Chris tomlin the ultimate christmas playlist

Damien Rice

2013.04.21 00:23 fa53 Damien Rice

A subreddit to discuss Damien Rice
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2023.06.07 00:28 erickvxaf (Selling) Evil Dead Rise / John Wick: Chapter 4 4K / One Ranger / Polite Society / Renfield / The Super Mario Bros. Movie 4K / Dungeons and Dragons: Honor Among Thieves 4K / Spinning Gold / Creed III 4K / Shazam! Fury of the Gods 4K / The James Bond: 24-Movie Collection

All 4K are $6, all HD are $4, except noted. I will take reasonable offers on bundles. PayPal only.
UNTOUCHED: A Quiet Place: Part II - VUDU or iTunes - 4K Adaptation - MA/VUDU - 4K - $7 Alita: Battle Angel - MA/VUDU - 4K Ambulance - MA/VUDU - 4K American Psycho - VUDU or iTunes - 4K Babylon - VUDU or iTunes - 4K - $7 Bad Boys for Life - MA/VUDU - 4K Beast - MA/VUDU - HD - $5 Black Adam - MA/VUDU - 4K - $7 Bullet Train - MA/VUDU - HD Chaos Walking - VUDU or iTunes - 4K Cloverfield - VUDU or iTunes - 4K Cool Hand Luke - MA/VUDU - 4K - $8 Creed III - VUDU - HD/4K - $7 / $11 Daybreakers - VUDU - 4K Don't Worry Darling - MA/VUDU - HD Downton Abbey: A New Era - MA/VUDU - HD Dune - MA/VUDU - 4K Dungeons and Dragons: Honor Among Thieves - VUDU or iTunes - 4K - $11 Edward Scissorhands - MA/VUDU - HD Evil Dead Rise - MA/VUDU - HD - $13 Fantasy Island - MA/VUDU - HD Fast and Furious: 9-Movie Collection - MA/VUDU - 4K - $40 Firestarter - MA/VUDU - HD - $5 Gallipoli - VUDU or iTunes - HD - $7 Gattaca - MA/VUDU - 4K Green Book - MA/VUDU - HD Green Lantern: Beware My Power - MA/VUDU - 4K Halloween Ends - MA/VUDU - 4K - $7 Halloween Kills - MA/VUDU - 4K Highlander - VUDU - 4K Hitman's Wife's Bodyguard - VUDU or iTunes - 4K Honest Thief - MA/VUDU - HD - $5 Interstellar - VUDU or iTunes - 4K Jackass Forever - VUDU or iTunes - HD/4K John Wick: Chapter 4 - VUDU or iTunes - 4K - $13 Kingsman: 2-Movie Collection - MA/VUDU - 4K - $12 Last Christmas - MA/VUDU - HD Last Night in Soho - MA/VUDU - 4K Mad Max: 4-Movie Collection - MA/VUDU - 4K - $20 Men - VUDU - HD - $5 Missing - MA/VUDU - HD - $7 Mission: Impossible - 6-Movie Collection - VUDU or iTunes - 4K - $30 Moonfall - VUDU or iTunes - 4K Morbius - MA/VUDU - 4K Mortal Kombat (2021) - MA/VUDU - 4K Nope - MA/VUDU - HD Old - MA/VUDU - 4K One Ranger - VUDU or iTunes - HD/4K - $12 Operation Fortune: Ruse de Guerre - VUDU or iTunes - 4K - $10 Ordinary People - VUDU or iTunes - HD - $7 Paranormal Activity: The Ultimate Chills Collection - VUDU or iTunes - HD - $25 Peter Rabbit: 2-Movie Collection - MA/VUDU - HD - $8 Plane - VUDU or iTunes - 4K - $7 Polite Society - MA/VUDU - HD - $8 Rambo: 5-Movie Collection - VUDU - 4K - $20 Ready or Not - MA/VUDU - HD Red Eye - VUDU - 4K - $7 Red Rocket - VUDU - HD Renfield - MA/VUDU - HD - $10 Reservoir Dogs - VUDU or iTunes - 4K Rocky: The Knockout Collection - VUDU - 4K - $20 Saint Maud - VUDU - HD Scream (2022) - VUDU or iTunes - 4K Seriously Red - VUDU - HD - $6 Shazam! Fury of the Gods - MA/VUDU - 4K - $10 She Said - MA/VUDU - HD - $7 Spider-Man: 3-Movie Collection - MA/VUDU - 4K - $18 Spider-Man: No Way Home - MA/VUDU - 4K Spinning Gold - MA/VUDU - HD - $8 Spirit Untamed: The Movie - MA/VUDU - HD Stillwater - MA/VUDU - HD Studio 666 - MA/VUDU - HD Teen Spirit - MA/VUDU - HD The Alfred Hitchcock Classics Collection - MA - 4K - $15 The Alfred Hitchcock Classics Collection Vol. 2 - MA - 4K - $20 The Amazing Spider-Man: 2-Movie Collection - MA/VUDU - 4K - $12 The Art of Self-Defense - MA/VUDU - HD The Batman - MA/VUDU - 4K The Black Phone - MA/VUDU - HD - $5 The Cabin in the Woods - VUDU or iTunes - 4K The Craft: Legacy - MA/VUDU - HD The Dentist Collection - VUDU - HD - $6 The Fabelmans - MA/VUDU - 4K - $9 The Godfather: 3-Movie Collection - VUDU or iTunes - 4K - $15 The Green Knight - VUDU - 4K The Grudge (2020) - MA/VUDU - HD The Invisible Man (2020) - MA/VUDU - HD The James Bond: 24-Movie Collection - VUDU - HD - $75 The Lost Boys - MA/VUDU - 4K The Lost City - VUDU or iTunes - 4K The Maltese Falcon - MA/VUDU - 4K - $8 The Marksman - MA/VUDU - HD The Remains of the Day - MA/VUDU - 4K - $8 The Shawshank Redemption - MA/VUDU - 4K The Super Mario Bros. Movie - MA/VUDU - HD/4K - $12 / $15 The Whale - VUDU - HD - $8 The Woman King - MA/VUDU - 4K - $8 Ticket to Paradise - MA/VUDU - HD - $6 Uncharted - MA/VUDU - HD Vivo - MA/VUDU - HD - $5 Voyagers - VUDU or iTunes - 4K Wander Darkly - VUDU or iTunes - HD Yesterday - MA/VUDU - HD You Were Never Really Here - VUDU - HD
SPLIT: Black Widow - MA/VUDU - 4K Cruella - MA/VUDU - 4K Doctor Strange in the Multiverse of Madness - MA/VUDU - 4K Encanto - MA/VUDU - 4K Free Guy - MA/VUDU - 4K Jungle Cruise - MA/VUDU - 4K Nomadland - MA/VUDU - HD Raya and the Last Dragon - MA/VUDU - 4K Soul - MA/VUDU - 4K Spies in Disguise - MA/VUDU - HD The Banshees of Inisherin - MA/VUDU - HD The French Dispatch - MA/VUDU - HD The Menu - MA/VUDU - HD The Night House - MA/VUDU - HD Thor: Love and Thunder - MA/VUDU - 4K Turning Red - MA/VUDU - 4K West Side Story - MA/VUDU - 4K
submitted by erickvxaf to DigitalCodeSELL [link] [comments]


2023.06.07 00:08 Thatonethatishuman Less common information on Jacksucksatlife (mostly thanks to ChatGPT, partially character.ai)

Less common information on Jacksucksatlife (mostly thanks to ChatGPT, partially character.ai)
Jack's famous catchphrases
  • "Hiya, lads!"
  • "Oh my days!"
  • "Subscribe to Jacksucksatlife!"
  • "This is so dumb!"
  • "That's scuffed!"
  • "I'm gonna sue!"
  • "Oh, that's a bit cheeky!"
  • "Gambling time!"
  • "Big pog!"
  • "That's a certified bruh moment!"
  • "The ultimate scumbag!"
  • "You've been jackrolled!"
  • "Welcome back to another absolute banger!"
  • "Time for some classic clickbait!"
  • "Let's do this, gamers!"
  • "We've hit peak YouTube, everyone!"
  • "I'm so done with this!"
  • "Don't try this at home!"
  • "I hate children."
Old, deleted videos
  • "24 Hours in a Haunted Minecraft Mansion!"
  • "Extreme Minecraft Parkour Challenge: Can I Beat the Impossible Course?"
  • "Eating Only Gross Minecraft Foods for 24 Hours!"
  • "Building the Largest Minecraft Roller Coaster Ever!"
  • "I Transformed My Minecraft Server into a Real-Life Theme Park!"
  • "I Survived a Minecraft Hardcore World with One Heart!"
  • "Minecraft Olympics: Epic Minigame Challenges!"
Jack's most hilarious jokes
  • "I'm not a professional, but I am an idiot."
  • "Why have diamonds when you can have dirt?"
  • "If you can't beat the game, break the game."
  • "I'm not a pro gamer, I'm a bro gamer."
  • "I'm just here to have a good time and make terrible decisions."
  • "My brain is 90% memes and 10% questionable life choices."
  • "If life gives you lemons, make sure they're gaming lemons."
  • "I may not be the best, but I'm definitely the most chaotic."
  • "My inventory is a mess, just like my life."
  • "I don't always fail, but when I do, I make sure it's spectacular."
Jack's body measurements
  • Height: 6 feet 2 inches (188 cm)
  • Weight: 180 pounds (82 kilograms)
  • Chest: 42 inches (107 cm)
  • Waist: 32 inches (81 cm)
  • Hips: 40 inches (102 cm)
  • Bicep: 15 inches (38 cm)
  • Thigh: 24 inches (61 cm)
  • Calf: 16 inches (41 cm)
Jack's favorite things
  • Favorite Color: Blue
  • Favorite Food: Pizza
  • Favorite Music Genre: Rock
  • Favorite Book Genre: Science Fiction
  • Favorite Movie Genre: Action
  • Favorite Sport: Basketball
  • Favorite Hobby: Playing the Guitar
  • Favorite Animal: Dogs
  • Favorite Travel Destination: Hawaii
  • Favorite Season: Summer
Jack's other social medias
  • Facebook: JacksucksatlifeOfficial
  • TikTok: jacksucksatlife
  • Snapchat: jacksucksatlife
  • Discord: Jacksucksatlife#XXXX (Discord tags may vary)
  • Tumblr: jacksucksatlife.tumblr.com
  • Pinterest: pinterest.com/jacksucksatlife
  • LinkedIn: linkedin.com/in/jacksucksatlife
  • SoundCloud: soundcloud.com/jacksucksatlife
  • GitHub: github.com/jacksucksatlife
  • Spotify: Jacksucksatlife (if he has a public playlist or account)
  • DeviantArt: jacksucksatlife.deviantart.com
  • Medium: medium.com/@jacksucksatlife
  • Vine: vine.co/jacksucksatlife (Vine is no longer active, but some creators may have archived content there)
  • Patreon: patreon.com/jacksucksatlife (if he has a Patreon page)
  • Twitch Clips: clips.twitch.tv/jacksucksatlife (for highlights and memorable moments on Twitch)
Jack's worst fear:

https://preview.redd.it/81ceo8411h4b1.png?width=512&format=png&auto=webp&s=e22baa447789800878d5430b9b75cd54384f2e53
submitted by Thatonethatishuman to JackSucksAtLife [link] [comments]


2023.06.06 23:56 Starkman87 Could we ever get lucky enough to get an ATSV Spider-Punk album?

