Michigan city outlet mall map

Cypress, TX

2011.05.11 15:28 CarlinT Cypress, TX

The official subreddit of Cypress, Texas in Northwest Houston.
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2014.01.24 05:47 svarafly GREAT LAKES BAY AREA ~ Bay County Michigan and Surrounding Areas

❤•.✿.•❤•♥●•❤•.✿.•❤•●♥•❤•.✿.•❤ WELCOME MICHIGAN GREAT LAKES BAY AREA LOCALS Generally Bay County, Michigan and local surrounding area friends. ❤•.✿.•❤•♥●•❤•.✿.•❤•●♥•❤•.✿.•❤
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2009.11.05 01:47 puttputt Regina, Saskatchewan

/Regina is a place for thoughtful discussion and events in our little city on the prairie.
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2023.06.08 07:11 autotldr Ukraine dam: Maps and before and after images reveal scale of disaster

This is the best tl;dr I could make, original reduced by 65%. (I'm a bot)
The scale of the floods caused by the destruction of a huge dam in the Russian-controlled area of southern Ukraine on Tuesday is starting to become clear.
Satellite images show how much water has already spread down-river from the Kakhovka dam - although flood waters may not yet have peaked in the city of Kherson about 75km to the west.
Images from Nova Kakhovka on Tuesday showed buildings surrounded by floodwaters hours after the dam was destroyed.
It is unclear when exactly the dam was first damaged or how it happened, but satellite images suggest its condition had deteriorated over a number of days.
A road across the dam can be seen to to be badly damaged from 2 June, but there did not seem to be a change to the flow of the water until 6 June when the breach of the wall and collapse of nearby buildings can be clearly seen.
The city's Russian-appointed mayor Vladimir Leontyev said the village of Korsunka - about 15km west of the dam - was completely under water, with flooding up to roof level in three other villages.
Summary Source FAQ Feedback Top keywords: dam#1 water#2 city#3 Kakhovka#4 reservoir#5
Post found in /worldnews.
NOTICE: This thread is for discussing the submission topic. Please do not discuss the concept of the autotldr bot here.
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2023.06.08 07:06 Mammoth_Flamingo_122 T-Mobile in Hot Springs, AR

T-Mobile in Hot Springs, AR
I couldn't get a shot of the tower, but I did do some mapping. This is 140mhz of N41, split into 100mhz with carrier aggregation of another 40mhz. This also has greater than 40mhz of LTE across various bands active. It is truly incredible what T-Mobile is capable of in cities. 994 is 54mbps faster than my home fiber internet connection over Ethernet.
submitted by Mammoth_Flamingo_122 to cellmapper [link] [comments]


2023.06.08 07:06 Indiangernalist The Impact of Neurosurgery on Improving Quality of Life for Patients: Brain Tumor Treatment in Bangalore

The Impact of Neurosurgery on Improving Quality of Life for Patients: Brain Tumor Treatment in Bangalore
Brain Tumor Treatment in Bangalore
Receiving a diagnosis of a brain tumor can be an overwhelming and challenging experience for both patients and their families. However, with advancements in neurosurgery, the impact on improving the quality of life for patients undergoing brain tumor treatment has been remarkable. In Bangalore, a city known for its exceptional healthcare facilities, the availability of specialized brain tumor treatments has brought hope and improved outcomes. In this article, we will explore how neurosurgery Bangalore is making a significant impact on enhancing the quality of life for patients undergoing brain tumor treatment.

State-of-the-Art Treatment Facilities:

Bangalore is renowned for its state-of-the-art medical facilities that provide cutting-edge brain tumor treatments. The city boasts specialized hospitals equipped with advanced technology, including high-resolution imaging, neuro-navigation systems, and surgical robotics. These resources enable neurosurgeons to accurately diagnose brain tumors and plan precise treatment strategies, minimizing risks and optimizing outcomes.

Minimally Invasive Techniques:

One of the significant advancements in neurosurgery is the development of minimally invasive techniques for brain tumor treatment. These innovative approaches involve smaller incisions, reduced tissue disruption, and shorter recovery periods compared to traditional open surgeries. In Bangalore, skilled neurosurgeons utilize minimally invasive procedures, such as endoscopic surgery and laser ablation, to access and remove brain tumors with enhanced precision and minimal damage to surrounding healthy tissue. This leads to reduced postoperative pain, shorter hospital stays, and faster rehabilitation, ultimately improving the quality of life for patients.

Image-Guided Navigation:

The integration of advanced imaging technology with neurosurgical procedures has revolutionized brain tumor treatment. In Bangalore, neurosurgeons utilize image-guided navigation systems to accurately map the brain's intricate structures and identify the tumor's precise location. This technology guides surgeons during surgery, enabling them to navigate complex areas with greater precision and safety. The improved accuracy results in more effective tumor removal, reduced surgical risks, and enhanced patient outcomes, ultimately leading to an improved quality of life.

Multidisciplinary Approach:

In Bangalore, the treatment of brain tumors follows a multidisciplinary approach involving collaboration among neurosurgeons, radiation oncologists, medical oncologists, and other specialists. This comprehensive approach ensures that patients receive personalized and comprehensive care throughout their treatment journey. The coordination between different medical disciplines allows for a more holistic and tailored treatment plan, optimizing outcomes and quality of life for patients.

Rehabilitation and Supportive Care:

Beyond surgical intervention, the impact of neurosurgery on improving the quality of life for brain tumor patients is also evident in the provision of rehabilitation and supportive care services. In Bangalore, specialized rehabilitation programs aim to restore function, mobility, and independence for patients following brain tumor surgery. These programs encompass physical therapy, occupational therapy, speech therapy, and psychological support, providing patients with the necessary tools to regain their quality of life and adapt to any residual effects from the tumor or surgery.

Patient-Centered Care:

In Bangalore's renowned medical institutions, patient-centered care is prioritized throughout the entire treatment process. Neurosurgeons and healthcare professionals strive to establish strong doctor-patient relationships built on trust, empathy, and effective communication. By involving patients in decision-making, addressing concerns, and providing ongoing support, the overall experience of brain tumor treatment is significantly improved, leading to better patient outcomes and a higher quality of life.

Conclusion:

The impact of neurosurgery on improving the quality of life for patients undergoing brain tumor treatment in Bangalore cannot be overstated. Through state-of-the-art facilities, minimally invasive techniques, image-guided navigation, multidisciplinary collaboration, rehabilitation, and patient-centered care, neurosurgery in Bangalore has transformed the treatment landscape. With each advancement, patients
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2023.06.08 06:49 DecutorR AMA dev team answers compilation

