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2011.01.04 03:16 ScrambledOvaries GCX: Get what you really want!

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2021.01.03 00:05 WhileGloomy CA_Unemployment

For California related unemployment questions, tips, news, and advice.
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2023.05.28 19:02 wgc123 Next step for 18 yo with checking, savings, Apple Pay?

My older son recently turned 18 and will be starting college in the fall, so I’m looking for advice on the next step toward helping him establish his financial life. What do you think?
Currently he has Checking and Savings account in a local credit union (6% interest in first $1k of savings!!!), jointly owned by him and his mother and I. He does not have a regular job but wants to get into education and was able to get on the substitute teacher list at a local school (when it doesn’t conflict with his school). He uses Apple Pay configured with his debit card and Apple Cash. Our goal is to help him learn good financial habits within some safeguards, while starting him on the road to financial independence.
What is a good next step? Should I encourage him to get a credit card to start building a credit history? He’s not asking for one and does not have a regular job so I hesitate to push that risk on him. How hard should I push him to get a job, consistent with his education remaining the priority? Should we convert his accounts to be in his name only? He’ll need to eventually and it might help establish his future but also cuts one of the safety nets. His only additional requests have been VenMo: I explained the trade offs but am neither helping nor hindering
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2023.05.28 18:38 brittanyxrivera Receipt Hog pays you to upload receipts, take surveys, and more! Download and enter code jar86726 to earn a special bonus when you upload your first receipt.

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2023.05.28 18:26 immaboss343 Is this good, I'm trying to upgrade from a RX 580, it's off newegg

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2023.05.28 18:24 Misteryonimanila K1 pro soundcard for livestream for only 1200 metro manila area

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2023.05.28 17:47 seeldoger47 [H] PayPal, Cash App, Crypto, Apple Pay, or Venmo [W] All Your Gift Cards

Desktop Users: Comment on this post and Click here to start a trade App Users, please include the following in your PM (Remember to comment on this post as well):
  • Type of card(s) and amount of each.
  • What payment method you accept.
  • How you acquired the GC and why you're getting rid of it.
BTC, Paypal1, Apple Pay, Chime, Cashapp, Venmo, and Western Union
I only have Steam as a substitute for cash payments in gift card trades.
Want ↓ Cash or a Gift Card ↓ BTC ↓
Apple 60%4 NA
Amazon.ca 50% 50%
Amazon.co.uk 50% 50%
Amazon.com 70% 55%
Amazon.de 50% 50%
Amazon.es 50% 50%
Amazon.fr 50% 50%
Amazon.it 50% 50%
Amazon.jp 30% 30%
Arrow Films 65% 60%
Barnes & Noble 50% 50%
Baskin Robbins 60% 60%
Best Buy 60% 60%
BJ's (not BJ's restaurant)4 60% NA
Bloomingdales 50% 50%
Burger King4 60% NA
Clothing Shops (Small Boutique) contact me contact me
Dell4 60% NA
Delta gift cards4 65% NA
Delta Sky Miles4 PM me NA
Delta Vouchers4 65% NA
Dicks Sporting Goods 4 PM me NA
Disney Plus PM me PM me
DoorDash 70%6 NA
Dunkin Donuts4 60% NA
eBay 70% 70%
Fandango4 10% NA
Five Guys4 60% NA
Gamestop 60% 60%
Gas Station Cards4 PM me NA
Grub Hub 70%6 NA
Gyft 70% 70%
Half Price Books 50% 50%
HBO4 70% NA
iTunes4 60% NA
J crew 40% 40%
JCPenney 25% 25%
Jersey Mike Subs4 60% NA
KFC4 60% NA
Khols 30% 30%
Macys 35% 35%
Magazines.com 40% 40%
McDonald's 4 60% NA
Microsoft6 60% NA
Moe’s Southwestern Grill4 60% NA
Nintendo Eshop6 70% NA
Nordstrom 50% 50%
Panera bread4 60% NA
PSN6 60 NA
PSN Plus 12 month4 NA NA
Saks Fifth Avenue 50% 50%
Sears 50% 50%
Sephora 50% 50%
Speedway4 80% NA
Starbucks 55% 55%
Steam6 60% NA
Subway 4 PM me NA
Taco Bell 60% NA
Target 50% 50%
Uber6 70% NA
Urban Outfitters 50% 50%
Vudu4 50% NA
Walmart 60% 60%
Wendys4 60% NA
Xbox (gift cards)6 60% NA
Xbox Game Pass Ultimate (12 month/6 month/3 month/1 month)6 PM me NA
Other Clothing Stores, Gas Stations, Grocery Stores, Restaurant, & Fast Food gift cards PM me
1 When paying via PayPal, I can only send payments via Goods and Services, thus you will be charged a fee. If you'd rather not face this fee there are plenty of alternatives. 2 Larger denominated gift cards preferred. 3 PayPal is the only payment option. 4 I can't send less than $10 in crypto per Coinbase's rules.

What I don’t buy:

  • Amazon.au
  • Bass Pro Shop
  • buffalo wild wing
  • Canadian tire
  • Cold Stone
  • Dairy Queen
  • Fanatics
  • Google Play
  • Hilton Honors
  • Hot Topic
  • iTunes from anywhere but the US
  • Krispy Kreme
  • old navy/gap/banana republic
  • Patxi's pizza
  • PSN Canada or UK
  • publix
  • Raceway
  • Scheels
  • Shell Gas Stations
  • Spotify
  • Tractor supply
  • Xbox Canada or UK
  • Xbox live gold
Any fees are built into the price.
Important: before you send your codes please make sure your account is secure (if your password is twelve characters or less it's best to assume your account has already been compromised; your password should be eight randomly selected words, see 1 and 2). Scams where compromised accounts are used to leverage reputation to scam an unsuspecting user, used to steal codes during the middle of the trade, and steal unused gift cards the victim was saving for later are increasingly commonplace. If you have any concerns as to your account's security, please reset your password now and force logout of all sessions. Thanks
submitted by seeldoger47 to giftcardexchange [link] [comments]


2023.05.28 17:47 seeldoger47 [H] PayPal, Cash App, Crypto, Chime, Apple Pay, or Venmo [W] Apple, Amazon (CA, Com, DE, ES, FR, IT, UK), B&N, Dunkin, eBay, Grub Hub, Gyft, iTunes, JCPenney, Microsoft, PSN, Steam, Target, Uber, Walmart, Xbox + more

Desktop Users: Comment on this post and Click here to start a trade App Users, please include the following in your PM (Remember to comment on this post as well):
  • Type of card(s) and amount of each.
  • What payment method you accept.
  • How you acquired the GC and why you're getting rid of it.
BTC, Paypal1, Apple Pay, Chime, Cashapp, Venmo, and Western Union
I only have Steam as a substitute for cash payments in gift card trades.
Want ↓ Cash or a Gift Card ↓ BTC ↓
Apple 60%4 NA
Amazon.ca 50% 50%
Amazon.co.uk 50% 50%
Amazon.com 70% 55%
Amazon.de 50% 50%
Amazon.es 50% 50%
Amazon.fr 50% 50%
Amazon.it 50% 50%
Amazon.jp 30% 30%
Arrow Films 65% 60%
Barnes & Noble 50% 50%
Baskin Robbins 60% 60%
Best Buy 60% 60%
BJ's (not BJ's restaurant)4 60% NA
Bloomingdales 50% 50%
Burger King4 60% NA
Clothing Shops (Small Boutique) contact me contact me
Dell4 60% NA
Delta gift cards4 65% NA
Delta Sky Miles4 PM me NA
Delta Vouchers4 65% NA
Dicks Sporting Goods 4 PM me NA
Disney Plus PM me PM me
DoorDash 70%6 NA
Dunkin Donuts4 60% NA
eBay 70% 70%
Fandango4 10% NA
Five Guys4 60% NA
Gamestop 60% 60%
Gas Station Cards4 PM me NA
Grub Hub 70%6 NA
Gyft 70% 70%
Half Price Books 50% 50%
HBO4 70% NA
iTunes4 60% NA
J crew 40% 40%
JCPenney 25% 25%
Jersey Mike Subs4 60% NA
KFC4 60% NA
Khols 30% 30%
Macys 35% 35%
Magazines.com 40% 40%
McDonald's 4 60% NA
Microsoft6 60% NA
Moe’s Southwestern Grill4 60% NA
Nintendo Eshop6 70% NA
Nordstrom 50% 50%
Panera bread4 60% NA
PSN6 60 NA
PSN Plus 12 month4 NA NA
Saks Fifth Avenue 50% 50%
Sears 50% 50%
Sephora 50% 50%
Speedway4 80% NA
Starbucks 55% 55%
Steam6 60% NA
Subway 4 PM me NA
Taco Bell 60% NA
Target 50% 50%
Uber6 70% NA
Urban Outfitters 50% 50%
Vudu4 50% NA
Walmart 60% 60%
Wendys4 60% NA
Xbox (gift cards)6 60% NA
Xbox Game Pass Ultimate (12 month/6 month/3 month/1 month)6 PM me NA
Other Clothing Stores, Gas Stations, Grocery Stores, Restaurant, & Fast Food gift cards PM me
1 When paying via PayPal, I can only send payments via Goods and Services, thus you will be charged a fee. If you'd rather not face this fee there are plenty of alternatives. 2 Larger denominated gift cards preferred. 3 PayPal is the only payment option. 4 I can't send less than $10 in crypto per Coinbase's rules.

What I don’t buy:

  • Amazon.au
  • Bass Pro Shop
  • buffalo wild wing
  • Canadian tire
  • Cold Stone
  • Dairy Queen
  • Fanatics
  • Google Play
  • Hilton Honors
  • Hot Topic
  • iTunes from anywhere but the US
  • Krispy Kreme
  • old navy/gap/banana republic
  • Patxi's pizza
  • PSN Canada or UK
  • publix
  • Raceway
  • Scheels
  • Shell Gas Stations
  • Spotify
  • Tractor supply
  • Xbox Canada or UK
  • Xbox live gold
Any fees are built into the price.
Important: before you send your codes please make sure your account is secure (if your password is twelve characters or less it's best to assume your account has already been compromised; your password should be eight randomly selected words, see 1 and 2). Scams where compromised accounts are used to leverage reputation to scam an unsuspecting user, used to steal codes during the middle of the trade, and steal unused gift cards the victim was saving for later are increasingly commonplace. If you have any concerns as to your account's security, please reset your password now and force logout of all sessions. Thanks
submitted by seeldoger47 to GCTrading [link] [comments]


2023.05.28 17:34 Gargus-SCP Related Works - Wesley Dodds as The Sandman (Jan-Jul 1941): Troubled Sleep