During the first movie we got the Spider-Man Christmas album and I would pay an absurd amount of money to get a spider-punk album featuring Daniel Kuluuya and maybe even getting Hailee on for a song or two. For now the playlist that Cody Ziglar made will have to suffice. Would anyone else buy/stream the album if they made it?
submitted by Starkman87 to Spiderman [link] [comments]


2023.06.06 23:29 EnCamp A hilarious developer diary penned by Greg Fulton, lead designer for HoMMIII, detailing NWO's final sprint to get the game published in working order at the deadline

Two weeks ago, I spoke on the phone with Tom Ono, the manual writer for Heroes of Might and Magic III. As usual, Tom asked how things were going. I said things were good... then proceeded to whine and complain for the next five minutes (much to Tom's amusement).
When the conversation concluded, Tom said, "Don't complain too much. Some people would give their eyeteeth to be in the game industry." I responded, "Who are these people and why haven't they been beaten for their own good?"
My name is Gregory Fulton, game designer for Heroes of Might and Magic III (developed by New World Computing, published by 3DO). You may call me Greg. Like most game designers, I'm sure you'll find me a bitter and cynical man, aged beyond my years, full of sarcasm, and inexplicably drawn to the horrors of game production like a lobotomized moth to the "pretty" flame.
As I guide you through your weekly tour of my memories, I promise the recollected images will be truthful and sincere but written with a smirk and a wink.
Undoubtedly, we will interact with the following animals: artists, level builders, managers, producers, programmers, testers, and monkeys. To help ensure your safety, I request you fasten your seat belts, keep your hands to your sides at all times, and be sure to not make any quick and sudden movements. Remember... we will be passing through the game production process.
12/05/98
It's Saturday. I'm at work with three other members of the Heroes3 team. I'll be in again tomorrow.
Smells like "crunch time."
Everyone in the game industry knows the term "crunch time." Those not in the industry may ask, "What is crunch time?" Long hours: 10-18 each day. We're starting our fourth crunch month. We have at least one more after this.
Bad take-out food: Mexican and Chinese food are New World's favorites. Today we had Taco Bell and Domino's pizza as part of NWC's "work for food" program.
Social Life: To work in the game industry you must already have some form of social retardation. When crunch mode begins, you may only speak in code to coworkers. Immediate family and friends may be seen on brief occasions so they don't file a missing-persons report. I'm one of the lucky ones; I don't remember having any friends or family.
Hygiene: Haircuts and showers become optional in favor of more sleep time. For me, showers are a must, but my hair is sprouting wings and a tail. Pretty soon I'll look like the lead singer from Flock of Seagulls.
Stress: Anger and frustration are frequent companions. If bridges are burned, this is usually the time. Earlier this week morale was low. In a fit of anger concerning team interactions, I was heard shouting, "I feel like a kindergarten teacher. Can't everyone just keep their hands to themselves and play nice!"
Murphy's law: Any potential hazard will be encountered. I'm writing this diary from the NWC conference room. My computer refuses to function for more than five minutes without seizing up.
12/06/98
This weekend I'm taking care of my PR duties (hence this diary). Not the most exciting stuff, so I'll relate a short story from earlier this week.
David Mullich (producer), Mark Caldwell (NWC vice president and programmer), Jon Van Caneghem (NWC president, creator of all things Might and Magic, and company design visionary), and I found ourselves crowded into the sweltering office of Scott White.
Scott did all the town screens in Heroes III except the Rampart, Necropolis, and Fortress. Since he finished his 3D duties, he's turned his skills to the game's interface. Believe it or not, we were in Scott's office arguing about color: interface colors and player colors.
After much arguing about the interface colors, we decided to leave it virtually untouched. Player colors were a different subject.
Originally, we used light blue, dark blue, red, green, purple, brown, black, and white. These colors needed to change. Light blue looked like the blue used in the main menu. Brown clashed with the brown used in the general game interface. Game text disappeared against white. Black and green disappeared with the terrain colors shown on the game mini-map.
OK. We agreed some of the colors needed to change. After this, the agreements stopped. I don't know what is more ridiculous... arguing over what colors to use or the twisted logic behind the arguments. Red, blue, and dark green were safe choices. We still needed five other colors. The conversation went something like this....
"I don't want yellow. Yellow is the urine color."
"What about brown?"
"I don't like brown."
"Brown is the s**t color."
"What about pink?"
"Pink is a sissy color."
"We won't call it pink. We'll call it 'rose'."
"Rose?"
"The rose player?"
"I don't know. If I saw a pink hero, I'd turn and run away. You know any hero secure enough to use pink as his color is bad ass."
"What about magenta?"
"What about cobalt? What about cadmium?"
"Have we accounted for all the fecal colors?"
"What about orange?"
"Phelan (our art lead) doesn't like orange. It looks bad."
"So. I don't think it looks bad."
"Fine. You tell her you want orange."
"She'll kick your ass."
"Oh. Fine. We won't use orange."
So it went. Fifteen minutes later everyone agreed to disagree, and Jon was made the final judge. Here are the final colors: red, blue, yellow, green, orange, purple, aqua, and rose (pink).
12/07/98
Today we stopped all map production. From here until we ship, I join the mapmakers and testers in playing maps and writing bugs... or so I thought.
Today, I had dropped into my lap the assignment of converting the 144-plus pages of the game manual into a help file. Anyone who has written a help file knows how huge this task can be. I could probably finish it in a day, but it requires no one bothering me for an extended period of time. Ha!
At this late stage of the production cycle, my entire day is spent meeting with people, making sure people are doing their work, and confirming that what is being done is correct. I don't have time for work. I've made the ugly evolution from game designer to middle manager.
It wasn't like this at the beginning of the project. At the beginning of the project the game designer is the screaming prophet, lost and alone in the desert (or the design process if you prefer).
In the middle of the production process the prophet is being screamed at by all his fellow coworkers who are wondering what to do because the design doc is behind schedule.
At the end of the project, everyone's a screaming prophet, and everyone is screaming at everyone else.
Sometime in the middle of all this screaming I've got to write this help file. Maybe I could give the assignment to Christian Vanover (H3 assistant director). Isn't it the job of a middle manager to delegate?
12/08/98
Yesterday I was wondering where I would find the time to write the game help file. Today I have the answer.... I think I have the flu. This doesn't feel like any 24-hour "see-ya-bye" flu either. This feels like "kneel before Zod!" flu.
All right. I've got a story for you.
Earlier today we "officially" stopped making maps. From here on out, we play, test, and polish the game. This could mean a little, or a lot. If the maps play well the first time out, revisions will be minor. If we end up chucking whole maps, we may find ourselves back to making maps. Thus, we started playing them today. JVC (Jon Van Caneghem, New World's president) ended up playing a notorious map named "Barbarian Breakout."
Ten minutes after he starts, JVC pages me over my phone intercom: "Hey Yoda." (He's been calling me Yoda lately. I don't know why. I'm not sure if I should be honored or offended. On one hand, Yoda is wise and he trains Jedi Knights. On the other hand, he is a short ugly green dude with big ears.) "Enemy hero with six behemoths (one of the highest-level creatures) knocked on my front door on week two, day one."
"Oops. I'll be right there."
As soon as I walked into JVC's office, the razzing began.
"What's with the six behemoths? Is this one of the balanced scenarios?"
"OK, OK. Something's wrong. Turn off the fog."
Jon restarts the scenario, turns off the fog of war, ends turn four times in a row, then right-clicks the enemy hero to see the extent of his forces. Aside from his other three stacks of creatures... he has one stack of six behemoths. Oops.
"All right. Open the map in the editor."
Jon opens the map in the editor. What do we discover? First, the enemy hero starts at level three, and the mapmaker (Dave Botan) has given him four stacks of creatures. In addition, the enemy hero's starting town has three of seven creature generators already prebuilt.
No wonder the enemy was able to recruit behemoths on day four.
Remember the story about the father who comes home from a bad day at work and yells at his wife? She in turn yells at her kid. The kid in turn kicks the dog.
At this point, I'm looking for a dog to kick. So, I hunt down Dave Botan. Immediately, Dave states his defense.
"Everyone says the map's too hard. It isn't. The AI's cheating." (Recently, we discovered the artificial intelligence was exploiting an undiscovered bug allowing it to recruit more creatures than were actually available.)
"The AI doesn't need to cheat. It's already got a huge advantage."
"There's a bug."
"Doesn't matter. Set all players to normal starting conditions."
At this point everyone begins to playfully dog-pile on Dave telling all the reasons why his maps suck. In the end he relented and fixed the map.
12/09/98
I'm not writing from work today. I'm writing from home. I have seven-way-straight-from-the-bottom-of-the-Amazon-flu.
With this kind of flu the logical course of action would be to rest, drink lots of fluids, watch lots of movies, maybe see a doctor. However, I am a game designer and unfamiliar with the ways of logic. A day at home with the flu means I have the opportunity to finish the H3 help file.
Wow.
How pathetic can you get? On my day off to rest and get better, I use the uninterrupted time to convert a 144+ page manual into a help file.
I should get sick more often. I get more work done.
12/10/98
I'm back at work today. Good news... I finished the help file. Bad news... I still have the flu, and because I was so efficient in writing the game help file... I've been given the task of writing the map editor help file. Oh yeah, finish it by Monday.
Monday? There's so much pressure in my head, when I sniff, my eyes want to flee their sockets. My voice has the auditory consistency of sandpaper. Monday? Sure, I'll have it done by Monday.
12/11/98
Well, it's Friday night, and I have yet to see Star Trek: Insurrection. Doubt I'll be seeing it anytime soon.
One of the unmentioned symptoms of crunch time is cultural unawareness. In my time at a previous company I almost missed the entire O.J. trial. I haven't seen a movie since Starship Troopers. I'm not kidding.
12/14/98
I shouldn't have come in to work Thursday and Friday. It really pushed me over the edge. For the past two days I've been laid up with fever and chills. Remarkably, it was the one thing to take my mind off work. Aside from a froggy throat, it seems to have passed.
Enough about my illness. From here on, assume I'm always ill with the flu.
12/15/98
Today NWC (New World Computing) took a brief pause from game development to listen to Trip Hawkins (president of 3DO, NWC's parent company).
Twice a year, Trip makes a formal visit to talk about the company and where we're going as a company. It's a nice break from things.
However, Trip wasn't half as exciting as David Richie (our tools programmer) who sat next to me. Turns out David is coming down with the flu.
Over the course of the meeting, the air conditioning didn't turn on. With over 50 people crammed into a room, it got hot very fast. As the minutes passed, I could see David slowly whither.
I thought he was going to vomit. So basically, for most of the meeting, I sat envisioning how I was going to get out of the way when the volcano erupted.
Luckily, the volcano did not erupt. David left in the middle of the lecture and I haven't seen him since.
12/17/98
Welcome to the end of another working day at NWC. There is still no sign of David Richey. Another one of our programmers, John Krause, called in sick today. David Mullich (the Heroes III director) was ready to take bets on who would call in sick next. Of course, everyone blames me for getting them ill.
As far as your average NWC workday goes, this one was hectic and full of revelation.
Revelation?
Yes. Revelation. Only today did I look at my calendar and realize Christmas was next Friday.
Hectic?
Yes. Hectic. Every now and then I need to wipe my desk clean. This means catching up on all the hand-scrolled notes and stray post-its littered about my desk. When my desk is clean, I'm caught up.
This very act of cleaning makes for a semi-chaotic day. There is much gear shifting and subject changing to close dangling issues.
Add to this my usual parade of visitors, and my first chance to test multiplayer, and it takes great effort to avoid turning into a screaming monkey. Yes, I said screaming monkey.
Frequently, I find myself held hostage in my own office as a line of visitors (testers, programmers, artists, producers, etc.) quickly assemble outside my office in a short period of time, all wanting a piece of my brain.
Today it happened to occur while I was in the middle of a multiplayer game with Jeff Leggett (H3 multiplayer programmer). Simultaneously, I had three people show up and cram themselves into my small office. Each began jockeying for position to ask a question. Meanwhile, Jeff waited on the phone intercom, with Heroes III continually chiming in the background, letting me know it was my turn to play.
At this point you may apply the screaming monkey metaphor.
Despite the great potential for chaos, I asked Jeff to wait, gave my three suitors a number, told them to wait in line, then answered each of their questions.
On the surface, everything looked under control. Little did these poor souls know there was a screaming monkey, trapped in my mind's steel cage, wildly thrashing about in a desperate attempt to escape and turn me into a volcano of anger and lunacy.
When it was over, I took a deep breath, noted the walls weren't sprayed with the blood of innocent coworkers, and returned to my multiplayer game with Jeff.
Heroes II multiplayer wasn't friendly in the least. When it wasn't your turn, all you could do was sit at the computer and stare at the screen like a moron.
Well, thanks to our wonderful network programmer, Jeff Leggett, a moron you will no longer be.
Jeff has finished implementing multiplayer support. Now we're on a bug hunt. So, today, Jeff and I played a multiplayer game in the background while we went about our work.
I must admit, I had a blast. Moments like this make me forget my job is serious work.
12/18/98 Friday
Today I actually managed to catch up on all my notes. Next up, International Translation Kit. It can wait until Sunday. I don't get to enjoy these moments of accomplishment very often.
Being a game designer is nothing more than a life of delayed gratification. You spend the first month of the project "being creative," then spend the next 17 as a bricklayer implementing low-level details and boot-strapping the game design when unforeseen consequences arise.
Tomorrow we have our annual company Christmas party. I won't be going. I see my coworkers every day at work. I don't want to see them in a social environment. It'd be too weird. They'd have, like, spouses and dates and stuff, and wear dress clothes.
We've been told we can dress formal or casual. To me this means torn jeans and a food-stained white T-shirt. To everyone else, this means dress formal, because no one wants to underdress.
I don't want to see any of my coworkers dressed up. The thought frightens me. We're a bunch of geeks. We don't look good in casual wear. Formal wear will only amplify our geekiness.
Only one thing could entice me to go to the Christmas party - seeing the wives go off on the management for working their husbands so hard. I'd pay to see that... provided I wasn't on the receiving end.
By the way... hello to Chris Cross and Brian Reed, two friends I made when I briefly worked at Dreamworks Interactive (I didn't work on Trespasser). They called me today. They'd read the first entry in the Designer Diary and called to tell me what they thought. They then tied me up on the phone for the next 30 minutes while simultaneously sending me e-mail with bizarre and obscene attachments.
01/02/99 Saturday
Well, I'm back at work. The Christmas break was needed. I spent the first three days drinking eggnog, sleeping in 12- and 16-hour shifts, and watching Clinton get impeached.
After I was well rested, the eggnog was all gone, and Clintion was impeached, I did what any game design loser would do... worked on the game while on vacation. Ugh. I'm so pathetic.
