is, came searching for her father, and knew exactly where to look.
This would complete our Afton Family rebuild. With Gregory as the Crying Child, Cassie as Elizabeth, Glamrock Freddy as Michael, The Glitching rabbit figure as William, and Mrs Afton the owner of the Fazbear Company, everyone is there. Again, feel free to pick at this, it’s late and idk what I’m doing at this point. Thanks for sticking around if you did!
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2023.06.06 23:35 Inevitable_Heart_781 Sadira Andersen, Expert Daydreamer
Name: Sadira Andersen
Age: 13 years old
Birthday: 30/5
Gender: Cisgender (She/Her)
Voice: Riley Andersen-Inside Out
Sexuality: Bisexual (She’s still not 100% sure about it)
Hometown: Buffalo, State of New York
Family:
Arielle Hart née Andersen (Mother)- Sadira shares a close and loving bond with her mother. Throughout the early years of Sadira's life, Arielle raised her single-handedly while juggling her responsibilities as a professor in Sociology. Sadira admires her mother's determination and strength in balancing work and raising her. Arielle's commitment to providing for their family, even during challenging times, has left a lasting impression on her. She deeply respects her mother and cherishes the sacrifices she made to ensure her well-being and happiness.
Morpheus (Father)- For Sadira, her father is a figure shrouded in mystery. She has never met him, and her knowledge about him is limited to what her mother and Greek mythology have revealed. Although she feels a sense of abandonment, Sadira acknowledges that she cannot possibly understand the responsibilities of a god. While his absence has left an emotional void, Sadira has learned to navigate life without his presence and focuses on the relationships she has in her immediate family.
Liam Hart (Stepfather)- Sadira's relationship with her stepfather has evolved into one of love and acceptance. Initially resistant to his presence, Sadira gradually opened up to Liam as they spent more time together. She appreciates Liam's genuine care and investment in her well-being. Over time, Sadira came to see him as a father, appreciating his support and guidance. The bond they share is built on trust and mutual respect, and Sadira feels grateful to have Liam as a significant presence in her life.
Oliver Hart (Stepbrother)- Sadira's relationship with her stepbrother has developed into a deep and affectionate sibling bond. Although there was skepticism during their initial meeting, their connection grew stronger as they spent more time together. Despite occasional disagreements, Sadira and Oliver have become close companions, supporting each other through life's ups and downs. Sadira values Oliver's presence as someone who understands her on a deeper level, making their relationship feel akin to that of biological siblings. They share a strong sense of camaraderie, and Sadira cherishes the moments they spend together.
Appearance Sadira Andersen stands at a petite height, around 5 feet tall, with a slender build that allows her to move with grace and agility. Her short wavy brown hair frames her face, with strands falling in gentle waves around her forehead and ears. She often styles her hair in a messy bun, secured with a few colorful hairpins or a soft headband. Sadira's hair has a natural shine to it, and she takes pride in keeping it well-maintained, despite its short length.
Her light green droopy eyes are a unique feature that captivate those who meet her. They hold a certain depth and reflect her thoughtful and introspective nature. When she's lost in her thoughts or daydreaming, her eyes seem to shimmer with a touch of enchantment. Sadira's tan skin suggests that she spends time outdoors, soaking up the sunlight during her stargazing sessions.
In terms of clothing style, Sadira prioritizes comfort above all else. She prefers loose-fitting shirts and sweaters made of soft, breathable fabrics. She often chooses earthy tones like muted greens, blues, and browns, although she occasionally adds a pop of color to her outfits with accessories or vibrant patterns. Her wardrobe consists of cozy cardigans, comfortable jeans or leggings, and a collection of well-worn sneakers and boots that have accompanied her on many adventures.
Personality Good Traits *Empathy: Sadira possesses a deep sense of empathy, allowing her to understand and connect with others on an emotional level. She can intuitively sense the feelings and struggles of those around her, offering comfort and support when needed.
*Active Listener: Sadira is a skilled listener, paying close attention to others' words, emotions, and body language. She creates a safe space for people to share their thoughts and concerns, making them feel heard and understood.
*Creativity: Sadira has a vivid imagination and a creative spirit. She uses her creativity to express herself through music, writing, and even in her doodles. Her imaginative nature adds a touch of magic to her life and allows her to think outside the box when problem-solving.
*Kindness: Kindness is at the core of Sadira's being. She genuinely cares for others and goes out of her way to help those in need. Her acts of kindness, whether big or small, have a significant impact on the people around her, fostering a sense of warmth and compassion.
*Observant: Sadira possesses a keen sense of observation, noticing details and nuances that others often overlook. Her ability to pick up on subtle cues and patterns allows her to offer insightful perspectives and understand situations from different angles.
Bad Traits *Procrastination: Sadira often finds herself falling into the trap of procrastination. Despite her awareness of its negative consequences, she struggles with initiating tasks and sometimes leaves things until the last moment, causing unnecessary stress and hindering her productivity.
*Low Self-Esteem: Sadira battles with low self-esteem, often doubting her abilities and feeling inadequate. Her perception of herself can undermine her confidence and prevent her from fully embracing her potential and pursuing her dreams.
*Overthinking: Sadira tends to overanalyze situations, often getting lost in her thoughts and worrying excessively. Her tendency to overthink can lead to indecisiveness and unnecessary stress, preventing her from fully enjoying the present moment.
*Overattachment: Sadira's intense emotional connection with the people she loves can make her overly attached and possessive. This flaw stems from her fear of abandonment and leads to a reluctance to let go, sometimes stifling personal growth and suffocating relationships.
*Impatience: While Sadira is patient in some aspects of her life, she can be impatient when it comes to waiting for results or when tasks do not align with her interests. This impatience can occasionally lead to frustration and hinder her ability to persevere through longer processes.
Hobbies: *Reading- For Sadira, reading has always been the way she travels to different worlds without needing to leave the comfort of her home. The fact that it also works wonders when she wants to escape from reality is a great plus.
*Playing the Violin- Since she started doing therapy as a child, Sadira has always tried to find anything that would help her manage her emotions better. Playing the violin is her way of doing that, to express her emotions without making them everyone’s problem.
*Stargazing- Sadira has always been admired by the beauty of a starry night sky, specially when there’s no artificial light around. The night sky is is so beautiful to her, that it never fails to put a smile on her face.
*Yoga- Though she has only been doing for a year now, Yoga has become an essential practice in Sadira's routine. Each morning, she engages in a calming yoga session, stretching her body and centering her mind, preparing her for the day ahead.
Powers Because Sadira has only just discovered her heritage, she’s not aware of most of her powers yet. The ones she’s aware of are marked with A (Aware) and the ones she’s not with NA (Not Aware)
Domain Powers *Drowsiness Aura-The ability to have an area of effect that makes others tired (body power, aura form of Drowsiness Inducement). [A] *Insomnia Inducement-The ability to prevent a target from sleeping (body power, inverse of Drowsiness Inducement). [NA] *Dream Messaging-The ability to communicate with others via their dreams (mental power, one-way).[A]
Godrent Minor Powers * Dream Manipulation (Oneirokinesis)-The ability to change someone's dreams (mental power). [NA] * Restful Sleep Inducement-The ability to grant someone a dreamless / quiet sleep (body power, specific version of Drowsiness Inducement).[A] * Dream Inducement-The ability to grant someone dreams (mental power, doubles as nightmare purification).[NA]
Godrent Major Power * Dream-Walking-The ability to enter the dreams of others (mental power). [NA]
Belongings *Sadira brought along some of her favourite books with her. She just can’t imagine herself not reading them for months on end.
*When he decided to take her to Camp Half-Blood, Liam gave Sadira a Celestial Bronze Dagger so she could defend also herself during the trip.
*Sadira also brought with her a handmade music box that Oliver made and gave to her as a birthday gift. The sound of their favourite song always works wonders to make her feel better.
Trivia *Sadira has a habit of losing track of time when she's engrossed in her favorite books, often finding herself staying up late into the night to finish "just one more chapter."
*She has a natural affinity for languages and enjoys learning new words and phrases from different cultures.
*Sadira has a secret talent for drawing. She often doodles in the margins of her notebooks, creating intricate patterns and designs inspired by her daydreams.
*Though she’ll never acknowledge it, Sadira is a hoarder. She has a huge collection of small, delicate trinkets and keepsakes that she just can’t throw away because they hold sentimental value for her, but she fails to realise, or maybe she doesn’t care, that having a hoarding habit is not healthy.
Backstory Sadira was born to Arielle Hart née Andersen and Morpheus, God of Dreams, in Buffalo, New York. Her mother, Arielle Hart née Andersen, was a professor of Sociology at a local university. Despite her demanding career, Arielle always made time for her daughter, instilling in Sadira a love for learning and an appreciation for the world around her. Their small apartment became a sanctuary of warmth and love amidst the challenges they faced.
The first dramatic change in Sadira’s life happened when she was six. One day, her mother came home with a man, who she introduced as her new boyfriend, Liam Hart, and his nine year old son, Oliver Hart. At first, Sadira was hostile towards this new man and child– why did they have to come along and take Arielle’s attention away from her? But she quickly warmed up on Liam (she was completely sold after the first time he made pancakes for her) and Oliver. And when Arielle and Liam got married a few years later, and moved Sadira was happy to have a father and an older brother, and they got really close as time went by.