After a 1940 defined by gathering strengths and refinement across the feature, the early months of 1941 bring a few troubling portents behind-the-scenes for Fox's affectionately termed Grainy Gladiator. Nothing ruinous in itself, but signs of an upcoming radical shift away from what the character represented to start.
For one, the April issue of Adventure Comics (#61) brings with it a new cover feature, Ted Knight AKA Starman, courtesy writer-artist Jack Burnley. Already the second lengthiest entry in the book at nine pages, Starman quickly managed what neither Sandman nor Hourman could during their respective years as star attractions and upgraded to a full thirteen pages by his third appearance in #63. For context, Sandman only went from six pages to ten with its upgrade, while Hourman has remained rockstaedy at eight pages, and neither took down another non-superhero supporting feature to justify the page increase like Starman did Barry O'Neil and Mark Lansing. Moreover, from Starman's second appearance on, he is only drawn by Burnley; writing duties now belong to the Sandman's own Gardner Fox.
Which loops in with two other issues at play over Wesley's tossing, turning figure. Starting with issue #61, available online sources no longer fully agree who wrote what for the Sandman feature. You must understand, outside superstar figures with major pull like the creators of Superman or Batman, very few creative teams are properly credited in these Golden Age comics - my credits the last few posts have all been crossreferenced across numerous wikis and databases who owe their credits to investigative work by fans like Jerry Bails back in the 1960s. Such work was sadly not exhaustive, and while a few places (like DC Continuity Project and Wikipedia) state or else imply Fox stayed on as writer for the next few issues, from June to November there is no consensus as to who penned the stories.
I shouldn't be surprised if Fox's involvement terminated with the March issue, for April also saw All-Star Comics shift its format slightly, with Fox writing all nine interior stories for the 64 page mag in addition to his duties on the longer Starman feature. Man would have to work double time to keep pace, even if Sandman didn't drop to eight pages with #62 in May. Either way, Fox is certainly gone following #64 in July, as that issue features the final story drawn by regular artist and co-creator Creig Flessel, who departs to work on Shining Knight later in the year. As I say, things are changing fast for Sandman, and not all changes seem necessarily for the better. Best, however, to take the stories on their own level before drawing any final conclusions!
Coverage note: This entry goes to July rather than June for the sake of my sanity. If I stopped midway through the year, I'd only need cover seven features here, but the back half of '41 would require coverage of eleven. A nine-nine split feels much more feasible.
Orchids of Doom - Gardner Fox, Creig Flessel, Chad Grothkopf
Once again, a socialite friend to Wes and Dian is at the center of a minor mystery with big implications - namely, how can Pedro Nogades, father to Carla, rightly claim he breeds otherwise purely wild orchids in captivity? Investigating as the Sandman, Wes and Dian find a dead man in the Nogades greenhouse with his head stripped to the bone, and in following another fellow who sniffed an orchid before promising a shipment of such to some ruffians on the bad side of town, see his own face dissolve to bare skull. A visit to the police chemist reveals the orchids on the dead men's persons were laced to release a deadly flesh-eating gas on exposure to natural air, which is enough probably cause for Wesley to enlist Carla's boyfriend Bill in staging a raid on the Nogades manor. Some close shaves and fisticuffs end with the group discovering a diorama of the local coast, laid out to assist enemy agents in an invasion. Pedro is put away and the orchids revealed as concealing microfilm copies of the coastal plans, but how do we square the mystery that started it all? Simple: Nogades was no botanist, and called the flower by the wrong name when concocting his cover story!
An alright yarn to kick of the calendar year. As per usual when Fox tries for a somewhat complicated mystery, he's no adequate means of tying off loose ends other than large blocks of text, but it's lively and keeps the situation evolving with decent justifications for mid-story action and dragging Bill along for further fisticuffs. Hooking the entire mystery on, "Oh, the bad guy misspoke," is a tad lame, if understandable in the context of Fox's passion for slipping general knowledge flexes into his stories. Flessel and Grothkopf get some good mileage out've the skull imagery that crops up whenever the flower kills, and I rather like the brief bout of fisticuffs towards the end. The minor social awkwardness when Bill gets in the car with Wes and Dian is pretty good too, and I'm sorry to report I can't add this story to the "Wesley getting shot" count, as the bad guy only plugs his hat. Kinda funny having a Golden Age Sandman story involving orchids given Neil's own pre-Sandman work with Black Orchid, innit?
The Story of the Flaming Ruby - Fox, Flessel, Grothkopf
There exists a ruby of blazing red, which has driven men to rage and madness wherever it appears, and today it sits in the hand of a young man in the local jeweler's shop, who flashes it cross Dian's vision. Later in the evening, she wakes in a trance consumed with the urge to kill her father, stopped only by Sandman as he rushes in from investigating a similarly queer case. A bank teller friend from his private life has found himself driven to steal from the vault and deliver it to some crooks on a lonely road every night, all after one of those men flashed him the ruby. Wes and Dian are unable to stop this night's transaction (on account of the ruby briefly turning Dian against Sandman), but seeing the gem in action gives Wes an idea on how to counteract its effects, and go into battle during the next drop armed with blue cobalt glasses. A brawl puts down all the blackmailers except one, but Wes opts instead to go after the head of the operation, knocking him out and lurking in the dark to catch the last as he reports in, revealing the bank teller! Turns out the ruby DOES have hypnotic properties and was used to assist their robberies, but the teller - hoping by playing at the victim to lure Sandman into his cohorts' midst and rub him out - spoke as if he remembered the whole experience, where Dian forgot herself on every exposure. Oops!
Same basic mystery structure and resolution type here as last month, complete with overly-wordy explanation, although I find the hook of pitting Dian and Wesley against one another gives it a minor leg up, as does the relatively straightforward nature of the criminal operation compared to planting microfilm in deadly flowers. There's a more even balance between the rush in bust 'em up style of crime-fighting the feature has developed and the stealthy skullduggery I think suits the character best, with nice action art to match each. Dian has some silly faces whenever she wakes from her hypnosis, and the four panel sequence of Wes halting her murder attempt works pretty well. This is, unfortunately, the final pencil-inking collaboration between Flessel and Grothkopf, and much as I've kvetched over the second man's solo work, I'm sorry to see the back of him in this capacity. When the two were in proper tune, they were the best artistic team Sandman enjoyed yet.
(Stop dodging bullets, I want to see you gunshot.)
Mystery at Malay Mac's - Fox, Grothkopf
Hey, a rare post-Hourman, pre-redesign cover appearance! That's always nice. "Hello, officer? Yeah, coupla chucklefucks right here, the alley off Fourth, can't miss 'em."
What's this? Dian breaking into a notorious criminal slumlord's safe in the bad part of town? A safe, as Wes discovers after he scares the lady off, filled to the brim with poison gas! Evidently not, as Dian is sound asleep when Wes arrives at Belmont manor to investigate, and a subsequent visit to Mister Mac reveals the only person who'd know the safe was booby-trapped is a local kidnapping organizer. Some blind, flailing fists turns up the girl, Dian's perfect duplicate, snatched from out of state to replace Dian and gain leverage over the cops. Too bad the kidnapper's made of strong stuff, knocking out Sandman and taking both woman for a ride to get back at Mac. Fortunately, Dian leaves Wes a trail of jewelry out the window, enabling him to follow and take down all the crooks with one throw of his gas pistol, revealing in the process 'twas Mac himself who tipped Dian's duplicate to his safe, in hopes of spoiling his rival's big plot.
Art-wise, this is probably Grothkopf's best work for Sandman to date. His tendency to exaggerate is translated into some properly goonish faces for the villains and really, really strong action poses, with some properly atmospheric shots sprinkled in for good measure. He cannot draw the gasmask for piss, but there's such an improvement I almost thought this was a Flessel joint before checking the wiki credits. Makes me wish we could see what he'd do if he kept on as a solo artist - free from the impulse to treat the feature as a cartoon, he produces damn fine work. As a story, this makes good time to mention my misgivings with Wesley's tendency to burst through windows and start swinging long before he thinks to use his sleeping gas. While it's great fun to describe and hype up as the mark of a madman who's even cooler as the badass normal than Batman, it also encourages a faster degradation in the character's identity. I'm sure you'll notice it's been yonks since lurking in the shadows and thinning the ranks by knocking them out in advance has factored into the stories. That Wes handles the bad guy by literally clonking him over the head with the gas gun rather than pulling the trigger speaks to the influence other, punchier superhero features have exerted over the strip.
The Menace of the Metal Gun - Fox?, Flessel
From aboard a mysterious aircraft, a madman fires upon the city with a metal-melting ray that dissolves the skyscrapers into slag! Alerted to Doctor Borloff's activities, Wesley meets with swift defeat when the rogue scientist melts his gas gun and escapes in his cylindercraft to terrorize afresh. There IS a bright side, as seeing the ray firsthand gives Wesley some idea how to counteract its effects, and he sends Dian and her father warning for the local airforce to coat their planes in sand as a silicate buffer against the ray. Alas, only one officer heeds his message, leaving Sandman alone to get aboard the machine via his new wirepoon gun and defeat Borloff from within. For his brawling process, a good midflight fight is nothing if the hero gets tossed out an open door, but fortunately he can grapple onto the lone surviving plane, recover his bearings, zip back up, and put a stop to Borloff's dreams of world conquest once and for all!
Action is the name of the game here, and even without Grothkopf's inking enhancements, I think Flessel does a fine job on his own. I'm wary of the wirepoon in the future, as by year's end it will completely replace the gas gun as Sandman's sidearm of choice in further drift from the original Christman concept, but taken as a neutral in its debut, giving Sandman greater aerial mobility does lead to some cool shots and enhance the sense Wes goes stark bananas in the mask by pulling some stunts that would almost certainly pull his arms from their sockets in real life. There are, however, some particularly stiff action shots, and in one panel Flessel cocks up the design on the mask worse than Grothkopf last ish. Based on the opening vignette, Borloff decimated millions of innocent lives in addition to all the planes he melted out of the sky, making him easily the deadliest foe Wes has faced to date, and in turn making the "We did it, gang, everything is bright and peachy again!" ending sorta offputting. They'll have to organize mass funerals tomorrow, Wes. Show a little respect.
For America and Democracy: The Grey Shirts - Fox, Grothkopf
In the top-level story, the JSA learn of their mission for the FBI: a group of Nazi insurgents known as the Grey Shirts are plotting subversive and destructive activities all across America, and are now posed to badly destabilize the nation in a series of disruptive attacks. Each is assigned a mission at critical points cross the nation, though given the widely-ranging disparity in their powers, their usefulness to the cause varies equally wildly. The Atom humiliates some goons spreading Nazi ideology at a single college, Hawkman barely prevents the destruction of an aviation plant in California, and Hourman's defense of an Oklahoma oil field ends with him toppling one of the oil towers to stop his quarry. Meanwhile, Green Lantern detonates a zeppelin secretly jamming radio transmissions nationwide, the Spectre casually annihilates some otherworldly vampiric globes sympathetic to Hitler's cause, and Doctor Fate uses his magic to out every single spy on the eastern seaboard. Uneven efforts or not, the group converge on the Grey Shirts' ringleader, and with a little help from Johnny Thunder, turn him over to good ol' J. Edgar Hoover's custody. Alas, Wesley does not get the blood he's thirsting after.
(Also Doctor Fate alerts Wesley to the identity and location of the ringleader before his mission starts rather than letting him figure it out on his own like everyone else. Prick.)
For his six-page leg of the assignment, the Sandman is off to El Paso, Texas to assist a local newspaper under threat from the Grey Shirts for printing pro-democracy and anti-Hitler editorials. Of course, this being Wesley Dodds on the job, he gets this information by roughing his way into the newspaper offices, then acts on it by beating on the guard at the Grey Shirts' camp and pounding down a band of brainwashed young men to prove he's a better American than them. After sending the wannabe Nazis for a whirl by running their bomb shipment off the road, Wesley doubles back to completely break the recruits' spirits, daring them to prove their hard enough by shooting an unarmed man in Hitler's name, chiefly himself. When none can cut the mustard, he marches them back into town with collars strapped to his car, and inspires the lot to join the Army to a few shirtless bars of "God Bless America."
Cripes but jingoism produces some heady results, doesn't it? I'm not sure I can rightly condone the ridiculous levels of patriotism on display here, even against such classically anti-American enemies as Nazis, yet at the same time, look at this and tell me it isn't the hardest shit you'll see all week. Again, though I've my misgivings about Wes as a brawler no matter how entertaining the results prove, there's something endearing about him being so raring for a fight his first move is to altercate the receptionist at the place he's assigned to defend. On the whole, Grothkopf's final Sandman contribution also shows refinement from his earlier works, the broader, thicker elements of his linework now tempers on a somewhat more grounded approach. Certainly the Sandman himself keeps a consistent look better than he does in any other issue published thus far this year. I DO notice he reused Flessel's design for the District Attorney wholesale on the newspaper publisher. Since he's going and heading out on a job well done, let's not hold it against him, eh?
The Purple Death Ray - Fox?, Flessel
At the nightly planetarium show, a member of the audience screams and falls down dead, stricken by a litany of strange symptoms with no obvious cause. Wesley, believing the man was killed by a death ray, examines the auditorium's projector, only to find no obvious alterations or fault. Undeterred, he purchases himself a seat next to the murdered man's for the next show, which is now occupied by another fellow who received a last-second courtesy invitation. Acting quickly, the Sandman reexamines the projector from the shadows and finds a replacement bulb screwed into the socket pointed directly at the man's chair. With assistance from his wirepoon, Sandman swings down and wrenches the man from his seat just as the show starts, the bulb bathing his seat in deadly radiation. On learning the man is a former judge and the deceased a former DA, it's not long before Wes ferrets out the killer; it's the cashier, a former scientist sent to jail for misappropriating university funds years ago, out for revenge and now stopped cold.
See, while I'm skeptical about the growing presence of science-fiction elements in the series, they make fine fodder when they play to Sandman's strengths. Lurking high above a crowd of people seeking the answer to some deadly mystery is exactly Wes' bag, and plus or minus some strange mask drawings, Flessel captures that thrill of closely examining a big deadly machine in secret before it fires. I'd submit the page where Sandman saves the judge from the beam as an easy contender for best of the year thus far, and the shot where Wes pushes Dian away from the killer's bullet is another fine piece of work. My memories of this one before sitting down to reread and write were a lot chillier, probably because I wish the series remained in crime pulp rather than raygun pulp, but a good outcome is a good outcome. Seriously, though, why is the mask going so bobble-eyed of late?
The Voodoo Sorcerer - ???, Flessel
As Dian and Wesley tiff over his interest in an exotic dancer they know through a mutual friend, the woman's tail-lashing dance is interrupted when she sees a great glowing triangle materialize before her eyes. With the shock straining her bad heart, the Sandman brings her to boyfriend's house, where he reveals the triangle is a voodoo witch doctor's means of accusing someone of murder - just as news comes over the wire that the man the woman lashed with her costume tail has died! Smelling a rat, Wes rushes to the scene of the crime to find the taile barbed with poison quills, only for the titular sorcerer to bumrush him out the window. It's a big misunderstanding, thankfully: he's as shocked by the murder as Sandman, and only summoned the triangle on suggestion from an acquaintance, forgetting the dancer would know its significance through her partner. By happiest coincidence, this provides Wesley the solution to the mystery right quick, for only his friend's chauffeur would have motive, opportunity, and knowledge to frame his employers and their associates for the murder of a stock broker who owed them money.
Hmm, ah, see, on the one hand, it IS nice that the voodoo guy is innocent of everything except a lapse in judgement and the real twist is an unassuming little man exploiting the mystery and fears around the craft to cast suspicion off his person. On the other hand, eek, yike, zoinks! None good. Bad, even. Outside unfortunate depictions of non-white persons from the 1940s, the story's pretty weak for a murder mystery, as numerous elements are evidently known to the characters well in advance, yet only made clear to the reader right before they become relevant, like the exact identity of the murdered man. It's only eight pages, so there's little opportunity to piece information together on your own time, and as such it is heavily reliant on narrative cheats to generate cheap surprise. About the best thing here is the big page-dominating panel of Wesley swinging through the city on his wirepoon, unconscious woman tucked under arm. Kinda hard to convincingly raise my dander about what it means for the character and his feature when it's successfully operating on the long-standing principle of "masked mystery men swinging on a wire through skyscrapers looks really cool." S'like a solid fifth of the formula behind why Spider-Man is so enduringly popular.
(Also not a big fan of how Wes dismisses Dian from participating in the case without any adequate reason why. She calls him out over it, even, and nothing in the story justifies his decision to fly solo on this one.)
The Unseen Man - ???, Flessel
Dian's purchase of paints from a local hobby shop includes quite the unusual accidental item: a paint that turns anything and everything invisible on contact. Determined to solve this mystery on her own, Dian investigates the shop with the dealer's cooperation, only for the dread Unseen Man to get the drop on her. Fortunately, Sandman is there to save her because he won't let Dian do anything on her own; unfortunately, Dian doesn't know Wes can see her attacker through his blue cobalt lenses and pulls him away, thinking him mad and letting the Unseen Man go free. As reward for her screw up, she's targeted in her home the next night, only for Wes to barge in again, having anticipated the only possible secret identity for the crook would make him likely to strike back at Dian. It is, unsurprisingly, the hobby shop owner, who Wes turns over to the police before heading out to patent his invisibility paint with the United States Army.
Alright, it's definitely not Gardner Fox writing anymore, because I cannot imagine Fox treating Dian so poorly. I gave her some dignity in summary, but this story is plain dumping all over her as a fussy, incompetent tryhard who fails at investigating on her own on account her womanly ways. Just look at the sheer antagonism between her and Wes; you two are partners, she's saved Sandman's skin like a dozen times, worn his costume and wielded his gas gun to do it once, even! Don't try to BS me into thinking Wes would run this paternalist "let me handle it, Dian, I wear the pants in this relationship" crap on her. You're only alive because she's worn your fucking pants. Otherwise, 'nother instance where the story and art alike don't give me much of note. I reckon Flessel was about done with the series with Fox gone and sorta phoned in his last few assignments. They're nowhere near the standard of his early solo artistic duties on the title. There IS another good wirepoon swinging shot, if one counterbalanced by a crummier instance with yet another weirdly-proportioned mask.
The Mysterious Mr. X: The Kidnapper's Union - Fox, Cliff Young
The Justice Society are bored. Bored, bored, bored. Why are they bored? There is no crime. Not a single ruffian or scoundrel or roughneck lawbreaker anywhere in the city! Where did crime go? Crime has taken an enforced vacation, courtesy the plans of big crime boss Mister X (hats off), as prelude to his scheme for taking out the JSA and putting all his criminal enterprises back on easy street. It's quite the collection of rackets out against the superheroes - an arsonist ring for Flash, a jewel snatching gang for Hawkman, leader of the phony fortune teller underworld against Doctor Fate, even hard-pressing gym membership shakedowns for the Atom! Naturally our heroes triumph, though every one also encounters a strange little man idly strolling through their battlegrounds. He's so omnipresent despite his mousiness, he's even there when they convene at the police station to organize Mister X's (hats off) arrest. Except this unassuming slip of a man? He IS Mister X (hats off), and with the Justice Society having taken all the fun out've crime, he's turning himself in to live comfortably on the state's dollar in jail. WHOOPSY-DOODLE!
For his six-page part in the game, Sandman must contend against the kidnapper's union, who naturally enough have abducted Dian to get his attention. Not only have these lowlives taken Dian hostage (though she doesn't particularly mind), they've taken out phony accident insurance claims against themselves should the hero injure any of them en route to his untimely death! Nobody quite expects Wes to avoid the sniper-guarded roads to their remote hilltop hideout, though, and a quick wirepoon swing over the canyon (complete with Mister X - hats off - sighting) puts him right in the criminal den. From there, it's a simple biff wham boom to take down the punks and disarm their supporting fire. Alas, Sandman is once again only in the loop on the true nature of the threat against the JSA because someone notifies him from their own investigation, this time Flash via telegram. Let him do his own detective work, you pricks!
Right. You see these panels? You see Dian being calm and collected in the midst of a kidnapping operation? You see Wes trusting her with a submachine gun to keep watch on the fools who mean them harm? Yeah, THAT'S Fox writing Dian. Whoever's writing the Adventure feature at this time ought've taken notes. Artistically, Young makes a fine replacement for Grothkopf and Flessel in Adventure - he can match the first for goons, the second for action, manages a nice turnaround effect before Wes swings on his wirepoon, and even gives us a by-now all-too-rare heavy shadow shot on Wes and Dian. I'm a big fan of the lead kidnapper who calls the JSA the "Justiss Sassiety," and find this instance of Mister X (hats off) the second best in the book, behind only his appearance in the Hourman story, which I think speaks for itself. Probably the only time I'll express preference for something Hourman related over Sandman.
The loss of all three major contributors to the Sandman feature across early 1941 and the crunch down to eight pages has certainly made the Adventure Comics side of the Sandman line a rockier experience. It's still possible to derive enjoyment from the wonky mysteries and higher-concept criminals, but one must accept atmosphere and and particularity have been near-entirely sacrificed for generalized bombast and louder appeal. Don't misunderstand, I've become a fan of Wesley Dodds, Fist-Swinging Bullet Sponge, and my past praises for him aren't diminished by the realization of what this has done to his integrity as a character circa today's stopping point. The trouble is, while I enjoy this half-mad, impossibly reckless read on the character, it simply no longer bears any resemblance to the early days' lurking and creeping through the seedier parts of town. There's a great series of justifications running through the Sandman concept - he's no powers, so he uses the gas gun, so he needs the gas mask, which hides his identity so perfectly it frees him to wear the ordinary business suit, which highlights his vulnerability. Fling him around like a ragdoll who knows no fear of injury or death, although I'll clap for the bravado of it all, I must object if it means any notion he should be sneaky or cautious degrades.
Especially if it means the gas gun vanishes from the character. It hasn't met its final end just yet, but for this seven month block it's proven a very perfunctory aspect of the strip, hung by his side and occasionally brandished without acting as an integral part of the action or storytelling. The wirepoon has subsumed its function as the sidearm, and while I must stress there are plenty aces shots of Wes swinging that fully justify its prominence, taking precedence over the thing that makes him the Sandman, Crimefighter What Fights Crime By Putting The Criminals To Sleep plain rubs me the wrong way. Be awful nice i we could have both without the new toy putting the old out to pasture, y'know? It's not led to anything I'd full-throatedly object over just yet, but... ach, you'll see next time. Speaking of...
Next time! 1941 comes to a close as Wesley picks up another feature to his name, and also a stupid, ugly new costume!
(Previous write-ups: 1939, 1940 pt 1, 1940 pt 2)
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2023.05.28 17:21 ShibaMan1111 Trading 15$ Amazon GC for AMP