Compilation of all unedited questions and devs answers from Reddit AMA - June 07th 2023:
Q: In the past, the team had stated that there would only be human/humanoid killers in the game. Obviously with the Stranger Things license, a killer really could not be humanoid, especially given the seasons released at the time. However, with the release of Dredge and now Singularity, we have now gotten a few original monstrous killers. What changed with the design philosophy of DbD that allowed this to happen, and can we expect further creative visual designs like them in the future?
A: Well well, I'm not saying this is a lie, but the fact we said we would only do humanoid was not a design philosophy but more because of technical/scope limitations at that time. If you've been with us for a while, you probably remember us saying we'd put Christine (the car) and Cujo (the dog) in DBD if we could. Every worthy bloodthirsty creature has a space in the world of The Entity!
So what allowed us to do so? We levelled up! The team is bigger, more experienced all thanks to the growth of the community of course! Characters with different structures are definitely going to happen again as we continue to explore more possibilities in DBD.
-Dave
Q: Whatever happened to the promised Twins rework? It was talked about to be the next killer update after Legion/Ghostface though we haven’t heard anything about it and afaik Twins are still plagued by many bugs as well.
A: Due to limited space in each release and the unexpected complexity of the update needed for the Twins, the update has been delayed a LOT longer than we wanted. :D However, it's been designed and we are working on releasing something in early 2024.
-Michael
Q: Hi! Glad you guys came by to answer questions. My question in particular is about map design. I primarily play killer, and sometimes it feels like the outcome of a game is decided before it even starts depending on what map I end up on. Either when chosen via offerings or by RNG.
When designing maps, what, if anything, is done with structure and layout to make maps fair for both sides?
A: The intention when we create maps is not to favor one side more than another.
This is why we currently want to rebalance the maps. We are using data collected and feedback we get from the Community. We have started in the last year to rebalance the maps and we are going to continue and be active when it comes to maps that already exist and same with newly released maps. We want to bring the best experience for everyone to enjoy.
Example: the Raccoon City Police Station , split, the update in the Junkyard and soon Farm maps.
-Andre
Q: What was the real reason you removed Maurice initially? 🤔 I know it’s a pretty unserious question but I’ve always been curious.
A: Honestly, when Peanits saw The Dredge's lobby animation with the suspiciously familiar-looking horse head flopping out, he jumped on the opportunity.
He posted that animation on our social channels with a caption that read "MAURICE NOOO" and the community's reaction was immediately huge. So much so that we decided to to push the joke all the way, removing Maurice from the game. And the rest, as you know, is history.
-Justin
Q: What is it about the new survivor, Gabriel Soma, that makes him stand out from his fellow survivor cast?
A: Gabriel is purposefully designed so that most of us can relate to him, even though he lives in a time period that is very otherwordly to us.
The hardship he faced (even before going in The Realms of The Entity), his resolve and resourcefulness make him a fun character to play. Gabriel is also our first survivor from a possible future, making his wardrobe quite unique and pretty cool if you are into sci-fi pants and space shirts.
His story is not over, there are more unrevealed truths about Gabriel. And he's very good looking: Shirtless Gabriel when?
-Dave
Q: How long, from concept to release, does it take to design a full killer? Not including perks, survivor, or map, but just the killer and their power?
A: It fluctuates (depending on the weather!) but in general about 11-12 months overall from start to finish.
-Janick
Q: Thanks so much for doing this AMA, and happy anniversary!
Out of curiosity, were there any other concepts that the team was considering as powers for the Singularity before deciding on biopods, or was this what they set their sights on right away when brainstorming?
A: The Pods were in the concept from the beginning.
Originally, the Killer had two mechanics it could use: One involved shooting the Pods to teleport to Survivors and the other one allowed it to shoot Survivors to teleport them to its location.
Ultimately, it was deemed exceedingly disorienting on the Survivor side so we removed it and brought back more opportunities for the killer to Teleport later in the creation process.
-Janick
Q: Are there any plans to rework or change freddy in any way?
A: I can't give you any super-secret details but I can tell you that he's on our radar for killers to update.
-Michael
Q: Has there ever been any thoughts on adding alternative game modes or queues? Of course this would be a massive undertaking but I'm curious if it's ever been given any real thought. A ranked mode or mode with different rules like draft picking perks or anything honestly would be really cool to see.
A: It's an idea that has always been in the back of our minds. I can confirm this is something we are actively prototyping. We plan on starting small and doing game modes as limited time modes and building up from there. We are hopeful that we'll have more to share with you all later this year!
-Justin
Q: With the seemingly new trend of original/licensed survivors getting lobby voice-lines, can we expect to see this implemented for previous survivors aswell? So survivors like Dwight, Meg, Claud, David etc.? And would this include the possibility of original survivors interacting with each other similar to the Resident Evil survivors and Renato/Thalita?
A: Never say never. DBD is a game in constant evolution and past content is still living and evolving with it :)
-Dave
Q: Has it been considered to clean up some the more usless offerings on the bloodweb such as the ones that only slightly buff bloodpoints?
A: We are actually exploring the offerings and their system as a whole right now on the design team! I can't give you any hints about what might be changed or where we might end up yet, but we are exploring new effects and actively designing ways to make this system better overall. :)
-Michael
Q: will mobile cosmetics be ported in anytime soon?
A: We will start porting some mobile cosmetics over, starting sometime in the next year.
The first batch will be small, with just 4 outfits (2 killer, 2 survivor). Also worth noting they won't be a 1:1 port. We will make some small colour and/or texture changes before being brought into Dead By Daylight.
Lastly, to manage expectations, there will be some mobile outfits that never get ported over.
-Justin
Q: Is there a reason more survivor emotes haven’t been added yet? It feels like a no brainier since you could make a fortune from selling them and it’s not like it’d break immersion since this game is long past that point now (look at some survivor and even killer cosmetics)
I feel like even small things which could be sold like hand gestures and stuff would be such a nice addition with time however things like dances would be amazing, even better if killer could do them at some point
A: Survivor emotes was an idea we played with many years ago. We even got so far as to implement a few of them in a prototype build. Unfortunately, we found them to often either break immersion, or encourage negative gameplay behaviours. For that reason, we haven't revisited the idea for a number of years.
Never say never, but survivor emotes certainly won't be coming anytime in the near future.
-Justin
Q: Was there anything noteworthy that stuck out to the team when designing The Singularity? I love his design and I would like to get to know more about how he was designed.
A: It was a weird concept and not an easy sell as a great power originally.
(it sound bland on paper)
Although while prototyping we managed to make the pods usable in chases and realised their versitility, that is when it started to shine.
We could see how much fun and potential there was in the concept.
-Janick
Q: The mori for the Singularity is probably the most that a survivor has been actually maimed. It's brutal, disgusting, and I absolutely love it. However, it has been previously stated that moris have to avoid actually doing too much damage to a survivor's body for various reasons. Is this still within those limitations, or did something change that allows the team to make more brutal moris? And can we expect the possibility for some more of that brutality in the future?
A: We're glad you loved the mori, we do too, it was a blast to create! On the level of brutality and gore, there is one thing that we keep in mind except for the actual technical/scope feasibility of an idea. One of DBD's core pillars is that we want to be an horror that is accessible to all. This means many things for different facets of the game, but in this case it means that some brutal actions and level of gore may make the game inaccessible in some regions! We don't want that.
-Dave
Q: Will there be any plans to have more diversity in body shapes of survivors? Would love to see some more plus size representation
A: Inclusivity and representation is very important to us. Body shapes and height is quite challenging at the moment due to technical limitations and gameplay components / metrics. Thank you for letting us know that this is important to you, every voice count.
Q: Are there any plans to make Custom Games easier to set up for tournaments and other events?
It's been years since the introduction of "Custom Matches" and we haven't really had any new settings since. Options to limit item & add-on rarities, options to enforce non-duplicated perks on all Survivors, better spectator controls, etc... Any of these things would REALLY help to make DBD events faster to set up and more viewer-friendly.
A: This is a topic that has recently made it onto our radar, and one we can clearly see the value in. The Custom Matches features has been left untouched for far too long. Unfortunately, it's still too early to give an ETA on when you could expect to start seeing some of these improvements in the game.
-Justin
Q: What caused the sudden shift to add more clutter and obstructions into the new maps and reworks? In my experience it causes nothing more than frustration for both sides.
A: Hey great question! As clutter you might be referring to two different things, so I'll do my best to answer both meanings.
1- Clutter as in more objects making navigation more difficult. As our team grew during the graphical rework, a lot of details were added to make the maps richer. Lots of lessons were learned during those days (and we are still learning) on what elements and metrics makes it difficult for navigation. Our level design team is actively working with the environment artists to make sure each asset found in a map (colliders, vegetation, etc), especially when it comes to navigation, follows game metrics.
2-Finding objectives/visual clutter - As the graphic fidelity evolves in DBD so does our gameplay need to evolve in terms of visual elements, which have not always followed. We are looking into that one now. The idea is to have level of priorities in how easilly perceivable elements are on the screen. This pass will make gameplay elements POP compared to the details that are great, but less important to manage your objective.
-Dave
From the level design perspective, we are in the process of addressing the clutter issue. the focus is clarity, readability and navigation. We had this issue with the Toba Landing in PTB and are addressing that in next week's release. We will revisit all maps and themes and make sure it makes sense for everyone.
-Andre
Q: Regarding individual killer balance, will you start taking feedback from people who have spent countless hours playing them? If at least to see what they want out of their killer without being unbalanced.
A: Our external playtesting methods and processes involve a large variety of player types, all of which range widely in skill level & experience in the game.
Veteran players with many hours in DbD have super valuable feedback, especially when it comes to breaking our rules and exposing balance issues.
It's important to point out though that beginner, intermediate and casual players also have important contributions & insights to share that we need to also take into consideration and use to balance our designs.
-Michael
Q: Thanks for doing this AMA.
In the recent public test build, you guys tested out a buff to Pyramid Head which gave him the ability to torment survivors hit by Punishment of the Damned. You guys understandably walked back this buff as it allowed for some unfun situations for survivors. In the following developer update, you revealed the reason for testing this change was that you were looking for additional ways to let Pyramid Head apply torment. This would lead me to believe that the balance team has been looking to buff certain elements of Pyramid Head's kit.
I also would be kicking myself later if I did not take this opportunity to mention his addons. Pyramid Head's addons, aside from the range addons, do not feel like they impact his gameplay much at all when compared to other killers. His iridescent addons, while unique, are too restrictive in their requirements to get much value out of them. If you're looking to do something to Pyramid Head, which is the impression I got from the recent PTB, it seems that the addons would have been the first thing considered.
So can we expect any more attention for The Executioner going forward, or are you happy with the spot he and his addons are in?
Thanks again
A: You are correct that we initially wanted to change Executioner because we believe he can be improved. :) That hasn't changed and we still want to release an update for him in the future. Your suggestion about looking to the add-ons is noted!
-Michael
Q: Any updates on console to pc cross progression?
A: There's currently no further update unfortunately. We know it's something desired by the community as a whole but we cannot say if/when it will ever be able to be implemented, other than on the platforms we've already confirmed.
Q: What’s the meaning of life?
A: 69 - Mandy
420 - Andre
A great Monty Python movie. -Michael
s̵̘̀à̷̟̭̀̆̏t̶͎̀̾͛͝ǐ̴̘̗͇̜̝͘a̴͉͂̌̒̿͝t̶͍̺̻̾e̷̥̦̔̇̽ ̸̨͇̩̎͗̒͆͠h̵̲̘̫̹͉̀ŭ̵̺̽̎ṇ̴̈́g̵̦̞͆̀̆͊͛͜ȩ̵̤̽̚r̴̛̤͚̘̍̽͝ - Unknown?
Q: New unique items for survivors?
A: It just goes to show how brilliant minds think alike - we've been discussing this very recently! No concrete plans as we're still very early in the process, but we are talking about when and how we could put out some new items in the future. Plan on it (at some point)!
-Michael
Q: As the game continues into its 7th year, I think the community deserves an official comment from the devs on the flagship killer, the Trapper. The character who is on most, if not all advertising, and is perhaps the most recognizable killer in all of Dead By Daylight’s original roster has been the worst killer in the entire game for years, by an increasingly significant margin. Unlike any other killer in the game his power requires full minutes of setup, can be easily countered by good communication, and depending on the map can just entirely cease to function due to no/sparse/thin grass. Most new maps released in recent memory have no grass whatsoever, and are so large that it can add an additional minute or two just retrieving your power, which again, no other killer has anything close to that level of setup time.
All of that to say that for the Trapper, things just seem to get exponentially worse with every update. Does the dev team have any plans on reworking or updating the Trapper, which in my opinion he desperately needs? Or will he stay the undisputed worst killer for years to come?
A: I hear you. It's been a topic of conversation across our teams, but at the moment we do not have significant gameplay updates planned for Trapper. Partly because our data shows that his kill rate is pretty much where we want it to be (on average, even at high MMRs) but also because he holds a very important role as one of the simplest and easiest killers in the game. He's great for onboarding new Killers and we don't want that to change too much.