Sadira had a pretty calm and normal childhood. It may have been because of Liam, who was protecting her behind the scenes, it may have been for other reasons, she had never had any monster attacks while growing up. And so, she was completely unaware of the world she belonged in.
But that came to an end a month after her 13th birthday, when strange things started to happen. It started with subtle signs, peculiar incidents that Sadira couldn't quite explain. Her friends began to experience unexplained drowsiness whenever she spoke to them, as if her presence invoked a profound sense of sleepiness. Later, she began having feeling of being constantly watched. The sensation followed her wherever she went, causing her to become increasingly paranoid. And , more recently, the world around her seemed to shift, and she caught glimpses of creatures straight out of mythology that shouldn't exist in the mortal realm. These encounters were unsettling for Sadira, to the point where she began genuinely questioning her own sanity, and decided to tell her family about it.
It was when she was on her way home from school that Sadira was suddenly attacked by a hellhound, an experience that could very well have been her last if it weren’t for the interference of Liam. As soon as Sadira was safe and sound, Arielle and Liam decided to tell her all of the truth about herself, and in a way, about Liam too. They revealed that everything she had read about Greek Mythology was real, that she was the child of a god , and that Liam himself was also a demigod, son of Apollo, which was the reason he could heal her so quickly. In less than an hour, Sadira found out what she was, who her father was, who her stepfather was, and, on top of all of that, she received the news that she would have to leave her home to go to Camp Half-Blood, a place where she could be safe from monsters and learn to defend herself before against them, and Liam would be the one to take her there. It was overwhelming for her, and she was scared and confused about everything. However, even if that was the case, had to admit to herself that she was somewhat excited. Yes, she knows that her life would be harder and almost constantly in danger, but for daydreamer and fantasy nerd like Sadira, it seemed like she had become the protagonist of her own fantasy novel. How could she not be even a little bit excited about that?
Now The journey to Camp Half-Blood was anything but peaceful. Monsters relentlessly pursued them, launching relentless attacks on the road. Sadira's heart raced as she fought for her survival alongside stepfather. Through a combination of sheer luck and Liam’s resourcefulness, they managed to fend off the monsters and continue their perilous journey.
When they finally arrived at Camp Half-Blood, with some minor injuries but nothing to worry about thanks to Liam, Sadira could finally take in the view of the place she would have to call home for a while. It was bigger and livelier than she expected, but she wasn’t really complaining. While Liam presented her to the Camp Directors, an image of what looked like sand started glowing above her head, which revealed her as a child of Morpheus, god of dreams. After that whole debacle and Liam unfortunately having to leave, Sadira was now wandering around the camp, a bag with some of her belongings on her shoulder, and absolutely clueless about where she was going. She was looking for the cabin she was going to stay in, but how was she supposed to find it if she didn’t even know where to look for it.
“This place is so much bigger from up close…”she sighed to herself “I’m starting to regret not having asked for a map or a guide…”
(OOC: Hello everyone! Sorry if the formatting on the post looks weird, I’m not very good at it. But anyways, I hope you have fun meeting Sadira! Have a nice day!)
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2023.06.06 23:34 ChilliTheDog631 New to swift, got an app need for my Drone and remote pilot company. Checklists, databases. Need some assistance please.
Hello! Im probably just another post to you guys but I need of some help. (OFC....) I am (trying to) build a IOS (and iPadOS, soon) app that is a checklist, for scheduled maintence and check-ups. The app will need to talk to a database somehow (Excel or MS Database etc) to sync all the maintence logs to it, so if we get audited by CASA we can show logs of this regular checking. This will also have a 2nd database log of Pre-flight checklist. Ive tried to search this interesting app idea for at least inspiration, however it's either out of date or not want I need. I have attempted code but has no real use, and I don't understand story boards, which once I accidentally touched it lost all my progress in simulator (doesn't show the menu I have in code). Images will be commented along with code screenshots. Thank You SOO much in advance. -Chilli
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2023.06.06 23:32 Advanced-Kind-Towny Advanced-Kind [SMP]{1.18.2}{Quests} {Towny} {Custom World} {Economy} {City Economy} {McMMO} {Jobs} {Dynmap} {Custom Plugins & Tools} {LGBTQ+ Friendly}
Server IP: play.advanced-kind.com Web: Here Discord: Here Map: Here Advanced-Kind Is A Completely New Take On The Towny Formula From the player-driven economy to our custom-built towny upkeep model, ADK is Vanilla+ with everything you could ever want from a Towny server and more.
With an open and engaging community, a challenging but rewarding economy, and a beautiful map to build on, ADK is designed to be the dream of any Towny lover and everyone that enjoys a good SMP experience. There is so much to do, and so many options to adjust your gameplay as you want it. Every feature is optional in ADK. From MMO and Quest World and even to Towny itself, all features bring their rewards and engagement, but at the end of the day, you chose what you want to do.
One Beautiful World We have a fully rendered custom generated world that will bring Towny and player creativity to new heights. No client-side lag, and no server-side lag. The most beautiful beaches you have ever seen, surrounded by awe-inspiring mountains and brought to life with lush forests to get lost in. All while still feeling like a Minecraft world.
You will also find our Questing World, a beautiful custom-built network of towns, populated by quirky NPCs. We won't spoil much, so you can enjoy the fun of exploring!
Free Rank! We're currently running a free rank campaign! When you join, you'll be able to use the code FREESUPPORTER in our donation shop to receive a rank off-the-bat, that'll make it a bit easier to get started. Be sure to get yours while they're available, as there's a limited supply!
Rethinking the Towny-Economy The players drive the economy. No Admin shop, no P2W features. However, there is another, very important, agent in Advanced-Kind’s economy. The cities themselves. Towns will in the future be able to choose from a variety of production centers to build and upgrade over time as their population grows.
Mines, sawmills, farms, and much more. All unique advantages to living in a town, custom coded, and exclusive to our server. They will provide a source of regenerative resources that will re-balance gameplay around them.
Those smaller cities that cannot afford the coins to expand (unlike larger cities with a larger taxpayer base) can still thrive! Explore our Quest World and earn Building Supplies! These little things can cover all Towny expenses. For the first time, Towns with small but very active players can compete with huge metropolises!
An Open Community Advanced-Kind was started by Towny veterans and it's intended for both dedicated Towny & SMP players, and anyone looking for a welcoming community. We are open about our policies and actively seek feedback. With a well-organized ticket system and feedback channels, you'll always have a place to express your opinion.
We are always hosting new and exciting events, and we have more than enough towns with awesome communities of their own to join!
End Game Plus On top of the vanilla gameplay loop, in ADK you'll find special content geared towards late-game players! From prestiging jobs, to our beautiful Quest World, wherein you can get special items by completing quests, which you can then use in the Towny World to make building your town easier!
Discord Bloated and impossible to navigate webpages/forums are a thing of the past. Enjoy the best elements of the community from the comfort of our Discord Server. Useful information, server-chat integration, public moderation record, ticketing system, fun minigames, and much more!
A Passion Project Advanced-Kind was envisioned by Minecraft-Towny veterans. We have lofty ambitions to make meaningful improvements to the tired multiplayer formula of SMP-Towny. This is a passion project for us. Resources are limited, so while you won’t find the flashiest features such as layered NPC quests or custom textures, we will keep the experience balanced and as polished as possible.
Features: - Custom Vanilla+ World.
- Towny! (With custom upkeep and claims numbers to balance gameplay).
- Questing System. Including unique Quest World with its own items and economy!
- Jobs! (With 7 jobs, Woodcutter, Miner, Builder, Digger, Farmer, Hunter and Farmer, all balanced to create challenge and prevent hyperinflation).- McMMO (with a more rewarding level-up scale than usually offered).
- Perks! (Gain access to new functions and expand your existing permissions using In-game currency).
- Brewery! (Boil, distill, and ferment your ingredients into drinks such as ale and beer! Get special modifiers and a cool chat effect when drinking them or get rich by becoming a Master Brewer once you discover all the rare combinations of ingredients and fermentation barrels!). Towns Exclusive Feature
- TownyMines! (Create and level your mine as your city grows!). Towns Exclusive Feature
- TownyMenu (manage your town with a visual GUI) Towns Exclusive Feature
- A unique economy with unique crafting recipes, and items that give a new meaning to the phrase "Player Economy"
- Hostile Mobs+ (Mobs spawn with a chosen level from 1-10, going from vanilla to a slight challenge to make things spicier when going out. Think twice before going out into the dark!).
- Auction House (Place your items on /ah for everyone to see at any moment or even start your own Auction for players to bid on!).
- Player Shops (Good ol' chests shops with a modern GUI).
- AdvancedFarming with natural growth, passive crop growth and 2 unique tools to help you farm!
- Interactive Chat with Discord-Integration! (Talk with your friends from your phone with our Discord-Integration! As a player enjoy playing the fun quizzes or play on the lottery!).
- Custom Achievements!
- And much more!
We have lots of features and most of them are explained through our in-game NPC tutorials. However, we have tried, whenever possible, to give players the chance to skip them so no one has to bother with a feature they don't enjoy.
Rules: 1- Be respectful to other players and Staff.
2- Only use English in General chat and when talking with Staff.
3- Do not engage in toxicity or trolling. In any chat.
4- Do not spam general chats.
