Arctic cat zr 120 top speed

WTF HOW I LOST?!

2023.05.28 18:40 ronald999ok WTF HOW I LOST?!

WTF HOW I LOST?! submitted by ronald999ok to TopDrives [link] [comments]


2023.05.28 17:46 sahharj Help! Locked at 60fps from sunshine to moonlight

Right now my setup is an rtx 3080, 1440p monitor with 144hz refresh rate, an Nvidia Shield Pro, and an 83" lg c1 OLED. I have been using sunshine and moonlight to play Marvel's Spiderman Remastered on my tv from my host computer. My network is all cat 6 wired through and through.
When I have my monitor refresh rate set to 120hz and stream downstairs, my TV enters gaming mode, which I want, but when I pull up the game optimizer it shows only 60hz. I have the game settings and monitor settings set to 120 and the fps tracker in the top right corner (from steaM) shows more than 60 frames.
Any ideas how I get more than the 60 fps on my LG c1?
submitted by sahharj to cloudygamer [link] [comments]


2023.05.28 17:46 paukshop Cinematography of Uma Musume: Pretty Derby - Road to the Top

Uma Musume: Pretty Derby - ROAD TO THE TOP
I wasn’t planning on checking out the 4 episode special for Uma Musume, but the amazing opening caught my eye and convinced me to give it a shot. As I started watching, it was clear to me that this show’s superb animation was supported by some incredible cinematography that helped build the narrative between its leads. As a fun exercise, I wanted to try to highlight some of the directing choices and break down how Uma Musume RTTT gets away with telling so little by showing so much.
Cinematography is the presentation of the visuals in anime. The arrangement of characters in a scene, the lighting, the focus on props or backgrounds: all of these can be encapsulated by “cinematography,” and put in a ton of work for the viewing experience. There are plenty of obvious instances where a show will employ cinematography, but even if you don’t notice it immediately, these choices can have an underlying psychological effect in how you experience a scene. You can dye a scene in blue to enhance the melancholy. You can cut away from a conversation to a nearby prop to reveal a character’s mental state. These visual techniques can easily go underappreciated, and Uma Musume thankfully has some fairly overt examples that we can analyze.
(spoilers for episode 1)
Prologue
Episode one opens up with the Yayoi Sho, a GII race that introduces two of our main leads: Narita Top Road and Admiral Vega. Much of what I want to talk about in this race will come later. But let me give a brief synopsis of the race. Under a slight drizzle, we start off with Avec Blaze* in the lead. Narita Top Road, eager to meet the expectations of her fans and coach, puts on a burst of speed to take the lead. Admiral Vega, who also feels the need to win for a yet undisclosed person, quickly follows up on her heels despite lingering behind the pack. Though it’s a close affair between the two, Narita Top Road clutches her lead and wins the race. She cheerfully waves to the crowd while Admiral Vega regretfully looks on. The episode immediately gives viewers exactly what they’re here for: some hype horse girls racing.
Narita Top Road: the favorite
After the OP, we follow Narita Top Road in her daily school life. Her training starts at dawn, and this is clearly a recurring affair since her coach advises her to take a break.** At school, Narita Top Road is the class president and is admired by her classmates. Between her coach, fans, and friends, there’s plenty of people who acknowledge her drive and expect great things from her. Admiral Vega, noticing a small injury on Narita Top Road’s thigh, brings her outside to put a band-aid on it. In the hallway, Narita Top Road and Admiral Vega confess to one another declare their respective determination to win the upcoming Satsukisho. While Narita Top Road professes her excitement to race along with someone she admires, the light from the windows is always illuminating her face. She is quite literally glowing. Meanwhile, Admiral Vega, who feels hesitant about befriending her rivals, seems to have her face framed in between the path of these light beams. She’s not poorly lit by any means: there is just a clear difference in how our two characters are illuminated. The light is so all over Narita Top Road that she is reflecting light. This light and dark metaphor will persist throughout the episode’s run.
We’re next treated to a brief origin story for Narita Top Road. What helps sell the flashback is the fact that the conversations with the trainer all take place at sunset. This is a great example of the “Against the Setting Sun” trope, where Narita Top Road and the trainer make a goal to conquer the Twinkle Series together. Sunsets can symbolize transitioning to another phase, and here it depicts Narita Top Road’s first step to becoming a pro. We’re also treated to a parallel from an earlier training scene, where Narita Top Road attempts to make a sharp turn from the outside of the pack. She struggles more in this flashback, staggering several times; there is a noticeable improvement in the training scene that took place during the present, where Narita Top Road only staggers once. The mirroring of her first training scene in this flashback confirms Narita Top Road’s consistent practice and diligence. Narita Top Road works from sunrise to sunset, and when you consider the previous paragraph on lighting, it becomes apparent that Narita Top Road can be associated with daylight.
TM Opera O: in the middle
While Satsukisho is expected to be all about Admiral Vega vs. Narita Top Road, we switch unexpectedly to a third character. The ordering of events here was initially a bit confusing for me: we start with a cocky smirk prior to cutting to the eyecatch, with the upper half of the face hidden. When we come back, the first thing we see is an eye: it is TM Opera O waking up at 2 AM, visibly distressed. Then, it cuts to a flashback where TM Opera O is returning to running after an injury. She is all bravado and speaks boldly of her destiny to win every race she enters. She proceeds to win consecutive races, backing up her claims, but is also shown visibly struggling during training. Even so, she proudly declares that her perseverance in the face of adversity is for the audience: TM Opera O lives to win and bask in the cheers of a crowd.
This flashback in my opinion serves to humanize TM Opera O’s larger than life personality: behind her dramatic flair and proud sense of self is someone who worked incredibly hard to get back into shape and still experiences some stress about meeting the standards she set for herself. For instance, her introduction starts with just her mouth, hiding the eyes, which are commonly used to indicate a character’s true nature. Then the show cuts to that portion of the face (eye) that was missing in that first shot, suggesting that the TM Opera O waking up right now is closer to her true self than the more grandiose mask she wears in public. She’ll continue to play this theatrical character in the series, but her introduction serves to let the audience know early on that she’s had her own share of struggles and insecurities.
Admiral Vega: the rival
Finally, we get to Admiral Vega and what she’s doing in preparation for the Satsukisho. We cut to night time, where Admiral Vega leaves to go for a run. She and her roommate, Curren Chan, are placed in different layers (Admiral Vega slightly blurred in the front while Curren Chan is sharp and placed behind her). This arrangement highlights the contrast in their activities: as Curren Chan is clearly winding down the day by brushing her tail, Admiral Vega is off to train.
As she runs along a deserted street with numerous streetlights, Admiral Vega refuses to step into them. In fact, she’s shown running away from the light. The connection to darkness suggests that Admiral Vega’s motivations could be unhealthy. Or, going back to her thoughts in the hallway, Admiral Vega’s avoidance of light could connect to her dogma that she does not need friends or rivals (in this case, Narita Top Road who is the light): she just has to win at all costs. Either way, the lack of lighting for Admiral Vega directly sets her up as the clear rival for Narita Top Road. In the very next scene, Narita Top Road practices in broad daylight to the cheers of her classmates. Lighting and the time of day will play a pivotal role in coloring the interactions between these two characters in the rest of the series.
Final Race
And now we’ve finally arrived at the Satsukisho, a premiere GI race for our trio of leads. Before it begins, Admiral Vega and Narita Top Road meet in the tunnels leading to the racetrack. Even though they are in the exact same location with respect to the light from the exit, Narita Top Road’s face is illuminated while Admiral Vega’s face continues to be shadowed. These two are definitely rivals and antitheses to one another. However, TM Opera O appears from the top of the tunnel exit, the backlighting giving her an almost videogame-boss-like feel; these two were supposed to be focused on one another, but the more menacing opponent may be the one standing above them.
Even if the media has tried to convince you that it’s a close affair between Narita Top Road and Admiral Vega, the cinematography makes it clear that this is Narita Top Road’s race to lose. Despite her cheerful demeanor in training, Narita Top Road is actually very nervous. She’s the last to enter her start gate and, as her classmates and friends cheer her on, we get this shot of Narita Top Road seemingly caged in by her starting gate. These expectations that she’s desperate to meet are beginning to stress her out. As we start the race, you’ll see that many of the shots here mirror that first race, which Narita Top Road won: the stormy clouds and slight drizzle, the shot of her coach right before the dramatic last minute spurt from Narita Top Road to take the lead, and even the brief proximity of Narita Top Road and Admiral Vega give the impression that we’ve seen this exact race before.
But unlike the race at the start of the episode, TM Opera O arrives to steal the show! There’s an incredible panning shot that zooms in on TM Opera O as she makes a break for the lead, emphasizing her approach. But then she flies past the camera, and the shot becomes an inverted zoom away. Not only does this shot give the viewer the sense of being left in the dust like her opponents, but the upside down perspective makes it clear that this result is an upset and, dare I say it, has flipped expectations. TM Opera O snatches victory from Narita Top Road’s hands, shattering the projection of a repeat of the first race’s results.*** She rightfully basks in the glory she anticipated earlier in the episode.
At the end, Narita Top Road is devastated. While TM Opera O celebrates, Narita Top Road’s sweaty face is pushed to the background: it’s a very familiar position for Admiral Vega. The mirroring of shots throughout this final race really gives this single episode a sense of completion, and that we’ve come full circle in spite of the different results. Despite the loss, the episode ends with Narita Top Road’s refusal to give in: a literal ray of sunshine breaks through the clouds and illuminates her as she holds her head high. Her hopes for a GI win have yet to be dashed, and she’ll have three more episodes to get her revenge. Meanwhile, Admiral Vega finished a dismal 6th, and her posture here is even more slumped than in the first race. Maybe it’s an injury bothering her, or perhaps it’s from the increasing weight of her failed expectations physically pushing her down. We’ll have to see in episode two if she’ll be able to find the same strength to raise her head.
Conclusion
As you watch the next three episodes, you’ll find the same impeccable directing throughout. They’ll continue to mirror previous shots to help depict the evolving relationships between characters and utilize lighting to contrast Narita Top Road and Admiral Vega. There are so many awesome shots littered throughout the show and despite my qualms for some of the story elements, my attention was captured by both the stellar race animation and the thoughtful cinematography. Even if you’re not that interested in horse girls, consider giving this short ONA a shot.****
Thanks to u/MyrnaMountWeazel for reviewing my essay!
*Is her name actually Astral Blaze?
**There’s a fun pair of shots here between the coach and Narita Top Road, but I wasn’t sure what this could mean outside of (spoilers) some potential communication issues between Narita Top Road and her trainer in the later episodes.
***I really was hoping that TM Opera O being in the 12th position and winning was a cinematic choice referencing Narita Top Road winning the first race in the 12th position, but no it is an actual coincidence.
****This was supposed to be a funny post about horse feet but I got lost in the directing sauce.
submitted by paukshop to anime [link] [comments]


2023.05.28 17:40 paukshop Cinematography in Uma Musume: Pretty Derby - Road to the Top

Uma Musume: Pretty Derby - ROAD TO THE TOP
I wasn’t planning on checking out the 4 episode special for Uma Musume, but the amazing opening caught my eye and convinced me to give it a shot. As I started watching, it was clear to me that this show’s superb animation was supported by some incredible cinematography that helped build the narrative between its leads. As a fun exercise, I wanted to try to highlight some of the directing choices and break down how Uma Musume RTTT gets away with telling so little by showing so much.
Cinematography is the presentation of the visuals in anime. The arrangement of characters in a scene, the lighting, the focus on props or backgrounds: all of these can be encapsulated by “cinematography,” and put in a ton of work for the viewing experience. There are plenty of obvious instances where a show will employ cinematography, but even if you don’t notice it immediately, these choices can have an underlying psychological effect in how you experience a scene. You can dye a scene in blue to enhance the melancholy. You can cut away from a conversation to a nearby prop to reveal a character’s mental state. These visual techniques can easily go underappreciated, and Uma Musume thankfully has some fairly overt examples that we can analyze.
(spoilers for episode 1)
Episode one opens up with the Yayoi Sho, a GII race that introduces two of our main leads: Narita Top Road and Admiral Vega. Much of what I want to talk about in this race will come later. But let me give a brief synopsis of the race. Under a slight drizzle, we start off with Avec Blaze* in the lead. Narita Top Road, eager to meet the expectations of her fans and coach, puts on a burst of speed to take the lead. Admiral Vega, who also feels the need to win for a yet undisclosed person, quickly follows up on her heels despite lingering behind the pack. Though it’s a close affair between the two, Narita Top Road clutches her lead and wins the race. She cheerfully waves to the crowd while Admiral Vega regretfully looks on. The episode immediately gives viewers exactly what they’re here for: some hype horse girls racing.
After the OP, we follow Narita Top Road in her daily school life. Her training starts at dawn, and this is clearly a recurring affair since her coach advises her to take a break.** At school, Narita Top Road is the class president and is admired by her classmates. Between her coach, fans, and friends, there’s plenty of people who acknowledge her drive and expect great things from her. Admiral Vega, noticing a small injury on Narita Top Road’s thigh, brings her outside to put a band-aid on it. In the hallway, Narita Top Road and Admiral Vega confess to one another declare their respective determination to win the upcoming Satsukisho. While Narita Top Road professes her excitement to race along with someone she admires, the light from the windows is always illuminating her face. She is quite literally glowing. Meanwhile, Admiral Vega, who feels hesitant about befriending her rivals, seems to have her face framed in between the path of these light beams. She’s not poorly lit by any means: there is just a clear difference in how our two characters are illuminated. The light is so all over Narita Top Road that she is reflecting light. This light and dark metaphor will persist throughout the episode’s run.
We’re next treated to a brief origin story for Narita Top Road. What helps sell the flashback is the fact that the conversations with the trainer all take place at sunset. This is a great example of the “Against the Setting Sun” trope, where Narita Top Road and the trainer make a goal to conquer the Twinkle Series together. Sunsets can symbolize transitioning to another phase, and here it depicts Narita Top Road’s first step to becoming a pro. We’re also treated to a parallel from an earlier training scene, where Narita Top Road attempts to make a sharp turn from the outside of the pack. She struggles more in this flashback, staggering several times; there is a noticeable improvement in the training scene that took place during the present, where Narita Top Road only staggers once. The mirroring of her first training scene in this flashback confirms Narita Top Road’s consistent practice and diligence. Narita Top Road works from sunrise to sunset, and when you consider the previous paragraph on lighting, it becomes apparent that Narita Top Road can be associated with daylight.
While Satsukisho is expected to be all about Admiral Vega vs. Narita Top Road, we switch unexpectedly to a third character. The ordering of events here was initially a bit confusing for me: we start with a cocky smirk prior to cutting to the eyecatch, with the upper half of the face hidden. When we come back, the first thing we see is an eye: it is TM Opera O waking up at 2 AM, visibly distressed. Then, it cuts to a flashback where TM Opera O is returning to running after an injury. She is all bravado and speaks boldly of her destiny to win every race she enters. She proceeds to win consecutive races, backing up her claims, but is also shown visibly struggling during training. Even so, she proudly declares that her perseverance in the face of adversity is for the audience: TM Opera O lives to win and bask in the cheers of a crowd. This flashback in my opinion serves to humanize TM Opera O’s larger than life personality: behind her dramatic flair and proud sense of self is someone who worked incredibly hard to get back into shape and still experiences some stress about meeting the standards she set for herself. For instance, her introduction starts with just her mouth, hiding the eyes, which are commonly used to indicate a character’s true nature. Then the show cuts to that portion of the face (eye) that was missing in that first shot, suggesting that the TM Opera O waking up right now is closer to her true self than the more grandiose mask she wears in public. She’ll continue to play this theatrical character in the series, but her introduction serves to let the audience know early on that she’s had her own share of struggles and insecurities.
Finally, we get to Admiral Vega and what she’s doing in preparation for the Satsukisho. We cut to night time, where Admiral Vega leaves to go for a run. She and her roommate, Curren Chan, are placed in different layers (Admiral Vega slightly blurred in the front while Curren Chan is sharp and placed behind her). This arrangement highlights the contrast in their activities: as Curren Chan is clearly winding down the day by brushing her tail, Admiral Vega is off to train. As she runs along a deserted street with numerous streetlights, Admiral Vega refuses to step into them. In fact, she’s shown running away from the light. The connection to darkness suggests that Admiral Vega’s motivations could be unhealthy. Or, going back to her thoughts in the hallway, Admiral Vega’s avoidance of light could connect to her dogma that she does not need friends or rivals (in this case, Narita Top Road who is the light): she just has to win at all costs. Either way, the lack of lighting for Admiral Vega directly sets her up as the clear rival for Narita Top Road. In the very next scene, Narita Top Road practices in broad daylight to the cheers of her classmates. Lighting and the time of day will play a pivotal role in coloring the interactions between these two characters in the rest of the series.
And now we’ve finally arrived at the Satsukisho, a premiere GI race for our trio of leads. Before it begins, Admiral Vega and Narita Top Road meet in the tunnels leading to the racetrack. Even though they are in the exact same location with respect to the light from the exit, Narita Top Road’s face is illuminated while Admiral Vega’s face continues to be shadowed. These two are definitely rivals and antitheses to one another. However, TM Opera O appears from the top of the tunnel exit, the backlighting giving her an almost videogame-boss-like feel; these two were supposed to be focused on one another, but the more menacing opponent may be the one standing above them.
Even if the media has tried to convince you that it’s a close affair between Narita Top Road and Admiral Vega, the cinematography makes it clear that this is Narita Top Road’s race to lose. Despite her cheerful demeanor in training, Narita Top Road is actually very nervous. She’s the last to enter her start gate and, as her classmates and friends cheer her on, we get this shot of Narita Top Road seemingly caged in by her starting gate. These expectations that she’s desperate to meet are beginning to stress her out. As we start the race, you’ll see that many of the shots here mirror that first race, which Narita Top Road won: the stormy clouds and slight drizzle, the shot of her coach right before the dramatic last minute spurt from Narita Top Road to take the lead, and even the brief proximity of Narita Top Road and Admiral Vega give the impression that we’ve seen this exact race before.
But unlike the race at the start of the episode, TM Opera O arrives to steal the show! There’s an incredible panning shot that zooms in on TM Opera O as she makes a break for the lead, emphasizing her approach. But then she flies past the camera, and the shot becomes an inverted zoom away. Not only does this shot give the viewer the sense of being left in the dust like her opponents, but the upside down perspective makes it clear that this result is an upset and, dare I say it, has flipped expectations. TM Opera O snatches victory from Narita Top Road’s hands, shattering the projection of a repeat of the first race’s results.*** She rightfully basks in the glory she anticipated earlier in the episode.
At the end, Narita Top Road is devastated. While TM Opera O celebrates, Narita Top Road’s sweaty face is pushed to the background: it’s a very familiar position for Admiral Vega. The mirroring of shots throughout this final race really gives this single episode a sense of completion, and that we’ve come full circle in spite of the different results. Despite the loss, the episode ends with Narita Top Road’s refusal to give in: a literal ray of sunshine breaks through the clouds and illuminates her as she holds her head high. Her hopes for a GI win have yet to be dashed, and she’ll have three more episodes to get her revenge. Meanwhile, Admiral Vega finished a dismal 6th, and her posture here is even more slumped than in the first race. Maybe it’s an injury bothering her, or perhaps it’s from the increasing weight of her failed expectations physically pushing her down. We’ll have to see in episode two if she’ll be able to find the same strength to raise her head.
As you watch the next three episodes, you’ll find the same impeccable directing throughout. They’ll continue to mirror previous shots to help depict the evolving relationships between characters and utilize lighting to contrast Narita Top Road and Admiral Vega. There are so many awesome shots littered throughout the show and despite my qualms for some of the story elements, my attention was captured by both the stellar race animation and the thoughtful cinematography. Even if you’re not that interested in horse girls, consider giving this short ONA a shot.****
*Is her name actually Astral Blaze?
**There’s a fun pair of shots here between the coach and Narita Top Road, but I wasn’t sure what this could mean outside of (spoilers) some potential communication issues between Narita Top Road and her trainer in the later episodes.
***I really was hoping that TM Opera O being in the 12th position and winning was a cinematic choice referencing Narita Top Road winning the first race in the 12th position, but no it is an actual coincidence.
****This was supposed to be a funny post about horse feet but I got lost in the directing sauce.
submitted by paukshop to paukshop [link] [comments]


2023.05.28 17:38 CKangel Free Udemy Coupon Courses - Limited Time - 28/5/23

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2023.05.28 17:23 darkerenergy Trip Report: 18 days + Golden Week (25/04 - 13/05)

Tokyo - Yokohama - Nagoya - Kyoto - Osaka - Tokyo

Hi all, going to go through our trip covering golden week and time around it (: It was myself (F21) and my partner (M24) and the reasoning behind the timing was mainly due to bank holidays in the UK being unfortunately placed perfectly in line with golden week this year! Despite this, I feel we actually got pretty lucky with it all. I'll put an emoji to note which days were for golden week but for the tl;dr we weren't affected that much.
Other important contexts, both interested in Japan for a few different reasons. Anime isn't a small one but I'm also a huge fan of the Yakuza games, he's into the JDM car scene, and we just enjoy travelling in general. We didn't do many things like Universal, Disneysea etc. but hopefully there's some things in here that people will enjoy hearing about! I'll go through some tips/recommendations for the casual readers first before going into the trip in depth - please let me know if there's anything else you want to know about!

Tips + Recommendations

Yamato Takkyubin Luggage Forwarding If like us you are going to be staying in quite a few different places, this service is so so so good I cannot overstate it. We had two big suitcases and one smaller one, we sent just the big ones for two of the trips and then for the final trip from Osaka to Tokyo we sent all 3 and just used our backpacks to bring essentials for the night.Pretty much all hotels will allow you to use the service, some may request you pay them with cash for the actual service but for all but one of ours we could use card. We sent Yokohama -> Kyoto, then Kyoto -> Osaka, then finally Osaka -> Tokyo. There are options for same day delivery I believe however we did both the next day and for a few days later. Feel free to ask any questions in the comments and I'll answer if I can!
Trip Planning I've been fortunate to be able to travel a lot so wasn't nervous about the actual travel, however Japan is such a far away country that I didn't want to go and get there then not know what to do and waste my time. In the past holidays with family were more about relaxing on a beach, or with my partner our city breaks are short as they are other European countries and so easier to return to if we wanted. I wanted to take a different approach to this trip so I made a big Google Sheet and Google Map with all the places I wanted to visit/see. It was never meant to be a strict itinerary as some people I showed seemed to assume 😅 But it really helped me to visually see where things I wanted to go to were, and then make a rough plan in case I did get stuck at some point.Anyway it was a really good idea in hindsight and I'm very glad we did it for this trip as our first time going! Here's a picture of the map looks like, we didn't necessarily do everything but we did most things - https://i.imgur.com/2xLyy7Y.png. I used mymaps.google.com, to be honest there's definitely betteeasier to use tools out there but I got this to work for me so I stuck with it.
Walking People aren't kidding about the amount of walking, although I think our top amount was still under 30k so don't worry too much. That said, if you don't walk a lot anyway then your feet are going to hurt. My partner was fine, I was awful. I thought my shoes would be fine and apparently they weren't so if you can pack walking boots please do. The other thing is I think the way you walk affects it too, my partner and I both had multiple pairs of shoes with us but where his converse boots were fine, the soles of my feet were awful in the same types of shoes 😭
Driving I am not a driver but my partner is. He has a full manual UK driving license and insurance, and so for Japan all he needed was to get the International Driver's Permit a little before we went. We rented a car for three different occasions, two times from the same place then the final was for a JDM rental. All was fine, the JDM place was confused for a moment as my partner has a Polish passport + UK license but we translated Poland for him and after that there were no issues! You'll need to check what you need depending on where you're from, it's easier for us due to the same driving side although when we rented for Daikoku and the Nagoya drive they did give us an automatic so just be aware of that if you want to request/drive manual. The rental places we used were Orix rent-a-car for the Daikoku and Yokohama -> Nagoya trip and we had a Mazda 2. For the JDM rental we used Omoshiro.

Trip Report

Tokyo

25/04 - Airport, Shinjuku hotel, Shinjuku We followed a similar first day that I'm sure many of these reports will begin with - arrived at the airport, we had filled out the VJW forms and had both QR codes ready to go. Immigration had about an hour wait so longer than normal but we were also near the back of our plane and there was at least another full plane in front of us. Actually going through immigration was a complete breeze. Once through and picked up our luggage, we got a Welcome Suica, then headed to Shinjuku. We reached our hotel about 4 hours early for check-in, wasn't sure what to do for that time but they were happy to take our bags until we could go to the room (something that is consistent with all the hotels we went to thankfully). Jetlag was pretty bad, I was flagging by afternoon but we pushed through it and took the few hours to just walk around and see the sights. We spent some time in Hakone-yama before heading back to the hotel and getting cleaned up/accidentally falling asleep too early.
26/04 - Akihabara, Golden Gai Of course woke too early by not being as proactive as we should've with warding off jetlag but used that to leave early for Akihabara. After getting some breakfast we saw the Yodobashi Camera and went in there for about an hour just looking at all the floors 😅 It was raining a ton but it surprised us with how warm it still was and quickly realised why people prefer umbrella with no raincoat!! Spent pretty much the whole day in Akihabara, went round a ton of shops and also went into our first of many many arcades we'd go to. We went back to the hotel to return the items we'd bought then walked to Golden Gai as our hotel was about a 15-20 minute walk ^^ Had some delicious ramen, unfortunately didn't drink as my partner was finishing antibiotics for the first few days but it was still great to be there. Slept a lot later which was good.
27/04 - Kabukicho, Shinjuku National Garden This was more a day for me to fufill my Yakuza game sightseeing. Being so close to Kabukicho I was so excited to visit a city and be able to make my way round without a map loool. It was just the end of the blue festival so the iconic arch was still blue although I did get to see it red at the end of the trip so I wasn't too bothered about that. We went around Kabukicho, the square, again spent tons of time in the arcades and discovered how much we enjoyed the MaiMaiDX machines. Ended up getting one of the passports that save your progress and give you an extra play so if you like arcades then I recommend them!! After this and some lunch, we were going to do a walk to the national garden then realised I went the wrong way so we took the train. As a side note here, the Suica and train system is so useful. Very similar to using a card for the underground except it's actually clean. Walked around the national garden, it was very sunny and warm. Didn't know it had it before going but there's a starbucks in the middle of the garden and we managed to join the queue about 10 minutes before they stopped taking new orders. Had a nice time watching the sun set in that garden before heading back to the hotel.
28/04 - Teamlabs Planets Wasn't something I was going to initially go to however I checked out tickets the day previously and saw some for this day and decided we could do it as we had a ton of free time. I had chosen 2:30pm for an entrance time however it was such a nice day so we left early and spent time just walking around the docks. It was so so sunny, the area didn't have loads going on however it was still very pretty. We spent time in the parks and walking alongside the water. Teamlabs was pretty cool, I did enjoy the water based sections although dodging both influencer and family photos might detract from your experience. This was also where I realised I'd already become the stereotype tourist and was sunburnt :') I guess I had to learn my lesson physically and I did thankfully stop any further burning after this with diligent sun cream appliance afterwards pretty much every day. After this we went back to Shinjuku and after food we packed up ready to go to Yokohama.

Yokohama

29/04 - Bashamichi, Daikoku, Cosmo Clock ✨Showa Day Left our hotel at 11 and hadn't yet discovered the wonders of luggage forwarding so we brought all our bags with us on the train to Yokohama! Not too bad though, we got to our hotel a little early but they took our bags as we went and had lunch before the room was ready. Went around Bashamichi (another game location lol) before taking the train to central Yokohama. We had pre-booked the rental cars all before we left to ensure availability but there weren't any problems. This was also my partner's birthday which is something the rental staff realised whilst we were sorting out all the documents 😆. For Daikoku, we didn't need to pass through any ETC gates from Yokohama but it was the first time on the Japanese roads. It was a little nerve-wracking at first as there's very slightly different rules to UK roads but in general driving is fine. We reached Daikoku PA around 20 past 6pm, and it was about 2 hours until police moved everyone along. My partner was in dreamland with the cars that we saw, if you're into the JDM scene at all or just a petrolhead then you'll love it but it is a bit of luck with what you'll see. After we left Daikoku, we went back to our hotel. We'd checked in with them previously that we could keep the car with them as the hotel we had chosen had parking available for an additional cost. We left the car at the hotel then went out for drinks and to see the cosmo clock. Didn't ride it but it was very cool seeing it all lit up over Yokohama. We bar hopped a bit, then went back.
30/04 - Recovery... Not much to say about this day, my partner was fairly hungover so we returned the car to the rental place and then spent the day just chilling at our ryokan hotel and around Yokohama. No drinks this time round as we had a very long trip the next day!!

Nagoya (Road Trip from Yokohama)

01/05 - Expressways, Onshi-Hakone Park, Expressways, Shinshiro, Expressways, Nagoya I'll condense this one a bit otherwise I'll type forever but this was a really fun time. The driving totaled almost 6 hours by the end so it's not for the faint hearted haha. The point was that we'd stop a few times along the way though which is what we did end up doing. We sent our luggage with the forwarding service (to the hotel after Nagoya as we were just staying the one night), then had an early start as we went to the car rental for 8. We chose the same place we rented from for Daikoku and had the same sales rep sorting out any documents so it was a bit quicker although this time we did get a quick explaination on the toll gates. Anyone going on the expressways will need to know how to use them, we were a bit confused the first time but once you've done it a couple times it'll be smooth sailing (and it's such a good system for people with the automatic cards too). We left Yokohama and set our location for Nagoya. We went for about 2 hours before stopping in Odawara for a quick snack and pee break. Pretty overcast day but despite this we still decided to do a stop in a park on the way and went to Onshi-Hakone Park. It was very cool/bit scary going up the winding mountain passes but wow the views are incredible. We spent again probably a couple hours at the park, had some lunch, no view of Fuji but we could see a lot of the other mountains around which are breathtaking in their own rights (: It's right on Lake Ashi so we did get to see the pirate cruise going round. After this break we did another couple hours or so driving before stopping slightly outside of Shinshiro. Something I will say about the expressways is that it is insane how fast people go 😂 We're not about to try anything so it was sticking to the 120 on the signs for us but people just whizz by. Anyway, we stopped at a familymart in this village for a quick break and I know I've said it already but the views are so beautiful. It's green in the UK but it's something else, I kept wondering if it's just viewing through rose tinted glasses/greener on the other side but I don't think that's true at least about those countryside views. It was also one of the reasons we wanted to do the road trip instead of train at least this time round, we could stop in these places and take it in. After our stop there, it was back onto the expressway until we reached Nagoya. It was roughly 6pm when we reached Nagoya, we had intially booked the car for the whole day with return the next morning but they allow early return with Orix so we did that instead before finding our hotel and having some dinner. Not too much time in Nagoya but it was the first time seeing the bullet train which was cool. Nagoya itself has some nice sights, we were thinking about going to Liberty Walk the next day but instead we just decided we'd head to Kyoto once we left the hotel.

Kyoto

02/05 - Shinkansen, Kyoto, Nishiki Market It was a really lovely day and we were taking the shinkansen for the first time. The shinkansen from Nagoya is only 34 minutes but we did end up buying reserved seats as the station was pretty packed. This is probably the main thing we noticed with Golden week, everything else was busy but not insanely so. Nagoya station was a lot busier but otherwise fine. We didn't have JR passes as when I used the online calculator it didn't come out to be worth it for our particular travel so it was full fare for us. The shinkansen itself was good, we would be using it again for Osaka back to Tokyo but due to Nagoya being closer to Kyoto I didn't reeeally think I'd need to book early. It's probably a good idea still lol but it worked out fine for us to book same day despite how busy Nagoya was. Once in Kyoto we took our time walking down to our next hotel. This was another ryokan style so that was nice, we also passed a garden which we noted to go to the next day (Shosei-en Garden). Our luggage had arrived and was waiting for us at the hotel already so we got refreshed then went out for the evening. We went up to Nishiki market then walked back towards our hotel again. Had a sushi train small dinner as we hadn't had any sushi yet and I've also only had a train once before. It might not be the best Kyoto had to offer but wow was it still better than anything I'd had in the UK!! We then spent hours once again in an arcade, if you like games the MaiMaiDX machines really are addictive :')
03/05 - Shosei-en Garden, Higashi Hongan-ji, Tō-ji Temple, Nijō Castle✨Constitution Memorial Day We woke up early, had breakfast at the ryokan, then went straight for the garden. It was a beautiful day once again so plenty of suncream applied. The Shosei-en Garden isn't the biggest but it's so beautiful, they have this pond that looks so still but my partner spotted a turtle and then you start to see more and more. They have some historical buildings around the place, we spent about an hour there before going to the next place. We walked down the road to the next place, this was Higashi Honhan-ji temple. Both locations weren't really that busy to be honest. Seeing this temple was nice but personally I did prefer the gardens. We next went Tō-ji temple. This is one of those locations that are on the 'must-do in Kyoto' but I did like it a lot. The 5 story pagoda was a cool sight. It wasn't so busy although we were going around lunch time so hungry crowds were likely taking a small break (: We spent an unreasonable amount of time just looking at the koi fish in the moat not even in the temple area 🎏 Finally we went to Nijō Castle. This was quite busy although we were one of the latter groups going around as it was nearing the end of the day. Another of the listed must do's but again I would say it's a cool place to see. If you do go, the tour around the main house is interesting and if you decide to climb the walls there's some nice sights of the area around. We finished up this day heading back to the market area and had dinner including a matcha beer. I'm not really a massive matcha person but I was up for trying all the different things, the beer sort of just tasted of normal beer but it looked exactly like a matcha-green coloured guinness.
04/05 - Arishiyama ✨Greenery Day This wasn't really a packed day as we were heading to an airbnb for a couple of nights. We used the luggage forwarding from the ryokan where they were concerned that we wouldn't get our luggage as soon as we wanted due to Golden week. I then let them know we were looking to get it sent for the 6th and they completely relaxed and said that would be perfectly fine 👌 For context if you've not been to Kyoto, the train system is alright but pales compared to Tokyo. Getting to our airbnb wouldn't be too long, about an hour, but as we didn't really have anything planned and only had our small suitcase with us we decided to walk to the next airbnb instead and waste time along the way. This way when we arrived it wouldn't be before check in time and it would keep us out and about. The walk was about 3 hours total although we lengthed it by stopping a few times. There were some celebrations happening due to Greenery day and Children's day being the next day. We stopped to listen to some music, stopped to have a starbucks, then finally we reached out airbnb in Arishiyama. The place was really nice, and it was fun to have a whole place for a few nights instead of a hotel. If you're wanting to, looking at airbnb's is a completely valid option when staying in Japan - you just might get warned before you arrive not to talk or laugh too loudly or the neighbours might complain/call the police 😅
05/05 - Fushimi Inari Shrine ✨Children's Day Initially were going to do both the bamboo/monkey forest and Fushimi Inari but ended up leaving a little later than planned so just committed to only Fushimi Inari. I was expecting fairly large crowds considering the day and the station was..... not great. That said, the station was very small and so although it was crowded we were also out of there fairly quick. This review of Fushimi Inari is going to follow almost everyone's - it was busy at the bottom and as you go up you'll get a lot less people. Even it being Children's day didn't stop us getting moments of just myself and my partner being alone so don't be deterred if the bottom is busy! Beautiful views, we did the full routes going to the top. It was a bit tricky at times but it's not a race, and you'll feel good doing the full thing. We reached the top, were able to partake in the prayers there, then had a great time going back down. There was a little area near the end with a bunch of cats; we turned a corner and saw one and a bunch of people crowding round to take a photo. Maybe only a few steps later you realise there's about 4 more just chilling around the place. It was a cool experience and definitely worth doing at least once if you're there.