That said, we do have a small but very fun update in the works for our terrifying flagship killer! Those of you who watched the Anniversary broadcast may have seen the segment about the Naughty Bear Legendary skin coming for Trapper (which will have its own unique Mori). This will ship later in the year, along with a killer update.
-Michael
Q: Can you please hide survivor prestige levels until the end of the match? A lot of killers target and harass high prestige survivors
A: Harassment in game is a topic we are always looking for more ways to tackle, and this has been one of the ideas we've been discussing for some time. I'm going to use this question as an opportunity to re-ignite the topic and opened a new Jira request for it today.
-Justin
Q: All I have to say is thank you making this game because without it, we would not have this unique community
A: Thank you for being a part of it! We feel really grateful to have such an engaged, creative, and supportive community of players.
Thank YOU, you are the Legends!
-Andre
Q: In the past, the team has stated that maps take by far the most development time out of anything else in the game. How long does it usually take to make an original map such as Toba Landing/Dvarka Deepwood, from concept to completion? Also, how difficult is it to modify maps once they are in the game, such as adjusting the strength of loops, changing tile spawn logic, or even changing the size of the map?
A: To answer your first question: Depending on the style of the map, it can take up to 6 months to create.
When it comes to updating and modifying existing maps, we collect data non-stop and are always investigating player concerns. To use Toba Landing as an example, player feedback during the PTB helped us identify & implement certain adjustments on loops and map visibility that will be going to Live servers.
-Andre
Q: For original chapters that take place around different nations (Chile, Japan, Brazil, among others), and even around different periods of time, what’s the process like for the research and implementation of different elements to properly represent that in the lore and even inside of their respective maps?
A: Inclusivity and diversity is always top of mind for us, with a focus on making sure the representation we have in the game is as accurate as possible.
We have multiple steps in our creation process that ensure due diligence in this regard: internal & external consultation with regional partners, extensive research, and immersion are some of them.
A recent example would be with Thalita & Renato characters' cosmetics, which were designed by our very own Brazilian artist!
Fun fact: She's the one who thought of including the Caramelo tattoo on Renato's arm :)
-Dave
Q: Is there going to be an update where survivors can always recover from the dying state (like the one-off with Unbreakable)? Think I remember reading about that once. Cheers.
A: I can tell you're dying to know. (sound of crickets) Nevermind...
No, we are not planning on making that part of the base game.
If you are referring to the Finisher Mori, we tested that in the PTB but it was an early prototype test. There was a lot of feedback and we are still working on that feature, but again - we are not planning on putting Unbreakable in the survivor base kit.
-Michael
Q: Can you tell us a bit about the process the team goes through when deciding to nerf/buff an addon?
It feels so frustrating seeing certain addons getting a nerf for being popular (e.g. Twins: Toy Sword, Nemesis: Marvins Blood, Hillbilly: Engravings) when other addons are so weak/situational they are rarely worth using.
A: This is a question that has been considered heavily within our design team in recent months. We are continually learning where our priorities need to be when it comes to live balance and our process is changing as a result. Recently we have shifted to an approach that rests on three foundations:
Design Intent
Community Feedback
Data and Statistics
We watch for issues on all three of these fronts and prioritize from there. We are also cautious about vetting our changes with the community management team to get a read on how our updates will be received before release.
Some decisions (especially those based more on data or design intent) may not always be 100% clear for everyone, and that's okay. That said, we want to be attentive to the needs of our community and what will be most healthy for the game longterm.
-Michael
Q: Admist the PTB testing there were a few concerns regarding Made for This, particularly in regards to its interaction with Hope allowing survivors to keep pace with 110% killers like hag during the endgame.
Is this something the team is aware of, and will they be continuing to monitor Made For This for balancing purposes when the chapter is live?
A: We are aware that Made for This has had quite an impact.
We're going to be watching out for feedback and data once the community has opportunity to test this.
We already have plans to address Made for This (like we had for Hyperfocus) if and when it becomes a problem.
-Thomas
Q: Will you ever expand the daily rituals to give 1 survivor and 1 killer daily each day? Also would weekly or monthly rituals ever be added for a bigger payout? Thanks.
A: Nothing concrete on the roadmap (get it?) but multiple ideas have been explored to improve the system.
Thank you for your suggestion! We're open to reading the community's ideas and feedback on the topic and will be considering them when discussing next steps.
-Thomas
Q: How does the Entity choose it's victims? Both survivors and killers.
A: Who knows!
-Dave
Meatier alternative - No one knows how The Entity or why The Entity or even when The Entity? Maybe darkness in the life of the survivors and killers grab Its attention, or maybe its the other way around, maybe its the Entity's attention that makes their lives miserable. Or maybe its random! Who knows.
-Dave
Spicy Alternative- The Entity works in mysterious ways.
-Dave
Q: Will the black bubble after hooking someone be adressed soon? I like the effect, but in a ton of scenario's I cannot see if the killer is going towards me, even with the effect of kindred.
A: The intention of the bubble's design is to hide the Killer's exact position after a Survivor's been hooked.
However, it is an old design so maybe it's time for us to review if its use and appearance are still ideal.
-Dave
Q: Will there be a shift away from relying on pure statistics and instead listening to experienced players more/qualitative feedback in general?
The statistics based approach for balancing has been a huge pain point the past 7 years.
A: While data is crucial in balancing in general, it is not a substitute for player or design feedback.
Our approach to balancing is a bit more complicated than this, and I can say it does not solely rest on game design.
-Thomas
Q: Is there any discussion regarding raising killer FOV (or a FOV slider) to help reduce motion sickness for those effected?
A: Short answer: Yes!
Long answer: we have a design that is in development and the release date is in our field of vision. You can expect to see something later this year or early next year.
-Michael
Q: Are there any plans to update earlier licensed killers (Shape/Cannibal/Nightmare/Pig) with their own music tracks as has been a trend with other killers as of late? Given Ghost Face being licensed and receiving a unique chase theme last year, there's been confusion regarding this. Thank you!
A: We would love for all the killers to have this feature, nevertheless licensed content will sometime have limitation out of our control. We might get a track for all of them at some point, but no promise. Shape already as a unique music track! So enjoy that in the meantime!
-Dave
Q: I think many people would agree with me in saying that HillBilly needs some addons adjusted. But also, why is the overheat mechanic still a thing? It's pretty much a "non-factor" and there are addons to increase the overheat limit anyway.
A: I feel you. Billy occupies a squishy (albeit violent) place in all of our hearts, and we've been working on him! An update has been designed for our Billy-boy (including addons). No specific date planned for implementing this just yet, but you can expect news from us sometime in the next year.
Sharpen your chainsaws.
-Michael
Q: What's the process for figuring out general balancing and new perks as the game continues to add in new killers and survivors?
A: The process is naturally data-informed, but the major part lies with the design team, who is aware of what comes next, whether its perks, killers, or any other feature that will impact gameplay and balance.
In short, if a perk is both ubiquitous and powerful, it probably needs to be addressed in the near future.
-Thomas
Q: Do you think we can get outfits based on the later Halloween movies, or does the copy right prevent that from happening? I’ve been wanting an older Jamie Lloyd from Halloween 4 to get in as a legendary skin so bad, I made a petition about it and even asked the actress herself about it. Link to the petition and video
A: Thank you for your passion and dedication. Indeed, working on getting licenses can be a challenge!
-Dave
Q: Question for the art/design team: in the lore for Hux and Gabriel, it mentions that Gabriel damages Hux pretty severely directly before they are taken into the Fog, with flesh melting off his frame. Is the look for The Singularity we see in game the result of that damage, or is that pre-facemelt? If it's the former, is there any chance we might see Hux's original, "perfect" design he had for himself as a skin? Or was the lore even fully complete while you all were working on his design?
A: Hux's look in the trials is post-melt incident! We wanted to make sure we offered a good level of body horror with this character. We might see its "prime" look later, but keep in mind that even this would be horrid, The SIngularity is using flesh in a very wrong way.
-Dave
Q: Could you guys do something like a shirt related to Puppers in honour of him and what he brought to the DBD community?
A: Puppers' passing has been a huge loss for our whole community and has been deeply felt here on the team.
We have seen the discussions amongst players on how best to remember him and honor him, and we've been following it closely, and have been similarly discussing it within the team. While we have a strong desire to do something, it's simply too soon right now to say what we might be able to commit to.
Q: Deleted question.
A: Nothing concrete on the roadmap (get it?) but multiple ideas have been explored to improve the system. Thank you for your suggestion! We're open to reading the community's ideas and feedback on the topic and will be considering them when discussing next steps.
-Thomas
Q: Is it possible to get new moris for killers as a customization option? Not just tied to a skin.
A: Cries in Backlog
  • Justin
Q: Why has the map team not advanced substantially in the balance department in the past few years? The community has been clear in that the maps are unbalanced,yet it seems the dev team simultaneously understands the issue i.e Nerfing Eyrie yet released Red Forest 2.0
A: We began the work some time ago, but recently the speed at which we're able to push it forward has been greatly improved thanks to new hires & resources on our team. Now, we're able to tackle urgent day to day tasks while simultaneously making regular progress on live balance for existing maps.
Regarding the Eyrie of Crows, the intention of our balancing efforts there was to address how strongly Survivor-sided it was. We're still monitoring the results though (data and feedback) and we wont hesitate to go back for more tweaks if we feel that they're needed.
When it comes to Red Forest, we frankly just didn't have the ressources at the time for the scope of work required. Now that we do, I've scheduled an update for both Mother's Dwelling and Temple of Purgation that will hopefully address player concerns.
Q: Any plans on improving daily rituals? A permanent 60K BP instead of the 30K we're getting now and the ability to choose between survivor or killer rituals would be nice
A: Nothing concrete on the roadmap (get it?) but multiple ideas have been explored to improve the system.
Thank you for your suggestion! We're open to reading the community's ideas and feedback on the topic and will be considering them when discussing next steps.
-Thomas
Q: The Swamp realm had a unfinished map featuring a village structure, as well as the Bloodwillow tree from the artbook, possibly related to The Wraith back when he was still part of the Swamp Realm. Is there any plans in the future to bring this map as a playable one in Dead By Daylight, maybe with a visual upgrade of The Swamp?
A: The tree will eventually make its return to The Swamp.
However, at the moment, we're focusing our efforts on bringing visual & gameplay updates to existing maps. In The Swamp realm specifically, we're going to remove the generators in the corners of tiles, as well as some elevations that don't have a significant value add gameplay-wise.
-Andre
Q: The Skull Merchant is a polarising character currently. Are you happy with how Skull Merchant turned out? Do you plan on any future revisions for her?
A: Skull Merchant has problems on live and we are very aware of that. We feel the killer is fun and interesting in general, but there are some unfortunate playstyles that make her kit frustrating to play against. 2 things to say here:
She is getting an update. We are currently trying to determine when that can go out - stay tuned. 2. Her most oppressive games tend toward the 3-gen strategy. This is problematic in our game as a whole, but especially against certain killers (Skull Merchant being the most egregious). We are currently working on a systematic solution to deal with 3-gen games, which will ALSO help with playing against the Skull Merchant.
-Michael
Q: Will BHVR fix the visibility issues? My girlfriend is color blind and cant see most colors (no the color blind features don’t help her) so it’s a bit depressing for her to realize that she’s at a significant disadvantage when playing the game. Even for me its hard to see sometimes!
A: We are definitely ramping up our attention to accessibility in our game. It's unclear if/how we will adjust our support for colorblindness in the near future, but I can say we have a dedicated UX designer heading up our accessibility efforts and you can expect to see more accessibility-centered features coming out in the future.
-Michael
Q: Are we going to have sales on characters by the iridescent shards in the anniversary
A: I'm not supposed to say, because it's a secret. But yes.
-Justin
Q: The Shrine of Secrets is used as a way to make all perks accessible to players who do not want to spend additional money for the game other than the cost of the base game, but with over 200 perks in the game now, that system is not a reliable way to acquire specific perks. This leads to arguments that players who are willing to pay extra are given an advantage over others since meta perks can be locked behind that paywall.
What are your thoughts on replacing the Shrine of Secrets with a menu of teachable perks that can be purchased at-will for the same price they currently cost on the Shrine? What are reasons that a system like that would not work?
A: I can definitely say that the problems with the Shrine are no secret.
We are very aware that the system needs an update, however it remains on the backlog for now, which means its on our radar but not being actively worked on yet. We will hopefully get to it sooner rather than later.
-Michael
Q: Are there ever plans to make totally new maps but with the same realm as old locations?
I’d love another map that uses the Snowy theme of Ormond.
A: That's absolutely something i would love to do.
We don't have any plans to do so yet, but i'd love to add maps on a few existing realms. Ormond for sure, Grave of Glenvale comes to mind as well.
-Andre
Q: Are there any plans to unlink currently linked sets for original characters?
A: Short answer: No.
Long Answer: Original characters cosmetics are locked for technical reasons. Having them mix and match would cause bugs and a variety of clipping issues or gaps in their modesl at the waist or neck lines. Unfortunately, for these reasons, we have no plans to make them unlocked in the future.
-Justin
Q: The amount of representation the game gets is great.
But when will we get Ace Visconti actually represent Argentina?
A: Hey, good point! We've had a lot of fun with Ace's personality and used it as the main driveinspiration for his outfits. Some Argentinian representation would be great!
-Dave
submitted by DecutorR to deadbydaylight [link] [comments]