Trading 15$ Amazon GC for AMP
Dm or comment for offers
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2023.05.28 17:13 Mortimer_Whimsiwick World Hunger Games: 17th Hunger Games: Bloodbath + Day 1

This year’s arena was known as the Everglades. It was a swamp environment spanning four kilometers, making this slightly smaller than the vast savannah of the previous games. The arena was littered with tall mossy trees thin enough for tributes to climb. The high density of the trees along with the thick canopy of foliage above trapped a lot of heat within. There was some debate regarding the amount of water to be pumped in the arena. Due to Head Gamemaker’s preconceived ideas on the mutts and arena events, the crystal-clear swamp water that encompassed 80% of the arena was 15ft at its deepest. There were patches of raised grassland scattered throughout the arena, giving tributes a few areas of relief from the deep waters. The cornucopia stood in the center of a small clearing with the podiums in a semicircle near the southern perimeter. The depth of the water was ankle height, the gamemakers not wanting to hinder the tribute’s movements for the bloodbath. There were a decent number of supplies, however all food and non-weaponous supplies were stored in dark green waterproof bags floating in the puddles. Traditional Hunger Games weapons were also seen floating in the puddles and propped inside the small cornucopia structure.
When the podiums rose out of the arena, tributes felt the humid heat weigh down on them. A few tributes were relieved by the aquatic setting, especially the District 4 tributes. Pearl was wedged between Laurel (7) and Logan (11). She felt intimidated by Laurel’s muscles and decided to ignore her in favour of scanning for escape routes. After pinpointing two routes with more tree cover, she scanned the lineup for Mortimer. She spotted him between Wren (5) and Jack. He noticed Jack and gave him a greeting. Jack asked if it was true Tobias Stephens was dead, him nodding in response. Mortimer said “If it’s all the same to you, I’ll leave you alone for now. Just out of respect for Tobias and for helping deliver the weed to me.” Jack thanked him before searching for Cat. Cat was found standing between Nikita (2) and Neutron (12). Nikita tried to intimidate her, but she brushed it aside. She spotted Mortimer and Jack conversing, pleased it wasn’t confrontational. Mortimer spotted her and she waved to him. He stared at her for a moment before turning his eyes to the cornucopia. She looked at the cornucopia as well, aiming her sights on one of the bigger waterproof bags.
When the gong sounded, Cat sprinted forward towards the bag she set her eyes on. Nikita attempted to tackle her to the ground, but Cat was quick enough to somersault out of the way. She frantically searched for a way out, choosing to run northwest away from the careers. However, she spotted Pearl fighting Mishti (10) for a bag. Mishti was successful at obtaining the bag and pushed Pearl to the ground before grabbing a knife nearby. Cat bolted towards the two girls, hopping over the fallen Burlap (8)’s body. Before Mishti could strike Pearl with her knife, Cat tackled her to the ground. Cat pushed Mishti’s face under the ankle high water and used her knee to keep her head down. She wrenched the knife and pushed the blade into the back of her skull. She looked up to see Pearl already gone. She turned to see a sword propped against the cornucopia wall and decided to risk it.
Meanwhile, Jack hopped off his podium but was swept off his feet by the slippery mud. He frantically pulled himself up, but was relieved that all the nearby tributes were completely ignoring him. He witnessed the first death of the games when Andrei (2) stomped on Terry (5)’s neck, snapping it in an odd angle. He ran alongside the podiums to steer clear of the ongoing chaos all the while searching for Cat. He managed to spot her closing in on a sword. He ran towards her, unaware of an arrow courtesy of Jassy (12) narrowly missing his head. As he neared Cat, he noticed Logan (11) creeping closer to her with a heavy axe in hand. He yelled at Cat to look out, but she didn’t hear. Logan raised his axe at the unaware Cat. Jack jumped forward and pushed Cat out of the line of fire. The axe lodged itself into Jack’s head, sending him falling to the ground. Cat was horrified upon seeing her partner brutally killed in front of her. She decided she let his sacrifice not be in vain and retreated from the clearing with a bag and sword in hand.
Mortimer was one of the first to reach the cornucopia. He snatched a trident from the back of the cornucopia structure. He turned to exit the building only to come face to face with Laurel (7). She had an axe in her hand and voiced her intentions of killing him for her partner Wolvthorne (7). Mortimer warned her to get out of his way, but she charged forwards. Mortimer used his trident to catch her first swipe, pushing her backwards. He swung the trident, cutting Laurel’s face. She was unperturbed and tried striking him. This time, he dodged and thrust the end of his trident in her ribs. He used her brief moment of painful staggering to stab her in the head. He flung her body to the side like a ragdoll and ran back outside. He noticed two bags close together and decided to risk grabbing them. He scooped up both bags with his trident, with one hanging on each side before retreating. He fell to the ground after tripping over the corpse of Shoya (3). As he pulled himself up, he noticed Pearl hiding behind a tree beckoning him to follow her. As he ran, he heard Wolvthorne’s roars of anger after discovering his partner dead. So angry in fact that he managed to disembowel and kill Nikita (2) before escaping east.
When the bloodbath was over, Artemis and Luther followed the order of events. Artemis enjoyed this bloodbath as not only did they have a couple gory kills, but some rare moments of honor. Luther listed Terry (5) as the first death at the hands of Andrei (2), comparing it to the first kill of the 12th Hunger Games when Sparta (D2 female tribute) curb stomped Fleming (D6 male tribute). Cameras then spotted Burlap (8) stabbed in the eye by Olivine (1), making him the second death. On the opposite side was Shoya (3), whose throat was slit by Lionel (1). The next chronological death was Mishti (10), with Artemis wondering why Cat saved Pearl. Luther speculated that they were probably in an alliance. The fifth death was Laurel (7). Artemis felt bummed out to not see more of her as she seemed like victor material. The sixth and seventh deaths took place almost simultaneously. Number six was Neutron (12) after he was stabbed numerous times by Andrei (2). Two seconds afterwards was the death of Jack. Artemis declared his death as honorable and as a redemption from his disastrous interview. The last two kills of this year’s bloodbath were Ryetta (9) and Nikita (2). Ryetta was killed by Lionel when she jumped on his back and tried to gouge his eyes out. Lionel wrenched her off by the hair and bashed her head into the cornucopia structure. Artemis then moved to Nikita’s death and described Wolvthorne as savage. Luther wrapped the bloodbath analysis up and announced nine bloodbath kills, two more than the previous year.
Cat continued to create distance from the clearing. She followed as much grassland as possible, having to wade through the water at a few points. Suddenly, she came across a wide expanse of water with no land in sight. She slipped on a loose twig and fell to the ground at the edge of this lake. Her backpack spilled its contents upon impact, its contents consisting of a sandwich, four fruit packs, a pocket knife, a bottle of water, string, and a small medkit. The thoughts of losing the items she fought so hard for sent her in a panic. She reached out and tried to gather as much as she could. However, she failed to save the sandwich, the knife, and three of the fruit packets as they all sank below its depths.
After saving the rest of her items, she realized her hyperventilating continued. She crossed her legs and put her supplies to the side. The confused viewers in Maximus Square watched as she took deep methodical breaths while moving her arms up and down. They began to realize she was meditating in order to compose herself. Viewers watched as the gamemakers displayed her heart rate and the number slowly decrease. Soon, Cat was able to compose herself. She decided to inspect her remaining supplies, keeping her sword by her side. She opened the medkit and was disappointed by the lack of quantity. It consisted of one roll of medical tape, two bandages, and strangely a wax bottle of clear liquid. She inspected the label, which revealed the contents to be hydrogen peroxide. She took note of this and pocketed the medkit, string, and the one fruit pack.
Cat lastly picked up the water bottle and realized it to be empty. She internally debated collecting water from the lake in front of her. She cautiously dipped a couple fingers in the lake and then tasted the droplets on her fingertips. Tasting nothing out of sorts, she picked up her water bottle. She was interrupted by the mandatory cannons, signaling the end of the bloodbath. Cat quickly scanned her surroundings while carefully listening for tributes. After hearing nothing, she turned back to the water and felt her heart drop. The once clear water had now become cloudy and murky. Cat became dejected, knowing she couldn’t trust the water anymore. She let tears fall from her eyes for a few moments, mourning her dreadful situation. Artemis was about to tease her crying, when she was interrupted by Cat slapping herself in the face. Cat told herself aloud that she had to get it together and plan her next move. She continued to scan the lake and her surroundings. She noticed a near consistent path of grassland heading west around the lake. She decided to head that direction, whispering to herself that “sailor boy” was sure to head that direction. She packed her things and started her journey west along the lake’s borders, with her sword at the ready.
Back in the commentator’s booth, Artemis noted her determination to find the District 4 tributes, speculating whether she had a crush on Mortimer. Luther diverted the topic to the lake. He educated the audience on the layout of the lake, showing through schematics that it spanned at least 35% of the entire arena. At the end of the lake was a thick accumulation of trees and brush the cameras refused to go past. When he and Artemis questioned Head Gamemaker Grimstone, he told them there was a hidden surprise on the possibility a tribute figures out a way across.
The two hosts began checking tabs on the surviving tributes. Olivine and Lionel (1) had split from the clearing and were in the south eastern sector. They watched from the safety of a couple trees as Andrei (2) and Wolvthorne (7) gathered supplies at the cornucopia. Surprisingly, Andrei was indifferent to his new ally having killed Nikita. The two debated their next move, Wolvthorne desiring to find Mortimer for revenge. Andrei admitted that while he was their biggest threat, he would have to put his grievances aside for them to survive the arena. Cameras diverted their attention to Carnelia and Logan (11) as they neared the southeastern perimeter. In close proximity was Horace (10) who was stalking them, using the trees and small mud banks as cover. Vista (3) had climbed up a tree and rested there. Wren (5) had struck up an alliance with Jassy (12) when the two crossed paths in the centre of the arena. Peggy (8) reached the northern perimeter and planted roots at the shore of the lake. John (9) had retreated west and was camouflaging himself with mud. He was nearly seen by Cat minutes into her trek west, but decided against confronting her upon seeing her sword. Artemis urged Luther to point the cameras to the District 4 tributes, which he obliged.
Mortimer had successfully distanced himself from the cornucopia. Cameras captured him diverting the supplies from one of his two backpacks into the other, discarding the empty one in the mud. It was around this time when the cannons sounded. The combined supplies included an empty water bottle, three fruit packs, a sandwich, a bundle of sturdy rope, a sleeping bag, and a small cooking pot. He was half a kilometre away from the lake’s southwest shore when he stopped walking. He turned around and asked the forest if hiding from him was really necessary. Pearl stepped out from behind a tree, asking how he knew she was there. He claimed that he spotted her dirty blonde hair poking out. He asked why she was hiding from him. Pearl asked if he was going to kill her. Mortimer was confused by this and questioned why he would kill her. Pearl defended herself by pointing out how much he hated accepting help from others and thought he would go lone wolf. Mortimer rolled his eyes, muttering “This again” under his breath. He put his right hand up and solemnly swore he wouldn’t kill her, for Gill’s sake. Pearl cautiously stepped out and thanked him. He asked what she had in her bag. She showed her contents, seeing a rain poncho, a water bottle, two apples, and a flint and steel.
Mortimer revealed his contents as well, noting the emptiness of the bottles. He suggested they continue going west, but Pearl pointed at a tall tree nearby. She said she would climb it and get a good vantage point. Mortimer didn’t object as she marched over to the tree and began climbing. While she was climbing higher, cameras noticed how antsy Mortimer was. In the commentator’s booth, Artemis said it appeared as if he was tempted to ditch her. Luther agreed with her observation, but didn’t believe he would just yet. Pearl reached seven metres in height and began surveying the arena. She reported to Mortimer that everything looked the same until she looked northwest and spotted the lake. Mortimer declared they would go there. She agreed and the two began their journey.
Out of nowhere, Pearl asked if he had anything against her father Alexander Riverstone. Mortimer claimed he didn’t and thought he was an honest working man. She retorted by asking for his reason to not accept his or anyone else’s help. Mortimer became annoyed by hearing this question for the umpteenth time, but Pearl insisted he explain. She already heard the story from Gill and wanted to hear his perspective, explaining, “After years of waitressing and hearing all the gossip, I’ve learned there is always another side.” Mortimer sighed and admitted he should’ve accepted his and Gill’s help as they had no gain in doublecrossing him. He cited his mother’s abandonment and the resulting playground bullying as the cornerstone reasons for him not trusting others. Pearl asked how old his mother was when she left, him answering six. Viewers weren’t aware of this detail and felt bad for him.
Before Pearl could press for more, the two had arrived at the lake. They noticed the murkiness of the water and surmised that it was unsafe to drink. Mortimer wondered how it was murky when it was crystal clear earlier. Pearl said she noticed the water became cloudy the second the cannons sounded, deducing that the water will become much more unsafe to drink as the death toll increases. The commentators and gamemakers were impressed with her accurate deduction but pointed out it was Jassy (12) who discovered it first though in a joking manner. Pearl however was more curious about the smell, comparing it to the sewage port at the Cardiff Cliffs. Mortimer agreed and pondered over what to do next.
Pearl climbed up another tree and spotted the stretching shoreline. Mortimer hypothesised how due to the unnatural shape and location of the lake, along with recent Hunger Games trends, there could be something in the northwestern sector on the other side. Pearl sarcastically commented, “Add a boat to the list of things we desperately need.” Mortimer’s eyes lit up and said, “Why not make our own?”, pointing out how they could construct a raft out of the sturdier trees and tie them together with rope, adding that being on the lake would keep them far from other tributes. Pearl admitted it was a good plan, but considered water as the utmost priority. When asked to test the water, Pearl gagged on the taste. Mortimer pulled out his pot and gave it to Pearl, telling her to start a fire.