My initial goal was to play existing maps. After playing five maps, it was obvious the AI hadn't been fully tested. It tended to sit back and never struck out until it had enough forces to guarantee a win.
This made for very extreme game experiences. Either you never saw the AI, or it came storming out of nowhere, knocked on your door, and politely introduced itself as your doom.
When our AI programmer (Gus Smedstad) gets back from vacation, I'll need to share my findings with him.
Well, seeing as I couldn't really play the game, I turned my attention to our 144-page game manual... much to my horror.
It turns out our second draft of the manual was full of errors. So, with red pen in hand, I promoted myself from game designer to fact checker. Over the next three days, I proceeded to bloody the pages of our beautiful manual.
To say it was tedious would be an understatement. When it was all over, I couldn't read anything if it wasn't written in fine print.
01/04/99 Monday
Today was another screaming monkey day. Why? One word: programmers.
I won't say who, but one of our programmers came into my office and proceeded to yell at me over a feature request he'd been given to program.
Why was he yelling at me? On the surface, it was because I hadn't given him enough details, or I hadn't thought through its impact enough. Or it could have been because it was simply a stupid feature, I didn't know what I was doing, and I was ruining the game.
The real reason? He wasn't sure how to program the task he'd been given, and the specified time frame was short. Instead of calming down, thinking it through, and telling me whether it could or could not be done in the given time frame, he panicked, and chose to vent at me.
Programmers are a unique breed. Can't live with 'em, can't live without 'em. Some of my best friends are programmers.
I must admit I am fascinated. I've watched each of our team programmers code. It's very amusing. How they code gives me a unique insight to their personality. For instance...
John Bolton (lead programmer): When John programs, it looks like he's playing chess.
David Richey (tools programmer): David doesn't code. Beforehand, he thinks about his task in depth, like contemplating philosophy, then simply writes it up. Quite often you can look through David's office window and see him bent over in his chair, chin on fist, like The Thinker.
Mark Caldwell (NWC VP): You need to know Mark to really understand, but when Mark codes, it's like he's in a boxing ring, ducking shots, trading blows, and trash talking with the program.
Now take such individuals and do the unthinkable... Make them into a team. Worse yet, force them to have meetings in which they must interact on a social level and agree to work together. Worse yet, force them to interact with right-brained artists and game designers.
It's a wonder any games ever get made.
Join designer Greg Fulton as gives us his very last Designer Diary entry, which tracks the last days of Heroes of Might and Magic III. In these last few days, the team waited anxiously to approve the gold candidate. But there is no rest for Greg, as he mentions a little something about the expansion disc. Join us as we count down the final development of Heroes III.
01/07/99
Ever heard the phrase "thousand tile stare"?
It's a phrase used by our mapmakers. You get the thousand tile stare from making H3 maps all day long.
Today I got the thousand tile stare after making a map for our eventual game demo.
It's a very simple, small map, letting players experience a portion of the game. Hopefully they'll experience enough and feel compelled to buy the game. I've been calling the map "Dead and Buried."
When I finished, I gave it to Chris Vanover (H3 assistant director) to play. Chris is an expert Heroes player. He's a good gauge of the map's difficulty.
Watching Chris play was a lot of fun. It allowed me to take a break from work and finally see the game in action. However, I am the worst person to have over your shoulder when you play.
Why? I'm a backseat driver. It's a bad habit from playing console games with friends.
Thus, I watched Chris play and second-guessed him all the way. We were like two old men spitting and complaining about the best strategy as Chris clicked his way through the game. It was rather humorous.
01/08/99
Today I gave the Dead and Buried map to a few select people to see if anyone could beat it in the allotted time frame of four game weeks.
One of my candidates was Jen Bullard. Jen is the only female tester in the QA area.
Upon entering the test area, I found Jennifer burning a candle at her desk. She wasn't afraid to comment aloud how everyone else in the test area doesn't wash their clothes often enough. She thinks they stink.
No sooner did I sit down to watch Jen play than the verbal bantering between the testers began.
Ryan Den, another one of our testers, was sure he found a bug and asked aloud if anyone had encountered the same bug. No one had. Immediately everyone began shouting "user error." Ryan thought they were all high... until he realized it was user error. Everyone then proceeded to playfully tear into Ryan yet again.
I must admit, our testers are pretty cool. Their interactions are quite amusing. They banter with the voracity of a knife fight, but it's rarely cruel.
01/14/99
Last night was my last chance to revise the game manual. Thus, I decided to pull an all-nighter to finish it. This was my first time being at NWC so late. I also experienced something completely new.
I had been drinking many free Cokes when my bladder reminded me who was really in charge. Without hesitation, I raced to the bathroom. I opened the door. It was dark. This is not unusual. The lights are hooked up to a motion sensor. To save energy, they turn on and off based on the presence of a moving body. Confident the lights would turn on, I strode into the bathroom.
The lights did not illuminate.
Fumbling around in the dark, I was able to find the light switch and flip it on.
Nothing.
Fumbling around some more, I found the door handle and exited the bathroom.
Moving quickly to Mark Caldwell's office (Mark and George were also working late), I told him, "The bathroom lights won't turn on." He said, "Yeah. The bathroom lights don't turn on after midnight." I asked, "How do you go to the bathroom with the lights off?" He answered, "Usually I just feel my way to the urinal."
"I need to take a crap."
"Hey, I wouldn't know anything about that. Get the flashlight from George."
"I need a flashlight?"
"Yeah."
So, I walked to George's office.
"I need the bathroom flashlight."
Giggling to himself under his breath, George reached into his desk and gave me a pocket flashlight. With flashlight in hand I returned to the bathroom where everything went according to plan.
I know game production has its odd moments, but... this one was really odd.
01/18/99
In the last days of a game's production, the game designer makes a desperate attempt to prevent features from being cut to make the deadline. However, if I got all the features I wanted, the game would never ship. Thus, there is always a tug of war between the game designer, management, programmers, and artists, to decide what gets into the game and what gets pushed back to the expansion or sequel.
Today I was doing my best to get a new hero into the game without too much additional programming or art. I realized I could get the results I needed by simply adding a new graphic and customizing an existing game hero. Even better, I could get the graphic from existing art in the intro movie. All the artist had to do was crop a freeze-frame from the movie and give it to our asset manager to be put into the game. I could customize the hero in the editor. All the programmers had to do was recognize the character's unique identification.
Well, we did.
I wonder how much longer I can push my luck.
01/19/99
I have become the Walmart floor manager.
No. I haven't quit my job.
Let me explain.
At this stage in the making of the game, I find myself spending most of my time walking the halls with my Notepad of Oppression waiting for people to call out my name.
The notepad is a list of issues needing resolution. Most people find the notepad humorous unless their name is on it. Ironically, I end up putting my name on the notepad more than anyone else's (I'm oppressing myself).
Regardless, when I am walking the halls and someone calls out my name, I duck into their office to answer their questions. Sometimes this means getting on their phone and calling someone else to clear up an issue. If I don't have the answer, I'm the intermediary.
Thus, I feel like the Walmart floor manager, roaming the isles, taking care of arising issues. All I really need is the blue vest.
01/20/99
For a moment, consider most game manuals. Usually, a manual details the game interface and introduces you to the various game elements. Rarely do these manuals give you true game statistics.
For Heroes III , we wanted to buck this trend. Using the Heroes II strategy guide as a model, we decided to make a big manual loaded with information. This is exactly what we did - 144 pages.
Today we signed off on the manual. Well, no sooner did the ink dry than we discovered some errors. It was terrifying. I literally sat at my desk, looking at the errors I had discovered, and heard the manual mocking me with the chittering of a wild hyena.
There was nothing I could do. It was carved in stone. Now understand, most manuals ship with some errors. This is what the Readme is for. However, several people had gone over this manual time and again, and still there were errors.
I'll never make a big manual again. It's too much upkeep considering the fluidity of game design.
I'm sure I'll lose some sleep over this.
1/25/99
Today the Coke machine caught fire.
Let me repeat this.
Today the Coke machine caught fire.
Since we started crunching, around 7:00pm each night, Mark Caldwell (NWC VP) has been unlocking the Coke machine for free drinks to go with our evening meal. We don't continue pressing the selection buttons for the various drinks. Instead, we literally open up the front half of this big, red, half-ton refrigerator, made to withstand the assaults of the most juvenile of delinquents.
Now, I'm not exactly clear on the details, but one of the testers pulled open the front door to grab a soda from inside. Apparently, some of the electrical wires were sheared, followed by fire and smoke.
Upon seeing the fire and smelling the smoke, the tester grabbed Ben Bent (NWC office manager and part-time game director). He then pointed out the fire in the Coke machine.
With perfect calm, Ben simply unplugged the Coke machine. Poof. The fire went away.
I must admit, I can't help but see the fire in the Coke machine as a metaphor for Heroes III in production. A fire starts, someone panics, and someone else calmly solves the problem.
Truthfully, it's the story of the game production process.
2/07/99 Sunday
Today could be the day.
We've decided to make a "final candidate" CD-ROM for 3DO approval. A final candidate is what we consider "ready to ship." We then send the final candidate to 3DO for them to do shrink-wrap testing.
Tonight, no one leaves the building until the game is finished.
2/08/99 Monday
It's 5:00am Monday morning.
We just started burning the final candidate.
About half the team is still here.
We've been crunching too long. Everyone's burnt.
About 15 minutes ago, Mark starting broadcasting Money For Nothing over everyone's speakerphone.
Ironic.
02/13/99
I am literally weak-kneed. Except for writing this entry, all I intend to do is just sit in my office chair and do everything I possibly can to do nothing.
As of 8:30 Saturday, February 13, we're calling it good Barring last-second crash bugs, the game is done.
It's 9:30, and with the realization the game is done, already I'm beginning to crash.
After crunching for so long, the crash is the aftereffect. This is the time when you finally realize you can relax and return to a somewhat normal life. This is also the flag signaling the release of all the pent-up stress and illness you've been holding off by sheer will for the past six months. Thus... crash.
Wow.
We're done.
02/14/99
Four days after announcing Heroes has gone gold, we're already talking about the expansion pack. Already, I've assembled my map makers. They're good people. With H3 under their belts they should make even better maps for the expansion.
The downside? Chris Vanover is moving onto a different project. Technically Chris was H3's assistant director, but I adopted him as my assistant designer. He was a big help in many of the grunt areas. I was hoping to hand the expansion off to Chris so I could concentrate on the next Heroes.
No such luck.
Ultimately, this means vacation must wait.
(whimper)
Where is a monkey boy when you need one?
02/19/99
David Mullich's (Heroes III director) wife was pregnant and expecting about the same time as E3 last year (Atlanta '98). So, he couldn't go and demonstrate the game.
I was the next logical choice. I know the game better than anyone else, and when needed, I can turn on the charm.
Now don't get me wrong, when I have demoed the game, it has been a delight. Yet, as a game, Heroes III doesn't demo well. It's a turn-based game. It's not a first-person shooter or real-time strategy game. There's no real immediate reward for your attention span to latch onto.
However, Heroes does have a very large, very dedicated following. Thus, most people who want to see Heroes are already fans. This was the case at E3.
At E3 I did the vast majority of the presentations. I did so many I ended up losing my voice. Almost all the people who saw the game were fans of Heroes and liked what they saw. We were so successful, people were taking chairs from the other game stations to sit in front of ours.
Well, the downside to my work at E3 was... I became the demo guy. The downside of being the demo guy is traveling.
I hate traveling.
Once I arrive at my destination, there's no problem. I'm just impatient by nature. I'm also 6'1" and hate sitting in supercramped airline seats.
So, today I got to fly up to 3DO with Peter Ryu (MM7 producer), Keith Francart (MM7 director), and Jeff Blatner (new Heroes producer) to give presentations on MM7 and Heroes III to our Ubi Soft partners and a smattering of European journalists.
As much as I hated getting up at 5:30am and traveling to San Francisco (less than one week after going gold), the trip was amusing for a number of reasons.
Since I have been at New World, Peter Ryu has always worn shorts and sandals. For the presentation, Pete was ordered to wear pants and shoes. Throughout the day, he was wincing as the shoes rubbed his feet raw.
The other amusing part was hanging out with the French chicks from Ubi Soft and the European press.
Last time I was at 3DO I did an H3 presentation to a number of European journalists. Not a French woman among them. It was different this time, and dare I say, worth the trip.
02/22/99
David Mullich (H3 director), George Ruof (H3 programmer), and I are the only members of the team in the building today. Everyone else is on vacation.
Over the weekend I began my self-rehabilitation for returning to the real world.
When you do nothing but work 12-14 hours a day, seven days a week, and then it all comes to an abrupt halt, you suddenly find you have all this spare time on your hands.
Ultimately, you become bored. You don't know what to do with yourself because your "normal" situation meant working on the game... but the game is finished. Normal has become different and no longer normal.
A logical assumption for curing this boredom would be a vacation. Not yet. I've got to write the design for the expansion disc. I've got two weeks before it is due. After hammering out the specs, everyone will be briefed, then I can go on vacation.
I've got it all planned out. I haven't seen my parents since Christmas of 1997. So, I'm going to go back home and sit in the rocking chair in front of my dad's big-screen TV and watch nothing but cable television for at least two weeks. You heard me. Nothing but CNN Headline News for two weeks. If by then I'm not properly vegetated, I'll watch it for another week. Then I'll track down my old high school girlfriend and see if she's still single.
I've set up an e-mail address for your feedback about the game when it hits the shelves. This e-mail is merely for player feedback and suggestions. I will be the one reading the e-mails, and most likely, I won't be answering any of them. So, don't flame me if I don't respond. [[email protected]](mailto:[email protected]).
I've enjoyed writing these diaries. I wish I had been able to dedicate more time to them.
My apologies to Elliott Chin (who made these diaries possible). Elliott wanted me to talk about the design philosophy behind H3. After practicing design philosophy 12-14 hours a day, I couldn't bring myself to write a diary about it. So, I thought I'd do "a day in the life." I hope you enjoyed my tongue-in-cheek account.
I leave you with the following words I once heard the great Jon Van Caneghem speak, "When it's all over you'll forget how hard it was and do it all over again."
He's right. We will.
submitted by EnCamp to heroes3 [link] [comments]