Osaka

06/05 - Local train, Dotenbori, Den-Den Town We took a train from our airbnb to Osaka and went via the local train rather than the shinkansen. It was fine, we reached Dotenbori and our hotel was not far from the station. We got there a bit early again but our room was already available and our luggage had arrived too (: After getting refreshed we went out for the afternoon to Den-Den Town. This is Osaka's version of Akihabara, and we spent a lot of time with my partner looking in all the card shops. It was pretty rainy but not really a problem between the Lawson's umbrella and ducking into lots of shops ;) We spent time in an arcade for a while before heading out to Dotenbori market area and the bridges for the evening/night. Yet again another location in the Yakuza games so I had fun pointing out different places like the Mega Don Quijote or the crab restaurant. We had some food and ended up in a drinking place that used a QR code and website for ordering to the table which was dangerously easy to use haha. Had some really tasty sushi there too, I'll try and find the name if anyone is wondering! Took tons of photos there, the rain at night gave the city that classic look reflecting the neon lights everywhere.
07/05 - Kobe day trip We went to Kobe for the day, lots of rain but the main market area is all under cover so that was handy. My partner was looking for a new phone which he found, we also went to one of those places where they grill the food in front of you for dinner. It was great going in a scruffy elevator up to the restaurant and stepping out onto a really beautifully designed restaurant, and it wasn't very busy so we were able to go without reserving beforehand. Kobe itself is cool although we didn't explore too much outside the market areas due to just how hard it was raining, I think it was the heaviest on this day unfortunately.
08/05 - Nara day trip, Todai-ji We went to Nara and although the advice is to go early, we went for more mid-day time. It wasn't crowded at all so that was fortunate. We ended up walking past that famous mochi stall that you see on all the tiktoks of Nara. I wasn't expecting to see the making of the mochi and wasn't going to wait for it either however they started about 2 minutes after we found the stall so we did stay and watch and it was cool to see in person (: We tried the mochi, it's pretty good although for me it was a bit too dry from the powder. Was still tasty!!! Walked through towards the deer park and saw the pagodas around. When we reached the deer park of course we had to get some crackers and feed them. Oh my god they're so pushy!! It was actually so funny to interact with them, one tried to nibble me and we got headbutted a bit when we had the crackers but once you've given them all out then they'll leave you 😆. We sat on a bench for a bit and watched some other poor souls go through the same thing. Saw quite a lot of young fawns too which is cute. We kept walking up to Todai-ji, stopped for an ice cream, then went to the temple to see the huge Buddha statue. It was a good experience to see this temple, but at least for me it wasn't my favourite part of the trip. I know for many others though it's really great to see so don't knock it off your list if you're interested in it! I'm glad I went once but probably won't return. Spent some more time just chilling around Nara and looking at the temples and shrines around the place. We went back to Osaka for around 4pm. Spent the evening in Osaka again, no rain this time! Oh this was about the time I was developing a sore throat, a little bit nerve wracking but fully vaccinated + boosters and have had covid previously so was fairly certain it wasn't that. Even so, my partner was coughing a bit which is the start of the cold we both had for the rest of the trip 😔
09/05 - Osaka Aquarium, Dotenbori I didn't put the aquarium on my plan initially but we had another spare day in Osaka and I do like visiting aquariums + my partner likes penguins a lot and they had a lot there. It was a cool experience, a lot of families as to be expected but it wasn't packed so lots of opportunities to see the animals and fish :) The two whales were very cool, they're so massive. We also got to see their rockhopper penguin conservation area, you could see them sitting on their eggs. I recommend the aquarium to any families planning to be in Osaka, it's pretty easy to get to and the station gives clear directions on where to go to get to the aquarium and the nearby lego park. After the aquarium we went back to Dotenbori and looked around the various book-offs as my partner was looking for screen protectors. If you're interested in any Japanese media I can recommend them too, I found some games in there that were a lot cheaper than you find in the West in much better condition. Our coughs worsened by evening which wasn't great, we weren't doing much more in super crowded areas but it's obviously not good anyway. We were wearing masks everywhere beforehand but it made it more important. We did end up getting some Bron, if you're in Japan and have a cough then I do recommend it but just be aware that it contains codeine. We got some from a place that specifically had a pharmacy section, you bring the box to the cashier and they'll give you the actual bottle from behind the counter. Really really great stuff, much better than anything you can get without a prescription in the UK which was annoying as my cough was subsequently worse for about 5 days once I got back!! It's pretty much gone now though (lasted longer likely due to asthma but it was gone for my partner after a couple days of being back). Overall I really enjoyed Osaka, all the cities we went to were cool but for me Osaka was my favourite :)

Tokyo

10/05 - Shinkansen, Airbnb We left Osaka for Tokyo and took the Shinkansen back. We did splash out a bit and took the green car with seats on the Fuji side. I fell asleep for most of the trip but woke in time to see Fuji for the roughly 6-7 minutes it was viewable for. It was my only time to see Fuji due to the weather being almost clear that day aside from a single cloud going right across the mountain. It didn't block the peak though so I don't feel too robbed 😆. If/when we visit Japan again I would like to see it again closer but it was still a great sight. Once we reached Shinagawa station, we switched to the local train to head to our airbnb in Shinjuku once again (although closer to Shibuya this time whereas we were more North before). We were staying in a pretty close knit residential area but did a bit of a hello to the neighbours which was nice. We had done the luggage forwarding again but had set it to come the next day so we would be the people available for receiving it. Spent the time around the airbnb and also tried having an uber eats delivered (which worked great lol).
11/05 - Shibuya, Shinjuku We spent most of this day around Shibuya as we wanted a few souvenirs for family and also hadn't visited Shibuya properly. Went to the crossing, then spent time mainly shopping and going around one of the Donkis. Pretty rainy again but not a problem for a shopping day.
12/05 - RX-7 Day Trip (Lake Hinuma, Ibaraki Flower Park), Kabukicho We used Omoshiro Rent-a-car for the RX-7 (for those interested, here's the car - https://i.imgur.com/HRX4DYy.png ) and they were great. We had it pre-booked again before we arrived in Japan as it's a pretty sought after car to rent. Bit banged up but nothing major, and we had it booked for I think 8 hours? We did return it a little early as we didn't really have anything else to do and didn't want to be late with a return as the shop closed at the time we'd be returning it. A funny part of the terms you agree to is no Initial D style driving. For the trip itself, we didn't have anything major planned so I made a makeshift plan to just go a bit out of Tokyo and visit somewhere different. I found this lake on maps that'd be not too far, didn't realise until we were there that it's less a lake for sights and more for fishing 😅. No worries though, as the main reason was to get some driving in and enjoy having the car (which was achieved!). Got some snacks from a 7/11 then went off. We had a lot of time left so we drove to Ibaraki flower park, yet another quick find from scrolling around Google Maps. It was a very beautiful park, they have a rose market there as well as selling some fresh produce. It's a small charge to go in the park but it's worth it for the hour or more you might spend there and will go towards the park maintenance. Also being the middle of Spring of course it's going to be beautiful with all the new blooms (: We spent time there admiring the countryside and being sad about going back home the next day. We went back to the rental place afterwards, also during this drive was the time where we were finding it so funny how we were sticking to the speed limits in this beautiful car and being overtaken by massive trucks going so much faster. We did have a moment that was like from a movie though, we entered the expressway after the tolls and as we were pulling in an older Honda NSX was being driven next to us. The guy driving looked over and gave us a nod with a straight face before pulling ahead a little so we could be behind him. We ruined that movie mood by both being so excited by how cool the moment was but hey it's one of those things that won't be forgotten at least!! He zoomed off a few minutes later but we weren't risking anything to keep pace ahaha. We returned the car then went back to Shinjuku for our final evening in Japan. We went back to Kabukicho and I was able to see the arch in red :') Took photos of the karaoke place that's in the games, would've gone in but my throat was killing!! So we just stuck to being outside. We went back to the area around our airbnb, had our last dinner there then went and packed up ready to go home.
13/05 - Home :') Our flight was leaving a little before 9am so we were leaving the airbnb for 5ish. Early start but as we'd gotten packed up it wasn't too bad of a walk to the station. Grabbed our train, it was fairly early on one of the lines that goes direct to the station so we were able to get on with ease. The train was rammed by the time we reached the station. No problems getting through the airport, got to our gate and then flew home.

Final Notes

I had such a good time in Japan, I loved being there and hope to return within the next few years if life permits!! We definitely missed some of those 'must-do's' such as Osaka Castle, any of the theme parks, Arishiyama Monkey Park, actually doing Karaoke, and some of the food options due to my own anxieties walking into places lol. That said, I don't regret the things we did end up doing and it just means I'll have to fit some of those into my next trip 😉. Although my partner would like to visit more Northern areas like Hokkaido or Sendai so we'll see!
We didn't have probably as much packed into each day as could've been but for me this was perfect and a great time for my first time. If you managed to read all this then thank you very much, and please let me know if you have any questions about the trip!! I'll be happy to answer. Thanks for reading!
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2023.05.28 17:21 VernonKazama My Mario Kart Wish List 📃

~ 1. Introduction ~
Here is a detailed description of my wishlist for a Mario Kart 9 or 10/X (if Tour is considered the 9th installment) I don't expect everyone to like all my ideas. This is just a wishlist. I obviously would be happy with any Mario Kart Nintendo decides to put out but in a perfect world, this is what I would want for it to be the best Mario Kart imo. I hope you enjoy.
*= Thoughts, Personal opinions, New ideas for modes, mechanics, driver outfits, vehicles, items, options, etc
🔒= Locked. Must be unlocked by in game requirements or DLC
~ 2. Mechanics ~
~ Single Player / Multiplayer 》1P》2P》3P》4P》
Grand Prix》Class Optimization》Driver(s) Select》Vehicle Parts》Circuits》Cup Select》 Class Optimization options: Engine: 50cc》100cc》150cc》Mirror》All¹》All Mirror¹》 Driver: Solo Dash》Double Dash》² Drift: Automatic》Manual》³ Items: Normal》No Items》 Camera: Normal》First Person》
*¹ - All and All Mirror options are only available in Grand Prix. After a Circuit has been selected, It'll play each Cup in order of that specific Circuit.
*² - All race and battle modes will feature either a Solo Dash or the new Double Dash option similar to Mario Kart Double Dash for extra replayability and character combinations.
*³ - Even if not many people liked Automatic drifting, it was there for a reason for you to choose. Some liked it. Some didn't. It should be the player's choice.
*⁴ - Camera can also be changed freely during the race from the pause menu.
Time Trials》Driver(s) Select》Circuits》Cup Select》Course Select》 Race Solo》Race Against Ghost》View Ghost》Online Ghost》Upload Ghost Data》
• VS Race》Driver(s) Select》Vehicle Parts》Customized Race》Circuits》Cup Select》Course Select》 Customized Race options: Engine Class: 50cc》100cc》150cc》Mirror》 Driver: Solo Dash》Double Dash》 Drift: Automatic》Manual》 Teams: No Teams》Team Game》 Items: Normal》Frantic》No Items》No Items and Coins》Custom》 COM: Easy》Normal》Hard》Pro¹》 COM Vehicles (Solo)²: All Vehicles》Karts Only》Bikes Only》 COM Vehicles (Doubles)²: All Vehicles》ATVs Only》Buggys Only》 Courses: Choose》In Order》Random》 Race Count: 4》5³》8》12》16》32》64》All》 Laps: 1》2》3》4》5》
*¹ - Added a Pro difficulty to make the CPU feel more of a challenge.
*² - Wanted to split the vehicle selections between Solo Dash and Double Dash drivers. Solo Dash drivers will now only select between Karts and Bikes and Double Dash drivers will only select between ATVs and new Buggy vehicles. *Buggys are essential similar to the designs of the Karts used in Mario Kart Double Dash. ATVs are now bigger in size to help fit the idea of 2 drivers on one vehicle.
*³ - The original Super Mario Kart had 5 courses per Cup so I brought that option back for custom races.
*⁴ - Wanted to make the option available for players. These courses will be excluded from Laps option and be set to default when selected: ⁿ⁶⁴ Wario Stadium, ⁿ⁶⁴ Rainbow Road, ᵍᶜⁿ Baby Park, ᵍᶜⁿ Wario Colosseum, ³ᵈˢ Wuhu Loop, ³ᵈˢ Maka Wuhu, ³ᵈˢ Rainbow Road, ʷⁱⁱ ᵘ Mount Wario, and ʷⁱⁱ ᵘ Big Blue.
Battle》Driver(s) Select》Vehicle Parts》Customized Battle》Course Select》 Customized Battle options: Driver: Solo Dash》Double Dash》 Drift: Automatic》Manual》 Teams: No Teams》Team Game》 Items: Normal》Frantic》Skilled》Custom》 Round Time: 1 Minute》2 Minutes》3 Minutes》4 Minutes》5 Minutes》 COM: Easy》Normal》Hard》Pro》 COM Vehicles (Solo Dash): All Vehicles》Karts Only》Bikes Only》 COM Vehicles (Double Dash): All Vehicles》ATVs Only》Buggys Only》 Courses: Choose》In Order》Random》 Round Count: 3 Rounds》5 Rounds》7 Rounds》¹
*¹ - I shortened the rounds. Anything past 7 rounds is too much imo but that's just me. Also being a little bias cuz I'm not a fan of battle mode.
~ Online Play 》1P》2P》
Worldwide: Grand Prix*》VS Race》Battle》
Regional: Grand Prix*》VS Race》Battle》
Friends》Create Room
Tournaments》Menu. Menu options: Create a Tournament: Icon》Name》Rules》Time Settings》Other》 *Rules options: Mode: 50cc》100cc》150cc》Mirror》Balloon》Classic Balloon¹》 Renegade Roundup》Bob-omb Blast》Shine Runners¹》Coin Runners》 Shine Thief》Thunder Cloud Tag¹》Random Battle》 Driver: Solo Dash》Double Dash》 Drift: Automatic》Manual》 Teams: No Teams》Team Game》 Items: Normal》No Items》No Items or Coins》Frantic》Skilled*²》Custom》 Round Time (Battle only): 1 Minute》2 Minutes》3 Minutes》4 Minutes》5 Minutes》 COM: No COM》Easy》Normal》Hard》Pro》 Vehicles (Solo Dash): All Vehicles》Karts Only》Bikes Only》 Vehicles (Double Dash): All Vehicles》ATVs Only》Buggys Only》 Camera: Normal》First Person》 Smart Steering: Smart Steering OK》No Smart Steering》 *Time Settings options: Frequency: Weekly》Daily》Fixed Period》 Start Day: Sunday》Monday》Tuesday》Wednesday》Thursday》Friday》Saturday》 Start Date: Dependent》 Start Time: Dependent》 End Day: Sunday》Monday》Tuesday》Wednesday》Thursday》Friday》Saturday》 End Date: Dependent》 End Time: Dependent》 Round Count: 4 Rounds》8 Rounds》16 Rounds》 Group Shuffling: Don't Shuffle》Every 4th Match》 *Other options: Player Rating: Any Rating》0-2999》3000-9999》10000-99999》 Public/Private: Open to Everyone》Code Required》
*¹ - Scroll down to Battle section for more info.
*² - Skilled Items for Battle mode only.
Search by Code Search by Type Active Tournaments
~ MKTV
My Replays. View saved replays from previous races or battles on and offline. * You can now save more than just 6 replays.
Online Replays*¹ View shared replays from others online
Spectate*²
*¹ - Should've already been added in the first place.
²* - View recent online races or battles replays. Earn coins by voting who'll be 1st. * Literally stole this idea from Smash.
~ Other Details
~ 3. Characters and Vehicles ~
~ Characters
68 Total Drivers (including DLC) 32 Total Alternate Drivers. 100 Total Individual Characters.
~ Drivers
Mario》Metal Mario 🔒》Tanooki Mario 🔒》Fire Mario 🔒》Ice Mario 🔒》Dr. Mario 🔒》 - Mario (Classic) 🔒 - Mario (Builder) 🔒 - Mario (SNES) 🔒 - Mario (Sunshine) 🔒 - Mario (Tuxedo) 🔒 - Mario (N64)*🔒 - Metal Mario (Gold) 🔒
Luigi》Penguin Luigi 🔒》Fire Luigi 🔒》Gooigi*🔒》 - Luigi (Classic) 🔒 - Luigi (Golf) 🔒 - Luigi (Builder) 🔒
Peach》Pink Gold Peach 🔒》Cat Peach 🔒》Fire Peach*🔒》 - Peach (Wedding) 🔒
Yoshi - Light-blue Yoshi - Black Yoshi - Red Yoshi - Yellow Yoshi - White Yoshi - Purple Yoshi - Pink Yoshi - Orange Yoshi
Bowser》Dry Bowser 🔒》Meowser 🔒》 - Dry Bowser (Gold) 🔒
Donkey Kong Jr. - Donkey Kong Jr. (SNES) 🔒
Koopa Troopa》Koopa (Freerunning) 🔒》 - Red Koopa (Freerunning) - Blue Koopa (Freerunning) - Purple Koopa (Freerunning) - Gold Koopa (Freerunning) 🔒
Toad》Cat Toad 🔒》Captain Toad 🔒》 - Toad (Pit Crew) 🔒 - Toad (Builder) 🔒 - Toad (Astronaut) 🔒 - Toad (Blue)* - Toad (Yellow)* - Toad (Green)*
Donkey Kong 🔒
Wario 🔒 - Wario (Biker)*
Daisy 🔒
Birdo 🔒 - Birdo (Light Blue) - Birdo (Black) - Birdo (Red) - Birdo (Yellow) - Birdo (White) - Birdo (Purple) - Birdo (Green) - Birdo (Orange)
Baby Mario 🔒
Baby Luigi 🔒
Toadette 🔒》Peachette 🔒》 - Toadette (Explorer) 🔒 - Toadette (Builder) 🔒 - Toadette (Astronaut) 🔒
Paratroopa 🔒 - Green Paratroopa*
Diddy Kong 🔒
Bowser Jr. 🔒
Waluigi 🔒
Petey Piranha 🔒
King Boo 🔒 - King Boo (Luigi's Mansion)
Pac-Man 🔒
Ms. Pac-Man 🔒
Blinky 🔒》Pinky》Inky》Clyde*》
Dry Bones 🔒 - Dry Bones (Gold) 🔒
R.O.B. 🔒 - R.O.B. (Famicom)*
Shy Guy 🔒 - Light-blue Shy Guy - Black Shy Guy - Green Shy Guy - Yellow Shy Guy - White Shy Guy - Blue Shy Guy - Pink Shy Guy - Orange Shy Guy
Mametchi 🔒
Baby Peach 🔒
Baby Daisy 🔒
Rosalina 🔒
Funky Kong 🔒
Mii 🔒
Honey Queen 🔒
Wiggler 🔒
Lakitu 🔒
Don-chan 🔒
Baby Rosalina 🔒
Iggy 🔒》Roy》Lemmy》Larry》Wendy》Ludwig》Morton》
Link 🔒 - Link (Champion's Tunic)
Villager 🔒 - Villager (Female)
Isabelle 🔒 - Isabelle (Winter)*
Inkling Girl 🔒 - Inkling Girl (lime green) - Inkling Girl (magenta)
Inkling Boy 🔒 - Inkling Boy (purple) - Inkling Boy (teal)
Pauline 🔒
Hammer Bro 🔒》Boomerang Bro 🔒》Ice Bro 🔒》Fire Bro 🔒》
Monty Mole 🔒
Dixie Kong 🔒
Nabbit 🔒
King Bob-omb 🔒
Kamek 🔒
Chargin' Chuck 🔒
Poochy 🔒
~ Newcomers
Noki ⁽ⁿᵉʷ⁾ 🔒 - Noki (Green) - Noki (Pink) - Noki (Yellow)
Pianta ⁽ⁿᵉʷ⁾ 🔒 - Pianta (Pink) - Pianta (Yellow) - Pianta (Purple)
Professor E. Gadd ⁽ⁿᵉʷ⁾ 🔒
Toadsworth ⁽ⁿᵉʷ⁾ 🔒
Luma ⁽ⁿᵉʷ⁾ 🔒 - Luma (Blue) - Luma (Pink) - Luma (Green) - Luma (Cyan) - Luma (Red) - Luma (Purple) - Luma (Black) - Luma (Orange)
~ DLC
Sonic the Hedgehog ⁽ⁿᵉʷ⁾ 🔒
Miles "Tails" Prower ⁽ⁿᵉʷ⁾ 🔒
King K. Rool ⁽ⁿᵉʷ⁾ 🔒》Kaptain K. Rool*》
Krunch ⁽ⁿᵉʷ⁾ 🔒 * Would be an excellent choice for a surprise DLC character to those familiar w/Diddy Kong Racing
Zelda ⁽ⁿᵉʷ⁾ 🔒》Sheik*》
Kirby ⁽ⁿᵉʷ⁾ 🔒
King Dedede ⁽ⁿᵉʷ⁾ 🔒
Captain Falcon ⁽ⁿᵉʷ⁾ 🔒
Samus ⁽ⁿᵉʷ⁾ 🔒》Zero Suit*》
Geno ⁽ⁿᵉʷ⁾ 🔒
~ Vehicles
Available parts. The parts available are listed here in the order shown in the vehicle customization screen, with the following notation: ¹ = Changes color, depending on the character. ² = Changes color for the Koopalings. ³ = Changes color for Daisy, Baby Daisy, Rosalina, and Baby Rosalina. (DLC) = Part is only available as downloadable content.
~ Karts (Solo Dash)
Standard Kart¹ 4-Wheel Cradle 8-Bit Pipe Frame¹ Apple Kart B Dasher Badwagon Barrel Train Biddybuggy (Buggybud)¹ Birthday Girl (Royal Ribbon)²/³ Blue Falcon Blue Seven Booster Seat (Baby Booster) Bruiser (Growlster) Brute Bull's-Eye Banzai Bulldog-W ⁽ⁿᵉʷ⁾ Bumble V Cact-R Cact-X Cat Cruiser Cheep Charger Cheep Snorkel Circuit Special¹ Clanky Kart Classic Dragster (Nostalgia 1) Cloud 9 Crawly Kart Cucumber Dasher II Daytripper (Royal Racer) Dozer Dasher Dragonfly Dry Bomber Egg 1 Flame Flyer Gold Mantis Gold Pipe Frame Gold Standard (Gold Kart) Green Apple Kart Honeycoupe (Dragonetti) Hurricane Jet Cruiser Jetsetter (Aero Glider) Jumbo Jetter Kiddie Kart¹ Koopa Clown² Landship ² Light Dancer Light Tripper Mach 8 Mini Beast (Concerto) Mushmellow Offroader P-Wing Paintster Parade Kart Penguin Slider Pink Mushmellow Pipe Frame¹ Piranha Prowler Poltergust 4000 Power Flower Prancer Prop Kart Quickshaw ROB-BLS Rambi Rider Royale Shooting Star Sky Pop ⁽ⁿᵉʷ⁾ Sneeker (Bounder)¹ Snow Skimmer Soda Jet Sports Coupe (Sports Coupé) Sprinter (B Dasher Mk. 2) Star Broom Steel Driver Streamliner Streetle Super 1 Super Blooper (Turbo Blooper) Surf Sailer Swift Talon Tanooki Kart Tea Coupe Tiny Titan (Rally Romper) Tiny Tug Tri-Speeder Wario Car Warship Wild Wing Wildlife Yellow Taxi Zucchini (Gherkin) Speed Star ⁽ᵈˡᶜ⁾ Source Whirlwind Sport ⁽ᵈˡᶜ⁾ Source Egg Mobile ⁽ᵈˡᶜ⁾ * Was inspired by this image I found. Source Reminds me of the Egg Mobile with Monster tires White Cat ⁽ᵈˡᶜ⁾ Source Dark Schnieder ⁽ᵈˡᶜ⁾ Source Car¹ ⁽ᵈˡᶜ⁾ * Source * the number in the center will be replaced by driver's logo Dragoon Kart ⁽ᵈˡᶜ * Source
~ Bikes (Solo Dash)
Standard Bike¹ Bit Bike (Nanobike) City Tripper¹ Flame Rider Hurricane Jet Bubble (Bubble Bike) Master Cycle Zero Mr. Scooty (Mr Scooty) Phantom Quacker ROB-LGS Shooting Star (Twinkle Star) Sugarscoot (Bon Bon)¹ The Duke Varmint Wario Bike Zip Zip (Rapide) Zipper Wheelie Bike ⁽ᵈˡᶜ⁾ Source
Bullet Bike¹ Comet Dolphin Dasher Flame Runner (Bowser Bike)¹ Jet Bike Mach Bike¹ Magikruiser¹ Master Cycle Sneakster (Nitrocycle) Sport Bike¹ Yoshi Bike¹ Zinger Sting ⁽ᵈˡᶜ⁾ * just an idea I had for a new bike based off of a beta imagine for Donkey Kong racing. Source * the number in the center will be replaced by driver's logo. Bike version of the Prop Kart
~ ATVs (Double Dash)
Standard ATV (Standard Quad)¹ Bone Rattler Inkstriker Spear (Torpedo)¹ Splat Buggy Teddy Buggy Tyrant Wild Wiggler Hovercraft¹ ⁽ᵈˡᶜ⁾ Source
~ Buggys (Double Dash)
Standard Buggy ¹ Banisher Bolt Buggy Bullet Blaster Coach³ * Heart Coach/Bloom Coach from Mario Kart Double Dash DK Jumbo Fire Buggy¹ * Red Fire from Mario Kart Double Dash Goo-Goo Buggy¹ Koopa Dasher Koopa King Para-Wing Pipe Buggy¹ Piranha Pipes Turbo Birdo Turbo Yoshi Waluigi Racer
~ Tires
Standard (Normal) 8-Bit Standard Ancient Tires (Ancient Tyres) Azure Roller Bicycle Tires Blue Monster Blue Standard (Normal Blue) Button Capsule Crimson Slim Cushion Cyber Slick Drum Gold 8-Bit Standard Gold Tires (Gold Wheels) Heart Rings Hot Monster (Funky Monster) Iron Leaf Tires (Leaf Tyres) Metal Monster Mushroom Mushroom Off-Road Red Monster Retro Off-Road Roller Slick Slim Snorkel Tires Sponge Triforce Tires (Triforce Tyres) Wood (Wooden) Yoshi Tires
~ Gliders
Super Glider¹ 8-Bit Jumping Mario Beast Glider (Ghastly Glider) Bowser Kite Butterfly Sunset Cloud Glider Crimson Crane Droplet Glider Eggshell Glider Eggshell Glider Fare Flier Flower Glider Gold Glider Great Sail Hylian Kite MKTV Parafoil Oilpaper Umbrella Paper Glider Parachute Paraglider (Breath of the Wild) Paraglider (Parafoil) Peach Parasol³ Plane Glider Ribbon Swooper (Swoop) Waddle Wing Waluigi Wing Wario Wing Magic Carpet ⁽ᵈˡᶜ⁾ Source Wizpig Glider ⁽ᵈˡᶜ⁾ Example at 00:31 Tails Flier ⁽ᵈˡᶜ⁾ Source Knuckles Glider ⁽ᵈˡᶜ⁾ Source Gunship ⁽ᵈˡᶜ⁾ Source
~ 4. Items ~
× – Does not appear in Battle Mode.
~ Items found on the track
Item Box - Gives the player a random item. Items given are based on the player's distance from first place. * I would like for them to look either similar to how they looked in Mario Kart 64 or Mario Kart DS' design.
Coin - Gives the player a small boost and increase top speed when more are collected, up to a maximum of ten.
Rupee - The equivalent of a coin, used for Hyrule Circuit and Zelda related courses. They replace coins in the item roulette and in the track.
Bell - The equivalent of a coin, used for Animal Crossing. They replace coins in the item roulette and in the track.
Cash - The equivalent of a coin, used for Splatoon related courses. They replace coins in the item roulette and in the track.
Balloon ⁽ᵈˡᶜ⁾ - The equivalent of an Item Box, used for Diddy Kong Racing related course. Source
Item Box (Capsule) ⁽ᵈˡᶜ⁾ - The equivalent of an Item Box, used for Sonic related course. Source
Star Block ⁽ᵈˡᶜ⁾ - The equivalent of an Item Box, used for Kirby related course. Source
Banana ⁽ᵈˡᶜ⁾ - The equivalent of a coin, used for Donkey Kong Country / Diddy Kong Racing related courses. They replace coins in the item roulette and in the track. Source
Ring ⁽ᵈˡᶜ⁾ - The equivalent of a coin, used for Sonic related courses. They replace coins in the item roulette and in the track. Source
Food ⁽ᵈˡᶜ⁾ - The equivalent of a coin, used for Kirby related courses. They replace coins in the item roulette and in the track. Source
~ New Items
Coin Block ⁽ⁿᵉʷ⁾ - * floats above player for a short time (10 seconds). Hop to collect upto 10 coins. Can only be obtained if player has 0 coins. Replacing the Coin Box item from Mario Kart Tour. Example
~ Returning Items
Banana Peel - When a kart hits a Banana Peel, it spins out. You can carry one behind your kart to protect yourself from a single attack. Can be thrown backward and forward.
Green Shell - Travels in a straight line and knocks over a kart it hits.
Red Shell - Red Shell Homes in on the closest kart in front of the player and knocks it over.
Feather - Causes the player to spin and leap in the air, providing a small speed boost upon landing, akin to a regular trick (characters will also perform a trick animation during the jump).
Mushroom - Provides the player's kart with a small speed boost.
Super Star - Provides the player invincibility from all terrain and items, and also giving a speed boost.
Boo - Unleashes Boo, who turns the player invisible for a brief time, making them impervious to enemy attacks, and steals an opponent's item. Cannot steal Special Items.
Coinˣ - Grants the player two extra coins and a micro boost.
Lightningˣ - Causes all opponents to drop their items, shrink, and drive slowly for a short time.
Fake Item - Looks just like an item box, but when you run into it, it knocks you over.
Bob-omb - Explodes after a short time when thrown or dropped, knocking over any kart in its blast radius.
Blooper - Sprays ink on all racers ahead and reduces their visibility. The racers hit also lose some of their traction while sprayed.
Bullet Billˣ - Transforms the player into a Bullet Bill, rocketing through the track with auto-pilot, and providing invincibility from all terrain and items.
Spiny Shellˣ - Targets the racer in first place, knocking over all other karts in its path.
Super Horn - Emits a radial shockwave hitting racers, as well as destroying all obstacles, including the Spiny Shell.
~ Special Items
Fireball (Red) - Three fireballs will revolve around your kart. They split up after they're thrown and go sliding ahead. These powerful pyrotechnics can take out multiple opponents at once. Drivers: Mario, Fire Mario
Fireball (Green) - Three fireballs will revolve around your kart. They split up after they're thrown and go sliding ahead. These powerful pyrotechnics can take out multiple opponents at once. Drivers: Luigi, Fire Luigi
Fire Flower - Allows the player to throw fireballs for a short time that cause other karts to spin out on impact. Drivers: Metal Mario, Fire Peach, Fire Bro
Ice Flower - Three balls of ice will revolve around your kart. Throw them all at once and they'll freeze any kart they hit, causing them to slide. Drivers: Ice Bro, Ice Mario, Penguin Luigi
Heart - This protective Heart revolves around your kart for a set amount of time, shielding you from attacks. Any item that hits the player becomes theirs to use. A cute and handy item. Drivers: Peach, Daisy, Villager, Wendy, Mametchi
Yoshi's Egg - This egg rolls down the road and home in on opponents. When they hit and break, they'll drop three more items. Drivers: Yoshi
Birdo's Egg - Homes in on the kart in front of you and crashes once it hits. Three more items will fly out when it breaks. Drivers: Birdo
Chain Chomp - This fearsome beast chases karts with reckless abandon, pulling the player behind it at breakneck speeds. Drivers: Baby Mario, Baby Luigi
Triple Mushrooms - Orbits the player's kart, providing them with three separate speed boosts. Drivers: Toad, Toadette
Golden Mushroom - Provides the player's kart with continuous speed boosts for a short time. Drivers: Captain Toad
Mega Mushroom - The driver grows bigger, which allows them to squash other racers by running over them, making them lose their items and slow down for a moment. Drivers: Pac-Man, Ms. Pac-Man, Wiggler
Poison Mushroom - A stationary item. Looks like a regular mushroom but If one is run into, the victim shrinks, as if hit by a Lightning. Shrunken racers who run into it revert to normal size. Drivers: Kamek * ngl, i didn't really know who to give this item to
Mushroom Cannon - A cannon designed to resemble a Mushroom. Continually shoots out Mushrooms in front of your kart for a set time. Drivers: Monty Mole, Peachette, Toadsworth
Triple Green Shells - Three green shells that orbit the player's kart, protecting them from incoming attacks. Drivers: Koopa Troopa, Dry Bones, Lakitu, Koopa (Freerunning)
Triple Red Shells - Three red shells that orbit the player's kart, protecting them from incoming attacks. Drivers: Paratroopa, Dry Bones, Lakitu, Koopa (Freerunning)
Bowser's Shell - An awe-inspiring giant shell! As it careens down the road, slamming and ramming into karts, it's the very image of Bowser himself. Drivers: Bowser, Bowser Jr., Dry Bowser
Triple Bananas - Three bananas that orbit the player's kart, protecting them from incoming attacks. Drivers: Donkey Kong Jr., Dixie Kong
Giant Banana - Not only does this big banana spin out karts that hit it, but after being struck it breaks into three regular-sized Bananas. Drivers: Donkey Kong
Banana Barrels - Arm your kart with two fully-loaded barrels of Bananas! Continually shoots out Bananas in front of or behind your kart for a set time. Drivers: Diddy Kong, Funky Kong
Thunder Cloud - A thundercloud hovers over the recipient and strikes it with lightning after 10 seconds. The user shrinks to a very small size for 10 seconds, driving more slowly. Before this happens, the user has higher speed and acceleration while not losing speed when driving off-road, and may pass the cloud to an opponent by bumping into them. Drivers: Blinky, Pinky, Inky, Clyde * If there was absolutely no choice but to have the next Meta character, it'd be the Ghosts. Having one of the worst possible specials in the game should balance them out.
POW Block - The POW Block appears above the karts as a 2D image, warning players of its arrival, and causes any racer on the ground ahead of the user to spin out and drop their items. * Since wheelies are no longer a thing, it always spins out other racers unless they're in anti-gravity mode or during an in air trick Drivers: Mii, Don-chan
Super Leaf- Gives the player's kart a tail that can be used to deflect items, knock over opponents and collect coins. The tail will disappear after a moment or if the player is hurt. Drivers: Tanooki Mario
Lucky Seven - Surrounds the player with seven items that rotates around its kart. The player receives a Mushroom, Banana, Green Shell, Red Shell, Blooper, Bob-omb, and a Star. Drivers: King Boo, Pauline, Poochy, Nabbit, Chargin' Chuck, Pianta, Noki
Boomerang Flower - Can be thrown up to three times, hitting racers forward/backward and when it returns to its user after the first and second use. Driver: Boomerang Bro, Larry
Piranha Plant - Automatically chomps on obstacles and other racers, giving a short speed boost for each bite. Drivers: Petey Piranha
Double Bob-ombs - Two Bob-ombs will revolve around your kart. Throw them both at once. Drivers: Wario, Waluigi, Roy
Bob-omb Cannon - Continually shoots out Bob-ombs in front of your kart for a set time. Drivers: Shy Guy
Giga Bob-omb - After being thrown, it will explode after hitting a kart or bouncing 3 times. It has a larger blast radius than a standard Bob-omb. Drivers: King Bob-omb
Bubble - Briefly envelops your kart and protects you from damage for a set time. While in the bubble, you will get a speed boost and float in the air. Drivers: Baby Peach, Baby Daisy, Baby Rosalina, Lemmy
Dash Ring - Tosses out three rings in front of you along the track. Pass through them for a speed boost! Drivers: Rosalina, Luma, Ludwig, Honey Queen
Hammer - Throws multiple Hammers in an arc aimed at karts in front of yours. Drivers: Hammer Bro
Super Bell - A bell rings above the driver, knocking away nearby karts and items. The bell rings three consecutive times. Drivers: Cat Peach, Cat Toad
Capsule - Three colorful capsules surround your kart. They'll bounce at opponents when thrown. Drivers: Dr. Mario
Splat Bomb ⁽ⁿᵉʷ⁾ - * Explodes after a short time when thrown or dropped, knocking and spraying ink on any kart in its blast radius and reduces their visibility. The racers hit also lose some of their traction while sprayed. Drivers: Inkling Girl, Inkling Boy
Magical Boomerang ⁽ⁿᵉʷ⁾ - * Works like a Boomerang Flower that tracks closes kart infront of player like a Red Shell Drivers: Link
Magnet ⁽ᵈˡᶜ⁾ - * a powerful magnet that pulls opponents towards the player Source Drivers: Krunch
Nayru's Love ⁽ᵈˡᶜ⁾ - * will surround the racer's kart with a protective shield. Any items that hit this shield will be reflected back at the racer who used them. If a driver using Nayru's Love is attacked with an item such as a Lightning, the racer who used the Lightning item will take damage. Drivers: Zelda
Copy Ability ⁽ᵈˡᶜ⁾ - * steals Special item from any racer. If no racer has a special item on them, it'll randomly generate a random racer's Special Item. Drivers: Kirby
Dedede's Hammer ⁽ᵈˡᶜ⁾ - * driver using Dedede's Hammer, will swing it around for about 5 seconds. Any karts hit will be squashed, causing them to lose their item and speed momentarily. Drivers: King Dedede
Invincibility Shield ⁽ᵈˡᶜ⁾ - * become invulnerable to all damage for a short time. Drivers: Sonic, Tails
Bombs ⁽ᵈˡᶜ⁾ - * Think Double Bob-ombs, the original Triple Bananas and the Feather item. If used as a protective item, upon the explosion, the player will leap in the air, providing a small speed boost upon landing. Drivers: Samus
Geno Flash ⁽ᵈˡᶜ⁾ - * works like a Lightning but doesn't strink opponents. Drivers: Geno
~ 5. Courses ~
~ Cups
161 Total Courses
Nitro Grand Prix Mushroom Cup》 Flower Cup》 Star Cup》 Special Cup 🔒
Retro Grand Prix 🔒 Mushroom 🍄 Courses : Shell Cup》Golden Dash Cup》Red Coin Cup》Blue Coin Cup》Banana Cup》Lucky Cat Cup》1-Up Cup》Gold Cup》
Flower 🌷 Courses: Leaf Cup》Turnip Cup》Freezie Cup》Metal Cup》 Lightning Cup》Rock Cup》POW Cup》Heart Cup》
Star ⭐️ Courses: Sun Cup》Moon Cup》Red Shell Cup》Thunder Cloud Cup》Wing Cup》Boomerang Cup》Coin Block Cup》Warp Cup》
Special 👑 Courses: Vanish Cup》Cherry Cup》Mega Cup》Tanooki Cup》? Block Cup》Spiny Cup》Shine Cup》Grand Cup》
World Grand Prix🔒 Lightning⚡️Courses: Egg Cup》Triforce Cup》Crossing Cup》Bell Cup》Propeller Cup》Fruit Cup》Feather Cup》Acorn Cup》Super Cup》World Cup》
Extra Grand Prix 🔒* Excellent idea to introduce courses from the Mario Kart GP series as well as new courses for DLC content
~ New Courses
Nitro Grand Prix: Mushroom Cup 🍄 1. New Mario Circuit 2. TBD 3. TBD 4. TBD
Nitro Grand Prix: Flower Cup 🌷 1. beach- or water-themed course 2. TBD 3. TBD 4. TBD
Nitro Grand Prix: Star Cup ⭐️ 1. ice- or snow-themed course 2. TBD 3. TBD 4. TBD
Nitro Grand Prix: Special Cup 👑 1. TBD 2. TBD 3. New Bowser's Castle 4. New Rainbow Road
~ Retro Courses
Mushroom 🍄 Courses Retro Grand Prix: Shell Cup 1. ʷⁱⁱ ᵘ Mario Kart Stadium 2. ᵈˢ Yoshi Falls 3. ᵍᶜⁿ Baby Park 4. ˢⁿᵉˢ Bowser Castle 1
Retro Grand Prix: Golden Dash Cup 1. ʷⁱⁱ Luigi Circuit 2. ᵍᵇᵃ Shy Guy Beach 3. ʷⁱⁱ ᵘ Sweet Sweet Canyon 4. ᵍᶜⁿ Dry Dry Desert
Retro Grand Prix: Red Coin Cup 1. ³ᵈˢ Toad Circuit 2. ⁿ⁶⁴ Moo Moo Farm 3. ᵍᵇᵃ Riverside Park 4. ʷⁱⁱ Toad's Factory
Retro Grand Prix: Blue Coin Cup 1. ⁿ⁶⁴ Luigi Raceway 2. ˢⁿᵉˢ Donut Plains 1 3. ᵈˢ Cheep Cheep Beach 4. ³ᵈˢ Shy Guy Bazaar
Retro Grand Prix: Banana Cup 1. ᵈˢ Figure-8 Circuit 2. ʷⁱⁱ Moo Moo Meadows 3. ³ᵈˢ Cheep Cheep Lagoon 4. ⁿ⁶⁴ Kalimari Desert
Retro Grand Prix: Lucky Cat Cup 1. ˢⁿᵉˢ Mario Circuit 1 2. ᵍᶜⁿ Peach Beach 3. ⁿ⁶⁴ Koopa Troopa Beach 4. ʷⁱⁱ ᵘ Thwomp Ruins
Retro Grand Prix: 1-Up Cup 1. ᵍᶜⁿ Luigi Circuit 2. ³ᵈˢ Daisy Hills 3. ˢⁿᵉˢ Ghost Valley 1 4. ᵍᵇᵃ Bowser Castle 1
Retro Grand Prix: Gold Cup 1. ᵍᵇᵃ Peach Circuit 2. ʷⁱⁱ ᵘ Water Park 3. ʷⁱⁱ Mushroom Gorge 4. ᵈˢ Luigi's Mansion
Flower 🌷 Courses Retro Grand Prix: Leaf Cup 1. ᵍᶜⁿ Mushroom Bridge 2. ᵍᵇᵃ Boo Lake 3. ʷⁱⁱ ᵘ Twisted Mansion 4. ³ᵈˢ Rock Rock Mountain
Retro Grand Prix: Turnip Cup 1. ᵍᵇᵃ Mario Circuit 2. ʷⁱⁱ ᵘ Toad Harbor 3. ⁿ⁶⁴ Choco Mountain 4. ˢⁿᵉˢ Bowser Castle 2
Retro Grand Prix: Freezie Cup 1. ᵈˢ Desert Hills 2. ᵍᶜⁿ Mario Circuit 3. ʷⁱⁱ DK Summit 4. ᵍᵇᵃ Bowser Castle 2
Retro Grand Prix: Metal Cup 1. ʷⁱⁱ Mario Circuit 2. ⁿ⁶⁴ Frappe Snowland 3. ᵍᶜⁿ Daisy Cruiser 4. ʷⁱⁱ ᵘ Shy Guy Falls
Retro Grand Prix: Lightning Cup 1. ʷⁱⁱ ᵘ Mario Circuit 2. ˢⁿᵉˢ Ghost Valley 2 3. ᵈˢ Waluigi Pinball 4. ʷⁱⁱ Wario's Gold Mine
Retro Grand Prix: Rock Cup 1. ˢⁿᵉˢ Choco Island 1 2. ᵈˢ Delfino Square 3. ³ᵈˢ Music Park 4. ⁿ⁶⁴ Mario Raceway
Retro Grand Prix: POW Cup 1. ³ᵈˢ Wuhu Loop 2. ʷⁱⁱ Coconut Mall 3. ᵍᵇᵃ Cheese Land 4. ᵈˢ Shroom Ridge
Retro Grand Prix: Heart Cup 1. ⁿ⁶⁴ Toad's Turnpike 2. ³ᵈˢ Mario Circuit 3. ˢⁿᵉˢ Donut Plains 2 4. ᵍᶜⁿ Waluigi Stadium
Star ⭐️ Courses Retro Grand Prix: Sun Cup 1. ᵍᵇᵃ Snow Land 2. ˢⁿᵉˢ Choco Island 2 3. ᵍᶜⁿ Yoshi Circuit 4. ⁿ⁶⁴ Bowser's Castle
Retro Grand Prix: Moon Cup 1. ⁿ⁶⁴ Wario Stadium 2. ʷⁱⁱ Koopa Cape 3. ᵍᵇᵃ Yoshi Desert 4. ʷⁱⁱ ᵘ Mount Wario
Retro Grand Prix: Red Shell Cup 1. ʷⁱⁱ Daisy Circuit 2. ᵍᵇᵃ Ribbon Road 3. ᵈˢ Mario Circuit 4. ᵍᶜⁿ DK Mountain
Retro Grand Prix: Thunder Cloud Cup 1. ʷⁱⁱ ᵘ Sunshine Airport 2. ⁿ⁶⁴ Sherbet Land 3. ˢⁿᵉˢ Vanilla Lake 1 4. ³ᵈˢ Maka Wuhu
Retro Grand Prix: Wing Cup 1. ᵈˢ DK Pass 2. ʷⁱⁱ ᵘ Dolphin Shoals 3. ³ᵈˢ Neo Bowser City 4. ʷⁱⁱ Grumble Volcano
Retro Grand Prix: Boomerang Cup 1. ᵍᶜⁿ Sherbet Land 2. ³ᵈˢ Wario Shipyard 3. ⁿ⁶⁴ Royal Raceway 4. ˢⁿᵉˢ Bowser Castle 3
Retro Grand Prix: Coin Block Cup 1. ˢⁿᵉˢ Koopa Beach 1 2. ᵈˢ Tick-Tock Clock 3. ʷⁱⁱ Maple Treeway 4. ᵍᵇᵃ Bowser Castle 3
Retro Grand Prix: Warp Cup 1. ³ᵈˢ Piranha Plant Slide 2. ᵍᶜⁿ Mushroom City 3. ʷⁱⁱ ᵘ Electrodrome 4. ᵈˢ Airship Fortress
Special 👑 Courses Retro Grand Prix: Vanish Cup 1. ˢⁿᵉˢ Donut Plains 3 2. ʷⁱⁱ Moonview Highway 3. ᵍᵇᵃ Bowser Castle 4 4. ᵍᶜⁿ Rainbow Road
Retro Grand Prix: Cherry Cup 1. ³ᵈˢ DK Jungle 2. ᵍᵇᵃ Broken Pier 3. ˢⁿᵉˢ Ghost Valley 3 4. ʷⁱⁱ ᵘ Rainbow Road
Retro Grand Prix: Mega Cup 1. ʷⁱⁱ Dry Dry Ruins 2. ʷⁱⁱ ᵘ Bone-Dry Dunes 3. ⁿ⁶⁴ Banshee Boardwalk 4. ˢⁿᵉˢ Vanilla Lake 2
Retro Grand Prix: Tanooki Cup 1. ᵍᶜⁿ Wario Colosseum 2. ³ᵈˢ Rosalina's Ice World 3. ʷⁱⁱ Bowser's Castle 4. ⁿ⁶⁴ Rainbow Road
Retro Grand Prix: ? Block Cup 1. ᵈˢ Wario Stadium 2. ˢⁿᵉˢ Koopa Beach 2 3. ʷⁱⁱ ᵘ Bowser's Castle 4. ᵍᵇᵃ Rainbow Road
Retro Grand Prix: Spiny Cup 1. ᵍᵇᵃ Lakeside Park 2. ᵍᶜⁿ Dino Dino Jungle 3. ᵈˢ Bowser Castle 4. ʷⁱⁱ Rainbow Road
Retro Grand Prix: Shine Cup 1. ʷⁱⁱ ᵘ Cloudtop Cruise 2. ⁿ⁶⁴ Yoshi Valley 3. ³ᵈˢ Bowser's Castle 4. ᵈˢ Rainbow Road
Retro Grand Prix: Grand Cup 1. ⁿ⁶⁴ D.K.'s Jungle Parkway 2. ᵈˢ Peach Gardens 3. ᵍᶜⁿ Bowser's Castle 4. ³ᵈˢ Rainbow Road
Lightning⚡️Courses 🔒 World Grand Prix: Egg Cup 1. ˢⁿᵉˢ Rainbow Road 2. ᵗᵒᵘʳ Berlin Byways 3. ʷⁱⁱ ᵘ Wild Woods 4. ˢʷᶦᵗᶜʰ Yoshi's Island
World Grand Prix: Triforce Cup 1. ˢⁿᵉˢ Mario Circuit 4 2. ᵗᵒᵘʳ Los Angeles Laps 3. ᵗᵒᵘʳ Piranha Plant Cove 4. ʷⁱⁱ ᵘ Hyrule Circuit
World Grand Prix: Crossing Cup 1. ᵍᵇᵃ Luigi Circuit 2. ᵗᵒᵘʳ Sydney Sprint 3. TBA 4. ʷⁱⁱ ᵘ Animal Crossing
World Grand Prix: Bell Cup 1. ᵍᵇᵃ Sky Garden 2. ᵗᵒᵘʳ Singapore Speedway 3. ʷⁱⁱ ᵘ Super Bell Subway 4. TBA
World Grand Prix: Propeller Cup 1. ˢⁿᵉˢ Mario Circuit 3 2. ᵗᵒᵘʳ Vancouver Velocity 3. ʷⁱⁱ ᵘ Ice Ice Outpost 4. ˢʷᶦᵗᶜʰ Sky-High Sundae
World Grand Prix: Fruit Cup 1. ᵍᵇᵃ Sunset Wilds 2. ᵗᵒᵘʳ New York Minute 3. ᵗᵒᵘʳ Bangkok Rush 4. TBA
World Grand Prix: Feather Cup 1. ˢⁿᵉˢ Mario Circuit 2 2. ᵗᵒᵘʳ London Loop 3. ᵗᵒᵘʳ Ninja Hideaway 4. ʷⁱⁱ ᵘ Mute City
World Grand Prix: Acorn Cup 1. ᵗᵒᵘʳ Paris Promenade 2. ᵗᵒᵘʳ Merry Mountain 3. ʷⁱⁱ ᵘ Dragon Driftway 4. TBA
World Grand Prix: Super Cup 1. ᵍᵇᵃ Cheep-Cheep Island 2. ᵗᵒᵘʳ Amsterdam Drift 3. TBA 4. ʷⁱⁱ ᵘ Big Blue
World Grand Prix: World Cup 1. ᵗᵒᵘʳ Tokyo Blur 2. ʷⁱⁱ ᵘ Excitebike Arena 3. ᵗᵒᵘʳ Athens Dash 4. TBA
~ Extra/DLC Courses
Extra Grand Prix: Mario Cup 1. ᵃᵍᵖ Mario Highway 2. ᵃᵍᵖ Mario Beach
Extra Grand Prix: Extra Mario Cup 🔒 1. ᵃᵍᵖᵈˣ Splash Circuit 2. ᵃᵍᵖᵈˣ Tropical Coast
Extra Grand Prix: DK Cup 1. ᵃᵍᵖ DK Jungle 2. ᵃᵍᵖ Bananan Ruins
Extra Grand Prix: Extra DK Cup 🔒 1. ᵃᵍᵖᵈˣ Bananan Labyrinth 2. ᵃᵍᵖᵈˣ DK Jungle
Extra Grand Prix: Wario Cup 1. ᵃᵍᵖ Diamond City 2. ᵃᵍᵖ Snow Panic
Extra Grand Prix: Waluigi Cup 1. ᵃᵍᵖ² Stadium Arena 2. ᵃᵍᵖ² Waluigi Stadium
Extra Grand Prix: Pac-Man Cup 1. ᵃᵍᵖ Pac Mountain 2. ᵃᵍᵖ Pac Labyrinth
Extra Grand Prix: Extra Pac-Man Cup 🔒 1. ᵃᵍᵖᵈˣ PAC-MAN Stadium 2. ᵃᵍᵖᵈˣ NAMCO Circuit
Extra Grand Prix: Bowser Cup 1. ᵃᵍᵖ Bowser's Castle 2. ᵃᵍᵖ Castle Wall
Extra Grand Prix: Extra Bowser Cup 🔒 1. ᵃᵍᵖᵈˣ Bowser's Factory 2. ᵃᵍᵖᵈˣ Bowser's Castle
Extra Grand Prix: Rainbow Cup 🔒 1. ᵃᵍᵖ Rainbow Coaster 2. ᵃᵍᵖ Rainbow Downhill
Extra Grand Prix: Yoshi Cup 1. ᵃᵍᵖ² Yoshi Park 1 2. ᵃᵍᵖ² Yoshi Park 2
Extra Grand Prix: Toad Cup 1. ᵃᵍᵖᵈˣ Peach Castle 2. ᵃᵍᵖᵈˣ Kingdom Way
Extra Grand Prix: Don-chan Cup 🔒 1. ᵃᵍᵖᵈˣ Bon Dance Street 2. ᵃᵍᵖᵈˣ Omatsuri Circuit
Extra Grand Prix: Bowser Jr. Cup 1. ᵃᵍᵖᵈˣ Aerial Road 2. ᵃᵍᵖᵈˣ Sky Arena
Extra Grand Prix: Inklings Cup 1. Splatoon themed course * Splat Circuit 2. Splatoon themed course
Extra Grand Prix: Sonic ⁽ᵈˡᶜ⁾ 🔒 1. Sonic themed course * Twinkle Circuit Source at 1:00 2. Sonic themed course * Green Hill Zone related course
Extra Grand Prix: King K. Rool ⁽ᵈˡᶜ⁾ 🔒 1. King K. Rool/Donkey Kong Country related themed course 2. Diddy Kong Racing related themed course * Jungle Falls or Darkmoon Caverns Source 1 Source 2
Extra Grand Prix: Zelda ⁽ᵈˡᶜ⁾ 🔒 1. Zelda themed course * Lost Woods 2. Zelda themed course
Extra Grand Prix: Kirby ⁽ᵈˡᶜ⁾ 🔒 1. Kirby themed course * Fantasy Meadows (from Kirby Air Ride) Source 2. Kirby themed course * Meta Knight's Halberd or The Great Cave Offensive
Extra Grand Prix: Samus ⁽ᵈˡᶜ⁾ 🔒 1. Metroid themed course 2. Metroid themed course
~ 6. Battle ~
In all games, the engine class of Battle Mode is fixed to 50cc. An exception is the Renegade Roundup mode where it is increased to 100cc.
~ Battle Modes
Balloon Battle》Team Balloon Battle》 Classic Balloon Battle》Team Classic Balloon Battle - Mini Bomb Karts return. Shine Thief》Team Shine Thief》 Bob-omb Blast》Team Bob-omb Blast Shine Runners Coin Runners (Coin Battle)》Team Coin Runners》 Renegade Roundup
Thunder Cloud Tag ⁽ⁿᵉʷ⁾* - Similar to Shine Thief but reverse. Think of it as Tag. A random player has a Thunder Cloud and must tag others to lose it from above their head. If the player holds the Thunder Cloud when the timer reaches zero, this process repeats until one player remains.
~ Courses
ˢⁿᵉˢ Battle Course 1 ˢⁿᵉˢ Battle Course 2 ˢⁿᵉˢ Battle Course 3 ˢⁿᵉˢ Battle Course 4 ⁿ⁶⁴ Big Donut ⁿ⁶⁴ Block Fort ⁿ⁶⁴ Double Deck ⁿ⁶⁴ Skyscraper ᵍᵇᵃ Battle Course 1 ᵍᵇᵃ Battle Course 2 ᵍᵇᵃ Battle Course 3 ᵍᵇᵃ Battle Course 4 ᵍᶜⁿ Cookie Land ᵍᶜⁿ Block City ᵍᶜⁿ Luigi's Mansion ᵍᶜⁿ Nintendo GameCube ᵍᶜⁿ Pipe Plaza ᵍᶜⁿ Tilt-a-Kart ᵈˢ Nintendo DS ᵈˢ Twilight House ᵈˢ Palm Shore ᵈˢ Tart Top ᵈˢ Block Fort ᵈˢ Pipe Plaza ʷⁱⁱ Block Plaza ʷⁱⁱ Delfino Pier ʷⁱⁱ Funky Stadium ʷⁱⁱ Chain Chomp Wheel ʷⁱⁱ Thwomp Desert ³ᵈˢ Honeybee Hive (Honeybee House) ³ᵈˢ Sherbet Rink ³ᵈˢ Wuhu Town ˢʷᶦᵗᶜʰ Battle Stadium ˢʷᶦᵗᶜʰ Sweet Sweet Kingdom ˢʷᶦᵗᶜʰ Dragon Palace ˢʷᶦᵗᶜʰ Lunar Colony ˢʷᶦᵗᶜʰ Urchin Underpass ᵗᵒᵘʳ New York Minute B ᵗᵒᵘʳ Paris Promenade B Icicle Pyramid or Smokey Castle ⁽ᵈˡᶜ⁾ Source 1 Source 2
submitted by VernonKazama to u/VernonKazama [link] [comments]