Around the time Mortimer started his raft project, Cat was taking a break from all the trudging through the damp grassland. She held her only fruit pack in her fingertips and stared at it for several minutes. Viewers could tell she was speculating on whether or not to eat it. She decided against it and put it back in her backpack. She watched the still lake while licking her cracked lips to keep them moist. She dipped two of her fingers into the cloudy water and tasted the droplets. She instantly gagged and spit them out, using her sleeve to wipe her mouth. She then broke off a button from the backpack and stuck it in her mouth. Luther seemed impressed by this, educating the audience on this unique practice of preventing dry mouth.
Cat decided her break was over and stood up with supplies in tow. Suddenly, she heard voices coming from behind her. She listened carefully and recognized the voice of Olivine and Lionel (1). Cameras showed the two bypassing Andrei (2) and Wolvthorne (7) after the two journeyed north to hunt for tributes. While raiding the cornucopia, Olivine played with a pair of binoculars and spotted Pearl in the tree. The two decided to go after her. Cat frantically searched for a place to hide. There were no nearby upright trees and she didn’t have enough time to camouflage herself in the mud. So, in desperation, she burrowed her backpack in the mudbank and waded herself into the lake. Cat ducked her head underwater just in time for Olivine and Lionel to reveal themselves. Many viewers in Maximus Square were at the edge of their seats as the two careers initially began walking past Cat’s location. The situation was filled with more tension when the two stopped before moving out of sight. The two discussed their plan of confronting Pearl, knowing Mortimer is most likely with her. Lionel assured her that the two could take him together. Underwater cameras captured Cat’s face as she struggled to hold her breath. Based on the quality of the cameras’ footage, it appeared that Cat was able to overhear their conversation. Just when it looked like Cat was about to give up, the two careers finally resumed their journey west.
Cat thrust herself out of the water, taking in deep breaths. Supporters of Cat in Maximus Square breathed out in relief as well. Cat dragged herself to shore and flipped herself on her back. She laid there for a few moments catching her breath and wiping the mud off her face. When she held her arm up, she noticed a black spot on her forearm. She grabbed it, pulled it off, and turned it towards her. She instantly recognized it from its sucker and rows of teeth, straight from her studies in the fauna sector in the aquatic station. It was a black worm leech, a relatively new species introduced to the world through the crossbreeding of the European medicinal leech and the terrestrial leech. Cat’s face morphed into one of pure disgust and fright. It took all her inner strength not to scream when she looked down and counted eleven leeches on her legs and forearms. She shakily ripped the leeches off her body one by one, lip quivering as she did so. She tossed the leeches aside and crab-walked away from the shore.
Cat sat on a log for almost an hour, traumatized by the experience. After composing herself, she grabbed her backpack and was about to leave when she recalled Olivine and Lionel’s plan. Realizing Pearl and Mortimer were in danger, she pulled out her empty water bottle. Capital viewers were confused at first, expecting her to “run for the hills”. Their confusion turned to interest as Cat scooped up the leeches and put them inside her bottle along with some of the lakewater. In the commentator’s booth, Artemis was holding herself, cringing at the sight of the leeches. She wondered why Cat would pick them back up. Luther guessed she would use them either to help her allies or food, noting that the leeches were edible. Artemis squealed at the thought. As Cat was about to start moving again, a cannon sounded. It was revealed to be Vista (3) after she climbed down from her tree and decided to bathe in the river. She was also overtaken by leeches and screamed very loudly at the sight of them. Andrei (2) and Wolvthorne (7) heard her screams and found her writhing on the ground swiping at the leeches on her body. Andrei ended her suffering by plunging his sword into her head.
Two hours passed by without incident. Capital viewers still had some nuggets of tribute activity to entertain them. Carnelia and Logan (11) had successfully captured a handful of leeches and were attempting to cook them. Their stalker Horace (10) watched from nearby. The biggest area of interest was with the District 4 tributes and the approaching careers increasing the suspense in Maximus Square. While Mortimer was beginning the construction of the raft, Pearl boiled some water in the pot. She noticed her partner testing his rope on the logs he acquired and showing disappointment with it not being enough to secure the full measurements.
While the water boiled, Pearl gathered the moss growing off the trees and weaved some twine together. She tossed the twine to Mortimer and told him to test it out. She rolled her eyes at the look of skepticism on his face. She challenged him by asking why he was skeptical over some twine. Mortimer claimed he wasn’t suspicious of any malintent but was wondering why she would make it for him. Pearl simply stated, “We’re partners aren’t we?” Mortimer thanked her and tested the twine. He was satisfied with its durability and asked if she could make more. Pearl beckoned him to come to the fire. He walked over and was perplexed by the sight before him. The water still resembled the murky lake water. Pearl claimed she left the water to boil for ten minutes. Mortimer stuck his fingers taste tested it and spat it out in disgust. He said it wasn’t as bad tasting as the lakewater, but was still unsafe to drink. Frustrated, he went back to his raft while Pearl resumed making twine.
The two were unaware that Olivine and Lionel (1) were very close by and were able to pinpoint their location after hearing them talking. Lionel stepped forward and peeked his head behind a tree, ready to approach the unsuspecting Pearl. Pearl lifted her head to wipe the sweat off her face and was horrified to see him towering over her. She screamed at the top of her lungs and sprinted off not a second later. Lionel chased after her and swung his sword down toward her. Pearl shut her eyes preparing for the end, but only heard a single metallic thud. She opened her eyes to see the sword blocked by Mortimer’s trident.
Mortimer barked at Pearl to get behind him and she obeyed. Olivine made herself known brandishing a sword as well, having failed to secure a bow in the bloodbath. The arena and Maximus Square were quiet as the tributes slowly circled each other, Mortimer and Pearl taking measures to not be surrounded by their adversaries. Mortimer tried to make Olivine the closer enemy, knowing she was not nearly as experienced with a sword as Lionel. What he didn't know was she still had decent skills with the sword due to it being her "secondary weapon" that she decided to hide during training. Lionel swung first once again, his blade being caught by the trident. Olivine stepped in to strike while Mortimer was distracted. However, he spotted her and smacked her across the face with the back of the handle. She fell back into the water but before he could take advantage, Lionel went back on the offence.
The next three minutes kept the Capital at the edge of their seat. The two were evenly matched and trapped in a cycle of attack, block, and retaliation all while Pearl watched on, frozen to her spot. Lionel got his sword caught in the trident for the eighth time, but surprised everyone by twisting the blade downwards, pushing the prongs down and exposing Mortimer’s head. Lionel kept twisting in hopes Mortimer would drop his weapon, but he persisted. Just when it seemed like Mortimer was about to give up, he headbutted Lionel, dazing him long enough to free his weapon. Then in a swift motion, Mortimer thrust his trident up Lionel’s chin into his brain, sounding his cannon instantly.
Mortimer couldn’t celebrate for long as he heard Olivine charging towards him. She sliced at him in a frenzy, managing to cut his right eyebrow. She used this distraction to punch him in the face. Mortimer stumbled back a few inches, surprised by the power in her punch. Olivine brought her sword up high, ready to strike him down. Mortimer gave her a powerful uppercut, sending Olivine back three feet. The punch caused her to bite through her tongue, it falling to the ground. Olivine moaned in muffled agony at the sight of it on the floor as her mouth filled with blood. Mortimer thrust the trident in her chest. Suddenly, someone came rushing into the small clearing. It was Cat, having finally arrived to help Mortimer. She paused at the carnage laid before her and put her sword down. She said, “Guess you didn’t need help then.” Olivine’s cannon sounded seconds later.
The viewers in Maximus Square went crazy, cheering for Mortimer’s triumphant victory. In the commentator’s booth, Artemis and Luther were buzzing as well, the latter declaring this as one of the greatest fight sequences in the history of the Hunger Games. Historic documents reflected that sentiment as well. The cheering quickly died down, waiting to see his reaction to Cat’s sudden arrival. Mortimer furrowed his brows and backed her into a tree, saying, “You! You’ve been following us?!” Cat put her hands up and apologized for scaring him. She asked to at least explain herself. Pearl came to her defense and pleaded with him to hear her out. Mortimer relented and told her to spill.
Cat regaled her experiences so far, revealing the leeches’ existence and how she found them. Pearl rummaged through her things and pulled out the water bottle, but Cat warned her about the leeches inside. Pearl looked inside and identified the species, revealing they were edible. She walked towards the fire with the bottle. Cat turned back to Mortimer and told him, “I know you are reluctant to trust me, especially considering where we are. But seeing that I helped you with your training score and have something valuable to share, I think you need me as an ally.” Back in the Capital, Artemis said she admired Cat’s guts while Luther expressed interest in the dynamic they’re about to see, confident Mortimer would say yes. Mortimer looked back at Pearl inspecting the leeches, then the open backpack. He relented and accepted her invitation into the group, but warned he would end her if she did anything remotely bad.
Mortimer invited her to sit down by the campsite and go over what they learned. The small fire burnt out and Pearl was trying and failing to reignite it. Cat finally picked up on the rotten egg smell emanating throughout the arena. Mortimer noticed as well, claiming it was worse than before. Pearl asked if they noticed how it became worse the minute the careers died. The two were silent and realised she was right. Pearl speculated that not only will the water be rendered more undrinkable each death, but the smell will get worse. Cat compared the smell to the piles of feces left in Willard Alleyway by warmweed addicts and alcoholics. Mortimer suddenly had an epiphany. He realized that the rotten egg smell meant traces of flammable sulphur were present. Cat suggested they search for the source of the smell before it gets dark. The three fanned out. The search for the rotten smell garnered some moments of comedy. Viewers were laughing at the tributes picking up random objects and bringing them to their faces, left in tears at their disgusted facial expressions. It was ultimately Pearl who discovered the source, having explored the lake shore and found the source to be green algae barely touching the surface. She held her breath while collecting some and handing it to Mortimer. He wringed it off as much water as possible before shooting sparks at it with the flint and steel. After several tries, the algae ignited.
A fire was successfully crafted, and the trio resumed boiling the water. Cat speculated why boiling it wasn’t enough, recalling how it worked for Corpse Beckford in the 10th Hunger Games. Pearl suddenly squealed and stood up. One of the leeches escaped the bottle and began squirming on the ground. Mortimer picked it up and examined the creature. He noticed how sticky his fingertips were, his facing morphing into what Artemis coined as the “thinking face”. Mortimer used the tip of his trident to scrape some of the slime and thrust it into the pot. Cat was about to protest, but Mortimer recalled the species of leech and that it resided in the Rocky Shores neighborhood. He explained how the poorer citizens of District 4 would use the slime of discarded leeches to better purify dirty water. Cat commended him for noticing this and offered to ration the food for dinner. Pearl continued to create twine for the raft, but cameras noticed her constantly watching the nearby trees.
The sun was nearly out of sight and the water was still not fully purified. Mortimer was frustrated that the slime wasn’t enough. Cat told him to calm down and assured him they would figure it out. Pearl was still making twine for the raft when she cut herself with a tiny splinter entangled in the moss. Cat grabbed the first aid kit to bandage the wound before it became infected. Mortimer commented how he wasn’t aware therapists needed to know first aid. Cat responded, “Well, in a district full of addicts, you get a lot of practice.” Pearl asked her why she wanted to be a therapist like Phoebe. Cat explained how she used to be one of the young “zombies” hanging out in Willard Alleyway experimenting with new batches of warmweed. One day when she was thirteen, she had a respiratory attack. Her supposed friends were indifferent to her predicament and fled when Phoebe and peacekeeper escorts walked by. Phoebe spotted her, brought her to the hospital, and took care of her. In the commentator’s booth, Artemis was curious as to why she was dredging up traumatic experiences so nonchalantly. Luther guessed she truly moved past it and told her to keep listening. Cat further described a long conversation she had with Phoebe and how much it changed her life. After that, Cat strongly desired to get clean and was successful after nine arduous months. This was the part where Cat began to feel emotional. Cat explained that she wanted to help others get clean the same way she did, so no more kids are left to die in alleyways. She then revealed that when her mother died of an overdose, it was enough to convince her brother to get clean as well after years of begging. After years of dealing with erratic addicts, she claimed that no one scared her anymore, not even Mortimer. Mortimer apologised for being cross with her before, receiving an accepting smile in return.
While Cat bandaged Pearl’s wound, Mortimer noticed the small bottle of hydrogen peroxide. He examined it and put some droplets in the water. Suddenly, the cloudy substance in the water completely cleared. The three stared in amazement. Pearl asked who would test it first. Mortimer looked at Cat, who annoyedly said, “Fine I’ll do it.” She took a sip and said it tasted like water. After a few moments of no effect, Cat congratulated Mortimer for successfully purifying the water. Mortimer seemed really proud of himself. Suddenly, two sponsor gifts fell from the sky, one with a 4 and one with a 6. The D4 gift contained a mini chemistry kit with droppers, tiny bowls, and vials. A note attached read “I told you friends are the best - G”. The D6 bag contained a picnic of sandwiches and fruit. Pearl was ready to dig in, but Cat insisted they rest as the sun had fully set. Mortimer appeared disappointed, but admitted she was right. He volunteered to take first watch, blushing when Cat claimed he did so just to play with his new set. The two rested while Mortimer got to work purifying more water with his new kit. The portraits of the fallen were presented in the sky. The fallen included Olivine and Lionel (1), Nikita (2), Vista and Shoya (3), Terry (5), Jack (6), Laurel (7), Burlap (8), Ryetta (9), Mishti (10), and Neutron (12). This left 12 tributes remaining.
submitted by Mortimer_Whimsiwick to christianblanco [link] [comments]