5- Do not advertise other Minecraft servers, Discords, and/or websites.
6- Cheating is not allowed. Modified clients that provide any sort of advantage are not allowed. Mods and texture packs such as X-Ray are not allowed. (Optifine is allowed)
7- Do not use exploits. Whether from Vanilla Minecraft or specific to ADK, they are not allowed.
8- AFK farming and client automation are not allowed.
9- Do not exchange IRL money for in-game items, currency or services.
10- Griefing is not allowed in the wild. You're not allowed to destroy terrain around a town with the objective of making it ugly.
11- You're not allowed to claimblock or destroy the terrain outside of other towns.
12- Terraforming is allowed, however, excessive terrain destruction is not.
13- Follow Staff indications when required.
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2023.06.06 23:29 EnCamp A hilarious developer diary penned by Greg Fulton, lead designer for HoMMIII, detailing NWO's final sprint to get the game published in working order at the deadline
Two weeks ago, I spoke on the phone with Tom Ono, the manual writer for Heroes of Might and Magic III. As usual, Tom asked how things were going. I said things were good... then proceeded to whine and complain for the next five minutes (much to Tom's amusement).
When the conversation concluded, Tom said, "Don't complain too much. Some people would give their eyeteeth to be in the game industry." I responded, "Who are these people and why haven't they been beaten for their own good?"
My name is Gregory Fulton, game designer for Heroes of Might and Magic III (developed by New World Computing, published by 3DO). You may call me Greg. Like most game designers, I'm sure you'll find me a bitter and cynical man, aged beyond my years, full of sarcasm, and inexplicably drawn to the horrors of game production like a lobotomized moth to the "pretty" flame.
As I guide you through your weekly tour of my memories, I promise the recollected images will be truthful and sincere but written with a smirk and a wink.
Undoubtedly, we will interact with the following animals: artists, level builders, managers, producers, programmers, testers, and monkeys. To help ensure your safety, I request you fasten your seat belts, keep your hands to your sides at all times, and be sure to not make any quick and sudden movements. Remember... we will be passing through the game production process.
12/05/98 It's Saturday. I'm at work with three other members of the Heroes3 team. I'll be in again tomorrow.
Smells like "crunch time."
Everyone in the game industry knows the term "crunch time." Those not in the industry may ask, "What is crunch time?" Long hours: 10-18 each day. We're starting our fourth crunch month. We have at least one more after this.
Bad take-out food: Mexican and Chinese food are New World's favorites. Today we had Taco Bell and Domino's pizza as part of NWC's "work for food" program.
Social Life: To work in the game industry you must already have some form of social retardation. When crunch mode begins, you may only speak in code to coworkers. Immediate family and friends may be seen on brief occasions so they don't file a missing-persons report. I'm one of the lucky ones; I don't remember having any friends or family.
Hygiene: Haircuts and showers become optional in favor of more sleep time. For me, showers are a must, but my hair is sprouting wings and a tail. Pretty soon I'll look like the lead singer from Flock of Seagulls.
Stress: Anger and frustration are frequent companions. If bridges are burned, this is usually the time. Earlier this week morale was low. In a fit of anger concerning team interactions, I was heard shouting, "I feel like a kindergarten teacher. Can't everyone just keep their hands to themselves and play nice!"
Murphy's law: Any potential hazard will be encountered. I'm writing this diary from the NWC conference room. My computer refuses to function for more than five minutes without seizing up.
12/06/98 This weekend I'm taking care of my PR duties (hence this diary). Not the most exciting stuff, so I'll relate a short story from earlier this week.
David Mullich (producer), Mark Caldwell (NWC vice president and programmer), Jon Van Caneghem (NWC president, creator of all things Might and Magic, and company design visionary), and I found ourselves crowded into the sweltering office of Scott White.
Scott did all the town screens in Heroes III except the Rampart, Necropolis, and Fortress. Since he finished his 3D duties, he's turned his skills to the game's interface. Believe it or not, we were in Scott's office arguing about color: interface colors and player colors.
After much arguing about the interface colors, we decided to leave it virtually untouched. Player colors were a different subject.
Originally, we used light blue, dark blue, red, green, purple, brown, black, and white. These colors needed to change. Light blue looked like the blue used in the main menu. Brown clashed with the brown used in the general game interface. Game text disappeared against white. Black and green disappeared with the terrain colors shown on the game mini-map.
OK. We agreed some of the colors needed to change. After this, the agreements stopped. I don't know what is more ridiculous... arguing over what colors to use or the twisted logic behind the arguments. Red, blue, and dark green were safe choices. We still needed five other colors. The conversation went something like this....
"I don't want yellow. Yellow is the urine color."
"What about brown?"
"I don't like brown."
"Brown is the s**t color."
"What about pink?"
"Pink is a sissy color."
"We won't call it pink. We'll call it 'rose'."
"Rose?"
"The rose player?"
"I don't know. If I saw a pink hero, I'd turn and run away. You know any hero secure enough to use pink as his color is bad ass."
"What about magenta?"
"What about cobalt? What about cadmium?"
"Have we accounted for all the fecal colors?"
"What about orange?"
"Phelan (our art lead) doesn't like orange. It looks bad."
"So. I don't think it looks bad."
"Fine. You tell her you want orange."
"She'll kick your ass."
"Oh. Fine. We won't use orange."
So it went. Fifteen minutes later everyone agreed to disagree, and Jon was made the final judge. Here are the final colors: red, blue, yellow, green, orange, purple, aqua, and rose (pink).
12/07/98 Today we stopped all map production. From here until we ship, I join the mapmakers and testers in playing maps and writing bugs... or so I thought.
Today, I had dropped into my lap the assignment of converting the 144-plus pages of the game manual into a help file. Anyone who has written a help file knows how huge this task can be. I could probably finish it in a day, but it requires no one bothering me for an extended period of time. Ha!
At this late stage of the production cycle, my entire day is spent meeting with people, making sure people are doing their work, and confirming that what is being done is correct. I don't have time for work. I've made the ugly evolution from game designer to middle manager.
It wasn't like this at the beginning of the project. At the beginning of the project the game designer is the screaming prophet, lost and alone in the desert (or the design process if you prefer).
In the middle of the production process the prophet is being screamed at by all his fellow coworkers who are wondering what to do because the design doc is behind schedule.
At the end of the project, everyone's a screaming prophet, and everyone is screaming at everyone else.
Sometime in the middle of all this screaming I've got to write this help file. Maybe I could give the assignment to Christian Vanover (H3 assistant director). Isn't it the job of a middle manager to delegate?
12/08/98 Yesterday I was wondering where I would find the time to write the game help file. Today I have the answer.... I think I have the flu. This doesn't feel like any 24-hour "see-ya-bye" flu either. This feels like "kneel before Zod!" flu.
All right. I've got a story for you.
Earlier today we "officially" stopped making maps. From here on out, we play, test, and polish the game. This could mean a little, or a lot. If the maps play well the first time out, revisions will be minor. If we end up chucking whole maps, we may find ourselves back to making maps. Thus, we started playing them today. JVC (Jon Van Caneghem, New World's president) ended up playing a notorious map named "Barbarian Breakout."
Ten minutes after he starts, JVC pages me over my phone intercom: "Hey Yoda." (He's been calling me Yoda lately. I don't know why. I'm not sure if I should be honored or offended. On one hand, Yoda is wise and he trains Jedi Knights. On the other hand, he is a short ugly green dude with big ears.) "Enemy hero with six behemoths (one of the highest-level creatures) knocked on my front door on week two, day one."
"Oops. I'll be right there."
As soon as I walked into JVC's office, the razzing began.
"What's with the six behemoths? Is this one of the balanced scenarios?"
"OK, OK. Something's wrong. Turn off the fog."
Jon restarts the scenario, turns off the fog of war, ends turn four times in a row, then right-clicks the enemy hero to see the extent of his forces. Aside from his other three stacks of creatures... he has one stack of six behemoths. Oops.
"All right. Open the map in the editor."
Jon opens the map in the editor. What do we discover? First, the enemy hero starts at level three, and the mapmaker (Dave Botan) has given him four stacks of creatures. In addition, the enemy hero's starting town has three of seven creature generators already prebuilt.
No wonder the enemy was able to recruit behemoths on day four.
Remember the story about the father who comes home from a bad day at work and yells at his wife? She in turn yells at her kid. The kid in turn kicks the dog.
At this point, I'm looking for a dog to kick. So, I hunt down Dave Botan. Immediately, Dave states his defense.
"Everyone says the map's too hard. It isn't. The AI's cheating." (Recently, we discovered the artificial intelligence was exploiting an undiscovered bug allowing it to recruit more creatures than were actually available.)
"The AI doesn't need to cheat. It's already got a huge advantage."
"There's a bug."
"Doesn't matter. Set all players to normal starting conditions."
At this point everyone begins to playfully dog-pile on Dave telling all the reasons why his maps suck. In the end he relented and fixed the map.
12/09/98 I'm not writing from work today. I'm writing from home. I have seven-way-straight-from-the-bottom-of-the-Amazon-flu.
With this kind of flu the logical course of action would be to rest, drink lots of fluids, watch lots of movies, maybe see a doctor. However, I am a game designer and unfamiliar with the ways of logic. A day at home with the flu means I have the opportunity to finish the H3 help file.
Wow.