2023.05.28 17:07 Gaberonian Jaguar

The XJ220 is the best Jaguar and craziest 90’s supercar ever made.
The Jaguar XJ220 might not be the most celebrated supercar ever made, but it’s most certainly one of the most special. Following the hum-drum oil crisis-restricted ’80s, the ’90s saw a proper renaissance of supercars. Many of which landed on our walls in poster form, catching our eye every day and helping us dream of 200+ mile-per-hour blasts as youngsters. But while cars like the Porsche 959 and Ferrari F40 get most of the press, let’s not forget about the most insane car of the decade – the Jaguar_XJ_220
In fact, the most popular YouTube car guy on the planet, Doug DeMuro, thinks that this swoopy Jaguar is the absolute craziest car sold in the ’90s. And who are we to argue with a guy that has over three million loyal followers? “It’s one of my all-time favorite cars,” DeMuro says. “That’s because it isn’t just a supercar. Cars like the Ferrari F40 and Aventador and Bugatti Veyron, everybody knows about them. They get all the press. But this car is just as special. And yet, it isn’t as celebrated or as well known.”
XJ220
And that’s a real shame, but one that DeMuro seeks to rectify with this video. Even though the Jaguar XJ220 suffered from several “undelivered promises,” as DeMuro points out. That includes the car’s failure to reach a claimed 220 mph top speed, even after Jag removed the rev limiter and cats. The production version also lost the concept’s rear-wheel steering, all-wheel-drive, scissor doors, and mid-mounted V12 engine. But none of that really mattered in the end.
XJ220
“Even with all the changes, the XJ220 still performed,” DeMuro says. “This was the fastest production car in the world for one year until the McLaren F1 came along and beat it.” Even then, Jaguar didn’t have people lining up to buy the XJ220. They ended production early after having sold 280 units. But today, people are finally starting to realize how great the XJ220 is, and prices have been going up steadily.
submitted by Gaberonian to copypasta [link] [comments]


2023.05.28 16:55 Desperate-Car-Wife Cars, Trucks, Turbos... Oh My! Part 6

Desperate Car Wife: A Journey in the Making (part.6)
During those 10 years with the Mazda Protege, and since my hubby used it for work a lot after we had our son, he ended up buying a white '94 Nissan Maxima from the same friend that sold him the '72 Camaro back when we first met... It, of course, got the "JB Treatment"... but this time on a budget. This had a lot more horsepower than the Mazda! I actually enjoyed driving it too! Even though it didn't have the same rims or low profile tires or a 6 Disc-CD Changer... it did have some beats and I really liked the G-force when I stepped on it! I don't need a whole lot of hp to enjoy speed.. As I've said before, everything in moderation! I love love love watching others drive with crazy horsepower, but I don't think you'll ever see me drive anything over 300hp!
A couple years later, we would eventually sell the Maxima and got a '95 Dodge RAM 1500... We had this one for only a couple of years and then he eventually sold the RAM because he found a '93 Dodge Dakota Sport that needed to be brought back from the dead... This poor thing had been abandoned in a ditch and sat in a tow yard for 10 years! Needless to say, there were problems galore... literally almost lost a tire a half mile down the road from the tow yard we bought it from, just before I jumped on the freeway! Got the lug nuts tightened and back on the road... Headed straight to the nearest DMV for title and registration... Hour or so later, we walked out on 2 flat tires... Luckily we had a small jack in our other car, so he was able to pull the 2 flats off and drove to the nearest tire shop. 2 tires (balanced and mounted) later, we were back on the road again.. After a few days, we found some rusted out holes in the exhaust system and discovered that the catalytic converter had been removed.. So we got that fixed promptly. Replaced the spark plugs and wires, fixed the E-vap, practically replaced everything under the hood and then some... and still failed smog! Failed it 3 times to be exact! My hubby scratched his head and was mind boggled at the numbers from the failed tests.. Everything that had to do with the smog system was replaced with brand new parts, but it was still putting out high numbers for some reason!! So he googled his readings.... several forums like Cartalk /FBgroups/other auto forums outside of Reddit, and many many replies later, he was told that something had to be wrong with the exhaust system, either the wrong Cat or a hole in the welding... So #1 he found out that the catalytic converter model wasn't correct for the truck! We went back and got that fixed for free by the same place who installed it... #2 after they installed the Correct Cat, and failed to smog AGAIN, we found out there was a hole in the welding job from the NEW Cat!!! Dudes didn't believe my hubby at first, so he asked if he could show them with a mirror, and sure enough.. at the very top of the pipe connecting to the Cat, had a missed weld an inch long!!!
Not too long after that fiasco, maybe a couple of months... The driver's side door nearly fell off when I opened it, getting out! That was one heavy door too! Nearly pulled me out of my seat! PickNPull here we come!!!! Unfortunately, no luck there.. we checked out some from the smaller shops around town and got lucky that we found a red one (the truck was emerald green...). Now we just needed a DIY, cheapest, paint job was in store! He needed 6+ spray cans.... several trips to multiple stores and ordering online to get those dang cans of Emerald Green,, the door was done and looked fairly decent for a spray can job!
Then came the tires... Now I don't quite remember how he got this set, but what I do remember is they were way too big for this little truck! But he loved them and really wanted to make them work.. Still working on a budget, since we drained a lot into the entire exhaust system and everything SMOG related... he gets them on, they are so big and stick out like crazy and couldn't make normal turns without rubbing. I hated it!!! It was sooooooo embarrassing when they rubbed while pulling out of a tight parking lot! Everyone looked when it happened!!! Nothing to see here y'all!!!
He then went on and installed an Alpine stereo system with Pioneer sub (Slimbox) and speakers... He then got the idea to spray paint the hood flat black. It wasn't bad.. but it wasn't great by any means either... his words... not mine!
Needless to say, I found my first Dodge truck that I didn't like LOL. I had been spoiled with power windows and auto transmissions for quite some time by then and really hated the tires, the big shifting stick, how far 5th gear was for me, no power windows, no nothing! I complained about that truck till the day he finally sold it! He turned down multiple cash offers for several years, and then he finally broke when he needed to make room for another truck he wanted... Another truck that I would end up hating for only one reason LOL; it was a biggy in my book! But that's for another post!!
Part. 7 coming soon
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2023.05.28 16:01 Perspiring_Gamer New Release Thread (May 29th to June 4th)

New Release Thread (May 29th to June 4th)

May 29th to June 4th
Chicory: A Colorful Tale - May 30th
Chicory: A Colorful Tale is a top-down adventure game from indie developer Greg Lobanov, published by Finji. It first released in 2021 on Switch, PC and Playstation, and now arrives on Xbox as a Game Pass addition. Set in a colouring book world, the player takes the role of an anthropomorphic dog who wields a large paint brush. Gameplay centres around solving environmental puzzles and manipulating the world through this mechanic, with various abilities unlocked as you progress.
Xbox Store [Game Pass] - Metacritic - TrueAchievements - Trailer - Official Site
Company of Heroes 3: Console Edition - May 30th
The third instalment in Relic Entertainment and SEGA's WW2 real-time strategy series arrives on consoles, with a custom UI and other optimisations implemented for controller input. Company of Heroes 3: Console Edition focuses on the battles of Italy and North Africa, offering a range of maps from mountains and costal locations to deserts. The game also introduces other features to the series, such as 'Full Tactical Pause,' which gives players full control over the pacing of the single player experience.
Xbox Store - Metacritic - TrueAchievements - Trailer - Official Site
Farworld Pioneers - May 30th
Farworld Pioneers is an open-world sci-fi sandbox title from Igloosoft. Droping day one on Game Pass, the game tasks the player with building and managing colonies on alien planets. Tasks include recruiting, exploring, crafting, looting and building your own ship. You'll also defend your base from raiders and attack enemy and rival faction bases if you choose. The game can be played peacefully in co-op or with a 'dynamic faction system' where groups 'band together and split apart dynamically.'
Xbox Store [Game Pass] - Metacritic - TrueAchievements - Trailer - Official Site
Shame Legacy - May 30th
Shame Legacy is a first-person survival horror title developed by Fairyship Games and Revenant Games. Made in Unreal Engine 4, the game takes place in a 19th century village. The protagonist, who suffers from amnesia, must explore the village looking for clues about what's going on while dealing with the village's residents who appear to be hunting you. Gameplay seems to centre around stealth, escape and puzzle mechanics, armed only with a cane as a defensive weapon. Shame Legacy is XS optimised.
Xbox Store - Metacritic - TrueAchievements - Trailer - Official Site
Aquarist - May 31st
Aquarist is an aquarium building simulator developed by FreeMind Games. The player is tasked with building up their business until it's a thriving large-scale aquarium. Tasks include caring for the fish and ecology, acquiring larger and more exotic species, designing, and managing staff and customers.
Xbox Store - Metacritic - TrueAchievements - Trailer - Official Site
Railbound - May 31st
Railbound is a puzzle game from developer Afterburn. From a top-down perspective, players are tasked with placing and removing track pieces, and rerouting connections to guide detached carriages to their locomotive. It features 200+ puzzles, with a relaxing vibe and colourful comic-book visuals.
Xbox Store - Metacritic - TrueAchievements - Trailer - Official Site
The Tartarus Key - May 31st
The Tartarus Key is a first-person horror adventure game developed by Vertical Reach. The protagonist takes the role of Alex Young and her friends as she attempt to escape a mysterious mansion. It features escape room style puzzles and challenges, multiple endings and retro style graphics.
Xbox Store - Metacritic - TrueAchievements - Trailer - Official Site
Undead Horde 2: Necropolis - May 31st
Undead Horde 2: Necropolis is a $16.99 action title from 10tons. This isometric necromancer game tasks the player with raising the remains of your enemies, commanding an undead army and rebuilding the city of Necropolis. The developers state it mixes elements from RPG, strategy and hack n' slash' experiences, with exploration, levelling up, unit and city unlocks and upgrades, as well as fairly unique looking real-time combat. It released on PC in late March, where it has favourable Steam reviews.
Xbox Store - Metacritic - TrueAchievements - Trailer - Official Site
Away: The Survival Series - June 1st
Away: The Survival Series is a 'story-based adventure' from Breaking Walls. The player takes the role of a sugar glider, exploring natural environments and fighting predators in what the developers describe as 'your very own nature documentary.' It first released in 2021 elsewhere, to mixed Steam reviews.
Xbox Store - Metacritic - TrueAchievements - Trailer - Official Site
Diablo IV - June 1st/2nd (Early Access via Deluxe + Ultimate Editions)
Ahead of its official June 6th release, early access for Diablo IV starts on the 1st/2nd depending on your location via the Deluxe and Ultimate Editions. Alongside stapes such as procedurally generated dungeons and loot centric character building, the fourth instalment of Blizzard's iconic isometric action RPG introduces some new features. It integrates PvP encounters, as well as bringing a fully open world environment. It supports both solo and party play, with a 50 hour campaign.
Xbox Store - Metacritic - TrueAchievements - Trailer - Official Site
Homebody - June 1st
Homebody is a $19.99 survival horror puzzle title developed by Game Grumps and published by Rogue Games. The player takes control of Emily, who has gathered at a remote rental house with her friends to watch a meteor shower. Under the darkness of night, they're locked inside and picked off, one by one, by a mysterious killer. The game centres around puzzles and escape mechanics, with throwback PS1 inspired visuals. Emily's backstory appears to gradually unfold, as things get increasingly surreal.
Xbox Store - Metacritic - TrueAchievements - Trailer - Official Site
Killer Frequency - June 1st
Killer Frequency is a first person horror adventure from Team17. As protagonist and radio host Forrest Nash, the aim to stop a mysterious killer who is stalking your callers. The game revolves around real-time decision making, puzzle solving and detective work. The player will explore the town, searching for clues, solving riddles, helping the callers stay safe and more. Killer Frequency features an 80s Mid-West setting, a fully voiced story and branching dialogue. It is XS optimised with smart delivery.
Xbox Store - Metacritic - TrueAchievements - Trailer - Official Site
Slayers X: Terminal Aftermath: Vengance of the Slayer - June 1st
Slayers X is a retro first-person-shooter from indie developer Big Z Studios Inc and published by No More Robots. Dropping onto Game Pass, the title sees the player fighting to stop the Psyko Sindikate from enslaving humanity. It features an over-the-top tone, with crude humour and plenty of blood and gore. Weapons range from the 'glass blaster' and 's-blade' to the 'triple helix missile launcher,' with a variety of maps listed from 'my room,' 'the dollar$haver store' to 'the south boise July 4th fair.'
Xbox Store [Game Pass] - Metacritic - TrueAchievements - Trailer - Official Site
Zombie Derby 2 - June 1st
Zombie Derby 2 is a zombie-based side-scrolling arcade-driving game from Brinemedia. The objective is to build up a vehicle with destructive ability, and then mow down as many zombies as possible for the highest score. The game supports 120fps, smart delivery, achievements and is XS optimised.
Xbox Store - Metacritic - TrueAchievements - Trailer - Official Site
Minabo - A walk through life - June 2nd
Minabo - A walk through life is a $14.99 'social simulation game' created by indie developers Devilish Games. The player starts out as a sprouting turnip and is tasked with building their social circle while contending with a variety of assigned and acquired social traits that effect how you live your life.
Xbox Store - Metacritic - TrueAchievements - Trailer - Official Site
Speed Truck Racing - June 2nd
Speed Truck Racing is a $9.99 arcade racer from Super PowerUp Games. Take on twenty rival drivers, in trucks that reach 200km. The game features a championship mode, arcade mode, four player local multiplayer and online leaderboards.
Xbox Store - Metacritic - TrueAchievements - Trailer - Official Site
Street Fighter 6 - June 2nd
The latest entry in Capcom's juggernaut fighter series arrives, this time switching over from UE4 to their in-house proprietary RE Engine. Street Fighter 6 centres around three main modes. World Tour is a single-player RPG-like story mode using a created avatar character, while Fighting Ground offers a more traditional experience. Battle Hub lets you play matches against other players as well as further customise your avatar. It also features 18 fighters, three control types and new 'real time commentary.'
Xbox Store - Metacritic - TrueAchievements - Trailer - Official Site
Super Mega Baseball 4 - June 2nd (May 30th Early Access via Ballpark Edition)
Super Mega Baseball is a sports series that mixes arcade-inspired style with deep gameplay mechanics. Developers Metalhead Software say the fourth edition introduces a variety of new and fan-requested additions. These include an expanded trait system with team chemistry and shuffle draft, six new stadiums, cross-generation matchmaking 'in Pennant Race and Online Leagues,' improved visuals and animations and a roster of over 200 legends of baseball, from Vladimir Guerrero to Jason Giambi.
Xbox Store - Metacritic - TrueAchievements - Trailer - Official Site
We Love Katamari REROLL+ Royal Reverie - June 2nd
We Love Katamari REROLL+ Royal Reverie is a remake of the second title in the Katamari Damacy series. Developed by MonkeyCraft, this third-person puzzle-action game sees players control a Prince as he rolls an adhesive ball around each level, gradually increasing its size as it collects objects in its path. This remake includes five new challenges and collectibles, a selfie mode with stickers to collect, an eternal mode so you can play with no time limit and other quality of life improvements.
Xbox Store - Metacritic - TrueAchievements - Trailer - Official Site
Additional Releases (image limited reached:)
submitted by Perspiring_Gamer to XboxSeriesX [link] [comments]


2023.05.28 15:30 HadjiChippoSafri EVENTS: What's On in Coventry this week (Monday 29th May - Sunday 4th June)


⭐️ Featured image on this post is from: The Arctic Monkeys (Coventry Building Society Arena)

🎨 Art & Exhibitions

Event Date Venue
Environments In Arcadia: Student Exhibition Until 10th Jun City Arcade
The Reason For Painting Until 25th Jun Warwick Arts Centre
Divided Selves: Legacies, Memories, Belonging Until 24th Sep Herbert Art Gallery & Museum
Warwickshire's Jurassic Sea Until Feb 2024 Herbert Art Gallery & Museum
Dippy In Coventry: The Nation's Favourite Dinosaur Until Feb 2026 Herbert Art Gallery & Museum

🎤 Comedy

Event Date Venue
The Comedy Network: Huge Davies, Tessa Coates & Burt Williamson Wed 31st May 7:30pm Warwick Arts Centre
Live At The Belgrade: Esther Manito, Lee Ridley - Lost Voice Guy, Jeff Innocent, Freddy Quinne & Farhan Solo Sat 3rd Jun 7:30pm Belgrade Theatre

👨‍👩‍👦‍👦 Family

Event Date Venue
Mini Museum Engineers Play Wed 31st May Coventry Transport Museum
Sing-a-long-a: Encanto Wed 31st May 1pm Belgrade Theatre
Art Masterclass: Acrylic and Oil Paint-Making Thu 1st Jun 10:30am & 2pm Herbert Art Gallery & Museum
CycleFest @ MotoFest Sat 3rd Jun Coventry City Centre
Goldilocks and the Three Bears Sun 4th Jun 1pm & 4:30pm Albany Theatre
My Fairy Troublemaker Until 1st June Warwick Arts Centre
Spectacular Swords Until 1st June Lunt Roman Fort
May Half-Term Crafts: Scenic Seascapes Until 3rd June Herbert Art Gallery & Museum
Tinker-Make-Play: Playing with Gravity Until 3rd June Coventry Transport Museum
Around The World in 80 Days Until 3rd Jun Albany Theatre
Junk Modelling Maker Challenge Until 4th June Coventry Transport Museum
The Smeds and the Smoos Until 4th June Warwick Arts Centre
Mog: The Forgetful Cat Until 4th June Belgrade Theatre
It's Reigning Royals Until 4th June St Mary's Guildhall

🎥 Film

Event Date Venue
NT Live: Good Tue 30th May 7:30pm Warwick Arts Centre
Action Rayz: Dawson City Frozen Time Wed 31st May 7pm Coventry Cathedral
Met Opera: Die Zauberflote Sun 4th Jun 12:30pm Warwick Arts Centre
Top Hat Until 1st June Warwick Arts Centre
Full Time Until 1st June Warwick Arts Centre
The Big Lebowski Until 1st June Warwick Arts Centre
Nam June Paik: Moon Is The Oldest TV Until 1st June Warwick Arts Centre

🍔 Food, Markets & Socials

Event Date Venue
Coventry Dining Club Fri 2nd & Sat 3rd Jun Fargo Village
Vintage Vera Kilo Sale Sat 3rd & Sun 4th Jun Fargo Village
Coventry MotoFest Sat 3rd & Sun 4th Jun Coventry City Centre

🎵 Music

Event Date Venue
The Arctic Monkeys Wed 31st May 5pm Coventry Building Society Arena
Whitney: Queen of the Night Thu 1st Jun 7:30pm Belgrade Theatre
Sessions: Tattoo Molly Fri 2nd Jun 7pm HMV Empire
Fargo Live Latin Fri 2nd Jun 7pm Fargo Village
Lost In Music Fri 2nd Jun 7:30pm Belgrade Theatre
Deliaphonic presents: Fenella Fri 2nd Jun 7:30pm The Tin
Meet The Beatles Fri 2nd Jun 8pm Rialto Plaza
Concretism - JILK - Sulk Rooms Sat 3rd Jun 6:45pm Just Dropped In Records, Fargo Village
A Night At The Opera Sat 3rd Jun 7:30pm Coventry Cathedral
Rum & Reggae Sat 3rd Jun 8pm Rialto Plaza
Patchwerk presents: Midnight Garden Sat 3rd Jun 9pm Ivy House
Houssentials Sat 3rd Jun 10pm HMV Empire

🗣 Poetry, Writing & Talks

Event Date Venue

⚽️ Sport

🙁

🎭 Theatre & Performance

Event Date Venue
Old Time Sailors Thu 1st Jun 6pm Twisted Barrel Brewery

🛠 Workshops & Classes

Event Date Venue
Songwriting Thu 1st Jun Warwick Arts Centre
Abstract painting to de-stress and unlock your creativity Sat 3rd Jun 1pm The Tin

Any events that we've missed? Drop them in the comments below!
submitted by HadjiChippoSafri to coventry [link] [comments]


2023.05.28 13:58 temptationaus UFC Fight Night: Kara-France vs Albazi (Provide Picks Full Card Breakdown) [+92 Units in 18 months]