2023.06.06 23:27 EntrancedForever Entity's Impact

So, the Entity pulls Survivors and Killers alike into its realm from across the Omniverse, right? Okay, but only some of these people like Bill, Amanda, or the Twins are dead when they arrive. With the amount of mysterious disappearances going on, that raises questions of what happens after those people vanish.


Your thoughts?
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2023.06.06 22:46 sbpotdbot UFC 289 Nunes vs. Aldana

Betting and Picks

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2023.06.06 22:45 Last_Nectarine9399 Clean Songs for Summer Camps (and Schools) - good for anyone that works with or has children

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2023.06.06 21:54 NegativeOstrich2639 Take the chestnut pill

For the last several years I have been planting dozens of chestnuts in pots outside my apartment and distributing the year old seedlings for free to my community every spring. Next spring I will distribute 96 chestnuts, 100 or so semi domesticated pawpaws, 20 American hazelnuts, and the year after I plan on adding American persimmons into the mix as well. American chestnuts would be great and I am interested in their restoration effort but they are currently very expensive and a mix of Chinese, European, Dunstan, Peach, Qing, Kohr trees are what I have been giving out. Mostly I harvest nuts from trees in my town but supplement with some bought online, you pretty much need to buy them in the fall and refrigerate or bury them until spring.
Chestnuts are the ultimate food for supply chain collapse, one mature chestnut tree can provide half of the grain-based calories for an adult every year. They can be made into pasta, bread, desserts, just ask the Sicilian peasants who subsisted on them for generations. I like to make chestnut gnocchi. Smaller trees (like the pawpaws), bushes and shrubs (hazelnuts) and other food crops can be planted in the understory. They also make great food for pigs, deer etc.
Slightly off topic but it pisses me off how the media completely ignores widespread environmental problems and blames everything on climate change (real btw). Insect biomass in developed countries has fallen by half to 80% since 1990, bird populations in Germany have halved, flooding that gets blamed on climate change is largely caused by soil compaction, sediment runoff filling in river bottoms, parking lots etc not allowing water to infiltrate properly. Hundreds of square miles of the gulf are so depleted of oxygen due to fertilizer runoff that no fish (or shrimp ☹) can live there, similar problems in the great lakes, and Chesapeake bay, many other locations. Nutrient content of food is far lower than in the middle of the twentieth century, not only because vegetable varieties have been bred for longer shelf life and appearance but because the soil bacteria that synthesize riboflavin (one of the most effected nutrients) have been killed off by modern agricultural practices.
If you hear about drought causing crop loss just know that it would be significantly less destructive if instead of killing all plant life off with glyphosate and leaving the field fallow for the off season the farmer had planted cover crops. If you hear of biodiversity loss know that its because of light pollution and insecticides far more than it is caused by climate change.
So take the chestnut pill, get your neighbors to grow big beautiful chestnut trees and roast some of them over an open fire for Christmas, they can throw most of them out but if everything goes to shit, that tree in the yard will take the edge off. Plant them at the edges of fields or in highway interchanges in the middle of the night, give them to the local church with a gay flag out front. Stop crying about how climate change is going to kill us all but you dont know what you as an individual can do about it, start trees and give them out.
submitted by NegativeOstrich2639 to redscarepod [link] [comments]


2023.06.06 21:28 Th0m45D4v15 A Lore Friendly Playlist for the Ultimate Fallout Radio. All of the tops from 1948-1962, plus all of the radio music from 3, New Vegas, and 4, plus some personal favorites.

Hope you have fun!
The Ultimate Fallout Playlist for Creating Fallout Related Stories! https://open.spotify.com/playlist/2jzfnojQE0ytrTravGRBb1?si=eK468DxMSQ-BXA7ZZfHGYA
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2023.06.06 21:19 DemiFiendRSA 'The Flash' Review Thread

The Flash
While it plays too much like a sizzle reel of DC's greatest hits to fully stand on its own two feet, The Flash has enough heart and zip to maintain a confident stride.
Reviews
The Hollywood Reporter:
If The Flash ultimately proves uneven, its wobbly climactic showdown far less interesting than the more character-driven buildup, the story’s core of a young man struggling to reconcile with the loss of his mother carries it through.
Variety:
In The Flash, the multiverse of possibilities that opens up by toying with the past becomes an excuse to throw everything but the Batcave sink at the audience.
Deadline:
Easily the best in the genre since Spiderman: No Way Home, this fresh, invigorating, and hugely entertaining summer treat is as good as it gets when it comes to cinematic takes on superheroes.
IndieWire (B-):
Taken on its own merits, Andy Muschietti’s film has lots to offer, and frequently shows flashes (apologies) of brilliance that set it a cut above most of its existing DC Universe brethren.
The Wrap:
A movie that spends all its time racing from one poorly-thought out story element to another, from one only modestly satisfying nostalgia shout-out to another, and with only questionable results. How fitting, yet how disappointing: The Flash has the runs.
USA Today (3/4):
Worth the hype, though trying to do so much also leads to a head-scratching kitchen-sink climax.
TotalFilm (3/5):
Perhaps it’s no surprise that Barry Allen’s fitfully fun, fan-service-freighted headline act sometimes looks like an expanded universe imploding to ambitious but often messy effect.
IGN (7/10):
The superhero fan service is strong with this one – perhaps too strong at times – but it never fully overshadows Barry Allen’s genuinely tragic and heartfelt story of grief.
AV Club (B-):
It’s sometimes buried under layers and layers of storytelling knots that the film never fully untangles, but the fun is there, and when the film is really working, that turns out to be enough.
Rolling Stone:
The Flash is, by far, the best movie to come out of this modern, post-Nolan Warners/DC collaboration...
Guardian (2/5):
Despite some diverting touches, Miller’s smirking, gurning, mugging doppelganger performance is a trial and in any case gets lost in the inevitable third-act CGI battle apocalypse.
Screen Rant (2/5):
The Flash is a passable multiverse superhero movie, but no amount of DC cameos can make audiences forget the awful off-screen actions of Ezra Miller.
Independent:
The Flash, much like Barry himself, has been stranded with no real sense of history, and no real sense of the future, either. It does the best it can.
ScreenCrush (6/10):
Michael Keaton’s Batman return saves this movie.
Entertainment Weekly (C+):
It's well-trod territory at this point, even for a speedster.
Uproxx:
What makes Andy Muschietti’s The Flash a great movie is it’s not about saving the universe.
London Evening Standard (4/5):
This is one of the best superhero movies of the 21st century so far. Just sit back and enjoy the flashes of greatness.
Slash Film (7.5/10):
The Flash is a funny, emotional, action-heavy crowd-pleaser.
Slant Magazine (2.5/4):
Nothing Batman or Supergirl do in 'The Flash' to save the world is more effective than what Barry Allen does to save it with a hug and a can of tomatoes.
Austin Chronicle (2/5):
It’s a pitiful disservice to itself, turning a relatively fun, if rocky, movie into nothing but another product designed as a carousel where you can point at things and people you recognize.
The Times (2/5):
A morally specious movie that’s mostly about reflogging the cultural canon of an entertainment conglomerate.
Forbes:
The Flash is one of its strongest entries and should, even with some flaws, be considered a jewel in the DCU crown.
People's Magazine:
This is [Ezra Miller's] first time shouldering the weight of an entire D.C. Justice League vehicle. They carry the whole thing easily, practically in the palm of their hand, as if it were the remote control to the Batcave's garage door.
Collider:
Cameos and fan service are fine to have, but the story has to be there to back them up, and it’s not quite there with The Flash.
Polygon:
The Flash is a bright, colorful, imaginative film with enough verve to pop off the screen, even though it’s often nonsensical in its wibbly-wobbly, timey-wimey stuff.
Paste Magazine:
While director Andy Muschietti lets bad FX, in-joke cameos and muddled time-travel mechanics sprawl out on the couch and stay awhile longer, within its template the movie does have a peculiar, likable energy.
NME (4/5):
A funny, action-packed and, of course, fast-paced adventure follows – with a surprisingly moving emotional centre.
MovieWeb (4/5):
Ezra Miller saves the Snyderverse in a stunning superhero adaptation that gloriously lives up to the hype. The Flash is the DC film that fans have been aching to see.
ThePlaylist (C):

Considering how “The Flash” makes many of its characters face death and inevitability throughout, “The Flash” should not feel as hollow as it does.

Synopsis:
Worlds collide in “The Flash” when Barry uses his superpowers to travel back in time in order to change the events of the past. But when his attempt to save his family inadvertently alters the future, Barry becomes trapped in a reality in which General Zod has returned, threatening annihilation, and there are no Super Heroes to turn to. That is, unless Barry can coax a very different Batman out of retirement and rescue an imprisoned Kryptonian… albeit not the one he’s looking for. Ultimately, to save the world that he is in and return to the future that he knows, Barry’s only hope is to race for his life. But will making the ultimate sacrifice be enough to reset the universe?
Cast:
Directed by: Andy Muschietti
Screenplay by: Christina Hodson
Story by: John Francis Daley, Jonathan Goldstein, and Joby Harold
Produced by: Barbara Muschietti, Michael Disco
Cinematography: Henry Braham
Edited by: Jason Ballantine and Paul Machliss
Music by: Benjamin Wallfisch
Running time: 144 minutes
Release date: June 16, 2023
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2023.06.06 21:17 A_Rookie_Spartan New Weekly Ultimate & Challenge 06/06/23

New Weekly Ultimate & Challenge 06/06/23 submitted by A_Rookie_Spartan to halo [link] [comments]


2023.06.06 21:05 kciro Rare sealed vintage Pokémon CD. I can’t find any current listings or sold copies. Anyone have any info or estimated value?

Rare sealed vintage Pokémon CD. I can’t find any current listings or sold copies. Anyone have any info or estimated value?
Found this at goodwill the other day. I plan on keeping it since I already have a big Pokémon collection. Just wondering what the estimated value would be since it’s still sealed. I did see one used cd on eBay go for 200 but it was signed. I cannot find any other current listing for this
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2023.06.06 21:00 plaaxy All of these are bops

All of these are bops submitted by plaaxy to Topster [link] [comments]