2023.06.08 06:23 whirlpool4 Events for Fri 6/9 - Sun 6/11

** Fri 6/9 *\*
Fri 4 - 7:30 PM Food Truck Friday Rio Rancho Regional Chamber of Commerce, 4201 Crestview Dr. SE, Rio Rancho We welcome attendees of all ages to gather together and enjoy great food and music
Fri 5 - 7 PM Exhibit Opening: Colors That Speak Words Indian Pueblo Cultural Center, 2401 12th St. NW Join us in celebration of the visual arts, poetry, and calligraphy. "Colors That Speak Words" is a collaborative installation between two writers and two visual artists with words, poetry, and visual arts and speaks to how this combination of mediums can be done in a cyclical way. The artists, Dr. Anthony Fleg, Mallery Quetawki (Zuni), Blythe Mariano (Diné), and Chilán Mustain, worked together to create an installation in motion, and the vision they bring to this space is from a contemporary perspective on how Native art is presented. This is an innovative view for visitors to see that Native art is changing and adjusting to the times. The artists will be present at the exhibit opening to read poetry and talk about this installation. Admission is free; please enter through South Entrance. Light refreshments will be served. This exhibit will be on display through October 15
Fri 5 - 10 PM Car Show & Concert! EXPO NM Home of the New Mexico State Fair, 300 San Pedro Dr. NE Friday night fever Vol 2! CAR SHOW & AWARDs, RAP CONCERT, VENDORS, FOOD TRUCKS, GAMES, ROCK CLIMBING WALL. All Makes and Models welcome. FREE GENERAL ADMISSION. $7 Parking, $10 Car Show judging and awards (only if you want to register and compete) Event brought to you by Expo NM and Desert Sun Event Productions. Car show brought to you by Sins events and NM Lowrider Arte
Fri 6 PM Rugby is a Drag (Show)! Sidewinders Bar and Grill, 4200 Central Ave SE Get out your dancing cleats and trade in that eye black for eye liner! The very popular Rugby is a Drag (show!) and fundraiser, normally held earlier in the year, has moved to June 9th and Pride weekend in 2023! This year's event will be hosted by Miss Sidewinders 2023 Seliah Deleon and Le Femme Magnifique 2017 and fellow rugger SCRUMtious Cox! This year's show is returning to Sidewinders and, as in year's past, will benefit our friends at Casa Q, which provides safe living for LGBTQ+ youth through housing, services and advocacy. This year's event will also feature participation from members of Elevated Roller Derby, NM United and more! (tickets)
Fri 7 PM Movies in the Park - Puss in Boots: The Last Wish Athena Park, 778 Athena Ave, Bernalillo MOVIES IN THE PARK is back this SUMMER! We will feature a different movie at our local parks every FRIDAY night in June. Movies will begin at sundown and we will serve popcorn for free! Bring your lawn chairs, blankets, and beverages. All movies are FREE! In the case of inclement weather, movies will be cancelled
Fri 8 PM - 12 AM Pride Dance Party 505 Spirits, 105 Harvard Dr. SE DANCE WITH US TO CELEBRATE PRIDE UNDER THE STARS @ PRIDE ON THE PATIO! DJ Baby D & DJ Rebel (Rori the Rebel) will drop your favorite hits - Get your dance on and show of your Pride with your best Pride outfit &/or Pride colors! Try our special cocktail: Prickly Pear Pride Punch, plus other great drinks and delicious food! Come early for dinner before you dance, daNCE, DANCE!!! Delicious Value Menu Items: $2.95 - NEW Sliders! (beef & veg) $1.95 - local blue corn dog pops (minis) $5.95 waffle fries & full sized blue corn dogs (veg or beef) Plus our flaky meat & veg hand pies, chunky chicken salad, mushroom pate & more! 21 & over Free Entry!
Fri 9 PM Albuquerque Pride Afterparty Historic Lobo Theater, 3013 Central Ave NE Starring Headliner: Malaysia Babydoll Foxx, DJ: Justin Cristofer, HOST: Vanessa Patricks, MEET THE QUEENS! Avery Martini, Imani Martini, Nova Martini, Kardio Karbdashian, Divyne Intervention. Private Early Entrance Meet N Greet begins at 8:15 p.m. entrance with Meet N Greet starting 8:30 p.m. Champagne Provided (tickets)
Fri 9 PM Fierce Pride: Kandy Muse Effex, 420 Central Ave SW Special guest from RPDR All Stars S13 and AS8, LA, CA, Meet and Greet 10:30 PM, doors 9p, show 11:30p Lounge: DJ Chris de Jesus Patio: DJ Aquattro Side Effex: DJ Mitch
Fri 9:30 PM Salsa under the Stars After Party JUNO, 1501 1st St. NW DJ Pedro, one of Albuquerque’s most loved DJ’s (DJ Pedro, DJ Tony, SoloVino, DJ Louie, DJ Darly + Eli Mix) mixing your favorite dance mix of Salsa, Bachata, Merengue and more! This is one of Albuquerque’s favorite after party summer outdoor events and will begin June 9th following the opening of Son Como Son kicking off the Salsa under the Stars at the Albuquerque Museum followed by the after party at Juno. Free entry to Juno with your stamp from the museum
Fri 10:30 PM Twilight Zone: The Movie - 40th Anniversary Screening! One Night Only! The Guild Cinema, 3405 Central Ave NE Check out the trailer. Dir. Joe Dante, Steven Spielberg, John Landis & George Miller - 1983 - 102m - NO MATINEES. DOOR PRIZES COURTESY OF BUBONICON 54! Based on the popular television series, this film is a collection of four frightening tales of the supernatural, each by a different director--Joe Dante, Steven Spielberg, John Landis, and George Miller! The film opens with Dan Aykroyd and Albert Brooks as two hapless road-trippers who tell scary stories to pass the time. The four segments that follow include some updated re-creations of classic Twilight Zone episodes. In the first, racist Bill Connor (Vic Morrow) is transformed into a Jew in World War II. Next, Mr. Bloom (Scatman Crothers) comes to a retirement home to teach the residents that they are only as young as they feel. In the third, teacher Helen Foley (Kathleen Quinlan) meets Antony (Jeremy Licht), a boy who is not what he seems. In the final segment, panicky plane passenger John Valentine (John Lithgow) sees gremlins attacking his flight
** Sat 6/10 *\*
Sat 8 AM - 2 PM NMHRS Garage Sale 7903 Robin Ave NE Hosted by the New Mexico House Rabbit Society. All sales go into our vet fund so that we can continue to provide medical care to rabbits in need. This is a multi-family garage sale so there will be lots to browse through
Sat 8 AM - 10 PM All The Things: Craft Cocktail & Mixer Launch Tractor Brewing Company, 118 Tulane Dr. SE The next evolution in the craft cocktail experience is here and officially launch in Nob Hill for Pride! What is All The Things? Well, let me tell you. Imagine 100% fresh cold pressed juice, pure cane sugar, and Troubled Minds spirits all in one 1L bottle ready to pour over ice! That's right you can purchase these ready made bottle cocktails now at ANY of our locations! We have: Margarita with Tequila, Paloma with Tequila, Kentucky Mule with Bourbon, Ginger Lemonade with Vodka, Limeade with Vodka & Bloody Mary with Vodka! Grab you one to go for $16! We will be using mixers of these behind our bars so you can get a first hand taste! And offering non alcoholic lavender, ginger, and classic lemonades for you to sip on! These truly are All The Things in one bottle!
Sat 9 AM - 12 PM Family, Fit, Fun Fest Tiguex Park, 1800 Mountain Rd. NW Join us for the Girl Scouts of New Mexico Trails 2nd annual Family, Fit, Fun Fest. Bring your whole family to this free, all-ages event to learn about keeping fit and healthy - mentally, physically, and emotionally. Learn new skills and discover ways to keep your mind and body healthy and active, as you visit interactive booths led by community partners. Booths will include hands-on activities like games, puzzles, and brain teasers, as well as interactive lessons in martial arts, dance, mindfulness, and more. Booths will also include information on youth classes, clubs, and teams, as well as opportunities to meet local healthcare providers and learn more about mental health, nutrition, eye care, and dental care for your whole family. Climb to the top of a rock wall, make your way through an obstacle course, try the football toss or the baseball toss, shoot a hockey puck, or score a goal at interactive stations around the event! Meet and take photos with local sports teams and/or mascots and stop by Menchie's Froyo Mobile for a sweet treat. Girl Scout Members can participate in a special event scavenger hunt when they pre-purchase the 2023 GSNMT Family, Fit, Fun Fest patch
Sat 10 AM SOCH PRIDE '23 Albuquerque Social Club, 4021 Central Ave NE Come show your PRIDE at the ONLY place to be SOCHial! We are taking over the parking lot for a FREE ALL AGES event. We have multile bands, musicians and perfromers ready to give a PRIDE you wont forget. Food Truck, Vendors, Face Painting, Car Show, Games, Country Dancing and many other fun events!
Sat 10 - 11 AM Yoga with Kelsi Poulin Marketplace mezzanine, 8600 Pan American Fwy NE Enjoy guided yoga, from local yoga instructor, Kelsi! This will be a fun flow for all levels of yoga practice. $10 per person
Sat 10 AM - 12 PM Play Day For A Cause Kiddie Academy of Paradise Hills, 4590 Paradise Blvd. NW Join us for Play Day for a Cause! This free event has great games and fun activities for your kids while supporting Family Promise, the leading national nonprofit addressing family homelessness. Family Promise started in 1986 as local outreach in a single community and now has more than 200 Affiliates in 43 states. Since their founding, volunteers have helped more than a million family members in need. With a focus on empowering families and children, Kiddie Academy Educational Child Care and Family Promise are working together to give every child what they deserve: a chance to succeed. The event is free and open to the public. Donations are appreciated, but not required to attend
Sat 10 AM - 4 PM Foundational Wellness Grand Opening Party Los Ranchos Bakery, 6920 4th St. NW, Los Ranchos Celebrate our grand opening event by stopping by the B Side of Los Ranchos Bakery! Herbal tea blends, door prizes, free raffle, information on classes and events, and more! Win a free reiki session, teas, discounts on classes, or discounts on nutritional therapy! I will be teaching numerous classes at the bakery this summer. Some topics: How to make Herbal Vinegar Tinctures (aceta), Hormone Health, Healthy Habits for Life, Improve Your Digestion, Prioritizing Meal Prep, Blood Sugar Regulation, and my RESTART Program! You don’t want to miss out! Some of these classes will be free! So come on down and get some coffee and goodies from the bakery, then visit me next door and see what we’ve been up to
Sat 10 AM - 5 PM Pride Day Celebration! Quirky Used Books and More, 120 Jefferson NE Book sales, vendor pop ups, food truck, art, music, and more!
Sat 10:30 AM - 12 PM Wellness Schedule Casa Rondeña Winery, 733 Chavez Rd. NW, Los Ranchos Open to people of all skill levels, Wellness + Wine is a one-hour, outdoor practice, followed by a glass of wine or Sangria, and an invitation to stay and relax on the grounds of the beautiful Casa Rondeña Winery. This experience is $25, and includes glass of wine. Discounts apply for winery members. Reservations are required to participate
Sat 11 AM - 4 PM Papa Bear Market Boxing Bear Brewing, 10200 Corrales Rd. NW We couldn’t forget about our PAPA BEARS! Dads deserve some love and appreciation too! Spend the day celebrating Papa at our taproom. As always this FREE event will include local vendors, food trucks, photo booth, live music, paint your own pint, and, of course, BEER! (click link for full list of vendors)