2023 Results (So Far): +18.78 Units
2022 Results: +73.185 Units
All Time: +92 Units
Full transparency, I run a MMA betting service called Provide Picks. We have been operating for roughly a year and a half completely tracked and verifiable with a return of over 96 units in that short time. You can find our full tracking sheet history here and you can also see a bunch of customer testimonials and betting slips throughout that time here.
Me myself, I have watched MMA religiously for more than 10 years and trained for over 4.5 years, I love this sport so I figured why not help bring some insight and analysis to others! Now this isn’t a sales pitch, I know how Reddit works and I really enjoy the opinions shared on this sub-reddit so I genuinely want to help contribute and if you enjoy the output, please feel free to join the team! We are proven to be profitable long-term so if you have some spare change to invest at any level, you love the sport and are interested in improving your knowledge - come over and check us out at providepicks.com. As we have a fair base of paying members, it wouldn’t be fair to them to share every single one of our bets however I want to provide as much value for this betting community as people, hopefully to help you guys see a different angle in terms of MMA betting and long-term profitability and more importantly - sending these bookies broke.
Anyways enough waffle - let’s get into this week’s shenanigans. This is a surprisingly fun fight night card, I love these events that are lower on name value but just full of decent talent and exciting matchups. This is definitely one of them and generally when you have slightly lesser talent stacked fight nights, you have a night full of violence and finishes - let’s see if that continues in this one. Onto the breakdowns!
Maxim Grishin (32-9-2) vs. Philipe Lins (16-5):
Grishin is a tall, orthodox fighter who is just a real good mixed martial artist. He is a big frame for the LHW division, is strong and still has fairly slow, plodding style of movement and footwork. Is good in the clinch, very good at holding position by winning underhooks and using his big head to frame against the neck of his opponent and keep them in position for taxing knees to the body and just wearing on them with his big frame. I like his ability to keep the fight in his range, using slight forward pressure and a decent feint game to his advantage. Can be a little heavy set on the lead leg so should look out for the speedy outside leg kick of Lins in this one - Grishin is also pretty handy at catching the body kick and punishing. Personally, never been massively high on Lins in his career, admittedly he has looked better since dropping to his proper weight class post juice cycle but it is against weak competition. He is OK everywhere but not great anywhere, I do like his hand-speed with his boxing combos especially when pressuring forward. I think he mixes in takedowns well in his game at times but he can also be held against the cage. I probably slightly edge Lins in terms of cardio but I also do think this is a massive watch the scales fight due to Grishin’s size and propensity for bad weight cuts. This is a tough fight to call given both guys are fairly unimpressive. I favour the speed of Lins with the hand-speed and kicks definitely but he doesn’t set them up intelligently. I think Grishin can hold Lins against the cage, wear on him with his size and win minutes. I capped this fight 50/50 and I think we see a close fight, will take Maxim Grishin by UD but with very low confidence.
BET: No bet.
Luan Lacerda (12-2) vs. Da'Mon Blackshear (12-5-1):
I like what I saw on debut from Lacerda - he has a very Muay Thai style of fighting, very flat-footed with a high guard, move forward pressuring with the lead leg ready to pop up and check kicks quickly. He has sharp, fast hands and particularly his hooks to the body are very technically sound. Against Stamann he was able to mix some grappling in when it suited but it is clear he is more of an Aldo style fighter that prefers to stuff takedowns and keep it on the feet. Coming up against Blackshear here who I have been very impressed with even though he is off 2 losses. Da’mon is a super well rounded guy, I like his creative offence on the feet and I also like his offensive grappling ability on the ground too. Defensively, he leave a little more to be desired and can be a little comfortable with fighting off his back which I don’t particularly like. We haven’t seen too much grappling from Lacerda so will be interested to see how he fares in this one but I think the technicality of Lacerda on the feet, the ability to mix his targets to the head, body and legs and just land the more damaging strikes will edge him this one. Taking Luan Lacerda by UD.
BET: No bet.
Jinh Yu Frey (11-8) vs. Elise Reed (6-3):
I would be doing a disservice to everyone who reads this if I honestly told you with any level of confidence that you should put your hard earned money anywhere near this fight. Don’t, simple as that.
Daniel Santos (10-2) vs. Johnny Munoz Jr. (12-2):
This is a super fun matchup between two very efficient grapplers which should make for a exciting scrap here. Let’s start with Daniel Santos, if you knew nothing of this guy and watched him fight and had half a clue on MMA, you would know immediately that he is a Chute Boxe fighter. He has relentless forward pressure, irresponsible boxing defence and is a very kill or be killed style fighter. I like his stalking style, but he has little head movement besides the pull counter really, likes to pressure you until that back foot is up against the cage and then explode in with spinning attacks or elbows from weird angles. He keeps his hands high but then head on centre line and thus far has shown some crazy durability but this can only get you so far. Looks to have solid grappling, not accepting bottom position and constantly looking to invert and throw up submissions. Against Arce he looked good however Arce was able to be elusive with his footwork, stick and move and use angles well to counter in and out of range. I think against anyone who can effectively stay on the outside and use smart, straight shots effectively, he will struggle. I just don’t think that guy is Munoz JR on the feet - he is clunky, doesn’t throw in combinations and looks to parry alot of shots defensively which I really don’t like against a guy who throws wild, unorthodox strikes in Santos. He is a solid wrestler with some good offensive TD numbers but he has to be careful not to shoot unintelligently and throw himself into a submission which will make him hesitant and have to strike. I think Munoz’s wins have been against low level guys who aren’t in the promotion anymore and I think this is a bad stylistic fight for him. I think Santos will land the more damaging shots and I fancy he gets him out of here in under 2 rounds. Taking Daniel Santos via TKO RD 1.
BET: Like the look of the Santos moneyline, fancy Santos Inside the Distance too but will wait to see what price this opens at. If we get anything in the realm of +125 to -120, I would look at a 1.5 unit play. Under 2.5 rounds is an option also depending on price, I think it will probably be around the -200 to -250 play so anything south of that will be a play too.
Andrei Arlovski (34-21) vs. Don'Tale Mayes (9-5):
Huge experience edge to the old-dawg here in Arlovski. Mayes has been everything but impressive thus far in his UFC career and I don’t know how you could be intrigued to play either side in this one. Mayes can hit hard and is reasonably athletic for the HW division but skill for skill outside the boxing, he doesn’t offer a lot. I couldn’t be confident on ever betting him to be quite honest. You know what you’re going to get with Arlovski and that is volume, if his chin can handle what is coming back at him. He is a special for split decisions so if you’re a degen and want action, look to that but for me, no interest here. Will take the side of Andrei Arlovksi via UD using his volume and experience but you couldn’t be more lower confidence.
John Castañeda (19-6) vs. Muin Gafurov (18-4) :
Gafurov taking this on short-notice with Castaneda set to take on Mendonca before that was cancelled and replaced with possibly the furthest opposite style of fighter. The Gafurov gameplan is simple, contest on the feet, use blitz attacks such as looping overhands when moving forward followed by a double leg against the cage and rely on his Sambo capabilities to hold top position and out-work his opponent. Castañeda is a guy that doesnt get a huge amount of spotlight but I like his game alot. He has nice footwork, good striking out of southpaw and orthodox, has good wrestling entries and is able to grapple competitively, just a solid all around mixed martial artist. In this one, I really favour the movement and footwork of Castañeda and I think the speed is going to give Gafurov issues. Castañeda is sitting at a 60% TD Defence rate which is concerning against a guy who will consistently shoot like Gafurov, but I think Castañeda will be hard to find, using the angles in and out of the pocket and throwing quick shots up the middle to dissuade and make Gafurov think. I like John Sexi Mexi Castañeda to win this one by UD.
BET: No lines opened yet but have capped Castañeda as a 60% winning chance.
Elizeu Zaleski (23-7) vs. Abubakar Nurmagomedov (17-3-1):
Zaleski is an interesting fighter to me. Good sprawl, solid TD Def against the cage, good balance and strength to win underhooks. Quite a flat-footed striker, not a massive amount of footwork but I like his rear leg power kick, he hits the body well and switches levels nicely. Relatively low volume and works single shots mainly without a massive amount of feinting. The frequency that he fights worries me but it has been the story of his career. Abubakr is the typical Dagestani fighter, limited stand up basically a quick overhand right and other single shots, tied in with a grinding, gruelling wrestling pace. He seems on the lower end of the Nurmagomedov scale in terms of skill, often leaving himself open to submission when in top control whether it’s knee-bars or even the common triangle. He is able to hold a good pace over 15 mins which is good given how top heavy and smothering he can be at times. He fights out of both stances, looks more comfortable out of OD but if he fights SP, I think he will lose this fight. Zaleski is too sharp on the feet especially with the body kicks and straight shots which will only be accentuated in the opposite stances. I also think the knees for Zaleski are going to be huge here, he throws them with bad intentions in the centre and against the cage which tied in with his teeps and front kicks are a dangerous sight for Abubakr. Abubakr is a good chance at smothering the fire power of Zaleski and just wearing on him but I think he is dangerous enough off his back to survive and challenge at times and I expect the damage will start to add up on the Zaleski side and I think we see a finish. Taking Elizeu Zaleski via TKO RD 2.
BET: Zaleksi ITD will be a play if over +200. Moneyline odds are probably bang on.
Guram Kutateladze (12-3) vs. Jamie Mullarkey (16-5):
Guram has a K1 kickboxing background and it shows, very high level on the feet with good head movement and sharp, unpredictable strikes set up with a smart feint game. He has really good distance management, uses great fundamentals and is super quick with his hand-speed and he finishes combos with kicks which I love, its that kickboxing mentality. He fights out of All Stars which shows in his TD Defence especially against the fence, he is clearly strong but has very good wrestling and counter wrestling technique. He has had a super high level of competition and performed very well in wins and losses, we just don’t see him active enough due to injuries and bad luck. Mullarkey is an absolute junkyard dog, pushing the pace and moving forward with intense pressure making you fight every second of that 15 minutes. He like to engage in the pocket, for better or worse, and in recent times we have seen his wrestling really shine through some of these tough scraps. He has a nice jab which I expect to be pumping prior to every combo and entry for Mullarkey. I just think at this point in his career this is quite a tough fight for Mullarkey. Guram is a super high-level striker with a good base for stuffing takedowns and keeping the fight in kickboxing range. I expect Mullarkey to want to close distance and engage, I just don’t think defensively he is strong enough to absorb and adapt to the speed and combinations of Guram and I think we see that chin tested for Mullarkey. I think this is a bit of a step down in competition for Guram although if Mullarkey can get some early takedowns it will be interesting to see the gastank of Guram tested. The activity is always a question mark but at this point I think Guram should win this handily, will be taking Guram Kutateladze via TKO RD 2.
BET: Wouldn’t touch Guram at -350 but he should win.
Karine Silva (15-4) vs. Ketlen Souza (13-3):
Silva should win here but at that price, even blind Freddie could see that this is a pass on the moneylines. Silva actually has a high finishing ability in terms of WMMA, so if we can get a good price on a fight doesnt go the distance line, that could be an option here.
BET: Wait for round lines to drop.
Tim Elliott (18-12-1) vs. Victor Altamirano (12-2):
Altamirano is a SP fighter, fairly unusual style of striking with sort of a Tony Ferguson style mixed in with some well timed takedown attempts. He has very little power in his strikes but OK volume. Defensively, he leaves a lot to be desired with a modified sort of philly shell style where his lead hand is low and near the hip, he does get hit and often but he has shown very good durability. His takedowns worry me at times because he is very content to dip his head to an advancing opponent and run a double or single leg, he is very open to knees and front kicks up the middle. Tim Elliott lives up to his nickname of “Awkward” extremely well. He has bizarre head movement, footwork and feints that all tie in to his sort of herky jerky style of fighting. He is able to tie his wrestling game in very well, I’d say technically he is far more technically sound than Victor. He does put himself into submission opportunities with some of his entries but im not too worried about that in this fight. This has the potential to be one of the worst fights we have seen TBH and only because of how weird and unorthodox these guys are, the awkwardness really has the potential to make this fight a strange one. I am pretty confident that Tim has the grappling/wrestling edge and also the more diverse and comfortable striker, the recent occurrence with Tim and Gina Mazany in the media does give me pause that he might be coming into this too emotional but I think it may fire him up to really perform. I think Tim is under his value here and can win in a multitude of ways, going to take Tim Elliott via UD.
BET: Tim Elliott Moneyline -175 (2 Units to win 1.14 Units)
Jim Miller (35-17) vs. Jared Gordon (19-6):
I will keep this one short and simple, Gordon is a really bad stylistic matchup for Miller and would win probably 7/10 times currently BUT he is returning way too soon after getting KO’d by that headbutt from Bobby Green. Gordon has good wrestling and generally good durability with a knack for pushing these grinding paces and outworking and outlasting his opponent. Pair that up with good submission defence and thats a horror fight for A10 Miller. But you can never count Jim out, he hits hard for a vet, he is unorthodox and he has the potential to catch you. For me, Gordon should roll here but I love to play Jim Miller round one given that is his money round - have cashed plenty on this through his career! Short breakdown and not a thorough one, I think Jared Gordon should win this fight but I think it is too soon. I will take Jared Gordon via UD**,** but take it with a pinch of salt.
BET: Jim Miller wins round 1 (price not available yet, .75 units)
Alex Caceres (20-13) vs. Daniel Pineda (28-14):
Haven’t had time to break this one down yet but will update if any bets come off it!
Kai Kara-France (24-10) vs. Amir Albazi (16-1):
KKF is a kickboxing fighter who we have seen develop nicely through his career in the UFC. He has worked tirelessly on his takedown defence and it shows in his huge improvement in ability to not only stuff shots but his ability to use the cage and his excellent balance to keep his feet underneath him. I think KKF’s hands are still fairly rudimentary and not necessarily in a bad way, he uses the jab decently well and relies on the 1,2 sometimes too much. For his weight, he has good power and one area I really like are his leg kicks, he has solid rear leg power kicks that he lands very efficiently off the back of his straight shots. Albazi is more of a grappler in nature with a majority of his victories by submission but I have liked what I have seen from him on the feet also. He has a sharp, snappy jab which he works off the back of and allows to dictate the fight. He has a pretty limited kicking game and in terms of kick defence, I expect KKF to really try and exploit the lack of checking and the heavy set stature of Albazi. In the grappling realm, I don’t think it’s close. Albazi has some elite scrambles on the mat and if you’re content to sit in his guard, he has some really damaging ground and pound in which he will equally target your head and body and punish you and wear on you. Albazi is far superior in terms of grappling but the question is will he be able to get it down to the mat? I think his timing going under the big right hand will be an option and I think he will be able to use his strength advantage when in close to muscle certain movements. This is a big step up in competition and his first venture into main event rounds which is a worry. This is going to be a fun fight and I am really looking forward to it but I think as long as everything looks good after weigh-ins, I will be on the Albazi side. He is improving with every fight and I think we see him get this fight to the ground and wear on KKF, eventually finding a submission, probably a RNC. Taking Amir Albazi via SUB RD 3.
BET: Will wait to see what round lines are set at. Will be looking at the Albazi Inside the Distance line also.
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And that wraps up the breakdowns for this week! We send our followers the full betting cards on Saturday morning here in Australia, post weigh-ins. Nothing worse than betting on a fighter pre weigh-in, just to see him look like complete shit on the scales. We will post some of our betting card here incase anyone is interested!
Good luck, always gamble responsibly and remember to hang around long-term because there will be ups and downs but trust the process and we will build some bankroll. Would love to know if you agree or disagree anywhere and let us know who you are riding with below. Enjoy the fights! - Dylan.
submitted by temptationaus to MMAbetting [link] [comments]


2023.05.28 13:05 Scottish_Tap_Water Yet Another SV06 Calibration Question - Dimensional Accuracy

Yet Another SV06 Calibration Question - Dimensional Accuracy
Sorry guys, still plodding through trying to get my SV06 dialled in.
As it stands, I'm getting some pretty nice looking prints. However, anything that requires dimensional accuracy is just whack, nothing quite fits, which isn't ideal when you're trying to make functional prints.
A 20x20mm thin wall calibration cube I just printed (in the shitty included filament) has just come in at [20.08 20.20 20.5] [XYZ] mm.
I've checked my esteps and they seem fine, there's also no obvious oveunderextrusion on my prints. That being said, on this thin-wall test, there seem to be some ever-so-slight holes in the outer walls. There's also quite an elephant's foot...
https://preview.redd.it/y0vaod7eal2b1.png?width=1280&format=png&auto=webp&s=d5fc1acd9167cd954bae964e247c6060075ab7c1
So, I've just printed another one in some decent PLA+ with gyroid infill and top and bottom layers. It's come out at [20.05 20.20 20.18] [XYZ] mm. In this one, there seems to be some elephants foot on both the top and bottom of the cube?
https://preview.redd.it/tu8owmythl2b1.png?width=1280&format=png&auto=webp&s=5d7a7915c30f3d3e729573dc62d92610da91ab5a
Both prints were done at 220C extruder and 60C bed. With these speeds:
https://preview.redd.it/jki0ma2bil2b1.png?width=2467&format=png&auto=webp&s=9d61c51402619e614550e9656764a6782f47a835
What should I check next?
submitted by Scottish_Tap_Water to Sovol [link] [comments]


2023.05.28 12:35 teamcrazymatt Defending the Draft 2023: New England Patriots

No one can ever predict a Bill Belichick draft.
When people start assuming he’ll act based on his stereotypes (first-round trade down, OL early, no early WRs, all Alabama players or small school guys or guys from Rutgers), he’ll do the opposite. When the consensus is that he’ll shift away from those stereotypes, he’ll lean right into them.
So in observing mock drafts, both full and team-centric, there was a lot of accord that he would follow those stereotypes. (Adam Korsak, both a punter and from Rutgers, was EVERYWHERE.)
But then the end of April came.
Before then, New England had suffered a 2022 season full of embarrassment, from Matt Patricia and Joe Judge’s ineptitude at running the offense to a team that seemed to find new ways to lose in humiliating fashion (a certain ill-fated lateral sequence peak among them). The Patriots went from their dynastic reign as a team which would trounce their opponents in laughers to the team that everyone pointed and laughed at. Mac Jones’ Patricia- and Judge-sparked regression along with impressive cameo appearances by ‘22 rookie Bailey Zappe split the fanbase into Mac and Zappe camps, with sports media fueling the flame by spreading or outright fabricating rumors of Belichick shopping Mac, rumors which lasted through the first day of the draft. It was an ugly season and an uglier start to the offseason.
The franchise clearly needed to make changes in 2023, and changes started near the top. Patricia and Judge lost their roles, the former joining the Eagles coaching staff and the latter moving to lead special teams, a necessary move as this Belichick-led squad had plummeted to the lowest-ranked third unit. (More on that later.) Patricia had filled the dual roles of de facto offensive coordinator and facto offensive line coach, and filled both roles with the acumen of me designing plays in Backyard Football 2002, except I could actually design plays that resulted in touchdowns. Judge had manned the quarterbacks room, and given that Daniel Jones finally broke out for the Giants once Judge had been booted from mentoring him, you can guess how that went for Mac and the Pats. In his new role in charge of special teams, he has already cost the team two OTAs and Bill Belichick $50,000 for an offseason meetings violation, and has elevated his 2022 title of Co-Most Hated Man in Foxboro to Single Most Hated Man in Foxboro.
Anyway, New England needed to fill their old roles, and brought in:
Bill O’Brien, Offensive Coordinator / Quarterbacks Coach A long-time friend of Belichick’s, O’Brien returns for his second stint as Pats OC, having dictated the offense in Rob Gronkowski’s record-setting 2011 season. Additionally, O’Brien comes by way of running the offense and the QB room at the University of Alabama, which spawned Mac Jones. Mac regressed in 2022 after an impressive 2021, but recall that 2022 was under the abysmal leadership of Patricia (calling his plays) and Judge (his direct coach), a situation in which no one could develop. By bringing in his old OC and QB coach, Mac has been put in the best possible position to develop in ‘23, a position which will much more clearly give fans a vision of his future as an NFL quarterback. (And the playcalling will be legitimate! It’s been but a year and we have already forgotten what creativity, route concepts, and misdirection have looked like!)
Adrian Klemm, Offensive Line Coach Belichick’s first draft pick after taking the helm in New England in 2000, Klemm has joined the team after coaching at Oregon last year. He comes with a strong reputation at that coaching position, having headed a Ducks O-line that allowed just five sacks in 2022. Last season, the Patriots saw a regression from their veterans on the line, most notably in Trent Brown’s newfound flag-happiness, and first-round rookie guard Cole Strange put forth a mixed performance. Bringing in an actual offensive line coach gives the team the best chance to fix any issues that showed in ‘22 and to develop their young linemen.
Of course, coaching was not the only issue last season, as New England was criticized for their lack of talent on the roster. Of New England’s high-cash free agent class of 2021, only edge rusher Matthew Judon shined in both his seasons in Foxboro: neither tight end Jonnu Smith nor wideout Nelson Agholor ever got off the ground, tight end Hunter Henry regressed after a solid ‘21, and wideout Kendrick Bourne found himself suddenly in Patricia’s doghouse and off the field. Moves needed to be made as the calendar turned to free agency.
Notable Departures
S Devin McCourty (retired) The most prominent departure from the ‘22 squad, McCourty is one of many who can be termed a quintessential Patriot. A first-round cornerback out of Rutgers in 2010, D-Mac made the switch to safety in 2012 and locked down the position for the next decade. When he was on the verge of leaving the team in free agency in 2015, even reaching out to Belichick to say goodbye, Belichick signed him to a top-valued safety contract and kept him in red, white, and blue. His leadership and personality made him a joy to watch on the field and off, his personality showing itself especially well recently through interactions with his twin brother Jason, who played alongside him for the Patriots from 2018 to ‘20. Statistically, D-Mac ends his career with 35 interceptions, one shy of the franchise record, and 4 touchdowns (two picks, a kickoff return, and a blocked field goal return). We miss him already.
P Jake Bailey (released; signed with Miami) What a drop. After an All-Pro season in 2020, Bailey signed a four-year extension in 2022 only to become the worst statistical punter in the league. After he was injured, the Patriots brought in Michael Palardy, who managed to be even worse (personally, I blame the team’s curse that comes with the jersey number 17). Neither punter remains with the team, Bailey joining an AFC East rival in the Dolphins and Palardy currently unsigned.
TE Jonnu Smith (traded to Atlanta) There is a strong case to be made that Smith is the worst free agency signing Belichick has made as Pats GM. In the two years since inking a 4-year, $50 million deal, Smith totaled just 55 catches for 539 yards and one touchdown, and a ‘22 restructure of his contract meant that Smith appeared to be a monetary albatross the Patriots would not be able to shake loose. What led to Atlanta agreeing to take on his whole contract, sending New England a seventh-round pick to get the player, I have no idea, but I think every Pats fan would agree that Smith didn’t work out in the least and a change was best for all sides.
WR Jakobi Meyers (signed with Las Vegas) Meyers’ departure was somewhat shocking, as the 2019 UDFA had worked his way up to the top of the Patriots’ wide receiver depth chart. More of a big slot guy than an outside #1, Meyers had a minor role in his rookie season and started 2020 at the bottom of the depth chart, but injuries to the players above him got him onto the field, and a 12-catch, 169-yard performance against the Jets that November meant he wasn’t leaving it anytime soon. While not possessing top-tier speed or explosiveness, Meyers was the team’s best route runner and separator, and his departure left another void that needed to be filled.
QB Brian Hoyer (released, signed with Las Vegas) Hoyer was third on the depth chart, Zappe having shown enough to take the #2 spot. While a fine veteran mentor, the Patriots chose to go a different direction with that third QB role.
WR Nelson Agholor (signed with Baltimore) Agholor was given a two-year contract in 2021 with the anticipation of his being the #1 receiver, something which did not happen due to his unreliable hands and separation abilities. For those two years and $22 million, Agholor produced 68 catches, 835 yards, and five touchdowns. Not worth it.
RB Damien Harris (signed with Buffalo) By far the most productive member of the Patriots’ atrocious 2019 draft class, Harris was good in New England but had been passed on the depth chart by sophomore Rhamondre Stevenson midway through 2022. Couple that with Belichick’s predilection to let running backs walk instead of giving them second contracts, sprinkle in a dash of two ‘22 draft picks (Pierre Strong Jr. and Kevin Harris) who will get more opportunities in 2023, top it off with the return of Ty Montgomery II from injured reserve, and it’s no surprise that Harris is no longer a Patriot.
T Isaiah Wynn (signed with Miami) Another former first-round pick, Wynn was all right as a left tackle though was criticized for frequent injury problems; with his fifth-year option picked up for ‘22, he was inexplicably switched to right tackle, where he was very bad. He never really earned the role of franchise tackle, so it was expected that the Patriots would let him walk.
But on the upside, the team now has:
Additions
WR JuJu Smith-Schuster (via Kansas City) After Meyers signed with the Raiders, the Patriots worked quickly to bring in his replacement in the slot. Smith-Schuster revived his career in Kansas City and is now in position to be a primary target for Mac for the next three seasons, possessing more explosiveness and speed than his predecessor. The biggest concern with JuJu is his durability, but I believe the Patriots have made preparations in the draft (spoiler) in case that becomes a significant problem. The fanbase is excited for Smith-Schuster on the field in Foxboro, and deservedly so.
RB James Robinson (via New York (the green side)) A one-time breakout UDFA in Jacksonville, Robinson’s role diminished with the rise of Travis Etienne Jr.; after being traded to the Jets, Robinson never got settled into a role. In New England, Robinson is likely first in line for the #2 RB spot behind Stevenson, an important role given that Stevenson’s overwork saw his productivity decline as last season came to an end. Robinson also possesses the pass-catching versatility that Belichick loves, a role Harris was never used in but Stevenson is, further suggesting he can have a significant spot on the field for the Pats.
TE Mike Gesicki (via Miami) As Smith never worked out as the co-#1 TE, here comes Gesicki. A pure pass catcher at the position, Gesicki has the size and hands to be a reliable target in the red zone, and should pair nicely with Henry for a potential TE-heavy formation as the team approaches the goal line.
T Riley Reiff (via Chicago) T Calvin Anderson (via Denver) While neither comes with the contract expectation of being a long-term solution at either tackle spot, the hope is that Reiff (expected to start at RT) will be an upgrade over Wynn, while Anderson serves as a reliable swing tackle who can start if needed.
LB Chris Board Jr. (via Detroit) Remember that awful special teams unit? Board is one of the NFL’s top special teamers, a player Belichick singled out when New England faced the Lions last year. It’s unsurprising he brought in such a veteran to help solidify the unit after… just all of last year.
QB Trace McSorley (via Arizona) By bringing in McSorley in Hoyer’s stead, the team is showing a bit of a shift in philosophy with how it is using its backup QB spots. Both Mac and Zappe are pocket passers; McSorley does most of his work outside the pocket and can run with regularity, a trend more common among top-level quarterbacks like Patrick Mahomes and Josh Allen. At minimum, he’s worth a camp spot, and that’s fine.
P Corliss Waitman (via Denver) Following the implosion of Bailey and Palardy at punter, the Patriots were on the verge of entering the draft with none on the roster. Waitman is a veteran addition there, but pretty much everyone expected New England to add a punter either as a draft pick or UDFA. (Another spoiler – my bad.)
After this free agency, many saw the Patriots as still having holes at the top of their depth chart at wideout, tackle, and cornerback. Tight end was also considered a need as New England, despite adding Gesicki to pair with Henry, does not have a tight end signed beyond 2023, entering the draft with only Matt Sokol and Scotty Washington behind their name duo.
Then they went on the clock, entering the draft with:
1-14 2-46 3-76 4-107 4-117 4-135 6-184 6-187 6-192 6-210 7-245
Here’s how it all went down.
Draft Picks
TRADE: 1-14 to PIT for 1-17 and 4-120 Although this trade was criticized for receiving too little back from Pittsburgh, it was not a major loss in capital according to the Rich Hill value chart (325 points to PIT, 320 to NE), and it came with enough high-level talent on the board that the Patriots were sure to get one of their targets. The way the board fell, fans most wanted Christian Gonzalez, Jaxon Smith-Njigba, Zay Flowers, or Broderick Jones; when the Steelers took Jones, it became clear that the Patriots were not interested in him (reports came out that the Patriots had not been interested in Jones at all due to coachability concerns), but they were sure to land an exciting player after moving down only three spots rather than the seven-plus many mockers had predicted. Additionally, the Steelers landing Jones appeared to knock the Jets’ war room for a loop (though later video has shown that the Jets were expecting the trade), and the only thing New England fans love more than a victory is an opportunity to screw over the Jets.
1-17: Christian Gonzalez, CB, Oregon The Patriots’ selection of Gonzalez received universal acclaim, and it’s easy to see why. Despite having strong CB depth, the Patriots lacked a true #1 corner; Gonzalez has the ability, length, and athleticism to be that from Day One. The first-round pick via Colorado and Oregon was widely projected as a top-10 selection, so for New England to land him at 17 is a tremendous coup. From his interviews and his play style, Gonzalez seems like a quiet guy off the field who wants to shut the opponent down when on the turf. He’ll be fun to watch.
2-46: Keion White, ED, Georgia Tech White is another player falling under the new Patriots draft umbrella under Belichick and Matt Groh: as athletic as can be. While he is raw, White has the athleticism to play three downs along the defensive line and the versatility to move inside when the situation calls for it. The Patriots thought so highly of him that he was a player they were considering drafting in the first round, even considering a move back into the last picks of the round to snag him, but landed him at 46 anyway. How much he will play as a rookie is uncertain as New England has a very good edge duo in Matthew Judon and Josh Uche, but even if White has to take a year to get acclimated to the NFL, that’s not unheard of in Foxboro and has produced success for highly-touted picks: neither Nate Solder (first round) nor Trey Flowers (fourth round) took on long-term starting roles as rookies (though Solder filled in at right tackle plenty), but were established starters in their second years. Similarly, Uche (second round) started off as an occasionally-used part of a pass rushing rotation before hitting double-digit sacks last year, his third season in the league. And if White earns significant playing time in 2023, all the better.
3-76: Marte Mapu, LB, Sacramento State Here’s that small-school selection that detractors tend to point at regarding Belichick, but Mapu has elite potential. I got tipped off to Mapu late in the pre-draft cycle, and watching film of him I was reminded a lot of Kyle Dugger, another small-school Day 2 player who has turned into an excellent Patriot. Mapu is going to play linebacker, likely his best position, and fill the role of coverage ‘backer that New England has lacked for several seasons. He’s also athletic and scheme-versatile, having spent time at safety and linebacker while at Sacramento State, so he will be able to move around the defensive formation if the situation calls for it. Add to that his tackling, his closing speed, and his containment, and you’ve got yourself a potential stud.
4-107: Jake Andrews, C, Troy The Patriots need their future long-term center with David Andrews now 31 and having an injury history, and Jake Andrews (unrelated) is set up perfectly to be that guy. Andrews the Younger is built in the same mold as Andrews the Elder: both exited college as smaller in stature than other centers but able to get a push on defensive linemen from below, meaning Jake can easily learn specific bits of technique from David. While not expected to play the role immediately, [anagram: Ned Was a Jerk] is now in position to spend time behind [anagram: Swan Diver Dad], preparing himself to take over at center in the near future.
TRADE: 4-120 and 6-184 to NYJ for 4-112 4-112: Chad Ryland, K, Maryland This is not the first time Belichick has selected a kicker in the fourth round, selecting Stephen Gostkowski with pick 118 in 2006; with the Patriots in desperate need for a strong player at the position, moving up to make sure they could land him makes sense (especially with Jake Moody being selected by the 49ers at 3-99). And Ryland is what Nick Folk is not: a big-legged kicker with kickoff ability. Folk has been appreciated in New England for his accuracy, but his distance and accuracy notably declined in 2022, and when forced to kick off, his lack of touchback distance led to trouble, the Patriots surrendering a league-high three kick return touchdowns (including two in the season finale). It’s clear an upgrade at kicker was a requirement this offseason; with Moody gone, giving up a sixth to move up eight spots is absolutely fine. In doing so, New England has hopefully landed their kicker for the next decade.
4-117: Sidy Sow, G, Eastern Michigan At this point, it may be considered confusing for the Patriots to have drafted a left guard in Sow when last year’s first-round pick Cole Strange is entrenched there and Mike Onwenu mans right guard at an elite level, but Groh’s post-draft comments indicated the team would give Sow opportunities at left tackle as well. And not only does Sow have experience at left tackle, he has the size at 6’5” and 326 pounds. New England’s projected starting tackles are veterans Trent Brown and Riley Reiff, both of whom are over 30 and are in contract years; if Sow returns to the position, the former mauling EMU Eagle (heh, two birds) offensive lineman could ease the need at tackle for next offseason.
TRADE: 4-135 to LV for 5-144 and 6-214 5-144: Atonio Mafi, G, UCLA Another interior lineman? Yes. Mafi is a guard whom the Patriots worked with at the Shrine Bowl, and has the versatility to move between left and right guard. As the aforementioned Onwenu is in a contract year, Mafi has a clear path to a potential starting job in 2024, and the most important thing right now for the development of Mac Jones is keeping him upright. By selecting three offensive linemen – using a quarter of their 12 selections on the offensive trench – Belichick and Groh have signaled their intent to do just that. From all accounts, Mafi, who met with New England in a pre-draft visit, is thrilled to join the team; now it’s about proving it on the field.
6-187: Kayshon Boutte, WR, LSU Boutte is the epitome of a boom-or-bust prospect, his elite 2020 and ‘21 being overshadowed by a disappointing 2022 that dropped him from clear first-rounder to a middle-of-Day-3 selection. As a freshman and sophomore, Boutte looked to follow in the footsteps of highly-drafted LSU wideouts such as Odell Beckham Jr., Justin Jefferson, and JaMarr Chase, showing a complete package of agility, speed, and route running. Unfortunately, an injury plus conflicts with his new coach Brian Kelly led to underperformance, and a poor combine performance cemented his draft stock as having drastically fallen. But if he can get back to his earlier form, where his talent and athleticism led to a combined 83 receptions, 1244 yards, and 14 touchdowns in his first two college seasons, Boutte could become the steal of the draft.
6-192: Bryce Baringer, P, Michigan State While New England had signed Corliss Waitman so as to have a punter on the roster heading into the draft, none assumed he was the long-term answer; when the Patriots made Baringer the first punter taken in the 2023 draft, it became clear who was. A walk-on turned cut turned best punter in college football, Baringer has a booming leg that showed itself in an average punt length of 49.0 yards in ‘22; he also holds the Michigan State record for career punting average at 46.0 yards. As a bonus, he worked with Ryland at the Senior Bowl, so the two have already begun to develop chemistry in the holding game. As another bonus, he wore No. 99 in college, and that is awesome.
6-210: Demario Douglas, WR, Liberty When one imagines a typical Patriots slot receiver – small, shifty, and explosive with the ball in his hands – one might well be imagining Douglas. The five-foot-eight Liberty product can absolutely fly, moving all around the formation and catching balls at all levels of the field. New Englanders got a preview of what Douglas’ game might look like when rookie cornerback Marcus Jones began to take snaps on offense last year; Jones was often put in motion before the snap, worked out of the backfield, and assigned touches where his elusiveness was the spark to gain yards. Douglas has said he models his game after Jones, a claim that demonstrates itself when one views his collegiate tape. I had a third-round grade on Douglas, so the Patriots landing him at 210 is a thrill. (Even though the Giants took one of my draft crushes in Tre Hawkins III the pick before, for which I’m still irked.)
6-214: Ameer Speed, CB, Michigan State The unknown about Speed is whether he will develop on defense; that is not his skill at the moment. There are three things known: his size (6’3”, 210 lbs.), his speed (4.34s 40), and his special teams prowess. With longtime special teams captain Matthew Slater likely entering his last year, the Patriots need to develop a new crop of special teams standouts, long a hallmark of Belichick’s Patriots from the time of Larry Izzo. Last year’s UDFA Brenden Schooler looks like one of those players already; Speed will certainly be given every chance possible to be another.
7-245: Isaiah Bolden, CB, Jackson State More tall athletic cornerbacks! The only HBCU selection in the 2023 draft, Bolden is an incredible athlete who likely earned his way to a draft selection by lighting up his Pro Day. Though just a role player on defense, Bolden has developmental traits that any defensive coach would love, and has also been a top collegiate kick returner, leading all of college football in 2021 with a 36.9-yard average on kickoff returns. I don’t see the two late-round cornerback selections as “throw players on the field and see who sticks” à la the ill-fated dual tight end picks of Devin Asiasi and Dalton Keene in 2020’s third round, but selecting players who might have longer chances to succeed, but if they do succeed can truly shine.
Though Bolden was the last of the Patriots’ 2023 draft picks, that did not conclude their rookie class as the period of UDFA signings immediately began. The Patriots have had an undrafted rookie make the Week 1 roster every year since 2004; with just a four-man class this season, chances are slim. They’re not impossible – their only 2021 UDFA, kicker Quinn Nordin, made it – but they’re definitely slimmer. Here are the four who can continue that streak.
Undrafted Rookies
Malik Cunningham, QB, Louisville The most expensive ($200,000) and well-known of the quartet, Cunningham’s slight build and arm as a quarterback led to piles of speculation of his switching positions. However, he has started off his Patriots tenure as a quarterback in rookie minicamp, so he remains a quarterback until further notice. Throughout college, Cunningham’s most intriguing asset has been his supreme athleticism at the position, something which showed up in testing, and it remains to be seen how the Patriots will use that athleticism to help the team. (It may be a good while until outside sources get a look, as minicamp and OTAs have thus far been closed off to the media.)
Johnny Lumpkin, TE, Louisiana-Lafayette After foregoing using a selection on a tight end in a deep draft class (another Belichick trend), New England instead brought in Lumpkin, who projects as a blocking tight end in the NFL. This offsets the biggest negative, his age (he’ll be 26 to start the season), as the Patriots lack a true blocker at the position. Whether Lumpkin can take advantage of this path to a roster spot remains to be seen, but his road to making the team as an undrafted rookie seems easiest at the moment.
Jourdan Heilig, LB, Appalachian State Like Board and Speed, Heilig joins the Patriots as a special teams standout, playing minimal defense as a Mountaineer (three snaps in 2022) but standing out in college on the third unit (210 snaps in 2022). He’ll have a chance to follow in the path of Schooler as a UDFA who makes his mark as a core special teamer.
Justus Tavai, DL, San Diego State The middle of the Tavai brothers (older brother Jahlani is a Patriots linebacker, younger brother Jonah signed with Seattle as a UDFA), Justus played alongside Jonah on the Aztec defensive line in 2022. While Jonah put up eye-popping numbers with double-digit sacks, Justus was a steady contributor as well, putting up 3.5 sacks and intercepting a pass. Tavai is the ninth man on the Patriots’ defensive line right now, so he has a difficult path if he wants to make the team.
He’s not an undrafted rookie, but the Patriots have also brought in veteran free agent Anthony Firsker, TE to compete with Lumpkin, Sokol, and Washington for the third tight end spot, the roster spot opened with their losing reserve Raekwon McMillan, LB to a partially torn Achilles tendon.
Projected Offseason Depth Chart (italics = rookie, (in parentheses = exclusively or primarily a special teamer)) (Note: the Patriots assign temporary jersey numbers in the offseason starting with 50 based mainly on draft position.)
QB 10 Mac Jones 4 Bailey Zappe 19 Trace McSorley 64 Malik Cunningham
RB 38 Rhamondre Stevenson 3 James Robinson 14 Ty Montgomery II 35 Pierre Strong Jr. 36 Kevin Harris 42 J.J. Taylor
WR 1 DeVante Parker 7 JuJu Smith-Schuster 84 Kendrick Bourne 11 Tyquan Thornton 58 Kayshon Boutte 60 Demario Douglas 82 Tre Nixon (44 Raleigh Webb) (18 Matthew Slater)
TE 85 Hunter Henry 88 Mike Gesicki 86 Anthony Firsker 87 Matt Sokol 17 Scotty Washington 65 Johnny Lumpkin
T 77 Trent Brown 74 Riley Reiff 76 Calvin Anderson 75 Conor McDermott 64 Andrew Stueber
G 71 Mike Onwenu 69 Cole Strange 54 Sidy Sow 55 Atonio Mafi 63 Chasen Hines 62 Bill Murray
C 60 David Andrews 53 Jake Andrews 65 James Ferentz 66 Kody Russey
DL 90 Christian Barmore 92 Davon Godchaux 91 Deatrich Wise Jr. 93 Lawrence Guy Sr. 95 Daniel Ekuale 98 Carl Davis Jr. 96 Sam Roberts 70 Jeremiah Pharms Jr. 67 Justus Tavai
ED 9 Matthew Judon 55 Josh Uche 51 Keion White 58 Anfernee Jennings (97 DaMarcus Mitchell) 51 Ronnie Perkins
LB 8 Ja’Whaun Bentley 48 Jahlani Tavai 52 Marte Mapu 30 Mack Wilson Sr. (45 Chris Board Jr.) 43 Calvin Munson 59 Terez Hall 47 Olakunle Fatukasi (66 Jourdan Heilig)
CB 50 Christian Gonzalez 31 Jonathan Jones 13 Jack Jones 25 Marcus Jones 27 Myles Bryant (61 Ameer Speed) 63 Isaiah Bolden 37 Tae Hayes 26 Shaun Wade 34 Quandre Mosely 39 Rodney Randle Jr.
S 23 Kyle Dugger 5 Jabrill Peppers 2 Jalen Mills 21 Adrian Phillips 24 Joshuah Bledsoe (41 Brenden Schooler) (22 Cody Davis) 29 Brad Hawkins
K 62 Chad Ryland 6 Nick Folk
P 59 Bryce Baringer 15 Corliss Waitman
LS 49 Joe Cardona 46 Tucker Addington
Conclusion Is this a perfect Patriots team? No. There are still long-term holes at offensive tackle and tight end, and there is a question mark as to who can be that pass catcher whom defensive coordinators have to plan for, a player the team has lacked for several seasons.
But is this an exciting Patriots roster, a team who has a chance to exceed their middling projections and expectations, a team worth watching and cheering for? Absolutely. Belichick and company have stabilized the coaching staff; added explosive, athletic players at nearly every position; brought in a new crew of players to take over special teams; and begun their draft with three players who could not only start in the NFL but have the potential to star. I fully believe that this is not an 8-9 caliber team, even in an AFC East with three other teams that have added big name after big name.
As Bill Belichick might say, we’re on to 2023.
We’re on to victory.
submitted by teamcrazymatt to NFL_Draft [link] [comments]


2023.05.28 10:47 Proletlariet 60s Spider-Man

"Whallopin' websnappers!"
Spider-Man, Spider-Man, does whatever a spider can. Spins a web any size, catches thieves just like flies. Look out! Here comes the Spider-Man. Is he strong? Listen bud, he's got radioactive blood. Can he swing from a thread? Take a look overhead. Hey there, there goes the Spider-Man. In the chill of night, at the scene of a crime, like a streak of light, he arrives just in time. Spider-Man, Spider-Man, friendly neighborhood Spider-Man. Wealth and fame he's ignored, action is his reward. To him, life is a great big bang-up, wherever there's a hang-up, you'll find the Spider-Man!
Strength
Striking
Swinging
Lifting & Throwing
Pushing & Pulling
Other
Speed
Reactions & Dodging
Action Speed
Movement
Leaping
Other
Durability
Blunt Force
Energy
Webbing
General
Offensive
Restraint Strength
Tempered Webbing Strength
Impact
Defensive
Elasticity Strength
Shields
Spread
Utility
Weird Usages
Spider Powers
Intelligence
Gadgets & Gear
Other
submitted by Proletlariet to u/Proletlariet [link] [comments]


2023.05.28 10:45 Proletlariet Xena - Main Body

Xena of Amphipolis, the Warrior Princess, Destroyer of Nations, Slayer of Gods

"It's not easy proving you're a different person"
Opening
Bio: Xena was a simple farm girl living in the town of Amphipolis when the warlord Cortese invaded. Rallying the townsfolk, Xena led her people to victory against the warlord, at the cost of her brother's life. With her heart hardened by her loss, Xena began to conquer neighboring towns to serve as buffers around Amphipolis for the next warlord. Soon, her desire to protect her town twisted into an endless hunger to conquer, leading her to become a worshiper of Ares & a brutal, ruthless warlord. She continued on this path, making many friends & enemies, until she met her defeat at the hands of Hercules, who taught her that even she can atone for her sins by going out into the world & doing good. Now on the road to redemption, Xena travels the world with her friend & lover Gabrielle, righting the wrongs committed by her & others.
Fighting Style: When she was a warlord, Xena would go for the kill straight away by any means necessary, typically via a chakram throw or pressure points. Post-Reformation, Xena will generally open with a chakram throw to disarm a foe or hit their projectile out of the air, & from there will go for non-lethal options like close-range disarming, pressure points, or a simple punch to the face. However, Xena will not hesitate to kill an opponent if they refuse to accept defeat or if they pose a threat to her or those she cares about. When the Olympians threatened her daughter, she embarked on a quest to slaughter them all, which she succeeded in doing.
Feats are tagged with the source. Some albums will not have tags, because the scans within occur from different sources & will have the source in the album itself.