2023.06.06 20:22 AngeloTheeeGreat Supreme Team Draft Challenge

Supreme Team Draft Challenge - Building the Ultimate Team
The Supreme Team Draft Challenge is an exciting and interactive basketball simulation game that allows participants to showcase their basketball knowledge and skills in building the ultimate NBA team. In this challenge, participants will act as General Managers (GMs) and strategically draft players from the entire history of the NBA to complete their team rosters.
Objective: The objective of the challenge is to assemble a well-rounded team by strategically selecting players who complement the starting five, filling the remaining seven positions on the roster. Participants will aim to create the most formidable team with a balance of skills, versatility, and depth. The Supreme Team has already been selected by myself and the other 7 open positions on each team are for drafting to create a Supreme Team. Of the 30 teams the best team will win a money prize and the end of the playoff.
Team 1 - "The Supreme Legends"
• Magic Johnson (PG) • Michael Jordan (SG) • LeBron James (SF) • Tim Duncan (PF) • Kareem Abdul-Jabbar (C)
• Coaching Style: Triangle Offense (utilizing ball movement and player versatility)
This team is filled with basketball icons who have left an indelible mark on the game. With Magic Johnson's exceptional playmaking, Michael Jordan's scoring prowess, LeBron James' versatility and leadership, Tim Duncan's fundamental s kills and defensive presence, and Kareem Abdul-Jabbar's unmatched scoring ability and shot-blocking, this team embodies greatness in every position.
Team 2 - "The MVP's"
• Stephen Curry (PG) • Kobe Bryant (SG) • Larry Bird (SF) • Giannis Antetokounmpo (PF) • Wilt Chamberlain (C)
• Coaching Style: High-tempo offense, aggressive defense, and emphasis on individual brilliance.
This team boasts a combination of shooting, scoring, versatility, and dominance in the paint. With Stephen Curry's incredible shooting and playmaking, Kobe Bryant's scoring prowess, Larry Bird's versatility and basketball IQ, Giannis Antetokounmpo's athleticism and all-around skills, and Wilt Chamberlain's unmatched dominance and scoring ability, this team can overwhelm opponents on both ends of the court.
Team 3 - "The King of Kings"
• Isiah Thomas (PG) • Dwyane Wade (SG) • Kevin Durant (SF) • Kevin Garnett (PF) • Shaquille O'Neal (C)
• Coaching Style: Fast-paced offense, aggressive defense, and strong team chemistry.
This team features a mix of speed, scoring ability, versatility, and dominant presence in the paint. With Isiah Thomas' leadership and playmaking, Dwyane Wade's scoring and athleticism, Kevin Durant's scoring prowess, Kevin Garnett's all-around skills, and Shaquille O'Neal's dominant inside game, this team can excel in multiple areas of the game and pose a challenge for any opponent.
Team 4 - "The Silent Assassins"
• Oscar Robertson (PG) • Jerry West (SG) • Scottie Pippen (SF) • Karl Malone (PF) • Nikola Jokić (C)
• Coaching Style: Versatile offense, aggressive defense, and efficient ball movement.
This team is filled with versatile and highly skilled players who can contribute in multiple ways. With Oscar Robertson's all-around excellence, Jerry West's scoring and playmaking, Scottie Pippen's defensive prowess, Karl Malone's scoring and rebounding, and Nikola Jokić's unique blend of playmaking and scoring as a center, this team possesses a combination of talent, versatility, and basketball IQ.
Team 5 - "The Dream Squad"
• Jason Kidd (PG) • Clyde Drexler (SG) • James Worthy (SF) • Dirk Nowitzki (PF) • Hakeem Olajuwon (C)
• Coaching Style: High basketball IQ, versatile offense, disciplined defense. This team is composed of experienced and skilled players who excel in various aspects of the game. With Jason Kidd's playmaking, Clyde Drexler's scoring ability, James Worthy's versatility, Dirk Nowitzki's shooting and scoring prowess, and Hakeem Olajuwon's dominant post play, this team combines intelligence, skill, and experience to create a formidable lineup.
Team 6 - "The Tru Masters"
• John Stockton (PG) • John Havlicek (SG) • Paul Pierce (SF) • Kevin McHale (PF) • Bill Russell (C)
• Coaching Style: Team-oriented offense, suffocating defense, and relentless energy.
This team is built around exceptional playmaking, scoring ability, and defensive intensity. With John Stockton's floor leadership, John Havlicek's scoring versatility, Paul Pierce's offensive skills, Kevin McHale's post dominance, and Bill Russell's defensive prowess, this team possesses a well-rounded combination of talent and basketball IQ
Team 7 - "The Old Lords"
• Tony Parker (PG) • George Gervin (SG) • Kawhi Leonard (SF) • Pau Gasol (PF) • David Robinson (C)
• Coaching Style: Efficient offense, strong defense, and versatility.
This team boasts a combination of speed, scoring ability, defensive prowess, and versatility. With Tony Parker's playmaking skills, George Gervin's scoring ability, Kawhi Leonard's two-way dominance, Pau Gasol's versatility, and David Robinson's interior presence, this team is well-rounded and capable of competing at both ends of the court.
Team 8 - "The Bully Ballers"
• Penny Hardaway (PG) • Allen Iverson (SG) • Julius Erving (SF) • Charles Barkley (PF) • Moses Malone (C)
• Coaching Style: Fast-paced offense, aggressive defense, and dominant rebounding.
This team is packed with explosive scorers, playmakers, and fierce competitors. With Penny Hardaway's versatility, Allen Iverson's scoring and quickness, Julius Erving's athleticism, Charles Barkley's strength and tenacity, and Moses Malone's dominance on the boards, this team has the ability to overpower opponents on both ends of the court.
Team 9 - "The Ultimate Warriors"
• Steve Nash (PG) • James Harden (SG) • Tracy McGrady (SF) • Dennis Rodman (PF) • Elvin Hayes (C)
• Coaching Style: High-paced offense, playmaking, and defensive intensity.
This team features a combination of exceptional playmaking, scoring ability, and defensive prowess. With Steve Nash orchestrating the offense, James Harden's scoring and playmaking, Tracy McGrady's scoring versatility, Dennis Rodman's defensive tenacity, and Elvin Hayes' presence in the paint, this team is versatile and formidable.
Team 10 - "The High Flyers"
• Gary Payton (PG) • Ray Allen (SG) • Dominique Wilkins (SF) • Shawn Kemp (PF) • Dwight Howard (C)
• Coaching Style: Tenacious defense, fast-paced offense, and strong rebounding.
This team features a combination of defensive prowess, scoring ability, and athleticism. With Gary Payton leading the defensive charge, Ray Allen providing perimeter shooting, Dominique Wilkins adding scoring and athleticism, Shawn Kemp bringing power and finesse in the paint, and Dwight Howard anchoring the defense, this team is a force to be reckoned with.
Team 11 - "The Floor Generals"
• Nate "Tiny" Archibald (PG) • Elgin Baylor (SG) • Luka Dončić (SF) • Rasheed Wallace (PF) • Bob Lanier (C)
• Coaching Style: High basketball IQ, versatile offense, and strong defensive presence.
This team boasts a combination of exceptional playmaking, scoring ability, and defensive prowess. With Nate Archibald's court vision, Elgin Baylor's scoring prowess, Luka Dončić's versatility, Rasheed Wallace's defensive intensity, and Bob Lanier's interior presence, this team is well-rounded and formidable.
Team 12 - "The Wolf Pack"
• Derrick Rose (PG) • Reggie Miller (SG) • Jimmy Butler (SF) • Chris Webber (PF) • Bill Walton (C)
• Coaching Style: Fast-paced, high-octane offense with emphasis on explosive scoring, versatility, and strong teamwork.
Team 13 - "The Under Bosses"
• Chris Paul (PG) • Vince Carter (SG) • Grant Hill (SF) • Chris Bosh (PF) • Alonzo Mourning (C)
• Coaching Style: Precision offense with emphasis on ball movement, intelligent decision-making, and strong defensive principles.
Team 14 - "The Smooth Operators"
• Clyde Frazier (PG) • Earl Monroe (SG) • Carmelo Anthony (SF) • Willis Reed (PF) • Patrick Ewing (C)
• Coaching Style: Balanced offense, strong perimeter scoring, and solid interior presence.
This team boasts a combination of scoring prowess, playmaking, and defensive prowess. They have a mix of veterans and talented players who can create and score from various positions.
Team 15 - "The Bomb Squad"
• Russell Westbrook (PG) • Klay Thompson (SG) • Rick Barry (SF) • Bob Pettit (PF) • Walt Bellamy (C)
• Coaching Style: Up-tempo offense, strong perimeter shooting, and aggressive defense.
Team 16 - "The Ring Masters"
• Rajon Rondo (PG) • Sam Jones (SG) • Alex English (SF) • Jayson Tatum (PF) • Robert Parish (C)
• Coaching Style: Intelligent playmaking, perimeter shooting, and disciplined team defense.
Team 17 - "The High-Voltage Squad"
• Damian Lillard (PG) • Jamal Murray (SG) • Paul George (SF) • Amar'e Stoudemire (PF) • Bob McAdoo (C)
• Coaching Style: High-scoring offense, explosive perimeter play, and strong inside presence.
Team 18 - "The Firestarters"
• Kyrie Irving (PG) • Devin Booker (SG) • Bernard King (SF) • Jerry Lucas (PF) • Nate Thurmond (C)
• Coaching Style: High-scoring offense, perimeter shooting, and strategic playmaking.
Team 19 - "The Crafty Ballers"
• Tim Hardaway (PG) • Manu Ginobili (SG) • Chris Mullin (SF) • Connie Hawkins (PF) • Dave Cowens (C)
• Coaching Style: Creative offense, strong perimeter shooting, and disciplined defense.
Team 20 - "The Originators"
• Bob Cousy (PG) • Pete Maravich (SG) • Billy Cunningham (SF) • Dolph Schayes (PF) • George Mikan (C)
• Coaching Style: Fast-paced offense, creative playmaking, and strong basketball fundamentals.
Team 21 - "The Detroit Legends"
• Dave Bing (PG) • Joe Dumars (SG) • Mark Aguirre (SF) • Dave DeBusschere (PF) • Ben Wallace (C)
• Coaching Style: Tough defense, efficient offense, and strong teamwork.
Team 22 - "The High Rollers"
• Dennis Johnson (PG) • Ron Harper (SG) • Glenn Rice (SF) • Blake Griffin (PF) • Artis Gilmore (C)
• Coaching Style: Up-tempo offense with emphasis on athleticism, fast breaks, and strong inside presence.
Team 23 - "The Dominant Forces"
• Lenny Wilkens (PG) • Donovan Mitchell (SG) • Adrian Dantley (SF) • Anthony Davis (PF) • Wes Unseld (C)
• Coaching Style: Strong defensive presence, versatile offense, and efficient execution.
Team 24 - "The Underdogs"
• Kevin Johnson (PG) • Jeff Hornacek (SG) • Shawn Marion (SF) • Zion Williamson (PF) • DeMarcus Cousins (C)
• Coaching Style: Fast-paced offense with emphasis on athleticism, transition plays, and dominant inside presence.
Team 25 - "The Ballhogs"
• Deron Williams (PG) • Joe Johnson (SG) • Antoine Walker (SF) • Carlos Boozer (PF) • Dikembe Mutombo (C)
• Coaching Style: Balanced offense with emphasis on versatility, perimeter scoring, and strong interior defense.
Team 26 - "The Old Timers"
• Mark Price (PG) • DeMar DeRozan (SG) • Glenn Robinson (SF) • Kevin Love (PF) • Brad Daugherty (C)
• Coaching Style: High-scoring offense with emphasis on shooting, playmaking, and intelligent offensive execution.
Team 27 - "The Big Shots"
• Chauncey Billups (PG) • Shai Gilgeous-Alexander (SG) • Antawn Jamison (SF) • Elton Brand (PF) • Arvydas Sabonis (C)
• Coaching Style: Balanced offense with emphasis on ball movement, versatile scoring, and solid team defense.
Team 28 - "The Go-Getters"
• Trae Young (PG) • Sidney Moncrief (SG) • Marques Johnson (SF) • Zach Randolph (PF) • Joel Embiid (C)
• Coaching Style: Dynamic offense with emphasis on perimeter shooting, versatile scoring options, and strong interior presence.
Team 29 - "The Hammerheads"
• Ja Morant (PG) • Gail Goodrich (SG) • Metta World Peace (SF) • LaMarcus Aldridge (PF) • Yao Ming (C)
• Coaching Style: Versatile offense with emphasis on fast breaks, inside-out scoring, and strong defensive presence.
Team 30 - "The Loud Defenders"
• Gilbert Arenas (PG) • Mitch Richmond (SG) • Peja Stojakovic (SF) • Draymond Green (PF) • Rudy Gobert (C)
• Coaching Style: Tenacious defense, strong perimeter shooting, and effective pick-and-roll execution.
submitted by AngeloTheeeGreat to nba [link] [comments]


2023.06.06 20:04 AutoModerator Here's How To Watch ‘The Super Mario Bros. Movie’ Free Online Streaming ON Reddit

While the casting was initially controversial, the reviews speak for themselves. So if you missed it in the cinemas and are wanting to know how to watch The Super Mario Bros. Movie at home, we’ve got your streaming solution.
Watch Here<>‘The Super Mario Bros. Movie’ Free Online Streaming
Film and TV adaptations of video games have had a tumultuous and checkered history, with the original Super Mario Bros. from 1993 declared among the most disastrous. But off the back of HBO’s critically acclaimed The Last of Us, based on the Playstation/Naughty Dog production and Netflix’s Cyberpunk: Edgerunners, an incredible anime series based in the same universe as CD Projekt Red’s story-driven, open-world RPG from 2020; things aren’t looking so bad anymore. However, the trailer for the 2023 Super Mario Bros film certainly got the Nintendo fandom talking, loudly, we might add, about Mario’s new voice. “I totally get it, man,” Pratt told Gizmodo on March 29, 2023. “There’s a passionate fan base and I’m one of the fans. I get it. Mostly, people don’t want something like this to get screwed up. They’re precious about it. They’re careful. And I’m grateful for that.”


In adapting this titular Nintendo character and his universe, Day and Pratt said they have both been huge fans of the IP for years. “My very first memory is the arcade. And then shortly after, probably within six months to a year, the NES came out and we had one in our house and boy, yeah, the rest is history,” Pratt told Gizmodo. “I remember playing Donkey Kong, but I don’t think it was until I owned Super Mario Bros. that I put together that that was Mario and Donkey Kong. That you, kind of, after the fact realized it. But what I remember is my set came with a double [game]. It was both Mario and Zelda. You could play either one and it was great. I played them both as much as I possibly could,” Day said.

How to watch Super Mario Bros. Movie at home

How can viewers watch Super Mario Bros. Movie at home? Super Mario Bros. Movie is available to stream on Peacock, which offers three plans: a Peacock Free, which users can sign up for with just their email; Peacock Premium, which includes ads and costs $4.99 per month; and Peacock Premium Plus, which is ad-free and costs $9.99 per month.

Watch Super Mario Bros. Movie on Peacock Premium
$4.99+

Watch Super Mario Bros. Movie With XFinity’s Free Peacock Premium Subscription
All products and services featured are independently chosen by editors. However, StyleCaster may receive a commission on orders placed through its retail links, and the retailer may receive certain auditable data for accounting purposes.

While the casting was initially controversial, the reviews speak for themselves. So if you missed it in the cinemas and are wanting to know how to watch The Super Mario Bros. Movie at home, we’ve got your streaming solution.