2023.05.28 17:04 _Triple_ [STORE] 900+ KNIVES/GLOVES/SKINS, 50.000$+ INVENTORY. M9 Fade, M4 Poseidon, BFK Freehand, Crimson Kimono, Nomad Fade, Skeleton, Kara Lore, Bayo Autotronic, AWP Fade, Kara Damas, BFK Ultra, Kara Freehand, Kara Bright, M9 Damas, Omega, Tiger Strike, Flip MF, Bayo Tiger, Deagle Blaze, Talon & More

Everything in my inventory is up for trade. The most valuable items are listed here, the rest you can find in My Inventory

Feel free to Add Me or even better send a Trade Offer. Open for any suggestions: upgrades, downgrades / knives, gloves, skins / stickers, patterns, floats.

All Buyouts are listed in cash value.

KNIVES

★ Butterfly Knife Freehand FN #1, B/O: $2500

★ Butterfly Knife Ultraviolet FT, B/O: $822

★ Butterfly Knife Scorched FT, B/O: $616


★ Bayonet Tiger Tooth MW #1, B/O: $1300

★ Bayonet Autotronic FN, B/O: $1050

★ Bayonet Tiger Tooth MW, B/O: $629

★ Bayonet Bright Water FT, B/O: $326

★ Bayonet Safari Mesh BS, B/O: $233


★ Karambit Lore FT, B/O: $1110

★ Karambit Damascus Steel FT, B/O: $840

★ Karambit Freehand MW, B/O: $784

★ Karambit Bright Water MW, B/O: $759


★ M9 Bayonet Fade FN, B/O: $1801

★ M9 Bayonet Fade FN, B/O: $1801

★ M9 Bayonet Damascus Steel FN, B/O: $751


★ Nomad Knife Fade FN, B/O: $1156

★ Nomad Knife Slaughter MW, B/O: $544

★ Nomad Knife Blue Steel WW, B/O: $318


★ Flip Knife Marble Fade FN, B/O: $646

★ Flip Knife Doppler (Phase 4) FN, B/O: $574

★ Flip Knife Gamma Doppler (Phase 1) MW, B/O: $552

★ Flip Knife Case Hardened FT, B/O: $257

★ Flip Knife Freehand FT, B/O: $255

★ StatTrak™ Flip Knife Bright Water FN, B/O: $287


★ Huntsman Knife Lore FN, B/O: $461

★ Huntsman Knife Gamma Doppler (Phase 4) FN, B/O: $436

★ Huntsman Knife Doppler (Phase 3) FN, B/O: $353

★ Huntsman Knife Autotronic FT, B/O: $212

★ Huntsman Knife Bright Water FT, B/O: $129

★ Huntsman Knife Forest DDPAT MW, B/O: $129

★ Huntsman Knife Forest DDPAT BS, B/O: $123

★ StatTrak™ Huntsman Knife Rust Coat BS, B/O: $127


★ Bowie Knife Gamma Doppler (Phase 2) FN, B/O: $375

★ Bowie Knife Gamma Doppler (Phase 1) FN, B/O: $363

★ Bowie Knife Tiger Tooth FN, B/O: $269

★ Bowie Knife Crimson Web WW, B/O: $192

★ Bowie Knife Bright Water FN, B/O: $159

★ Bowie Knife Ultraviolet FT, B/O: $126


★ Stiletto Knife Slaughter FN, B/O: $616

★ Stiletto Knife Crimson Web FT, B/O: $412

★ StatTrak™ Stiletto Knife Night Stripe FT, B/O: $227


★ Falchion Knife Lore FT, B/O: $214

★ Falchion Knife Autotronic FT, B/O: $192

★ Falchion Knife Scorched WW, B/O: $105


★ Survival Knife Crimson Web BS, B/O: $216

★ Survival Knife Case Hardened FT, B/O: $198

★ Survival Knife Scorched FT, B/O: $111


★ Shadow Daggers Fade FN, B/O: $368

★ Shadow Daggers Doppler (Phase 3) FN, B/O: $228

★ Shadow Daggers, B/O: $201

★ Shadow Daggers Damascus Steel FT, B/O: $108

★ Shadow Daggers Ultraviolet FT, B/O: $105

★ Shadow Daggers Black Laminate FT, B/O: $99

★ Shadow Daggers Forest DDPAT FT, B/O: $85


★ Gut Knife Doppler (Sapphire) MW #1, B/O: $1700

★ Gut Knife Gamma Doppler (Phase 1) FN, B/O: $223

★ Gut Knife Marble Fade FN, B/O: $203

★ Gut Knife Doppler (Phase 2) FN, B/O: $191

★ Gut Knife Case Hardened BS, B/O: $127


★ Navaja Knife Doppler (Phase 4) FN, B/O: $199

★ Navaja Knife Doppler (Phase 4) FN, B/O: $199

★ Navaja Knife, B/O: $138

★ Navaja Knife Damascus Steel FN, B/O: $111


★ Classic Knife Urban Masked FT, B/O: $146

★ StatTrak™ Classic Knife Stained BS, B/O: $168


★ Ursus Knife Doppler (Phase 3) FN, B/O: $476

★ Ursus Knife, B/O: $375


★ Skeleton Knife, B/O: $1137

★ Talon Knife, B/O: $608

★ Paracord Knife, B/O: $305

★ Survival Knife Forest DDPAT FT, B/O: $97

GLOVES

★ Moto Gloves Transport MW, B/O: $204

★ Moto Gloves Polygon BS, B/O: $142

★ Moto Gloves Blood Pressure BS, B/O: $84

★ Moto Gloves Blood Pressure BS, B/O: $84

★ Moto Gloves 3rd Commando Company BS, B/O: $63

★ Moto Gloves 3rd Commando Company BS, B/O: $63


★ Specialist Gloves Crimson Kimono WW, B/O: $1215

★ Specialist Gloves Tiger Strike FT, B/O: $672

★ Specialist Gloves Lt. Commander FT, B/O: $305

★ Specialist Gloves Lt. Commander BS, B/O: $140

★ Specialist Gloves Crimson Web BS, B/O: $137

★ Specialist Gloves Buckshot FT, B/O: $75


★ Driver Gloves Crimson Weave FT, B/O: $359

★ Driver Gloves Imperial Plaid BS, B/O: $229

★ Driver Gloves Overtake BS, B/O: $77

★ Driver Gloves Racing Green FT, B/O: $48


★ Sport Gloves Omega FT, B/O: $739

★ Sport Gloves Amphibious BS #2, B/O: $733

★ Sport Gloves Arid BS, B/O: $292


★ Hand Wraps Giraffe MW, B/O: $212

★ Hand Wraps Leather FT, B/O: $160

★ Hand Wraps Desert Shamagh MW, B/O: $101


★ Broken Fang Gloves Yellow-banded MW, B/O: $185

★ Broken Fang Gloves Needle Point FT, B/O: $67

★ Broken Fang Gloves Needle Point WW, B/O: $59


★ Hydra Gloves Case Hardened BS, B/O: $65

★ Hydra Gloves Emerald FT, B/O: $65

★ Hydra Gloves Emerald BS, B/O: $62

WEAPONS

AK-47 Case Hardened BS, B/O: $130

AK-47 Bloodsport MW, B/O: $79

AK-47 Fuel Injector BS, B/O: $76

AK-47 Fuel Injector BS, B/O: $76

AK-47 Bloodsport FT, B/O: $70

AK-47 Neon Rider MW, B/O: $60

StatTrak™ AK-47 Aquamarine Revenge FT, B/O: $72


AWP Fade FN, B/O: $1039

AWP Asiimov FT, B/O: $139

AWP Asiimov FT, B/O: $139

AWP Wildfire MW, B/O: $95

AWP BOOM MW, B/O: $93

AWP BOOM MW, B/O: $93

AWP Duality FN, B/O: $81

AWP Asiimov BS, B/O: $79

AWP Asiimov BS, B/O: $79

AWP Chromatic Aberration FN, B/O: $60

StatTrak™ AWP Hyper Beast FT, B/O: $68

StatTrak™ AWP Hyper Beast FT, B/O: $68

StatTrak™ AWP Electric Hive FT, B/O: $55


Desert Eagle Blaze FN, B/O: $623

Desert Eagle Emerald Jörmungandr FN, B/O: $241

Desert Eagle Cobalt Disruption FN, B/O: $81

Desert Eagle Cobalt Disruption FN, B/O: $81

Desert Eagle Cobalt Disruption FN, B/O: $81

Desert Eagle Printstream FT, B/O: $54


M4A1-S Blue Phosphor FN, B/O: $434

StatTrak™ M4A1-S Bright Water MW, B/O: $55


M4A4 Poseidon FN, B/O: $1465

M4A4 Asiimov BS, B/O: $55

M4A4 Hellfire MW, B/O: $50


USP-S Kill Confirmed MW, B/O: $72

USP-S Printstream FT, B/O: $69

StatTrak™ USP-S Kill Confirmed FT, B/O: $139


AUG Flame Jörmungandr FN, B/O: $234

P90 Run and Hide FT, B/O: $147

Five-SeveN Candy Apple FN, B/O: $61

Trade Offer Link - Steam Profile Link - My Inventory

Knives - Bowie Knife, Butterfly Knife, Falchion Knife, Flip Knife, Gut Knife, Huntsman Knife, M9 Bayonet, Bayonet, Karambit, Shadow Daggers, Stiletto Knife, Ursus Knife, Navaja Knife, Talon Knife, Classic Knife, Paracord Knife, Survival Knife, Nomad Knife, Skeleton Knife, Patterns - Gamma Doppler, Doppler (Phase 1, Phase 2, Phase 3, Phase 4, Black Pearl, Sapphire, Ruby, Emerald), Crimson Web, Lore, Fade, Ultraviolet, Night, Marble Fade (Fire & Ice, Fake FI), Case Hardened (Blue Gem), Autotronic, Slaughter, Black Laminate, Tiger Tooth, Boreal Forest, Scorched, Blue Steel, Vanilla, Damascus Steel, Forest DDPAT, Urban Masked, Freehand, Stained, Bright Water, Safari Mesh, Rust Coat, Gloves - Bloodhound Gloves (Charred, Snakebite, Guerrilla, Bronzed), Driver Gloves (Snow Leopard, King Snake, Crimson Weave, Imperial Plaid, Black Tie, Lunar Weave, Diamondback, Rezan the Red, Overtake, Queen Jaguar, Convoy, Racing Green), Hand Wraps (Cobalt Skulls, CAUTION!, Overprint, Slaughter, Leather, Giraffe, Badlands, Spruce DDPAT, Arboreal, Constrictor, Desert Shamagh, Duct Tape), Moto Gloves (Spearmint, POW!, Cool Mint, Smoke Out, Finish Line, Polygon, Blood Pressure, Turtle, Boom!, Eclipse, 3rd Commando Company, Transport), Specialist Gloves (Crimson Kimono, Tiger Strike, Emerald Web, Field Agent, Marble Fade, Fade, Foundation, Lt. Commander, Crimson Web, Mogul, Forest DDPAT, Buckshot), Sport Gloves (Pandora's Box, Superconductor, Hedge Maze, Vice, Amphibious, Slingshot, Omega, Arid, Big Game, Nocts, Scarlet Shamagh, Bronze Morph), Hydra Gloves (Case Hardened, Emerald, Rattler, Mangrove), Broken Fang Gloves (Jade, Yellow-banded, Unhinged, Needle Point), Pistols - P2000 (Wicked Sick, Ocean Foam, Fire Element, Amber Fade, Corticera, Chainmail, Imperial Dragon, Obsidian, Scorpion, Handgun, Acid Etched), USP-S (Printstream, Kill Confirmed, Whiteout, Road Rash, Owergrowth, The Traitor, Neo-Noir, Dark Water, Orion, Blueprint, Stainless, Caiman, Serum, Monster Mashup, Royal Blue, Ancient Visions, Cortex, Orange Anolis, Ticket To Hell, Black Lotus, Cyrex, Check Engine, Guardian, Purple DDPAT, Torque, Blood Tiger, Flashback, Business Class, Pathfinder, Para Green), Lead Conduit, Glock-18 (Umbral Rabbit, Fade, Candy Apple, Bullet Queen, Synth Leaf, Neo-Noir, Nuclear Garden, Dragon Tatto, Reactor, Pink DDPAT, Twilight Galaxy, Sand Dune, Groundwater, Blue Fissure, Snack Attack, Water Elemental, Brass, Wasteland Rebel, Vogue, Franklin, Royal Legion, Gamma Doppler, Weasel, Steel Disruption, Ironwork, Grinder, High Beam, Moonrise, Oxide Blaze, Bunsen Burner, Clear Polymer, Bunsen Burner, Night), P250 (Re.built, Nuclear Threat, Modern Hunter, Splash, Whiteout, Vino Primo, Mehndi, Asiimov, Visions, Undertow, Cartel, See Ya Later, Gunsmoke, Splash, Digital Architect, Muertos, Red Rock, Bengal Tiger, Crimson Kimono, Wingshot, Metallic DDPAT, Hive, Dark Filigree, Mint Kimono), Five-Seven (Neon Kimono, Berries And Cherries, Fall Hazard, Crimson Blossom, Hyper Beast, Nitro, Fairy Tale, Case Hardened, Copper Galaxy, Angry Mob, Monkey Business, Fowl Play, Anodized Gunmetal, Hot Shot, Retrobution, Boost Protocol), CZ75-Auto (Chalice, Crimson Web, Emerald Quartz, The Fuschia is Now, Nitro, Xiangliu, Yellow Jacket, Victoria, Poison Dart, Syndicate, Eco, Hexane, Pole, Tigris), Tec-9 (Rebel, Terrace, Nuclear Threat, Hades, Rust Leaf, Decimator, Blast From, Orange Murano, Toxic, Fuel Injector, Remote Control, Bamboo Forest, Isaac, Avalanche, Brother, Re-Entry, Blue Titanium, Bamboozle), R8 Revolver (Banana Cannon, Fade, Blaze, Crimson Web, Liama Cannon, Crazy 8, Reboot, Canal Spray, Night, Amber Fade), Desert Eagle (Blaze, Hand Cannon, Fennec Fox, Sunset Storm, Emerald Jörmungandr, Pilot, Hypnotic, Golden Koi, Printstream, Cobalt Disruption, Code Red, Ocean Drive, Midnight Storm, Kumicho Dragon, Crimson Web, Heirloom, Night Heist, Mecha Industries, Night, Conspiracy, Trigger Discipline, Naga, Directive, Light Rail), Dual Berettas (Flora Carnivora, Duelist, Cobra Strike, Black Limba, Emerald, Hemoglobin, Twin Turbo, Marina, Melondrama, Pyre, Retribution, Briar, Dezastre, Royal Consorts, Urban Shock, Dualing Dragons, Panther, Balance), Rifles - Galil (Aqua Terrace, Winter Forest, Chatterbox, Sugar Rush, Pheonix Blacklight, CAUTION!, Orange DDPAT, Cerberus, Dusk Ruins, Eco, Chromatic Aberration, Stone Cold, Tuxedo, Sandstorm, Shattered, Urban Rubble, Rocket Pop, Kami, Crimson Tsunami, Connexion), SCAR-20 (Fragments, Brass, Cyrex, Palm, Splash Jam, Cardiac, Emerald, Crimson Web, Magna Carta, Stone Mosaico, Bloodsport, Enforcer), AWP (Duality, Gungnir, Dragon Lore, Prince, Medusa, Desert Hydra, Fade, Lightning Strike, Oni Taiji, Silk Tiger, Graphite, Chromatic Aberration, Asiimov, Snake Camo, Boom, Containment Breach, Wildfire, Redline, Electric Hive, Hyper Beast, Neo-Noir, Man-o'-war, Pink DDPAT, Corticera, Sun in Leo, Elite Build, Fever Dream, Atheris, Mortis, PAW, Exoskeleton, Worm God, POP AWP, Phobos, Acheron, Pit Viper, Capillary, Safari Mesh), AK-47 (Head Shot, Wild Lotus, Gold Arabesque, X-Ray, Fire Serpent, Hydroponic, Panthera Onca, Case Hardened, Vulcan, Jet Set, Fuel Injector, Bloodsport, Nightwish, First Class, Neon Rider, Asiimov, Red Laminate, Aquamarine Revenge, The Empress, Wasteland Rebel, Jaguar, Black Laminate, Leet Museo, Neon Revolution, Redline, Frontside Misty, Predator, Legion of Anubis, Point Disarray, Orbit Mk01, Blue Laminate, Green Laminate, Emerald Pinstripe, Cartel, Phantom Disruptor, Jungle Spray, Safety Net, Rat Rod, Baroque Purple, Slate, Elite Build, Uncharted, Safari Mesh), FAMAS (Sundown, Prime Conspiracy, Afterimage, Commemoration, Dark Water, Spitfire, Pulse, Eye of Athena, Meltdown, Rapid Eye Move, Roll Cage, Styx, Mecha Industrie, Djinn, ZX Spectron, Valence, Neural Net, Night Borre, Hexne), M4A4 (Temukau, Howl, Poseidon, Asiimov, Daybreak, Hellfire, Zirka, Red DDPAT, Radiation Hazard, Modern Hunter, The Emperor, The Coalition, Bullet Rain, Cyber Security, X-Ray, Dark Blossom, Buzz Kill, In Living Color, Neo-Noir, Desolate Space, 龍王 (Dragon King), Royal Paladin, The Battlestar, Global Offensive, Tooth Fairy, Desert-Strike, Griffin, Evil Daimyo, Spider Lily, Converter), M4A1-S (Emphorosaur-S, Welcome to the Jungle, Imminent Danger, Knight, Hot Rod, Icarus Fell, Blue Phosphor, Printstream, Master Piece, Dark Water, Golden Coil, Bright Water, Player Two, Atomic Alloy, Guardian, Chantico's Fire, Hyper Beast, Mecha Industries, Cyrex, Control Panel, Moss Quartz, Nightmare, Decimator, Leaded Glass, Basilisk, Blood Tiger, Briefing, Night Terror, Nitro, VariCamo, Flashback), SG 553 (Cyberforce, Hazard Pay, Bulldozer, Integrale, Dragon Tech, Ultraviolet, Colony IV, Hypnotic, Cyrex, Candy Apple, Barricade, Pulse), SSG 08 (Death Strike, Sea Calico, Blood in the Water, Orange Filigree, Dragonfire, Big Iron, Bloodshot, Detour, Turbo Peek, Red Stone), AUG (Akihabara Accept, Flame Jörmungandr, Hot Rod, Midnight Lily, Sand Storm, Carved Jade, Wings, Anodized Navy, Death by Puppy, Torque, Bengal Tiger, Chameleon, Fleet Flock, Random Access, Momentum, Syd Mead, Stymphalian, Arctic Wolf, Aristocrat, Navy Murano), G3SG1 (Chronos, Violet Murano, Flux, Demeter, Orange Kimono, The Executioner, Green Apple, Arctic Polar Camo, Contractor), SMGs - P90 (Neoqueen, Astral Jörmungandr, Run and Hide, Emerald Dragon, Cold Blooded, Death by Kitty, Baroque Red, Vent Rush, Blind Spot, Asiimov, Trigon, Sunset Lily, Death Grip, Leather, Nostalgia, Fallout Warning, Tiger Pit, Schermatic, Virus, Shapewood, Glacier Mesh, Shallow Grave, Chopper, Desert Warfare), MAC-10 (Sakkaku, Hot Snakes, Copper Borre, Red Filigree, Gold Brick, Graven, Case Hardened, Stalker, Amber Fade, Neon Rider, Tatter, Curse, Propaganda, Nuclear Garden, Disco Tech, Toybox, Heat, Indigo), UMP-45 (Wild Child, Fade, Blaze, Day Lily, Minotaur's Labyrinth, Crime Scene, Caramel, Bone Pile, Momentum, Primal Saber), MP7 (Teal Blossom, Fade, Nemesis, Whiteout, Asterion, Bloosport, Abyssal Apparition, Full Stop, Special Delivery, Neon Ply, Asterion, Ocean Foam, Powercore, Scorched, Impire), PP-Bizon (Modern Hunter, Rust Coat, Forest Leaves, Antique, High Roller, Blue Streak, Seabird, Judgement of Anubis, Bamboo Print, Embargo, Chemical Green, Coblat Halftone, Fuel Rod, Photic Zone, Irradiated Alert, Carbon Fiber), MP9 (Featherweight, Wild Lily, Pandora's Box, Stained Glass, Bulldozer, Dark Age, Hot Rod, Hypnotic, Hydra, Rose Iron, Music Box, Setting Sun, Food Chain, Airlock, Mount Fuji, Starlight Protector, Ruby Poison Dart, Deadly Poison), MP5-SD (Liquidation, Oxide Oasis, Phosphor, Nitro, Agent, Autumn Twilly), Shotguns, Machineguns - Sawed-Off (Kiss♥Love, First Class, Orange DDPAT, Rust Coat, The Kraken, Devourer, Mosaico, Wasteland Princess, Bamboo Shadow, Copper, Serenity, Limelight, Apocalypto), XM1014 (Frost Borre, Ancient Lore, Red Leather, Elegant Vines, Banana Leaf, Jungle, Urban Perforated, Grassland, Blaze Orange, Heaven Guard, VariCamo Blue, Entombed, XOXO, Seasons, Tranquility, Bone Machine, Incinegator, Teclu Burner, Black Tie, Zombie Offensive, Watchdog), Nova (Baroque Orange, Hyper Beast, Green Apple, Antique, Modern Hunter, Walnut, Forest Leaves, Graphite, Blaze Orange, Rising Skull, Tempest, Bloomstick, Interlock, Quick Sand, Moon in Libra, Clean Polymer, Red Quartz, Toy Soldier), MAG-7 (Insomnia, Cinqueda, Counter Terrace, Prism Terrace, Memento, Chainmail, Hazard, Justice, Bulldozer, Silver, Core Breach, Firestarter, Praetorian, Heat, Hard Water, Monster Call, BI83 Spectrum, SWAG-7), M249 (Humidor, Shipping Forecast, Blizzard Marbleized, Downtown, Jungle DDPAT, Nebula Crusader, Impact Drill, Emerald Poison Dart), Negev (Mjölnir, Anodized Navy, Palm, Power Loader, Bratatat, CaliCamo, Phoenix Stencil, Infrastructure, Boroque Sand), Wear - Factory New (FN), Minimal Wear (MW), Field-Tested (FT), Well-Worn (WW), Battle-Scarred (BS), Stickers Holo/Foil/Gold - Katowice 2014, Krakow 2017, Howling Dawn, Katowice 2015, Crown, London 2018, Cologne 2014, Boston 2018, Atlanta 2017, Cluj-Napoca 2015, DreamHack 2014, King on the Field, Harp of War, Winged Difuser, Cologne 2016, Cologne 2015, MLG Columbus 2016, Katowice 2019, Berlin 2019, RMR 2020, Stockholm 2021, Antwerp 2022, Swag Foil, Flammable foil, Others - Souvenirs, Agents, Pins, Passes, Gifts, Music Kits, Cases, Keys, Capsules, Packages, Patches