Physicals

Strength

"You're Xena. Unstoppable. Unbeatable."

Blades

Metal
Wood
Flesh
Misc

Striking

Launching Foes/Objects
Other

Throwing

Chakram
People
Other

Lifting

Pushing/Pulling

Other

Durability

"You have amazing recuperative powers"

Blunt

Scaling
Objective

Piercing

Heat/Energy

Endurance

Mental/Spiritual

Other

Speed/Agility

"I've seen speeding arrows come right at you and you just catch them before they hit you. Nobody can do that"

Reaction/Dodging

Projectiles
Melee

Movement/Attacking

Combat
Other

Agility

Combat
Leaping
Traversing
Misc

Combat Skill

"When she puts her mind to killing someone, they generally get killed"

General

Accuracy

Chakram Throws
Whip
Knives
Archery
Rope
Other

Unarmed Combat

Pressure Points
Vs Single Foes
vs Groups

Swordsmanship

Misc Weapons

"Ayiyiyiyiyiyi!"
submitted by Proletlariet to u/Proletlariet [link] [comments]


2023.05.28 10:38 Proletlariet Mr. Miyagi

Mr. Miyagi

"Daniel-san. Karate here... karate here... karate never here... you understand?"
Nariyoshi Miyagi was born in Okinawa, Japan in 1925. Like all Miyagis before him, his father taught him Miyagi-Do Karate, first developed by his ancestor. When he was young, he fell in love with a girl named Yukie. However, Yukie was arranged to marry his best friend Sato, and when they declared their love, Sato felt dishonored and challenged Miyagi in a fight to the death to restore his honor. Refusing to fight his friend, Miyagi left Okinawa, immigrating to Hawaii, where he met and fell in love with another woman. After moving to Los Angeles, California, Miyagi enlisted in the US Army and fought in WWII as part of the 442nd Infantry Regiment, where he earned the Medal of Honor. During his service, however, Mrs. Miyagi and their unborn son died in an internment camp, which would haunt Miyagi for decades to come. Eventually, Miyagi started working as a handyman in an apartment complex in Reseda. While working there, he met Daniel LaRusso, who had moved to California from New Jersey, and taught him karate in order to help with the bullying he was facing at school, beginning a friend- and mentorship that lasted for the rest of Miyagi's life.
Source Key

Miyagi-Verse

The "Miyagi-Verse'' is a term coined by the Cobra Kai showrunners to describe the storyline of the four Karate Kid movies and Cobra Kai. Feats from the Miyagi-Verse and media adapting it (i.e. the novelizations) will be in this section.

Physicals/Skill

Fights

Healing Technique

Techniques

Teaching Ability

Other Media

The Karate Kid (1989 Cartoon)

Strength

Striking
Other

Durability

Speed/Agility

Reaction/Dodging
Agility

Skill/Misc

Accuracy
Combat
Other

Video Games

submitted by Proletlariet to u/Proletlariet [link] [comments]


2023.05.28 10:26 subreddit_stats Subreddit Stats: KessokuBand top posts from 2023-04-28 to 2023-05-27 22:01 PDT

Period: 29.79 days
Submissions Comments
Total 1000 9169
Rate (per day) 33.57 303.99
Unique Redditors 129 654
Combined Score 74430 49663

Top Submitters' Top Submissions

  1. 12847 points, 241 submissions: Stand-on-Toilet
    1. Seika (@CRANE1192) (245 points, 13 comments)
    2. Nijicat Doing Lucky Cat Pose (@wata9mm_no) (203 points, 9 comments)
    3. Angry Nijika: A Towel Only (@spell_PhD) (200 points, 25 comments)
    4. Cheerleader Seika (@ThundraDrawings) (131 points, 28 comments)
    5. Nijika: Just Like Older Sis (@suta0822) (131 points, 9 comments)
    6. Pink Blob: Waffled (@nitarinDX) (129 points, 8 comments)
    7. Date with Kita (@KIUCHI_ILLUST) (122 points, 9 comments)
    8. RyoNiji: Hair Around Neck (@Kuronichi285) (122 points, 4 comments)
    9. Ryo Under Nijika (努力画画的狸花 on pixiv) (120 points, 7 comments)
    10. Nijika: A Mother Too Early... (@ree_kkr) (119 points, 6 comments)
  2. 8005 points, 50 submissions: mysteryface1723
    1. Have you found your Nijika? (377 points, 27 comments)
    2. Kessoku Band members meet their followers (340 points, 25 comments)
    3. WARNING: Do not take Nijika's dorito (338 points, 33 comments)
    4. How to meet your Nijika (Yamada Method) (330 points, 31 comments)
    5. Drummers Appreciation Post (324 points, 22 comments)
    6. KessokuBand user ❤ (318 points, 24 comments)
    7. Fandom Bocchi part 3 (286 points, 12 comments)
    8. BTR fans every livestream (261 points, 23 comments)
    9. Kessoku Band Artists' Curse (256 points, 32 comments)
    10. Fandom Kita (246 points, 12 comments)
  3. 6483 points, 128 submissions: Pundarikaksh
    1. A rainbow that will meet after 8 years by Rotto 🥲 (163 points, 11 comments)
    2. Adult Kessoku band by NeonFloyd (139 points, 17 comments)
    3. Kessoku band cheer squad by E20 (135 points, 15 comments)
    4. Secret story by Kurou (112 points, 20 comments)
    5. Little Dino Bocchi and Michiyo by Yusaku (111 points, 6 comments)
    6. BoRyo by Iyokan (105 points, 7 comments)
    7. GuitarHero by Nooka (98 points, 5 comments)
    8. Loneliness of each by U soul (93 points, 12 comments)
    9. Hitori on new year's by Akira (92 points, 5 comments)
    10. PA-san and BoRyo by Armpit slack (89 points, 7 comments)
  4. 5096 points, 57 submissions: Idz4gqbi
    1. If Kessoku Band Does Not Exist... (308 points, 25 comments)
    2. Do You Trust Volcanovolk? (258 points, 50 comments)
    3. Slandering the Four Churches of Kessoku Band (243 points, 42 comments)
    4. There are only Two Types of People (242 points, 39 comments)
    5. "Happiness is not an ideal of reason, but of Nijika." (222 points, 8 comments)
    6. Blast from the Past — When Doritos Memes were at its Peak (218 points, 26 comments)
    7. Volcanovolk Conspiracy Theory (209 points, 52 comments)
    8. Everything began with the Nijika Folder... (165 points, 18 comments)
    9. Nijika Fan Starter Pack and Advanced Pack (165 points, 36 comments)
    10. Canon & Fandom Nijika — The Definitive Scale (154 points, 27 comments)
  5. 4056 points, 22 submissions: yetanother234
    1. She's just like me (394 points, 31 comments)
    2. Choose (346 points, 44 comments)
    3. Aki is a cutie (283 points, 15 comments)
    4. Kessoku Band members described in one word (271 points, 28 comments)
    5. Shoutout to the one person who is just like Kita frfr (259 points, 16 comments)
    6. Bocchi the Rock final episode leaked (250 points, 17 comments)
    7. Both are valid reasons for liking Nijika (249 points, 22 comments)
    8. Bocchi's 3 forms (233 points, 9 comments)
    9. Nijika is real and lives inside you (208 points, 15 comments)
    10. Bocchi the Rock spinoff ideas (192 points, 33 comments)
  6. 3187 points, 22 submissions: YUZUtry
    1. The concentration of Nijika on this sub Today (351 points, 29 comments)
    2. Nijika 「saw」 her fans (278 points, 42 comments)
    3. Bocchi otter found her new nest! (233 points, 16 comments)
    4. Is this just a coincidence ? (191 points, 34 comments)
    5. guys...Pluto is actually Bocchi! (187 points, 30 comments)
    6. Bocchi under friendly fire (179 points, 24 comments)
    7. You guys scared my friend IRL... (177 points, 33 comments)
    8. Nijika the ninja—Ninjika ! (167 points, 36 comments)
    9. I trust our sub to see through this... right? (163 points, 28 comments)
    10. Ni...Nijika... (148 points, 21 comments)
  7. 1932 points, 12 submissions: whatdoilemonade
    1. Seika's Wacky Shenanigans [pixiv@豚猫ブスタ] (302 points, 24 comments)
    2. POV: Nijika greets you at home [pixiv@球体X] (232 points, 19 comments)
    3. Morning in the Ijichi household [pixiv@なまず] (231 points, 20 comments)
    4. Just a dream [pixiv@さくらてるる] (230 points, 26 comments)
    5. Runaway Guitar [pixiv@ぎんぎつね+] (196 points, 19 comments)
    6. The sister's present [pixiv@じんやま] (155 points, 19 comments)
    7. Kessoku ASMR [pixiv@豚猫ブスタ] (113 points, 19 comments)
    8. Bocchi The Smell [pixiv@広肉ル] (112 points, 13 comments)
    9. ShibaYami back hug [pixiv@ホシナ] (104 points, 38 comments)
    10. Bocchi's school uniform [pixiv@豚猫ブスタ] (101 points, 5 comments)
  8. 1529 points, 13 submissions: ThugBaby05GT
    1. She always there in the right time (261 points, 14 comments)
    2. But I see her... (197 points, 18 comments)
    3. Word can not describe how Happy I am with Nijika (166 points, 9 comments)
    4. Their lies won't stop me (135 points, 11 comments)
    5. She my Queen (115 points, 11 comments)
    6. Nijika will Save her (109 points, 5 comments)
    7. I'm glad she here with me (107 points, 6 comments)
    8. I feel happy going outside with Nijika (93 points, 6 comments)
    9. Life is pain without her (81 points, 15 comments)
    10. Why does Nijika disappear... (80 points, 13 comments)
  9. 1322 points, 18 submissions: Solar1011
    1. Placeholder. (221 points, 17 comments)
    2. Ryo has no reason to be looking at Nijika like that. (@ree_kkr) (168 points, 12 comments)
    3. Just the two of us. (121 points, 11 comments)
    4. What’s in the box? (105 points, 12 comments)
    5. Nijika Ijichi (@log_008) (99 points, 6 comments)
    6. Nervous Bocchi (@oekakiism) (83 points, 5 comments)
    7. Ryo’s way of making money. (@Meyshi29) (77 points, 8 comments)
    8. Pouty Nijika (@kkggbpn4g27) (62 points, 6 comments)
    9. Even More Maid Bocchi (@PepUnti) (60 points, 5 comments)
    10. Nijika Ijichi (@bo_illustration) (56 points, 5 comments)
  10. 1237 points, 14 submissions: Mukaido
    1. JLT4n's completed animation. (178 points, 8 comments)
    2. Nijika interacts with her fans. (169 points, 24 comments)
    3. Hi! Welcome to Jollibee! Kita kita c: (154 points, 21 comments)
    4. Kessoku Band at Zepp Haneda Tokyo (146 points, 8 comments)
    5. Kessoku Band (144 points, 9 comments)
    6. Leaked STARRY HR document. (89 points, 11 comments)
    7. Five more minutes Mom. (69 points, 14 comments)
    8. "Yuzu, I trust you." (68 points, 6 comments)
    9. The Angel of Shimokitazawa Spoils Me Rotten (56 points, 17 comments)
    10. New Nijika Blush dropped (38 points, 3 comments)
  11. 1174 points, 13 submissions: Gotoh_Naoki
    1. I hate myself for this (168 points, 17 comments)
    2. "Look, a cute cat!" (159 points, 7 comments)
    3. Rural Style Bocchi (141 points, 8 comments)
    4. Kessoku Band in different poses (125 points, 3 comments)
    5. This is why I have eyes. (104 points, 22 comments)
    6. Seika doesn't like selfies, or does she? (78 points, 8 comments)
    7. Futari the Rock! (71 points, 11 comments)
    8. [OC] Never Forget (Italian Cover) (71 points, 37 comments)
    9. kessokuband concert photos i stole from the official twitter (61 points, 2 comments)
    10. Seika but I'm unoriginal with titles (54 points, 3 comments)
  12. 1155 points, 22 submissions: MrBig6lesw0rth
    1. Too cute, might melt a few hearts... (109 points, 6 comments)
    2. Sometimes you help yourself by helping others (96 points, 3 comments)
    3. Ryo but cute (83 points, 10 comments)
    4. A little bit of BoKita never hurt anyone (68 points, 2 comments)
    5. Kita-chan can be quite Radiant (64 points, 15 comments)
    6. "I know you can do it, Kita-san!" (62 points, 10 comments)
    7. That smile melts my heart (62 points, 5 comments)
    8. Eating the Boccher?! Is that even legal? (61 points, 7 comments)
    9. Kita Kita (55 points, 4 comments)
    10. The paragon of virtue and her hero (50 points, 4 comments)
  13. 1149 points, 12 submissions: crazycorgiperson
    1. How to protect your Bocchi (171 points, 32 comments)
    2. The Kessokucord Experience: Opening #starry (164 points, 20 comments)
    3. KessokuBand has reached 2,000 members! (134 points, 31 comments)
    4. Different Hairstyles of Bocchi (123 points, 32 comments)
    5. Preserving History: The Bad Ending (106 points, 30 comments)
    6. Rainbocchix Siege (106 points, 10 comments)
    7. Fiction has to be original and creative, reality does not (94 points, 11 comments)
    8. kita spin (90 points, 14 comments)
    9. Top commenters of the main sub, March vs. April (51 points, 59 comments)
    10. Happy Nijika (45 points, 5 comments)
  14. 974 points, 20 submissions: caloyagin
    1. my beloved (117 points, 12 comments)
    2. really cool (108 points, 17 comments)
    3. GOTO!!!!!!!!!!!!!!!!!!!!!!!!!! (90 points, 8 comments)
    4. Recreating the Nijika ribbons (80 points, 14 comments)
    5. The full members have been posted before, but not the individuals of sideros (I think yoyo was posted) (59 points, 3 comments)
    6. DRUMS (53 points, 4 comments)
    7. SHIBA (51 points, 7 comments)
    8. Recreating The Nijika Ribbons Pangalawa (45 points, 26 comments)
    9. the dead iceberg (think of the explanations yourself) (44 points, 46 comments)
    10. Recreating The Nijika Ribbons four (42 points, 21 comments)
  15. 907 points, 10 submissions: Oteycri000
    1. It's 1984 again (224 points, 38 comments)
    2. Caged Bochher (132 points, 19 comments)
    3. Yandere PA -San (114 points, 23 comments)
    4. I'm watching you (108 points, 4 comments)
    5. You're just like me fr. (95 points, 23 comments)
    6. G-E-X (72 points, 13 comments)
    7. Thanks to someone I'll mention in comments I made 4 memes they gifted me templates (48 points, 12 comments)
    8. Too much Nichija (41 points, 3 comments)
    9. This is the finale season post I'll see make. (38 points, 3 comments)
    10. Jealous Yan Kita (35 points, 6 comments)
  16. 906 points, 21 submissions: unremarkable_123
    1. Pills are a goverment ploy to get you to pay taxes (106 points, 14 comments)
    2. The REAL kita flag (86 points, 18 comments)
    3. The List (75 points, 75 comments)
    4. is it edible? (71 points, 16 comments)
    5. Kessokucord tierlist (66 points, 54 comments)
    6. BUT HEY ITS JUST A THEORY A BOCCHI THE ROCK THEORY (49 points, 12 comments)
    7. Boccher Unification of Middle East (44 points, 12 comments)
    8. more BTR characters as nations (43 points, 14 comments)
    9. Dorito. (37 points, 11 comments)
    10. Shiba themed milk (37 points, 13 comments)
  17. 875 points, 11 submissions: Tezlaivj
    1. Bocchi & Nijika by asado0000 (155 points, 12 comments)
    2. BoNiji Sleepover by aayh (113 points, 10 comments)
    3. Professor Gotou's research result by maki_photograph (108 points, 10 comments)
    4. Bocchi's first time by satsuki_meito (75 points, 7 comments)
    5. Cinema by rafkan_tail (75 points, 7 comments)
    6. Unexpected counterattack by meendaco (67 points, 8 comments)
    7. Dear my hero by orbea_aqua_2012 (66 points, 5 comments)
    8. Asking for a date by Sondeneva (58 points, 14 comments)
    9. Neko Jealousy by maki_photograph (57 points, 7 comments)
    10. Some doses of BoNiji by hngkdaisy (56 points, 3 comments)
  18. 840 points, 6 submissions: RecommendationFancy5
    1. Ryo got hungry (341 points, 18 comments)
    2. Bocchi Digivolution Line (If Bocchi was a Digimon) (176 points, 5 comments)
    3. I will not take my pills! THEY'RE REAL! NIJIKA REAL! (114 points, 11 comments)
    4. Schrödinger's Kita (97 points, 8 comments)
    5. Learning Relationships with KessokuBand! (77 points, 41 comments)
    6. I made some stupid Bocchi Youtube thumbnails (35 points, 11 comments)
  19. 758 points, 7 submissions: Radiant-Lotus
    1. How’re ya feeling peeps? (320 points, 59 comments)
    2. :NijikaGlare: (95 points, 8 comments)
    3. Her gentle smile ❤ (93 points, 12 comments)
    4. CONSTELLATION COME BACK PLEASEEEEE 😭 (78 points, 33 comments)
    5. Everyday is a fever dream (°ー°〃) (70 points, 18 comments)
    6. Someone asked, so I delivered (cheers, Yami fans 🥂) (52 points, 15 comments)
    7. Slandering KessokuBand Mods (50 points, 41 comments)
  20. 749 points, 15 submissions: Ale_med_al
    1. Bocchi and you might not be so different, Chavito (114 points, 11 comments)
    2. The what subreddit? (85 points, 25 comments)
    3. What would a sovereign Kessoku Band nation be like? (Meta) (68 points, 22 comments)
    4. You expected... (65 points, 13 comments)
    5. Bunnijika and Botter (by @SGYmyhumo; TL by @Slowrider88) (59 points, 6 comments)
    6. Sick Ryou (art by @yubune42do) (51 points, 6 comments)
    7. 絵が無いと言ったけどうおおとなったので描いた (@Kerorira1) (51 points, 2 comments)
    8. Niji-physics (45 points, 7 comments)
    9. Kita, Ikuyo! (41 points, 1 comment)
    10. One of the Bocchi references from Daidus’ latest video (37 points, 2 comments)
  21. 638 points, 8 submissions: mendezmen
    1. The Ijichi Sisters Switch Bodies! (by Kumichou) [Part 2 of 2] (193 points, 15 comments)
    2. The Ijichi Sisters Switch Bodies! (by Kumichou) [Part 1 of 2] (104 points, 4 comments)
    3. Love ・ Ho ・ Tel! (by @lanlanlap) (84 points, 9 comments)
    4. Yoyoko Ohtsuki Can't Smile (by @rebanirax01) (73 points, 5 comments)
    5. Bocchi the Rock: Love is War (62 points, 7 comments)
    6. There must be a melody only you can sing (by: @mmiyakoo) [Part 2 of 2] (51 points, 5 comments)
    7. There must be a melody only you can sing (by: @mmiyakoo) [Part 1 of 2] (36 points, 1 comment)
    8. Bocchi's Ideal Girl (35 points, 11 comments)
  22. 623 points, 15 submissions: MementoMori228
    1. Daily Yoyoposting till I keel over (Day 15) (77 points, 7 comments)
    2. Daily Yoyoposting till I keel over (Day 16) (58 points, 9 comments)
    3. Daily Yoyoposting till I keel over (Day 20) (53 points, 4 comments)
    4. Daily Yoyoposting till I keel over (Day 19) (48 points, 8 comments)
    5. Daily Yoyoposting till I keel over (Day 23) (48 points, 2 comments)
    6. Daily Yoyoposting till I keel over (Day 14) (47 points, 4 comments)
    7. Daily Yoyoposting till I keel over (Day 21) (40 points, 7 comments)
    8. Daily Yoyoposting till I keel over (Day 22) (39 points, 2 comments)
    9. Daily Yoyoposting till I keel over (Day 12) (35 points, 4 comments)
    10. Daily Yoyoposting till I keel over (Day 11) (34 points, 2 comments)
  23. 604 points, 4 submissions: DestructionCatalyst
    1. Really like them fr (216 points, 14 comments)
    2. Typical Boyoko interaction (182 points, 6 comments)
    3. In episode 11 there are blue and yellow decorations on the wall. This is a reference to the anime "Bocchi the Rock!", where the protagonist, Hitori "Bocchi" Gotou wears a hair accessory of the same colors (180 points, 9 comments)
    4. Patchi the rock ! [Touhou Project] (26 points, 2 comments)
  24. 604 points, 3 submissions: zebrano08
    1. POV: You are Bocchi fr fr updated (252 points, 13 comments)
    2. Reminder to do it for her, no matter what (247 points, 20 comments)
    3. Kessokucord lore in my head (I don’t use discord) (105 points, 22 comments)
  25. 600 points, 20 submissions: boche_123
    1. Cube. (57 points, 11 comments)
    2. SIDEROS (colored by me) (55 points, 6 comments)
    3. Yoyo standing up (37 points, 7 comments)
    4. KITAURA-爆破 (36 points, 1 comment)
    5. Kemonoria Tea Band. Article written by PoisonYami (CSM redraw) (34 points, 6 comments)
    6. Yo (32 points, 5 comments)
    7. MEN KISSING!!!!!! :KitaLetsGoooo: (31 points, 5 comments)
    8. That one definetly not Yoyo girl (29 points, 2 comments)
    9. That one definetly not important in the future girl from the opening and ep10 sitting with stone statues (29 points, 4 comments)
    10. Yoyoko👍 (27 points, 6 comments)
  26. 579 points, 12 submissions: BenjaXotz
    1. How could I forget about this hood classic (NO VHS EFFECT YOOO) (106 points, 14 comments)
    2. hood classic (80 points, 9 comments)
    3. The end (69 points, 23 comments)
    4. I think I have a problem guys (53 points, 9 comments)
    5. hi (45 points, 1 comment)
    6. I'LL START POSTING MH SCHIZO STUFF HERE CUZ I CAN'T IN ANY OTHER PLACE (44 points, 11 comments)
    7. fuck (not canon) (39 points, 4 comments)
    8. This one is not canon is just me being delusional (35 points, 5 comments)
    9. I posted the wrong one and now I'm completely ashamed (31 points, 11 comments)
    10. To the dude trying to find the lore: I'll be not posting this in order, so try hard llolololoolol (29 points, 5 comments)
  27. 559 points, 8 submissions: XxMinecraftBoss69xX
    1. kita is in my room this is so cool (123 points, 10 comments)
    2. BOCCHI BLAST me (79 points, 19 comments)
    3. bow cheese????? (75 points, 7 comments)
    4. Fumocchi by me (72 points, 7 comments)
    5. “noooo kita leave some for the rest of us” by me (62 points, 0 comments)
    6. NIJIKA NUKE me (56 points, 9 comments)
    7. 🍌Banana Nijika 🍌 (53 points, 10 comments)
    8. Go Into the Light me (39 points, 4 comments)
  28. 557 points, 7 submissions: Artster900
    1. my messy brainrot [oc] (125 points, 7 comments)
    2. I don't even know why. (124 points, 18 comments)
    3. Ryo but Saku [oc] (111 points, 21 comments)
    4. kita kita but hasegawa ikumi [oc] (57 points, 8 comments)
    5. kita has a gun [oc] (49 points, 6 comments)
    6. bokita brainrot, i need help [oc] (48 points, 8 comments)
    7. dorito [oc] (43 points, 2 comments)
  29. 536 points, 7 submissions: Hamazi__
    1. Society (100 points, 4 comments)
    2. Bocchi The driver (97 points, 8 comments)
    3. Nijika tube (81 points, 8 comments)
    4. Another day in kessokucord (70 points, 11 comments)
    5. Happy out of touch Thursday!! (66 points, 2 comments)
    6. Wrong bocchi (63 points, 1 comment)
    7. End of watch (59 points, 7 comments)
  30. 512 points, 5 submissions: Chilio95
    1. It's Week 6 of Out of Touch Thursday! (270 points, 10 comments)
    2. POV: You came in last in sales the previous quarter and now upper management wants to chat with you real quick. (84 points, 28 comments)
    3. Otter Bocchi spending quality time with her little otter sister! (66 points, 9 comments)
    4. BTR Keyboard and desk mat from Kapco (58 points, 10 comments)
    5. My Bocchi The Rock! Onkyo wireless earphones finally arrived today!! (34 points, 53 comments)

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  1. Idz4gqbi (3958 points, 461 comments)
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  32. matto334 (313 points, 51 comments)
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  4. 72 points: Mukaido's comment in Slandering the Four Churches of Kessoku Band
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2023.05.28 10:03 Xaltedfinalist [discussion] ranking the fest ubers

Hello gamers, today Im going to be attempting to rank the fest ubers from weakest to the most broken. Now note that this is all based on opinion so if you ave a different opinion, then you are able to disagree. Also note that no fest uber is bad, some are just average- below average while the rest are game breaking. So wihtout further ado lets begin.

  1. Daru
OH HOW THIS MAN HAS FALLEN! Yeah so Daru as a unit was already not doing as hot but in todays meta... he really struggles. Now Daru's job is really meant to be the traitless tanker which he dominated for years due to him being not only the only 1 avaliable, but also just being really good at his job... barley. Stat wise, Daru has 150k ( 750 k resist) hp, a 5k dps, strengthen at 50% hp, and miniwave lvl 5 all allowing him to dish out a whopping 12k dps with all these buffs applied. He also has a survive chance but that forces Garu to be a midranger. Yeah Daru is a pretty beefy boy and with his buffs applied so why is he so low?
First, he costs a whopping 5.8k cash, has CD of 160, and a speed of 5. All these are problems becasue it means that as a tanker unit, you cant send Daru out in battle recklessly and you actually have to bide your time and use Daru wisely. However, the main and biggest problem that prevents Daru from being anything more is pretty much one thing, immunities. Daru who is meant to be a TANKER has no immunities to anything but waves. This means that he can get KB, frozen, slowed, warped, and most importantly, Daru can get cursed and essentially lose his niche and thanks to his range, its pretty common. And to really rub salt on the wound, Dogumaru got a true form and for usage, its way better than Daru becasue
  1. Dogumaru has curse immune and an extra target to relic so he cant lose his resist.
  2. dogumaru costs 3.6k cash which is way less than Daru
  3. dougmaru only has CD of 80, by the time you get antoher Daru, you have 3 dogus (all of them combined has more hp against traitless than daru while also being curse immune)
TLDR, Daru used to be the best traitless tanker due to his impressive stats and being literally 1 out of 2 traitless tankers in the game. Unfortunately due to his lack of immunities, high CD and cost, and dogumaru TF just being better than him in almost any way, Daru has fallen from being comparable to Garu to being lower than him... so not much. Though hes still usable as a generalist due to his high dps at mid range but... theirs better options.

  1. Garu
So now that we went over his dark counterpart, how does the normal Garu fair? Not as good but not that bad as a unit. So as an uberfest uber, lets talk about his first form as usually their pretty good and well... this ones not. Baby Garu is meant to be a melee tank like island cat or a meatshield kinda like ramen but he fails becasue he costs too much, has a long CD, and hes slow as hell, so use ramen or island. Now that I got that out the way, time to review the form that matters, his second form MA Garu and in terms of usage, hes decently good. MA Garu is menat to be the generalist tanker who can tank every trait and stat wise, he can do that. 112k hp ( 560 k resist), 6k dps, mini wave to boost his dps and pierce to 7.2k, and z killer so he can kill zombie.
TBH, Garu has all the tools needed for him to succeed as a generalist but unfortunatley, he has the same weakness as Daru. Too expenisve, long CD, slow, and no immunities which is especially bad since Garu is going to be tanking for relics as well. But despite that, Garu can be pretty good at tanking everything and in the right stages, garu can be servicable when their are too many enemies that can ignore other specialist tankers.
TLDR, Garu is a good generalist tanker but due to having the same weaknesses as Daru, he is weaker as a tanker. Though hes servicable as a wall but hes not breaking the stage. Also side note, why do neither of the Garus have wave block? Their literally shields.

  1. IZ
Iz is one of the most unique fest uber since his first form is the same as her second form unlike the other fest ubers, but despite IZ being unique, how well does being unique do at allowing her to function as a fest uber? IZ role is pretty simple, midrange attacker. and to her credit, shes pretty good at it. 60k hp, 2 kbs, and 3k dps at first may not seem impressive but if you mix this with her strengthen and massive damage to traited... that's 24k dps. Mix this with her 20 speed, 54 sec CD, and omni hit striking 350 behind and infornt of her, and having the same resistances as mitama, and you got a pretty good rushe mid ranger. However despite her high dps and speed, she has some big problems.
For starters, IZ has only 2 kbs unlike her rusher siblings many knockback + she doesnt have z killer or any form of barrier or shield break. This isn't that bad but it does reduce her compatability against enemies shes meant to deal with. No, the biggest problem is despite having a high 24k dps, she also has multi hit. What multi hit means is that instead of having high dps in one attack, each attack deals 1/3 of her dps for a total of 3 times. This means that if enemy or her is kb after 1 hit, she only deals 1/3 of her dps which is 8k... this is super low. Oh yeah and curse just like anything else shuts her down which is important since some relics can reach her range of 300 and remove her niche.
TLDR, IZ as a rushe mid ranger would be really valuable if not for her multi hit causing inconsistencies and curse being a bitch against IZ.

  1. Diz
so I already went over regular IZ and now its DIZ turn. And hilariously, DIZ is better than IZ because of a few reasons. So as I said before, DIZ is a mid range rusher unit who deals massive damage to traitless instead of traited. just like most fest ubers, Diz has slightly higher stats boosting 76k hp, and 4k( 8k strengthen) dps. So wait, why is Diz way better than IZ if she can only target traitless you may ask? Simple, she has everything that Iz needs to be better at her role. For starters, Diz has z killer, barrier breaker, shield pierce, and resistance to EVERY STATUS! What this means is that not only does Diz have better compatibility to zombies and aki than Iz, it also means that Diz gets rid of the weakness of getting screwed over by surge or curse which becomes more rampant in late- end game and she can get more hits off.
Now obviously Diz does have her weakness of that dumb multi hit which becomes even more of an issue since her dps against traited is already low as hell but other than that, Diz is a decently solid traitless rusher. Despite the fact that she's not breaking every stage and she can be easily replaced, her resistances and abilities allow her to fit on almost every team comp as a swiss army knife that can be used to cover multiple things at once. (colossus slayer is ass becasue everyone of them outranges her so no mention btw)
TLDR, Diz is a swiss army knife, she can do almost everything such as be a decent anti zombie,aku, or gobbler counter, etc. However due to her multi hit mixed with her low dps to anything not traitless, this makes her function as a midranged rusher who can go in and do tons of damage before going out not as great but still better than Iz. (shes not that bad, just everything else on this list is either solid or just game breaking)

  1. Dtama
Dtama, the goth version of Mitama and tbh, shes not that bad. As always, Dtama role is meant to be the ultimate CC to traitless and shes really good at it. Dtama has 44k (223k resist) hp and 5k dps. While at first this dps is unimpressive, thats until you realize that Dtama can slow and weaken that lasts for 3.33 secs which is super useful as traitless are known to be able to rush hard and slow plus a weaken means that traitless pushing power is reduced by a lot. Mix this with her LD range of 650 piercing, high hp against traitless, and 15 kbs + resistances and dtama is basically the best traitless CC unit in the game.
But of course despite Dtama being good at stopping tratiless enemies, she does have weaknesses. For starters, against any traited enemies, she sucks hard. 44k hp and 5k dps are really low for a 375 range unit and without a curse immune, she struggles in late-end game when the stage has mixed relic units she cant slow unlike her counter part who can deal with most relics.

TLDR, Dtama is a specialist. When the stage is majority traitless or pure traitless, she can shut the whole stage down. But in mixed stages, she lacks the good stats or generalist qualities that her fest brothers and sisters above her have which is not necessarily bad but for fest ubers, is not that great.

  1. S Gao
S Gao... the second fest uber and honestly one of my favorite ubers in terms of design but in this list, does this translate to being one of the best? Well for starters, S gao is meant to be a nuker to traitless and he does a pretty good job at it. 96k hp with 6k( 18k dps to traitless) at 480 range is really good and despite his freeze being 1 second works to allow units to gain some ground. becasue of this, S Gao can easily tear through most traitless enemies in the game and is still one of the best ubers for dealing with traitless enemies.
Unfortunatley just like Dtama, S Gao is only really meant for traitless enemies. 6k dps at 480 range isnt bad and is actually pretty good but mix this with his cost of 6k cash and CD of 166 secs makes S Gao a not so great generalist as it means that getting him out is usually a big investment that can be better spent on more specialist units or generalist units that usually cost less and CD faster.

TLDR, just like Dtama, S Gao is a specialist towards traitless who destroys his target trait but in mixed stages and as a generalist, he takes too much commitment for a reward that is so little especially since thier are better generalist/specialist that usually cost less and have a faster CD than S gao and can impact the stage more than him. this is not bad but again, the fest ubers on this list are either generalist or more game breaking than S Gao.

  1. Dartanyan
Ah yes, dartanyan, one of the best rushers against traited enemies. How does he do?
So as a fest uber, he has a mini form and his mini form is honestly pretty good. 1k(4k massive) dps to traited enemies with a standing range of 250 is really good especially compared to units with similar stats such as vaulter. Unfortunatley, despte his dps for his range being good, just like gao, spammbale attackers in late-end game are not that great unless of course your courier.
Now that's out of the way, its time to talk about the form that actually matters, meowsketeers(hes called Dart for simplicity). How is he? Stat wise, Dart is a rushesniper unit who is very good at his job. 45k hp, a whopping 12k dps to traited, 325 range, an ld of 550 piercing, and to top it off 24 speed,6 kbs, backswing, allows dart to be very effective at shredding through traited enemies in a snap. Oh and his dmg is one big nuke so he doesnt lose it if he misses his attack; like IZ.
So why is he so low then? First, he does have some trouble against zombies due to burying and no zkiller but thats not a big problem. But the big one really is just his 45k hp. At his range 325, 45k hp is really frail as it means he usually is unable to take advantage of his high KBs and gets juggled easily or dies to surge. Not only that but also his dps against non traited is so ass. 3k dps is super low especially when theirs units like kalisa who have 8k dps to everything else. This is especially bad since as a rusher, he will be hit by curse and once he does, he just does jack shit.
TLDR, Dartanyan as a rusher to traited is scary AF especially since his dps is really high considering hte fact that he can reach an effective range of 550 allowing him to hit backliners as well unlike some rushers . Unfortunatley due to his ass base dps to traitless and mainly his frail health, dart cant be placed higher especially since some units are able to do his same dps to every enemy or just have higher dps than him at better ranged (foreshadowing probably.)

  1. Gao
the first ever Fest uber to be released and the ultimate generalist, so with that being said, how does he fair?
First, Im going to talk about first form and out of all the fest ubers, this one is actually good. Baby Gao is meant to be a spammable mid ranger akin to jizo or cameraman and he is able to do very well at it. With stats almost the same as jizo apart from recharge and massive to black and angel, Gao is honestly way better due to the fact he has strong vs traited allowing him to not only have more hp than jizo while also being able to deal damage to other traits other than black and angel with 3k dps which isnt bad actually. Only problem with using baby gao really is the fact that late-end game doesnt favor spammy attackers anymore unless its courier cat who is just broken. So yeah pretty good
and now its on to the second form MLGao. so MLGao as the first ever fest uber is meant to be a simple super generalist backliner with good stats. 64k hp, 5k dps, and 470 range is already pretty good but mix this with a strong against traited and MLGao now has effectivly 128k hp and 7.5k dps which is pretty good for his high range. he also has wave immunity and crit chance giving him some ability to deal with metal units. And thanks to 5% crits, gao can not only one shot most metals, but gets a substantially higher dps.
However due to his old age, he can get screwed over by surge and their is some competition to his role such as Ama and sirius but they are about on par to each other as gao has the range and hp advantage. even against traitless, gao has decent dps at 5k. Honestly, Gao would be alot higher if other fest ubers werent just overtuned monsters
TLDR, Gao is still good. His old ass has managed to age well as despite his first form becoming obsolete due to late-end game, his second form still has good damage as a generalist cat. Only problem is that other cats in this list can not only out dps him, but also have value that is needed in endgame. He still good for his role as generalist but do note the top 5 are just... SS-SSS tier ubers.

  1. Kasli
Yknow, I love Kasli. She was the first ever fest uber I got in the beggining of the game and has always stuck by me thick and thin and carried my ass throughout the game wether be SOL or even UL. But unfortunately, she's here and its no wonder why. Im not ready to do this yet but here it goes for best girl.
*Sigh* Kasli is a fest uber that introduced the world to the fancy new surge attack and on release, she was a literal goddess. To get this outta the way, nor her first form was not good. No surge on a slow CD and speed 250 range unit was ass especiallly since she has multi hit.
as RS Kasli, Her role is meant to be a CC/sniper and unlike others on this list, I remember her stats. She has around 49k hp, 3k dps, and 375 standing range. While This may seem pathetic at first, thats until you factor one thing, her surge and ability. See, Kasli was one of the first units to have a surge level 2 boosting her damage to 9k dps... yeah thats pretty damn high right? Well not only does she have 9k dps, she also has access to a 50% chance to kb traited which means that if she can proc her KB, she can effectively make the enemy get super KB thanks to her surge piercing to an LD up to 675 which is nuts. And btw, thanks to surge also targeting backliners, she cannot suffer from mizli syndrome which is a big upside. Even if she doesnt get that hit, she still deals 9k dps directly which is alot.
Mix this with her immunity to weaken,curse,wave, and her 5kbs and she has good survivability.
So with all that praise Im giving essentially my favorite cat, its time to go back to reality and go over the long list of weaknesses.
  1. just like dart, 49k hp at mid range is surprisingly frail leading to kasli dying before utilizing her KB
  2. She relies heavily on KB to carry sometimes which is bad due to the fact its 50-50
  3. her KB while being a strong tool makes her less versatile as the top 5 due to the fact it can cause some cats to miss their attacks like nukers or long foreswing cats.
  4. without surge immunity, she gets juggled by aku enemy surge which is bad especially since aku are present the most in end game
TLDR, Kasli since last time has fallen substantially. With the meta evolving and new fest ubers being absolutely broken, she cant compete unfortunately and despite being a good carry throughout the game, the other ubers on this list are just that good.