How pathetic can you get? On my day off to rest and get better, I use the uninterrupted time to convert a 144+ page manual into a help file.
I should get sick more often. I get more work done.
12/10/98 I'm back at work today. Good news... I finished the help file. Bad news... I still have the flu, and because I was so efficient in writing the game help file... I've been given the task of writing the map editor help file. Oh yeah, finish it by Monday.
Monday? There's so much pressure in my head, when I sniff, my eyes want to flee their sockets. My voice has the auditory consistency of sandpaper. Monday? Sure, I'll have it done by Monday.
12/11/98 Well, it's Friday night, and I have yet to see Star Trek: Insurrection. Doubt I'll be seeing it anytime soon.
One of the unmentioned symptoms of crunch time is cultural unawareness. In my time at a previous company I almost missed the entire O.J. trial. I haven't seen a movie since Starship Troopers. I'm not kidding.
12/14/98 I shouldn't have come in to work Thursday and Friday. It really pushed me over the edge. For the past two days I've been laid up with fever and chills. Remarkably, it was the one thing to take my mind off work. Aside from a froggy throat, it seems to have passed.
Enough about my illness. From here on, assume I'm always ill with the flu.
12/15/98 Today NWC (New World Computing) took a brief pause from game development to listen to Trip Hawkins (president of 3DO, NWC's parent company).
Twice a year, Trip makes a formal visit to talk about the company and where we're going as a company. It's a nice break from things.
However, Trip wasn't half as exciting as David Richie (our tools programmer) who sat next to me. Turns out David is coming down with the flu.
Over the course of the meeting, the air conditioning didn't turn on. With over 50 people crammed into a room, it got hot very fast. As the minutes passed, I could see David slowly whither.
I thought he was going to vomit. So basically, for most of the meeting, I sat envisioning how I was going to get out of the way when the volcano erupted.
Luckily, the volcano did not erupt. David left in the middle of the lecture and I haven't seen him since.
12/17/98 Welcome to the end of another working day at NWC. There is still no sign of David Richey. Another one of our programmers, John Krause, called in sick today. David Mullich (the Heroes III director) was ready to take bets on who would call in sick next. Of course, everyone blames me for getting them ill.
As far as your average NWC workday goes, this one was hectic and full of revelation.
Revelation?
Yes. Revelation. Only today did I look at my calendar and realize Christmas was next Friday.
Hectic?
Yes. Hectic. Every now and then I need to wipe my desk clean. This means catching up on all the hand-scrolled notes and stray post-its littered about my desk. When my desk is clean, I'm caught up.
This very act of cleaning makes for a semi-chaotic day. There is much gear shifting and subject changing to close dangling issues.
Add to this my usual parade of visitors, and my first chance to test multiplayer, and it takes great effort to avoid turning into a screaming monkey. Yes, I said screaming monkey.
Frequently, I find myself held hostage in my own office as a line of visitors (testers, programmers, artists, producers, etc.) quickly assemble outside my office in a short period of time, all wanting a piece of my brain.
Today it happened to occur while I was in the middle of a multiplayer game with Jeff Leggett (H3 multiplayer programmer). Simultaneously, I had three people show up and cram themselves into my small office. Each began jockeying for position to ask a question. Meanwhile, Jeff waited on the phone intercom, with Heroes III continually chiming in the background, letting me know it was my turn to play.
At this point you may apply the screaming monkey metaphor.
Despite the great potential for chaos, I asked Jeff to wait, gave my three suitors a number, told them to wait in line, then answered each of their questions.
On the surface, everything looked under control. Little did these poor souls know there was a screaming monkey, trapped in my mind's steel cage, wildly thrashing about in a desperate attempt to escape and turn me into a volcano of anger and lunacy.
When it was over, I took a deep breath, noted the walls weren't sprayed with the blood of innocent coworkers, and returned to my multiplayer game with Jeff.
Heroes II multiplayer wasn't friendly in the least. When it wasn't your turn, all you could do was sit at the computer and stare at the screen like a moron.
Well, thanks to our wonderful network programmer, Jeff Leggett, a moron you will no longer be.
Jeff has finished implementing multiplayer support. Now we're on a bug hunt. So, today, Jeff and I played a multiplayer game in the background while we went about our work.
I must admit, I had a blast. Moments like this make me forget my job is serious work.
12/18/98 Friday Today I actually managed to catch up on all my notes. Next up, International Translation Kit. It can wait until Sunday. I don't get to enjoy these moments of accomplishment very often.
Being a game designer is nothing more than a life of delayed gratification. You spend the first month of the project "being creative," then spend the next 17 as a bricklayer implementing low-level details and boot-strapping the game design when unforeseen consequences arise.
Tomorrow we have our annual company Christmas party. I won't be going. I see my coworkers every day at work. I don't want to see them in a social environment. It'd be too weird. They'd have, like, spouses and dates and stuff, and wear dress clothes.
We've been told we can dress formal or casual. To me this means torn jeans and a food-stained white T-shirt. To everyone else, this means dress formal, because no one wants to underdress.
I don't want to see any of my coworkers dressed up. The thought frightens me. We're a bunch of geeks. We don't look good in casual wear. Formal wear will only amplify our geekiness.
Only one thing could entice me to go to the Christmas party - seeing the wives go off on the management for working their husbands so hard. I'd pay to see that... provided I wasn't on the receiving end.
By the way... hello to Chris Cross and Brian Reed, two friends I made when I briefly worked at Dreamworks Interactive (I didn't work on Trespasser). They called me today. They'd read the first entry in the Designer Diary and called to tell me what they thought. They then tied me up on the phone for the next 30 minutes while simultaneously sending me e-mail with bizarre and obscene attachments.
01/02/99 Saturday Well, I'm back at work. The Christmas break was needed. I spent the first three days drinking eggnog, sleeping in 12- and 16-hour shifts, and watching Clinton get impeached.
After I was well rested, the eggnog was all gone, and Clintion was impeached, I did what any game design loser would do... worked on the game while on vacation. Ugh. I'm so pathetic.
My initial goal was to play existing maps. After playing five maps, it was obvious the AI hadn't been fully tested. It tended to sit back and never struck out until it had enough forces to guarantee a win.
This made for very extreme game experiences. Either you never saw the AI, or it came storming out of nowhere, knocked on your door, and politely introduced itself as your doom.
When our AI programmer (Gus Smedstad) gets back from vacation, I'll need to share my findings with him.
Well, seeing as I couldn't really play the game, I turned my attention to our 144-page game manual... much to my horror.
It turns out our second draft of the manual was full of errors. So, with red pen in hand, I promoted myself from game designer to fact checker. Over the next three days, I proceeded to bloody the pages of our beautiful manual.
To say it was tedious would be an understatement. When it was all over, I couldn't read anything if it wasn't written in fine print.
01/04/99 Monday Today was another screaming monkey day. Why? One word: programmers.
I won't say who, but one of our programmers came into my office and proceeded to yell at me over a feature request he'd been given to program.
Why was he yelling at me? On the surface, it was because I hadn't given him enough details, or I hadn't thought through its impact enough. Or it could have been because it was simply a stupid feature, I didn't know what I was doing, and I was ruining the game.
The real reason? He wasn't sure how to program the task he'd been given, and the specified time frame was short. Instead of calming down, thinking it through, and telling me whether it could or could not be done in the given time frame, he panicked, and chose to vent at me.
Programmers are a unique breed. Can't live with 'em, can't live without 'em. Some of my best friends are programmers.
I must admit I am fascinated. I've watched each of our team programmers code. It's very amusing. How they code gives me a unique insight to their personality. For instance...
John Bolton (lead programmer): When John programs, it looks like he's playing chess.
David Richey (tools programmer): David doesn't code. Beforehand, he thinks about his task in depth, like contemplating philosophy, then simply writes it up. Quite often you can look through David's office window and see him bent over in his chair, chin on fist, like The Thinker.
Mark Caldwell (NWC VP): You need to know Mark to really understand, but when Mark codes, it's like he's in a boxing ring, ducking shots, trading blows, and trash talking with the program.
Now take such individuals and do the unthinkable... Make them into a team. Worse yet, force them to have meetings in which they must interact on a social level and agree to work together. Worse yet, force them to interact with right-brained artists and game designers.
It's a wonder any games ever get made.
Join designer Greg Fulton as gives us his very last Designer Diary entry, which tracks the last days of Heroes of Might and Magic III. In these last few days, the team waited anxiously to approve the gold candidate. But there is no rest for Greg, as he mentions a little something about the expansion disc. Join us as we count down the final development of Heroes III.
01/07/99 Ever heard the phrase "thousand tile stare"?
It's a phrase used by our mapmakers. You get the thousand tile stare from making H3 maps all day long.
Today I got the thousand tile stare after making a map for our eventual game demo.
It's a very simple, small map, letting players experience a portion of the game. Hopefully they'll experience enough and feel compelled to buy the game. I've been calling the map
"Dead and Buried." When I finished, I gave it to Chris Vanover (H3 assistant director) to play. Chris is an expert Heroes player. He's a good gauge of the map's difficulty.
Watching Chris play was a lot of fun. It allowed me to take a break from work and finally see the game in action. However, I am the worst person to have over your shoulder when you play.
Why? I'm a backseat driver. It's a bad habit from playing console games with friends.