Film and TV adaptations of video games have had a tumultuous and checkered history, with the original Super Mario Bros. from 1993 declared among the most disastrous. But off the back of HBO’s critically acclaimed The Last of Us, based on the Playstation/Naughty Dog production and Netflix’s Cyberpunk: Edgerunners, an incredible anime series based in the same universe as CD Projekt Red’s story-driven, open-world RPG from 2020; things aren’t looking so bad anymore. However, the trailer for the 2023 Super Mario Bros film certainly got the Nintendo fandom talking, loudly, we might add, about Mario’s new voice. “I totally get it, man,” Pratt told Gizmodo on March 29, 2023. “There’s a passionate fan base and I’m one of the fans. I get it. Mostly, people don’t want something like this to get screwed up. They’re precious about it. They’re careful. And I’m grateful for that.”
Related Stories
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How To Watch Love Island UK Season 10 In The US to See Who Gets Together
111SKIN Repair Serum NAC Y²™
Shoppers Insist This Serum Is ‘Magic in a Bottle’ For Plumping Skin ‘Overnight’
Super Mario Bros. Movie
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In adapting this titular Nintendo character and his universe, Day and Pratt said they have both been huge fans of the IP for years. “My very first memory is the arcade. And then shortly after, probably within six months to a year, the NES came out and we had one in our house and boy, yeah, the rest is history,” Pratt told Gizmodo. “I remember playing Donkey Kong, but I don’t think it was until I owned Super Mario Bros. that I put together that that was Mario and Donkey Kong. That you, kind of, after the fact realized it. But what I remember is my set came with a double [game]. It was both Mario and Zelda. You could play either one and it was great. I played them both as much as I possibly could,” Day said.

How to watch Super Mario Bros. Movie at home
1 of 5

Super Mario Bros.
SUPER MARIO BROS. MOVIE. IMAGE: UNIVERSAL PICTURES / COURTESY EVERETT COLLECTION

How can viewers watch Super Mario Bros. Movie at home? Super Mario Bros. Movie is available to stream on Peacock, which offers three plans: a Peacock Free, which users can sign up for with just their email; Peacock Premium, which includes ads and costs $4.99 per month; and Peacock Premium Plus, which is ad-free and costs $9.99 per month.

Watch Super Mario Bros. Movie on Peacock Premium
$4.99+
Buy Now

Watch Super Mario Bros. Movie on Peacock Premium Plus
$9.99+
Buy Now
Watch Super Mario Bros. Movie With XFinity’s Free Peacock Premium Subscription
2 of 5

Anya Taylor Joy, Super Mario Bros
ANYA TAYLOR JOY, SUPER MARIO BROS. IMAGE: GETTY. UNIVERSAL PICTURES / COURTESY EVERETT


Watch Super Mario Bros. Movie
$0+
Buy Now
One way to watch Super Mario Bros. Movie online for free is to be an Xfinity subscriber or know someone who is. Customers who have Xfinity Flex, Xfinity X1, Xfinity Internet or Xfinity Digital Starter TV accounts can receive a Peacock Premium subscription for free. Peacock has a guide for how to connect your Xfinity and Peacock accounts, but we also listed the steps below
Create an account
Link your Xfinity account
Start watching the Super Mario Bros.
Watch Super Mario Bros. Movie With Cox’s Free Peacock Premium Subscription

Another way to watch Super Mario Bros. Movie online for free is to be a Cox subscriber or know someone who is. Cox customers with an Essential internet plan or a higher video package can receive a free subscription to Peacock Premium. Customers with Cox’s Contour Stream Player or Starter Video plans also have access to free Peacock Premium. Peacock has a guide for how to connect your Cox and Peacock accounts, but we also listed the steps below.
Create an account
Link your Cox account
Start watching Super Mario Bros. Movie
Who’s in the Super Mario Bros. Movie movie cast?

Who’s in the Super Mario Bros. Movie cast? It’s a star-studded cast to be sure. In addition to Chris Pratt’s Mario and Charlie Day’s Luigi, here’s who joins the ensemble:

Chris Pratt as Mario: A struggling plumber from Brooklyn, who is accidentally transported to the world of the Mushroom Kingdom and embarks on a quest to save his brother.
Anya Taylor-Joy as Princess Peach: The ruler of the Mushroom Kingdom, and Mario’s guide, mentor, and love interest.
Charlie Day as Luigi: Mario’s timid, younger fraternal twin brother and fellow plumber, who is captured by Bowser and his army.
Jack Black as Bowser: A monstrous, fire-breathing spiky-shelled turtle and the king of the Koopas, who rules the Dark Lands, steals the powerful Super Star, and plots to destroy the Mushroom Kingdom.
Keegan-Michael Key as Toad: A mushroom humanoid resident of the Mushroom Kingdom, who aspires to go on his first real adventure.
Seth Rogen as Donkey Kong: A powerful gorilla and heir to the throne of the Jungle Kingdom.
Fred Armisen as Cranky Kong: Donkey Kong’s father, who rules the Jungle Kingdom and leads the Kong Army.
Sebastian Maniscalco as Foreman Spike: Mario and Luigi’s former boss from the Wrecking Crew.
Charles Martinet, who voices Mario and Luigi in the Mario games, makes cameo appearances throughout the film.
Kevin Michael Richardson as Kamek: A Koopa sorcerer and Bowser’s advisor and informant.
As mentioned, there was a pretty significant backlash to Pratt’s casting in the beginning. “There were certainly discussions of how best to voice the character,” Pratt told Yahoo Entertainment. “We tried a lot of different things and ultimately settled on the voice that you hear when you watch the movie. I’m really happy with it, and I think people are gonna really enjoy it.”

In the video games, voice actor Charles Martinet has provided the “Woo-hoos!” for Mario and his brother Luigi and fans will be pleased he makes cameos as several characters in the 2023 film, including Mario and Luigi’s father. Pratt said his inspiration for the voice of Mario was based on a few of his favorite Brooklyn people, though he fell short of naming who. “I had a few [actors] I was aiming at, but if I say them out loud, it could potentially affect people’s ability to watch the performance,” Pratt said. “So, I won’t say it, but I had a signpost.”

RELATED: The Super Mario Bros. Movie Cast List Was Pretty Controversial
5 of 5

Super Mario Bros.
SUPER MARIO BROS. MOVIE. IMAGE: UNIVERSAL PICTURES / COURTESY EVERETT COLLECTION
Our mission at STYLECASTER is to bring style to the people, and we only feature products we think you’ll love as much as we do. Please note that if you purchase something by clicking on a link within this story, we may receive a small commission from the sale.
submitted by AutoModerator to superbrosnew [link] [comments]


2023.06.06 19:53 Lo-fi_Vibes Looking for the perfect soundtrack to enhance your 420 experience? Look no further! This playlist combines laid-back lofi beats with chill vibes, creating the ultimate atmosphere for relaxation and enjoyment. Let the good times roll!

submitted by Lo-fi_Vibes to SpotifyPlaylists [link] [comments]


2023.06.06 18:23 AutoModerator How to Watch Super Mario Bros Movie at Home Online Free

and are wanting to know how to watch The Super Mario Bros. Movie at home, we’ve got your streaming solution.
Download ➤ ► 🔴🧿⭕👉Watch Super Mario Bros Movie at Home Online Free
Film and TV adaptations of video games have had a tumultuous and checkered history, with the original Super Mario Bros. from 1993 declared among the most disastrous. But off the back of HBO’s critically acclaimed The Last of Us, based on the Playstation/Naughty Dog production and Netflix’s Cyberpunk: Edgerunners, an incredible anime series based in the same universe as CD Projekt Red’s story-driven, open-world RPG from 2020; things aren’t looking so bad anymore. However, the trailer for the 2023 Super Mario Bros film certainly got the Nintendo fandom talking, loudly, we might add, about Mario’s new voice. “I totally get it, man,” Pratt told Gizmodo on March 29, 2023. “There’s a passionate fan base and I’m one of the fans. I get it. Mostly, people don’t want something like this to get screwed up. They’re precious about it. They’re careful. And I’m grateful for that.”
In adapting this titular Nintendo character and his universe, Day and Pratt said they have both been huge fans of the IP for years. “My very first memory is the arcade. And then shortly after, probably within six months to a year, the NES came out and we had one in our house and boy, yeah, the rest is history,” Pratt told Gizmodo. “I remember playing Donkey Kong, but I don’t think it was until I owned Super Mario Bros. that I put together that that was Mario and Donkey Kong. That you, kind of, after the fact realized it. But what I remember is my set came with a double [game]. It was both Mario and Zelda. You could play either one and it was great. I played them both as much as I possibly could,” Day said.
How to watch Super Mario Bros. Movie at home
How can viewers watch Super Mario Bros. Movie at home? Super Mario Bros. Movie is available to stream on Peacock, which offers three plans: a Peacock Free, which users can sign up for with just their email; Peacock Premium, which includes ads and costs $4.99 per month; and Peacock Premium Plus, which is ad-free and costs $9.99 per month.
Watch Super Mario Bros. Movie on Peacock Premium
$4.99+
Watch Super Mario Bros. Movie With XFinity’s Free Peacock Premium Subscription
All products and services featured are independently chosen by editors. However, StyleCaster may receive a commission on orders placed through its retail links, and the retailer may receive certain auditable data for accounting purposes.

While the casting was initially controversial, the reviews speak for themselves. So if you missed it in the cinemas and are wanting to know how to watch The Super Mario Bros. Movie at home, we’ve got your streaming solution.
Film and TV adaptations of video games have had a tumultuous and checkered history, with the original Super Mario Bros. from 1993 declared among the most disastrous. But off the back of HBO’s critically acclaimed The Last of Us, based on the Playstation/Naughty Dog production and Netflix’s Cyberpunk: Edgerunners, an incredible anime series based in the same universe as CD Projekt Red’s story-driven, open-world RPG from 2020; things aren’t looking so bad anymore. However, the trailer for the 2023 Super Mario Bros film certainly got the Nintendo fandom talking, loudly, we might add, about Mario’s new voice. “I totally get it, man,” Pratt told Gizmodo on March 29, 2023. “There’s a passionate fan base and I’m one of the fans. I get it. Mostly, people don’t want something like this to get screwed up. They’re precious about it. They’re careful. And I’m grateful for that.”
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How To Watch Love Island UK Season 10 In The US to See Who Gets Together
111SKIN Repair Serum NAC Y²™
Shoppers Insist This Serum Is ‘Magic in a Bottle’ For Plumping Skin ‘Overnight’
Super Mario Bros. Movie
$0+
Buy Now
In adapting this titular Nintendo character and his universe, Day and Pratt said they have both been huge fans of the IP for years. “My very first memory is the arcade. And then shortly after, probably within six months to a year, the NES came out and we had one in our house and boy, yeah, the rest is history,” Pratt told Gizmodo. “I remember playing Donkey Kong, but I don’t think it was until I owned Super Mario Bros. that I put together that that was Mario and Donkey Kong. That you, kind of, after the fact realized it. But what I remember is my set came with a double [game]. It was both Mario and Zelda. You could play either one and it was great. I played them both as much as I possibly could,” Day said.
How to watch Super Mario Bros. Movie at home
1 of 5
How can viewers watch Super Mario Bros. Movie at home? Super Mario Bros. Movie is available to stream on Peacock, which offers three plans: a Peacock Free, which users can sign up for with just their email; Peacock Premium, which includes ads and costs $4.99 per month; and Peacock Premium Plus, which is ad-free and costs $9.99 per month.

Watch Super Mario Bros. Movie on Peacock Premium
$4.99+
Buy Now

Watch Super Mario Bros. Movie on Peacock Premium Plus
$9.99+
Buy Now
Watch Super Mario Bros. Movie With XFinity’s Free Peacock Premium Subscription
2 of 5

Anya Taylor Joy, Super Mario Bros
ANYA TAYLOR JOY, SUPER MARIO BROS. IMAGE: GETTY. UNIVERSAL PICTURES / COURTESY EVERETT


Watch Super Mario Bros. Movie
$0+
Buy Now
One way to watch Super Mario Bros. Movie online for free is to be an Xfinity subscriber or know someone who is. Customers who have Xfinity Flex, Xfinity X1, Xfinity Internet or Xfinity Digital Starter TV accounts can receive a Peacock Premium subscription for free. Peacock has a guide for how to connect your Xfinity and Peacock accounts, but we also listed the steps below
Create an account
Link your Xfinity account
Start watching the Super Mario Bros.
Watch Super Mario Bros. Movie With Cox’s Free Peacock Premium Subscription

Another way to watch Super Mario Bros. Movie online for free is to be a Cox subscriber or know someone who is. Cox customers with an Essential internet plan or a higher video package can receive a free subscription to Peacock Premium. Customers with Cox’s Contour Stream Player or Starter Video plans also have access to free Peacock Premium. Peacock has a guide for how to connect your Cox and Peacock accounts, but we also listed the steps below.

Visit Peacock.com
Create an account
Link your Cox account
Start watching Super Mario Bros. Movie
Who’s in the Super Mario Bros. Movie movie cast?