  1. D phono
This guy aint out yet but thanks to JP, we have Phono early and tbh, hes good but unfortunatley not top 3. Why?
So, Dphono is meant to be a super backliner and despite lacking massive damage, to his credit, ponos decided to bless him with massive stats. So Unlike his light brother, D Phono only has 500 range instead of 600 but in exchange gets a nice increase to 57k hp and some of the most absurd raw damage avaliable. How? Heres the demo.
So, D phono has 51k dmg or 7k dps right, now one of the other new abilities Phono gets is the mini surge allowing him to boost his output to a whopping....61k dmg and 8k dps. To put this into perspective, this is on par with Daliasan with savage blow and more than Lucifer the fallen with surge attack. Yeah, thats just how much raw damage D phono has. And on top of that, D phono also has slow for 2 secs. While the up time is ass and more of a bonus, it does allow him the ability to go and ensure that he can at the very least stay alive longer as the threats stay still for little bit.
Unfortunatley, D phono cant be higher due to having weaknesses the other fest ubers dont have. remember multi hit? Yeah that fucking ability that splits dps into 3 equal parts? Thanks to this abiltity, D phono's real dps in his effective range around 850 is actually 5k dps which is not bad but now makes him on par with daliasan and lucifer for damage disregarding their other stat augments. Not only that but he also has curse immune... despite being mostly used for his stats. Yup, the stat based unit has curse immune, this means its absolutely useless. Oh and unlike the next entry on this list, because of Dphono's lack of massive damage to any trait and shorter range and LD, D phono somehow has half dps of Phono to traited enemies and is unable to replace him.
TLDR, D phono is a good uber thanks to his range and theoretical dps. unfrotunatley His raw DPS thanks to that stupid multi hit ends up being around 5k instead of the whopping 8k its supposed to be and without massive dmg and something else to augment it, I cant justify him being higher. Especially when the rest of the list has more dps or brings a value that D phono cant bring.
(also note that this is pre emptive so depending on what happens when has finally released, this placing might change and he might be higher, when I get him by whaling and test him, I will do a replacement and put him higher or lower depending on how I feel)

  1. Darktanyan
One of the top 10 ubers in battle cats and definetly deserving of the title, Darktanyan is one of the best rusher units in the game.
His main role is to rush/snipe traitless but thanks to a few key details, he can not only destroy traitless, but also any other trait in his way. His stats are busted, 98k hp is insanley high for a rusher alloiwing dark to easily take advantage of his 5 kbs. Also he has a speed of 30 increasing his rusher capabilities.
Now obviously these stats are very impressive but the best part is that dark has 2 abilities that really make his dps and damage reach the stars, what are they ? strengthen and massive damage. with massive damage to traitless, his dps soars to a solid 15k dps which is nuts but with strengthened 50%, this boosts his dps to a shocking 30k dps or for dmg, 100k damage in total to just traitless... yeah, thats fucking massive for a rusher.
And the funny part about this is the fact that thanks to strengthen, Darktanyan dps is only 2k less than dart with massive dmg to traitless and his hp is actually higher than dart when strengtghened meaning that dark can actually replace dart effectively while offering the team more value agianst traitless which dart only lightly tickles against.
On top of that, Dark doesnt really have any big weaknesses. No hitman is not a weakness. While hitman be substantially cheaper at 960C, dark has better hp,range,piercing range, speed, and dps against things generally. No, the main weakness to Dark's reign is actually no surge immunity which leads to Dark getting shredded by surge attacks which is very common in end game. Also curse is a factor though not as much due to strengthen boosting his dps to 10k which is pretty damn good.
TLDR, Darktanyan will forever be one of the best rusher units in the game. His insnaley high dps to traited and especially traitless allow him to rip and tear all his enemies througout early-end game but without that cursed surge immunity that the top 2 fest ubers have, I cant justify him going any higher as most of end game is filled with surge attacks.

  1. Mitama
Yup Mitama.... shes still top 3. Despite how old mitama is now and just how much the game has changed Mitama is still one of the best ubers in the game and while she may not be the best one, she definetly is top 3 for a multitude of reasons. Now I would talk about first form but to get to the real meat, miko mitama is ass. shes kinda like a mid ranger who has many resistances but she carries to little dps and is so expensive and has a long CD just for 1 miko.
So now its onto the real thing. Mitama has 29k ( 145k resist) and 5k dps. While again this look s unimpressive, thats until you realize that mitama has around a 4 sec slow and only has a tba of guess what, 4 secs. This means that 1 mitama has the ability to basically almost stun lock any traited enemy in place esentially shutting stages down by herself. But lkets say that enemies get past mitama somehow? Well thanks to her 15 kbs and 145k resist to any traited, she can easily reposition herself to a better spot and continue to just destroy the stage and shut down the enemies. Also she has immunities to weaken,slow, freeze, kb, and wave, which makes her more resiliant.
Now obviously I know, people say that she falls off in late-end game due to curse and aku but really imo, I dont think she falls off that hard. Infact, its kinda over exaggerated. for curse, realistically, who can curse Mitama? most common relics have short range other than loris and lowkey. thats only 2 that can effectivly shut her down and lowkey is meant to be a boss enemy. And for Aku IMO shields aren't the main problem. yeah they prevent mitama from using her CC but really think hard about which aku enemies cause problems? Obviously, we have the rein d , bear, and kory but then theirs also gory and condemed peng; units without shields that can also just tear your meatshields wihtout CC; Mitama.
Now while I did hopefully prove that mitama does have viability or in the very least a solid place in late-end game. Mitama still has her problems that makes her worst than the top 2. Surge can juggle her around, curse when it does happen screws her survivability over, and obviously she can do nothing when shields around, but other than that, she is still Mitama and when those 3 weaknesses are non present, she destroys the stage or helps other units destroy the stage.
TLDR, Mitama is mitama. Her CC is still very valuable and broken helping other units take down a stage that already is most likley shut down. However due to her weaknesses to aku shields, surge juggling, and curse, She isn't the best anymore but is still deserving of being in the top 3

  1. Phono
Damn... I guess its time to talk about Phono. So as I said before the dark version of Phono is kinda weak but how does the normal version fair? Well obviously, Phono is a super backliner unit and his stats show. 44k hp and 4k dps may seem unimpressive at first but thats until you look at 1 stat; 600 range. yeah... to put into perspective how big that is, 600 range is enough to outrange almost every common enemy in battle cats and for a sniper of his caliber, he actually has above average dps when compared to the likes of aphrodite who has only 3k dps or saki 7k dps with the caveat that she can only target 2 traits. And on top of that, Phono also has massive damage increasing his dps to a whopping 16k dps to traited. again way higher than aphrodite and saki with her strong talent activated.
Obviously though, the problem remains, multi hit. this multi divdes his dps into 3 and it would make him bad like Diz and Iz... Not. Against traited, this only splits his damage into around 5k dps each hit, and because his attacks overlay in the ranges around 800, he still deals 10k dps. Compare that to aphros's 12k dps to alien and thats only 2k less. And He still has that extra attack to enemies at range 1000 which is where enemies are usually weak as paper. Oh and thats against all traits.
With all this plus surge and wave immune, he has almost no weakness. loris and cruse blast are the only relic that can touch him, CC enemies cant reach 600 standing range, aku cant juggle him with surge or block many attacks with shields, and best of all, he has the best aspects of a rusher unit with high speed and backswing so he will be able to reach the enemies quicker without running into them like cosmo.
TLDR, Phono is the newest and one of the most broken fest ubers to date. wth specialist level dps to all traited enemies, a range 600, immunity to surge and wave, rusher abilities, and an LD reaching to 1000, Phono is broken. he can effectively blast the enemy while they cant reach him and with he right units, he can carry a stage super hard.

  1. Dasli
Ah yes the queen of the fest and forever most broken uber in history. Dasli is number 1 and for good reason too. Dasli role is meant to be a backline sniper kinda phono except she has a range of 400. to compensate, she has 78k hp and a dps of 3k. While at first this may seem unimpressive, thats until you see her other ability, level 3 surge. With this surge, this means that Dasli can hit an enemy for a total of... 12k dps. Yup... Consistent 12k dps to a range of around 275-675 which absolutley ridiculous. To put this into persepctive, thats more than max talent strengthened Ganesha who also stands at 400 range, thats the same as fucking dartanyan against traited enemies and dart only stands at 325 while Dasli is 400.
Not only does she have 78k hp which is insanely high for someone at her range , she also has 5 kbs, and is immune to surge,warp, curse, waves, and weaken. This all combines to increase her survivability to an insanely high level. because Dasli cant get cursed, resposistion, and doesnt get affected by Aku/ some enemies main gimmic for dealing damage allowing her to keep lobbing 12k dps at the enemies.
And not only can surge be used for raw dps, her surge can also be used to create a wall that destroys peons, juggle enemies such as puffington and rein d who have multiple KBs.
Also she can curse enemies removing debuffs such as curse or weaken that can limit your cats ability to push.
With al these strentghs combined, Dasli has weaknesses right? Nope, Dasli has no weakness. She cant get weakned, cursed, aku doesnt work cause she has high dps and surge immune, infact her only weakness is literally the behemoth archtype which was created specifically to ensure Dasli stops being the queen of battle cats. Yeah, just like Mitama, she created an enemy type to specifically counter her even though it got powercreeped the moment it came out with courier cat.
TLDR, Dasli will forever be the queen of battle cats. With high dps to every trait, high survivability, and her compatability with almost every single unit in the game. Dasli takes the top spot being the best fest uber in the game as she can effectivly do almost anything all the way until the very far parts of endgame where enemies have surge immune.

thanks for listening to me rant like a dumbass and I will see you later.
submitted by Xaltedfinalist to battlecats [link] [comments]


2023.05.28 06:00 InfernoAA God Made the World in Six Days, I’ll Perfect New Japan's on the Seventh Part Four: Ring o' Roses

In Part Three, Shingo Takagi confronted both his duties as World Heavyweight Champion and member of Los Ingobernables de Japon, proceeding to right the wrongs of his first reign by winning the January 4 main event against Tetsuya Naito to squash their beef and become co-leaders. With PAC shockingly joining the group after having gone on a crusade against them, they seemed stronger than ever, all except for Shingo's neck. Feeling the weight of CHAOS crushing it, it took both Kazuchika Okada and Hiroshi Tanahashi to bring him to his knees, the Ace of the Universe back to his rightful spot after 5 years, restoring CHAOS’s purist regime. Ending off on keeping the riches from blood rival Katsuyori Shibata yet again, he now awaits the arrival of the 2024 New Japan Cup Winner...


New Japan Cup Finals (March 28, 2024)

“ZACK SABRE JR. HAS PAC IN HYPERNORMALISATION! PAC SUBMITS! LADIES AND GENTLEMEN, FOR THE THIRD TIME IN HISTORY OUR NEW JAPAN CUP WINNER IS ZSJ!” After two failed attempts to translate his cup success into gold, the Bone Master has another chance to fulfil his career’s greatest goal. And out walks the man he beat in the 2018 Finals for his first win, the IWGP World Heavyweight Champion, Hiroshi Tanahashi! One of Zack’s biggest rivals since coming to Japan, and one that’s had his number more time than he’s had theirs, he must beat the godly Ace of the Universe if he wishes to claim his first piece of IWGP-commissioned singles gold!


The stage set for Sakura Genesis, Sabre makes sure to rub in everyone’s faces the premonition he laid down at New Year’s Dash. He said to LIJ he’d be back for the title, and after beating one of their men, he’s made good on his claims. And now, he’s going to make ‘God’ bow to him, whether he wants to or not. When asked for his opinion on the challenger, Tanahashi says he’s amused by how earnestly the Windy Man’s tried to become a New Japan guy, moving his entire life to Japan in pursuit of the top prize. Whilst that dedication may be admirable, it’ll be for nought, Zack just another visitor to his grand kingdom, CHAOS remaining Sabre’s white whale at the end of every NJC journey.


Sakura Genesis (April 7, 2024)

Also on the show:
United Empire (Will Ospreay, Great-O-Khan, Aaron Henare) (c) vs Just6Guys (SANADA, Taichi, Ryohei Oiwa) - NEVER Openweight 6-Man Tag Team Championship
YOH (c) vs El Desperado - IWGP Junior Tag Team Championship
TMDK (c) vs Bishamon - IWGP Tag Team Championship

Hiroshi Tanahashi (c) vs Zack Sabre Jr. XI - IWGP World Heavyweight Championship

They say third time’s the charm, but that remains to be seen in Sabre’s case. Sabre-Gun with mixed successes throughout the night, El Desperado coming up short whilst TMDK kept their gold, it’s up to their leader to set an example for his group. Popping his collar, he steels his gaze on the championship as Tanahashi makes his entrance, Zack blocking out the surrounding world. Despite channelling the controversial words of the polarising Okada for the past year, Hiroshi still has Ryogoku in the palm of his hands, remaining the people’s favourite no matter the shade of grey he envelops himself in. Back to his pomp and circumstance, he gives ZSJ the full show of what a true star looks like, ready to bring Sabre back down to reality.

It's a methodical opening from the two talented grapplers, Tanahashi standing toe-to-toe with the best technical wrestler in the world with merely his sheer aura. Sabre shoots for an early Article 50, but Tana sidesteps him into the ropes, before condescendingly patting him on the cheek! Zack retaliates with a forearm, knocking Tana to the mat, a deluge of stomps raining down on his face as the Hiroshi tries to cover up!

Escaping to the ropes, Sabre charges at him with a EUROPEAN UPPERCUT! Tana evades, connecting a DRAGON-STYLE HARITE, slapping respect into the challenger! Incensed, Sabre leaves a mark with a stinging slap of his own, before nailing a chain of Uppercuts! Tana fights back for a TWIST AND SHOUT, though Sabre counters with a FLATLINER! A High-Angle German is stuffed, Zack decked with an ALL OUT and a MIDDLE-ROPE SENTON BOMB! ONE! TWO! THR-KICK OUT!

Tana guns for the leg like he did Shibata, but a Feint Roundhouse into a Legsweep from ZSJ floors him! AND A NECK TWIST!!! With Hiroshi distracted by his neck, Sabre immediately switches for the legs, applying SUNDAY RAIL ENGINEERING WORKS REPLACEMENT BUS SERVICE!!! Tana’s quick to make the ropes, though has to physically pull himself to the apron when Sabre doesn’t release! No breather for him, Zack hooks his leg in the ropes and connects a DRAGON SCREW!

Tana receiving a taste of his own medicine, Sabre slides out and scores one directly on the apron, bashing Hiroshi’s leg into the hardest part of the ring! He attempts to Irish Whip Tanahashi into the ring post, but the Once in a Century Talent nails a SLING BLADE ON THE APRON! DRAGON SUPLEX TO THE FLOOR!!! Playing the starpower card, Tana poses with a grin as the cameras catch a shot of Sabre beneath him. He doesn’t notice Zack’s little twitches though, committing to a HIGH FLY FLOW TO THE OUTSIDE!!! A POSSUM SABRE PUSHES HIM MID-AIR ONTO THE BARRICADE!!!

As Tokyo gasps, it’s academic from Sabre as he threads Tana’s leg through a steel chair, PILMANISING IT!!! Evidence long discarded by the time the referee walks over, he wraps Hiroshi’s leg around the steel post, using it to apply a SASORI-GATAME!!! Tana lets out shouts of agony, Zack milking the suffering as Hiroshi begs the referee to get the challenger to stop. Eventually letting go, he forces Tanahashi to walk himself back into the spider’s web, a SPRINGBOARD ENZUIGIRI awaiting! BRIDGING NORTHERN LIGHTS SUPLEX! ONE! TWO! THR-KICK OUT!

Swivelling into a KNEEBAR now, he rolls around with Tana’s leg in his grasp, countering Hiroshi’s each attempts at escape, before going for the SELECTED TECHNICAL WORKS VOL. 2 combination, but Tana stacks his shoulders up! ONE! TWO! THR-NO LUCK! Forced to release to kick out, he scrambles to his feet to batter Hiroshi with a elbows, a DISCUS ELBOW SMASH staggering him, but a Pele Kick is caught, Tana nailing his own DRAGON SCREW!!!

A TWIST AND SHOUT follows, before Tana wraps on the DRAGON SWING! Wrenching on the neck, he makes a good few rotations before suddenly dropping to a knee, his leg unable to hold up for too long. Going for a DRAGON SUPLEX, it’s blocked by a barrage of back elbows, though Hiroshi nails the DARUMA-SHIKI GERMAN INSTEAD!!! ONE! TWO! THR-SABRE KICKS OUT! Nursing his neck, Sabre gets no reprieve as a HASE URANAGE spikes him, and a HIGH FLY ATTACK… IS CAUGHT IN AN ANKLE LOCK!!!

Tana rolls through but Sabre rolls with him, though he can’t get the grapevine, Tana booting him off with the other leg! TWIST AND SHOUT! Sabre subdued, a SLING BLADE takes him down, a HIGH FLY FLOW FOLLOWING SUIT!!! ONE! TWO! THR-NOOOOOOOOOOO!!! Tana rushes for a TEXAS CLOVERLEAF, putting the hurt on Zack’s legs now! The Submission Master searches for escapes yet Hiroshi commits his everything to this move, not letting him free for the life of him! That is, until his own leg gives way! Grounded, he can’t stop a PENALTY KICK!!! AND A ZACK DRIVER!!! ONE! TWO! THR-TANA STAYS ALIVE!!!

Ragdolling Hiroshi with a pair of Double Underhook Suplexes, Zack puts Tana in a prone position to stomp the insides of the knees, before applying a CALF SLICER!!! Yet again, the Ace of the Universe is in trouble, his condition deteriorating with each submission. Knowing he needs to change that and fast… HE GRABS ZACK’S SKULL AND RAMS IT INTO THE MAT REPEATEDLY TO BREAK!!! Gears turning in his mind from Sabre’s tribute, HE GETS HIM UP FOR A STYLES CLASH!!! ONE! TWO! THR-SABRE SURVIVES!!!

Connecting a SLING BLADE, he dumps Zack with a DRAGON SUPLEX! ZACK RESPONDS WITH ONE OF HIS OWN! Open palm strikes from Tana light up Zack, only for him to wring out the arm for a PELE KICK!!! Sabre teases a Legsweep, but Hiroshi hops over this time and nails a GROUNDED HIGH FLY FLOW!!! Air driven out of ZSJ’s lungs, Tana hoists him up… AND NAILS A TOMBSTONE PILEDRIVER!!! SHADES OF OKADA!!! The CHAOS Leader beating him like this both past Sakura Geneses, it’s going to happen again!

Scaling the ropes, Tana crashes down with a HIGH FLY FLOWWWWWWWWWW!!! But he’s not done! Wanting to make an example out of Sabre, he takes his time posing atop the world like the star he is… BUT IT ALLOWS ZACK TO RECOVER, GRABBING HIS LEG!!! Hammering the knee before Tana has a chance to respond, he yanks him off… RUNNING LIGER BOMB!!! ONE! TWO! THR-KICK OUT!!! STRAIGHT INTO CLARKY CAT BAD BALLOON REMIX!!! Folding Tana’s leg over his shoulder, he utterly destroys the geriatric knees over the champion, who wails in agony, doing anything he can to break free… BUT HE’S TOO FAR FROM THE ROPES!!! TANAHASHI TAPS OUT!!! THIRD TIME’S THE CHARM – ZSJ’S THE NEW KING OF NEW JAPAN!!!

Zack Sabre Jr. def. Hiroshi Tanahashi (c) to win the IWGP World Heavyweight Championship (30:23)

Cutting Tanahashi’s reign brutally short, Sabre-Gun has claimed its spot on the throne! Raising up both his trophy and championship, he’s lifted onto TMDK’s shoulders, the three men flaunting their gold to the world as the remainder of the stable joins them! Tana shell-shocked, he hangs his head in shame and despair as he limps off, Ryogoku the first of many dark days for NJPW…


As the new monarch, Sabre’s first order of business is simple – kill off his counterpart. And by that he means the man who successfully defended the title against him last year, Will Ospreay. Though he may hold the title, jealousy courses through ZSJ’s veins knowing the Commonwealth Kingpin’s considered the company’s top gaijin despite Zack’s superior record over him. Wanting to change that, he calls out Ospreay, who’s fresh off dropping the NEVER 6-Man Titles to Just6Guys, having had quite the identity crisis since having the WK main event taken from him. Eager at the chance at a do-over, he accepts without hesitation.


Wrestling Hinokuni (April 27, 2024)

Sabre-Gun (Zack Sabre Jr. & TMDK) vs United Empire (Will Ospreay & Aussie Open)

Whilst Sabre and Ospreay have kept their distance since their Royal Quest match, the same can’t be said about the greater stables. World Tag League Winners TMDK taking Aussie Open’s IWGP Tag Team Championship at Wrestle Kingdom and United Empire successfully defending the NEVER Titles against Sabre-Gun at the Anniversary Show, this conclusion was only inevitable. Aussie Open also wanting a chance to get their titles back, they team with Ospreay here against the champion unit, the Commonwealth Nations going to war for supremacy.

Unlike Royal Quest, Sabre’s notably a lot surer of himself against Will here, no longer compensating by matching his striking game, rather trying to make Ospreay play his game instead. However, even with Zack being in his best possible form, SG falters against UE once more, the Coriolis to Mikey Nicholls setting the stage for Wrestling Dontaku! Zack grits his teeth as much like Tanahashi, Ospreay looks down on him.

United Empire def. Sabre-Gun (17:34)


Wrestling Dontaku (May 4, 2024)

Also on the show:
Ren Narita (c) vs Shota Umino - NEVER Openweight Championship
Taichi (c) vs Hiromu Takahashi - NJPW World Television Championship
YOH (c) vs Robbie Eagles - IWGP Junior Tag Team Championship
KENTA (c) vs PAC - IWGP United States Championship
TMDK (c) vs Aussie Open - IWGP Tag Team Championship

Zack Sabre Jr. (c) vs Will Ospreay XVII - IWGP World Heavyweight Championship

A rivalry extending back an entire decade to the UK Indies, the spot for best British wrestler in the world has long been contested between these two. Back at it again, it’s time they settle the score once more. Ospreay strides out comfortably, having been in this position plenty of times by now as a potentially soon-to-be 3x World Champion, this his domain. As for Sabre, it’s his first time defending a title of this magnitude, pressure clearly weighing on his shoulders, but taking a deep breath, he prepares himself for victory just like TMDK earlier in the night.

As the bell rings… Ospreay explodes for a DROPKICK right away – shades of NJC 2021! Zack fishes the leg out the air and applies an ANKLE LOCK, LOOKING TO TAP HIM OUT WITHIN THE FIRST FEW SECONDS OF THE MATCH! Alarmed, Ospreay thrashes with kicks from his free leg to force Sabre off, rolling to the outside to recollect himself! Sabre doesn’t let him though, nailing a Baseball Slide Dropkick, before tossing him back in and wrangling the leg again!

A roll shakes him off, a HOOK KICK following, AND AN OSCUTTER! Sabre stops it though, countering with a SNAP DRAGON SUPLEX! Will rotates through to his feet and soars for a STANDING SHOOTING STAR PRESS, but again Zack dodges! BOW & ARROW ATTEMPT! Will flips into a cover, Zack kicking out instantly! Ospreay handsprings off the ropes, teasing his signature Enzuigiri, Sabre grasping the leg mid-air, but another follows, wrapping around his neck to twist through into a CROSS ARMBREAKER FROM WILL!

Sabre gets the monkey grip, preventing full extension, BUT WILL BITES THE FINGERS TO FORCE HIM OFF, now getting the full stretch, yelling at the referee to ask Zack if he submits! Sabre refuses however, rolling onto his stomach to turn the hold over and stand up, getting his legs around Will’s neck to score a NECK TWIST, getting him to release!

Zack knowing it to be a sore spot, he gets rallying with European Uppercuts to rock it like a bobblehead, before leaping into a GUILLOTINE CHOKE! Zack tightens his grip around Will’s neck, but a BUCKLE EXPLODER SUPLEX loosens it again as Sabre’s left dangling in a Tree of Woe! Ospreay sits cross-legged in front of him and SMASHES HIS NOSE WITH FOREARMS, busting a defenceless Zack open! Fish-hooking the nose, Will shakes his head about and lets crimson droplets paint the surroundings like a psychopathic Bob Ross, before letting go, cackling.

He heads to the top rope, but Zack meets him there, pulling himself up using his core strength and crotching Will on the neighbouring rope! The two face-to-face again, Zack sitting on the turnbuckle and Will on the rope, they trade forearms, blood continuing to leak down Sabre’s face, but he doesn’t care, INSTEAD GRABBING WILL’S LEG TO SUSPEND HIM UPSIDE-DOWN WITH A HANGING SUNDAY RAIL ENGINEERING WORKS REPLACEMENT BUS SERVICE!!!

Will’s in sheer agony as Sabre contorts his limb, but he’s saved by the referee’s count, Sabre forced to let go, Ospreay slumping to the apron. Zack turns to face the apron as he collects his wits and catches his breath, whilst Will nurses his leg, being checked on by the referee to make sure he’s good to continue, hopping to his base. Sabre settles down on the apron behind Will, grabbing him from behind, TESTING AN APRON TIGER SUPLEX!

Ospreay smashes the nose with a rear headbutt to ward him off! AND HE SPRINGS OFF ONE LEG TO DROP SABRE WITH AN APRON OSCUTTER, BOTH MEN SPILLING TO THE FLOOR!!! The referee starts their count as both lay still, no sign of movement as the 10 count nears. Reaching 12 now, they finally begin to stir, getting on all fours… 13… 14… 15… OSPREAY’S LEG GIVES OUT! 16… 17… 18… BOTH MEN MAKE ONE LAST PUSH, SABRE SHOVING HIMSELF INSIDE THE RING BY 19, WHILST OSPREAY PULLS HIMSELF UP ONTO THE APRON AND SPRINGS OFF ONE LEG ON THE ROPES FOR A PIP PIP CHEERIO!!! ONE! TWO! THR-KICK OUT!!!

Coming down hard on the leg though, Ospreay writhes in pain, but with Zack down, he pulls himself up with every last bit of energy he has up for STORM BREAKER… ZACK WITH AN OCTOPUS HOLD!!! Will immediately rams him into the turnbuckle until he lets up, Sabre instead sliding down his back like a bird hitting a window, OSPREAY COLLECTING HIM TO NAIL A HITODENASHI DRIVER!!! ONE! TWO! THR-NOOOOOOOO!!!

Will shouts in frustration, having jammed the leg on the landing. Feeling victory nigh though, he preps the HIDDEN BLADE!!! SABRE SPINS AROUND AND COUNTERS WITH A ZACK DRIVER!!! ONE! TWO! THR-NO DICE!!! PENTALTY KICK! ANOTHER COVER!!! ONE! TWO! THR-STILL NO LUCK!!! NOW A NUMERO DOS A LA DESPERADO!!! Ospreay screams as Sabre tears the leg in half, Will dancing around in search of reprieve, until a FRANKENSTEINER stands ZSJ on his dome! BRAINBUSTER FOLLOWS!

Sabre rocked, Ospreay cracks the CHELSEA GRIN against his neck, before connecting the HIDDEN BLADE!!! ONE! TWO! THR-ZACK’S STILL IN IT!!! Will’s leg is falling apart as he stumbles back into the corner to try for seconds, losing balance and collapsing before he can reach his target! EUROPEAN CLUTCH FROM ZACK!!! ONE! TWO! THR-OSPREAY SURVIVES!!! BUT A PENALTY KICK TO THE SKULL! AND STRAIGHT INTO ORIENTEERING WITH NAPALM DEATH!!! OSPREAY THRASHES LIKE A MADMAN, FEELING HIS LIGAMENTS ON THE VERGE OF TEARING… AND HE TAPS!!!

Zack Sabre Jr. (c) def. Will Ospreay to retain the IWGP World Heavyweight Championship (34:18)

One more for the bad guys. Commonwealth Kingpin at his mercy, Ospreay a mess as he scrambles off, Zack’s the new Top Gaijin in town. Raising his title high from the turnbuckles, he juices every last drop out his victory, this moment perfect to him… or not. OH MY GOD IT’S MINORU SUZUKI!!! Any bit of colour that remains on ZSJ’s pale face drains off as the King’s music rings through Fukuoka, but there’s no sign of the man- WAIT, SABRE’S SPUN AROUND! KICK TO THE GUT – GOTCH-STYLE PILEDRIVER!!! HE’S HERE!!! Placing a boot on Zack’s chest, Suzuki holds the World Title high over his former stablemate’s body!


The ending of Dontaku has Japan buzzing as they question the true motive of Suzuki’s attack, and after an extended silence, the King sets the record straight. 1 ½ years ago, Suzuki-Gun was dissolved, and ever since, Sabre’s been writing checks with his mouth that he can’t cash. He walks around with the World Title like he’s the reason he even received recognition in NJPW in the first place. Suzuki gave him a home beside him, and as rapidly as he elevated Sabre, he can take it all away from him just as fast. He’s getting old and is still missing the final piece to the Japanese Triple Crown, so he plans to take that from Zack.

Sabre doesn’t take too kindly to these words, letting his actions speak for himself as he ASSAULTS SUZUKI on a Road To Dontaku show! Bringing Sabre-Gun with him, they brutalise the legend, before Zack plants his group’s flag on Suzuki’s chest! Mocking him for having no allies the next night, declaring Suzuki’s era of relevance to be long gone… this plays. SUZUKI’S HERE, AND HE’S NOT ALONE! IT’S JUST6GUYS!!! Racing to the ring, the two factions erupt in a massive brawl, bodies flying left and right! Sabre tries for a quick getaway but he’s stopped by Minoru, who gives him a devilish snarl before clobbering him with forearms until Sabre-Gun’s sent packing through the crowd, Zack yelling expletives at Suzuki as he retreats!


Back to Yokohama Arena (May 16, 2024)

Sabre-Gun (Zack Sabre Jr., El Desperado & TMDK) vs Minoru Suzuki & Just3Guys (Taichi, Yoshinobu Kanemaru, DOUKI)

With Sabre-Gun and Just6Guys feuding ever since their respective formations, switching between silent competitive warfare of racking up belts to fighting each other, notably the Sabre/Taichi saga, it all fully comes to a head in Suzuki’s home of Yokohama! With full freedom to destroy each other however they please, the two factions don’t hold back one bit, with Suzuki especially targeting ZSJ. He’s unable to give him grief the way he wishes to though, Zack tactfully hiding behind his partners until he can blindside Minoru, before scramming again. Ultimately, it’s Minoru putting Desperado away with the GOTCH PILEDRIVER, before signalling to Sabre that time’s running out for him, Suzuki to get his hands on him too soon enough!

Minoru Suzuki & J6G def. Sabre-Gun (15:03)


As much as Sabre tries to deny it, that day only speeds closer with each accusation of cowardice against the prideful champion’s name, the world questioning whether he’s afraid of Suzuki. Adamant to silence his doubters, he finally accepts Suzuki’s title challenge, setting the stage for Dominion, though promising he won’t have a career to go back to when Sabre’s done with him!


Dominion 6.2 (June 2, 2024)

Also on the show:
YOH (c) vs SHO - IWGP Junior Heavyweight Championship
Just2Guys (c) vs Sabre-Gun (Blake Christian & Clark Connors) - IWGP Junior Tag Team Championship
TMDK (c) vs The Lucha Brothers - IWGP Tag Team Championship
PAC (c) vs Katsuyori Shibata - IWGP United States Championship

Zack Sabre Jr. (c) vs Minoru Suzuki - IWGP World Heavyweight Championship

With Sabre-Gun beating Just6Guys earlier in the night, this war’s already at its boiling point by the time the main event arrives, Suzuki opting to enter second as Zack steps out- CRACK! STEEL CHAIR TO SABRE’S SPINE!!! Suzuki isn’t wasting even a second here, tearing the jacket off Sabre’s back before bending the steel over his spine! The Windy Man desperately tries to crawl away to the ring, but Suzuki steps on his ankle to stop him! Turning him around to meet his maker, MINORU GOES FOR A GOTCH PILEDRIVER ON THE CHAIR!!! LOW BLOW FROM SABRE TO COUNTER!!!

Suzuki drops to his knees as Osaka boos the smarmy champion, ZSJ now battering the King’s back, before finally sliding him in to get the match started! PENALTY KICK RIGHT AWAY!!! ONE! TWO! THR-KICK OUT!!! Sabre wrenches in a CLARKY CAT, working the arm as Suzuki writhes under him, but it’s not long before Minoru stands up out of it, hurling ZSJ to the mat! Booting him in the jaw, Suzuki backs him into the corner and tears into him with open palm strikes! He winds up a CORNER DROPKICK, but Sabre evades, blasting him with a rapid barrage of European Uppercuts against the turnbuckle!

Zack taking the run-up now, Suzuki bucks him over the ropes to the apron, SABRE BLASTING A THUMB IN HIS EYE! Minoru blinded, Zack leaps up for a SPRINGBOARD ENZUIGIRI- SUZUKI BLOCKS WITH A WILD SLAP TO THE CHEEK!!! Sabre stiffed, Suzuki applies a HANGING JUJI-GATAME FROM THE ROPES!!! Zack screams in agony as Minoru damn near rips his arm out the socket, the referee’s count the only thing keeping him from going!

Releasing, Sabre crumples to the floor, getting as far as he possibly can from Suzuki, though he’s not fast enough, Suzuki nailing a GOAL KICK to his skull from the apron! Grabbing Sabre, he HURLS him into the guardrail with it shoulder-first, the velocity sending Zack through! As he goes to collect his prey though, SABRE TOSSES A CHAIR AT HIS SKULL!!! Threading Suzuki’s arm through it, SABRE STOMPS THE ELBOW!!! AND AN ARTICLE 50!!!

Sabre abuses the legend, but he forgets about the other arm, Suzuki slapping his head in with it until Zack releases! Shaking off the arm, a BACK BODY DROP sends Sabre crashing back to ringside, Minoru following after him as ZSJ slinks inside the ring. Zack beats him to his feet though, stomping a hole through the mat with Suzuki’s skull, dribbling it! He cracks a ROLLING ELBOW off the skull, but Minoru walks through it, glaring at Sabre! Throwing an elbow of his own, it gets caught, Zack scoring the PELE KICK to the arm!

AND A KIMURA LOCK!!! Sabre brutally rips at the arm, bringing Suzuki to his knees from the pain even, but Minoru pins his shoulders to the mat! ONE! TWO! THR-SABRE RELEASES TO KICK OUT! As Zack rolls to his feet, a SHOTGUN DROPKICK awaits him! Suzuki clobbers him with slaps to the face, Sabre seeing stars as one knocks him clean off his feet! Turning to the turnbuckle… SUZUKI RIPS IT OFF!!! Steel exposed, he teases a SNAP SUPLEX INTO THE CORNER!!! SABRE COUNTERS WITH A BRAINBUSTER ON THE MAT!!! GUILLOTINE CHOKE!!!

Draining the life out of Suzuki, Sabre presses on the carotid artery, Minoru is deep trouble! BUT NOW THE KING BITES ON ZSJ’S FINGERS!!! Zack yelps and releases, allowing Suzuki to secure his wrists and STOMP HIS HEAD IN!!! Sabre catches a boot and applies SUNDAY RAIL ENGINEERING WORKS REPLACEMENT BUS SERVICE!!! ZSJ tortures Suzuki’s leg, though in doing so leaves his arm exposed, Minoru yanking off his grip and countering into HIS OWN HEEL HOOK!!!

Sabre desperately tries the same counter, but Suzuki’s grip is too tight to break, forcing Zack to roll to the ropes! SUZUKI ISN’T LETTING GO! Crawling on his hands, Sabre pulls himself to the floor and WHIPLASHES MINORU’S NECK OFF THE BOTTOM ROPE!!! Staggering about ringside on one foot, he grabs his title and rolls back in! Suzuki struggling up, Sabre tries to deck him with the belt… but the referee grabs it from behind! A tug-of-war ends in SUZUKI KNOCKING THE BELT INTO THE REF WITH AN ENZUIGIRI!

Both men hitting the deck, Minoru rocks ZSJ with a Dropkick! GOTCH PILEDRIVER ONTO THE TITLE!!! But there’s no one to count! Pissed, Suzuki limps out and abuses a couple young lions, before picking one out the crowd to toss in the ring, ripping the referee’s shirt off and telling the lion to put it on! SUZUKI COVERS! ONE! TWO! THR-NOOOOOOOOOOOOO!!! Even more livid, HE DECKS THIS LION TOO! Turning back to Zack, he notices the champion feebly reaching for the belt! Kicking it out the ring, Suzuki goes for another GOTCH PILEDRIVER!!! BACK BODY DROP COUNTER!!!

Still hurting, Sabre struggles to get a rally of strikes going, Suzuki meeting him blow for blow! BUT SABRE WHIPS THE SHOULDER INTO THE MAT! Minoru stunned, sadistic thoughts run through Sabre’s mind… TIGER SUPLEX INTO THE EXPOSED STEEL!!! AND A RUNNING LIGER BOMB – ONE OF SUZUKI’S RIVALS MOVES!!! THE REFEREE’S BACK TO CONSCIOUSNESS! NOT LIKE THIS! ONE! TWO! THR-NOOOOOOOOOOOO!!!

Sabre’s exasperated, thinking he had it! Running out of options, he teases a ZACK DRIVER, but Suzuki slips behind and applies the SLEEPER HOLD!!! Sabre’s quickly fading, frantically trying to tear the bad arm off, but Minoru doesn’t budge, shoving ZSJ to the mat for the PENALTY KICK!!! ONE! TWO! THR-ZACK KICKS OUT!!! Suzuki grabs Sabre by the chin, demanding him to strike Minoru if he thinks he’s so tough, ZSJ doing his best, but Suzuki eats it and returns a HARD SLAP! SLEEPER SUPLEX!!!

Tossing Sabre to the apron, Minoru steps onto the middle rope and cinches in an ELEVATED SLEEPER!!! Zack dangles in the air, unable to find his footing to escape, Suzuki lifting him higher and higher! Blood rushing to his legs, he needs to act fast, attacking the elbow again until the hold is finally slightly loosened! Leaning forwards, he pulls Suzuki his direction, allowing him to lower his feet onto the apron… YANKING SUZUKI INTO AN APRON ZACK DRIVER!!!

Sabre coughs up a lung as he kicks Minoru’s corpse back in, before lining up a PENALTY KICK!!! ONE! TWO! THR-SUZUKI’S ALIVE!!! Zack’s stunned as he comes face-to-face with Suzuki’s sneer, Minoru still having enough in him to throw slaps! Sabre returning Uppercuts, they go blow-for-blow until Zack collapses first, though he’s playing possum, HEADBUTTING THE SHOULDER as the King tries to grab him! He goes for YOU CAN’T PLAY CONKERS IN ENGLAND, though he’s immediately tossed down, SUZUKI NAILING A PENALTY KICK!!!

Winding up, Minoru goes for one more… ZACK SLAPS HIS HEAD OFF HIS SHOULDERS!!! Putting the head between his legs, HE NAILS A GOTCH PILEDRIVER!!! Suzuki collapses in position for a PENALTY KICK!!! AND NOW SABRE CINCHES IT IN – HURRAH! ANOTHER YEAR, SURELY THIS ONE WILL BE BETTER THAN THE LAST; THE INEXORABLE MARCH OF PROGRESS WILL LEAD US ALL TO HAPPINESS!!! Suzuki grits his teeth, trying to fight through it, Sabre keeping his eyes on his hands to see the tap… NOWHERE TO GO, MINORU FLIPS HIM OFF WITH BOTH HANDS AND VERBALLY SUBMITS!!!