Sat 11 AM - 5 PM June Used Book Sale Main Library, 501 Copper Ave NW Join us for the monthly book sale. There will be a variety of fiction, non-fiction, children and adults books, videos, DVDs, CDs, comic books, maps, and more available. Free for Members - $2 for Non-Members Free to all after noon. All Sales are held in the Lower Level, Main Library, Validated parking is available on 5th and Copper, kitty-corner to the library. The Friends of the Public Library is a non-profit organization. All proceeds go to supporting the Public Library of Albuquerque & Bernalillo County library programs
Sat 12 - 5 PM Summer Luau - Adoptables, Swag, Brews, and more! Lizard Tail Brewing Industrial, 3351 Columbia Dr. NE Hosted by Pitties and Kitties of New Mexico. We will have some PKR Tees, some PKR Pride gear, and best of all - our adoptabulls! Our booth will have a small auction set up… the prize being Tattoo Certificates with an ABQ tattoo artist! There will be a car show, other vendors, as well as water activities. Hope to see y’all there!
Sat 1 - 3 PM Family Field Day! Montgomery Park, Hosted by ABQ Family Chiropractic. A celebration of all the families who trust us with their care, and an opportunity for families who are considering our office to get to know our team in a fun, low-stakes environment. Food and family-friendly activities will be provided
Sat 1 - 4 PM Zouk with Jaime Arôxa! Alley Kats Tap Company, 222 Truman St. NE We will continue building on, and reviewing everything we have learned with Jamie Arôxa and Kiri Chapman thus far. We will continue to work on Zouk basics and building on the basics including connection and timing, musicality, lateral with variations, Yo-yo, viradinha, cambre, body, rolls, body, isolations, weight transfers, counterbalance, elástico, convergence & divergence, Wi-Fi, head, movement, styling, head movement, varying turns, and Chicote. Classes will be progressive and will be adjusted to the level of each class. Drop in anytime * All levels welcome * No partner needed * Cash preferred - can also accept Venmo and Cash App to $UWDstudios
Sat 1:30 - 4 PM Father's Day Tee Cabezon Park, 2307 Cabezon Blvd. SE, Rio Rancho Celebrate Father's Day with a round of miniature golf or two! Tee-off with dad at our Annual Father's Day "Tee". Enjoy some snacks, and an Arnold Palmer while making a craft with dad. Prizes awarded for the top 3 teams in miniature golf! Each child and parent must register individually. NO DROP-INS. Please contact the Cabezon Community Center at 505-892-4499 for more info
Sat 4 - 5 PM East Coast Swing Group Class Enchantment Dancing, 337 San Pedro Dr. NE Welcome to our Bronze American East Coast Swing Class! Whether you are a newbie stepping on to the dance floor for the first time or a seasoned professional wanting to brush up on basics, as well as anyone in-between, this class is for you! East Coast Swing is an exciting, up-beat dance that is endlessly versatile! No partner necessary, and dropping in is fine! Class cost is only $10, and a punch card for 6 classes is $50
Sat 6 - 10 PM Baddie Fest OT Circus, 709 Central Ave NW let's all have a fun summer night. Fairy Julz (crystals and more to raise your energy) will be at @ otcircus. Market, Music, Dance Performers, Crystal Pop Up Booth, Henna, Woman Vendors. Tag and invite your favorite baddies
Sat 6 - 11 PM Heights Summerfest North Domingo Baca Park, Celebrate warm weather and outdoor fun at a free community gathering during an Albuquerque Summerfest. This free concert series features local businesses with handcrafted products in The Shops, food trucks with freshly made cuisine in the Food Court, libations created by breweries, wineries and distilleries in The Cantina, entertainment by local talent, and a production by a national headliner all at a City park (click here for more info: live music, food trucks, kids' activities, drinks, vendors, parking)
Sat 7 PM Dancing Queens Sunshine Theater, 120 Central Ave SW Throw out your calendar! Buy a new calendar! Mark June 10th as the first and ONLY date in your calendar! Pride weekend, all the dancing queens are descending on the Sunshine Theater for the night of all nights. Juicee Früt presents Dancing Queens! Featuring performances by Red Light Cameras, ABBAquerque, Galaxy, Juicee Früt, Drag Performances from CoCo Caliente & Mr. Rusty Nutz, Forbidden Früt Market, & more! (tickets)
Sat 7 PM Death On The Beach: A Metalcore Beach Party Launchpad, 618 Central Ave SW Join us for a night filled with beach-going shenanigans and some of the best metalcore bands Albuquerque has to offer. Swimwear, flip flops, sunscreen and lais ENCOURAGED! Come out and rage with us, and let's make this a night to remember! Presale tickets are $10 and are available through any band. Just send them a message! Online tickets through Holdmyticket will be available soon. Inhuman Hands, EYE, Secure The Void, One Last Summer
Sat 9 PM Temple of Sound Presents Starry Night Juno, 1501 1st St. NW This event will feature our guest DJ Chris Losack! He's a longtime DJ who primarily spins house and techno but also has roots in industrial and dark music. He will be showing his dark side this time out! Join us for another spectacular event! Sparkly or night sky attire encouraged but not required! 21+ / No cover
Sat 9 PM Pride 2023 Effex, 420 Central Ave SW Spunjy Hicks Lounge: Malik Patio: DJ Chris de Jesus Side Effex: Xblyssid
Sat 10:30 PM Late Nite Comedy Jam The Guild Cinema, 3405 Central Ave NE Ristra Comedy and Chuck Parker Comedy present a stellar lineup of standup comedians! This month's headliner: Josh Fournier Featuring Chuck Parker & Sara Anne Myers and your host Alex Benton
** Sun 6/11 *\*
Sun 8 AM - 2 PM Hot Rods for Hunger Car Show and Poker Run 2801 Eubank Blvd NE Yes, our amazing car show fundraiser is happening again, thanks to Bell’s Brewery and the Mopar Most Wanted car club. This year, for early registration, we are having a Kickstart happy hour with Bells Brewery at O’Niell’s Heights location on Juan Tabo. Join us and register your car. All makes and models are welcome. Come out and see some of the coolest cars in Albuquerque. There will be raffles, food trucks, lots of awards for the cars, and a food drive for the Storehouse food pantry. Enter the Poker Run, the Car Show, or both today!
Sun 10 AM Rocketman Historic Lobo Theater, 3013 Central Ave NE THE HISTORIC LOBO THEATER along with Albuquerque Film & Music Experience is excited to bring Rocketman to the big screen! Showing Starts at 11:30 am Tickets are ONLY $10 for General Admission Come Early Brunch Starts at 10 am Full Buffet Available for only $21 The ticket price is for entry to the movie only. Pajama brunch and a movie. Exclusive Brunch Menu! Made to order pancakes, mimosas and more. 10% off if you come in your pajamas
Sun 10 AM - 2 PM STEAM DAY Rail Yards Market, 777 1st St. SW Science, Technology, Engineering, Art, and Math (STEAM) all put New Mexico on the Map as a unique place. Standing for over one hundred years, the historic Rail Yards of Albuquerque stand as an ode to a period of extreme innovation for the Rio Grande basin area. Albuquerque literally rose and became what it is around the Rail Yards, and railroad era that brought so much innovation. In these industrial cathedrals, we hum with innovation again.. Activating the space for community use, the Rail Yards Market is non-profit (certified 501c3), bringing together small businesses in agriculture, food, and artisan manufacturing on a local scale. Our STEAM stands for Sustainable, Traditional, Educational and Artistic Modalities. In this area we host interactive demonstrations. Mini-Makers Unite! Learn about what makes a laser light up, a 3D printer build, and so much more! Bring out your tech, geek, and inquisitive minds to the Rail Yards Market and visit makers from Quelab. Free for all! Everyone is welcome! EBT doubled with Double-Up-Food-Bucks, ADA Accessible, Senior and WIC programs welcome, Fresh & local produce, Breakfast & lunch prepared food options, 120+ local food, healing, and art businesses, Parking & restrooms, FREE :: LOCAL :: FAMILY FRIENDLY :: PET FRIENDLY
Sun 10:30 - 11:30 AM Mindful Movement - Yoga in the Park Academy Hills Park, 9709 Layton Ave NE Meet us on the southwest side of the park, just southwest of the playground, under the large trees. Looks for the Aumies sign! Bring your mat, block, strap and water!
Sun 2 - 4 PM Lumberyard Jazz Trio Sawmill Market, 1909 Bellamah Ave NW The Lumberyard Jazz Trio is back to bring exciting jazz melodies to Sawmill Market. They use an interchanging group of New Mexican instrumentalists who have traveled nationwide to perform, lead by saxophonist Sean Johnson
Sun 3 PM Pride Tea Dance on the Patio Effex, 420 Central Ave SW 3 - 6 PM: DJ Mike Demarco 6 - 9 PM: DJ Spunjy Hicks Featuring performances by Avery Martini, Jessica K. Daniels, Imani Martini
Sun 4 - 7 PM Music on the Patio: Squash Blossom Boys Canteen Brewhouse, 2381 Aztec Rd NE Based in Albuquerque, The Squash Blossom Boys have played southwestern stages for over ten years. With beginnings as a garage band, they have explored a variety of musical genres including rock, jazz, reggae and more to find the hard driving, high lonesome sound of Bluegrass music. The current central players include Dustin Orbesen (Dobro, Mandolin, Vocals), Kit Murray (Banjo, Vocals), Kyle Malone (Guitar), Peter Lisignoli (Bass)
Sun 5 - 8 PM Mack 'n Cheese Sunday Variety Show Juno, 1501 1st St. NW Variety show with Mack 'n Cheese (Indy Hip Hop), Cali Shaw (Americana), Basilaris Trio (Jazz), Sol de la Noche, Melissa Prada (spoken word) Monthly variety show with Mack 'n Cheese (Indy Hip Hop), Cali Shaw (Americana), Basilaris Trio (Jazz), Sol de la Noche, Melissa Prada (spoken word), vendors. Family-friendly (if your kids already know the F-word). Food available for purchase. On the patio, weather permitting, or in the Gallery
Sun 7 - 10 PM S.O.S - Salsa On Sunday Dance Social 505 Spirits, 105 Harvard Dr. SE Salsa On Sunday Dance Social *With guest DJ's *Latin Dance Performances *The Occasional LIVE Music Performance *And Always... Social Dancing! salsa timba bachata merengue *What is it about a Social* The essence of a Social is for the dance community to get together and dance. Socials offer a relaxed night of dancing. Socials continue to draw dance enthusiasts who get lost in their salsa “addiction” by dancing and enjoying the music. Socials offer something for every level of dancer at any age. Bands and DJs have more freedom to play sets which appeal to the dance-centric crowd. It's about the music. It's about the dance. If you want to have an alternative to the club, are underage, or simply want to get in some good dancing - check out a Social, you might be surprised at how much fun you have
Sun 7:30 PM Brit Floyd Revel ABQ, 4720 Alexander Blvd. NE Brit Floyd returns to the stage in 2023 to perform a brand-new production celebrating 50 years of the ground-breaking and iconic musical masterpiece The Dark Side of the Moon. The show will feature classic tracks from the album such as Time, Money, Us and Them and The Great Gig in the Sky. The 2 and a half hours plus set list will also include other highlights from Pink Floyd’s magnificent catalogue of albums, including tracks from The Wall, Wish You Were Here, Animals, The Division Bell, Medal and much more (tickets)
submitted by whirlpool4 to Albuquerque [link] [comments]