Thus, I watched Chris play and second-guessed him all the way. We were like two old men spitting and complaining about the best strategy as Chris clicked his way through the game. It was rather humorous.
01/08/99 Today I gave the
Dead and Buried map to a few select people to see if anyone could beat it in the allotted time frame of four game weeks.
One of my candidates was Jen Bullard. Jen is the only female tester in the QA area.
Upon entering the test area, I found Jennifer burning a candle at her desk. She wasn't afraid to comment aloud how everyone else in the test area doesn't wash their clothes often enough. She thinks they stink.
No sooner did I sit down to watch Jen play than the verbal bantering between the testers began.
Ryan Den, another one of our testers, was sure he found a bug and asked aloud if anyone had encountered the same bug. No one had. Immediately everyone began shouting "user error." Ryan thought they were all high... until he realized it was user error. Everyone then proceeded to playfully tear into Ryan yet again.
I must admit, our testers are pretty cool. Their interactions are quite amusing. They banter with the voracity of a knife fight, but it's rarely cruel.
01/14/99 Last night was my last chance to revise the game manual. Thus, I decided to pull an all-nighter to finish it. This was my first time being at NWC so late. I also experienced something completely new.
I had been drinking many free Cokes when my bladder reminded me who was really in charge. Without hesitation, I raced to the bathroom. I opened the door. It was dark. This is not unusual. The lights are hooked up to a motion sensor. To save energy, they turn on and off based on the presence of a moving body. Confident the lights would turn on, I strode into the bathroom.
The lights did not illuminate.
Fumbling around in the dark, I was able to find the light switch and flip it on.
Nothing.
Fumbling around some more, I found the door handle and exited the bathroom.
Moving quickly to Mark Caldwell's office (Mark and George were also working late), I told him, "The bathroom lights won't turn on." He said, "Yeah. The bathroom lights don't turn on after midnight." I asked, "How do you go to the bathroom with the lights off?" He answered, "Usually I just feel my way to the urinal."
"I need to take a crap."
"Hey, I wouldn't know anything about that. Get the flashlight from George."
"I need a flashlight?"
"Yeah."
So, I walked to George's office.
"I need the bathroom flashlight."
Giggling to himself under his breath, George reached into his desk and gave me a pocket flashlight. With flashlight in hand I returned to the bathroom where everything went according to plan.
I know game production has its odd moments, but... this one was really odd.
01/18/99 In the last days of a game's production, the game designer makes a desperate attempt to prevent features from being cut to make the deadline. However, if I got all the features I wanted, the game would never ship. Thus, there is always a tug of war between the game designer, management, programmers, and artists, to decide what gets into the game and what gets pushed back to the expansion or sequel.
Today I was doing my best to get a new hero into the game without too much additional programming or art. I realized I could get the results I needed by simply adding a new graphic and customizing an existing game hero. Even better, I could get the graphic from existing art in the intro movie. All the artist had to do was crop a freeze-frame from the movie and give it to our asset manager to be put into the game. I could customize the hero in the editor. All the programmers had to do was recognize the character's unique identification.
Well, we did.
I wonder how much longer I can push my luck.
01/19/99 I have become the Walmart floor manager.
No. I haven't quit my job.
Let me explain.
At this stage in the making of the game, I find myself spending most of my time walking the halls with my Notepad of Oppression waiting for people to call out my name.
The notepad is a list of issues needing resolution. Most people find the notepad humorous unless their name is on it. Ironically, I end up putting my name on the notepad more than anyone else's (I'm oppressing myself).
Regardless, when I am walking the halls and someone calls out my name, I duck into their office to answer their questions. Sometimes this means getting on their phone and calling someone else to clear up an issue. If I don't have the answer, I'm the intermediary.
Thus, I feel like the Walmart floor manager, roaming the isles, taking care of arising issues. All I really need is the blue vest.
01/20/99 For a moment, consider most game manuals. Usually, a manual details the game interface and introduces you to the various game elements. Rarely do these manuals give you true game statistics.
For Heroes III , we wanted to buck this trend. Using the Heroes II strategy guide as a model, we decided to make a big manual loaded with information. This is exactly what we did - 144 pages.
Today we signed off on the manual. Well, no sooner did the ink dry than we discovered some errors. It was terrifying. I literally sat at my desk, looking at the errors I had discovered, and heard the manual mocking me with the chittering of a wild hyena.
There was nothing I could do. It was carved in stone. Now understand, most manuals ship with some errors. This is what the Readme is for. However, several people had gone over this manual time and again, and still there were errors.
I'll never make a big manual again. It's too much upkeep considering the fluidity of game design.
I'm sure I'll lose some sleep over this.
1/25/99 Today the Coke machine caught fire.
Let me repeat this.
Today the Coke machine caught fire. Since we started crunching, around 7:00pm each night, Mark Caldwell (NWC VP) has been unlocking the Coke machine for free drinks to go with our evening meal. We don't continue pressing the selection buttons for the various drinks. Instead, we literally open up the front half of this big, red, half-ton refrigerator, made to withstand the assaults of the most juvenile of delinquents.
Now, I'm not exactly clear on the details, but one of the testers pulled open the front door to grab a soda from inside. Apparently, some of the electrical wires were sheared, followed by fire and smoke.
Upon seeing the fire and smelling the smoke, the tester grabbed Ben Bent (NWC office manager and part-time game director). He then pointed out the fire in the Coke machine.
With perfect calm, Ben simply unplugged the Coke machine. Poof. The fire went away.
I must admit, I can't help but see the fire in the Coke machine as a metaphor for Heroes III in production. A fire starts, someone panics, and someone else calmly solves the problem.
Truthfully, it's the story of the game production process.
2/07/99 Sunday Today could be the day.
We've decided to make a "final candidate" CD-ROM for 3DO approval. A final candidate is what we consider "ready to ship." We then send the final candidate to 3DO for them to do shrink-wrap testing.
Tonight, no one leaves the building until the game is finished.
2/08/99 Monday It's 5:00am Monday morning.
We just started burning the final candidate.
About half the team is still here.
We've been crunching too long. Everyone's burnt.
About 15 minutes ago, Mark starting broadcasting Money For Nothing over everyone's speakerphone.
Ironic.
02/13/99 I am literally weak-kneed. Except for writing this entry, all I intend to do is just sit in my office chair and do everything I possibly can to do nothing.
As of 8:30 Saturday, February 13, we're calling it good Barring last-second crash bugs, the game is done.
It's 9:30, and with the realization the game is done, already I'm beginning to crash.
After crunching for so long, the crash is the aftereffect. This is the time when you finally realize you can relax and return to a somewhat normal life. This is also the flag signaling the release of all the pent-up stress and illness you've been holding off by sheer will for the past six months. Thus... crash.
Wow.
We're done.
02/14/99 Four days after announcing Heroes has gone gold, we're already talking about the expansion pack. Already, I've assembled my map makers. They're good people. With H3 under their belts they should make even better maps for the expansion.
The downside? Chris Vanover is moving onto a different project. Technically Chris was H3's assistant director, but I adopted him as my assistant designer. He was a big help in many of the grunt areas. I was hoping to hand the expansion off to Chris so I could concentrate on the next Heroes.
No such luck.
Ultimately, this means vacation must wait.
(whimper)
Where is a monkey boy when you need one?
02/19/99 David Mullich's (Heroes III director) wife was pregnant and expecting about the same time as E3 last year (Atlanta '98). So, he couldn't go and demonstrate the game.
I was the next logical choice. I know the game better than anyone else, and when needed, I can turn on the charm.
Now don't get me wrong, when I have demoed the game, it has been a delight. Yet, as a game, Heroes III doesn't demo well. It's a turn-based game. It's not a first-person shooter or real-time strategy game. There's no real immediate reward for your attention span to latch onto.
However, Heroes does have a very large, very dedicated following. Thus, most people who want to see Heroes are already fans. This was the case at E3.
At E3 I did the vast majority of the presentations. I did so many I ended up losing my voice. Almost all the people who saw the game were fans of Heroes and liked what they saw. We were so successful, people were taking chairs from the other game stations to sit in front of ours.
Well, the downside to my work at E3 was... I became the demo guy. The downside of being the demo guy is traveling.
I hate traveling.
Once I arrive at my destination, there's no problem. I'm just impatient by nature. I'm also 6'1" and hate sitting in supercramped airline seats.
So, today I got to fly up to 3DO with Peter Ryu (MM7 producer), Keith Francart (MM7 director), and Jeff Blatner (new Heroes producer) to give presentations on MM7 and Heroes III to our Ubi Soft partners and a smattering of European journalists.
As much as I hated getting up at 5:30am and traveling to San Francisco (less than one week after going gold), the trip was amusing for a number of reasons.
Since I have been at New World, Peter Ryu has always worn shorts and sandals. For the presentation, Pete was ordered to wear pants and shoes. Throughout the day, he was wincing as the shoes rubbed his feet raw.
The other amusing part was hanging out with the French chicks from Ubi Soft and the European press.
Last time I was at 3DO I did an H3 presentation to a number of European journalists. Not a French woman among them. It was different this time, and dare I say, worth the trip.
02/22/99 David Mullich (H3 director), George Ruof (H3 programmer), and I are the only members of the team in the building today. Everyone else is on vacation.
Over the weekend I began my self-rehabilitation for returning to the real world.