Some items on the list may no longer be available or are still locked, visit My Inventory for more details.

Send a Trade Offer for fastest response. I consider all offers.

Add me for discuss if there is a serious offer that needs to be discussed.

submitted by _Triple_ to Csgotrading [link] [comments]


2023.05.28 16:48 RandomPosterOfLegend Is My Basketball Dedication Balanced?

Hey all! A buddy of mine is wanting to play a Basketball-oriented character. It's very much a goofy RP-oriented build, and he's not the type to metagame, min-max, look for exploits/loopholes, or anything like that, so I figured I'd humor him and try making something that'd be viable but, importantly, still captures that goofy energy and is enjoyable to play. I'm sure there are better ways to do some of the things I'm attempting, but I'm trying to keep it as intuitive and straightforward as possible. Still though, I want to ensure there's a good bit of balance in the mix too, so I've come to ask for the expert eyes here to give it a look and see if any changes need to, or ought to, be made. Also, I apologize in advance for the somewhat inconsistent formatting.
Note: For the most part I've just ripped feats or facets from other dedications, occasionally making small tweaks to make it a bit more cohesive with the Basketball theme. In cases where I'm using all or most of an already existing feat, I'll put it in parenthesis following the Basketball-y name I've given it.
Edit: Some grammar, changed concealable to agile on Basketball, added more feats and spells, etc.
Basketballer Dedication -
You gain Lore: Basketball and the ability to craft a Basketball out of monster or animal hides using Lore: Basketball instead of Crafting. At 7th level, you become a master in Lore: Basketball, and at 15th level, you become legendary in Lore: Basketball.
You gain access to Dribbling Stance and become Trained with Basketballs.
Weapon:
Basketball - Martial - 1d6 Blunt - Thrown 20ft, Finesse, Nonlethal, Agile - One-Handed if Trained, Two-Handed if Untrained - Sling Critical Specialization (The target must succeed at a Fortitude Save against your class DC or be Stunned 1) - Serves as a Focus when casting Basketballer Dedication Spells
Dribbling Stance (Ricochet Stance) - The only strikes you can make are thrown or melee strikes with a Basketball or similar ball-type weapon permitted by the GM. This stance is canceled if you are not holding a Basketball or similar ball-type weapon permitted by the GM at the end of your turn. You adopt a stance to rebound your thrown weapons back toward you. While you are in this stance, any thrown weapons you use as part of a ranged Strike to deal bludgeoning damage immediately return to your hand, enabling you to use them for additional Strikes. You must be within the weapon's listed range increment and have a hand free to catch the weapon. If you make a ranged Strike with a thrown weapon outside of its listed range increment, it instead flies back toward you a number of feet equal to its listed range increment and then falls to the ground.
Requirements - Wielding a Basketball or similar ball-type weapon permitted by the GM.
Feats.
Level 1 Feat - Juke (Nimble Dodge)
Requirements - You are not encumbered.
Trigger - A creature targets you with an attack and you can see the attacker.
Effect - You deftly dodge out of the way, gaining a +2 circumstance bonus to AC against the triggering attack.
Level 1 Feat - Ankle Breaker (Feint) - Attempt an Athletics check against the target's Reflex DC.
Critical Success - The target is flat-footed against melee attacks, or Basketball attacks made within ten feet, that you attempt against it until the end of your next turn.
Success - The target is flat-footed against the next melee attack, or Basketball attack made within ten feet, that you attempt against it before the end of your current turn.
Critical Failure - You are flat-footed against melee attacks the target attempts against you until the end of your next turn.
Level 4 Feat - Showstopper (Group Coercion) - Flourish - Attempt a Performance check against a target's Will DC. The number of targets you can impress in a single action increases to two if you're an expert, six if you're a master, and twelve if you're legendary.
Critical Success - The target gains Stupefied 1 until the end of their next turn.
Success - The target becomes Fascinated with you.
Critical Failure - You become Prone.
Level 4 Feat - Dirty Play - Throw the ball at a target’s feet (in order to trip) or body (in order to shove), requiring them to succeed at a Fortitude Saving throw to avoid being tripped or shoved.
Level 4 Feat - Homefield Advantage - You can cast the fifth level spell On The Court as an innate spell. At tenth level, you can cast the tenth level spell Our House as an innate spell. At fifteenth level, you can cast the fifteenth level spell Respect The Game as an innate spell. At twentieth level, you can cast the twentieth level spell My Domain as an innate spell.
On The Court - Innate Spell - Somatic, Focus - Create a 50x25 foot rectangular zone at the caster’s feet. The orientation and placement of the zone does not matter, as long as the caster’s feet are within it. Any creatures within the zone, including players, must succeed at a Will Saving Throw against the caster’s Class DC in order to leave the zone. The caster may not leave the zone, and if they are forced out, the zone disappears.
Our House - Innate Spell - Somatic, Focus - Create a 50x25 foot rectangular zone at the caster’s feet. The orientation and placement of the zone does not matter, as long as the caster’s feet are within it. Allies within the zone are given a +1 circumstance bonus to Reflex Saves, while enemies suffer a -1 circumstance penalty to Reflex Saves. The caster may not leave the zone, and if they are forced out, the zone disappears.
Respect The Game - Innate Spell - Somatic, Focus - Create a 50x25 foot rectangular zone at the caster’s feet. The orientation and placement of the zone does not matter, as long as the caster’s feet are within it. The caster has ten seconds to perform a successful Slam Dunk or Showstopper within the zone. If they succeed a Slam Dunk, it deals a second hit die. If they succeed a Showstopper, it Critically Succeeds instead.
My Domain - Innate Spell - Somatic, Focus - Create a 50x25 foot rectangular zone at the caster’s feet. The orientation and placement of the zone does not matter, as long as the caster’s feet are within it. The entirety of the court is considered to be within the first range increment for thrown attacks made with a Basketball or similar ball-type weapon permitted by the GM. The caster may not leave the zone, and if they are forced out, the zone disappears.
Level 6 Feat - Basketball Apprentice - Pick one member of your party and teach them the basics of Basketball. They become Trained with Basketballs. As long as this teammate is aware of you, has a free hand, and is within the first range increment of your weapon, you may attack using their first range increment as your own, though no Skills may be used during this attack. You may change your designated Apprentice by spending three days of downtime training with another ally. Effect does not stack with Air Bud.
Requirements - Must be in Dribbling Stance and the designated Apprentice has a free hand and is within the first range increment of your weapon.
Level 6 Feat - Air Bud - If your active animal companion or familiar is within the first range increment of your weapon, you may attack using their first range increment as your own, though no Skills may be used during this attack. Effect does not stack with Basketball Apprentice.
Requirements - Must be in Dribbling Stance and have an active animal companion or familiar.
Level 6 Feat - Fadeaway (Skirmish Strike) - Your feet and weapon move in tandem. Either Step and then perform a thrown Strike, or perform a thrown Strike and then Step.
Requirement - Must be wielding a Basketball or similar ball-type weapon permitted by the GM.
Level 10 Feat - Slam Dunk (Spring Attack) - Flourish - Stride and perform a leaping melee Strike. On Critical Hit, target gains Stupefied 1 until the end of their next turn. You can use Slam Dunk while Burrowing, Climbing, Flying, or Swimming instead of Striding if you have the corresponding movement type.
Requirement - Must be wielding a Basketball or similar ball-type weapon permitted by the GM.
Level 12 Feat - Ricochet Shot (Ricochet Shot) - You bounce your shot off a nearby surface to strike your opponent from an unexpected angle. When determining whether a target has cover from your ranged attack with a Basketball or similar ball-type weapon permitted by the GM, you can choose one solid surface within your weapon's first range increment to ricochet your shot off of. If you do, you determine the target's cover from the point where you ricochet your shot instead of from you.
Requirement - Must be wielding a Basketball or similar ball-type weapon permitted by the GM.
Level 16 Feat - Ricochet Master (Ricochet Master) - You have an eye for angles and can find shots that others believe are impossible. When using Ricochet Shot, you can bounce your Basketball or similar ball-type weapon permitted by the GM off up to two solid surfaces within your weapon's first range increment instead of just one. In addition, a creature is flat-footed the first time you attack it with a Ricochet Shot during an encounter.
Requirement - Must be wielding a Basketball or similar ball-type weapon permitted by the GM.
Prerequisite - Ricochet Shot
Level 16 Feat - Screen Stance - You take up a defensive stance. Roll an Athletics check for each Opponent with a physical body up to one step larger than your own attempting to move adjacent to you. They must attempt a Reflex Saving Throw against your Athletics check.
Success - The enemy's movement ends.
Failure - The enemy moves through the space, treating the squares as difficult terrain (every five feet costs ten feet of movement). If they don't have enough speed to move all the way through, it gets the same effect as a failure.
Level 18 Feat - Team Spirit - You may have up to four Basketball Apprentices, but may still only utilize one at a time.
Requirements - Must be in Dribbling Stance and the designated Apprentice has a free hand and is within the first range increment of your weapon.
Prerequisite - Basketball Apprentice
Level 20 Feat - Ricochet Legend (Ricochet Legend) - The more obstacles between you and your target, the deadlier your shots become, as you ricochet off multiple surfaces to hit them. When using Ricochet Shot, your shot can bounce off of any surface within your weapon's first three range increments and the target can't benefit from cover unless they have total cover on all sides. In addition, a creature must attempt a Will save against your class DC the first time in an encounter you attack it with a Ricochet Shot. If it fails, it's stunned 2 and is unable to determine where your shot originated.
Requirement - Must be wielding a Basketball or similar ball-type weapon permitted by the GM.
Prerequisite - Ricochet Master
submitted by RandomPosterOfLegend to Pathfinder2e [link] [comments]


2023.05.28 16:46 ahoran-spalding Dissertation Survey on Resume Review and Hiring Practices

Hello,
My name is Ashley Horan. I am a fifth-year student in the School of Professional Psychology at Spalding University in Louisville, KY. I am inviting students earning a business degree to join in a study about hiring practices. The goal of this study is to examine hiring processes.
To participate, you must be 18 years or older and attending a business program at a college or university. You will be asked to complete a 30-minute online survey. In this study, you will act as a hiring manager and choose whether to hire an individual based on their resume. Your name will not be linked to your responses. There are no consequences for withdrawing from this study at any time.
In participating in this study, you will be entered into a drawing into a drawing to receive a $25 Amazon gift card.
To participate via online survey, please click the link below.
https://spalding.questionpro.com/t/AWfW3ZxObP
If you have any questions or concerns, please reach out. I can be reached by email at ahoran @ spalding [dot] edu
Thank you for your time and consideration!
submitted by ahoran-spalding to resumes [link] [comments]


2023.05.28 16:24 WorldSpark Never cared much about retirement but now a concern- retirement calculators cannot be optimized to your situation. I am 47 and don’t know if I am on track for retirement. Help me in my calculations