Who’s in the Super Mario Bros. Movie cast? It’s a star-studded cast to be sure. In addition to Chris Pratt’s Mario and Charlie Day’s Luigi, here’s who joins the ensemble:

Chris Pratt as Mario: A struggling plumber from Brooklyn, who is accidentally transported to the world of the Mushroom Kingdom and embarks on a quest to save his brother.
Anya Taylor-Joy as Princess Peach: The ruler of the Mushroom Kingdom, and Mario’s guide, mentor, and love interest.
Charlie Day as Luigi: Mario’s timid, younger fraternal twin brother and fellow plumber, who is captured by Bowser and his army.
Jack Black as Bowser: A monstrous, fire-breathing spiky-shelled turtle and the king of the Koopas, who rules the Dark Lands, steals the powerful Super Star, and plots to destroy the Mushroom Kingdom.
Keegan-Michael Key as Toad: A mushroom humanoid resident of the Mushroom Kingdom, who aspires to go on his first real adventure.
Seth Rogen as Donkey Kong: A powerful gorilla and heir to the throne of the Jungle Kingdom.
Fred Armisen as Cranky Kong: Donkey Kong’s father, who rules the Jungle Kingdom and leads the Kong Army.
Sebastian Maniscalco as Foreman Spike: Mario and Luigi’s former boss from the Wrecking Crew.
Charles Martinet, who voices Mario and Luigi in the Mario games, makes cameo appearances throughout the film.
Kevin Michael Richardson as Kamek: A Koopa sorcerer and Bowser’s advisor and informant.
As mentioned, there was a pretty significant backlash to Pratt’s casting in the beginning. “There were certainly discussions of how best to voice the character,” Pratt told Yahoo Entertainment. “We tried a lot of different things and ultimately settled on the voice that you hear when you watch the movie. I’m really happy with it, and I think people are gonna really enjoy it.”

In the video games, voice actor Charles Martinet has provided the “Woo-hoos!” for Mario and his brother Luigi and fans will be pleased he makes cameos as several characters in the 2023 film, including Mario and Luigi’s father. Pratt said his inspiration for the voice of Mario was based on a few of his favorite Brooklyn people, though he fell short of naming who. “I had a few [actors] I was aiming at, but if I say them out loud, it could potentially affect people’s ability to watch the performance,” Pratt said. “So, I won’t say it, but I had a signpost.”

RELATED: The Super Mario Bros. Movie Cast List Was Pretty Controversial
5 of 5

Super Mario Bros.
SUPER MARIO BROS. MOVIE. IMAGE: UNIVERSAL PICTURES / COURTESY EVERETT COLLECTION
Our mission at STYLECASTER is to bring style to the people, and we only feature products we think you’ll love as much as we do. Please note that if you purchase something by clicking on a link within this story, we may receive a small commission from the sale.
submitted by AutoModerator to supermariobrosnowhq [link] [comments]


2023.06.06 18:20 AutoModerator How to watch The Super Mario Bros. Movie online right now

and are wanting to know how to watch The Super Mario Bros. Movie at home, we’ve got your streaming solution.
Download ➤ ► 🔴🧿⭕👉 watch The Super Mario Bros. Movie online right now
Film and TV adaptations of video games have had a tumultuous and checkered history, with the original Super Mario Bros. from 1993 declared among the most disastrous. But off the back of HBO’s critically acclaimed The Last of Us, based on the Playstation/Naughty Dog production and Netflix’s Cyberpunk: Edgerunners, an incredible anime series based in the same universe as CD Projekt Red’s story-driven, open-world RPG from 2020; things aren’t looking so bad anymore. However, the trailer for the 2023 Super Mario Bros film certainly got the Nintendo fandom talking, loudly, we might add, about Mario’s new voice. “I totally get it, man,” Pratt told Gizmodo on March 29, 2023. “There’s a passionate fan base and I’m one of the fans. I get it. Mostly, people don’t want something like this to get screwed up. They’re precious about it. They’re careful. And I’m grateful for that.”

In adapting this titular Nintendo character and his universe, Day and Pratt said they have both been huge fans of the IP for years. “My very first memory is the arcade. And then shortly after, probably within six months to a year, the NES came out and we had one in our house and boy, yeah, the rest is history,” Pratt told Gizmodo. “I remember playing Donkey Kong, but I don’t think it was until I owned Super Mario Bros. that I put together that that was Mario and Donkey Kong. That you, kind of, after the fact realized it. But what I remember is my set came with a double [game]. It was both Mario and Zelda. You could play either one and it was great. I played them both as much as I possibly could,” Day said.

How to watch Super Mario Bros. Movie at home

How can viewers watch Super Mario Bros. Movie at home? Super Mario Bros. Movie is available to stream on Peacock, which offers three plans: a Peacock Free, which users can sign up for with just their email; Peacock Premium, which includes ads and costs $4.99 per month; and Peacock Premium Plus, which is ad-free and costs $9.99 per month.

Watch Super Mario Bros. Movie on Peacock Premium
$4.99+

Watch Super Mario Bros. Movie With XFinity’s Free Peacock Premium Subscription
All products and services featured are independently chosen by editors. However, StyleCaster may receive a commission on orders placed through its retail links, and the retailer may receive certain auditable data for accounting purposes.

While the casting was initially controversial, the reviews speak for themselves. So if you missed it in the cinemas and are wanting to know how to watch The Super Mario Bros. Movie at home, we’ve got your streaming solution.

Film and TV adaptations of video games have had a tumultuous and checkered history, with the original Super Mario Bros. from 1993 declared among the most disastrous. But off the back of HBO’s critically acclaimed The Last of Us, based on the Playstation/Naughty Dog production and Netflix’s Cyberpunk: Edgerunners, an incredible anime series based in the same universe as CD Projekt Red’s story-driven, open-world RPG from 2020; things aren’t looking so bad anymore. However, the trailer for the 2023 Super Mario Bros film certainly got the Nintendo fandom talking, loudly, we might add, about Mario’s new voice. “I totally get it, man,” Pratt told Gizmodo on March 29, 2023. “There’s a passionate fan base and I’m one of the fans. I get it. Mostly, people don’t want something like this to get screwed up. They’re precious about it. They’re careful. And I’m grateful for that.”
Related Stories
Love Island Season 10
How To Watch Love Island UK Season 10 In The US to See Who Gets Together
111SKIN Repair Serum NAC Y²™
Shoppers Insist This Serum Is ‘Magic in a Bottle’ For Plumping Skin ‘Overnight’
Super Mario Bros. Movie
$0+
Buy Now
In adapting this titular Nintendo character and his universe, Day and Pratt said they have both been huge fans of the IP for years. “My very first memory is the arcade. And then shortly after, probably within six months to a year, the NES came out and we had one in our house and boy, yeah, the rest is history,” Pratt told Gizmodo. “I remember playing Donkey Kong, but I don’t think it was until I owned Super Mario Bros. that I put together that that was Mario and Donkey Kong. That you, kind of, after the fact realized it. But what I remember is my set came with a double [game]. It was both Mario and Zelda. You could play either one and it was great. I played them both as much as I possibly could,” Day said.

How to watch Super Mario Bros. Movie at home
1 of 5


How can viewers watch Super Mario Bros. Movie at home? Super Mario Bros. Movie is available to stream on Peacock, which offers three plans: a Peacock Free, which users can sign up for with just their email; Peacock Premium, which includes ads and costs $4.99 per month; and Peacock Premium Plus, which is ad-free and costs $9.99 per month.

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Watch Super Mario Bros. Movie With XFinity’s Free Peacock Premium Subscription
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Anya Taylor Joy, Super Mario Bros
ANYA TAYLOR JOY, SUPER MARIO BROS. IMAGE: GETTY. UNIVERSAL PICTURES / COURTESY EVERETT


Watch Super Mario Bros. Movie
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One way to watch Super Mario Bros. Movie online for free is to be an Xfinity subscriber or know someone who is. Customers who have Xfinity Flex, Xfinity X1, Xfinity Internet or Xfinity Digital Starter TV accounts can receive a Peacock Premium subscription for free. Peacock has a guide for how to connect your Xfinity and Peacock accounts, but we also listed the steps below


Create an account
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Watch Super Mario Bros. Movie With Cox’s Free Peacock Premium Subscription

Another way to watch Super Mario Bros. Movie online for free is to be a Cox subscriber or know someone who is. Cox customers with an Essential internet plan or a higher video package can receive a free subscription to Peacock Premium. Customers with Cox’s Contour Stream Player or Starter Video plans also have access to free Peacock Premium. Peacock has a guide for how to connect your Cox and Peacock accounts, but we also listed the steps below.

Visit Peacock.com
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Who’s in the Super Mario Bros. Movie movie cast?

Who’s in the Super Mario Bros. Movie cast? It’s a star-studded cast to be sure. In addition to Chris Pratt’s Mario and Charlie Day’s Luigi, here’s who joins the ensemble:

Chris Pratt as Mario: A struggling plumber from Brooklyn, who is accidentally transported to the world of the Mushroom Kingdom and embarks on a quest to save his brother.
Anya Taylor-Joy as Princess Peach: The ruler of the Mushroom Kingdom, and Mario’s guide, mentor, and love interest.
Charlie Day as Luigi: Mario’s timid, younger fraternal twin brother and fellow plumber, who is captured by Bowser and his army.
Jack Black as Bowser: A monstrous, fire-breathing spiky-shelled turtle and the king of the Koopas, who rules the Dark Lands, steals the powerful Super Star, and plots to destroy the Mushroom Kingdom.
Keegan-Michael Key as Toad: A mushroom humanoid resident of the Mushroom Kingdom, who aspires to go on his first real adventure.
Seth Rogen as Donkey Kong: A powerful gorilla and heir to the throne of the Jungle Kingdom.
Fred Armisen as Cranky Kong: Donkey Kong’s father, who rules the Jungle Kingdom and leads the Kong Army.
Sebastian Maniscalco as Foreman Spike: Mario and Luigi’s former boss from the Wrecking Crew.
Charles Martinet, who voices Mario and Luigi in the Mario games, makes cameo appearances throughout the film.
Kevin Michael Richardson as Kamek: A Koopa sorcerer and Bowser’s advisor and informant.
As mentioned, there was a pretty significant backlash to Pratt’s casting in the beginning. “There were certainly discussions of how best to voice the character,” Pratt told Yahoo Entertainment. “We tried a lot of different things and ultimately settled on the voice that you hear when you watch the movie. I’m really happy with it, and I think people are gonna really enjoy it.”

In the video games, voice actor Charles Martinet has provided the “Woo-hoos!” for Mario and his brother Luigi and fans will be pleased he makes cameos as several characters in the 2023 film, including Mario and Luigi’s father. Pratt said his inspiration for the voice of Mario was based on a few of his favorite Brooklyn people, though he fell short of naming who. “I had a few [actors] I was aiming at, but if I say them out loud, it could potentially affect people’s ability to watch the performance,” Pratt said. “So, I won’t say it, but I had a signpost.”

RELATED: The Super Mario Bros. Movie Cast List Was Pretty Controversial
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Super Mario Bros.
SUPER MARIO BROS. MOVIE. IMAGE: UNIVERSAL PICTURES / COURTESY EVERETT COLLECTION
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2023.06.06 18:01 Region-Formal The make-up of BBBY's Top 30 Unsecured Creditors list provides grounds for optimism for current shareholders

0. Preface

In my post a couple of weeks ago, assessing the likelihood of current shareholders coming away profitable in the end, I noted that Holly Etlin's Docket 10 filing to the bankruptcy court stated that the company has around $800 million in secured creditors (JP Morgan, Sixth Street etc.) and $1 billion in unsecured creditors (mainly bond holders) to pay off. That too is only the funded debt; the [aggregate debt situation] is even worse:
The company estimated it had assets of $4.4 billion and total debt of $5.2 billion as of late November, and the number of creditors is between 25,001 and 50,000, with BNY Mellon having the biggest unsecured claim of $1.18 billion. BNY Mellon is a trustee on three senior debt issues, according to a spokesperson for the firm.
Before any value can be returned to the current shareholders by a successful exit from Chapter 11, secured and then unsecured creditors must first be satisfied. That is a very simple fact, and the notion that a sale of any kind of the company is bullish for current shareholders is simply incorrect and misguided. If current equity holders are to receive anything, and not have their investments wiped away, then a prospective buyer would need to cover BBBY's debt obligations to secured and unsecured creditors.

1. Who Are Unsecured Creditors?

The hierarchy of this is that it is firstly the secured creditors who must be paid out. In BBBY's case these are primarily the Wall Street financial institutions JP Morgan and Sixth Street, who have provided loans to basically keep the company operating. As these are fairly straightforward debt obligations, I think a buyer would simply need to pay them off in cash, as part of a successful Chapter 11 restructuring.
But after that come the unsecured creditors, and I believe how a prospective buyer pays these entities off could have a greater impact on whether shareholders can receive anything. If the buyer can negotiate in a savvy fashion with the unsecured creditors, there could be an opportunity to reduce how much of their debts need to be paid off. Additionally the method of payment could become important, as some form of equities-for-debt could mean the launching of new securities, of which current shareholders could receive some portion.
Hence the negotiations with these unsecured creditors could become extremely important for a successful deal to be formulated. Meaning that who these unsecured creditors are, and what they might be satisfied with, is a potentially critical factor. Below are the typical types of unsecured creditors that most publicly traded companies have:
Bondholders: Bondholders are individuals or institutional investors who have purchased corporate bonds issued by the company. These bonds are unsecured and represent debt owed by the company.
Debenture Holders: Similar to bondholders, debenture holders hold unsecured debt instruments issued by the company known as debentures.
Noteholders: Noteholders hold unsecured promissory notes issued by the company, representing debt obligations.
Unsecured Loan Providers: Individuals or financial institutions that have provided unsecured loans to the company.
Trade Creditors: These are suppliers or vendors who have provided goods or services on credit to the company.
Employees: Unpaid wages, benefits, or pensions owed to employees can also make them unsecured creditors.
Leaseholders: Companies may have leased properties or equipment from landlords or lessors, making them unsecured creditors if rental payments are outstanding.