When you do nothing but work 12-14 hours a day, seven days a week, and then it all comes to an abrupt halt, you suddenly find you have all this spare time on your hands.
Ultimately, you become bored. You don't know what to do with yourself because your "normal" situation meant working on the game... but the game is finished. Normal has become different and no longer normal.
A logical assumption for curing this boredom would be a vacation. Not yet. I've got to write the design for the expansion disc. I've got two weeks before it is due. After hammering out the specs, everyone will be briefed, then I can go on vacation.
I've got it all planned out. I haven't seen my parents since Christmas of 1997. So, I'm going to go back home and sit in the rocking chair in front of my dad's big-screen TV and watch nothing but cable television for at least two weeks. You heard me. Nothing but CNN Headline News for two weeks. If by then I'm not properly vegetated, I'll watch it for another week. Then I'll track down my old high school girlfriend and see if she's still single.
I've set up an e-mail address for your feedback about the game when it hits the shelves. This e-mail is merely for player feedback and suggestions. I will be the one reading the e-mails, and most likely, I won't be answering any of them. So, don't flame me if I don't respond. [
[email protected]](mailto:
[email protected]).
I've enjoyed writing these diaries. I wish I had been able to dedicate more time to them.
My apologies to Elliott Chin (who made these diaries possible). Elliott wanted me to talk about the design philosophy behind H3. After practicing design philosophy 12-14 hours a day, I couldn't bring myself to write a diary about it. So, I thought I'd do "a day in the life." I hope you enjoyed my tongue-in-cheek account.
I leave you with the following words I once heard the great Jon Van Caneghem speak, "When it's all over you'll forget how hard it was and do it all over again."
He's right. We will. submitted by
EnCamp to
heroes3 [link] [comments]
2023.06.06 23:21 ItyNeon_ Help com.electronwill.nightconfig.core.io.ParsingException.notEnoughData(ParsingException.java:22)
I keep getting that error msg when launching the game.
---- Minecraft Crash Report ----
// Would you like a cupcake?
Time: 2023-06-06 17:17:24
Description: Initializing game
com.electronwill.nightconfig.core.io.ParsingException: Not enough data available
at com.electronwill.nightconfig.core.io.ParsingException.notEnoughData([ParsingException.java:22](https://ParsingException.java:22)) at com.electronwill.nightconfig.core.io.ReaderInput.directReadChar([ReaderInput.java:36](https://ReaderInput.java:36)) at com.electronwill.nightconfig.core.io.AbstractInput.readChar([AbstractInput.java:49](https://AbstractInput.java:49)) at com.electronwill.nightconfig.core.io.AbstractInput.readCharsUntil([AbstractInput.java:123](https://AbstractInput.java:123)) at com.electronwill.nightconfig.toml.TableParser.parseKey([TableParser.java:166](https://TableParser.java:166)) at com.electronwill.nightconfig.toml.TableParser.parseDottedKey([TableParser.java:145](https://TableParser.java:145)) at com.electronwill.nightconfig.toml.TableParser.parseNormal([TableParser.java:55](https://TableParser.java:55)) at com.electronwill.nightconfig.toml.TomlParser.parse([TomlParser.java:44](https://TomlParser.java:44)) at com.electronwill.nightconfig.toml.TomlParser.parse([TomlParser.java:37](https://TomlParser.java:37)) at com.electronwill.nightconfig.core.io.ConfigParser.parse([ConfigParser.java:113](https://ConfigParser.java:113)) at com.electronwill.nightconfig.core.io.ConfigParser.parse([ConfigParser.java:219](https://ConfigParser.java:219)) at com.electronwill.nightconfig.core.io.ConfigParser.parse([ConfigParser.java:202](https://ConfigParser.java:202)) at com.electronwill.nightconfig.core.file.WriteAsyncFileConfig.load([WriteAsyncFileConfig.java:138](https://WriteAsyncFileConfig.java:138)) at io.github.darkkronicle.darkkore.config.impl.NightFileObject.load([NightFileObject.java:26](https://NightFileObject.java:26)) at io.github.darkkronicle.darkkore.config.ModConfig.rawLoad([ModConfig.java:58](https://ModConfig.java:58)) at io.github.darkkronicle.darkkore.config.ModConfig.load([ModConfig.java:71](https://ModConfig.java:71)) at io.github.darkkronicle.darkkore.config.ConfigurationManager.load([ConfigurationManager.java:32](https://ConfigurationManager.java:32)) at net.minecraft.class\_310.handler$bhd001$darkkore$init(class\_310.java:6950) at net.minecraft.class\_310.(class\_310.java:670) at net.minecraft.client.main.Main.method\_44604([Main.java:205](https://Main.java:205)) at net.minecraft.client.main.Main.main([Main.java:51](https://Main.java:51)) at net.fabricmc.loader.impl.game.minecraft.MinecraftGameProvider.launch([MinecraftGameProvider.java:468](https://MinecraftGameProvider.java:468)) at net.fabricmc.loader.impl.launch.knot.Knot.launch([Knot.java:74](https://Knot.java:74)) at net.fabricmc.loader.impl.launch.knot.KnotClient.main([KnotClient.java:23](https://KnotClient.java:23))
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Thread: Render thread
Stacktrace:
at com.electronwill.nightconfig.core.io.ParsingException.notEnoughData([ParsingException.java:22](https://ParsingException.java:22)) at com.electronwill.nightconfig.core.io.ReaderInput.directReadChar([ReaderInput.java:36](https://ReaderInput.java:36)) at com.electronwill.nightconfig.core.io.AbstractInput.readChar([AbstractInput.java:49](https://AbstractInput.java:49)) at com.electronwill.nightconfig.core.io.AbstractInput.readCharsUntil([AbstractInput.java:123](https://AbstractInput.java:123)) at com.electronwill.nightconfig.toml.TableParser.parseKey([TableParser.java:166](https://TableParser.java:166)) at com.electronwill.nightconfig.toml.TableParser.parseDottedKey([TableParser.java:145](https://TableParser.java:145)) at com.electronwill.nightconfig.toml.TableParser.parseNormal([TableParser.java:55](https://TableParser.java:55)) at com.electronwill.nightconfig.toml.TomlParser.parse([TomlParser.java:44](https://TomlParser.java:44)) at com.electronwill.nightconfig.toml.TomlParser.parse([TomlParser.java:37](https://TomlParser.java:37)) at com.electronwill.nightconfig.core.io.ConfigParser.parse([ConfigParser.java:113](https://ConfigParser.java:113)) at com.electronwill.nightconfig.core.io.ConfigParser.parse([ConfigParser.java:219](https://ConfigParser.java:219)) at com.electronwill.nightconfig.core.io.ConfigParser.parse([ConfigParser.java:202](https://ConfigParser.java:202)) at com.electronwill.nightconfig.core.file.WriteAsyncFileConfig.load([WriteAsyncFileConfig.java:138](https://WriteAsyncFileConfig.java:138)) at io.github.darkkronicle.darkkore.config.impl.NightFileObject.load([NightFileObject.java:26](https://NightFileObject.java:26)) at io.github.darkkronicle.darkkore.config.ModConfig.rawLoad([ModConfig.java:58](https://ModConfig.java:58)) at io.github.darkkronicle.darkkore.config.ModConfig.load([ModConfig.java:71](https://ModConfig.java:71)) at io.github.darkkronicle.darkkore.config.ConfigurationManager.load([ConfigurationManager.java:32](https://ConfigurationManager.java:32)) at net.minecraft.class\_310.handler$bhd001$darkkore$init(class\_310.java:6950) at net.minecraft.class\_310.(class\_310.java:670)
-- Initialization --
Details:
Modules:
Stacktrace:
at net.minecraft.client.main.Main.method\_44604([Main.java:205](https://Main.java:205)) at net.minecraft.client.main.Main.main([Main.java:51](https://Main.java:51)) at net.fabricmc.loader.impl.game.minecraft.MinecraftGameProvider.launch([MinecraftGameProvider.java:468](https://MinecraftGameProvider.java:468)) at net.fabricmc.loader.impl.launch.knot.Knot.launch([Knot.java:74](https://Knot.java:74)) at net.fabricmc.loader.impl.launch.knot.KnotClient.main([KnotClient.java:23](https://KnotClient.java:23))
-- System Details --
Details:
Minecraft Version: 1.19.2 Minecraft Version ID: 1.19.2 Operating System: Mac OS X (aarch64) version 11.5.2 Java Version: 17.0.3, Microsoft Java VM Version: OpenJDK 64-Bit Server VM (mixed mode), Microsoft Memory: 376788112 bytes (359 MiB) / 671088640 bytes (640 MiB) up to 2147483648 bytes (2048 MiB) CPUs: 8 Processor Vendor: Apple Inc. Processor Name: Apple M1 Identifier: Apple Inc. Family 0x1b588bb3 Model 0 Stepping 0 Microarchitecture: ARM64 SoC: Firestorm + Icestorm Frequency (GHz): 24.00 Number of physical packages: 1 Number of physical CPUs: 8 Number of logical CPUs: 8 Graphics card #0 name: Apple M1 Graphics card #0 vendor: Apple (0x106b) Graphics card #0 VRAM (MB): 0.00 Graphics card #0 deviceId: unknown Graphics card #0 versionInfo: unknown Memory slot #0 capacity (MB): 0.00 Memory slot #0 clockSpeed (GHz): 0.00 Memory slot #0 type: unknown Virtual memory max (MB): 8192.00 Virtual memory used (MB): 6557.78 Swap memory total (MB): 0.00 Swap memory used (MB): 0.00 JVM Flags: 7 total; -Xmx2G -XX:+UnlockExperimentalVMOptions -XX:+UseG1GC -XX:G1NewSizePercent=20 -XX:G1ReservePercent=20 -XX:MaxGCPauseMillis=50 -XX:G1HeapRegionSize=32M Fabric Mods: advancementinfo: AdvancementInfo 1.19.1-fabric0.58.5-1.3.1 appleskin: AppleSkin 2.4.1+mc1.19 architectury: Architectury 6.3.56 armor\_hud: BerdinskiyBear's ArmorHUD 0.3.7 betterhurtcam: BetterHurtCam 1.5.0 betterhurtcam-mc119: BetterHurtCam+mc1.19 1.5.0 brb: Better Recipe Book 1.6.0 c2me: Concurrent Chunk Management Engine 0.2.0+alpha.9.0 c2me-base: Concurrent Chunk Management Engine (Base) 0.2.0+alpha.9.0 c2me-client-uncapvd: Concurrent Chunk Management Engine (Client/Uncap View Distance) 0.2.0+alpha.9.0 c2me-fixes-chunkio-threading-issues: Concurrent Chunk Management Engine (Fixes/Chunk IO/Threading Issues) 0.2.0+alpha.9.0 c2me-fixes-general-threading-issues: Concurrent Chunk Management Engine (Fixes/General/Threading Issues) 0.2.0+alpha.9.0 c2me-fixes-worldgen-threading-issues: Concurrent Chunk Management Engine (Fixes/WorldGen/Threading Issues) 0.2.0+alpha.9.0 c2me-fixes-worldgen-vanilla-bugs: Concurrent Chunk Management Engine (Fixes/WorldGen/Vanilla Bugs) 0.2.0+alpha.9.0 c2me-notickvd: Concurrent Chunk Management Engine (No Tick View Distance) 0.2.0+alpha.9.0 c2me-opts-allocs: Concurrent Chunk Management Engine (Optimizations/Memory Allocations) 0.2.0+alpha.9.0 c2me-opts-chunk-access: Concurrent Chunk Management Engine (Optimizations/Chunk Access) 0.2.0+alpha.9.0 c2me-opts-chunkio: Concurrent Chunk Management Engine (Optimizations/Chunk IO) 0.2.0+alpha.9.0 c2me-opts-math: Concurrent Chunk Management Engine (Optimizations/Math) 0.2.0+alpha.9.0 c2me-opts-scheduling: Concurrent Chunk Management Engine (Optimizations/Scheduling) 0.2.0+alpha.9.0 c2me-opts-worldgen-general: Concurrent Chunk Management Engine (Optimizations/General WorldGen) 0.2.0+alpha.9.0 c2me-opts-worldgen-vanilla: Concurrent Chunk Management Engine (Optimizations/Vanilla WorldGen) 0.2.0+alpha.9.0 c2me-rewrites-chunkio: Concurrent Chunk Management Engine (Rewrites/Chunk IO) 0.2.0+alpha.9.0 c2me-server-utils: Concurrent Chunk Management Engine (Server Utils) 0.2.0+alpha.9.0 c2me-threading-chunkio: Concurrent Chunk Management Engine (Threading/WorldGen) 0.2.0+alpha.9.0 c2me-threading-lighting: Concurrent Chunk Management Engine (Threading/Lighting) 0.2.0+alpha.9.0 c2me-threading-scheduling: Concurrent Chunk Management Engine (Threading/Scheduling) 0.2.0+alpha.9.0 c2me-threading-worldgen: Concurrent Chunk Management Engine (Threading/WorldGen) 0.2.0+alpha.9.0 com\_electronwill\_night-config\_core: core 3.6.5 com\_electronwill\_night-config\_toml: toml 3.6.5 com\_ibm\_async\_asyncutil: asyncutil 0.1.0 net\_objecthunter\_exp4j: exp4j 0.4.8 org\_threadly\_threadly: threadly 7.0 capes: Capes 1.4.5+1.19 omega-config: OmegaConfig 1.2.3-1.18.1 carpet: Carpet Mod 1.4.84 clearhitboxes: ClearHitboxes 1.2 clientcommands: Client Commands 2.7.5 clientarguments: clientarguments 1.4.1 multiconnect-api: MultiConnect API 1.5.10 colormeoutlines: Color Me Outlines 1.1.1 completeconfig: CompleteConfig 2.1.0 coat: Coat 1.0.0-beta.19+mc22w17a completeconfig-base: completeconfig-base 2.1.0 completeconfig-gui-cloth: completeconfig-gui-cloth 2.1.0 completeconfig-gui-coat: completeconfig-gui-coat 2.1.0 completeconfig-gui-yacl: completeconfig-gui-yacl 2.1.0 cull-less-leaves: Cull Less Leaves 1.0.6 conditional-mixin: conditional mixin 0.3.0 custom-crosshair-mod: Custom Crosshair Mod 1.5.1-fabric custom\_hud: CustomHud 3.0.1+1.19.2 darkkore: DarkKore 0.3.0-1.19 com\_electronwill\_night-config\_json: json 3.6.5 com\_github\_darkkronicle\_konstruct\_addons: addons 2.0.3-build1 com\_github\_darkkronicle\_konstruct\_core: core 2.0.3-build1 dcch: DCCH 2.0+1.17 debugify: Debugify 2.8.0 com\_github\_llamalad7\_mixinextras: mixinextras 0.1.0 elementa: Elementa 590 enhancedblockentities: Enhanced Block Entities 0.7.2+1.19.2 advanced\_runtime\_resource\_pack: Runtime Resource Pack 0.6.2 spruceui: SpruceUI 4.0.0+1.19 entityculling: EntityCulling-Fabric 1.5.2-mc1.19 com\_logisticscraft\_occlusionculling: occlusionculling 0.0.6-SNAPSHOT entityoutliner: Entity Outliner 1.2.5 essential: Essential 12770+deploy-staging+g95f4536e9 essential-container: essential-container 1.0.0 essential-loader: essential-loader 1.0.0 exordium: Exordium 1.0.2-mc1.19.2 fabric-api: Fabric API 0.67.1+1.19.2 fabric-api-base: Fabric API Base 0.4.13+0d0f210290 fabric-api-lookup-api-v1: Fabric API Lookup API (v1) 1.6.12+93d8cb8290 fabric-biome-api-v1: Fabric Biome API (v1) 9.0.20+0d0f210290 fabric-block-api-v1: Fabric Block API (v1) 1.0.1+12bfe4ea90 fabric-blockrenderlayer-v1: Fabric BlockRenderLayer Registration (v1) 1.1.22+c6af733c90 fabric-client-tags-api-v1: Fabric Client Tags 1.0.3+b35fea8390 fabric-command-api-v1: Fabric Command API (v1) 1.2.13+f71b366f90 fabric-command-api-v2: Fabric Command API (v2) 2.1.9+93d8cb8290 fabric-commands-v0: Fabric Commands (v0) 0.2.30+df3654b390 fabric-containers-v0: Fabric Containers (v0) 0.1.37+df3654b390 fabric-content-registries-v0: Fabric Content Registries (v0) 3.4.3+6064db2a90 fabric-convention-tags-v1: Fabric Convention Tags 1.1.3+93d8cb8290 fabric-crash-report-info-v1: Fabric Crash Report Info (v1) 0.2.7+aeb40ebe90 fabric-data-generation-api-v1: Fabric Data Generation API (v1) 5.3.1+ad31814d90 fabric-dimensions-v1: Fabric Dimensions API (v1) 2.1.33+0d0f210290 fabric-entity-events-v1: Fabric Entity Events (v1) 1.5.2+9244241690 fabric-events-interaction-v0: Fabric Events Interaction (v0) 0.4.30+c6af733c90 fabric-events-lifecycle-v0: Fabric Events Lifecycle (v0) 0.2.31+df3654b390 fabric-game-rule-api-v1: Fabric Game Rule API (v1) 1.0.23+c6af733c90 fabric-item-api-v1: Fabric Item API (v1) 1.6.1+fa140d5990 fabric-item-groups-v0: Fabric Item Groups (v0) 0.3.35+9244241690 fabric-key-binding-api-v1: Fabric Key Binding API (v1) 1.0.23+aaaf9d3390 fabric-keybindings-v0: Fabric Key Bindings (v0) 0.2.21+df3654b390 fabric-lifecycle-events-v1: Fabric Lifecycle Events (v1) 2.2.2+9244241690 fabric-loot-api-v2: Fabric Loot API (v2) 1.1.9+83a8659290 fabric-loot-tables-v1: Fabric Loot Tables (v1) 1.1.12+9e7660c690 fabric-message-api-v1: Fabric Message API (v1) 5.0.5+93d8cb8290 fabric-mining-level-api-v1: Fabric Mining Level API (v1) 2.1.20+33fbc73890 fabric-models-v0: Fabric Models (v0) 0.3.19+c6af733c90 fabric-networking-v0: Fabric Networking (v0) 0.3.24+df3654b390 fabric-object-builder-api-v1: Fabric Object Builder API (v1) 4.1.2+06e0e25190 fabric-particles-v1: Fabric Particles (v1) 1.0.12+79adfe0a90 fabric-registry-sync-v0: Fabric Registry Sync (v0) 0.9.28+9244241690 fabric-renderer-api-v1: Fabric Renderer API (v1) 1.0.14+12bfe4ea90 fabric-renderer-indigo: Fabric Renderer - Indigo 0.6.16+aeb40ebe90 fabric-renderer-registries-v1: Fabric Renderer Registries (v1) 3.2.22+df3654b390 fabric-rendering-data-attachment-v1: Fabric Rendering Data Attachment (v1) 0.3.17+0d0f210290 fabric-rendering-fluids-v1: Fabric Rendering Fluids (v1) 3.0.9+c6af733c90 fabric-rendering-v0: Fabric Rendering (v0) 1.1.25+df3654b390 fabric-rendering-v1: Fabric Rendering (v1) 1.11.1+73145abb90 fabric-resource-conditions-api-v1: Fabric Resource Conditions API (v1) 2.1.1+aae9039d90 fabric-resource-loader-v0: Fabric Resource Loader (v0) 0.8.1+0d0f210290 fabric-screen-api-v1: Fabric Screen API (v1) 1.0.29+0d0f210290 fabric-screen-handler-api-v1: Fabric Screen Handler API (v1) 1.3.3+1cc24b1b90 fabric-sound-api-v1: Fabric Sound API (v1) 1.0.1+c4f28df590 fabric-textures-v0: Fabric Textures (v0) 1.0.22+aeb40ebe90 fabric-transfer-api-v1: Fabric Transfer API (v1) 2.1.3+9d081d6490 fabric-transitive-access-wideners-v1: Fabric Transitive Access Wideners (v1) 1.3.2+42d99c3290 fabric-language-kotlin: Fabric Language Kotlin 1.8.6+kotlin.1.7.21 org\_jetbrains\_kotlin\_kotlin-reflect: kotlin-reflect 1.7.21 org\_jetbrains\_kotlin\_kotlin-stdlib: kotlin-stdlib 1.7.21 org\_jetbrains\_kotlin\_kotlin-stdlib-jdk7: kotlin-stdlib-jdk7 1.7.21 org\_jetbrains\_kotlin\_kotlin-stdlib-jdk8: kotlin-stdlib-jdk8 1.7.21 org\_jetbrains\_kotlinx\_atomicfu-jvm: atomicfu-jvm 0.18.5 org\_jetbrains\_kotlinx\_kotlinx-coroutines-core-jvm: kotlinx-coroutines-core-jvm 1.6.4 org\_jetbrains\_kotlinx\_kotlinx-coroutines-jdk8: kotlinx-coroutines-jdk8 1.6.4 org\_jetbrains\_kotlinx\_kotlinx-datetime-jvm: kotlinx-datetime-jvm 0.4.0 org\_jetbrains\_kotlinx\_kotlinx-serialization-cbor-jvm: kotlinx-serialization-cbor-jvm 1.4.1 org\_jetbrains\_kotlinx\_kotlinx-serialization-core-jvm: kotlinx-serialization-core-jvm 1.4.1 org\_jetbrains\_kotlinx\_kotlinx-serialization-json-jvm: kotlinx-serialization-json-jvm 1.4.1 fabricloader: Fabric Loader 0.14.21 fastload: Fast Load 2.4.2 ferritecore: FerriteCore 4.2.1 fireoverlaycontroller: Fire Overlay Controller 1.0+1.18 freecam: Freecam 1.1.6 gammautils: Gamma Utils 1.6.10 healthindicators: PlayerHealthIndicators 1.0.1 indium: Indium 1.0.9+mc1.19.2 inventoryhud: Inventory HUD + 3.4.2 iris: Iris 1.4.2 io\_github\_douira\_glsl-transformer: glsl-transformer 1.0.0-pre21.2 org\_anarres\_jcpp: jcpp 1.4.14 org\_antlr\_antlr4-runtime: antlr4-runtime 4.10.1 isxander-main-menu-credits: Main Menu Credits 1.1.1 itemmodelfix: Item Model Fix 1.0.3+1.19 java: OpenJDK 64-Bit Server VM 17 kronhud: KronHUD 1.19.2-2.2.2 krypton: Krypton 0.2.1 com\_velocitypowered\_velocity-native: velocity-native 3.1.2-SNAPSHOT lazydfu: LazyDFU 0.1.3 librarian-trade-finder: Librarian Trade Finder 1.1.0 litematica: Litematica 0.12.5 malilib: MaLiLib 0.13.0 memoryleakfix: memory Leak Fix 1.19.1-0.7.0 minecraft: Minecraft 1.19.2 mixin-conflict-helper: Mixin Conflict Helper 1.2.0 modmenu: Mod Menu 4.1.1 morechathistory: MoreChatHistory 1.1.1 moreculling: More Culling 1.19.1-0.10.0 no\_fog: No Fog 1.3.1+1.16.5-1.19.2 nowheel: NoWheel 1.2.1+mc1.19.2 org\_jetbrains\_annotations: annotations 13.0 pinglist: PingList 1.3.3 replaymod: Replay Mod 1.19.2-2.6.12 fabric-networking-api-v1: Fabric Networking API (v1) 1.2.8+3b1d070f90 shulkerboxtooltip: Shulker Box Tooltip 3.2.2+1.19.2 cloth-config: Cloth Config v8 8.2.88
cloth-basic-math: cloth-basic-math 0.6.1
sodium: Sodium 0.4.4+build.18 org\_joml\_joml: joml 1.10.4 sodium-extra: Sodium Extra 0.4.13+mc1.19.2-build.76 caffeineconfig: CaffeineConfig 1.0.0+1.17 starlight: Starlight 1.1.1+fabric.ae22326 statuseffecttimer: Status Effect Timer 1.1.1+1.19 tooltipfix: ToolTip Fix 1.1.0-1.19 uglyscoreboardfix: Ugly Scoreboard Fix 2.7.0 ukulib: ukulib 0.3.1+1.19.2 com\_moandjiezana\_toml\_toml4j: toml4j 0.7.2 gs\_mclo\_java\_mclogs-java: mclogs-java 2.1.1 universalcraft: UniversalCraft 269 vigilance: Vigilance 284 xaerominimap: Xaero's Minimap 22.15.1 xaeroworldmap: Xaero's World Map 1.28.4 yet-another-config-lib: YetAnotherConfigLib 1.7.1 zoomify: Zoomify 2.8.0 dev\_isxander\_settxi\_settxi-core: settxi-core 2.10.3 dev\_isxander\_settxi\_settxi-gui: settxi-gui 2.10.3 dev\_isxander\_settxi\_settxi-kotlinx-serialization: settxi-kotlinx-serialization 2.10.3 settxi-gui-yacl: Settxi Gui (YetAnotherConfigLib) 2.10.3 Loaded Shaderpack: (off) Launched Version: fabric-loader-0.14.21-1.19.2 Backend library: LWJGL version 3.3.1 SNAPSHOT Backend API: Apple M1 GL version 4.1 Metal - 71.7.1, Apple Window size: GL Caps: Using framebuffer using OpenGL 3.2 GL debug messages: Using VBOs: Yes Is Modded: Definitely; Client brand changed to 'fabric' Type: Client (map\_client.txt) CPU: 8x Apple M1
submitted by
ItyNeon_ to
ModdedMinecraft [link] [comments]
2023.06.06 23:11 Godguides Help for a struggling Fiora Pt. 2
Hello again! I hope your day has been and will be great!
I posted "Help for a struggling Fiora" yesterday and it got a lot of great responses. And as the old saying goes "If it ain't broke, don't fix it". So I'm back with more questions. As usual, anyone can give their two cents you don't have to main Fiora and you are plenty welcome to put your own questions down (I do need advice but I have plenty of knowledge of my own).
- Olaf: Is it just me or does he delete 50% before you can blink when he ults? Recently I played a game and I was only like 1 kill behind (I probably misplayed and let him get ahead but I remember at least that first kill was a close fight). However, he ulted and DESTROYED me. Dude had at least 50% health once he was done. That just doesn't happen to Fiora. Any help would be appreciated. (Is the strat just to bait the ult let it run out, THEN all in???) (Maybe he's strong because of the patch??)
- Gwen: I don't know what it is with this champion but ever since she released my games against her have been trash. Recently, (as my gameplay has gotten better) I've been able to 1v1 okay. So, I'll be a kill ahead, and then all of a sudden she just deletes my health. Is this because I trade wrong? She hit a spike and I didn't respect it? What happened?
- Sett: This matchup is infuriating. It's not one I necessarily hard lose anymore (again as I SLOWLY improve) but he still gives me fits. The main problem is that low-health clutch shield that simultaneously keeps him alive and deletes you even if he's at 1hp and you have quarter health. I personally build Serpents Fang first item to help with the shield but is that a mistake (it still has 50 AD but maybe it's a waste of a passive?)
- Darius: This is a matchup that I don't struggle with as much but there is little to no room for mistakes vs a good Darius. First off thank you to the Darius main who commented on my last post, I'd love to hear from you again and secondly please tell me how to destroy your champion ;) (Of course anyone with tips is welcome to respond)
Thank you SO much in advance!
submitted by
Godguides to
wildrift [link] [comments]