I am 47 Male and my wife is 40 in California I have been working for 20 years and (she just started earning about 5 years ago)but never cared about retirement until now. My house is paid off, Cars are old but paid off. I have one rental property of which I do not generate any income but it is paying for itself via rent. I have only 150k in 401k+IRA combined. My wife has about 50k in her IRA/solo401k. I am struggling to find a job as I lost my previous job couple of months ago. 2 kids in middle school. I am taping in my savings (35k) until I get another job. I was making about 70k from my last job. About 50k in credit card and other low Intreast debts. I am getting outdated to find a job, automation is reducing workforce and cannot compete with 25/30 year old new workers. Learning new still/tools is hard. My monthly expanse is now a negative balance (more goes out than what comes in), last time I checked it said I will get 1700/month SS if I retire at 62. Don’t know how to get kids through college in few years. My wife will get a very little from SS as she hasn’t contributed much but will get Medicare at 65 once she works for 5 more years which she is expected to. She will be dependent on me for retirement as well. How hard will my journey be to retire at 60 - I understand their are lot of variables.
submitted by WorldSpark to retirement [link] [comments]


2023.05.28 16:11 ahoran-spalding Survey on Hiring Practices (18+, U.S. Location, Business Students)

Hello,
My name is Ashley Horan. I am a fifth-year student in the School of Professional Psychology at Spalding University in Louisville, KY. I am inviting students earning a business degree to join in a study about hiring practices. The goal of this study is to examine hiring processes.
To participate, you must be 18 years or older and attending a business program at a college or university. You will be asked to complete a 30-minute online survey. In this study, you will act as a hiring manager and choose whether to hire an individual based on their resume. Your name will not be linked to your responses. There are no consequences for withdrawing from this study at any time.
In participating in this study, you will be entered into a drawing into a drawing to receive a $25 Amazon gift card.
To participate via online survey, please click the link below.
https://spalding.questionpro.com/t/AWfW3ZxObP
If you have any questions or concerns, please reach out. I can be reached by email at ahoran @ spalding [dot] edu
Thank you for your time and consideration!
submitted by ahoran-spalding to SampleSize [link] [comments]


2023.05.28 16:01 hornrocket Cash App Free Money

EARN NOW FREE CASH ON CASH APP
If you've ever gone out with a large group, chances are someone has asked you to send their side of the card to you via the Cash App. The app is free and simplifies the process of transferring money or paying a friend by credit card. With just a few clicks of a button, you can send and receive money, so there's no more need to awkwardly ask, "Can we pay with multiple cards?" at the end of the dinner.
Cash App receives high praise from users who give it a 4.5-star rating in the Apple App Store. If you're considering downloading it, this Cash App review will cover how it works, who it's for, and whether it's safe to use.If you're new to investing, FinanceBuzz's beginner's guide discusses how to invest money.
Who is the best Cash App for?
Cash App is one of the best money apps for person-to-person transactions between friends and other people you trust. You don't need to remind your roommate to pay their rent or utilities each month. Instead, you can simply send them a Cash App payment request.
However, there is a location limitation. Cash App is mainly for US to US transactions, but you can also send money to people in the UK Money transferred across the pond is converted from USD to GBP. If you live abroad or are looking to send money to someone in another country, you may want to consider PayPal or TransferWise instead.
Before using the Cash App to manage your banking, shop around to see what high-yield checking or savings accounts are available at credit unions or online banks. The Cash App has direct deposit functionality, but banking features are limited and your money is not insured by the FDIC. The account earns no interest, you can't deposit or write checks, and there's a $2 ATM fee. The best banks have no ATM fees and extensive banking features, such as mobile check deposit.
For businesses, the Cash App personal account may not be ideal for many transactions. It's free, but you can only receive up to $1,000 in any 30-day period until you complete the steps to verify your account. Also, tracking dozens of payments with Cash App could be an accounting and logistics nightmare. Cash App has a Cash for Business version that you can upgrade to, but there is a 2.75% transaction fee for each payment received.
Is it safe to send money with the Cash App?
Payment information is encrypted and sent through secure servers, according to the Cash App website. You should take a few extra steps to make sure that no one can send money using your phone without your permission. Cash App recommends protecting your phone with a password and enabling the in-app security lock, which will require a passcode for every payment and deposit transaction.
Also, keep in mind that you probably won't be able to cancel payments you send to another person's Cash app. For this reason, you should be extra careful when sending money to people you don't know, especially if you're trying to buy something. A popular scam is for sellers to say they only accept cash app payments and then ghost you before sending the product.
If someone calls or texts you from Cash App customer service, that could also be a scam. The Better Business Bureau recently warned that people posing as Cash App customer service representatives have been asking users to create a new Cash App account to fix a problem only to run away with their Cash App balance.
How to sign up for App Cash
Download the app. Go to the Apple or Google Play Store to download the app for free.
Enter your phone number. Cash App will ask for your phone number to send a confirmation code. Enter the code you receive to start your account.
Choose your $Cashtag. Add a photo, $Cashtag and an email to complete your profile.
Link financial accounts. Add a bank account or credit card account to send payments.
Send and receive money. Get the $Cashtag, email or phone number from your friends to send them money or send payment requests to receive money.
Cash App FAQs
Is Cash App legit?
Yes, Cash App is a legitimate app created under the brand name Square, Inc. Although the app is legitimate, you should use it with caution. Scammers have found ways to defraud people using the app, so only send and accept money from people you trust.
Protect your money by creating a password for your phone. Cash App always recommends double-checking the recipient's $CashTag, email and phone number before sending money to avoid accidentally sending it to the wrong person.
How much money can you send via Cash App?
You can send up to $1,000 within a 30-day period, so you may have to budget a bit to stay under that limit. You can increase this limit if you provide information about yourself, such as your name, date of birth, and the last four digits of your Social Security number.
Cash App
Quick summary
Send and receive money quickly and easily.
Safe and secure transactions with data encryption and in-app security lock
No fees to send money from your CashApp balance or a bank account
Simplify refunds with CashApp payment requests
In this Cash App review:
What is Cash App?
How does Cash App work?
Who is the best Cash App for?
Is it safe to send money with the Cash App?
How to sign up for App Cash
Cash App FAQs
The bottom line about Cash App
What is Cash App?
Cash App is a peer-to-peer payment app created by Square, Inc. in 2013. The app is available for iOS and Android and is very popular. In June alone, more than 30 million people used the Cash app for transactions and it ranked #1 in the App Store's financial category.
Cash App is just one of the many products Square offers to help people transact money. Square, based in San Francisco, California, launched in 2009 and provides payroll tools, payment hardware and more for restaurants and other small businesses.
> Enter to Win a $300 Cash App Deposit
How does Cash App work?
Cash App has four main features: send money, receive money, mobile banking and invest. Here's how each one works:
Sending money
All you need is the recipient's email address, phone number or $Cashtag to send money. The $Cashtag is a username that each person sets in the app profile.
After entering the person's information, the app will ask you where you want to get money from to make the payment. The money can come from your Cash App balance, linked bank account, or credit card. Cash App accepts Visa, MasterCard, American Express and Discover.
Sending payments from your Cash App balance or bank account is free. If you use a credit card to send a payment, there is a 3% transaction fee.
You can send up to $1,000 within a 30-day period, but that limit will increase if you verify your name, date of birth, and the last four digits of your Social Security number.
Receive money
When you receive money, it goes into your Cash App account first, then you can withdraw to a linked bank account or debit card.
A standard deposit appears in your bank account within one to three business days, while an instant deposit to your debit card happens instantly but has a 1.5% rush fee.
Instead of transferring money to a bank account, you can also apply for a Cash Card to use Cash App funds to purchase items online or in retail stores. There is a $2 fee if you use your prepaid card at an ATM, and the ATM operator may also charge a fee.
Banking
In addition to receiving payments from friends, you can deposit other funds, such as payroll direct deposit and tax refund check, using Cash App banking.
You need to order a Cash App card to unlock the banking function. According to the website, setting up direct deposits to your Cash App account could help you get your paycheck up to two days faster than depositing directly to another bank.
However, the Cash App doesn't come with coverage from Federal Deposit Insurance Corp.. FDIC insurance guarantees up to $250,000 of your money if a financial institution goes belly up. A Cash App rep says the team is "actively working to address this coverage." So while there are banking features, it's not an account where your money has federal backing.
Cash app investments
Cash App Investing lets you invest in stocks and exchange-traded funds for as little as $1 with no fees. This feature is only available to US residents aged 18 or older. To register, you need to tell Cash App your full name, date of birth, social security number, address, and employment information.
Does Cash App charge for sending money?
Cash App charges a 3% fee if you send money from a credit card. However, there is no fee to send money from your Cash App balance or bank account, even if you send money to someone in the UK As mentioned above, you can send money across the pond with Cash App, although it is primarily a US payment, so it's not a solution if you're looking to send money to friends and family around the world.
How to withdraw money from Cash App?
To withdraw funds from Cash App, click on your Cash App balance and then press the “Cash Out” button. You tell Cash App how much you want to withdraw from your balance and how soon you want to receive the funds.
The standard transfer deposits into your account within one to three business days and is free. The instant transfer has a 1.5% fee. For example, if you wanted to deposit $500 into your bank account immediately, it would cost you $7.50.
Do you need a bank account for Cash App?
You don't need a bank account to use Cash App. Instead of sending money you receive to a linked bank account, you can use Cash Card to make online and in-store purchases.
You don't even need a bank account to send money. You can send money from your Cash App balance or you can use a credit card. However, credit card payments have a 3% transaction fee.
The bottom line about Cash App
No one likes being the person who splits the check after everyone throws a credit card. Cash App has made it easier to navigate this situation: pay with your credit cards, collect points and have everyone else send you money through Cash App. Cash App also offers a banking product and an investment product that allows you to invest in stocks online for free.
The app has some limitations, though. You cannot send or receive more than $1,000 in any 30 day period until you verify your account. Let's say your best friend is trying to send you his portion of the hotel stay and airfare after a vacation. You may have to wait for their account to be verified before you can get the money.
Also, be sure to be careful when sending money. If you accidentally send money to the wrong person, there's no guarantee you'll get it back. Check and double check your $CashTag, phone number and email address before sending money.
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submitted by hornrocket to CashAppEarnMoney [link] [comments]


2023.05.28 15:55 Designer_Tank_3211 Nearly demanding my ID

Yesterday I went to pay my credit card in store in cash. I have done this many times since starting HRT and actually got the card after starting and use it to cover all my HRT related things. Not once in the time I have been using it has anyone asked for my ID, but yesterday there were 3 people I have seen at the counter before and as I walked up they seemed to quickly communicate something between them.
When I got up to the counter I said I wanted to pay my card balance and the girl just looked at me blankly and after a few seconds took my card and inspected it. She then asked for my ID, I asked her why, and she said she needed to verify that the card was mine, I told her I was confused because first I am not making a purchase so it shouldn't matter, and second they have never asked for it. She stood there without saying anything and finally I said well I am going to have to go get it from my card, and as I was saying that she cut me off to ask my name. I responded by saying "didn't you just read my name on the card?" (I refuse to dead name myself) and then she silently finished the process and gave me my receipt without saying another word.
Now I am MTF, and I have been presenting more femme in public. I can't help but to think the only reason she wanted my ID was to check on my gender marker or some shit because the guys behind her were clearly enjoying the process of me feeling uncomfortable..what do you all think am I being paranoid? Should I avoid this store further? I live in an aggressively anti-trans area.
submitted by Designer_Tank_3211 to trans [link] [comments]


2023.05.28 15:44 ______catdad ISO: Orthopedic Shoes Where you get Gift Card to Buy Shoes

I have Green shield coverage and was told there are a few orthopedic places that give you a gift card to buy New Balance, etc. Under your benefits and have orthodics added to them.
Does anyone know of any places that do that and/or direct bill to Free shield?
Thanks!
submitted by ______catdad to windsorontario [link] [comments]


2023.05.28 14:39 QumranEssene Good, Bad & Ugly of book signings/sales?

My book on Pilot Mountain State Park won't be available there so have to do target marketing elsewhere and try to find the one million park visitors elsewhere. Since the book is slightly controversial because of using the phrase man-made vs. natural that appears seven times in the index some might not be keen to carry the book while others will embrace that for sales.
Going to hit vineyards in the area of the mountain, AirB&B's, gift shops and visitor centers first and then in about six weeks from now start doing book signing events with a booth. Will be selling the autographed book and metal printings of some of the stone faces and pyramid aspect of the mountain.
Do we have any booth wisdom here to share?
Booking a signing/sales for your book?
Do you share the cost of advertising with the promoter of the book signing event?
Typical cost of a booth and/or do you share % of book sales with promoter?
Does giving a bigger % to the promoter get you a better booth location for sales?
Individual vs. group book signings/sales?
Indoor vs. outdoor if you have a choice?
What do you bring (i.e. table, chairs, books, posters, artwork from book)?
The basics of cash, check or credit card?
Keeping track of everything for tax purposes for sale of book and end of year?
Safety? Getting everything back to the car?
submitted by QumranEssene to selfpublish [link] [comments]


2023.05.28 14:00 AutoModerator [Meta] Subreddit Rules

Subreddit Rules
I. Your post MUST include [H] for "Have", and [W] for "Want". You must also include the platform you're planning to trade in. No Shitposts. Use /RLEMemes for memes.
Good title example: [PC] [H] Pink Zomba Wheels [W] Offers
Bad title example: Anyone want to trade for Frostbite??
You can also use [Discussion], [Meta], [Question], [Auction], [Price Check], and [Store] as tags.
Your item must be able to be traded at the moment of posting, no fake posts. You must own the item(s) and platform(s) you are posting (no posting for friends etc). Trades cannot be influenced on wording (cheap, quicksale, etc).
II. You cannot offer or request money/non RL item exchanges on the subreddit OUTSIDE of the stickied Anything-Goes thread. (Paypal, gift cards, etc). You cannot make wager matches, blind trading posts/trading games, raffle posts, item begging posts, offerequest boosting/coaching services, or account sell/mod anywhere on this subreddit.
III. Whether you are posting an item up for trade, or offering on a post by another user, you MUST keep all conversations out in the open to ensure all users are liable for their actions. No PM’ing or asking users to PM you to negotiate a deal outside of the ATG thread. Listing platform gamertags, IDs, friend codes, or references to negotiating elsewhere is not allowed.
IV. You can only make one post every half hour to avoid spam abuse. Usage of multiple accounts will result in a permanent ban of the alt and a 7 day minimum for the main account.
V. Do not harass other users. Flaming (insulting users directly, name-calling, hate speech) may result in a temporary or a permanent ban from the subreddit at a moderator's discretion.
VI. Do not hijack active trades (no trade sniping). If you want to request or offer an item, do it on your own thread or wait until the offer has been declined or completed. This includes giving unwanted advice/tips on another user's sale (no price policing).
VII. Giveaways and blueprint revealing/trade-up streams (or videos) must be planned with moderators before being promoted. Read this post. Streams may only be promoted once per month by active users of the subreddit after moderator review.
VIII. If you were scammed, report them through ModMail with proof. Do not post about being scammed unless you've contacted ModMail for permission and that person has been added to the Scam List. Posting about someone scamming with no evidence or linking their scam list entry will result in a minimum 3 day ban. No witch hunting unless convicted scammer.
IX. If you're having an auction, please read and follow the auction rules.
This subreddit follows Reddit content policy.
submitted by AutoModerator to RocketLeagueExchange [link] [comments]


2023.05.28 13:58 lindenberry Needs recs for a gift card from MAC ans NARS

I've got generous gift cards to both and overwhelmed with all the options. Anyone else have any must haves from these brands? I got the NARS creamy concealer and MAC Face and Body foundation but not sure what else is worth checking out. Right now I need mascara but there are so many options.
submitted by lindenberry to MakeupAddiction [link] [comments]