2023.06.08 06:12 Crazy-Package-4737 Post graduation road-trip help

Hi everyone. I am moving to Seattle for a full time position after graduating college and decided a solo road trip was in order to prepare for full-time work life. In total it will take 26 days and will start in my current location (Rochester, NY) then head on home (Houston, TX) to move out of my house, then finally up to Seattle where I’ll be living full time. Pictured below is my trip. Each location does not mark a single day and some places I will be visiting then not sleeping there.
My 2 questions when planning my road trip (at least when discussing location) are between Nashville and Houston, and between Zion National Park and Seattle. If anyone has any suggestions, I’d love to hear them. I am a very open person and love many outdoor activities. Swimming definitely a plus. I will be taking my bicycle and also will be camping for much of the trip if that helps.
submitted by Crazy-Package-4737 to roadtrip [link] [comments]


2023.06.08 06:06 Nbalu133 Anybody still working in this air quality

Anybody still working in this air quality
I’m questioning if I want to work now considering it’s above 300
submitted by Nbalu133 to doordash [link] [comments]


2023.06.08 06:04 Nbalu133 Anybody still working with this air quality ?

Anybody still working with this air quality ?
It’s above 300 and I’m considering taking the day off now. Thoughts ?
submitted by Nbalu133 to UberEATS [link] [comments]


2023.06.08 05:44 SupremoZanne Michigan's remote ATV trail community of Leota, portrayed on SimCity 2000

Michigan's remote ATV trail community of Leota, portrayed on SimCity 2000 submitted by SupremoZanne to RoadMapArchive [link] [comments]


2023.06.08 05:43 SupremoZanne Michigan's remote ATV trail community of Leota, portrayed on SimCity 2000

Michigan's remote ATV trail community of Leota, portrayed on SimCity 2000 submitted by SupremoZanne to Michigan_Memories [link] [comments]


2023.06.08 05:42 F3vor Help With Blurry Grass

Self Explanatory. Is there a specific option I need to change to make my grass look sharper? Is this an anti-aliasing thing? Some help would be appreciated. Here is a link to what my grass looks like in game. I am using Ominous ENB and Northern Grass.
https://studio.youtube.com/video/jyAYiYSvpxc/edit

Mod List/INI - https://loadorderlibrary.com/lists/mod-list-25032027
ENB - https://loadorderlibrary.com/lists/enb

Intel(R) Core(TM) i9-10900K CPU
ASRock AMD radeon RX 6800 xt 16 GB
Windows 10
0 0 Skyrim.esm
1 1 Update.esm
2 2 Dawnguard.esm
3 3 HearthFires.esm
4 4 Dragonborn.esm
5 5 ccBGSSSE001-Fish.esm
254 FE 0 ccQDRSSE001-SurvivalMode.esl
254 FE 1 ccBGSSSE037-Curios.esl
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124 7c PatronGodsOfSkyrim.esp
125 7d DiverseWerewolvesCollection.esp
254 FE 31 Innocence Lost QE - USSEP Patch.esp
126 7e PrvtIRoyalArmory.esp
127 7f DX Dark Knight Shield.esp
128 80 k101Daegon.esp
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254 FE 33 CWRepairs.esp
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130 82 crimsonquestmarkers.esp
254 FE 35 Quest Markers Restored.esp
131 83 HothFollower.esp
254 FE 36 mihailcrystalgolem.esp
132 84 Ars Metallica.esp
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254 FE 37 Qw_ArsMetallica_SMIM_MergedAll Patch.esp
134 86 DIS_Heavy_Legion.esp
135 87 NonAutoSkillBooks.esp
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136 88 Apophysis_DPM_SE.esp
254 FE 39 Vigilant Voiced.esp
137 89 sandboxcylinderheight.esp
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254 FE 44 Supreme and Volumetric Fog for Obsidian Weathers and Seasons.esp
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254 FE 48 Unique Thane Weapons.esp
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145 91 ExperienceMultipliers.esp
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ElvenDefenderLagriePaladin.esp
152 98 DiverseDragonsCollectionSE.esp
153 99 Hothtrooper44_Armor_Ecksstra.esp
154 9a Dylbills Positioner.esp
155 9b ImprovedDaedricArtifacts.esp
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157 9d GIST soul trap.esp
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159 9f ValhallaCombat.esp
160 a0 TimingIsEverything.esp
254 FE 4c mihailesobonecolossus.esp
254 FE 4d TheOnlyCureQuestExpansion.esp
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162 a2 Darkstorm.esp
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164 a4 Darkend.esp
254 FE 4e mihailfogling.esp
165 a5 mihailvampirelords.esp
166 a6 Lords of Coldharbour.esp
254 FE 4f mihailvampirebeasts.esp
254 FE 50 College Of Winterhold - Quest Expansion.esp
167 a7 Improved Dragon Priest Masks.esp
168 a8 WarmongerArmory_SSE IDPM patch.esp
254 FE 51 MIHAILwaterhag.esp
254 FE 52 PaarthurnaxQuestExpansion.esp
169 a9 Civil War Ambushes.esp
254 FE 53 WayshrinesIFTDarkend.esp
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254 FE 57 Lux Orbis - Elysium Estate patch.esp
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254 FE 59 mihailesocenturion.esp
BloodOperative.esp
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175 af The Tale of Tsatampra Xiros.esp
176 b0 HeartOfTheReach.esp
254 FE 5a mihailkagouti.esp
177 b1 Lucien.esp
254 FE 5b mihailashgolem.esp
254 FE 5c mihailnordicsentinel.esp
178 b2 ArtifactsOfBoethiah.esp
179 b3 Waking Nightmare.esp
180 b4 Revenants of the Forbidden Order.esp
254 FE 5d KozakowyFalkaArmor.esp
181 b5 OBIS SE Patrols Addon.esp
shadowscaleset.esp
254 FE 5e IntuitiveDragonRideControl.esp
182 b6 Faction Warfare.esp
183 b7 My Home Is Your Home.esp
The Legends-Breton Knight.esp
184 b8 Maelstrom.esp
254 FE 5f art_Ritevice.esp
185 b9 ISD_Longclaw.esp
186 ba giftsofakatosh.esp
187 bb Kynreeve.esp
188 bc The_Sinister_Seven.esp
189 bd Apocalypse - Magic of Skyrim.esp
Kynreeve Armor.esp
190 be ZIA_Complete Pack.esp
254 FE 60 ZIA_Ancient Pack.esp
254 FE 61 ZMS.esp
254 FE 62 ZNI.esp
191 bf ForgottenMagic_Redone.esp
192 c0 ISD_Dragonspear.esp
mihailtoxindoctoroutfit.esp
193 c1 MeekoReborn.esp
194 c2 VigilanceReborn.esp
195 c3 Dzarkim.esp
254 FE 63 BountiesRedone_MissivesExtension.esp
196 c4 LustmordVampireArmor.esp
254 FE 64 DVLaSS Skyrim Underside.esp
197 c5 StrangeRunes.esp
254 FE 65 Nicos Raven Shield.esp
254 FE 66 Nicos Dragon Shield.esp
198 c6 Dr_Bandolier.esp
DaedricKynvalArmor.esp
254 FE 67 Vampire Lines Expansion.esp
254 FE 68 Bandit Lines Expansion for OBIS.esp
199 c7 DragonbornShoutPerks.esp
more plants all extra.esp
200 c8 Ordinator - Perks of Skyrim.esp
201 c9 Apocalypse - Ordinator Compatibility Patch.esp
202 ca Forgotten Magic - Ordinator Compatibility Patch.esp
203 cb Immersive Citizens - AI Overhaul.esp
254 FE 69 CWR_IC_Patch.esp
204 cc CollegeOfWinterholdImmersive.esp
205 cd OCW_Obscure's_CollegeofWinterhold.esp
254 FE 6a UltimateCollege.esp
254 FE 6b Lux Orbis - OCW patch.esp
254 FE 6c OCW_BCS-LL_FEPatch.esp
254 FE 6d UltimateCollege_CRF_Patch.esp
254 FE 6e OCW_CRF_FEPatch.esp
254 FE 6f Lux Orbis - UCOW patch.esp
206 ce Bells of Skyrim - ICAIO Patch.esp
254 FE 70 CWICRFSEPatch.esp
254 FE 71 OCW_SoS_FEPatch.esp
254 FE 72 UltimateCollege_ArtBoethiah_Patch.esp
254 FE 73 CWIOrdinatorPatchSSE.esp
254 FE 74 Misc Dialogue Edits.esp
254 FE 75 Misc Dialogue Edits - Guard Dialogue Overhaul patch.esp
207 cf Skyrim Unbound.esp
254 FE 76 Misc Dialogue Edits - Skyrim Unbound patch.esp
208 d0 nwsFollowerFramework.esp
254 FE 77 nwsFF_NTMD_Apocalypse.esp
254 FE 78 nwsFF_NoTeamMagicDamage.esp
209 d1 Lux.esp
254 FE 79 Lux - Artifacts - The Tournament of the Ten Bloods.esp
254 FE 7a Lux - Auri Song of the Green patch.esp
254 FE 7b Lux - Brighter Templates.esp
254 FE 7c Lux - Brighter interior nights.esp
254 FE 7d Lux - Depths of the Reach.esp
254 FE 7e Lux - Lucien.esp
254 FE 7f Lux - The Great Cities - Minor Cities and Towns patch.esp
254 FE 80 Lux - SoS compatibility patch.esp
254 FE 81 Lux - Water for ENB patch.esp
254 FE 82 Lux - CC Fish patch.esp
254 FE 83 Lux - Clockwork.esp
254 FE 84 Lux - Cuting Room Floor.esp
254 FE 85 Lux - Elysium Estate patch.esp
254 FE 86 Lux - Identity Crisis patch.esp
254 FE 87 Lux - USSEP patch.esp
254 FE 88 Lux - Immersive Citizens patch.esp
254 FE 89 Lux - Inigo.esp
254 FE 8a Lux - SWIFT.esp
254 FE 8b Lux - Saints and Seducers patch.esp
254 FE 8c Lux - Skyrim Unbound patch.esp
254 FE 8d Lux - Tale of Xiros patch.esp
254 FE 8e Lux - Unslaad.esp
254 FE 8f Lux - Vigilant patch.esp
254 FE 90 Lux - Waking Nightmare patch.esp
254 FE 91 OCW_CellSettings.esp
254 FE 92 Lux - OCW College.esp
254 FE 93 Lux - UCOW patch.esp
210 d2 Water for ENB (Shades of Skyrim).esp
211 d3 Modern Brawl Bug Fix.esp
212 d4 ApexNoReplacer.esp
213 d5 DynDOLOD.esp
submitted by F3vor to skyrimmods [link] [comments]