Zack Sabre Jr. (c) def. Minoru Suzuki to retain the IWGP World Heavyweight Championship (32:50)

Surviving one of the toughest matches of his career, Zack’s kingdom still lives, though barely. As he’s handed his title though, he chucks it aside, this about far more than the gold to him! SABRE STOMPS OUT SUZUKI!!! Signalling to the back, out rush Sabre-Gun, coming to Sabre’s aid to conduct a mugging on the legend! SUDDEN DEATH FROM ELP! PINCHE LOCO FROM DESPERADO! THUNDER VALLEY FROM TMDK! TANDEM JEEP FLIP/DROPKICK FROM BLAKE, CONNORS AND FUJITA! And now, it's Zack’s turn. Dragging him to the concrete… HE’S GOING FOR THE GOTCH PILEDRIVER!!! HE WANTS TO RETIRE SUZUKI FOR GOOD!!!

BUT HERE COMES J6G!!! AND LANCE ARCHER TOO!!! Sabre tosses Suzuki aside to deal with the oncoming traffic, Taichi and co. putting up an honourable fight, but they’re still down a man, Sabre-Gun managing to retain their upper-hand, until… OH MY GOD, IT’S SUZUKI’S OLD TAG PARTNER NAOMICHI MARUFUJI!!! Sabre can’t even get a curse out before a KO-OH SMACKS HIM IN THE FACE!!! Marufuji beats on Zack to turn the tide, going for the POLE SHIFT, but Sabre manages to escape in the nick of time, Sabre-Gun once again sent on the retreat, the show closing on Marufuji helping Suzuki up!


NJPW/AJPW/NOAH All Together Again (June 7, 2024)

Zack Sabre Jr. vs Naomichi Marufuji

After the events of Dominion, it’s only natural these two fight, long, long overdue a one-on-one since their NOAH days together! Fighting in Suzuki’s honour, Marufuji steps to the IWGP World Heavyweight Champion and it’s like 2016 all over again the way he utterly humbles Sabre to start like he’s facing Okada! A match of two halves, it goes from Naomichi giving ZSJ the biggest whooping of his life to Sabre brutally breaking down the legend, reminding him he’s 8 years too old to still be winning these sorts of matches. Though Maru gives Zack grief one more than one occasion, he meets his demise at the hands of a CREMATION LILY, Sabre spitting on Naomichi as he leaves, declaring himself untouchable!

Zack Sabre Jr. def. Naomichi Marufuji (25:37)


With his war on J6G and friends officially behind him, Sabre sets his sights on a show he has quite some history with. Losing to Claudio Castagnoli at the first Forbidden Door, before beating Katsuyori Shibata at the second to take both the NJPW TV and ROH Pure Titles to ALL IN to submit Danielson, there’s naturally only one direction for him to head…


Dynamite (June 12, 2024)

Racking another AEW International Championship defence under his belt, Wheeler YUTA is on top of the world, and as he’s approached by Tony Schiavone for a post-match comment… WHACK! IWGP WORLD TITLE TO THE BACK OF HIS HEAD!!! SABRE-GUN’S HERE!!! Mugging Blackpool Combat Club’s young gun like they did Suzuki, a SABRE DRIVER leaves him broken on the mat as Zack yells down the camera that he wants Moxley’s head at Forbidden Door, scurrying away before BCC can make the save!


Collision (June 15, 2024)

Zack Sabre Jr. vs Wheeler YUTA

Off the back of Sabre’s assault on YUTA, a match is made between the two technically-gifted champions in a massive Collision main event! Though ZSJ’s far out his paygrade, an arrogant Wheeler does his best to knock off the Technical Wizard, impressing with a display of submissions he’s picked up from Danielson, before employing some of Claudio’s marquee athleticism and Mox’s grittiness. Never a fair match to begin with though, a TESCO MEAL DEAL cruelly silences YUTA!

Zack Sabre Jr. def. Wheeler YUTA (10:12)

Grabbing a mic, Zack runs down Moxley, reminding him how they were supposed to fight 4 years ago until the pandemic ruined that, Jon ducking him ever since. Now though, he’s the last member of BCC he needs to get through before he can shut up those babies too, so all he needs to know is if Jon is still afraid of him or not. And as Sabre awaits his response… HE RECEIVES IT IN THE FORM OF A PARADIGM SHIFT!!! Mox holds Zack’s title over his body, gaining some retribution for YUTA!


AEWxNJPW Forbidden Door (June 23, 2024)

Also on the show:
The Lucha Brothers (c) vs La Faccion Ingobernable (RUSH & Dralistico) - IWGP Tag Team Championship
PAC (c) vs Swerve Strickland - IWGP United States Championship
Tetsuya Naito vs Andrade El Idolo

Zack Sabre Jr. (c) vs Jon Moxley - IWGP World Heavyweight Championship

The final showdown of a lengthy saga, Sabre makes his third defence against New Japan’s Ace, and it’s quite literally a bloody clinic, Mox showing zero fear in the face of the Top Gaijin, who looks to plant his flag over another territory. From a Paradigm Shift to the floor to a Zack Driver through a table, both men are busted open by the surroundings, the blood loss only helping Sabre’s case when he locks in the HYPERNORMALISATION, causing Mox to pass out! Alas, ZSJ stands atop BCC, but perhaps a more personal challenge yet awaits him…

Zack Sabre Jr. (c) def. Jon Moxley to retain the IWGP World Heavyweight Championship (23:20)
submitted by InfernoAA to FantasyBookingElite [link] [comments]


2023.05.28 05:55 InfernoAA God Made the World in Six Days, I’ll Perfect New Japan's on the Seventh Part Three: The Ungovernable Seven

In Part Two, Will Ospreay received his crowning moment at a broken Kazuchika Okada's expense, relieving him of his duties as IWGP World Heavyweight Champion and opening his doors to further bloodshed between CHAOS and Takeover. Proceeding to run through New Japan's elite, he took down Kenny Omega, Katsuyori Shibata, and Zack Sabre Jr. in one fell swoop, only for his dream of main eventing Wrestle Kingdom as champion to be crushed by one Shingo Takagi. Now, though the Dragon may be the titleholder, all is far from well in his den. Between Los Ingobernables de Japon in-fighting with G1 Climax 33 Winner Tetsuya Naito and PAC stealing his belt, he has much to address moving forwards.


Dynamite (November 1, 2023)

After shockingly robbing Shingo Takagi of his title, PAC interrupts mid-show, belt slung over his shoulder, scowl on his face. He rants about how ever since joining AEW, he’s been disrespected and overlooked, not even being booked for half a year after losing the AEW World Trios Championship, instead having to source work in NJPW with the G1 to finally pop back on the radar. Well now, he’s no longer sitting around in wait for others to give him opportunities. He’s taking them by force. Seeing as he beat Tetsuya Naito in the G1 yet Tetsuya’s been confirmed for WK’s main event without even defending his case against him, he’s decided he’s going to enter the match through his own means. He wants Shingo for the title! For his title. And until he gets his match, he’s not returning the strap.


Collision (November 4, 2023)

PAC vs CIMA

With PAC and Shingo’s obvious connection to Dragongate, The Bastard wrestles an exhibition match against one of the standout names who made his name there, CIMA! Tied to the early days of AEW’s legacy, the veteran reminds the world of his immense talent here, wrestling a very DG-style high-speed match, PAC matching him every step of the way. Though he gives him a solid fight, a Brutaliser cuts things mercifully short, PAC keeping it in until after the bell!

PAC def. CIMA (10:05)

PAC briefly pausing to snatch up the IWGP World Heavyweight Championship and raise it over his head, before going back to stomping out CIMA… HE’S INTERRUPTED BY SHINGO’S MUSIC!!! Takagi bolting out, the Black Arrow cuts his losses and flees, leaving the belt behind as Shingo checks on CIMA, hissing with anger. Reclaiming his belt, he tells PAC he’s on!


Full Gear (November 12, 2023)

Shingo Takagi (c) vs PAC - IWGP World Heavyweight Championship

PAC’s first match outside WWE pitting him against Shingo in tag team action in Takagi’s final matches with Dragongate before signing with NJPW, they finally cross paths again in singles action for the first time since 2011, the Dragon having won all 3 past encounters. Two of the most intense wrestlers around, there’s no shortage of aggression between the two, Takagi raring for revenge on PAC for stealing his moment, and PAC simply wanting to ruin everyone’s lives for the betterment of his own.

Tearing into each other for the better part of half an hour, PAC is absolutely feral here, not letting this rare opportunity go to waste one bit, giving the champion all sorts of hell. Shingo, seeing some Ospreay in the Bastard, gives him the same respect he does his toughest rival, though the comparison only sets PAC off further, teasing introducing the title belt itself into the match, only to spike Shingo with a Tornado DDT off the distraction! Nailing the BLACK ARROW on the Dragon, he hooks the leg! ONE! TWO! THREE!!!

Or is it? PAC thinks he’s won the title, elated, only to turn around to the referee pointing on Shingo’s leg on the ropes! It’s Neville/Rollins all over again! If PAC was thought to have lost it so far, the depths he reaches at this point are undefinable, nailing every last trick in the book he knows before wrenching in THE BRUTALISER! Wanting to submit Shingo like he did CIMA, he puts him on the brink of passing out, but unlike the Flower of Evil, Takagi’s simply too strong for PAC, managing to shake him off, before eventually nailing the LAST OF THE DRAGON!!! ONE! TWO! THREE!!!

Shingo Takagi (c) def. PAC to retain the IWGP World Heavyweight Championship (25:13)


Though PAC lost at Full Gear, by the manner which he eyes Shingo and his title when leaving the ring, it’s clear matters are not yet over between them. However, for now, Takagi has the remaining month until January 4 to focus on. With Naito winning at Power Struggle in a tag match pitting him and Hiromu against Ospreay and Akira, El Ingobernable has all the momentum he needs behind him, though what lies between now and Tokyo Dome surprises him.

With Dragongate’s 20th Year Anniversary celebrations coming up, one of the most heated rivalries in the company’s history is revisited when Shingo’s called out by BxB Hulk! Their last interaction seeing them team up in the penultimate match of DG’s final big show of 2022 to great success in a surprise return by Takagi, Hulk now wants a shot at beating Shingo exactly one year later, seeing the title on his shoulder as a means of proving himself better than Takagi’s best version ever.

Naturally accepting an opportunity to knock Hulk’s head off once more, the blockbuster main event is set for The Final Gate, but before then, Hulk invites him and Naito to a preview tag match, knowing he can milk the uncomfortable setting and watch Shingo suffer by it. Though not pleased at the thought, Takagi does inform Tetsuya, who agrees to help him, better together than at each other’s throats.


Dragongate The Gate of Origin (December 10, 2023)

Los Ingobernables de Japon (Shingo Takagi & Tetsuya Naito) vs GOLD CLASS (BxB Hulk & Ben-K)

Three of DG’s greats and one NJPW pillar all in the same ring, it’s as blockbuster a match as can be, the four megastars putting on a thrilling showcase of their talents, the beloved Shingo especially getting the spotlight to Naito’s subtle annoyance, no longer the most popular man in the building. Nonetheless, with a crucial match less than one month away, LIJ are at their best even with their issues, the Destino/Pumping Bomber combo to Ben-K getting the win, though Naito making a point to be the one making the cover as Shingo is left to lock eyes with Hulk.

Los Ingobernables de Japon def. GOLD CLASS (21:35)


Dragongate The Final Gate (December 17, 2023)

Shingo Takagi vs BxB Hulk XIV

A history built on friendship, betrayal, and subsequent hatred, the arrogant detestable Shingo and the adored underdog Hulk have long grown since their last match 5 years ago, Takagi currently his company’s frontman and BxB still hanging on in his 40’s for DG. With Shingo having never beaten Hulk with a World Title over his shoulder, BxB having done so twice to him, The Dragon channels every last fiery breath of his into silencing his career rival for good, knocking Hulk around the arena and into the ring post like the old days, even playing it heelish at points, ever the superstar Hulk always wished to be. And after a thoroughly personal trip down memory lane, 20 years of DG tip in favour of the IWGP World Heavyweight Champion, who puts Hulk down for good! In a show of respect after the match, Takagi bows to Hulk, entrusting the people to him as he turns his attention back to his new home.

Shingo Takagi def. BxB Hulk (26:11)


Road To Tokyo Dome - Night Two (December 23, 2023)

Also on the tour:
CHAOS (Kazuchika Okada, Hiroshi Tanahashi & Tomohiro Ishii) (c) vs United Empire (Will Ospreay, Great-O-Khan, Aaron Henare) - NEVER Openweight 6-Man Tag Team Championship

Los Ingobernables de Japon (Shingo Takagi, Yota Tsuji & Titan) vs Los Ingobernables de Japon (Tetsuya Naito, Hiromu Takahashi & BUSHI)

One final stop on the road to Wrestle Kingdom, and it’s arguably the most important one yet. With Shingo and Naito’s divide over leadership growing only stronger by the minute, what started as being mediated by LIJ has now turned into them being forced to pick sides against their wills. Takagi’s grown tired of existing in Naito’s shadow despite holding the title, believing he’s more cut out to lead them, receiving support from his fellow newer class of LIJ blood, Yota Tsuji, as well as another recent recruit in Titan. However, Naito’s still the familia’s franchise to the group’s OGs, Hiromu and BUSHI letting loyalty speak for itself by siding with their leader in his bid to end his 3-year chase for the title currently around Takagi’s waist. Battlelines drawn, the blockbuster showdown closes out the Road To Tokyo Dome tour!

Brute force colliding with agility, the familial bond between LIJ only continues to be blurred as Shingo and Naito bark out orders to their respective teammates, directing traffic in this psychological warfare grown physical. It’s a slow build of the tempo until the crescendo of Shingo and Naito finally touching for the first time since the G1 Finals is reached, Tetsuya leaning heavily on his mind games whilst Takagi simply throws mean bombs, adamant to finally prove he’s better than his leader. Not overexposing their strategies too much, the match ultimately sees Naito nail Titan with the Destino to win, once more having the last laugh over Shingo!

Los Ingobernables de Japon (Tetsuya Naito, Hiromu Takahashi & BUSHI) def. Los Ingobernables de Japon (Shingo Takagi, Yota Tsuji & Titan) (17:20)


In a final press conference heading into Wrestle Kingdom 18, Takagi and Naito share their thoughts on the upcoming match. Shingo declares that NJPW is no longer about Tetsuya, who squandered countless valuable opportunities between Takagi losing and regaining the title, those matches proving his days are over. He may not be the archetype Okada is, he may not be the fan favourite Naito is, he may not be the international star Ospreay is, but damn it, he doesn’t care for any of that. He's walking into New Japan’s biggest show of the year as champion, and he’s walking out of it as champion, simple as.

As for Naito, he muses that this could very well be his last moment in the Sun, the result of the match dictating the direction his career goes. Either he wins and reclaims his spot atop NJPW, getting to have the run the pandemic robbed him of. Or he loses on the grandest stage and leaves with nothing… but that’s not happening. He’s beaten Shingo both times they’ve fought and he doesn’t plan on dropping the third. But that’s not just because the title’s on the line. It’s the topic Shingo’s smartly chosen to avoid speaking on. He’d be a fool to think his spot isn’t under threat. EVIL betrayed him. SANADA did too. There’s nothing stopping Shingo from doing it either… so it’s up to him to chop down the Hydra before the issue persists. He loves LIJ and he loves Shingo, but this moment is about him and everything he’s sacrificed, so he asks Takagi to not take it to heart when Naito takes what’s long overdue his.


Wrestle Kingdom 18 (January 4, 2024)

Also on the show:
NEVER Openweight Championship: Jeff Cobb (c) vs Ren Narita
NJPW World Television Championship: Zack Sabre Jr. (c) vs Taichi
IWGP Junior Heavyweight Championship: KUSHIDA (c) vs Mike Bailey
PAC vs Hiromu Takahashi
IWGP Tag Team Championship: Aussie Open (c) vs TMDK
IWGP United States Championship: Katsuyori Shibata (c) vs Tomohiro Ishii
Hiroshi Tanahashi vs Will Ospreay
Kazuchika Okada vs Kaito Kiyomiya III

Shingo Takagi (c) vs Tetsuya Naito III - IWGP World Heavyweight Championship

As blockbuster as it gets on the Tokyo Dome stage, two LIJ members close out the night for the very first time in Naito’s home city! Two men that go back to their days together in high school, none of that matters now, the title all they care about. Dressed to the nines, Naito emerges from a helicopter like a true Ingobernable, sporting a black suit to represent his Dark Ace persona, an entire army of LIJ supporters backing him from the stage.

Before their first match, Naito declared he wanted to face a Shingo that could feasibly take LIJ from him and now more than ever he’s going to get it, but perhaps should be careful what he wishes for. Winning their past two matches, all he needs to do is replicate the feat one more time. Speak of the champ, Takagi emerges from the mouth of a Dragon’s lair, fireballs rising along the stage, Shingo in an all red regal fit, ready to spill blood. Losing to Okada two years ago when he was in this position, it’s about redemption for him and proving to his leader the future of LIJ is now, old man.

Once Naito slowly strips down out of his suit and Shingo sheds his skin, handing over the strap, the January 4 main event gets underway! It’s typical Naito behaviour from the jump, stalling for the opening minute as both men absorb the feel of the cheering crowd, split down the middle between the ways LIJ could go. Shingo’s stoic whilst Tetsuya smirks, sending some words Takagi’s way, before raising the LIJ fist! But Shingo rocks him with a jab!

A quick feeling out process sees Shingo gain the momentary upper hand off a rough Shoulder Tackle, only to turn into a Flying Forearm Smash from Naito! Tetsuya goes wild on Takagi with blows, the Dragon simply absorbing them, shaking them off and letting out a roar after another Shoulder Tackle! But Naito skids off the mat this time and recovers into his Tranquilo Pose instead, drawing the ire of Takagi!

Shingo smacks him with a boot to the cheek, backing Naito into the corner where he goes ham with piston strikes to the body, a CORNER BOMBER whiplashing Naito’s head against the turnbuckle! Swiping out the legs, he mocks Naito’s “Abre Los Ojos” taunt, going for Tetsuya’s COMBINACION CABRON! Naito has it scouted however, stopping the closing Mule Kick by snapping Takagi against the top rope with a SWINGING NECKBREAKER! TORNADO DDT crunches him on his dome, Shingo kicking out at 2!

Firing up, Takagi demands for more, Naito shrugging as he teases another Flying Forearm Smash, only to slip behind into the POLVO DE ESTRELLA COVER! ONE! TWO! THR-KICK OUT! Shingo doesn’t even have time to chew Naito out for doing the complete opposite as asked, instantly being rolled into a SICK DRAGON SUPLEX ON THE DRAGON! Takagi clutches his neck as Naito grins at him, now following up with a COMBINACION CABRON of his own, telling Shingo not to steal if he can’t take the fire himself!

Takagi dazed, Naito scales up top for a MISSILE DROPKICK- TAKAGI TURNS HIM INSIDE-OUT MIDAIR WITH A PUMPING BOMBER!!! NOSHIGAMI! ONE! TWO! THR-KICK OUT! Battering him with a Pumping Combo, chops and punches blister and bruise Tetsuya’s body, before a HIGH-ANGLE GERMAN DROPS HIM ON HIS NECK!!! Shingo looks satisfied with himself as he sits in his cross-legged pose… BUT NAITO RISES UP BEHIND HIM!

Rolling Wheel Kick to the back of the head snaps Takagi out of dream state as Tetsuya rallies with a series of forearms, before testing his luck with a PUMPING BOMBER OF HIS OWN! SHINGO SHRUGS IT OFF, PISSED! Realising he messed up, Naito tries to escape the Dragon’s wrath, but Shingo grabs him by the trunks to pull him back into a MADE IN JAPAN attempt! Tetsuya frantically fights free with back elbows to the neck, ONLY TO BE SPUN AROUND INTO A DRAGON SOUL LARIAT, NAITO ROCKED TO HIS CORE!

Naito collapsing outside, a TOPE CON HILO wipes him out! Shingo ragdolls his stablemate about ringside, hurling him from post-to-pillar, though a GUARDRAIL POWERBOMB is countered into a NECKBREAKER ON THE STEEL! ESPERANZA ON THE FLOOR BY NAITO! Shingo nursing the neck, Naito tosses him in and recovers for a moment, before heading up top, CONNECTING THE MISSILE DROPKICK! AND A GLORIA!!! ONE! TWO! THR-NOOOOOOOOO!!!

Shingo in the drop zone, Naito teases the RUNNING DESTINO, but Takagi catches him, TRYING FOR A FIRE THUNDER DRIVER!!! Tetsuya scrabbles like a cat falling out a tree, whacking Shingo in the nose with his boot to free himself! A stiff forearm connects with the damaged neck, but as Naito goes for a German, Takagi beats it and folds him with a SAITO SUPLEX! LEGEND FALCONRY CONNECTS!!! ONE! TWO! THR-NAITO SURVIVES!!!

Tetsuya in a dream state, Shingo clubs him with clotheslines, a YUKON LARIAT cleaning him off his feet! Grabbing him by the scruff, Takagi pulls him up… HOOKING AN STO, WANTING EVERYTHING IS EVIL!!! His cheeky smirk is wiped off by an EYE RAKE though, Naito furiously exploding with punches and a mouthful of SPIT in Shingo’s face, showing what he thinks of LIJ’s first traitor!

Knocking Shingo down with his own lariat, he sets up a SWING DESTINO, but Takagi grabs his leg! Naito tries to fight him off, though Shingo’s too powerful, yanking him into a draped position in the ropes! Heading to the adjacent corner, he climbs as Naito pulls himself up in hopes of freeing himself… COAST-TO-COAST BOMBER NAILS NAITO!!! MADE IN JAPAN!!! ONE! TWO! THR-ANOTHER CLOSE CALL!!!

Shingo roars, setting up the LAST OF THE DRAGON- NAITO COUNTERS INTO A SURPRISE DESTINO!!! Takagi crashing on the bad neck, he’s jelly-legged as Tetsuya bumrushes him with forearms, though as he kneels to counter another DESTINO, Naito dumps him with a GERMAN INSTEAD! AND A RUNNING DESTINOOOOOOOOO!!! ONE! TWO! THR-SHINGO GETS THE SHOULDER UP!!! Naito cracks Takagi with headbutts, but it only angers the bull, who launches one back despite the neck!

Tetsuya winces and smirks through the pain, knowing this hurts Shingo more than him, the Dragon remaining prideful with each counter headbutt, UNTIL A POISONED FRANKENSTEINER SPIKES HIM! SKULL END!!! Naito’s embracing the trauma! Keeping it in deep for a few moments as Takagi struggles, Tetsuya promptly lets go and looks at the turnbuckles… RAISING HIS FIST TO THE SKY, HE WANTS A STARDUST PRESS!!! Shades of his matches with Okada in the Dome, Naito goes for the Hail Mary… IT MISSES!!! TAKAGI GETS HIM UP FOR A LAST OF THE DRAGON!!! HE FINALLY HITS IT AFTER FAILING BOTH PAST MATCHES!!! ONE! TWO! THR-NOOOOOOOOOOOOOO!!!

Takagi’s taken aback, certain it was the piece of the equation he’d been missing. Angered, he knocks his own brutal forearms into Naito’s non-existent neck, an AXE BOMBER KNOCKING HIM DOWN! Naito gasping for air, a SICKENING DRAGON SOUL LARIAT follows! Now staggered himself, he throws wild, yet feeble shots, missing Shingo each time as he pops up his foe. Looking him dead in the eyes, Shingo hits off the ropes once, twice, thrice… PUMPING BOMBERRRRRRRRRRRRR!!! Scooping him up for another LAST OF THE DRAGON… NAITO COUNTERS WITH A VALENTIA!!!

Both men down, Tokyo goes nuts as they slowly pull themselves up using each other, butting heads! Trading blows again, a Dragon Soul rocks Naito, BUT HE THROWS ONE BACK! AND A FOREARM! A HEADBUTT! Naito runs the ropes, but so does Shingo, once, twice, thrice, TORNADO DD- PUMPING BOMBER!!! Grabbing the wrist from behind, TAKAGI WANTS THE RIPCORD BOMBER!!! BUT NAITO WITH A DESTINOOOOOOOOOOOOO!!! ONE! TWO! THR-NOOOOOOOOO!!!

Now Naito’s in shock, mere inches from the win! Seeing his hometown on their feet for him, new life rushes through him, nodding to himself as he sets up again the DESTINO! Shingo throws his body weight forwards though, both men collapsing to the apron! Trading punches, it’s the HEADBUTT which subdues Takagi, his neck in sheer agony! AND NOW NAITO WANTS THE APRON DESTINO INSTEAD… SHINGO SHOVES HIM OFF! APRON CANADIAN DESTROYER!!! REVENGE FOR THE 2019 G1!!!

Naito’s eyes are glazed over, all the years of abuse to his own neck catching up to him! Takagi hoists him up, seating him on the turnbuckle, before raising his own fist skywards! Meeting Tetsuya up there, who gives one last fight with forearms to the neck, a DRAGON SOUL silences him! Grabbing the wrist, Shingo picks him up on top of the world… STAY DREAM!!! ONE! TWO! THREE!!!

Shingo Takagi (c) def. Tetsuya Naito to retain the IWGP World Heavyweight Championship (40:40)

It’s over. Once more, Naito’s championship dreams have been shattered into stardust as Takagi finally scores the win that’s eluded him throughout his NJPW run! Tokyo’s a stunned silence as they watch Shingo be handed his title, holding his hand high as Tetsuya lays still on the mat. Is Naito truly finished? LIJ pour out, Hiromu and BUSHI rushing to check on the Stardust Genius, while Yota and Titan check on Takagi as he suddenly stumbles back into the corner, clutching his neck.

As Naito’s helped to his feet, there’s a standstill between the two halves of LIJ as they stare each other down, intensity stemming from Shingo and Naito. Takagi pushes Yota and Titan aside, stepping forward whilst nursing his neck, Naito doing the same, butting heads with the Dragon again! …But then a smirk appears on Naito’s face, raising high the LIJ fist! And Shingo smirks back, raising his own to meet it! AND THEY EMBRACE!

What was thought to be the war that could fracture LIJ in half forever has only brought its two strongest members closest together! Grabbing a mic, Naito congratulates Shingo for finally beating him. He knew this day would eventually come, and he couldn’t be prouder of his friend. Though this loss stings him, the journey is never over him, and rest assured, he’ll be coming back for the throne, rested and healthy again, Naito winking at Takagi as he says so, who reciprocates with an inviting grin.

But right now is not about him. In fact, he may not even be long for the wrestling world with the condition his neck and knees are in. That’s why he’d like to make an announcement. From henceforth, he’s no longer the sole leader of LIJ. He wants Shingo to lead beside him! Takagi’s stunned by the offer, but Naito insists, explaining that though EVIL and SANADA were corrupted by greed for power, it was never about that to him. LIJ is his family, and he only wants what’s best for them. If that means Takagi calling the shots when he’s unable to, he’ll do that. Shingo gives him a bow of acceptance!

LIJ all smiles, united stronger than ever, Naito beckons them all to the centre of the ring, before gesturing to Takagi to cement his leadership by doing the roll-call! Takagi nodding, he accepts the mic from him and raises his fist to the sky as everyone follows… but right as he’s about to speak, the crowd bursts into gasps which catches Shingo’s attention, as OUT WALKS PAC!!!

Having hunted down and beaten LIJ members since his loss to Shingo, he snarls as he stalks his way to the ring, LIJ falling into defensive position! Stepping inside, he looks them left to right, scowling at their clenched fists, before raising his mic. He says that ever since he set foot in NJPW at the G1 Climax, he’s been a man possessed with his goal to take what he’s been deprived of. He stomped out Naito, he stole Shingo’s belt, he just beat Hiromu earlier in the night… yet none of that has left him satisfied the way he thought it would. It had him thinking the question – why?

And then he realised. LIJ isn’t the enemy. They’re misfits, just like him. Oppressed, just like him. He banded together Death Triangle in the face of The Elite, but now, he seeks a far greater position. With contract negotiations having come up, his 5-year AEW deal finally expiring, he’s opted for one that’ll allow him to work both AEW and NJPW, covering his bases so he doesn’t go unbooked anymore. And with these recent matches causing him to gain respect for the Ingobernables and their unrestrained manner of operations, he knows from experience that if you wish to rise to the top in Japan… it’s good to have allies. Tossing his mic aside, PAC RAISES HIS FIST TO THE SKY!

LIJ’s taken aback by the gesture from the Bastard that’s almost tried to tear them apart in the past months as much as they have themselves… BUT SHINGO RECIPROCATES TO HIS DRAGONGATE BROTHER! AND NOW HIROMU! YOTA! TITAN! BUSHI! AND NAITO!!! Raising his mic back up, Shingo declares “TITAN! BUSHI! TSUJI! HIROMU! NAITO! PAC! Y SHINGO! NOSOTROS… LOS INNNNGOBERRRNAAAABLESSSSSSS DE JA-PON!!!”. Tickertape explodes from the turnbuckles as Tokyo erupts into cheers, LIJ closing the show a united family again!


New Year Dash!! (January 5, 2024)

Los Ingobernables de Japon (Shingo Takagi, Tetsuya Naito, PAC, Yota Tsuji, Hiromu Takahashi, BUSHI) vs Sabre-Gun (Zack Sabre Jr., El Phantasmo, TMDK, El Desperado, Kosei Fujita)

As usual, the night after Wrestle Kingdom is rife with excitement and new beginnings, and at the centre of it all lies the age-old rivalry between LIJ and Zack Sabre Jr.! Fresh off losing his Television Championship to Taichi after a year-long reign, he immediately sets his sights on the IWGP World Heavyweight Championship, a victory here sure to propel him to the top. And with LIJ finally back to being a cohesive, functioning family again, their redefined chemistry is put up to the test here.

Batting off the initial concerns of another blow-up, the rebels have never been more in sync than now under Naito and Shingo’s shared guidance, the added element of PAC only further helping than hindering. Still, Sabre-Gun is menacing, a driven Sabre sicking his troops on the opposition like the masterful general he is, yet to his annoyance, the crowd remain enamoured by the Bastard, who taps out Fujita to the Brutaliser as he stares down the Technical Wizard, sending a statement!

Los Ingobernables de Japon def. Sabre-Gun (18:07)

Whilst ZSJ throws a fit, promising LIJ they haven’t seen the last of him as he leaves with Sabre-Gun, LIJ raise their fists to the sky with Shingo returning the favour from last night by letting Naito do the roll-call this time, grins all around. That is… until the coin drops. HERE COMES OKADA! Turning to Naito, Shingo gives him the nod that he’s got this sorted, Tetsuya tipping his cap back and taking LIJ away with him to give the two space as the rivals lock eyes.

Mic in hand, Okada runs down Shingo, calling his reign an insult to NJPW, despising the Dragon’s prideful embracement of his Dragongate past when he should be representing their company. With Okada’s trilogy against Kaito finished in his favour, playtime’s over and the Rainmaker’s come back knocking for his crown, having beaten Shingo in the G1. Shingo, remembering how his last reign ended… accepts! Butting heads with Okada, he warns him he’s even more dangerous now, so he shouldn’t expect to walk away with his gold this time.


Wrestle Kingdom 18 in Yokohama Arena (January 21, 2024)

Shingo Takagi (c) vs Kazuchika Okada VI - IWGP World Heavyweight Championship

In the past year, Okada’s descent into madness has seen embark on an emerald voyage to kill off any outsider or youngster eyeballing his spot, even brutally exiling members from CHAOS to reshape it into men who fit his regime. Seeing Takagi as low-life scum, he’s adamant to ‘fix’ NJPW again so that his efforts from last year don’t go to waste, knowing the continued deviance LIJ’s control will cause from his ‘purer’ path. Shingo, on the other hand, has been collecting milestones, from finally beating Ospreay for the title, to finally knocking off Naito to affirm his spot at LIJ’s top and win a January 4 main event to redeem his loss two years prior against the man who now stands in his way again, the only natural next bucket list item hence being beating Okada back on the WK stage.

A gruelling war over New Japan’s vision spans over the next half hour (akin to the classic they’d actually have at New Beginning 2023), Okada mercilessly dumping Shingo over and over again on the neck Naito had loosened up, whilst Takagi holds his own more than he ever has in the past, blistering the Ace with lariats that leave welts all over! The first RAINMAKER hits like a gunshot though, damn near taking Shingo out, yet he keeps fighting through the damaged neck! MADE IN JAPAN has Okada rethinking his decisions to challenge, and a STAY DREAM tease almost gets him!

A vicious TOMBSTONE drills him on the floor though, sending spasms down from his neck to his limbs, another RAINMAKER pushing him to his last legs! As Okada preps one final one… TAKAGI NAILS HIS OWN RIPCORD BOMBER!!! The FIRE THUNDER DRIVER now has Kazu reeling himself, and a LAST OF THE DRAGON scores a mighty near-fall! OKADA RESPONDS WITH ONE OF HIS OWN, GETTING SHINGO BACK FOR THE RIPCORD!!! Inching closer and closer to the vaunted third Rainmaker, Okada has Shingo’s neck in dire straits with the Money Clip, but as he finally swings… TAKAGI CATCHES IT! ANOTHER LAST OF THE DRAGON!!! ONE! TWO! THREE!!!

Shingo Takagi (c) def. Kazuchika Okada to retain the IWGP World Heavyweight Championship (32:07)


Despite the odds stacked against him, Shingo’s managed to tie his score against Okada, 3-3, avenging his WK heartbreak from 2022, whilst Kazu’s grip on New Japan continues to falter, the ungovernables wrecking his ideal world. Refusing to let them slip however, LIJ and CHAOS continue to feud into the New Beginning tour, where a massive tag is set up pitting Shingo & Naito against Okada & Tanahashi!


The New Beginning in Sapporo - Night Two (January 28, 2024)

Also on the tour:
IWGP Junior Heavyweight Tag Team Championship: CHAOS (SHO & Taiji Ishimori) (c) vs Los Ingobernables de Japon (Hiromu Takahashi & BUSHI)
Katsuyori Shibata (c) vs KENTA - IWGP United States Championship

Los Ingobernables de Japon (Shingo Takagi & Tetsuya Naito) vs CHAOS (Hiroshi Tanahashi & Kazuchika Okada)

With Hiromu & BUSHI dethroning SHO & Taiji last night, matters are even more tense now in the power struggle between the stables. Endless shared history between these four men, it clearly shows with the animosity they greet each other with, Takagi and Okada continuing their war from Yokohama as Naito continues to drift further every day from the man he used to resemble in Tanahashi.

Tetsuya manages to get some well-earned revenge against the man who withheld the World Title from him throughout 2022, Okada, a Destino/Bomber showing Naito and Takagi to be fully in tune again, but when a Twist and Shout to Shingo’s neck takes him out, it’s down to Naito and Tanahashi again! Tetsuya trying to recover some momentum to speed up his rise back to challenging Shingo, he gives Hiroshi his all, though the Dragon Screws prove too much for his bad knees, a TEXAS CLOVERLEAF submitting him!

CHAOS def. Los Ingobernables de Japon (21:15)


With Tanahashi’s win over the LIJ leader duo, he calls out Shingo in a post-show interview, saying it’s been 3 years since he’s had a chance to challenge for the IWGP World Heavyweight Championship, his last match notably enough coming against Shingo himself. He’s not getting any younger as it seems and he wants nothing more than one last run at the top… so for the sake of sparing the company he broke his back for the past two decades from LIJ’s undesirable direction, he wishes to bring gold back to CHAOS! Record level 1-1 between the two, Takagi fearlessly accepts, setting up a blockbuster showdown for Osaka!


The New Beginning in Osaka (February 10, 2024)

Also on the show:
KUSHIDA (c) vs YOH - IWGP Junior Heavyweight Championship
TMDK (c) vs Los Ingobernables de Japon (PAC & Yota Tsuji) - IWGP Tag Team Championship
Los Ingobernables de Japon (Hiromu Takahashi & BUSHI) (c) vs CHAOS (SHO & Taiji Ishimori) vs SixorNine (Master Wato & Ryusuke Taguchi) - IWGP Junior Tag Team Championship

Shingo Takagi (c) vs Hiroshi Tanahashi III - IWGP World Heavyweight Championship

3 years ago on the New Beginning tour, Shingo and Tanahashi met for the first time, the Ace of the Universe taking the NEVER Openweight Championship from him, before Takagi returned the favour 6 months later, keeping the World Title from Hiroshi. Now, in a war of ideologies, they settle the score! Even at 47, Tana’s flamboyant as ever in his entrance, turning back the clocks with a full rockstar entrance as women swoon over the Japanese God. Shingo’s comparatively humble in his entrance, glaring taped-up neck keeping his head bowed, yet nostrils flaring, ready for battle.

It's a classic Tanahashi start, slapping on the headlock to grind down his foe, only now it means that much more with the condition of Shingo’s neck. As Hiroshi reaches for Takagi’s tape, Shingo butts into his chest with his shoulder to shove him off and fires up a Pumping Combo! Chop, punch, chop, punch, chop, punc- DRAGON-STYLE HARITE FROM TANA KNOCKS THE TASTE OUT OF SHINGO’S MOUTH! Takagi doubled over, Hiroshi hammers elbows into his exposed neck, a Low Dropkick cutting him down and a Neckbreaker flooring him for 2!

Heading to the middle rope, a SOMERSAULT SENTON BOMB is evaded, Tana crashing on his back! Now Shingo blasts him with the ground and pound! A Knee Drop sits Hiroshi up, before a SLIDING D knocks him back down for 2! Whipping Tana into the corner, a CORNER BOMBER heads his way like a missile, but a Big Boot and a HIGH FLY ATTACK cuts him off, before Tana strums the air guitar!

He grabs the waist, but a Snap DDT stops him, an ORIGINAL FALCONRY from Shingo slamming him down! Beating Tana’s chest like a drum, he guillotines him in the ropes with a PUMPING BREAKER! A Gallon Throw attempt follows, but Tana spins around into a FALL IN LOVE PIN! ONE! TWO! THR-KICK OUT! And before Shingo can do anything, Hiroshi nails the head with a Low Dropkick! HASE-STYLE URANAGE SPIKES HIM ON HIS NECK!!!

Hurt, Takagi collapses to the outside, prompting Tana to spear the Dragon into the guardrail with a DRAGON ROCKET! Climbing the ropes, Hiroshi measures for a HIGH FLY FLOW- CAUGHT ON SHINGO’S SHOULDERS!!! DEATH VALLEY BOMB ON THE FLOOR!!! The back that once carried NJPW now sears in agony as Takagi rolls him in, a SOL DE JAPON CONNECTING! Smacking a Dragon Soul Lariat off him, a HIGH-ANGLE BELLY-TO-BACK SUPLEX DROPS TANA! ONE! TWO! THR-NO DICE!

Loading the Ace of the Universe onto his shoulders, he nails a BUCKLE BOMB… BUT TANA EXPLODES BACK WITH A SLING BLADE!!! Both downed for a moment, Tana beats a Yukon Lariat with a SNAP DRAGON SUPLEX! Shingo seeing stars, Tana grabs him for another, but Takagi desperately fights him off, ONLY FOR A DARUMA-SHIKI GERMAN SUPLEX TO FLOOR HIM!!! ONE! TWO! THR-SHINGO STAYS IN!