2023.05.28 13:58 temptationaus UFC Fight Night: Kara-France vs Albazi (Provide Picks Full Card Breakdown) [+92 Units in 18 months]

2023 Results (So Far): +18.78 Units
2022 Results: +73.185 Units
All Time: +92 Units
Full transparency, I run a MMA betting service called Provide Picks. We have been operating for roughly a year and a half completely tracked and verifiable with a return of over 96 units in that short time. You can find our full tracking sheet history here and you can also see a bunch of customer testimonials and betting slips throughout that time here.
Me myself, I have watched MMA religiously for more than 10 years and trained for over 4.5 years, I love this sport so I figured why not help bring some insight and analysis to others! Now this isn’t a sales pitch, I know how Reddit works and I really enjoy the opinions shared on this sub-reddit so I genuinely want to help contribute and if you enjoy the output, please feel free to join the team! We are proven to be profitable long-term so if you have some spare change to invest at any level, you love the sport and are interested in improving your knowledge - come over and check us out at providepicks.com. As we have a fair base of paying members, it wouldn’t be fair to them to share every single one of our bets however I want to provide as much value for this betting community as people, hopefully to help you guys see a different angle in terms of MMA betting and long-term profitability and more importantly - sending these bookies broke.
Anyways enough waffle - let’s get into this week’s shenanigans. This is a surprisingly fun fight night card, I love these events that are lower on name value but just full of decent talent and exciting matchups. This is definitely one of them and generally when you have slightly lesser talent stacked fight nights, you have a night full of violence and finishes - let’s see if that continues in this one. Onto the breakdowns!
Maxim Grishin (32-9-2) vs. Philipe Lins (16-5):
Grishin is a tall, orthodox fighter who is just a real good mixed martial artist. He is a big frame for the LHW division, is strong and still has fairly slow, plodding style of movement and footwork. Is good in the clinch, very good at holding position by winning underhooks and using his big head to frame against the neck of his opponent and keep them in position for taxing knees to the body and just wearing on them with his big frame. I like his ability to keep the fight in his range, using slight forward pressure and a decent feint game to his advantage. Can be a little heavy set on the lead leg so should look out for the speedy outside leg kick of Lins in this one - Grishin is also pretty handy at catching the body kick and punishing. Personally, never been massively high on Lins in his career, admittedly he has looked better since dropping to his proper weight class post juice cycle but it is against weak competition. He is OK everywhere but not great anywhere, I do like his hand-speed with his boxing combos especially when pressuring forward. I think he mixes in takedowns well in his game at times but he can also be held against the cage. I probably slightly edge Lins in terms of cardio but I also do think this is a massive watch the scales fight due to Grishin’s size and propensity for bad weight cuts. This is a tough fight to call given both guys are fairly unimpressive. I favour the speed of Lins with the hand-speed and kicks definitely but he doesn’t set them up intelligently. I think Grishin can hold Lins against the cage, wear on him with his size and win minutes. I capped this fight 50/50 and I think we see a close fight, will take Maxim Grishin by UD but with very low confidence.
BET: No bet.
Luan Lacerda (12-2) vs. Da'Mon Blackshear (12-5-1):
I like what I saw on debut from Lacerda - he has a very Muay Thai style of fighting, very flat-footed with a high guard, move forward pressuring with the lead leg ready to pop up and check kicks quickly. He has sharp, fast hands and particularly his hooks to the body are very technically sound. Against Stamann he was able to mix some grappling in when it suited but it is clear he is more of an Aldo style fighter that prefers to stuff takedowns and keep it on the feet. Coming up against Blackshear here who I have been very impressed with even though he is off 2 losses. Da’mon is a super well rounded guy, I like his creative offence on the feet and I also like his offensive grappling ability on the ground too. Defensively, he leave a little more to be desired and can be a little comfortable with fighting off his back which I don’t particularly like. We haven’t seen too much grappling from Lacerda so will be interested to see how he fares in this one but I think the technicality of Lacerda on the feet, the ability to mix his targets to the head, body and legs and just land the more damaging strikes will edge him this one. Taking Luan Lacerda by UD.
BET: No bet.
Jinh Yu Frey (11-8) vs. Elise Reed (6-3):
I would be doing a disservice to everyone who reads this if I honestly told you with any level of confidence that you should put your hard earned money anywhere near this fight. Don’t, simple as that.
Daniel Santos (10-2) vs. Johnny Munoz Jr. (12-2):
This is a super fun matchup between two very efficient grapplers which should make for a exciting scrap here. Let’s start with Daniel Santos, if you knew nothing of this guy and watched him fight and had half a clue on MMA, you would know immediately that he is a Chute Boxe fighter. He has relentless forward pressure, irresponsible boxing defence and is a very kill or be killed style fighter. I like his stalking style, but he has little head movement besides the pull counter really, likes to pressure you until that back foot is up against the cage and then explode in with spinning attacks or elbows from weird angles. He keeps his hands high but then head on centre line and thus far has shown some crazy durability but this can only get you so far. Looks to have solid grappling, not accepting bottom position and constantly looking to invert and throw up submissions. Against Arce he looked good however Arce was able to be elusive with his footwork, stick and move and use angles well to counter in and out of range. I think against anyone who can effectively stay on the outside and use smart, straight shots effectively, he will struggle. I just don’t think that guy is Munoz JR on the feet - he is clunky, doesn’t throw in combinations and looks to parry alot of shots defensively which I really don’t like against a guy who throws wild, unorthodox strikes in Santos. He is a solid wrestler with some good offensive TD numbers but he has to be careful not to shoot unintelligently and throw himself into a submission which will make him hesitant and have to strike. I think Munoz’s wins have been against low level guys who aren’t in the promotion anymore and I think this is a bad stylistic fight for him. I think Santos will land the more damaging shots and I fancy he gets him out of here in under 2 rounds. Taking Daniel Santos via TKO RD 1.
BET: Like the look of the Santos moneyline, fancy Santos Inside the Distance too but will wait to see what price this opens at. If we get anything in the realm of +125 to -120, I would look at a 1.5 unit play. Under 2.5 rounds is an option also depending on price, I think it will probably be around the -200 to -250 play so anything south of that will be a play too.
Andrei Arlovski (34-21) vs. Don'Tale Mayes (9-5):
Huge experience edge to the old-dawg here in Arlovski. Mayes has been everything but impressive thus far in his UFC career and I don’t know how you could be intrigued to play either side in this one. Mayes can hit hard and is reasonably athletic for the HW division but skill for skill outside the boxing, he doesn’t offer a lot. I couldn’t be confident on ever betting him to be quite honest. You know what you’re going to get with Arlovski and that is volume, if his chin can handle what is coming back at him. He is a special for split decisions so if you’re a degen and want action, look to that but for me, no interest here. Will take the side of Andrei Arlovksi via UD using his volume and experience but you couldn’t be more lower confidence.
John Castañeda (19-6) vs. Muin Gafurov (18-4) :
Gafurov taking this on short-notice with Castaneda set to take on Mendonca before that was cancelled and replaced with possibly the furthest opposite style of fighter. The Gafurov gameplan is simple, contest on the feet, use blitz attacks such as looping overhands when moving forward followed by a double leg against the cage and rely on his Sambo capabilities to hold top position and out-work his opponent. Castañeda is a guy that doesnt get a huge amount of spotlight but I like his game alot. He has nice footwork, good striking out of southpaw and orthodox, has good wrestling entries and is able to grapple competitively, just a solid all around mixed martial artist. In this one, I really favour the movement and footwork of Castañeda and I think the speed is going to give Gafurov issues. Castañeda is sitting at a 60% TD Defence rate which is concerning against a guy who will consistently shoot like Gafurov, but I think Castañeda will be hard to find, using the angles in and out of the pocket and throwing quick shots up the middle to dissuade and make Gafurov think. I like John Sexi Mexi Castañeda to win this one by UD.
BET: No lines opened yet but have capped Castañeda as a 60% winning chance.
Elizeu Zaleski (23-7) vs. Abubakar Nurmagomedov (17-3-1):
Zaleski is an interesting fighter to me. Good sprawl, solid TD Def against the cage, good balance and strength to win underhooks. Quite a flat-footed striker, not a massive amount of footwork but I like his rear leg power kick, he hits the body well and switches levels nicely. Relatively low volume and works single shots mainly without a massive amount of feinting. The frequency that he fights worries me but it has been the story of his career. Abubakr is the typical Dagestani fighter, limited stand up basically a quick overhand right and other single shots, tied in with a grinding, gruelling wrestling pace. He seems on the lower end of the Nurmagomedov scale in terms of skill, often leaving himself open to submission when in top control whether it’s knee-bars or even the common triangle. He is able to hold a good pace over 15 mins which is good given how top heavy and smothering he can be at times. He fights out of both stances, looks more comfortable out of OD but if he fights SP, I think he will lose this fight. Zaleski is too sharp on the feet especially with the body kicks and straight shots which will only be accentuated in the opposite stances. I also think the knees for Zaleski are going to be huge here, he throws them with bad intentions in the centre and against the cage which tied in with his teeps and front kicks are a dangerous sight for Abubakr. Abubakr is a good chance at smothering the fire power of Zaleski and just wearing on him but I think he is dangerous enough off his back to survive and challenge at times and I expect the damage will start to add up on the Zaleski side and I think we see a finish. Taking Elizeu Zaleski via TKO RD 2.
BET: Zaleksi ITD will be a play if over +200. Moneyline odds are probably bang on.
Guram Kutateladze (12-3) vs. Jamie Mullarkey (16-5):
Guram has a K1 kickboxing background and it shows, very high level on the feet with good head movement and sharp, unpredictable strikes set up with a smart feint game. He has really good distance management, uses great fundamentals and is super quick with his hand-speed and he finishes combos with kicks which I love, its that kickboxing mentality. He fights out of All Stars which shows in his TD Defence especially against the fence, he is clearly strong but has very good wrestling and counter wrestling technique. He has had a super high level of competition and performed very well in wins and losses, we just don’t see him active enough due to injuries and bad luck. Mullarkey is an absolute junkyard dog, pushing the pace and moving forward with intense pressure making you fight every second of that 15 minutes. He like to engage in the pocket, for better or worse, and in recent times we have seen his wrestling really shine through some of these tough scraps. He has a nice jab which I expect to be pumping prior to every combo and entry for Mullarkey. I just think at this point in his career this is quite a tough fight for Mullarkey. Guram is a super high-level striker with a good base for stuffing takedowns and keeping the fight in kickboxing range. I expect Mullarkey to want to close distance and engage, I just don’t think defensively he is strong enough to absorb and adapt to the speed and combinations of Guram and I think we see that chin tested for Mullarkey. I think this is a bit of a step down in competition for Guram although if Mullarkey can get some early takedowns it will be interesting to see the gastank of Guram tested. The activity is always a question mark but at this point I think Guram should win this handily, will be taking Guram Kutateladze via TKO RD 2.
BET: Wouldn’t touch Guram at -350 but he should win.
Karine Silva (15-4) vs. Ketlen Souza (13-3):
Silva should win here but at that price, even blind Freddie could see that this is a pass on the moneylines. Silva actually has a high finishing ability in terms of WMMA, so if we can get a good price on a fight doesnt go the distance line, that could be an option here.
BET: Wait for round lines to drop.
Tim Elliott (18-12-1) vs. Victor Altamirano (12-2):
Altamirano is a SP fighter, fairly unusual style of striking with sort of a Tony Ferguson style mixed in with some well timed takedown attempts. He has very little power in his strikes but OK volume. Defensively, he leaves a lot to be desired with a modified sort of philly shell style where his lead hand is low and near the hip, he does get hit and often but he has shown very good durability. His takedowns worry me at times because he is very content to dip his head to an advancing opponent and run a double or single leg, he is very open to knees and front kicks up the middle. Tim Elliott lives up to his nickname of “Awkward” extremely well. He has bizarre head movement, footwork and feints that all tie in to his sort of herky jerky style of fighting. He is able to tie his wrestling game in very well, I’d say technically he is far more technically sound than Victor. He does put himself into submission opportunities with some of his entries but im not too worried about that in this fight. This has the potential to be one of the worst fights we have seen TBH and only because of how weird and unorthodox these guys are, the awkwardness really has the potential to make this fight a strange one. I am pretty confident that Tim has the grappling/wrestling edge and also the more diverse and comfortable striker, the recent occurrence with Tim and Gina Mazany in the media does give me pause that he might be coming into this too emotional but I think it may fire him up to really perform. I think Tim is under his value here and can win in a multitude of ways, going to take Tim Elliott via UD.
BET: Tim Elliott Moneyline -175 (2 Units to win 1.14 Units)
Jim Miller (35-17) vs. Jared Gordon (19-6):
I will keep this one short and simple, Gordon is a really bad stylistic matchup for Miller and would win probably 7/10 times currently BUT he is returning way too soon after getting KO’d by that headbutt from Bobby Green. Gordon has good wrestling and generally good durability with a knack for pushing these grinding paces and outworking and outlasting his opponent. Pair that up with good submission defence and thats a horror fight for A10 Miller. But you can never count Jim out, he hits hard for a vet, he is unorthodox and he has the potential to catch you. For me, Gordon should roll here but I love to play Jim Miller round one given that is his money round - have cashed plenty on this through his career! Short breakdown and not a thorough one, I think Jared Gordon should win this fight but I think it is too soon. I will take Jared Gordon via UD**,** but take it with a pinch of salt.
BET: Jim Miller wins round 1 (price not available yet, .75 units)
Alex Caceres (20-13) vs. Daniel Pineda (28-14):
Haven’t had time to break this one down yet but will update if any bets come off it!
Kai Kara-France (24-10) vs. Amir Albazi (16-1):
KKF is a kickboxing fighter who we have seen develop nicely through his career in the UFC. He has worked tirelessly on his takedown defence and it shows in his huge improvement in ability to not only stuff shots but his ability to use the cage and his excellent balance to keep his feet underneath him. I think KKF’s hands are still fairly rudimentary and not necessarily in a bad way, he uses the jab decently well and relies on the 1,2 sometimes too much. For his weight, he has good power and one area I really like are his leg kicks, he has solid rear leg power kicks that he lands very efficiently off the back of his straight shots. Albazi is more of a grappler in nature with a majority of his victories by submission but I have liked what I have seen from him on the feet also. He has a sharp, snappy jab which he works off the back of and allows to dictate the fight. He has a pretty limited kicking game and in terms of kick defence, I expect KKF to really try and exploit the lack of checking and the heavy set stature of Albazi. In the grappling realm, I don’t think it’s close. Albazi has some elite scrambles on the mat and if you’re content to sit in his guard, he has some really damaging ground and pound in which he will equally target your head and body and punish you and wear on you. Albazi is far superior in terms of grappling but the question is will he be able to get it down to the mat? I think his timing going under the big right hand will be an option and I think he will be able to use his strength advantage when in close to muscle certain movements. This is a big step up in competition and his first venture into main event rounds which is a worry. This is going to be a fun fight and I am really looking forward to it but I think as long as everything looks good after weigh-ins, I will be on the Albazi side. He is improving with every fight and I think we see him get this fight to the ground and wear on KKF, eventually finding a submission, probably a RNC. Taking Amir Albazi via SUB RD 3.
BET: Will wait to see what round lines are set at. Will be looking at the Albazi Inside the Distance line also.
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And that wraps up the breakdowns for this week! We send our followers the full betting cards on Saturday morning here in Australia, post weigh-ins. Nothing worse than betting on a fighter pre weigh-in, just to see him look like complete shit on the scales. We will post some of our betting card here incase anyone is interested!
Good luck, always gamble responsibly and remember to hang around long-term because there will be ups and downs but trust the process and we will build some bankroll. Would love to know if you agree or disagree anywhere and let us know who you are riding with below. Enjoy the fights! - Dylan.
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