2023.06.08 05:15 angeladimauro Can an alliance abandon all cities and move to somewhere else on the map?

submitted by angeladimauro to LastFortress [link] [comments]


2023.06.08 05:11 302149 Itinerary Check - 9 Days in Seoul

Hello! I am traveling to Seoul with my mom in October and would really appreciate feedback on our draft itinerary.
For context, I am in my late 20s and my mom is in her mid 50s. My mom has always wanted to go to South Korea, so this trip is for her and I am just tagging along. We are from the US and she has not been on a long-haul trip in a long time. Her priorities seem to be culture/history, nature and cafes.
Itinerary
Wednesday 10/18 Day 0 - Land @ Incheon 5:40pm. Travel to hotel (Myeongdong?) and eat/rest.
Thursday 10/19 Day 1 (is this doable in one day?) - Bukchon Hanok Village - Changdeokgung palace and secret garden - Gyeongbokgung Palace (including the The National Folk Museum of Korea and Hyangwonjeong Pavilion)
Friday 10/20 Day 2 - Jongyesa temple - Explore Insadong - Dark Side of Seoul Ghost tour (8pm) - Anything else we should add?
Saturday 10/21 Day 3 - Bukhansan National Park (I read this is a full day activity? In addition, the trails look a bit difficult. Is this correct? I’m wondering if I should suggest to my mom we hike elsewhere. Hiking is a priority for her, however, not sure she understands the extent of this park)
Sunday 10/22 Day 4 - Namdaemun Market OR Gwangjang Market - Explore Myeongdong - Spa to rest our feet (possibly in Myeongdong- looks like there are a number?)
Monday 10/23 Day 5 - Namsan Park (N Seoul Tower and Namsan Cable Car) - Explore Gangnam or Lotte world mall area for shopping. If we go to Gangnam we’ll probably check out Bongeunsa.
Tuesday 10/24 Day 6 - Inwangsan Mountain Park or Seoul City Wall Trail (these look like they can be shorter hikes?) - Han River (Banpo Hangang Park (Rainbow Bridge)) - Anything else?
Wednesday 10/25 Day 7 - Possibly DMZ half day tour
Thursday 10/26 Day 8 - Explore Hongdae
Friday 10/27 Day 9 - Relax in the morning before for leaving for airport. Flight is at 2:40pm.
submitted by 302149 to koreatravel [link] [comments]


2023.06.08 04:59 Brave-Ice8760 Tokyo for kids' 7th birthday?? Tips & help with itinerary appreciated

Hi everyone!
So my (21f) kids (M/F), both 6, about to turn 7, are obsessed with Japanese culture. Their favorite movies are Studio Ghibli. Their favorite characters are Kirby, Pokemon, Sanrio, etc. I've always felt like Tokyo would be a dream for them, and I've told them about it and they've been begging me to go. Recently, we traveled to Spain with my parents and they loved it despite barely doing any kid-specific activities. They loved exploring, listening to the guides, and feeling included. The flight was 8 hrs from FL with a connecting 2 hour flight in Morocco to Spain. The kids did well, my family and I had bad jet lag but they were perfectly fine! So for Tokyo, the flight is 18 hours in total. I'm worried about myself and my bf, but more worried about the kids experiencing the same jet lag.
Wednesday: For the first day, we will be arriving in our hotel at around 6 PM. So we will be exploring Tokyo around our hotel, finding someplace to eat, and going to little arcades. We want to visit a Don Quixote, I'm hoping I can buy something we can have as breakfast for the following day there?
Thursday: I booked a one-day tour of the basics of Tokyo in an air-conditioned bus. We are to be at our meeting point at 7 A.M. We pass by Kabukicho, Takeshita Street, National Diet Building, Akihabara, Ameyoko Shopping District, Kappabashi Dougu Street, the Tokyo Tower, Japan National Museum, Roppongi, and Tokyo Mode Gaukuen. We stop at Meiji Jingu, Imperial Palace, Sensō-ji, Asakusa, Tokyo Skytree (with entry), Odaiba, and the Rainbow Bridge (we will be taking a cruise under it). Once we are done with our tour, we will be eating and going to arcades before finishing the day.
Friday (kids' birthday): Start the day with the Ghibli Museum. Eat breakfast at the Straw Hat Cafe. Visit Inokashira Park, canoe in their lakes, see bird sanctuary and aquarium. Lunch at Hachu Cafe, a reptiles cafe (kids LOVE reptiles). Tokyo Character Street up next for some birthday gifts, followed by Pokemon Center Tokyo DX. After this, I found a reality VR escape room I was hoping we could go to, along with an arcade nearby just in case. Next, visit Yamashiroya. We will see Ueno Park which is close by and head out to eat dinner at Ninja Tokyo. After this, teamLab Planets Tokyo.
Saturday: I booked a tour of Hakone and Mt. Fuji. It takes us to the Fujisan 5 Gome and Gotemba Premium Outlet before taking us to the Hakone Ropeway, which is an aerial sightseeing gondola ride. After that, it takes us to Owakudani, and then the Hakone Pirate Ship, which we will ride on. When we get back to our hotel, I was thinking of having dinner and then heading to the Samurai Museum for the night. Apparently the costumes can be worn by visitors?
Sunday: I booked another tour. We go to our meeting point after eating breakfast at a café nearby. The bus takes us to Nikko Toshogu, Kegon Falls, and Lake Chūzenji. Once we get back to the hotel, our plan is to go to Hard Rock Cafe Tokyo (it's a thing for my son where he wants to visit every Hard Rock Cafe in every place we go to) and then check out the Tokyo City View in Roppongi Hills.
Monday: Here is where we may have an issue. Check-out time is 11 A.M. The flight leaves at 6, almost 7 P.M. I was thinking we go to DisneySea until 5 and then head out to Narita airport. I was strongly debating whether or not to go to Disney since we live close by to DisneyWorld, but I opted for DisneySea because of it's uniqueness. The kids are aware the trip is happening but do not know this exists so this would be a super cute surprise for them since tbh we haven't gone to Disney that much.
I basically need tips for my plans, or if you think something isn't worth it, or if maybe it's too much for kids. I love itineraries. I made our Spain one and I would like to have it perfected because honestly it's way less stressful for me and more comforting through the jet lag :') Thank you all!!!!
submitted by Brave-Ice8760 to travel [link] [comments]


2023.06.08 04:58 melancong Kenapa Johor dan Singapore tidak dapat dipisahkan?

Singapura dan Johor adalah kawasan jiran yang berkongsi sempadan darat dan warisan budaya. 2 adik-beradik ini adalah destinasi popular untuk pelancong yang ingin menikmati yang terbaik dari kedua-dua dunia. Antara sebab-sebab mengapa mereka adalah jiran terbaik untuk perjalanan adalah: - Ia mempunyai pilihan pengangkutan yang mudah dan berpatutan antara mereka, seperti bas awam, kereta api, atau kereta . - Menawarkan masakan **pelbagai dan lazat**, dari makanan gerai tempatan hingga hidangan antarabangsa. Anda boleh mencari segala-galanya dari nasi ayam hingga nasi lemak, dari dim sum hingga roti canai, dari laksa hingga bak kut teh. - Mempunyai tarikan **menarik dan menyeronokkan** untuk semua peringkat umur dan minat, seperti Legoland, Johor Premium Outlet, Johor SkyScape, Mount Austin, Spring Labs, City Square, Komtar JBCC, dan banyak lagi. - Mempunyai orang-orang **mesra dan ramah** yang berkongsi bahasa dan sejarah yang sama. Anda boleh berkomunikasi dan bergaul dengan penduduk tempatan dan mengetahui lebih lanjut tentang budaya dan tradisi mereka. Jika anda mencari percutian singkat atau panjang, Singapura dan Johor adalah jiran terbaik untuk perjalanan. 😊
https://www.melancong.com.my/tempat-menarik-di-singapore/
submitted by melancong to u/melancong [link] [comments]


2023.06.08 04:53 Brave-Ice8760 Tokyo for kids' 7th birthday!! Is this a good idea? Need tips!! Itinerary below