Tana tries to get a hold of the neck, but Takagi turtles and kicks him away, prompting Tana to secure the leg instead, connecting a DRAGON SCREW! Shingo hobbling to his feet, a TWIST AND SHOUT awaits him! Hiroshi rolls through for seconds, but now Takagi grabs his leg and RETURNS A DRAGON SCREW!!! Tana’s famously bad knees give way, Shingo now with free reign to stomp the chest, before hoisting him into a MICHINOKU DRIVER II! Heading up, he winds up the DIVING BOMBER, but taking too long, Tana cuts him off!

Beating on Shingo’s exposed neck, he drapes him from the top rope… AND SNAPS HIM INTO A VICIOUS DRAGON SCREW NECK WHIP!!! Takagi’s head damn near popping off, Tana quickly grabs a DRAGON SLEEPER and starts swinging him around Giant Swing style! Slamming him into the mat after 10 rotations, Tana glides up top… NAILING THE HIGH FLY FLOW!!! ONE! TWO! THR-NOOOOOOOOOOOOOO!!!

Securing the wrists, Tana goes for a RYUGOYE like last time… TAKAGI CATCHES IT! MADE IN JAPAN!!! Hiroshi smartly rolls away to the ropes before Takagi can cover though, leaving both men to nurse their wounds. Meeting in the middle, they bounce elbows off each other’s skulls, TANA CRACKING SHINGO WITH A HEADBUTT!!! TAKAGI RETURNS ONE, DROPPING HIROSHI!!! Battering the back, he tries for a LAST OF THE DRAGON- SLING BLADE FROM TANA!!!

As the Pumping Hawk rises, Tana cracks a swift TWIST AND SHOUT, before nailing ANOTHER SLING BLADE!!! Back turned to Takagi, Tanahashi’s confident he’s got him… BUT HE TURNS INTO A PUMPING BOMBER!!! Hiroshi rocked, Shingo hits the ropes a few times, before firing off a PUMPING BOMBER THAT TURNS HIM INSIDE OUT!!! Now grabbing the wrist, he teases the Ripcord variant, but Tana counters with the SLING BLADE!!!

Returning up top, Tana crashes into Shingo with a STANDING HIGH FLY FLOW!!! Going back up for seconds, he looks over his kingdom… but Takagi grabs his leg! Tana tries kicking him off, but Shingo pulls himself up, trading blows with Hiroshi! He eats a Headbutt to the neck but firms it, wrecking Tana’s back with punches… BEFORE NAILING AN AVALANCHE EXPLODER ’98!!! LAST OF THE DRAGON!!! ONE! TWO! THR-NOOOOOOOOOOOO!!!

Gritting his teeth, Shingo winds the arm, going for a PUMPING BOMBER, but Tana just collapses under! Takagi stomps over to him, only to fall into a SMALL PACKAGE! ONE! TWO! THR-TAKAGI KICKS OUT! SLING BLADE!!! Tana attempts a BRAINBUSTER, but the back gives out, letting Takagi fall into the ropes and rebound with a PUMPING BOMBER!!! Securing the Double Hammerlock, he nails a TAKAGI DRIVER ’98!!! ONE! TWO! THR-TANAHASHI WITH A FOOT ON THE ROPES!!!

Shingo’s at a loss, but in this game of natural progression, he looks to replicate his WK success, smacking Dragon Souls off Tana, before another PUMPING BOMBER flooring him! Dragging him up the ropes with him, he wants the STAY DREAM… but it left his neck exposed, Tana raining down 12-6 elbows on it! Shingo forced to let go, he instead trades forearms with Hiroshi, but a HEADBUTT knocks him down this time into a prone position! Tana in perfect position, HE NAILS THE HIGH FLY FLOW TO THE BACK!!! Rolling Shingo over, Tana heads back up… HIGH FLY FLOW!!! ONE! TWO! THREE!!!

Hiroshi Tanahashi def. Shingo Takagi (c) to win the IWGP World Heavyweight Championship (35:36)

For the 9th time in his career, Tanahashi’s the World Champion! Shingo’s neck finally crumbling at his hands, the CHAOS regime is back on top! A remarkable reign from the Dragon, but he’s forced back into his cave. As Tana celebrates though, he doesn’t have to wait at all for competition to line up, KATSUYORI SHIBATA’S THEME HITTING! The fellow Three Musketeer losing his US Title earlier on the tour, he’s had a bone to pick with CHAOS for the past year since their exile of the likes of Goto, who have since been in his corner as part of the Takeover faction. The two long-time rivals staring each down, Tana raises his title with a grin, as Shibata returns a murderous look!
submitted by InfernoAA to FantasyBookingElite [link] [comments]


2023.05.28 05:00 Kazevenikov Cryptid Chronicle - Chapter 30

A special thanks to u/bluefishcake for the wonderful original story and sandbox to play in.
A special thanks to my editors LordHenry7898, RandomTinkerer, Swimming_Good_8507, CatsInTrenchcoats, and KLiCKonthat.
And a big thanks to the authors and their stories that inspired me to tell my own in this universe. RandomTinkerer (City Slickers and Hayseeds), Punnynfunny (Denied Operations), CompassWithHat (Top Lasgun), CarCU131 (The Cook), and Rhion-618 (Just One Drop)
Hy’shq’e Ay Si’am (Thank you noble friends)
Chapter 30: A Promise Kept
Kalai stepped off the shuttle to the Vaida’s headquarters and into a running tackle-hug from Sitry. “Oh Kalai, I could kill you right now! You got to see the Great Barrier Reef in person, you bitch!” Sitry’s cheerful voice was muffled from where she was still buried in her chest. Kalai staggered backwards a pace or two, happy to be back from her whirlwind adventure around Earth with her father.
Naranjo and Papa Rhaxiid were there on the platform to welcome her back too, but their welcomes were more sedate.
“Not to mention you got out of work for half our damn trip. Ugh, it’s so not fair!” Naranjo huffed as Kalai gave him a sisterly hug.
Papa Rhaxiid reached up and chucked her chin before turning to lead the way back inside from the forested platform. “Welcome back, sweet-sprout, we’ve missed you. Come on, we’ll get you settled again and off to work. There’s quite a bit you need to catch up on if you want your credits.”
The chuckles from the twins behind her were full of sibling malice, but she knew how to shut the pair of them up. “Papa Rhaxiid? I’ve got the paper on Biodiversity in the Reef you asked for, along with the dissection report and stomach content analysis of the tuna we caught. I want to put the finishing touches on it and do a final proofread first before I send them to you.” The man turned and gave her a warm smile as they entered the building.
“Good, why don’t you go take your things back up and say hello to Andy? I’ll give you an hour and a half to get freshened up, then I want you to report to Aquarium 12 with Dr. Sor’ansa. You can put your snorkeling practice to work there.” Papa Rhaxiid walked the three of them to the residential elevator. “I’m heading back to my office. Andy’s been requested by Maetro Pae’ella to work the kitchens for something called ‘Bison burgers'. Apparently it’s a type of indigenous bovine that the eastern Bands raise. That and something from Europe called ‘French Fries’.”
Kalai couldn’t help but get excited as she and her siblings piled into the elevator back to their little shared apartment. Sure the food she’d had all over the place was good, but so far nothing had been able to compare to Andy and his Salishian cooking.
“Nerd, I can’t believe you cheated and did work on your vacation." Naranjo broke the silence of the elevator after a little bit and stuck his tongue out at her.
Spit to windward, you vain little weed. Don’t hate me because I’m awesome.” Kalai’s riposte caused Naranjo to fold his arms and huff. Sitry simply ambushed her with an ear flick.
The elevator door opened to their floor before Kalai couldn’t bear the silence from Sitry any longer. “So, did you bag him yet, you lucky bitch?”
“No she hasn’t!” Naranjo’s singsong mockery of his sister interrupted Sitry’s response. “Papa hasn’t let Sitry even NEAR Andy without one of them around!”
“Rub it in, you snitch, besides, he did kiss me first,” Sitry preened happily as she playfully shoved Kalai’s shoulder.
Kalai pretended to stumble and almost caught Sitry’s foot, but she was just a hair too slow. “Yeah, and then you gave him a black eye, you clod.”
“Will you let it go? It was an accident!”
“It’s not even the only one he got either." Naranjo’s interjection stopped her right in front of their door.
“Wait, what? Who hurt him this time?” Kalai let her bag thunk to the floor as she turned to look accusingly between Sitry and Narny.
Sitry folded her arms and her ears twitched back as she shot a dark look at their door. “He ‘fell down’ yesterday while out at one of the Hatcheries we gave to the Hwatcoms. Mrs. Toloui nearly had a fit! She said she could smell another human on him and that he was covered in blood!”
Narny nodded primly as Kalai tried to process what they were telling her. “WHAT? Did she call out the militia? Track down whoever hurt him?”
“No, and he refused treatment and insisted that no one did it to him! When papa tried to talk to him, Andy said some stupid human macho shit about pain healing and birds liking scars. I don’t know, sometimes humans… they’re frickin’ insane!”
The door shot open and there stood Andy. His left eye was an angry puffy yellow and blue mess, and there were three points on his lips where a dark cinnabar line marked a crack. Kalai and her siblings stood in wide eyed shock at his sudden appearance and the only sound was the music emanating from the common room behind him.
Andy looked up and down at the three without saying a word. He cocked an eyebrow and snagged Kalai’s bag before any of them could react and cleared the doorway for them.
Kalai sputtered at the impropriety but Naranjo and Sitry just shrugged and walked in after Andy. “Femboys, am I right?” Narny whispered to Kalai as he passed. Kalai followed behind and was greeted by the white fluff-ball, Puck, who hopped up and down, whining for attention. She bent down and started scratching his ears and back. While Puck rubbed up against her hands, Andy settled back down at the table where his omnipad was hooked up to a keypad. Her heart started to sink a bit and Kalai shot Sitry a jealous look before the music came to a sudden halt and Andy interrupted the beginnings of her pity party.
“Ok, Kem’ira, I got the pics now and I’m telling you to declare yourself to the farmers first! I guarantee if you tell them you’re with the new DNR and you’re there to kill all the Scotch Broom in their pasture lands, they’ll stop trying to shoot you for trespassing!”
Kalai’s mood jumped up a bit. It’s not that he doesn’t care to see me, he’s in a meeting!
“No, no I’m not coming out to talk this over with them, I’ve got my own work to do! Either you start talking to folks like I showed you how, or ask the militia to give you one of their armored catsuits to wear under your uniform… Uh-huh, good luck." Andy hung up on the call and leaned back as Puck scampered over and hopped up in his lap.
Andy rubbed his temples before shaking his head. He seemed to relax a bit and Puck slid off to follow Sitry to the kitchen. Andy looked over and gave Kalai a happy smile that made her flush. “Welcome back! So how was the land down under? That tuna was fan-frickin’-tastic, if you aren’t sick of seafood I’ll do something fancy with it tomorrow to celebrate your coming back. Can’t tonight though, I got volun-told to be head chef tonight and I… Oh damnit! I’m late! Come to dinner, burgers and fries Indian style tonight. Gotta run!” With that, Andy went dashing out the door with Puck barking and scrambling along after him.
Kalai felt her heart sink back down again, as he left. “Andy I-” She started but he was gone.
“Yeah, it’s been like that for the whole week. The only time we get to hang out is dinner.” Sitry commiserated as she took Kalai’s bag into their room. “On the other hand, we might get to catch up during the family meal tonight.”
The dinner was delicious, though a bit weird. It tasted alright, but there was a certain aftertaste on the sandwich that just didn’t sit right with Kalai. She just couldn’t put her finger on it. The french fries more than made up for it though, and Mama Sakalbi had to hold a science trivia contest to see who got the last little handful.
Kalai and Narny were already silently plotting with each other for their revenge against their sister who had won and refused to share the last few matchsticks when Andy finally joined their table. He was sweaty and he smelled of woodsmoke and french fries. Kalai jumped up and offered him a seat next to her with a nervous smile. He took it gratefully and seemed to sag a bit as he gulped down a glass of water.
“Andy, I think you may be finding your calling as a culinary ambassador,” Mama Aftasia beamed. “A toast to the chef!”
Andy gave a shy smile and looked down as Kalai and the rest of the family gave a hearty ‘Here, here!”
“It’s a simple enough recipe; it’s just using bison instead of cow, that’s all, and I don’t know anyone who’d turn down hand cut fresh fries. It’s kind of hard to screw up.”
“Young man, you are speaking to a woman who found a way to take cold water and dried wumpa flakes and wind up with a Class-4 fire. Cooking has always seemed like ‘blight mysticism’ to me, and these foods? These flavors? Nothing short of a Greenwood miracle in my opinion." Mama Aftasia continued her praise of Andy, which only caused him to shrink even lower in his seat.
“To be honest, I like your salmon better,” Kalai said, and the whole table went silent. Kalai held her ground though, and was rewarded with a tired but genuine laugh from Andy that brought him back out of his shell.
“You know, I do too. My Clan were fisherpeople, not buffalo chasers.” Andy gave Kalai a cheeky grin, which she returned happily, her heart glowing. Mama Aftasia and Mama Sakalbi both blinked in bemusement at Andy’s statement while Sitry just giggled.
“Speaking of which, Andy, I received a call from Elder Alex Hwatcom.” Papa Rhaxiid’s change of subject instantly perked Andy up, and he stared silently, waiting. “He extended an invitation to our family to attend his family gathering this Friday-”
“Alex said that? He used those words?” Andy shook his head in shock as he interrupted Papa Rhaxiid. The table went quiet and everyone held their breath as they looked between the two men.
Papa Rhaxiid adopted as good an impression of the human Elder as he could. “I’d like to extend an invitation for you and your family to be guests at our family gathering this saturday up at the White… something… lodge-”
“The White Ram Lodge?” Andy sat forward, interjecting again as the color drained from his face.
“Yes, that’s the one! I asked if we could bring anything since the last time they hosted us they put on that wonderful spread. He said if we could bring a few salmon for the family, that would be wonderful.”
Andy leaned back and took another sip of ice water before holding the glass to his blackened eye. “Alex Hwatcom… just invited you… to a gathering… and he told you to ‘bring a few salmon’? Do you realize what a huge honor this is?”
Rhaxiid looked from his wives to his children with mild concern. “Um, I thought it was only dinner, but your reaction tells me there’s more significance to this than I originally thought. I was thinking about our stocks of adult Sockeye, but then I remembered in his story how important King Salmon are. Of course, I’d like to defer to you for the choice since you know these animals and the cultural expectations with this invitation better than we do.”
Andy was silent for a moment before he put the glass down. “I’d recommend a ‘hard no’ to all your clone stock!” Now it was the Vaidas’ turn to be shocked, as each of Kalai’s Erbian family’s jaws dropped in synch. Before anyone could say anything, Andy continued, “You need to bring wild-caught. Farm-raised salmon wouldn’t… well we can tell, and you can taste the difference between them. We need to go fishing!” Kalai leaned towards Andy slightly as he lowered his head and started mumbling to himself. She was just able to make out what he was saying to himself as Mama Sakalbi and Mama Aftasia began whispering to each other. “...need to get the Gillnetter out of storage, check what’s running and select the mesh. I’m gonna need a deckhand too.
Kalai reached a hand out but stopped short of touching him. “Andy?”
He popped up and spoke for the whole table to hear. “I need a shuttle to the mainland and a waiver against the fishing ban. I’ve got to get my boat and the drum ready for sea ” Rhaxiid and Aftasia sputtered in confusion, but Mama Sakalbi had a shadow fall over her, and her ears pulled back.
“Do you mean to say you want to go out on the water? Risk the ecological balance for… dinner?”
Andy looked Sakalbi dead in the eye and gave her a firm nod. “Why don’t you come out and see how we did this before you got here. Think of it as a chance to see the way we’ve fished for the last hundred or so years, and then I can explain the way we used to fish before that.”
The offer snapped Rhaxiid out of his confusion and he brightened. “A learning experience? Wonderful, we’ll make a day of it!” His hands shot out to grab both his wives’ and Kalai could feel the vibrations in the floor from where he was excitedly tapping his feet.
“If you don’t mind hard, smelly work. Uncle Willy always called it ‘the worst desk in the prettiest office.' It’ll be a bit cramped, but I’ve got room on the boat for a few guests and observers; four I think would be ok. She’s a working boat, not a pleasure cruiser,” Andy explained. That sent the whole lot of them excitedly talking among themselves.
Kalai was about to lean in to talk to Mama Aftasia, but Andy caught her attention first. “I don’t suppose you’d want to go back out on the water, given you just got back from pleasure-boating-”
Kalai’s heart nearly jumped out of her chest. “I wouldn’t miss it for my own colony planet!”
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Kalai stood on the pier, bundled in her thermal sailor’s coat. It was still dark and the wind blew from the north in a cold little morning breeze. Kalai took a deep breath and reveled in the smell of the fresh sea air. The soft chattering of Mama Sakalbi’s teeth broke the silence. “It’s a bit chillier than it said it was going to be.”
“The water always does that. It’s never as warm as the lubbers say it’ll be,” Papa spoke as he handed her back her thermos of hot chocolate.
Papa stood next to Kalai and nudged her with his elbow. Even in the dark, Kalai could see him smile up at her and jerk his head at the shivering Erbian. He was also wearing a thermal sailor’s coat, and his hands were stuffed in his pockets to keep them warm, just like Kalai’s. “Landswoman,” he whispered to her and the two of them shared a knowing smile. It was strange, but welcome when she'd told Papa about her upcoming day fishing with Andy, and he’d politely requested to join them. Papa Rhaxiid had graciously given his spot up to accommodate her birth father. Narny was all for it until Andy had explained what they were going to do, but then surrendered his challenge to the fourth guest space, not wanting to go anywhere NEAR anything that could see him come face to face with a Lion’s Mane Jelly. Sitry had done a happy little dance when she found out, but only yesterday had come down with Thistle Fever, and was bundled off to bed by her parents. It left Kalai, Mama Sakalbi, and Papa to accompany Andy on his fishing trip.
The water brushed against the shore behind them quietly. In the gloom, Kalai could just barely make out the outline of the nearest island mountain, but only because the stars had disappeared behind it. It was almost four in the morning, but Kalai had managed a catnap on the shuttle to the empty little lot that had been the boat launch. Aside from the water, the world was silent. Even the breeze made almost no noise and a sense of peace surrounded them. Everything was so calm, Kalai felt like she didn’t have a care in the world.
In the distance, a low rumbling sound of a motor rose from being almost imperceptible to a rolling drum of thunder. From around the point, two green floating lights sped through the darkness, and a spotlight turned on. The beam of light moved jerkily until it came to rest on the pier where they were standing and Kalai started waving her arms. Sakalbi’s omnipad rang, and Andy’s voice shouted over the speaker and the background noise for them to shine a light on the edge of the pier to help him park the boat.
Kalai and Papa moved closer and turned their omnipad flashlights on and waved them as the boat swung gracefully around and glided in alongside them. Kalai caught the rope that flew over the railing of the boat and she heard more than saw Andy moving around on the deck as she tied off on one of the mooring cleats. Several lights clicked on and the deck was bathed in light enough for Kalai to get a clear view of the boat they’d be spending the day on.
Andy hadn’t lied. Kalai saw that this little vessel was a working boat with no frills at all. When he’d told her they’d be going fishing, she’d envisioned something like the charter boat papa had taken her on out of Nantucket. Sporty, fast with a nod to comfort and function. This was not that at all. A giant wheel as wide as Kalai’s outstretched arms that looked like a sideways spool of thread was secured to the deck amidships and dominated the deckspace. Wrapped around it was a fluorescent green tangle with a line of oblong white and yellow corks and rope. There was a covered hatchway sitting behind the drum in front of the raised step to the enclosed cabin. Two large windows let the light out to two children’s bunks, a little table with a booth seat and a raised captain’s chair in front of the helm and engine controls. Andy shut down the engine and that peaceful stillness returned.
“Oway there!” Kalai called, “ship oway! Request permission to come aboard.” Kalai gave the traditional greeting of a Shil’vati sailor.
“Permission granted! Anyone need a stepstool?” Andy finally stepped into the light and Kalai got a look at him. He was wearing a hooded sweatshirt and the same bright orange coveralls she’d seen the fishmongers wearing on their date.
“I wouldn’t mind a hand, Mr. Shelokset.” Papa He’osforos braced a foot on the railing of the boat and Andy pulled him up.
“Just call me Andy, Doc, and welcome aboard. Jackie should be along any minute now with the day’s groceries, and the cabin’s out of the cold. You can get yourself set wherever you find comfortable.” Papa nodded and disappeared around the other side of the wheel moving towards the bow.
Kalai helped Mama Sakalbi into the boat next, and she quickly ducked into the cabin that took up the entire stern section save for a little ledge that ran along the outside. Andy gripped Kalai’s hand and she smiled as he pulled her deftly aboard. The boat rocked a little on its mooring, and Kalai almost fell into Andy, who wordlessly put his arms around her waist to catch her as she lost her balance. She flailed for a moment before she steadied herself against him.
“Gotcha,” Andy smiled, and Kalai could see him flush almost as much as she could feel herself doing as their noses almost touched. Those big dark brown eyes surrounded by white orbs drew her in and she felt she could lose herself in them. Kalai started as Andy danced her around him and moved her towards the cabin door.
“It might be a little cramped for you in there, but the Mary Jean wasn’t built for pleasure boating, she’s a working girl. Sit tight, I gotta check a few things in the back.” Andy patted the railing affectionately before he hopped up and scooted along the outside of the cabin towards the stern. Kalai couldn’t help the little longing groan that came out as he left her there on the little tiny quarterdeck. Her heart was hammering in her chest as half formed fantasies danced at the edges of her mind.
“I saw that, little minnow.” Papa’s voice was soft, but his tone and the sudden broken silence nearly gave her a heart attack.
Kalai could only stammer as her father stared at her with a cocked eyebrow. A thump from the cabin window behind saw an amused Mama Sakalbi daintily sipping at her thermos with her ears twitched forward in interest, staring out at her. “Papa I… he-”
Papa moved carefully around the covered hatchway to stand next to her, leaning back against the cabin window and heaved a sigh. “I must say I’m surprised. This lovely man’s got good clean lines and is very well cared for. It speaks well of his Skipper.”
It took a full minute for Kalai’s brain to process that he was talking about the boat and not Andy. “And the way Andy brought him in smooth in near complete darkness? It gives me confidence in his abilities.”
Kalai breathed a silent sigh of relief and exasperation. Although she was happy to be spending more time with her father, bringing him on what she’d hoped would be a sailing date wasn’t exactly what she’d had in mind for ‘family time’. He wants me to find a nice young man and spend time with him on a boat, but the first chance I get Papa decides to clam-jam me.
From up on shore, the sound and lights of a large human vehicle screeching to a halt heralded the last of their party to arrive. Kalai heard the clomping footsteps coming down the pier and moved to the railing to lend a hand.
“Ahoy Mary Jean! Raggedy Andy, you there?” Kalai stared with wide eyed surprise to see a human female, loaded down with plastic bags and sporting two human weapons on her shoulder. The two of them locked eyes, and while Kalai didn’t understand everything the girl shouted in surprise, she had caught and understood the phrase, “What the fuck?”
“Easy now, they’re my guests, and the one inside is the boss!” Andy appeared on the pier instantly before either Kalai or the woman could react further.
“Ya didn’t tell me we were having pur-” The woman glared at Kalai and her father. She had switched to Vatikre thankfully, but her tone was hostile as she dropped everything but her weapons. “I mean, hwun’eetums, aboard. A gal could get the wrong idea pretty quick in the dark when there’s no warning.”
“Knock it off Jackie. Let’s get the grub aboard and shove off.” Andy picked up some of the bags and took the guns as Kalai offered a helping hand over the railing. “Oh, Kalai, this is Jackie. Jackie? Kalai. That’s her dad over there, Doc He’osforos. He saw and treated Kay Tee a few years back.” Andy jerked his head towards the direction of Kalai’s father as she held out a hand to the human girl. On a quick inspection, she appeared to be about the same age as her and Andy. She had a round face and was about as dark complected as Andy was. She was shorter, only a few inches taller than Papa, but when Jackie grabbed Kalai’s hand to hop up onto the rail, she could feel the strength and the compact muscle hidden by the baggy sweatshirt and pants.
“Wait a minute, did you say Mini-Me over there saw Kay Tee? You’re fuckin’ with me!” Jackie stumbled a bit as she hopped down onto the deck with a loud thunk and advanced on Papa who shrank away at her advance. “You saw li’l Kay Tee? Where the fuck is he? Is he alright? Is he still fighting the good fight?”
“Last I saw, yes, he was ‘fighting the good fight.’” Papa looked over at Andy with a slightly worried expression. Andy smacked the girl in the back of the head, causing her to flinch and she opened the door to the cabin for Andy to go inside.
Jackie rubbed the back of her head and laughed. “Well that’s a little bit of alright, innit? Maybe today’s gonna be a good day after all!”
“Jackie, get suited up and get on the bow. I need a good pair of eyes on the roller horns,” Kalai heard Andy shout from the cabin, followed by a whole lot of thumping and banging from cabinets being opened and closed.
“You got it, ol’ man. We going to your place or mine?” Jackie sidestepped in and opened a tiny little closet and pulled out a set of rain gear that was identical to what Andy was wearing. Kalai collected herself and stood in the doorway next to her father as they both leaned in.
“Mine; Chuck said the Yaw’much are running from the South. We’ll do a set nor’west of Lummi in the Rosario and see if we can get some Fraser Kings,” Andy replied as he turned the engine back on and the vessel roared to life.
“Chuck? Isn’t that one of your cousins? I didn’t know he could keep track of the movements of Salmon, may I ask how he does it?” Mama Sakalbi perked up as she pulled a set of earplugs out of a pocket and inserted them.
Andy prevaricated a bit, looking from Jackie back to Sakalbi then to Kalai and Papa. “I’d rather not answer that-”
“Breakin’ the law, breakin’ the law! Breakin’ the law, breakin’ the law!”
Jackie began singing a human song, and Andy threw her the dirtiest of looks as she finished getting into the orange coveralls. Mama Sakalbi sputtered as Andy shrugged apologetically.
“Make a hole!” Jackie called, and she and Andy came back out as Kalai and Papa made room for them. Andy hopped back onto the dock to cast off while Papa ducked into the cabin.
“Can I help?” Kalai offered as Andy shoved the vessel off and leapt the gap over the black water below.
“You want to be useful? Come forward! I could use an extra set of eyes!” Jackie called back, and Kalai felt a slap on her shoulder from the boisterous human woman.
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Andy stood at the helm, watching Jackie and Kalai as he leaned to get a better view of them past the Net drum. The bow was lifting up again, and the gentle little swells became like speed bumps, jostling them up and down in a predictable bouncing rhythm.
“Are you sure you couldn’t slow down, Andy? It’s a bit rough, don’t you think?” Sakalbi was hanging on to the table and her thermos with a worried expression on her face.
“I could, but we’ll miss the morning set. We want to bomb out the buoy right when the tide changes. If we’re lucky, then we’ll get around seventy or eighty by slack tide this afternoon and call it a day.”
“How do you know where to fish?” Dr. He’osforos was making a good show of standing and maintaining his balance with his hand on the booth.
“Well, there’s two ways you know. The first is you fish the spots your family’s fished since time began. Every family has about two or three different secret spots that we know there’s fish in, and we’re pretty defensive about their locations. The second is by smell. Right now it’s the tail end of the King season, and you can smell them in the water.” Andy turned and saw the incredulity etched on the faces of the two aliens.
“No, I’m serious! King Salmon slime is really pungent, and you can smell them when they’re close to the surface. We get to the fishing spot and take a deep whiff. If we smell them, we’ll set the nets.” Andy laughed at the disbelief on their faces as the GPS on his omnipad beeped and he turned to sail around the last buoy and head for the fishing ground.
“I’ve never noticed that in any of the Kings we’ve raised-”
Andy suppressed a laugh as they caught a larger swell as they left the lee of Lummi Island. Andy reveled in the feeling of weightlessness as the deck rose up and fell out from underneath their feet, leaving everyone suspended for a moment in midair before falling back down. A massive spray of water rose and washed over the deck, drenching Kalai and Jackie, who were still forward. “Cloned and farmed Kings don’t have that same smell. Wild ones smell and taste different, I’m telling you!” Andy pulled back slightly on the throttle as they climbed the next swell. “Brace!” he called as they climbed and fell once again.
There was a look of fear on Sakalbi’s face as she gripped the table for dear life, but to Andy’s surprise, the Doctor looked completely unfazed, and was handling the rise and fall of the deck like an old salt. “You look like you’ve done this before, Doc.”
“I’ve done a stint or two at sea before,” he spoke, in the same tone Andy would have used when trying not to sound too confident, and Andy smiled.
“Kalai keeps talking about loving the sea and sailing. Did you teach her to sail?”
“Yes, me and her mothers. When they were home, we would take the family yacht out in the Vaascon Straits and sail around the Occidiens. Kalai practically spent all her early childhood on a sailboat.”
“And almost every waking moment on one in Junior Academy. I swear you couldn’t dig her out with a trowel when she wanted to go sailing,” Sakalbi managed to add in a word as the boat slowed, and the dramatic rise and fall of the deck slowed with it.
“What about you, Mr. Shelokset, did your father teach you to sail too?”
“I was too young before he passed. My Great Uncle Willy taught me after I came home, and Grandma took me out to the family fishing sites when she wasn’t busy with the Council. For the first two or three years after they let us come home, fishing was the only way to feed our families, but the Militia and the Cambrians would try and sink our boats or arrest us whenever we tried to go out.”
“And that’s why you’re so good at maneuvering your vessel in the dark with no instruments?” Mrs. Vaida had folded her arms, and her voice twinged with that imperious tone she’d had when they’d first met.
Andy huffed a dry laugh. “I did what I had to for me and my people and to survive, Ma’am. I don’t like breaking the law or dodging lasers and gunfire, but there’s a lot of poor families that need to eat.”
The GPS beeped, and Andy gave Mrs. Vaida a slightly defiant look to counter her furrowed brow. “We’re here,” he said as he threw the engine in neutral and opened the cabin door.
Andy walked out and took a deep breath, but all he could smell was the net and the exhaust from the engine. “HEY JACKIE! WE SMELL MONEY?” Andy yelled out as he took stock of the sky. The first signs of sunrise were chasing all but the morning stars away and a light fog was rolling in from the north.
“FUCK YEAH I CAN SMELL ‘EM, ANDY! LET’S BOMB OUT AND GET BREAKFAST GOING!” Jackie looked slightly manic as she smiled brightly. Kalai, on the other hand, looked wet and miserable as she shivered, arms wrapped around herself. Andy gave his cousin a disgusted look as he pieced together what had happened. Every deckhand learned when to duck behind the raised bow and the roller horns that guided the nets so as not to get a faceful of spray when cutting through a swell. It was also a classic hazing trick for Senior Deckhands to let Junior Deckhands learn this the hard way.
Andy moved forward to stand in front of the two of them. Kalai was trying to squeeze her coat dry, but Andy knew it wouldn’t do much good until the sun came out. Jackie at least had the sense to look a little remorseful. “Kalai, why don’t you go sit in the cabin and get out of that wet coat. It’s cold enough out here even for us-”
“No way, Andy. Junior deckhand Kally here wants to impress you and get her dainty soft hands dirty! She’s been bragging about being a sailorwoman and wants to learn to fish ‘your way!” Jackie gave Kalai’s shoulder a wet slap as the poor alien woman went blue. Out of cold or embarrassment, Andy couldn’t tell.
All Andy could do was shake his head and huff. “Ok then! Secure the buoy and sling on my mark. I’ll get us in position!” Andy couldn’t help but chuckle as he heard Jackie start ordering Kalai about. Andy went back into the cabin and looked in the closet/bathroom to see if there was anything hanging up that he could give Kalai. There was only the one rain slicker and a few of Andy’s old sweaters from when he was a lot smaller. Well, looks like I’ll just be cold today. He quickly stripped out of his sweatshirt and grabbed the slicker before throwing a switch on the main control. Dr. He’osforos and Mrs. Vaida threw him quizzical looks as he went back outside wearing less than when he came in. He was down to a sleeveless shirt and his coveralls, and the morning breeze cut right through him and he braced his jaw to keep it from chattering.
“We’re ready to go- Andy, why are you practically naked from the waist up?” Kalai was staring wide eyed at him as he approached her and Jackie was on the bow. Jackie had everything ready; the buoy line was strung through the horns and ready to toss out. A giant orange and blue beach ball sized float hung at the end of the line to mark the end and make it easier to pick up later.
“Trade me your coat for these. If Jackie’s putting you to work, you’ll need these to keep warm.”
“I’m alright, I can-”
“I’m the Skipper of this boat, and I’m ordering you to take off that wet coat and put these on; and Jackie?” Andy gave his cousin a long and piercing look. “Give her the elbow gloves, not the halfsies.”
The scoff and the muttered Salishian profanities meant he’d read the next prank she’d had in mind right. She was planning on giving her the cloth gloves with only the palms and fingers coated in rubber. While perfectly fine for fishing, Andy knew they tended to get soaked through very quickly and did nothing to keep jellyfish stingers and fish slime off your hands. Kalai sputtered for a moment before she complied gratefully and she accepted the dry clothes and rain slicker.
Andy saw Jackie give him a strange look before looking back at Kalai, but he paid it no mind. He walked back to the controls on the drum and switched off the hydraulics, placing the mechanism in neutral. “SLING IT!” Andy called as he took the small jerry rigged steering wheel and threw the boat in reverse. Kalai jumped as the line started unspooling the net into the water at a rapid pace.
Andy set an ‘S’ bend in the quarter mile long net, zigzagging backwards until they came to the end of the line. Andy stopped the boat as Jackie tied off the other large buoy and tossed it over the side, unstringing the cork-line from the roller horns in the process. He pulled hard over and put a bit of distance from the net before shutting the engine down. The line of white and yellow corks marking the net bobbed lazily with the swells as silence settled over the water again. The waves rocked the boat gently as Andy found his sea legs again.
“Alright, I’ll get breakfast going. Jackie, Kalai? Post the watch for seals,” Andy called as he walked back into the cabin to fire up the tiny little gas stove.
Sakalbi, having found the confidence to stand at last, poked her head out of the cabin and stood on by the hatch to the fish hold. “Seals? Why would you need to watch for seals?”
Andy grit his teeth and looked over from where he was cracking open and scrambling eggs. “They’re the spawn of Satan and we hate their guts!” Andy bit out. Jackie came back and pulled the two shotguns and a pair of binoculars from the closet. Andy reached over to a side cabinet and pulled out a box of shells for them. Both his boss and the Doctor’s eyes got wide.
“Seals are the enemy of our blood. Were it not for the invasion, our unending war against these vermin would continue to this day!” Jackie growled as she loaded one for herself and rested the other on Andy’s seat at the helm.
The look of growing horror on Sakalbi’s face towards their facetious declarations caused Andy to chuckle a bit, before launching into an explanation. “We’re not fans of the species because they’ll wait until a fish gets caught in the net and then they’ll steal it, costing us a fish AND ripping a big hole in our nets that we then have to take time to repair. We use the shotguns and buckshot to give them a nice welt and convince them not to hang around, because they’ll wait up on the surface and watch the buoys, just like us. A single seal can and will take between five and ten fish. The worst is when they start getting full, they’ll just bite out the bellies of a salmon in the net. We can’t really do anything with that fish once it’s ‘seal-bit’. So yes, as fishermen, we hate them.”
“Learned opportunism in apex predators as a response to human activity… I think I’ll go see this behavior for myself!” Sakalbi practically rushed out the door towards the bow where Jackie was sitting on the roller horns explaining to Kalai how to spot the bastards, leaving Andy alone in the cabin with the Doctor while he cooked breakfast for them all.
Dr. He’osforos sat down heavily in the booth and pulled out his omnipad. “I’ve had a word with my friend in the Interior. She’s pulled the warrant for your brother, and I’ve withdrawn the charges I filed.”
Andy froze and turned around slowly. The only sound was the sizzle and pop of the eggs and chorizo that he’d added to them in the skillet. “You mean… it’s done? He can come home?” A wave of light headed euphoria swept over Andy and he swayed with the gentle rocking of the boat. “I will pay you back, Doc-”
The doctor held up his hand and stopped Andy. “We’ll call it even, but there’s something… I was able to get my hands on this,” Andy watched as the doctor swiped something towards his omnipad and it dinged. “What is it if I may-”
“Are you really asking an Indian to tell you a story? Because it’s going to be a long one if you are.” “I’m Sevastutavan, young man; we invented long stories.”
Andy froze and stared at the screen of his omnipad. The Vatikre was heavily accented, and Andy had a bit of trouble with the unfamiliar accent, but centered in the frame in a hospital room, sitting in a wheelchair, was a Salishian boy. Andy blinked in surprise as he stared at the screen. “Is that-”
“I am Ikw’is’hi’ehlah, and this bearer is… of the Orca Clan Sheloksets. I drove our Haida enemies onto the rocks and took many heads when they attacked our winter village on Orcas Island. I signed the Treaty with the Great White Father and I fought against the slavers of the south-”
Andy wanted to grab the omnipad but the smell of overcooking eggs brought his attention back to breakfast and Andy stirred and scrapped the food quickly, trying to save it.
“I asked her for any materials she could give me on your brother. Pictures, recordings, anything. This is what she gave me. It's the last known recording of your brother during an interrogation conducted by a Navy Commissar prior to his escape. It seems he made friends with a Pod of Deaths Head Commandos. Quite a bit of the recording has been redacted, but… there are portions of it where he talks about his family and his history. I thought you might like to have it.”
Andy hurriedly pulled out paper plates and a slice of bread for everyone and scooped a heaping portion of the chorizo eggs onto them. He handed the doctor his before leaning out the cabin door. “Slop’s on, come and get it!”
Andy sat down after moving the shotgun out of the way and started the video over again as the three women came back to grab their plates and lost himself watching his brother start telling his story.
“What’s that?” Andy heard Kalai ask over his shoulder, and he paused the video.
“That’s my brother! That’s Kay Tee!”
“Holy shit, what?” Jackie nearly shoved Kalai into Andy as she jammed her bread slice down her gullet and crowded in to see the screen.
Andy started the video over a second time and they watched in silence. “God, that brings back memories. Back when mom was still alive and before we broke up the warband. I can’t believe that slippery little punk ghosted a pod of Commandos for two fucking years! Holy shit, that’s badass!”
Before Andy could say anything, Sakalbi started coughing and brought the binoculars up. “Uh, Andy? Jackie? What do we do about sharks?”
Jackie looked at Andy in confusion. “Sharks? There’s nothing but Dogs around here.”
“Well those are shark fins and they’re charging the net!” Sakalbi pointed and Andy looked up to see dorsal fins charging the center of the net.
Andy looked at Jackie and spoke the same words in tandem, “Oh shit!”

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https://www.reddit.com/Sexyspacebabes/comments/yz0u3h/the_cryptid_chronicle_chapter_1/
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https://www.reddit.com/Sexyspacebabes/comments/13nh0oe/cryptid_chronicle_chapter_29/
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To be posted 6/4/23
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