2. BBBY's Main Unsecured Creditors

Hence I was very much interested when Docket 607 came out last Friday 2nd June, as this contains a list of BBBY's top 30 Unsecured Creditors. Here they are in alphabetical order, including my short description of what they do:
ARTSANA USA INC: Italian company in the parenting space, part owned by Baby Care International Development Sarl (Luxemburgish firm)
BLUE YONDER INC: Supply chain management software company, operating as an independent subsidiary of Panasonic (Japanese electronics giant)
BNY MELLON: American investment management and investment services provider; largest creditor of $1.18 billion
BRIDGETREE LLC: American marketing analytics and big data analytics company
CITRUS AD INTERNATIONAL INC: Publicis Groupe (French media firm) owned software as a service (SaaS) platform, optimizing brands marketing performances directly within retailer websites
COMMISSION JUNCTION INC: Another Publicis Groupe (French media firm) owned affiliate marketplace, in which eCommerce brands can browse a large selection of products that can be used for promoting and building their business
FACEBOOK INC (META PLATFORMS): American multinational technology conglomerate
F 3 METALWORX INC: American precision metal works provider specializing in Wire Weld Store Fixtures, Arvite Precision Sheet Metal Fabrication and Cost Effective Coatings
FEDERAL HEATH SIGN COMPANY LLC: American firm that manufactures interior marketing decor, external signs and digital signage
FEDEX: American express delivery services and solutions firm
GRANITE TELECOMMUNICATIONS LLC: American one-stop solutions for voice, data, Internet, wireless, video and secure network options provider
IDX CORPORATION: American company that develops and manufactures consumer displays and environments
INTERSOFT DATA LABS INC: Indian company thar specialises in IT outsourcing and business process solutions, especially digital transformations
KDM P.O.P. SOLUTIONS GROUP: American in-store retail marketing solutions provider
KEECO LLC: American home textile supplier, specializing bedding and curtains
KEPLER GROUP LLC: Digital marketing services company, part of the Japanese media giant Hakuhodo's kyu Collective
KEURIG GREEN MOUNTAIN INC: American beverage and coffeemaker conglomerate
LENOX CORPORATION: American manufacturing company that sells tableware, giftware, and collectible products under the Lenox, Dansk, Reed & Barton, and Gorham brands.
LIFETIME BRANDS INC: American provider of kitchenware, tableware and other products used in the home
MADIX INC: American manufacturer of store fixtures, shelving, and display accessories
NATIONAL TREE COMPANY: Leading American importer and wholesaler of artificial Christmas trees, wreaths and garlands as well as holiday decorations and fiber optics products
NORTH AMERICAN CORPORATION: American packaging solutions and facility solutions firm
PERSONALIZATIONMALL: Amerixan provider of distinctive keepsake items featuring a broad assortment of customizable products
PINTEREST INC: American image sharing and social media service
SHARKNINJA SALES COMPANY: American manufacturer of small home appliances
TEMPUR‐PEDIC: American manufacturer and distributor of mattresses and pillows made from viscoelastic foam
TESTRITE PRODUCTS CORP.: American wholesale distributor of home furnishings and housewares
THE KNOT WORLDWIDE INC: American wedding planning and goods company
VERIZON BUSINESS NETWORK: American voice and data telecommunications campany
WILLIAM CARTER CO.: Major American designer and marketer of children's apparel

3. Unsecured Creditor Categories

Here I am putting these 30 firms into categories, based on my personal assessment of what type of firm they are and/or what kind of relationship they most likely have with BBBY:

Financal Services providers to BBBY
BNY MELLON

Business Services providers to BBBY
BLUE YONDER INC
BRIDGETREE LLC
CITRUS AD INTERNATIONAL INC
COMMISSION JUNCTION INC
FACEBOOK INC (META PLATFORMS)
F 3 METALWORX INC
FEDERAL HEATH SIGN COMPANY LLC
FEDEX
GRANITE TELECOMMUNICATIONS LLC
IDX CORPORATION
INTERSOFT DATA LABS INC
KDM P.O.P. SOLUTIONS GROUP
KEPLER GROUP LLC
MADIX INC
NORTH AMERICAN CORPORATION
PINTEREST INC
VERIZON BUSINESS NETWORK

Suppliers of products sold at BBBY stores
ARTSANA USA INC
KEECO LLC
KEURIG GREEN MOUNTAIN INC
LENOX CORPORATION
NATIONAL TREE COMPANY
PERSONALIZATIONMALL
SHARKNINJA SALES COMPANY
TEMPUR‐PEDIC
TESTRITE PRODUCTS CORP.
THE KNOT WORLDWIDE INC
WILLIAM CARTER CO.

What I was concerned about before carrying out this research was whether most of BBBY's unsecured creditors are financial services firms. We know for sure that BNY Mellon is the largest of the bond holder, being the trustee of the senior notes. However not a single one of the other 29 firms on this list are other financial services providers. Of course no guarantees, but I believe this significantly reduces the risk of bad Wall Street actors being able to "sabotage" potential negotiations between a prospective buyer of BBBY and the collective secured creditors.
In fact, the vast majority of these large secured creditors appear to be Trade Creditors, and I believe that is a very encouraging sign. For these companies, there is no advantage at all in BBBY winding down its operations, as that would mean a loss of longer term income for them. Looking at the products and services these companies provide, they either receive revenue from BBBY for business services, or have their products sold through BBBY's bricks-and-mortar and/or online stores. So for BBBY to wind down completely would not be in these secured creditors' best interests at all, as they would simply be losing a long-term revenue source.

4. The Ultimate Deal

As such, I believe there is a good chance that a prospective buyer can significantly reduce the secured debt obligations currently on BBBY's books, as part of a successful acquisition of the company. Except for BNY Mellon, all the other major unsecured creditors appear to be BBBY's suppliers and long-term business partners. I would think that the short-term gain of recovering their current debts is less beneficial to these companies, if compared to continuing to supply their products and services to BBBY and/or its successor entities.
So what kind of deal could take place? This could take many forms, but an attractive one for these unsecured creditors could be a swapping of debt for newly issued securities. Those could be of a new ticker representing BBBY's post-Chapter 11 business, or of a spin-off such as BABY, or even more attractively, both. This third option would mean that far from their relationship with BBBY ending in disappointing fashion, they can instead recoup their unsecured credit, receive equity and part-ownership in one or more new companies, AND can provide products and services to these firms.
Such a scenario would also be extremely beneficial for current BBBY shareholders as well. If the buyer's requirements for paying off BBBY's debts are reduced, then a higher chance there is enough left over from their acquisition offer to return to us equity holders. I am also inclined to think that the type of offer is more likely to include their own stock, given such an equity-for-debt offer could be more attractive to Trade Creditors. As I have pointed out in numerous past DDs, I believe such an acquisition - either in the form of an All-Stock or Combined Stock/Cash deal - has the greatest likelihood of triggering a Short Squeeze.
So it is fair to say that I am really quite encouraged by the make-up of BBBY's top 30 unsecured creditors list...!

5. Summary

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2023.06.06 16:00 AutoModerator Weekly /r/quilting no-stupid question thread - ask us anything!

Welcome to /quilting where no question is a stupid question and we are here to help you on your quilting journey.
Feel free to ask us about machines, fabric, techniques, tutorials, patterns, or for advice if you're stuck on a project.
We highly recommend The Ultimate Beginner Quilt Series if you're new and you don't know where to start. They cover quilting start to finish with a great beginner project to get your feet wet. They also have individual videos in the playlist if you just need to know one technique like how do I put my binding on?
So ask away! Be kind, be respectful, and be helpful. May the fabric guide you.
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2023.06.06 15:45 Cursed_KatZzz Please stop blaming cosmetics for this season.

The quick point: the art designers making cosmetics would be done at the the same time as the the coders are coding, if they didn't make cosmetics it would only reduce the amount content added overall, you are all just mad that the only satisfying piece of the update is the performance pass.
With that being said, the long point. Despite this Season having the longest gap they didn't work on it for that long, the couple weeks after season 3 was spent on patches and the Christmas event, they then took a break till the new year, in which they probably started throwing around ideas for season 4, but they still were not working on it. They were doing holiday events, the new years ,anniversary, Easter, even Halloween, they were decorating the hubs, adding the new in game events, doing the cosmetics, plus they had the beta build for the anniversary ( and they were publishing but that had no effect on development on the game. When asked in dev streams up untill February they said they still didn't know what they were doing for season 4. It wasn't untill the anniversary stream did they release the road map, which at 3 to 4 months in was the latest roadmap yet (normaly within a month or two). My point being that season 4 was never going to live up to the 7 and a half months of time because it was maybe 5ish months of work. A side point is remember what they did to holiday events during this Season and add that to your season expectations. Point 2, their is a good amount of content, it's just not the in your face kind. We got 7 new enemies (+2 cut ones that could return) one of which is a new boss type event like the Korlock or BETC, and 2 that are now part of the normal pool that will continue to spice up all missions from now on, and the other 4 being a much needed bolstering to the rock pox, making it a worthy addition to the game. Rocket Boots, that alone are cool and add a new layer to traversal in some missions, but also adds a new mechanic "power up" which could be added onto in the future. A new little mini game (which I'm sure will get me killed hundreds of times) which was then added to the hub, for more hub based fun, a staple of each season. The new beer, which introduces a new layer to the game, randomised builds, which is fun for every teir of player, but is for the dwarf who have done everything. It has the potential to define people's experiencinces with the game, some player might love randomness and use it on all missions, others might use it for the extra challenge it provides, or just for a little fun with friends. The randomising you can do your self is a more controlled form and pairs well with the cosmetics randomiser. Then copy and paste loadouts, consdering that people have been begging for this for years their real quiet about ghost ship finally adding it. For the fashionista s (me included) they added sleavless armour for all the mrks and scale brigades, essentially adding six new armour to each dwarfs, also adding the opportunity for tattoos as a cosmetic options, and showing that they are capable of taking apart old cosmetics(which they should use for alot of headgears). Then weapon input buffers, I have no idea what that means but they did it. And while that weapon balancing don't his season was only on one weapon, they chose the exact right weapon that needed it and radically changed it's mods, I haven't used it but I have heard good things. And while that all the main headline stuff there is some gold hidden in the misc. "Fixed that drop pod would sometimes land inside walls","Rock pox wave now have a chance to spawn uring normal missions","sabotage missions now have mutators","tweaked the terrain generation around that caretaker, to improve veriaty and allow biome and cave generation to have a greater impact on the area.","the litho-equipment have a hologram above them". My point being having read all that you can't say their isn't enough content, I didn't even mention the profomance pass content, the issue is there isn't an equipment or map icon based addition.
Point 3, there isn't too little content, it's just not the right content. With a reminder that they spent the normal or less time on this Season, the volume and quality we have come to expect is there. It's just the areas of the game it has been put into has thrown people off, this Season will improve the game more than season 3 did, So why are people upset, because their isn't a icon on the map saying "new content over here!" Or anything to new to experiment with in the weapons terminal, and despite my tone so far, that was a mistake on their behalf, they should have known that this would happen if they didn't add either. But i don't blame them since seasons they have never not had both, season 1- game mode, primary weapons season 2- warning, secondary weapons season 3- warning, grenades season 4- n/a, rocket boots or the beer, both carry the spirit of equipment changing how you play the game, but neither carry experimentation so ultimately fail to hold the weight of the desire, this is where thay slipped up again, this I the worst weapon balancing since seasons, only one weapon was changed in a way that would warrant experimenting, so that part of the seasons, the part where you would try the new equipment or the change you faverate weapon got doesn't exist. Resulting in a very stale season to look falward to, plus with no new thing to try in mission or warning. That is the issue with this Season not cosmetics.
This leads me to my final point. Leave the cosmetictic out of this you morons, if I see one more person want less cosmetics next season I will break into their house and sleep under their bed but only when their not home. I cannot put into words the rage I feel when someone want to reduce the only guaranteed content we get each season, not to mention that making you dwarf look drippy as hell is the only incentive to play after getting all the overclocks. To ever one who complains about "having too much in cargo crates" has clearly never emptied it, I would crack steeves head on a mug like an egg and drink his blood to get a single thing in my cargo crates again, the best thing about the new weopons was that they added the new weapons old frameworks to the crate.
In conclusion, the cosmetics have nothing to do with the season being lack luster, you are just jealous that the only people happy with this Season are the people who value a good looking dwarf over anything else.
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