Hi everyone!
So my (21f) kids (M/F), both 6, about to turn 7, are obsessed with Japanese culture. Their favorite movies are Studio Ghibli. Their favorite characters are Kirby, Pokemon, Sanrio, etc. I've always felt like Tokyo would be a dream for them, and I've told them about it and they've been begging me to go. Recently, we traveled to Spain with my parents and they loved it despite barely doing any kid-specific activities. They loved exploring, listening to the guides, and feeling included. The flight was 8 hrs from FL with a connecting 2 hour flight in Morocco to Spain. The kids did well, my family and I had bad jet lag but they were perfectly fine! So for Tokyo, the flight is 18 hours in total. I'm worried about myself and my bf, but more worried about the kids experiencing the same jet lag.
Wednesday: For the first day, we will be arriving in our hotel at around 6 PM. So we will be exploring Tokyo around our hotel, finding someplace to eat, and going to little arcades. We want to visit a Don Quixote, I'm hoping I can buy something we can have as breakfast for the following day there?
Thursday: I booked a one-day tour of the basics of Tokyo in an air-conditioned bus. We are to be at our meeting point at 7 A.M. We pass by Kabukicho, Takeshita Street, National Diet Building, Akihabara, Ameyoko Shopping District, Kappabashi Dougu Street, the Tokyo Tower, Japan National Museum, Roppongi, and Tokyo Mode Gaukuen. We stop at Meiji Jingu, Imperial Palace, Sensō-ji, Asakusa, Tokyo Skytree (with entry), Odaiba, and the Rainbow Bridge (we will be taking a cruise under it). Once we are done with our tour, we will be eating and going to arcades before finishing the day.
Friday (kids' birthday): Start the day with the Ghibli Museum. Eat breakfast at the Straw Hat Cafe. Visit Inokashira Park, canoe in their lakes, see bird sanctuary and aquarium. Lunch at Hachu Cafe, a reptiles cafe (kids LOVE reptiles). Tokyo Character Street up next for some birthday gifts, followed by Pokemon Center Tokyo DX. After this, I found a reality VR escape room I was hoping we could go to, along with an arcade nearby just in case. Next, visit Yamashiroya. We will see Ueno Park which is close by and head out to eat dinner at Ninja Tokyo. After this, teamLab Planets Tokyo.
Saturday: I booked a tour of Hakone and Mt. Fuji. It takes us to the Fujisan 5 Gome and Gotemba Premium Outlet before taking us to the Hakone Ropeway, which is an aerial sightseeing gondola ride. After that, it takes us to Owakudani, and then the Hakone Pirate Ship, which we will ride on. When we get back to our hotel, I was thinking of having dinner and then heading to the Samurai Museum for the night. Apparently the costumes can be worn by visitors?
Sunday: I booked another tour. We go to our meeting point after eating breakfast at a café nearby. The bus takes us to Nikko Toshogu, Kegon Falls, and Lake Chūzenji. Once we get back to the hotel, our plan is to go to Hard Rock Cafe Tokyo (it's a thing for my son where he wants to visit every Hard Rock Cafe in every place we go to) and then check out the Tokyo City View in Roppongi Hills.
Monday: Here is where we may have an issue. Check-out time is 11 A.M. The flight leaves at 6, almost 7 P.M. I was thinking we go to DisneySea until 5 and then head out to Narita airport. I was strongly debating whether or not to go to Disney since we live close by to DisneyWorld, but I opted for DisneySea because of it's uniqueness. The kids are aware the trip is happening but do not know this exists so this would be a super cute surprise for them since tbh we haven't gone to Disney that much.
I basically need tips for my plans, or if you think something isn't worth it, or if maybe it's too much for kids. I love itineraries. I made our Spain one and I would like to have it perfected because honestly it's way less stressful for me and more comforting through the jet lag :') Thank you all!!!!
submitted by Brave-Ice8760 to JapanTravel [link] [comments]


2023.06.08 04:49 Mulberry-Careless "Restaurant World" = Failure, "Restaurant Odyssey" = ?

Currently marketing my game to all the people that waited for Restaurant World on facebook. - https://www.facebook.com/RestaurantWorldGame/ - https://starfishgames.wixsite.com/home?fbclid=IwAR25Blhdkgx2o5J9LUyXSuly_A_44s1PM7Rx-ihiot8n6ttAfm6tzJzAnco
I'm looking at this group, and all the people that this team failed. I'm thinking wow, I'm going to accomplish what 25 people couldn't. I'm finna solo a 25man squad. A trend that I've seen from these failed games is that larger groups doesn't necessarily mean more successful. There's a head guy, a programmer, a graphics person, music, and a marketer. There could be more than 1 person for these categories, like 3 programmers, 5 graphics, etc. I'm just one person. I love adversity. I love when my back is up against the wall with all odds against me. I'll step up where no one else will.
Restaurant World had 5k people that they let down and didn't even take responsibility. I fear failure, 17 members looking up to me, and I promise I will deliver what should have been done literal years ago. I know I will succeed, this is because I'm one person, the only person that can truly stop myself is me. I'm the head guy, I'm a programmer (java, python, c, c++), graphics artist (adobe illustrator, canva, photoshop), website designer (html, css, javascript), music developer (avid logic pro x user), solo marketer (reddit; coming soon facebook, discord, twitter, youtube, tiktok, and ultimate goal - kickstarter), and I'm hungry. I'm young, I'm delusional, and I'm absolutely starving to take a seat at the big boy indie dev table. Maybe, hypothetically throwing ideas into the sky with no weight, after restaurant Odyssey becomes a huge success and changes the game market, the Odyssey series could be a huge run; Mega-Mall Odyssey, Casino Odyssey, Airliner Odyssey, Starship Odyssey, Arena Odyssey (own a stadium to hold events). Just joshing around.
For now, the goal is to just grow my member count as huge as possible, and expand into different medias aswell. I'm also at work with developing chair and table designs, along with some final dishes aswell. Currently making a clash of clans unity copy with server implementation, which is pretty tough but I'll go through hardship now to cruise coding restaurant odyssey later.
This is what i want my dishes to look like
This is what restaurant city's looked like.
Help from you guys: Please if you have any friends or know anybody that liked restaurant city, share this reddit community to them, make this community grow, its more than enough help and contribution to this game for me to appreciate. Also, tell them in these exact words, 'its coming back.'
submitted by Mulberry-Careless to RestaurantOdyssey [link] [comments]


2023.06.08 04:48 Silly_Vehicle_2929 On an archipleago map fully crowded with the maximum number of rival civilizations and city states allowed, while aiming a religious victory which world wonders would be preferable ?

I was thinking of Oracle and Pyramids for a start but,
For Oracle: I already built a Holy Site and I'm building a Shrine so I'll soon get the first Great Prophet and +2 Great Prophet points from the Oracle will be useless, also, this city has a lack of food, so it won't grow very fast and allow me to build more and more districts.
For Pyramids: As I said, the map is fully crowded with the maximum number of rival civilizations and city states allowed, so there I won't be having too many cities with too much terrain to improve, so I won't need too many builders.
Oracle:
+1 📷 Culture)
+1 📷 Faith) Patronage of Great People) costs 25% less 📷 Faith). Districts) in this city) provide +2 Great Person points of their type.
Pyramids:
+2 📷 Culture)
Grants a free Builder) All Builders earn 1 extra 📷 build charge.
submitted by Silly_Vehicle_2929 to civ [link] [comments]


2023.06.08 04:41 Western-Constant2340 The best and worst thing about every mainline gta

GTA 3
Best-the charm Don't think I have to explain
Worst-unfair missions Like every 3 missions is unfair bs
GTA VICE CITY
Best-atmosphere/soundtrack Again Don't think I have to explain
Worst-needing to do asset missions to progres through story This is my favorite gta so I don't have many complaints but this is my biggest
GTA SAN ANDREAS
Best-map Four very different and unique locations
Worst-unfair missions near the end A lot of the endgame mission are just unfair to be unfair
GTA IV
Best-characters/story Don't really have to explain
Worst-missions Most missions feel the same
GTA V
Best-missions Every mission feel unique and have you doing cool shit
Worst-charcaters/story Name 5 characters you enjoyed (not including main characters)
submitted by Western-Constant2340 to GTA [link] [comments]


2023.06.08 04:38 Brian_K9 How far this pollution has spread reaching as far as Nebraska

How far this pollution has spread reaching as far as Nebraska submitted by Brian_K9 to oddlyterrifying [link] [comments]


2023.06.08 04:34 Nearby-Complaint Who was Chambers County Doe?

In honor of Pride month, this June, I will be documenting the cases of LGBTQ+ unidentified persons. This week's case is Chambers County Doe, a likely transgender or intersex woman found dead in Texas. Note: She/her pronouns will be used throughout this write-up. - On a hot spring day at the end of May 1986, a Texan man set out for a round of can collecting on the beach near the tiny town of High Island, Texas, hoping to turn a profit from recycling them. Instead of finding trash, however, he found something much worse: the mummified body of a person lying dead on the beach. The man called law enforcement, who confirmed the discovery and transported the deceased to nearby Harris County, the home of Houston, whose medical examiner's office they believed would be more qualified to help.
Medical examiners estimated that the body belonged to a thirty to forty-five-year-old woman of undetermined ancestry (early reports list her as possibly Black, but contemporary records list her as white), and she had been deceased for almost two months before the can collector found her, though they were unable to determine what might have caused her death. She had shoulder-length hair dyed auburn hair and wore a long white floral print sundress over a white bra and a pair of brown tights. Jane Doe had no tattoos or scars (excluding her doubly pierced earlobes), though investigators hoped her loved ones would recognize her distinctive teeth, which included a front tooth covering an incisor and several fillings. No missing person reports matched her description, and the news of her discovery was overshadowed in the local news by a nearby murder case. Even after releasing a sketch by renowned forensic artist Karen Taylor, Chambers County was no closer to knowing her identity. With Jane Doe's case being cold for so many years, investigators attempted to obtain a DNA profile from her remains to put into CODIS, the American National DNA database. In 2023, they successfully managed to sequence her DNA, which revealed that Jane Doe had XY chromosomes. Her NAMUS file now notes that she was 'genetically male' but 'likely identified as female', While there were far fewer transgender individuals during the eighties, stemming from stigmatization and lack of available resources, queer communities had sizable transgender populations. Since being transgender was so stigmatized, many people chose to live in 'stealth', or completely conceal their trans identity and cut off those who knew them prior to their transition, in hopes of avoiding violence and discrimination. Keeping this in mind, it's very possible that if Jane Doe was reported missing, it could have been under her birth sex and past name, if she was even in contact with her loved ones at all. Others have hypothesized that Jane Doe may have had an intersex condition known as Congenital Androgen Insensitivity Syndrome, a disorder wherein the body is unable to process androgenic hormones despite having XY chromosomes. Exposure to androgens in-utero is what leads to the masculinization of the body, so those with this condition often present externally female, and may not realize they were intersex until puberty when typical puberty fails to occur. Those with CAIS are, on average, taller than women without the condition, which, in my personal opinion, does not seem to coincide with Jane Doe's height of around sixty inches (approx. one hundred and fifty centimeters).
Following the development of a DNA profile, authorities were able to rule out three individuals as possible identities for Jane Doe: Bruce Walls, missing from Florida, Thomas Scott, missing from Texas, and Patricia Schmidt, missing from Virginia. As far as I'm aware, her case has not been picked up by any genetic genealogy researchers. Still, even after all these years, the question remains: Who was Jane Doe? - https://translanguageprimer.com/stealth/
https://www.doenetwork.org/cases/84uftx.html
https://www.dps.texas.gov/mpch/Unidentified/unDetails/U8607002
https://www.extremeweatherwatch.com/cities/baytown/year-1986
https://www.ncbi.nlm.nih.gov/pmc/articles/PMC6480640/
Baytown Sun, June 2nd, 1986
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submitted by Nearby-Complaint to UnresolvedMysteries [link] [comments]


2023.06.08 04:21 SupremoZanne Michigan's remote ATV trail community of Leota, portrayed on SimCity 2000

submitted by SupremoZanne to SimCity2000 [link] [comments]